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Removing all NPCs from a town?


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Posted (edited)
Hey, is there any way to disable all npcs on a city? It seems town npcs are usually scattered among many files. 

 

For instance, an alberta npc is located in... npc/merchants/icecream.txt

 

Is there a faster way at disabling all npcs on a map(mapflag or otherwise) then only allowing npcs from "npc/custom_albertanpc.txt"?

 

(Looking for solutions without duplicating the map)

Edited by renegade

6 answers to this question

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Posted

 

Hey, is there any way to disable all npcs on a city? It seems town npcs are usually scattered among many files. 
 
For instance, an alberta npc is located in... npc/merchants/icecream.txt
 
Is there a faster way at disabling all npcs on a map(mapflag or otherwise) then only allowing npcs from "npc/custom_albertanpc.txt"?
 
(Looking for solutions without duplicating the map)

 

 

Are you against instancing the map?

Instancing would allow you to make a 'duplicate' of the map, without adding a separate rsw. It literally makes a mirror of the map and you are able to specify which NPCs (or none) carry over.

 

 

Regards,

~Azura Skyy

Posted

 

 

Hey, is there any way to disable all npcs on a city? It seems town npcs are usually scattered among many files. 
 
For instance, an alberta npc is located in... npc/merchants/icecream.txt
 
Is there a faster way at disabling all npcs on a map(mapflag or otherwise) then only allowing npcs from "npc/custom_albertanpc.txt"?
 
(Looking for solutions without duplicating the map)

 

 

Are you against instancing the map?

Instancing would allow you to make a 'duplicate' of the map, without adding a separate rsw. It literally makes a mirror of the map and you are able to specify which NPCs (or none) carry over.

 

 

Regards,

~Azura Skyy

 

 

That's an interesting feature. The limitations seem to be that only a single party and members can enter though.

 

I'd like the map accessible by anybody, as if it were any other map.

 

If I were to use instances, would it be possible to do that?

Posted

That's an interesting feature. The limitations seem to be that only a single party and members can enter though.

 

I'd like the map accessible by anybody, as if it were any other map.

 

If I were to use instances, would it be possible to do that?

 

Yes and no. It would have to create an instance for each person who enters. If this is for something other than a quest or something that is only done once every so often it wouldn't really be a problem, but, it might be taxing on your server to have 50-100+ instances going on at once. I'm no expert when it comes to instances. I can tell you that they aren't as easy to set up as adding a duplicate of the map.

Regards,

~Azura Skyy

Posted (edited)

Thank you all for your suggestons.

But it's obvious I can only do either: a) remove alberta npcs from various files or B) duplicate the map

Edited by renegade

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