So I think it's quite easy to fix this, I edited (Still have all backups) my grf, iteminfo.lub lua etc... nevermind... The problem is :
"CltemInfoMgr iteminfo.lub unfinished string"
The reason
When I open iteminfo.lub in notepad++ it auto detect euc-kr ... and some end lines are corrupted... so it turn the " in ? with some last characters. And here comes the unfinished string ...
My question is, how are you opening // what is your program to edit those file without this problem. I tried to open in UTF-8 etc but I can't --'.
Thanks for your solutons
Edit : I fixed it, using the windows program, not notepad++, koreans names were in strange sequences, but after I edit iteminfo.lua and renamed it in iteminfo.lub it worked without errors poping.
But my sprites are not displayed correctly, one of my items (blue wand) got its little icon (inventory) right. But not while attacking, (It turns to sword). The second "Ru Golden Wand" got wrong small icon (purple box), and while attacking (sword .. again ). Descriptions and names are okey by the way, so for a first time that's not so bad x).
idnum2itemdisplaynametable.txt
1677#Blue_Wand#
1678#Ru_Gold_Wand#
idnum2itemresnametable
1677#¼´ÃÇÑÁöÆÎÀÌ#
1678#RUȲ±ÝÁöÆÎÀÌ# //Not sure about this one
inteminfo.lua
[1677] = {
unidentifiedDisplayName = "One-Handed Staff",
unidentifiedResourceName = "·Ôµå",
unidentifiedDescriptionName = {
"Unknown Item, can be identified by ^6A5ACDMagnifier^000000."
},
identifiedDisplayName = "Blue Wand",
identifiedResourceName = "¼´ÃÇÑÁöÆÎÀÌ",
identifiedDescriptionName = {
"Blue Staff which has destructive power.",
"DEX +5, INT +5.",
"MATK +200",
"Premium",
"MAtk+ 20%",
"Reduce 10% cast time.",
"Class: ^777777One-Handed Staff^000000",
"Attack: ^77777750^000000",
"Weight: ^7777770^000000",
"Weapon Level: ^7777773^000000",
"Required Level: ^777777100^000000",
"Jobs: ^777777Warlock^000000"
},
slotCount = 1,
ClassNum = 10
},
[1678] = {
unidentifiedDisplayName = "One-Handed Staff",
unidentifiedResourceName = "·Ôµå",
unidentifiedDescriptionName = {
"Unknown Item, can be identified by ^6A5ACDMagnifier^000000."
},
identifiedDisplayName = "Blue Wand",
identifiedResourceName = "¿À·¡µÈº¸¶ó»óÀÚ", // Not sure about this one, does it matters ?
identifiedDescriptionName = {
"A golden staff which has brutal power.",
"DEX +8, INT +8.",
"MATK +200",
"Premium",
"MAtk+ 20%",
"Reduce 10% cast time.",
"Class: ^777777One-Handed Staff^000000",
"Attack: ^77777750^000000",
"Weight: ^7777770^000000",
"Weapon Level: ^7777773^000000",
"Required Level: ^777777100^000000",
"Jobs: ^777777Warlock^000000"
},
slotCount = 2,
ClassNum = 18 // Is this about job class ? 16 for 3rd job + 2 for transcendant ?
},
iteminfo.lub
[1677] = {
unidentifiedDisplayName = "One-Handed Staff",
unidentifiedResourceName = "·Ôµå",
unidentifiedDescriptionName = {
"Unknown Item, can be identified by ^6A5ACDMagnifier^000000."
},
identifiedDisplayName = "Blue Wand",
identifiedResourceName = "¼´ÃÇÑÁöÆÎÀÌ",
identifiedDescriptionName = {
"Blue Staff which has destructive power.",
"DEX +5, INT +5.",
"MATK +200",
"Premium",
"MAtk+ 20%",
"Reduce 10% cast time.",
"Class: ^777777One-Handed Staff^000000",
"Attack: ^77777750^000000",
"Weight: ^7777770^000000",
"Weapon Level: ^7777773^000000",
"Required Level: ^777777100^000000",
"Jobs: ^777777Warlock^000000"
},
slotCount = 1,
ClassNum = 10
},
[1678] = {
unidentifiedDisplayName = "One-Handed Staff",
unidentifiedResourceName = "·Ôµå",
unidentifiedDescriptionName = {
"Unknown Item, can be identified by ^6A5ACDMagnifier^000000."
},
identifiedDisplayName = "Blue Wand",
identifiedResourceName = "¿À·¡µÈº¸¶ó»óÀÚ", // Still not sure of this one, does it matters ?
identifiedDescriptionName = {
"A golden staff which has brutal power.",
"DEX +8, INT +8.",
"MATK +200",
"Premium",
"MAtk+ 20%",
"Reduce 10% cast time.",
"Class: ^777777One-Handed Staff^000000",
"Attack: ^77777750^000000",
"Weight: ^7777770^000000",
"Weapon Level: ^7777773^000000",
"Required Level: ^777777100^000000",
"Jobs: ^777777Warlock^000000"
},
slotCount = 2,
ClassNum = 18 // Is this about job class ? 16 for 3rd job + 2 for transcendant ?
},
Can you tell me what's wrong ?
Maybe I need to put Àΰ£Á\À§Àúµå\data\sprite in rdata.grf
maybe those Ru_gold_wand.bmp must be in korean ... but which one ¿À·¡µÈº¸¶ó»óÀÚ or RUȲ±ÝÁöÆÎÀÌ ?
Can you light my way please, the wiki is not clear about this ^^'.
After verification they are both present in rdata.grf. But I don't know how can I enable those items correctly?
Question
Claod
Hey everyone !!!
So I think it's quite easy to fix this, I edited (Still have all backups) my grf, iteminfo.lub lua etc... nevermind... The problem is :
"CltemInfoMgr iteminfo.lub unfinished string"
The reason
When I open iteminfo.lub in notepad++ it auto detect euc-kr ... and some end lines are corrupted... so it turn the " in ? with some last characters. And here comes the unfinished string ...
My question is, how are you opening // what is your program to edit those file without this problem. I tried to open in UTF-8 etc but I can't --'.
Thanks for your solutons
Edit : I fixed it, using the windows program, not notepad++, koreans names were in strange sequences, but after I edit iteminfo.lua and renamed it in iteminfo.lub it worked without errors poping.
But my sprites are not displayed correctly, one of my items (blue wand) got its little icon (inventory) right. But not while attacking, (It turns to sword). The second "Ru Golden Wand" got wrong small icon (purple box), and while attacking (sword .. again
). Descriptions and names are okey by the way, so for a first time that's not so bad x).
idnum2itemdisplaynametable.txt
idnum2itemresnametable
inteminfo.lua
iteminfo.lub
Can you tell me what's wrong ?
Maybe I need to put Àΰ£Á\À§Àúµå\data\sprite in rdata.grf
maybe those Ru_gold_wand.bmp must be in korean ... but which one ¿À·¡µÈº¸¶ó»óÀÚ or RUȲ±ÝÁöÆÎÀÌ ?
Can you light my way please, the wiki is not clear about this ^^'.
After verification they are both present in rdata.grf. But I don't know how can I enable those items correctly?
golden wand ressource's name : ºû³ª´ÂÁöÆÎÀÌ
Blue wand ressource's name : ¼´ÃÇÑÁöÆÎÀÌ
Thanks again
Edited by ClaodLink to comment
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