Yami-Chan Posted January 12, 2016 Posted January 12, 2016 Here's the gameplay Emperium will respawn in certain map and every guild member will find and break it After killing it..the Emperium will respawn at random coordinate and they will find it again to break. The emp will drop or give the breaker a reward Quote
0 Emistry Posted January 12, 2016 Posted January 12, 2016 i think your idea is pretty much similar to the Find the Mushroom event npc/custom/events/mushroom_event.txt you can edit the mushroom id into a emperium to fulfill what you wanted. just enable the GVG mapflag in case you want to allow GVG battle within the event map. Quote
0 Yami-Chan Posted January 12, 2016 Author Posted January 12, 2016 Does the other guild will kickout of the map once the Emperium Has broken? The idea is same basic concepts of normal woe but the emp it's self will relocate once its destroyed Quote
0 PandaLovesHamster Posted January 12, 2016 Posted January 12, 2016 (edited) Interesting. You can combine the woe mechanics with the mushroom event mechanics.Mushroom Event: OnMobKilled: set .@GID,getcharid(2); monster .Map$,0,0,"I'm an Emperium but looks like a Mushroom!",1902,.Spawn,strnpcinfo(0)+"::OnMobKilled"; WOE: // Announce that the Emperium is destroyed, and respawn all but new castle-occupants. mapannounce strnpcinfo(2),"The emperium has been destroyed.",bc_map|bc_woe,"0x00CCFF",FW_NORMAL,12; MapRespawnGuildID strnpcinfo(2),.@GID,6; sleep 500; // Slow down script execution slightly. donpcevent "Agit#"+strnpcinfo(2)+"::OnStartArena"; //should replace this with something else to do the events sleep 7000; announce "The [" + getguildName(.@GID) + "] guild has pawned the Mushroom-like Emperium!",bc_all|bc_woe; end; Just need to figure out how it will be done properly Edited January 12, 2016 by PandaLovesHamster Quote
0 Yami-Chan Posted January 13, 2016 Author Posted January 13, 2016 I somehow figured out how it will be done I still have missing something such as Recall the guildmembers whose already on the map 5-10cells near on the Emperium after respawn Quote
0 PandaLovesHamster Posted February 1, 2016 Posted February 1, 2016 Hi, how are you progressing with this script? Quote
0 Oceanid Posted February 1, 2016 Posted February 1, 2016 // Set new Castle Occupant SetCastleData strnpcinfo(2),1, .@GID; // Announce that the Emperium is destroyed, and respawn all but new castle-occupants. mapannounce strnpcinfo(2),"The emperium has been destroyed.",bc_map|bc_woe,"0x00CCFF",FW_NORMAL,12; MapRespawnGuildID strnpcinfo(2),.@GID,6; Quote
Question
Yami-Chan
Here's the gameplay
Emperium will respawn in certain map and every guild member will find and break it
After killing it..the Emperium will respawn at random coordinate and they will find it again to break.
The emp will drop or give the breaker a reward
6 answers to this question
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