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Having any class use a bow? (Without invisible weapon)


Question

Posted (edited)

Let's say I enable a bow to be used by a swordsman or any class. How would I make this possible without an error/invisible weapon?

 

If I equip it, I would get an error (understandable) and then when I attack monsters I would be holding an invisible sword.

 

How do I make it so that, a swordsman, can use a bow without this error?

 

Is it as simple as copy/pasting the weapon sprites to the folder? IIRC job sprites also have a role in weapon usage.

Edited by renegade

1 answer to this question

Recommended Posts

Posted

Short answer: No, it's not.

 

Long answer: It's not normally possible. However if you want to dedicate some insane amount of time for it, it "might" work.

First off, you can't change how a job's animation is, so you can then opt to change your bow to be used as a Sword. Would look funny.

You would then have to edit the .act file which comes with your bow, to fit it to the job you wanted to use / wield it (e.g. a Swordsman).

 

But really, this requires so much time and effort.

PS: Moved this to Client-side support.

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