can we expand our npctalk like in herc?
//from herc
*npctalk "<message>"{,"<npc name>"};
This command will display a message to the surrounding area as if the NPC
object running it was a player talking - that is, above their head and in
the chat window. The display name of the NPC will get appended in front of
the message to complete the effect.
// This will make everyone in the area see the NPC greet the character
// who just invoked it.
npctalk "Hello "+strcharinfo(0)+", how are you?";
npctalk "Hello "+strcharinfo(0)+", how are you?","Another_NPC_Name";
source : https://github.com/HerculesWS/Hercules/blob/master/doc/script_commands.txt
i think this is very useful in making instance scripts