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Architekt of Deztruktion

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Everything posted by Architekt of Deztruktion

  1. Hell yeah! There's the bug. I've put them in the wrong directory. ¬¬ Thanks man!
  2. Well, bug's screenshot: http://i48.tinypic.com/5anat2.png When i click on the replay button, the client crashes. My hexed is: 2012-04-10, my data and emulator are compatibles. This bug looks like a diff mistake. But, looking the list present in "ShinsDiffPatcher", i don't see nothing about replay, so... i don't know what to do. Someone knows what's happen? Help me. :/
  3. Well, i'm studying this 3 possibilities #1 - The sixth cart Add a custom cart to the skill changecart, with other level range. It's possible? I look into the source and i don't find anything, but i'm not expert on it. #2 - Whistle A usable item. When you use it, you get a falcon. When you take off your falcon, you get your item back. Like this video: #3 - A second aura Well, when you reach the 99th level, you get your aura. (or 150, anyway...). But, i want to do this: When you reach level 99, you get the aura #1. But, when you reach level 150, you get another aura, a aura #2. It's possible? I don't know, this is why i am here. Help me, help the ragnarok community!
  4. I'll try, thanks. It does not work man. :/ Everytime it shows 0 on logincount I'll be my specific about my objective. I'm trying to do a script that will give a item to a newbie, on his first login. But, after that, it will show then how many times he logged in and another things that does not matter now. I try this one: and this Both of them shows 0 on the login count every time. Somebody know what is us mistake? sry by my english XD
  5. Hello. Before everything, i must say that i'm a newbie on scripts. (in this language, english, too XD ) So, what am i trying to do? I wanna a npc who says how much times u have logged in. But i'm newbie, so i take a different script as source for this job. And thats is the result: -- dispbottom "You already logged ""query_sql ("SELECT `logincount` FROM `login` WHERE `account_id`=" + getcharid(3) + "", .@lip$);"" times."; -- But something on this line is wrong, must have the ; but it is there. And, if that script is wrong, you're free to correct/teach me. Help me please. XD
  6. Simple... The npc have, in his script, 749 as sprite. But, when i equip one item, i'll see the npc with another sprite (ex: 800). It's possible?
  7. Two suggestions... heheh #1 - When u use @afk with a chat, when u login again your chat will be closed. Right? You can edit this to save the chat, if have some chat. It's a valid idea. #2 - I think this isn't possible, but how can i do to show the afk hat without remove the sprite of the currently in use helm? Anyway, i love this. Great work! I'm already using.
  8. Well, try what Schrwaizer say. Sometimes before i have this same problem, but i give up. As Euphy says, he can be wrong, but the try is free.
  9. Put a "," after Q1 on ur menu script menu "Ja",Q1, "Nein",CL; I just take a look, but i think there's ur bug
  10. Well. I create a item using this script: 008,ticketstorage,ticketstorage,2,10,5,0,0,0,,0,0xFFFFFFFF,7,2,,4,0,0,,{atcommand "@storage";},{},{} When i use then, storage don't open and a fail message appears to me. What's wrong? And one more thing... I've created another item, like this 009,ticketautotrade,ticketautotrade,2,10,5,0,0,0,,0,0xFFFFFFFF,7,2,,4,0,0,,{atcommand "@autotrade";},{},{} But when you're with your store, u can't use itens. How can i "fix" that? Thanks!
  11. How can i make a usable item with a command? For exemple, autoloot ticket. @autoloot is disabled to normal players, but when they use this tickets, @autoloot is activated, as they own have used then. Is it possible?
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