Terrinigma Posted April 19, 2015 Posted April 19, 2015 (edited) Every warp portal in my game is a flag instead of a portal. NPCidentity is still correct and portals are defined as 45. Is there a global option to change warp portal sprites? Client 2013-12-23 client if it matters. Edited April 19, 2015 by terrinigma Quote
Terrinigma Posted April 20, 2015 Author Posted April 20, 2015 Yah It's gotta be server side, started over again twice. Still happening. I'm so dumb... While looking for the source code that affects warps, I cam across the part where it references a config file and remember this... // Do you want to debug warp points? If set to yes, warp points will appear as flags.(Note 1) // It will also run on start-up a warp-check to print out which warp points lead directly on // top of on-touch npcs (which can lead to infinite loopback warping situations) warp_point_debug: yes Dangit Quote
truflip1011 Posted April 20, 2015 Posted April 20, 2015 (edited) check client files.. data/sprites/npc Edited April 20, 2015 by truflip1011 Quote
Terrinigma Posted April 20, 2015 Author Posted April 20, 2015 That was what I initially thought got messed up (somehow) But everything sprite in game still displays correctly with it's proper id number. Somehow I changed something that changed the default warp sprite to something else. I just don't know how I've done this. Quote
truflip1011 Posted April 20, 2015 Posted April 20, 2015 Downloaded a data folder that's been customized? Using a client from another private server? I'd try with a clean kRO. Quote
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Terrinigma
Every warp portal in my game is a flag instead of a portal. NPCidentity is still correct and portals are defined as 45. Is there a global option to change warp portal sprites? Client 2013-12-23 client if it matters.
Edited by terrinigma4 answers to this question
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