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dummi3s

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  1. i already put it in 1 town , i want to put it in another town as well .
  2. Hello guys i got this problem when running 2010-07-30a , if i diff with hklm to hkcu the windows is normal. i dont want to use hklm to hkcu
  3. Hello , how can i put this vendor control in 2 town? prontera,155,163,4 script Vending Helper 757,{ for( set [email protected],1; [email protected] <= .count; set [email protected],[email protected] + 1 ){ getmapxy( [email protected]$,[email protected],[email protected],1,"#vend_slot"[email protected] ); if( !getareausers( .map$,[email protected],[email protected],[email protected],[email protected] ) && [email protected] > 1 && [email protected] > 1 ){ set [email protected],[email protected] + 1; set [email protected]$,[email protected]$ + "Slot - "[email protected]+":"; }else{ set [email protected]$,[email protected]$ + ":"; } } if( [email protected] ){ mes "Dont have any available slot."; }else if( !getskilllv("MC_VENDING") ){ mes "You dont have ^0055FFVending Skill^000000."; }else{ mes "Available Slot : "[email protected]; mes "Please select a slot to vending."; set [email protected],select( [email protected]$ ); getmapxy( [email protected]$,[email protected],[email protected],1,"#vend_slot"[email protected] ); if( [email protected] == 1 || [email protected] == 1 ){ mes "This NPC at invalid location..."; }else{ warp [email protected]$,[email protected],[email protected]; hideonnpc "#vend_slot"[email protected]; } } close; OnInit: sleep 1000; // Map for vending set .map$,"prontera"; setcell .map$,0,0,284,365,cell_novending,1; // x and y horizone .. setarray .x_line,151,155,159; setarray .y_line,160,156,152,148,144; set .x_line_size,getarraysize( .x_line ); set .y_line_size,getarraysize( .y_line ); set .count,1; for( set [email protected],0; [email protected] < .x_line_size; set [email protected],[email protected] + 1 ) for( set [email protected],0; [email protected] < .y_line_size; set [email protected],[email protected] + 1 ) if( checkcell( .map$,.x_line[[email protected]],.y_line[[email protected]],cell_chkpass ) ){ movenpc "#vend_slot"+.count,.x_line[[email protected]],.y_line[[email protected]]; setcell .map$,.x_line[[email protected]],.y_line[[email protected]],.x_line[[email protected]],.y_line[[email protected]],cell_novending,0; set .count,.count + 1; } npctalk "Vending Spot : "+.count; donpcevent "::OnSetup"; end; } - script vend_slot -1,{ getmapxy( [email protected]$,[email protected],[email protected],1 ); if( !getskilllv("MC_VENDING") ){ mes "You dont have ^0055FFVending Skill^000000."; }else if( getareausers( [email protected]$,[email protected],[email protected],[email protected],[email protected] ) ){ mes "Someone already selected this spot."; }else{ mes "Spot : ^777777Available^000000"; mes "^0055FF[ Vending Area Rules ]^000000"; mes "^FF0000 ~ Use proper Shop Name.^000000"; mes "^FF0000 ~ Never sell Junk/Gifts.^000000"; mes " "; mes "^777777Player will failed to follow these will be punished.^000000"; if( select( "Select this Spot","Cancel" ) == 1 ){ warp [email protected]$,[email protected],[email protected]; hideonnpc strnpcinfo(0); } } close; OnSetup: getmapxy( [email protected]$,[email protected],[email protected],1 ); set [email protected]$,strnpcinfo(0); while( [email protected]$ != "" ){ if( getareausers( [email protected]$,[email protected],[email protected],[email protected],[email protected] ) ){ hideonnpc [email protected]$; }else{ hideoffnpc [email protected]$; // specialeffect 313; } sleep 5000; } end; } // Add more if needed. prontera,1,1,4 duplicate(vend_slot) #vend_slot1 858 prontera,1,1,4 duplicate(vend_slot) #vend_slot2 858 prontera,1,1,4 duplicate(vend_slot) #vend_slot3 858 prontera,1,1,4 duplicate(vend_slot) #vend_slot4 858 prontera,1,1,4 duplicate(vend_slot) #vend_slot5 858 prontera,1,1,4 duplicate(vend_slot) #vend_slot6 858 prontera,1,1,4 duplicate(vend_slot) #vend_slot7 858 prontera,1,1,4 duplicate(vend_slot) #vend_slot8 858 prontera,1,1,4 duplicate(vend_slot) #vend_slot9 858 prontera,1,1,4 duplicate(vend_slot) #vend_slot10 858 prontera,1,1,4 duplicate(vend_slot) #vend_slot11 858 prontera,1,1,4 duplicate(vend_slot) #vend_slot12 858 prontera,1,1,4 duplicate(vend_slot) #vend_slot13 858 prontera,1,1,4 duplicate(vend_slot) #vend_slot14 858 prontera,1,1,4 duplicate(vend_slot) #vend_slot15 858 prontera,1,1,4 duplicate(vend_slot) #vend_slot16 858 prontera,1,1,4 duplicate(vend_slot) #vend_slot17 858 prontera,1,1,4 duplicate(vend_slot) #vend_slot18 858 prontera,1,1,4 duplicate(vend_slot) #vend_slot19 858 prontera,1,1,4 duplicate(vend_slot) #vend_slot20 858 prontera,1,1,4 duplicate(vend_slot) #vend_slot21 858 prontera,1,1,4 duplicate(vend_slot) #vend_slot22 858 prontera,1,1,4 duplicate(vend_slot) #vend_slot23 858 prontera,1,1,4 duplicate(vend_slot) #vend_slot24 858 prontera,1,1,4 duplicate(vend_slot) #vend_slot25 858 prontera,1,1,4 duplicate(vend_slot) #vend_slot26 858 prontera,1,1,4 duplicate(vend_slot) #vend_slot27 858 prontera,1,1,4 duplicate(vend_slot) #vend_slot28 858 prontera,1,1,4 duplicate(vend_slot) #vend_slot29 858 prontera,1,1,4 duplicate(vend_slot) #vend_slot30 858 Thanks ..
  4. Thank E M I S T R Y!!
  5. Hello guys, i want npc that can change #kafrapoint to #cashpoint and #cashpoint to #kafrapoint Thanks for helping
  6. Hello.. im using Farm Zone and i need help to make sure that only assasin cross can enter the Farm Zone.. thanks, Farm Zone (2).txt
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