dummi3s Posted January 16, 2016 Group: Members Topic Count: 4 Topics Per Day: 0.00 Content Count: 7 Reputation: 0 Joined: 11/10/15 Last Seen: March 2, 2019 Share Posted January 16, 2016 (edited) Hello.. im using Farm Zone and i need help to make sure that only assasin cross can enter the Farm Zone.. thanks, Farm Zone (2).txt Edited January 16, 2016 by dummi3s Quote Link to comment Share on other sites More sharing options...
0 Scylla Posted January 16, 2016 Group: Members Topic Count: 47 Topics Per Day: 0.01 Content Count: 374 Reputation: 47 Joined: 03/27/13 Last Seen: April 27 Share Posted January 16, 2016 (edited) Try this: prontera,155,181,5 script Farm Zone 757,{ function RandomizeItem; while( 1 ){ mes "How can i help you ?"; switch( select( "Information:Farm Items" )){ Case 1: mes "This is a Farm Zone."; mes "You are able to Hunt Monster inside this Room."; mes "Every Monster will award you random items."; next; mes "But there is some Condition.."; mes "You can only go in ^FF0000once every "+.RoomCleanMin+" minutes for 1 times.^000000"; mes "And Maximum of ^FF0000"+.MaxPlayers+" Players per "+.RoomCleanMin+" Minutes.^000000"; mes "Maximum Hunting Limit ^FF0000"+.MaxItemLimit+"^000000"; next; mes "There will be a ^FF0000Room Cleaning^000000 from time to time..."; mes "All players will be kicked out, it is your bad luck if you meet this."; mes "Delay will still apply even though you just go in for 1 Seconds.."; next; break; Case 2: if( #HuntRoomDelay > gettimetick(2) ){ set .last,#HuntRoomDelay - gettimetick(2); set .@min, .last % ( 24 * 3600 ) % 3600 / (60); mes "Wait for ^FF0000"+.@min+" Minutes^000000."; close; }else if( getarraysize( .Hunter ) >= .MaxPlayers ){ mes "Currently the Room is Full. Please try again later."; close; }else if( BaseJob == Job_Assassin){ warp .Map$,0,0; set .Hunter[getarraysize( .Hunter )],strcharinfo(0); set #HuntRoomDelay,gettimetick(2) + ( .DelayMin * 60 ); set #FarmHunt,0; end; } else { mes "You're not an assassin"; close; } } } OnInit: // Maximum Player can join per X Minutes. set .MaxPlayers,5; // Adding X Minutes of Delay before can go in again. set .DelayMin,15; // Maximum Hunt Limit per round inside the Zone. set .MaxItemLimit,200; // Map that will be used in thos Zone. set .Map$,"guild_vs5"; // Clear Map Every X Minutes. set .RoomCleanMin,15; // Mapflag Initialization setmapflag .Map$,mf_nogo; setmapflag .Map$,mf_nomobloot; setmapflag .Map$,mf_nomvploot; setmapflag .Map$,mf_nowarpto; setmapflag .Map$,mf_nochat; setmapflag .Map$,mf_novending; setmapflag .Map$,mf_nocommand,60; setmapflag .Map$,mf_nogo; setmapflag .Map$,mf_nojobexp; setmapflag .Map$,mf_nobaseexp; while( 1 ){ killmonster .Map$,"All"; mapwarp .Map$,"prontera",155,181; monster .Map$,0,0,"[ Farm Zone ] Resident",-1,80,strnpcinfo(0)+"::OnNormalKill"; monster .Map$,0,0,"[ Farm Zone ] Guardian",-3,5,strnpcinfo(0)+"::OnBossKill"; deletearray .Hunter,getarraysize( .Hunter ); announce "[ Farm Zone ] : Farming Zone has been Cleaned up, another 5 Players may go in now.",bc_blue; sleep ( .RoomCleanMin * 60000 ); mapannounce .Map$,"[ Farm Zone ] : Room Clean Up now...All Users will be warped Out.",0; killmonster .Map$,"All"; sleep 3000; } end; OnNormalKill: RandomizeItem( 0,rand(1,5) ); monster .Map$,0,0,"--ja--",-1,1,strnpcinfo(0)+"::OnNormalKill"; end; OnBossKill: RandomizeItem( 1,rand(1,3) ); monster .Map$,0,0,"--ja--",-3,1,strnpcinfo(0)+"::OnBossKill"; end; // Function that used to Generate Random Items function RandomizeItem { set #FarmHunt,#FarmHunt + getarg(1); // Normal Monster in Zone Drops Lists if( getarg(0) == 0 ) setarray .ItemList[0],13989,14232,13517,7139,12033,12016,14534; // Normal Boss in Zone Drops Lists if( getarg(0) == 1 ) setarray .ItemList[0],14536,12912,12267,12266,14601,13830,13831,13832,13833; for( set .@i,1; .@i <= getarg(1); set .@i,.@i + 1 ){ getitem .ItemList[ rand( getarraysize( .ItemList ) ) ],1; } deletearray .ItemList,getarraysize( .ItemList ); dispbottom "[ Farm Zone ] : Farmed "+#FarmHunt+" / "+.MaxItemLimit+" Items"; if( #FarmHunt >= .MaxItemLimit ){ message strcharinfo(0),"Limit Reach , you may join again later."; sleep2 2000; warp "prontera",155,181; } return; } } Edited January 16, 2016 by Scylla Quote Link to comment Share on other sites More sharing options...
0 dummi3s Posted January 16, 2016 Group: Members Topic Count: 4 Topics Per Day: 0.00 Content Count: 7 Reputation: 0 Joined: 11/10/15 Last Seen: March 2, 2019 Author Share Posted January 16, 2016 it's work!! .. Thank so much.. Quote Link to comment Share on other sites More sharing options...
0 Scylla Posted January 16, 2016 Group: Members Topic Count: 47 Topics Per Day: 0.01 Content Count: 374 Reputation: 47 Joined: 03/27/13 Last Seen: April 27 Share Posted January 16, 2016 it's work!! .. Thank so much.. No problem, please mark this as solved. Thank you! Quote Link to comment Share on other sites More sharing options...
0 Potato Chips Posted January 27, 2016 Group: Members Topic Count: 11 Topics Per Day: 0.00 Content Count: 54 Reputation: 1 Joined: 08/28/14 Last Seen: February 17, 2016 Share Posted January 27, 2016 how to change this to sniper or WS only? Thanks in advance. Quote Link to comment Share on other sites More sharing options...
0 PandaLovesHamster Posted January 27, 2016 Group: Members Topic Count: 51 Topics Per Day: 0.01 Content Count: 452 Reputation: 35 Joined: 12/18/14 Last Seen: May 30, 2016 Share Posted January 27, 2016 }else if( BaseJob == Job_Assassin){ Change that line. Quote Link to comment Share on other sites More sharing options...
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dummi3s
Hello.. im using Farm Zone and i need help to make sure that only assasin cross can enter the Farm Zone..
thanks,
Farm Zone (2).txt
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