Elysium Posted June 26, 2015 Group: Members Topic Count: 41 Topics Per Day: 0.01 Content Count: 164 Reputation: 17 Joined: 03/15/12 Last Seen: October 24, 2020 Share Posted June 26, 2015 Hello, just wanna ask, what date was bonus_script has been implemented https://rathena.org/wiki/Bonus_scripttwo of my emulators doesn't have bonus_script currently using 17327 and 17310.https://github.com/rathena/rathena/search?p=1&q=bonus_script&utf8=%E2%9C%93 l'm looking for the .patch fileRegards, Elysium Quote Link to comment Share on other sites More sharing options...
Stolao Posted June 28, 2015 Group: Developer Topic Count: 48 Topics Per Day: 0.01 Content Count: 1443 Reputation: 344 Joined: 10/17/12 Last Seen: April 9 Share Posted June 28, 2015 think it was 174xx its not specified in the documentaion https://rathena.org/board/topic/83032-script-commands-additionsupdates/#entry231696 from my script_commands.txt *bonus_script "<script code>",<duration>{,<flag>{,<type>{,<status_icon>{,<char_id>}}}}; This command will attach a script to a player for a given duration, in seconds. After that time, the script will automatically expire. The same bonus cannot be stacked. By default, this bonus will be stored on `bonus_script` table when player logs out. Flags (bitmask): 1 : Remove when dead. 2 : Removable by Dispell. 4 : Removable by Clearance. 8 : Remove when player logs out. 16 : Removeable by Banishing Buster. 32 : Removable by Refresh. 64 : Removable by Luxanima. 128 : Remove when Madogear is activated or deactivated. 256 : Remove when receive damage. 512 : Script is permanent, cannot be cleared by bonus_script_clear. 1024: Force to replace duplicated script by expanding the duration. 2048: Force to add duplicated script. This flag cannot be stacked with 1024, if both are defined, 1024 will be checked first and ignore this flag. Types: This will be used to decide negative or positive buff for 'debuff_on_logout'. 0: Ignore the buff type and won't be removed if the flag is not &8 (Default) 1: Buff 2: Debuff Status_icon: See "Status Icon" section in 'db/const.txt'. Default is SI_BLANK (-1). Example: // Apple gives you +5 Str bonus for 1 minute when it's consumed. 512,Apple,Apple,0,15,,20,,,,,0xFFFFFFFF,63,2,,,,,,{ bonus_script "{ bonus bStr,5; }",60; },{},{} 1 Quote Link to comment Share on other sites More sharing options...
0 RumbleRO Posted October 4, 2024 Group: Members Topic Count: 10 Topics Per Day: 0.01 Content Count: 27 Reputation: 2 Joined: 09/02/22 Last Seen: 20 hours ago Share Posted October 4, 2024 On 6/29/2015 at 1:12 AM, Stolao said: think it was 174xx its not specified in the documentaion https://rathena.org/board/topic/83032-script-commands-additionsupdates/#entry231696 from my script_commands.txt *bonus_script "<script code>",<duration>{,<flag>{,<type>{,<status_icon>{,<char_id>}}}}; This command will attach a script to a player for a given duration, in seconds. After that time, the script will automatically expire. The same bonus cannot be stacked. By default, this bonus will be stored on `bonus_script` table when player logs out. Flags (bitmask): 1 : Remove when dead. 2 : Removable by Dispell. 4 : Removable by Clearance. 8 : Remove when player logs out. 16 : Removeable by Banishing Buster. 32 : Removable by Refresh. 64 : Removable by Luxanima. 128 : Remove when Madogear is activated or deactivated. 256 : Remove when receive damage. 512 : Script is permanent, cannot be cleared by bonus_script_clear. 1024: Force to replace duplicated script by expanding the duration. 2048: Force to add duplicated script. This flag cannot be stacked with 1024, if both are defined, 1024 will be checked first and ignore this flag. Types: This will be used to decide negative or positive buff for 'debuff_on_logout'. 0: Ignore the buff type and won't be removed if the flag is not &8 (Default) 1: Buff 2: Debuff Status_icon: See "Status Icon" section in 'db/const.txt'. Default is SI_BLANK (-1). Example: // Apple gives you +5 Str bonus for 1 minute when it's consumed. 512,Apple,Apple,0,15,,20,,,,,0xFFFFFFFF,63,2,,,,,,{ bonus_script "{ bonus bStr,5; }",60; },{},{} Hello Sir! Regarding the Bonus Script. I just want to ask is if it's possible to override the time for example " { bonus_script "{ bonus bStr,5; }",60,8; }. Is it possible to set it into different time in Item Script. I am trying to make a 1 day 3 day 7 day item using the bonus_script but it is set as for 60 seconds only. Quote Link to comment Share on other sites More sharing options...
Question
Elysium
Hello, just wanna ask, what date was bonus_script has been implemented https://rathena.org/wiki/Bonus_script
two of my emulators doesn't have bonus_script currently using 17327 and 17310.
https://github.com/rathena/rathena/search?p=1&q=bonus_script&utf8=%E2%9C%93
l'm looking for the .patch file
Regards,
Elysium
Link to comment
Share on other sites
2 answers to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.