renegade Posted January 7, 2015 Posted January 7, 2015 (edited) Hey, is there any way to disable all npcs on a city? It seems town npcs are usually scattered among many files. For instance, an alberta npc is located in... npc/merchants/icecream.txt Is there a faster way at disabling all npcs on a map(mapflag or otherwise) then only allowing npcs from "npc/custom_albertanpc.txt"? (Looking for solutions without duplicating the map) Edited January 7, 2015 by renegade Quote
Azura Skyy Posted January 7, 2015 Posted January 7, 2015 Hey, is there any way to disable all npcs on a city? It seems town npcs are usually scattered among many files. For instance, an alberta npc is located in... npc/merchants/icecream.txt Is there a faster way at disabling all npcs on a map(mapflag or otherwise) then only allowing npcs from "npc/custom_albertanpc.txt"? (Looking for solutions without duplicating the map) Are you against instancing the map? Instancing would allow you to make a 'duplicate' of the map, without adding a separate rsw. It literally makes a mirror of the map and you are able to specify which NPCs (or none) carry over. Regards, ~Azura Skyy Quote
tr0n Posted January 7, 2015 Posted January 7, 2015 Otherwise check this thread: https://rathena.org/board/topic/99924-remove-all-npc-in-mid-camp/ It shouldn't be that hard Quote
renegade Posted January 7, 2015 Author Posted January 7, 2015 Hey, is there any way to disable all npcs on a city? It seems town npcs are usually scattered among many files. For instance, an alberta npc is located in... npc/merchants/icecream.txt Is there a faster way at disabling all npcs on a map(mapflag or otherwise) then only allowing npcs from "npc/custom_albertanpc.txt"? (Looking for solutions without duplicating the map) Are you against instancing the map? Instancing would allow you to make a 'duplicate' of the map, without adding a separate rsw. It literally makes a mirror of the map and you are able to specify which NPCs (or none) carry over. Regards, ~Azura Skyy That's an interesting feature. The limitations seem to be that only a single party and members can enter though. I'd like the map accessible by anybody, as if it were any other map. If I were to use instances, would it be possible to do that? Quote
Luciar Posted January 8, 2015 Posted January 8, 2015 Instances are unique only to a party currently Quote
Azura Skyy Posted January 8, 2015 Posted January 8, 2015 That's an interesting feature. The limitations seem to be that only a single party and members can enter though. I'd like the map accessible by anybody, as if it were any other map. If I were to use instances, would it be possible to do that? Yes and no. It would have to create an instance for each person who enters. If this is for something other than a quest or something that is only done once every so often it wouldn't really be a problem, but, it might be taxing on your server to have 50-100+ instances going on at once. I'm no expert when it comes to instances. I can tell you that they aren't as easy to set up as adding a duplicate of the map. Regards, ~Azura Skyy Quote
renegade Posted January 8, 2015 Author Posted January 8, 2015 (edited) Thank you all for your suggestons.But it's obvious I can only do either: a) remove alberta npcs from various files or duplicate the map Edited January 8, 2015 by renegade Quote
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