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GM Winter

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Posts posted by GM Winter

  1. 14 hours ago, hendra814 said:

    i think if your server are running with sql database it's no need SQL script

    omg my bad while testing this script i edit the sql to my online server while im testing it in my test server haha thank you.
    one more problem the script didn't delete the item required and zeny fee.

    im also searching how to put some logs for it and 7days cooldown before they can use it again
    and if possible not to allowed the special characters in ign and limit the char name to max 15 letters only

     

    12345.png

  2. On 8/28/2015 at 1:37 AM, Brawly said:

    Hehe danke Akito. :)

     

    Will try this out later today and post whether it worked.

     

    On 8/28/2015 at 1:06 AM, EL Dragon said:

    here 

    caspen,132,233,6	script	Name Changer	445,{
    
    set .@Item,6153; // 1 x Special Exchange Ticket  
    set .@Cost,10000000; // 10 Mio Zeny
    
            mes "Hello, I can change your name in a matter of seconds!";
            mes "Please remember that a minimum of 4 characters is needed";
            mes "and the maximum of 23 characters may not be exceeded.";
            mes "All I need is your ^FF0000"+getitemname(.@item)+"^000000 and a fee of ^FF0000"+.@Cost+"^000000z.";
            menu "I don't like my name anymore..",one,"Who cares?!",two;
                    one:
                            query_sql "SELECT `name` FROM `ragnarok`.`char` WHERE `name` = '"+strcharinfo(0)+"'",.@current$;       
                            set @GID,getcharid(2);
                            if(!@GID==0){
                                    mes "Please leave your guild first before you change name.";
                                    close;
                            }
                            mes "Input name...";
                            input .@name$;
    						next;
                            if (countitem(.@Item) && Zeny <.@Cost) {
                                    mes "Not enough requirements";
                                    close;
                            } else {
                            if(getstrlen(.@name$)<4| getstrlen(.@name$)>23){
                                    mes "You cannot enter less than minimum of 4 and greater than maximum of 23 characters.";
                                    close;
                            }
                            if(.@name$ == strcharinfo(0)) {
                                    mes "You cannot enter same name.";
                                    close;
                            }
                            query_sql "SELECT `name` FROM `ragnarok`.`char` WHERE `name` = '"+.@name$+"'",.@existing$;
                            if(.@name$ == .@existing$){
                                    mes "Name already exists.";
                                    close;
                            }                              
                            mes "New name: "+.@name$+"";
                            query_sql "UPDATE `char` SET `name` = '"+escape_sql(.@name$)+"' WHERE `name` = '"+strcharinfo(0)+"'";
                            sleep2 1000;
                            delitem .@Item,1;   
                            set Zeny,Zeny-.@Cost;
                            mes "Name successfully changed, please relog to see changes.";
                            close;
                    two:
                            emotion e_sob;
                            end;
    }
    }

    Gruß Agito, Akito , AzathoRO  /meh

    did someone has the sql of this script

  3. 8 minutes ago, imat1 said:

    no sorry im looking for a script with sql also so that i can also trace the characters who changes their names i also try the item Character Name Change Coupon    Item ID# 12790 
    but nothing change im using pre renewal i only import it in pre re, i need the change name script because i want to implement the character selling system and i want them to allow to change the name of it anyways ty buds

  4. can the effect will remain even the player died in the whole 30 mins?

     

    Quote

      - Id: 12209
        AegisName: Insurance
        Name: Life Insurance
        Type: Usable
        Buy: 2
        Weight: 10
        Trade:
          Override: 100
          NoDrop: true
          NoTrade: false
          NoSell: true
          NoCart: false
          NoGuildStorage: false
          NoMail: false
          NoAuction: true
          NoStorage: false
        Script: |
          sc_start SC_LIFEINSURANCE,1800000,0;

     

  5. 2 hours ago, Winterfox said:
    -    script hourly_point_main  -1,{
         OnInit:
            .npc_name$ = strnpcinfo(3);
            .reward_minutes = 60;
            bindatcmd("check", .npc_name$ + "::OnAtcommand");
            end;
     
        OnAtcommand:
            dispbottom("Accumulated " + #daily_minute_count);
            end;
     
        OnPCLoginEvent:
            addtimer(.reward_minutes * 60000, .npc_name$ + "::OnUpdate");
            end;
    
        OnUpdate:
            deltimer(.npc_name$ + "::OnUpdate");
            addtimer(.reward_minutes * 60000, .npc_name$ + "::OnUpdate");
    
            if (checkvending() & 2) {
                end;
            }
    
            #daily_minute_count += .reward_minutes;
    
            switch(#daily_minute_count) {
                case 60: // 60 minutes
                    #CASHPOINT += 1;
                    getitem 677,1;
                    break;
                case 120: // 120 minutes 
                    #CASHPOINT += 1;
                    getitem 677,1;
                    break;
                case 180: // 180 minutes
                    #CASHPOINT += 1;
                    getitem 677,1;
                    break;
                case 240: // 240 minutes
                    #CASHPOINT += 1;
                    getitem 677,1;
                    break;
                case 300: // 300 minutes
                    #CASHPOINT += 1;
                    getitem 677,1;
                    break;
                case 360: // 360 minutes
                    #CASHPOINT += 1;
                    getitem 677,1;
                    break;
                case 420: // 420 minutes
                    #CASHPOINT += 1;
                    getitem 677,1;
                    break;
                case 480: // 480 minutes
                    #CASHPOINT += 1;
                    getitem 677,1;
                    #daily_minute_count = 0; // reset.
                    break;
                default:
                    break;
            }
    }

     

    i still cant get any hourly coins , also after using @check while fishing the command this showing then if i cancel the fishing the accumulated points are still the same as the 1st check while not fishing anyways ty for your effort sir i appreciate it 

  6. hello im having a problem while the players are fishing they cant get any hourly coins, can someone check it thank you

     

    Quote

    -    script hourly_point_main  -1,{
     
        OnInit:
            .npc_name$ = strnpcinfo(3);
            bindatcmd "check",.npc_name$+"::OnAtcommand";
            end;
     
        OnAtcommand:
            dispbottom "Accumulated "+#daily_minute_count;
            end;
     
        OnUpdate:
            if (checkvending() & 2) end;
            #daily_minute_count++;
            deltimer .npc_name$+"::OnUpdate";
            switch ( #daily_minute_count ) {
                default:
                    break;
                case 60: // 60 minutes
                    #CASHPOINT += 1;
                    getitem 677,1;
                    break;
                case 120: // 120 minutes
                    #CASHPOINT += 1;
                    getitem 677,1;
                    break;
                case 180: // 180 minutes
                    #CASHPOINT += 1;
                    getitem 677,1;
                    break;
                case 240: // 240 minutes
                    #CASHPOINT += 1;
                    getitem 677,1;
                    break;
                case 300: // 300 minutes
                    #CASHPOINT += 1;
                    getitem 677,1;
                    break;
                case 360: // 360 minutes
                    #CASHPOINT += 1;
                    getitem 677,1;
                    break;
                case 420: // 420 minutes
                    #CASHPOINT += 1;
                    getitem 677,1;
                    break;
                case 480: // 480 minutes
                    #CASHPOINT += 1;
                    getitem 677,1;
                    #daily_minute_count = 0; // reset.
                    break;
            }
     
        OnPCLoginEvent:
            addtimer ( 60 * 1000 ), .npc_name$+"::OnUpdate";
            end;
    }



     

  7. 54 minutes ago, Nyaniverse said:

    Note, your solution only displays the first item on the list. If they bought multiple cards, then it won't announce the rest.

    Example: Player A bought Poring, Drops and Fabre Card - the only one that will be showed on announce is Poring Card

    ow i see i try it and your right do you have any idea how to fixed it?

  8. 26 minutes ago, danielps said:

    -->> getitemname(.@k[0])

    where did you create this array .@k ??

    Create it first, otherwise you will always get null value sir

    solved just change it to this 

            announce ""+strcharinfo(0)+" just exchanged trash cards into "+getitemname(@bought_nameid)+" from Card Decomposer NPC!",0;

  9. hello im having an error putting announcement in this card decomposer npc

     

    Quote

    //===== rAthena Script =======================================
    //= Card Trader
    //===== By: ==================================================
    //= Euphy
    //===== Current Version: =====================================
    //= 1.1 
    //===== Compatible With: =====================================
    //= rAthena SVN
    //===== Description: =========================================
    //= Exchange cards for points.
    //============================================================

    //payon,140,206,5    script    Card Decomposer    4_LEVITATEMAN,{
    prontera,188,163,4    script    Card Decomposer    4_LEVITATEMAN,{
        mes "[Card Decomposer]";
        mes "Hi, "+strcharinfo(0)+"!";
        mes "What can I do for you?";
        next;
        switch(select(" > Information: > Trade in cards: > Point shop (^0055FF"+getd(.Points$)+"^000000): > Leave")) {
        case 1:
            mes "[Card Decomposer]";
            mes "Do you find that you've got";
            mes "useless cards lying around?";
            mes "I'll be glad to take them off";
            mes "your hands!";
            next;
            mes "[Card Decomposer]";
            mes "I'll give you ^0055FF"+.Points[0]+" Point"+((.Points[0] == 1)?"":"s")+"^000000 for each";
            mes "card you give me";
    //        mes "^0055FF"+.Points[1]+" Points^000000 for MVP cards.";
            mes "You can trade those points";
            mes "for items later on.";
            mes "How does that sound?";
            emotion ET_MONEY;
            close;
        case 2:
            mes "[Card Decomposer]";
            mes "Select the cards you";
            mes "want to trade in.";
            if (.Level) {
                mes " ";
                mes "They must be dropped";
                mes "by monsters of level";
                mes .Level+" and above.";
            }
            deletearray @sold_nameid[0],getarraysize(@sold_nameid);
            callshop "card_shop",2;
            npcshopattach "card_shop";
            end;
        case 3:
            mes "[Card Decomposer]";
            mes "You have ^0055FF"+getd(.Points$)+"^000000 Point"+((getd(.Points$) == 1)?".":"s.");
            callshop "card_shop",1;
            npcshopattach "card_shop";
            end;
        case 4:
            mes "[Card Decomposer]";
            mes "*yawn*";
            mes "See you later!";
            emotion ET_SLEEPY;
            close;        
        }

    OnSellItem:
        mes "Cards to sell:";
        mes "-----------------------------------";
        for(set .@i,0; .@i<getarraysize(@sold_nameid); set .@i,.@i+1)
            if (@sold_nameid[.@i] > 4000 && @sold_nameid[.@i] < 4700) {
                if (.Level) {
                    query_sql("SELECT `LV` FROM `mob_db` WHERE `DropCardid` = "+@sold_nameid[.@i],.@lv);
                    if (.@lv < .Level) {
                        dispbottom getitemname(@sold_nameid[.@i])+" is under the minimum level.";
                        continue;
                    }
                }
                set .@card_id[getarraysize(.@card_id)], @sold_nameid[.@i];
                set .@card_amt[getarraysize(.@card_amt)], @sold_quantity[.@i];
                set .@mvp, compare(.MVP$,""+@sold_nameid[.@i]);
                mes ((.@mvp)?"  ^FF0000":"  ^777777")+@sold_quantity[.@i]+"x "+getitemname(@sold_nameid[.@i])+"^000000";
                set .@card_total, .@card_total+(@sold_quantity[.@i]*((.@mvp)?.Points[1]:.Points[0]));
            }
        deletearray @sold_nameid[0], getarraysize(@sold_nameid);
        deletearray @sold_quantity[0], getarraysize(@sold_quantity);
        if (!.@card_id) {
            mes "  ^777777(none)^000000";
            emotion ET_SWEAT;
            close;
        }
        mes " ";
        mes "---------- Total: ^0055FF"+.@card_total+" pt.^000000 -------";
        next;
        if(select(" > ^0055FFComplete trade...^000000: > ^777777Cancel^000000") == 2) {
            mes "[Card Decomposer]";
            mes "Oh, okay...";
            emotion ET_SCRATCH;
            close;
        }
        for(set .@i,0; .@i<getarraysize(.@card_id); set .@i,.@i+1)
            delitem .@card_id[.@i],.@card_amt[.@i];
        setd .Points$, getd(.Points$)+.@card_total;
        mes "[Card Decomposer]";
        mes "All done!";
        emotion ET_DELIGHT;
        close;

    OnBuyItem:
        for(set .@i,0; .@i<getarraysize(@bought_nameid); set .@i,.@i+1)
            for(set .@j,0; .@j<getarraysize(.Shop); set .@j,.@j+2)
                if (@bought_nameid[.@i] == .Shop[.@j]) {
                    set .@cost, .@cost+(.Shop[.@j+1]*@bought_quantity[.@i]);
                    break;
                }
        if (.@cost > getd(.Points$)) {
            mes "[Card Decomposer]";
            mes "You don't have enough Points.";
            emotion ET_HUK;
        }
        else {
            mes "Items purchased:";
            mes "-----------------------------------";
            for(set .@i,0; .@i<getarraysize(@bought_nameid); set .@i,.@i+1) {
                getitem @bought_nameid[.@i], @bought_quantity[.@i];
                mes "  ^777777"+@bought_quantity[.@i]+"x "+getitemname(@bought_nameid[.@i])+"^000000";
            }
            mes " ";
            mes "---------- Total: ^0055FF"+.@cost+" pt.^000000 -------";
            setd .Points$, getd(.Points$)-.@cost;
            emotion ET_MONEY;
            announce ""+strcharinfo(0)+" just exchanged trash cards into "+getitemname(.@k[0])+" x "+.@k[1]+" from Card Decomposer NPC!",0;
        }
        deletearray @bought_nameid[0], getarraysize(@bought_nameid);
        deletearray @bought_quantity[0], getarraysize(@bought_quantity);
        close;

    OnInit:
        set .Level,0;           // Minimum monster level to trade corresponding cards.
        set .Points$,"#Card_Points";    // Variable to store points.
        setarray .Shop[0],        // Card Shop items: <ID>,<point cost>
          616,5,
          4140,20,
          4317,30,
          4068,50,
          4303,150;
        setarray .Points[0],1;    // Points per <normal card>,<MVP card>
    //    set .MVP$,            // List of MVP cards.
    //      "4121,4123,4128,4131,4132,4134,4135,4137,4142,4143,4144,4145,4146,4147,4148,4168,4236,"+
    //      "4241,4263,4276,4302,4305,4318,4324,4330,4342,4357,4359,4361,4363,4365,4399,4403,4407";

        npcshopdelitem "card_shop",909;
        for(set .@i,0; .@i<getarraysize(.Shop); set .@i,.@i+2)
            npcshopadditem "card_shop",.Shop[.@i],.Shop[.@i+1];
        OnTimer0050:
            showscript "Card Decomposer", getnpcid(0);
            initnpctimer;
            end;
    }
    -    shop    card_shop    -1,909:-1

    //bg_lobby,42,39,5    duplicate(Card Decomposer)    Card Decomposer#bgl    4_LEVITATEMAN
    //prontera,188,163,4    duplicate(Card Decomposer)    Card Decomposer#prt1    4_LEVITATEMAN
    //prt_fild08,180,353,4    duplicate(Card Decomposer)    Card Decomposer#prtf    4_LEVITATEMAN
     

     

    12345.png

  10. 8 hours ago, Dolphin86 said:

    im not sure what happen, i was all good and smooth a few hours ago, all i did was editing my server website and ading gepard, few hours later i was trying to login my server and i keep rejected to login, upon checking i got these error,

    i have try reboot and stop my vps, still had the same issue... im lost here.

    please help.

    restart or reboot

  11. 58 minutes ago, fckng said:

     

     

     

     

    Change this:

    2301,Cotton_Shirt,Camisa de Algodão,4,10,,100,,1,,0,0xFFFFFFFF,7,2,16,,0,1,0,{},{atcommand "@adjgroup 6";},{ atcommand "@adjgroup 0";}

    to this

    2301,Cotton_Shirt,Camisa de Algodão,4,10,,100,,1,,0,0xFFFFFFFF,7,2,16,,0,1,0,{},{atcommand "@adjgroup 6";}

    you can also follow this guide: 

     

  12. 6 hours ago, hendra814 said:

    try use this

    -	script	dualclientkicker	-1,{
    OnPCLoadMapEvent:
    set .@charmap$, strcharinfo(3);
    if(!compare(.tmp$,.@charmap$)) end;
    set .@len, query_sql("SELECT DISTINCT `account_id` FROM `char` WHERE`account_id` IN (SELECT `account_id` FROM `login` WHERE `last_ip` =(SELECT `last_ip` FROM `login` WHERE `account_id`="+getcharid(3)+")) AND`online` <> 0;",.@a);
    for(set(.@d,0);.@d<.@len;set(.@d,.@d+1)) {
    	if(!getmapxy(.@map$,.@x,.@y,0,rid2name(.@a[.@d])) && .@charmap$==.@map$)
    	set .@c,.@c+ 1;     
    	}
    if(.@c > .limitacc ) {
    dispbottom "Dual accounts not allowed in PVP.";
    	warp "geffen",0,0;
    	}    
    	end;
    OnInit:
    set .limitacc,1;
    setarray .maps$, "valkyrie_vs", "pvp_y_1-2", "prt_pvp", "bat_cc2";
    set .lens ,    getarraysize(.maps$) ;
    for(set(.a,0);.a<.lens;set(.a,.a+1)) {
    	setmapflag .maps$[.a],    mf_loadevent ;
    	set .tmp$ ,.tmp$+.maps$[.a]+",";
    }
    }

     

    still not working sir i also got this errors

     

    Quote

    [Error]: buildin_rid2name: invalid RID
    [Warning]: script: buildin_getmapxy: Invalid type 0.
    [Debug]: Source (NPC): dualclientkicker (invisible/not on a map)
    [Error]: buildin_rid2name: invalid RID
    [Warning]: script: buildin_getmapxy: Invalid type 0.
    [Debug]: Source (NPC): dualclientkicker (invisible/not on a map)
    [Warning]: script: buildin_getmapxy: Invalid type 0.
    [Debug]: Source (NPC): dualclientkicker (invisible/not on a map)
    [Error]: buildin_rid2name: invalid RID
    [Warning]: script: buildin_getmapxy: Invalid type 0.
    [Debug]: Source (NPC): dualclientkicker (invisible/not on a map)
    [Warning]: script: buildin_getmapxy: Invalid type 0.
    [Debug]: Source (NPC): dualclientkicker (invisible/not on a map)

     

  13. 1 hour ago, hendra814 said:

    can you show the error/issue?

    please make sure your map already put in the array list

    yes sir i already add the maps in the list

     

    Quote

    -    script    dualclientkicker    -1,{
    OnPCLoadMapEvent:
        set .@charmap$, strcharinfo(3);
        if(!compare(.tmp$,.@charmap$)) end;
        set .@len, query_sql("SELECT DISTINCT `account_id` FROM `char` WHERE `account_id` IN (SELECT `account_id` FROM `login` WHERE `last_ip` = (SELECT `last_ip` FROM `login` WHERE `account_id`="+getcharid(3)+")) AND `online` <> 0;",.@a);
        //set .@len, query_sql("select account_id from `char` right join login on login.account_id = `char`.account_id where `char`.online = 1 and login.last_ip = '"+ getcharip() +"'",.@a ); //Annieruru Addition.
        if(.@len-1) {
            for(set(.@d,0);.@d<.@len;set(.@d,.@d+1)) {
                getmapxy(.@map$,.@x,.@y,0,rid2name(.@a[.@d]));
                if(.@charmap$==.@map$&&rid2name(.@a[.@d])!=strcharinfo(0)) {
                    dispbottom "No se permite doble login.";
                    warp "geffen",0,0;
                }
            }
        }
        end;
        
    OnInit:
        setarray   .maps$  ,    "valkyrie_vs", "pvp_y_1-2", "prt_pvp", "bat_cc2";
        set        .lens   ,    getarraysize(.maps$)                                   ;
        for(set(.a,0);.a<.lens;set(.a,.a+1)) {
            setmapflag .maps$[.a],    mf_loadevent ;
            set .tmp$  ,.tmp$+.maps$[.a]+",";
        }
    }

     

  14. hello i would like to ask for help i want to disable ip in this certain pvp maps i search but its not working can someone help me 

     

    Quote

        // https://rathena.org/board/topic/107986-requesting-for-a-pvp-ranking-w-reset/

    /*
    ALTER TABLE `char` ADD `pvp_kill` INT(11) UNSIGNED NOT NULL DEFAULT '0'  AFTER `fame`;
    */

    payon,171,222,4    script    PVP Warper    630,{
        doevent "pvp_rank_main::OnTalk";
    }

    -    script    pvp_rank_main    -1,{

        OnTalk:
            mes "[PvP Room Master]";
            mes "Where do you wanna go?";
            next;
            switch ( select ( 
                "Valkyrie [ "+getmapusers("valkyrie_vs")+" ]",
                "Izlude [ "+getmapusers("pvp_y_1-2")+" ]",
                "Prontera [ "+getmapusers("prt_pvp")+" ]",
                "Death Match [ "+getmapusers("bat_cc2")+" ]",
    //            "PVP Ranking",
                ( getgmlevel() >= 99 ) ? "^FF0000[GM] Reset PVP Ranking^000000":""
            )) {
        case 1:    // vakyrie
            if (getmapusers("valkyrie_vs") > 99) callsub S_full;
            if (BaseLevel <98) { 
            mes "Excuse me, but";
            mes "did you not come prepared?";
            mes "you need to be";
            mes "atleast level 98 above!";
            close;
            }
            warp "valkyrie_vs",0,0;
            announce ""+strcharinfo(0)+" entered Valkyrie PVP ROOM !",bc_all,0xCCFFFF;
            end;
            
        case 2:    // Izlude PVP Room
            if (getmapusers("pvp_y_1-2") > 99) callsub S_full;
            if (BaseLevel <98) { 
            mes "Excuse me, but";
            mes "did you not come prepared?";
            mes "you need to be";
            mes "atleast level 98 above!";
            close;
            }
            warp "pvp_y_1-2",0,0;
            announce ""+strcharinfo(0)+" entered Izlude PVP ROOM !",bc_all,0xCCFFFF;
            end;
            
        case 3:    // Prontera PVP Rooom
            if (getmapusers("prt_pvp") > 99) callsub S_full;
            if (BaseLevel <98) { 
            mes "Excuse me, but";
            mes "did you not come prepared?";
            mes "you need to be";
            mes "atleast level 98 above!";
            close;
            }
            warp "prt_pvp",0,0;
            announce ""+strcharinfo(0)+" entered Prontera PVP ROOM !",bc_all,0xCCFFFF;
            end;

        case 4:    // Death Match Arena
            if (getmapusers("bat_cc2") > 99) callsub S_full;
            if (BaseLevel <98) { 
            mes "Excuse me, but";
            mes "did you not come prepared?";
            mes "you need to be";
            mes "atleast level 98 above!";
            close;
            }    
            warp "bat_cc2",0,0;
            announce ""+strcharinfo(0)+" entered Death Match Arena !",bc_all,0xCCFFFF;
            end;
            
                default:
                    mes "[PvP Room Master]";
                    mes "PVP Ranking";
                    query_sql( "SELECT `name`,`pvp_kill` FROM `char` WHERE `pvp_kill` > 0 ORDER BY `pvp_kill` DESC LIMIT 10", .@name$, .@pvp_kill );
                    .@size = getarraysize( .@name$ );
                    for ( .@i = 0; .@i < .@size; .@i++ ) {
                        mes "["+(.@i + 1 )+"] "+.@name$[.@i]+" - "+.@pvp_kill[.@i]+" kill(s)";
                    }
                    break;
                case 5:
                    mes "[PvP Room Master]";
                    mes "Reset Ranking? Action cant be undo. Confirm your action.";
                    if ( select( "Confirm","Cancel" ) == 1 ) {
                        query_sql( "UPDATE `char` SET `pvp_kill` = 0 WHERE `pvp_kill` > 0" );
                        mes "Done.";
                    }
                    break;
            }
            close;
        
        L_Enter:
            .@title$ = getarg( 0,"" );
            .@map$ = getarg( 1,"" );
            .@max_player = getarg( 2,0 );
            .@getmapusers = getmapusers( .@map$ );
            
            mes "[PvP Room Master]";
            if ( .@getmapusers == -1 ) {
                mes "Invalid map.";
            }
            else if ( .@max_player > 0 && .@getmapusers >= .@max_player ) {
                mes "I'm sorry but the PVP Room is already full!";
            }
            else {
                mes .@title$ + " ["+.@getmapusers+"/"+.@max_player+"]";
                if ( select( "Enter" ) == 1 ) {
                    warp .@map$,0,0;
                }
            }
            return;
            
        OnPCKillEvent:
            if ( getcharid(3) != killedrid ) {
                query_sql( "UPDATE `char` SET `pvp_kill` = `pvp_kill` + 1 WHERE `char_id` = "+getcharid(0)+" LIMIT 1" );
            }
            end;
    }


    // PvP Room ----------------------------------------------

    prontera,149,197,5    duplicate(PVP Warper)    PVP Warper#prt1    630 
    payon,178,112,4    duplicate(PVP Warper)    PVP Warper#pay    630
    bg_lobby,48,54,5    duplicate(PVP Warper)    PVP Warper#bgl    630
    //morocc,162,101,4    duplicate(PVP Warper)    PVP Warper#mrc    630
    //geffen,124,68,4    duplicate(PVP Warper)    PVP Warper#gef    630
    //alberta,32,238,5    duplicate(PVP Warper)    PVP Warper#alb    630
    //izlude,134,96,4    duplicate(PVP Warper)    PVP Warper#izl    630
    //aldebaran,145,113,4    duplicate(PVP Warper)    PVP Warper#ald    630
    //payon,171,217,4    duplicate(PVP Warper)    PVP Warper#pay23    630 630zzzz

    prontera,165,92,4    duplicate(PVP Warper)    PVP Warper#prt    630 
    prt_fild08,166,370,5    duplicate(PVP Warper)    PVP Warper#prtf    630

     

  15. 3 hours ago, playniks said:

    Hi thank you for the response. I actually have that kind of file already. I have a working soul link script on my buffer/healer. It's just that the effect of my soul link when wearing a golden thief bug card won't work. 

     

    i test this in my server i use buckler with golden thief bug card and the scroll works in me hmm

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