PapaZola Posted November 5, 2015 Posted November 5, 2015 Hello guys its posibble to make a script a make ur change to auto baby class when using some item example Angeling hat-If Assassin Cross used its auto change to baby assassin and if Lord knight used it auto change job to baby knight urgent thanks for reply Quote
0 GreenMagic793 Posted November 5, 2015 Posted November 5, 2015 (edited) In theory this should be pretty simple. You'd simply use a command like atcommand "@job" to change your job on equip, and then the same thing to change your job when you unequip. See if this works for you. 5132,Angeling_Hat,Angeling Hat,5,20,,700,,2,,0,0xFFFFFFFF,7,2,256,,0,0,204,{},{if(class !=12) atcommand "@job 4035"},{if(class !=4035) atcommand "@job 12"} Edited November 5, 2015 by greenmagic469 Quote
0 PapaZola Posted November 5, 2015 Author Posted November 5, 2015 In theory this should be pretty simple. You'd simply use a command like atcommand "@job" to change your job on equip, and then the same thing to change your job when you unequip. See if this works for you. 5132,Angeling_Hat,Angeling Hat,5,20,,700,,2,,0,0xFFFFFFFF,7,2,256,,0,0,204,{},{if(class !=12) atcommand "@job 4035"},{if(class !=4035) atcommand "@job 12"} greenmagic its posibble to make to multi job? example sinx to baby assassin LK to baby knight champion to baby monk Quote
0 Haziel Posted November 5, 2015 Posted November 5, 2015 First of all, It's supposed to be a permanent change or appearence change?Yes, it's possible to make it to change accordingly to caster's job, but I need to know what you want to achieve. Quote
0 Haziel Posted November 6, 2015 Posted November 6, 2015 (edited) It's simple, it'll be easier if you make the item only equipabble by Transclasses, but:Just put it on the OnEquip and OnUnequip of your Item. { if (Class > 4000 && Class < 4023) changebase Class + 22; },{ changebase Class; } Edited November 6, 2015 by Haziel Quote
0 PapaZola Posted November 6, 2015 Author Posted November 6, 2015 (edited) not working im sinx now when wear it still sinx 5123,Ulle_Cap,Ulle's Cap,5,30000,,500,,3,,1,0xFFFFFFFE,7,2,256,,65,1,254,{ if (Class > 4000 && Class < 4023) changebase Class + 22; },{ changebase Class; } Edited November 6, 2015 by PapaZola Quote
0 Haziel Posted November 6, 2015 Posted November 6, 2015 I said it's is supposed to be put on OnEquip and OnUnequip {}s. 5123,Ulle_Cap,Ulle's Cap,5,30000,,500,,3,,1,0xFFFFFFFE,7,2,256,,65,1,254,{},{ if (Class > 4000 && Class < 4023) changebase Class + 22; },{ changebase Class; } This way. Quote
0 PapaZola Posted November 6, 2015 Author Posted November 6, 2015 Glad you made it. how to add bonus boss? example bonus aspd 30% Quote
0 Haziel Posted November 6, 2015 Posted November 6, 2015 On the same item? bonus bAspdRate,30; Like: 5123,Ulle_Cap,Ulle's Cap,5,30000,,500,,3,,1,0xFFFFFFFE,7,2,256,,65,1,254,{ bonus bAspdRate,30; },{ if (Class > 4000 && Class < 4023) changebase Class + 22; },{ changebase Class; } Take a look on doc/item_db.txt & doc/item_bonus.txt Quote
0 PapaZola Posted November 8, 2015 Author Posted November 8, 2015 (edited) thanks Edited November 8, 2015 by PapaZola Quote
0 PandaLovesHamster Posted November 11, 2015 Posted November 11, 2015 (edited) Easier way: 30000,Third_Job_Suit,Third Job Suit,4,1000,,300,0,3,0,0,0xFFFFFFFF,7,2,16384,0,0,1,0,{},{ changebase roclass(eaclass()|EAJL_THIRD); },{ changebase Class; } 30050,Baby_Job_Suit,Baby Suit,4,1000,,300,0,3,0,0,0xFFFFFFFF,7,2,16384,0,0,1,0,{},{ changebase roclass(eaclass()|EAJL_BABY); },{ changebase Class; } 30051,Trans_Job_Suit,Transcendent Suit,4,1000,,0,0,,0,0,0xFFFFFFFF,7,2,16384,0,0,1,0,{},{ changebase roclass(eaclass()|EAJL_UPPER); },{ changebase Class; } Hope this helps. Edited November 11, 2015 by PandaRapesHamster Quote
Question
PapaZola
Hello guys
its posibble to make a script a make ur change to auto baby class when using some item
example
Angeling hat-If Assassin Cross used its auto change to baby assassin and if Lord knight used it auto change job to baby knight
urgent
thanks for reply
13 answers to this question
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