Is there a way to script that GMs below level 80 will be warped back to savepoint if they respawn in a certain set of cells of a map?
This is because I would want my game masters to be warped back to savepoint if they try to enter the "treasure box room" of castles. The problem is the "treasure box room" map name is the same with the castle so using OnPCLoadMapEvent is I think not appropriate here. I want Gms to be able to go inside castles but NOT in treasure rooms.
Maybe if there is some way that respawning within certain coordinates of a given map will warp them to savepoint.
Can somebody do this for me? I would like to be able to add several coordinates for all my treasure rooms. I can set cells of the treasure rooms manually within the script.
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johnbond
Is there a way to script that GMs below level 80 will be warped back to savepoint if they respawn in a certain set of cells of a map?
This is because I would want my game masters to be warped back to savepoint if they try to enter the "treasure box room" of castles. The problem is the "treasure box room" map name is the same with the castle so using OnPCLoadMapEvent is I think not appropriate here. I want Gms to be able to go inside castles but NOT in treasure rooms.
Maybe if there is some way that respawning within certain coordinates of a given map will warp them to savepoint.
Can somebody do this for me? I would like to be able to add several coordinates for all my treasure rooms. I can set cells of the treasure rooms manually within the script.
Kindly anyone knowledgeable please help.
Thank you.
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