girotto000 Posted April 12, 2015 Posted April 12, 2015 Exist any command that block player from walk and talking to NPCS? Quote
Azura Skyy Posted April 12, 2015 Posted April 12, 2015 (edited) Walkable areas are determined by the maps gat tiles (selected in the map editor BrowEdit). You could script ways of preventing a player from accessing certain areas (an obvious example is something like the door in Eden Headquarters that you have to interact with to gain access to the hallway). You can add conditions to NPCs disguised as doors or warpportals to restrict access at different times of the days, steps of a quest, or a number of other things. EDIT: Another option would be to do an invisible barrier like the one in the Rekenber Headquarters in Lighthalzen. If you walk into the study room on the main floor, you are kicked out by the guards. You could make a conditional NPC like that to warp players away if they enter an allow them to pass if the meet your requirement.Hope this helps,~Azura Skyy Edited April 13, 2015 by AzuraSkyy Quote
rayn Posted April 13, 2015 Posted April 13, 2015 You could use one of the @options (perhaps @option 1 - use @option to see all allowable options) Quote
Sehrentos Posted April 13, 2015 Posted April 13, 2015 Like these script commands? setcell "<map name>",<x1>,<y1>,<x2>,<y2>,<type>,<flag>; - setcell "schg_cas05",114,51,125,51,cell_walkable,0; - setcell "schg_cas05",114,51,125,51,cell_walkable,1; setwall "<map name>",<x>,<y>,<size>,<dir>,<shootable>,"<name>"; disablenpc "<NPC object name>"; enablenpc "<NPC object name>"; Quote
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girotto000
Exist any command that block player from walk and talking to NPCS?
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