Bringer Posted July 18, 2015 Group: Members Topic Count: 162 Topics Per Day: 0.04 Content Count: 748 Reputation: 47 Joined: 03/12/14 Last Seen: April 16 Share Posted July 18, 2015 (edited) anyone help me about this item script not working 13423,Fire_Blazed_Sword,Fire Blazed Sword,5,20,,1200,85,,1,0,0x000654E2,7,2,2,4,40,1,2,{ if(BaseJob == Job_Whitesmith) { bonus bStr,10; bonus2 bSkillAtk,"WS_CARTTERMINATION",20; } else if(BaseJob == Job_Creator ) { bonus bInt,10; bonus2 bSkillAtk,"CR_ACIDDEMONSTRATION",20; } else if(BaseJob == Job_Lord_Knight ) { bonus bStr,10; bonus2 bSkillAtk,"KN_BOWLINGBASH",20; } else if(BaseJob == Job_Assassin_Cross ) { bonus bStr,10; bonus2 bSkillAtk,"ASC_METEORASSAULT",20; } },{},{} A One-handedd Sword made to rush at the enemy's position, especially designed for battles against Demihumans. [^0000FFWhitesmith^000000] Strength + 10 Increase Damage Cart Termination by 20% [^0000FFCreator^000000] Intelligence + 10 Increase Damage Acid Demonstration by 20% [^0000FFLord Knight^000000] Strength + 10 Increase Damage Bowling Bash damage by 20% [^0000FFAssasin Cross^000000] Strength + 10 Increase Damage Meteor Assault damage by 20% Class :^777777 Sword^000000 Attack :^777777 150^000000 Weight :^777777 60^000000 Weapon Level :^777777 4^000000 Required Level :^777777 40^000000 Applicable Job :^777777 Swordman Class, Merchant Class, Thief Class^000000 Edited July 18, 2015 by DrewxD Quote Link to comment Share on other sites More sharing options...
Stolao Posted July 18, 2015 Group: Developer Topic Count: 48 Topics Per Day: 0.01 Content Count: 1443 Reputation: 344 Joined: 10/17/12 Last Seen: Sunday at 01:58 PM Share Posted July 18, 2015 try Class == Job_Assassin_Cross instead of BaseJob == Job_Assassin_Cross anyone help me about this item script not working 13423,Fire_Blazed_Sword,Fire Blazed Sword,5,20,,1200,85,,1,0,0x000654E2,7,2,2,4,40,1,2,{ if(BaseJob == Job_Whitesmith) { bonus bStr,10; bonus2 bSkillAtk,"WS_CARTTERMINATION",20; } else if(BaseJob == Job_Creator ) { bonus bInt,10; bonus2 bSkillAtk,"CR_ACIDDEMONSTRATION",20; } else if(BaseJob == Job_Lord_Knight ) { bonus bStr,10; bonus2 bSkillAtk,"KN_BOWLINGBASH",20; } else if(BaseJob == Job_Assassin_Cross ) { bonus bStr,10; bonus2 bSkillAtk,"ASC_METEORASSAULT",20; } },{},{} A One-handedd Sword made to rush at the enemy's position, especially designed for battles against Demihumans. [^0000FFWhitesmith^000000] Strength + 10 Increase Damage Cart Termination by 20% [^0000FFCreator^000000] Intelligence + 10 Increase Damage Acid Demonstration by 20% [^0000FFLord Knight^000000] Strength + 10 Increase Damage Bowling Bash damage by 20% [^0000FFAssasin Cross^000000] Strength + 10 Increase Damage Meteor Assault damage by 20% Class :^777777 Sword^000000 Attack :^777777 150^000000 Weight :^777777 60^000000 Weapon Level :^777777 4^000000 Required Level :^777777 40^000000 Applicable Job :^777777 Swordman Class, Merchant Class, Thief Class^000000 Quote Link to comment Share on other sites More sharing options...
Bringer Posted July 18, 2015 Group: Members Topic Count: 162 Topics Per Day: 0.04 Content Count: 748 Reputation: 47 Joined: 03/12/14 Last Seen: April 16 Author Share Posted July 18, 2015 (edited) 13423,Fire_Blazed_Sword,Fire Blazed Sword,5,20,,1200,85,,1,0,0x000654E2,7,2,2,4,40,1,2,{ if(Class == Job_Whitesmith) { bonus bStr,10; bonus2 bSkillAtk,"WS_CARTTERMINATION",20; } else if(Class == Job_Creator) { bonus bInt,10; bonus2 bSkillAtk,"CR_ACIDDEMONSTRATION",20; } else if(Class == Job_Lord_Knight) { bonus bStr,10; bonus2 bSkillAtk,"KN_BOWLINGBASH",20; } else if(Class == Job_Assassin_Cross) { bonus bStr,10; bonus2 bSkillAtk,"ASC_METEORASSAULT",20; } },{},{} @stolao Thanks its Working Now Edited July 18, 2015 by DrewxD Quote Link to comment Share on other sites More sharing options...
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Bringer
anyone help me about this item script not working
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