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Posted

I apologize in advance if I'm in the wrong section for this.

 

Drop Rates:

I'm a bit confused regarding the drop rates in my server.

I want it to be MVP 1% and Normal Cards to be 10%.

 

These are my settings below:

// Item drop rates (Note 2)

// The rate the common items are dropped (Items that are in the ETC tab, besides card)
item_rate_common: 10000
item_rate_common_boss: 10000
item_drop_common_min: 1
item_drop_common_max: 10000

// The rate healing items are dropped (items that restore HP or SP)
item_rate_heal: 10000
item_rate_heal_boss: 10000
item_drop_heal_min: 1
item_drop_heal_max: 10000

// The rate at which usable items (in the item tab) other then healing items are dropped.
item_rate_use: 10000
item_rate_use_boss: 10000
item_drop_use_min: 1
item_drop_use_max: 10000

// The rate at which equipment is dropped.
item_rate_equip: 10000
item_rate_equip_boss: 10000
item_drop_equip_min: 1
item_drop_equip_max: 10000

// The rate at which cards are dropped
item_rate_card: 20
item_rate_card_boss: 5
item_drop_card_min: 100000
item_drop_card_max: 100000

// The rate adjustment for the MVP items that the MVP gets directly in their inventory
// Mode: 0 - official order, 1 - random order, 2 - all items
item_rate_mvp: 1000
item_drop_mvp_min: 1
item_drop_mvp_max: 10000
item_drop_mvp_mode: 0

// The rate adjustment for card-granted item drops.
item_rate_adddrop: 100
item_drop_add_min: 1
item_drop_add_max: 10000

// Rate adjustment for Treasure Box drops (these override all other modifiers)
item_rate_treasure: 100
item_drop_treasure_min: 1
item_drop_treasure_max: 10000

I also noticed that when I made changes to the rates, it gave me this error message when I compiled and restarted the server.

 

2s8fzbl.jpg

 

 

 

EXP Rates:

I've noticed, as you get about 30 levels higher than a certain mob, the amount of the exp I get gets reduced down to 10% out of 100. So I'm wondering how to go about removing this.

 

Thank you.

3 answers to this question

Recommended Posts

Posted (edited)

It should be : 

 

// The rate at which cards are dropped
item_rate_card: 100000   (100000 %, means a 1000 multiplier)

item_rate_card_boss: 10000   (10000 %, means a 100 multiplier)

item_drop_card_min: 1
item_drop_card_max: 10000   (can't be above 100%, so 100000 is invalid)

 

The drop rate of cards are normally at 0.01%. So,

Normal card drop chance = 0.01% x 1000 = 10 % chance of getting a normal card

MVP card drop chance = 0.01 x 100 = 1 % chance of getting a MVP card

Edited by Tokei
Posted

For the rates 100 = 1x and 1000 = 10x

 

as for the 30 levels higher thing its a source edit to configure renewal attributes on/off you can config this in your renewal.h

 

remember to recompile

Posted

For the rates 100 = 1x and 1000 = 10x

 

as for the 30 levels higher thing its a source edit to configure renewal attributes on/off you can config this in your renewal.h

 

remember to recompile

 

 

Regarding the EXP rates - after disabling it from those files that you mentioned, it still seems like the penalty is in effect.

What could I be doing wrong?

 

File Location: trunk/db/re/level_penalty.txt

// Experience & Drop Rate Modifier Database
//
// Structure of Database:
// Type,Class,Level difference,Rate
//
// TYPE:
//   1=experience, 2=item drop
// CLASS:
//   0=Normal monsters, 1=Boss monsters, 2=Guardians
//
// Note: RENEWAL_DROP and/or RENEWAL_EXP must be enabled.

// EXP modifiers due to level difference
//1,0,16,40
//1,0,15,115
//1,0,14,120
//1,0,13,125
//1,0,12,130
//1,0,11,135
//1,0,10,140
//1,0,9,135
//1,0,8,130
//1,0,7,125
//1,0,6,120
//1,0,5,115
//1,0,4,110
//1,0,3,105
//1,0,0,100
//1,0,-1,100
//1,0,-6,95
//1,0,-11,90
//1,0,-16,85
//1,0,-21,60
//1,0,-26,35
//1,0,-31,10

// Boss Type
//1,1,0,100

// Guardian Type
//1,2,0,100

// Drop rate modifiers due to level difference
//2,0,16,50
//2,0,13,60
//2,0,10,70
//2,0,7,80
//2,0,4,90
//2,0,0,100
//2,0,-4,90
//2,0,-7,80
//2,0,-10,70
//2,0,-13,60
//2,0,-16,50

// Boss Type
//2,1,0,100

// Guardian Type
//2,2,0,100

File Location: trunk/src/config/renewal.h

// Copyright (c) rAthena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder
#ifndef _CONFIG_RENEWAL_H_
#define _CONFIG_RENEWAL_H_

//quick option to disable all renewal option, used by ./configure
//#define PRERE
#ifndef PRERE
/**
 * rAthena configuration file (http://rathena.org)
 * For detailed guidance on these check http://rathena.org/wiki/SRC/config/
 **/


/**
 * @INFO: This file holds general-purpose renewal settings, for class-specific ones check /src/config/classes folder
 **/

/// Game renewal server mode
/// (disable by commenting the line)
///
/// Leave this line to enable renewal specific support such as renewal formulas
//#define RENEWAL

/// Renewal cast time
/// (disable by commenting the line)
///
/// Leave this line to enable renewal casting time algorithms and enable fixed cast bonuses.
/// See also default_fixed_castrate in conf/battle/skill.conf for default fixed cast time (default is 20%).
/// Cast time is altered be 2 portion, Variable Cast Time (VCT) and Fixed Cast Time (FCT).
/// By default FCT is 20% of VCT (some skills aren't)
/// - VCT is decreased by DEX * 2 + INT.
/// - FCT is NOT reduced by stats, reduced by equips or buffs.
/// Example:
///  On a skill whos cast time is 10s, only 8s may be reduced. the other 2s are part of a FCT
//#define RENEWAL_CAST

/// Renewal drop rate algorithms
/// (disable by commenting the line)
///
/// Leave this line to enable renewal item drop rate algorithms
/// While enabled a special modified based on the difference between the player and monster level is applied
/// Based on the http://irowiki.org/wiki/Drop_System#Level_Factor table
//#define RENEWAL_DROP

/// Renewal exp rate algorithms
/// (disable by commenting the line)
///
/// Leave this line to enable renewal item exp rate algorithms
/// While enabled a special modified based on the difference between the player and monster level is applied
//#define RENEWAL_EXP

/// Renewal level modifier on damage
/// (disable by commenting the line)
///
// Leave this line to enable renewal base level modifier on skill damage (selected skills only)
//#define RENEWAL_LVDMG

/// Renewal ASPD [malufett]
/// (disable by commenting the line)
///
/// Leave this line to enable renewal ASPD
/// - shield penalty is applied
/// - AGI has a greater factor in ASPD increase
/// - there is a change in how skills/items give ASPD
/// - some skill/item ASPD bonuses won't stack
//#define RENEWAL_ASPD

/// Renewal stat calculations
/// (disable by commenting the line)
///
/// Leave this line to enable renewal calculation for increasing status/parameter points
//#define RENEWAL_STAT

#endif

#endif // _CONFIG_RENEWAL_H_

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