Hi guys, I'm using Euphy's Reset NPC, and I just want to add a function that will allow it to be used freely be players below level 80.
//===== rAthena Script =======================================
//= Reset NPC
//===== By: ==================================================
//= rAthena Dev Team
//===== Current Version: =====================================
//= 1.3
//===== Compatible With: =====================================
//= rAthena Project
//===== Description: =========================================
//= Resets skills, stats, or both.
//===== Additional Comments: =================================
//= 1.0 First Version
//= 1.1 Optimized for the greater good. [Kisuka]
//= 1.2 Cleaning [Euphy]
//= 1.3 All statuses removed upon skill reset. [Euphy]
//============================================================
geffen,124,68,4 script Reset Girl 124,{
.@ResetStat = 50000; // Zeny for stat reset
.@ResetSkill = 50000; // Zeny for skill reset
.@ResetBoth = 90000; // Zeny for resetting both together
//please use these to reset the lowbie if possible
//.@ResetLowbieStat = 0; //Zeny for stat reset - lowbie
//.@ResetLowbieSkill = 0; //Zeny for stat reset - lowbie
//if( i don't know how to get the player's level here, i want to give the free reset to anyone below 80)
mes "[Reset Girl]";
mes "I am the Reset Girl.";
mes "Reset Stats: " + callfunc("F_InsertComma", .@ResetStat) + "z";
mes "Reset Skills: " + callfunc("F_InsertComma", .@ResetSkill) + "z";
mes "Reset Both: " + callfunc("F_InsertComma", .@ResetBoth) + "z";
mes "Please select the service you want:";
next;
switch(select("^FF3355Reset Skills:Reset Stats:Reset Both^000000:Cancel")) {
case 1:
mes "[Reset Girl]";
if (Zeny < .@ResetSkill) {
mes "Sorry, you don't have enough Zeny.";
close;
}
Zeny -= .@ResetSkill;
sc_end SC_ALL;
resetskill;
mes "There you go!";
close;
case 2:
mes "[Reset Girl]";
if (Zeny < .@ResetStat) {
mes "Sorry, you don't have enough Zeny.";
close;
}
Zeny -= .@ResetStat;
resetstatus;
mes "There you go!";
close;
case 3:
mes "[Reset Girl]";
if (Zeny < .@ResetBoth) {
mes "Sorry, you don't have enough Zeny.";
close;
}
Zeny -= .@ResetBoth;
sc_end SC_ALL;
resetskill;
resetstatus;
mes "There you go!";
close;
case 4:
close;
}
}
If you can help me out here, that would really mean a lot. Thanks!
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PandaLovesHamster
If you can help me out here, that would really mean a lot. Thanks!
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