eclud Posted November 21, 2015 Posted November 21, 2015 (edited) Hi guys, i want my MvPs Hards to kills. I just changhe this lines: // The HP rate of MVPs. (Note 2) mvp_hp_rate: 3000 // Chance of mob casting a skill (Note 2) // Higher rates lead to 100% mob skill usage with no/few normal attacks. // Set to 0 to disable mob skills. mob_skill_rate: 10 Mob skill delay adjust (Note 2) // After a mob has casted a skill, there is a delay before being able to // re-cast it. Note that skills with a delay of 0 can't be affected by this // setting. mob_skill_delay: 10 // Monster damage delay rate (Note 1) // Setting to no/0 is like they always have endure. monster_damage_delay_rate: 4000 But... this only make the MvPs with a lot of HP but is the same, the are easy to kill. Can some one help me? Thanks Edited November 27, 2015 by eclud Quote
0 Varyss Posted November 21, 2015 Posted November 21, 2015 (edited) you can multiply their stats manually. not that hard to do by changing mob_db.txt to .csv, opening it with excel, and, using formulas, multiply the stats of every monsters that has an MVP EXP or Drops (create list and sort for easier time). random rant: this is why I don't even want to try touching hercules. Edited November 21, 2015 by Varyss Quote
0 eclud Posted November 24, 2015 Author Posted November 24, 2015 I do what u saids @Varyss but the MvPs are still easy.... BUMP Quote
0 eclud Posted November 24, 2015 Author Posted November 24, 2015 @Necromancer I mean for example, now one person can kill Bapho. I want like 3 people to kill bapho... more hard/strong Quote
0 Lord Ganja Posted November 24, 2015 Posted November 24, 2015 Hi guys, i want my MvPs Hards to kills. I just changhe this lines: // The HP rate of MVPs. (Note 2) mvp_hp_rate: 3000 // Chance of mob casting a skill (Note 2) // Higher rates lead to 100% mob skill usage with no/few normal attacks. // Set to 0 to disable mob skills. mob_skill_rate: 10 Mob skill delay adjust (Note 2) // After a mob has casted a skill, there is a delay before being able to // re-cast it. Note that skills with a delay of 0 can't be affected by this // setting. mob_skill_delay: 10 // Monster damage delay rate (Note 1) // Setting to no/0 is like they always have endure. monster_damage_delay_rate: 4000 But... this only make the MvPs with a lot of HP but is the same, the are easy to kill. Can some one help me? Thanks You can remove permanent mvp spawns and create a new npc that will spawn those mvps using *monster command. use the event label to set the delay of spawn. after spawning, modify their hp, atk, stats, etc.. to whatever you like using the command *setunitdata, this is the updated setunitdata Quote
0 Varyss Posted November 26, 2015 Posted November 26, 2015 o.O I don't think anyone can solo a bapho with 5x stats and 30x HP... and I just noticed that you have set the delay rate to 4000. doesn't that make them flinch a lot? Quote
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eclud
Hi guys, i want my MvPs Hards to kills. I just changhe this lines:
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