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Posted (edited)

Every warp portal in my game is a flag instead of a portal.  NPCidentity is still correct and portals are defined as 45.  Is there a global option to change warp portal sprites?  Client 2013-12-23 client if it matters.

Edited by terrinigma

4 answers to this question

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Posted

Yah It's gotta be server side, started over again twice.  Still happening.


I'm so dumb... While looking for the source code that affects warps, I cam across the part where it references a config file and remember this...

 

// Do you want to debug warp points? If set to yes, warp points will appear as flags.(Note 1)
// It will also run on start-up a warp-check to print out which warp points lead directly on 
// top of on-touch npcs (which can lead to infinite loopback warping situations)
warp_point_debug: yes
 
Dangit  /bzz
Posted

That was what I initially thought got messed up (somehow) But everything sprite in game still displays correctly with it's proper id number.  Somehow I changed something that changed the default warp sprite to something else.  I just don't know how I've done this.

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