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iamdevkazey

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Everything posted by iamdevkazey

  1. ((BaseLV+LUK+DEX)/(13-3*SkillLV))% original to ((BaseLV/3+LUK+DEX)/(13-3*SkillLV))% change
  2. I NEED THIS SCRIPT DO YOU HAVE ?
  3. guildpack guildleader + 1-10 per job items
  4. removing combo running in flyingsidekick
  5. LOV/ Thunderstorm Damages now stack Double Strafe, bug fix, Set twice stronger of its original damage.
  6. Defense Ratio Attack (I.E. Thanatos, IcePick, etc) will now only consider VIT based def, not hard defense.? give the formula softdef ? flag.idef ?100:(flag.pdef ? (int64)flag.pdef*(def1+vit_def) : (100-def1)), flag.idef2?100:(flag.pdef2? (int64)flag.pdef2*(def1+vit_def) : (100-def1)) formula ? if (vit_def > 100) vit_def = 100; ATK_RATE2( flag.idef ?100:(flag.pdef ? (int64)flag.pdef*(vit_def+def1) : (100-vit_def)), flag.idef2?100:(flag.pdef2? (int64)flag.pdef2*(vit_def+def1) : (100-vit_def)) ); ATK_ADD2( flag.idef ||flag.pdef ?0:-def1, flag.idef2||flag.pdef2?0:-def1
  7. -> Fixed Storm Gust skill cast bug to some dungeons ? -> Changed preserve skill from stalker to be undispellable ? -> Disable debuff of the soul link from Flying Side Kick. -> All MVP mobs are now equipped with items to have a better defence to all skills in-game, but normal attacks will remain the same -> Land Protector/GrandCross/ Desperado 2 seconds duration and can't be spammed.
  8. if i patch 20100730 in nemo is failed to connect
  9. how to hex or code increase attack display in 2019 2020 client to 999999 cant hex error comaparison
  10. how to remove the side by side head moving asura slide ?
  11. nice 1 150ms fix for 255 working patch nice ?
  12. its working ? or not ?
  13. 20200401 luafiles request thanks
  14. 2018-01-24bRagexeRE / 2018-02-07bRagexeRE / 2018-03-07bRagexeRE / 2018-03-21aRagexeRE / 2018-04-04cRagexeRE
  15. thank you rdamage += damage * tsd->bonus.short_weapon_damage_return & cap_value(rnd() % 100, 1, 100) / 100; ? like this ? Emistry ?
  16. can you please can i have a copy of job_exp.yml to 255/120 stats 255
  17. if ( (skill_get_inf2(skill_id)&INF2_TRAP || !status_reflect) && sd && sd->bonus.short_weapon_damage_return ) { rdamage += damage * sd->bonus.short_weapon_damage_return / 100 rdamage = i64max(rdamage,1); help can you make bonus.short.weapon.damage_return like ( rnd()%100 < 100; ???? 100%
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