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Everything posted by renegade
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Hi guys, Have you source developers ever thought that rAthena was too limiting, and decided to use another game engine that looks like RO to fit your needs?
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Hi there, Have there been any successful server modifications that are open right now, that used ragnarok online emulator as an engine?
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The concept in mind that I have is that the NPC would be generated based on the input of a player.
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Let's say I get a NPC that loads before the one below to set @mapname$ = prontera. @mapname$,97,147,0 script exampleNPC 48,{ mes "hi"; close; } It doesn't work (obviously because it's not within the brackets) Is there a method for a NPC to spawn/create another NPC? I have some unique uses in mind for this.
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The command: specialeffect2 <effect number>{,<send_target>{,"<Player Name>"}}; Is good and all, but what if I wanted an effect to be applied to a part of the map based on coordinates instead of a NPC name. Is it possible without the use of functions?
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Hello there everyone! So I'm trying to add job restrictions to items, and I stumbled on this piece of information: So say I want to do all classes EXCEPT Acolyte. What would it be? The wiki fails to provide information regarding this, only showing "Every job except novice". Would I have to do this manually? Adding the hex values of every class except for acolyte? This doesn't seem like the answer. The acolyte is just an example. I would really like to learn how to know how to do this. Another one I stumbled across is "Everyjob except Thief: 0xFFFFFFBF". Can anyone educate me?
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Lets say i change the warp portals of a map and want to remove the red dots. So from my understanding, I would need to GRF extract of some kind and from the gravity's grf I would find the .bmp. But where would i place it afterwards?
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Having any class use a bow? (Without invisible weapon)
renegade posted a question in Client-side Support
Let's say I enable a bow to be used by a swordsman or any class. How would I make this possible without an error/invisible weapon? If I equip it, I would get an error (understandable) and then when I attack monsters I would be holding an invisible sword. How do I make it so that, a swordsman, can use a bow without this error? Is it as simple as copy/pasting the weapon sprites to the folder? IIRC job sprites also have a role in weapon usage. -
Thank you all for your suggestons. But it's obvious I can only do either: a) remove alberta npcs from various files or duplicate the map
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Hi there, You've all been really helpful so far! I've got anorher quick question. For the item db #1-499, they're not in use. Is there a reason items start at 500... Then 501 and so on? Also, would it be safe to use item id #1-499 for my server's custom items?
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Are you against instancing the map? Instancing would allow you to make a 'duplicate' of the map, without adding a separate rsw. It literally makes a mirror of the map and you are able to specify which NPCs (or none) carry over. Regards, ~Azura Skyy That's an interesting feature. The limitations seem to be that only a single party and members can enter though. I'd like the map accessible by anybody, as if it were any other map. If I were to use instances, would it be possible to do that?
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Hey, is there any way to disable all npcs on a city? It seems town npcs are usually scattered among many files. For instance, an alberta npc is located in... npc/merchants/icecream.txt Is there a faster way at disabling all npcs on a map(mapflag or otherwise) then only allowing npcs from "npc/custom_albertanpc.txt"? (Looking for solutions without duplicating the map)
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vey helpful thanks
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Quick question about Item DB. What are some free item IDs range? What are # of free item ids in the latest hercules build that is free to use? As in what is a general range of item ids unused? e.g. 33000-34000, etc. That are not used? 20002/20003 for example are not listed in item_db.conf, however they are in "system/iteminfo.lua" So what are some safe item numbers(preferably in large ranges) to use?