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Posts posted by SusanoSprites
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On 4/7/2017 at 8:41 PM, jpg said:
@Temtaime Will you open source it? Or at least do something like give access to core rAthena members, maybe make it an official project? Bus factor and all.
I wouldn't support you (Patreon) if you don't do that and I think many people feel the same. Too many client projects abandoned over the years, the trust is already gone.
Yeah....
And?...
Dead
Pd: is dead again
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db/pre-|re/Skill_Require_db.txt Seach the skill name: Berfore: 290,0,0,50,0,0,0,99,0,0,none,0,0,715,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_ABRACADABRA Edited: 290,0,0,50,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_ABRACADABRA
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Cool! Thx!
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I want scripts that create monsters that only attack members of opposing clans who do not pay a fee to enter the zone (cities)
Also when out of town, allow pk between members of antagonistic clans
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Thanks @SusanoSprites its done
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Need help here.
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Status.c // Absolute modifiers from passive skills if(pc_checkskill(sd,BS_HILTBINDING)>0) base_status->str++; if((skill=pc_checkskill(sd,SA_DRAGONOLOGY))>0) base_status->int_ += (skill+1)/2; // +1 INT / 2 lv if((skill=pc_checkskill(sd,AC_OWL))>0) base_status->dex += skill; if((skill = pc_checkskill(sd,RA_RESEARCHTRAP))>0) base_status->int_ += skill; if (pc_checkskill(sd, SU_POWEROFLAND) > 0) base_status->int_ += 20; + if((skill=pc_checkskill(sd,SKILL_NAME))>0) + magic_atk_ele[ELE_FIRE] += 10*skill;
Solved
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Is it possible to create a script that blocks the action of unequip armor's on a specific map? Or block unequip vía function.
Edit: I diff with @Xantara equip2 i compile and launch error in status.inventory line.
I follow this guide:Equip2 guide link
Txs first
Pd: Sorry the bad English
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How can I create a skill that increases magical damage on a single element?
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One more demo video:
9 frames?
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i edit imf file and not work....
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I'm not sure but I think this could be resolved head frames: https://rathena.org/wiki/New_Classes
// --- data\imf [Thank Omega for the .imf clarification] .imf -- It's still unclear what this file does, but the client requires it for all classes.
It's noted that it has something to do with the default head/hairstyle for each class and may effect the starting placement of the act file.
PS: i don't know how edit IMF FILE anyone know? it's possible?
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Hi
I need this to help a project @slee and job sprites are very large and only half seen in the equipment UI windowI guess this may be hexing the exeIf anyone can tell me that some have to change in the exe they are the appreciate it. -
Im really exited with this proyect, but i dont understand how import xac to bmp.
Pd: this proyect is all by @slee
Im just trying to help him
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So I need your help, guys, to solve this problem. I tried a lot of variations, but no result.
I need the editor's view to be same game's view. Thanks!
the editor its configure for ro sprites. What editor u use??
Edit: or like this.
Edit 2: Can you lend me one frame of body and head to test?
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Exelent! I am very interested in this project, if you ever need help contact me i have much free time
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update you ragnarok....
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I need the patch, to use this script
Lvup skill for useit
- script SKILL_LVUP_FOR_USE -1,{ OnPCUseSkillEvent: if(lskillid == 17) { set useskill,useskill+1; if (getskilllv(17) == 1) { if (useskill >= 2000) { dispbottom "LV UP!."; skill 17,2,0; end; } dispbottom "["+useskill+"/2000] Exp for FIRE BALL Nivel 1"; end; }
I have already searched but only found that of AnnieRuru post herc.ws
PD: if you have a diff or patch that works in the same way can one please contact mePD2: Eathena dead... T.T
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ziu y la ice pick no influencia el damage?
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tengo un video de iro sakray donde funciona con archer skel el aumento de damage :|
Compile Error after lastest update spinlock
in Installation Support
Posted · Edited by SusanoSprites
i use 2013 vs and don't work...