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Posts posted by GM Winter
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On 2/15/2022 at 8:56 PM, mrfizi said:
Refer this post:
ive try to disabled it but same error
On 2/18/2022 at 9:38 AM, funtwocrasher said:I fixed it. Try to download MYSQL Version 5.0.
thankyou !
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after i connect and configure my offline test server i encounter this error and i already checked the conf its all match but this error always appears did some one also experience this error and can you share the solution thanks
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On 2/15/2022 at 5:42 PM, mrfizi said:
You want to remove @warp to mvp map. But you not change your warper setting. Player still can use warper to warp to mvp map.
For example Anthell. Maya at level 2. So, you need to remove the warp for Anthell level 2.
OR the simple thing to setting your warper:
OnInit: .Satan_Morocc = true; // false will enable moc_fild 4,5,6,8,9,10,14,15 while disable moc_fild 20,21,22 Default is true. .OnlyFirstFld = false; // true will teleport to the first level of the Fields Default is false. .OnlyFirstDun = false; // true will teleport to the first level of the Dungeons Default is false. }change to:
OnInit: .Satan_Morocc = true; // false will enable moc_fild 4,5,6,8,9,10,14,15 while disable moc_fild 20,21,22 Default is true. .OnlyFirstFld = true; // true will teleport to the first level of the Fields Default is false. .OnlyFirstDun = true; // true will teleport to the first level of the Dungeons Default is false. }And don't forget about the mapflag. Hope this will help you.
ow thank you so much
@mrfizi im having trouble in this part
i want to remove gef field 2 and 10QuoteF5: Restrict("Pre-RE",13,15);
setarray @c[0],46,199,213,204,195,212,257,192,188,171,166,263,248,158,195,191,186,183,221,117,178,218,136,328,240,181,235,235;
Disp("Geffen Field",0,13); Pick("gef_fild",1); -
12 hours ago, mrfizi said:
First remove map from your warper.
Then :
mapname mapflag nowarptohttps://github.com/rathena/rathena/blob/master/npc/mapflag/nowarpto.txt
Or if your server have vip, refer this post:
hello what do you mean remove map from the warper can you give me an example sir
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3 minutes ago, Akbare said:
owh sorry im wrong read the thread

its okay
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hello i would like to ask how to disable players to warp in the mvp maps thanks in advance
Quote//===== rAthena Script =======================================
//= Warper
//===== Description: =========================================
//= A complete - but very condensed - warper script.
//===== Additional Comments: =================================
//= 1.0 Initial script By [Euphy].
//= 1.1 Added missing duplicates and fixed coordinates.
//= Some coordinates written by [Tekno-Kanix] and [ToastOfDoom].
//= 1.2 Added new episodes and simplified functions.
//= 1.3 Added Renewal checks and Instances menu.
//= Aligned coordinates with @go.
//= 1.4 Added new Guild Dungeons.
//= 1.4a Slight edits.
//= 1.4b Added Wolfchev's Laboratory warp.
//= 1.5 Added Lasagna ,Para Market ,WOE TE ,Instances and settings [sader1992].
//= 1.5a Fix Bifrost Tower
//============================================================- script Warper -1,{
function Go; function Disp; function Pick; function Restrict;// --------------------------------------------------
// Main Menu:
// --------------------------------------------------menu "Last Warp ^777777["+lastwarp$+"]^000000",-,
" ~ Towns",Towns,
" ~ Fields",Fields,
" ~ Dungeons",Dungeons,
// " ~ UFC Arena",UFC,
// " ~ Guild Dungeons",Guild_Dungeons,
// " ~ Instances",Instances,
" ~ Special Areas",Special;if (lastwarp$ == "")
message strcharinfo(0),"You haven't warped anywhere yet.";
else
warp lastwarp$,lastwarpx,lastwarpy;
end;// ------------------- Functions -------------------
// * Go("<map>",<x>,<y>);
// ~ Warps directly to a map.
//
// * Disp("<Menu Option>",<first option>,<last option>);
// * Pick("<map_prefix>"{,<index offset>});
// ~ Dynamic menu and map selection (auto-numbered).
// ~ Fields and Dungeons must use Disp and Pick Functions.
//
// * Disp("<Option 1>:<Option 2>:<etc.>");
// * Pick("","<map1>","<map2>","<etc.>");
// ~ Manual menu and map selection (listed).
//
// * Restrict("<RE | Pre-RE>"{,<menu option numbers>});
// ~ Only allows map for Renewal or Pre-Renewal modes.
// If menu option numbers are given, only those maps
// will be restricted (i.e. not for "Go").
//
// Other notes:
// ~ Array @c[] holds all (x,y) coordinates.
// ~ Use @c[2] EXCEPT when maps begin dynamically
// at 0: use @c[0] and Pick() offset 1.
// --------------------------------------------------function Go {
set lastwarp$, getarg(0);
set lastwarpx, getarg(1,0);
set lastwarpy, getarg(2,0);
warp getarg(0),getarg(1,0),getarg(2,0);
end;
}
function Disp {
if (getargcount() < 3)
set @menu$, getarg(0);
else {
set @menu$,"";
for (set [email protected],getarg(1); [email protected]<=getarg(2); set [email protected],[email protected]+1)
set @menu$, @menu$+getarg(0)+" "[email protected]+":";
}
return;
}
function Pick {
set [email protected]_block,@warp_block;
set @warp_block,0;
if((@f && .OnlyFirstFld) || (@d && .OnlyFirstDun)){
set [email protected],1;
if([email protected]_block){
while([email protected]_block & (1<<[email protected])){
[email protected] += 1;
}
}
}else{
set [email protected], select(@menu$);
}
if (getarg(0) == "") {
set [email protected], [email protected];
set [email protected]$, getarg([email protected]);
} else {
set [email protected], [email protected](1,0);
set [email protected]$, getarg(0)+(([email protected]<10)?"0":"")[email protected];
}
if ([email protected]_block & (1<<[email protected])) {
message strcharinfo(0),"This map is not enabled in "+((checkre(0))?"":"Pre-")+"Renewal.";
end;
}
set [email protected], @c[[email protected]*2];
set [email protected], @c[[email protected]*2+1];
deletearray @c[0],getarraysize(@c);
@f = false; @d = false;
Go([email protected]$,[email protected],[email protected]);
}
function Restrict {
if ((getarg(0) == "RE" && !checkre(0)) || (getarg(0) == "Pre-RE" && checkre(0))) {
if (getarg(1,0)) {
set @warp_block,0;
for (set [email protected],1; [email protected]<getargcount(); set [email protected],[email protected]+1)
set @warp_block, @warp_block | (1<<getarg([email protected]));
} else {
message strcharinfo(0),"This map is not enabled in "+((checkre(0))?"":"Pre-")+"Renewal.";
end;
}
}
return;
}// --------------------------------------------------
Towns:
// --------------------------------------------------
menu "Prontera",T1, "Alberta",T2, "Aldebaran",T3, "Amatsu",T4, "Ayothaya",T5,
"Comodo",T6, "Einbech",T7,
"Einbroch",T8, "Geffen",T9, "Gonryun",T10, "Hugel",T11,
"Izlude",T12, "Lighthalzen",T13, "Luoyang",T14,
"Lutie",T15,
"Morocc",T16,
"Niflheim",T17, "Payon",T18,
"Umbala",T19, "Juno",T20;T1: Go("prontera",155,183);
T2: Go("alberta",28,234);
T3: Go("aldebaran",140,131);
T4: Go("amatsu",198,84);
T5: Go("ayothaya",208,166);
T6: Go("comodo",209,143);
T7: Go("einbech",63,35);
T8: Go("einbroch",64,200);
T9: Go("geffen",119,59);
T10: Go("gonryun",160,120);
T11: Go("hugel",96,145);
T12: Go("izlude",128,(checkre(3)?146:114));
T13: Go("lighthalzen",158,92);
T14: Go("louyang",217,100);
T15: Go("xmas",147,134);
T16: Go("morocc",156,93);
T17: Go("niflheim",202,174);
T18: Go("payon",179,100);
T19: Go("umbala",97,153);
T20: Go("yuno",157,51);// --------------------------------------------------
Fields:
// --------------------------------------------------
@f = true;
menu "Amatsu Fields",F1, "Ayothaya Fields",F2, "Comodo Fields",F3, "Einbroch Fields",F4,
"Geffen Fields",F5, "Kunlun Fields",F6, "Hugel Fields",F7,
"Lighthalzen Fields",F8, "Luoyang Field",F9,
"Lutie Field",F10, "Niflheim Fields",F11,
"Payon Forests",F12, "Prontera Fields",F13,
"Sograt Deserts",F14, "Umbala Fields",F15, "Juno Fields",F16;F1: setarray @c[2],190,197;
Disp("Amatsu Field",1,1); Pick("ama_fild");
F2: setarray @c[2],173,134,212,150;
Disp("Ayothaya Field",1,2); Pick("ayo_fild");
F3: Restrict("Pre-RE",5);
setarray @c[2],180,178,231,160,191,172,228,194,224,203,190,223,234,177,194,175,172,172;
Disp("Comodo Field",1,9); Pick("cmd_fild");
F4: Restrict("Pre-RE",2,10);
setarray @c[2],142,225,182,141,187,228,185,173,216,173,195,148,272,220,173,214,207,174,196,200;
Disp("Einbroch Field",1,10); Pick("ein_fild");
F5: Restrict("Pre-RE",13,15);
setarray @c[0],46,199,213,204,195,212,257,192,188,171,166,263,248,158,195,191,186,183,221,117,178,218,136,328,240,181,235,235,211,185;
Disp("Geffen Field",0,14); Pick("gef_fild",1);
F6: setarray @c[2],220,227;
Disp("Kunlun Field",1,1); Pick("gon_fild");
F7: Restrict("Pre-RE",3,7);
setarray @c[2],268,101,222,193,232,185,252,189,196,106,216,220,227,197;
Disp("Hugel Field",1,7); Pick("hu_fild");
F8: setarray @c[2],240,179,185,235,240,226;
Disp("Lighthalzen Field",1,3); Pick("lhz_fild");
F9: setarray @c[2],229,187;
Disp("Luoyang Field",1,1); Pick("lou_fild");
F10: setarray @c[2],115,145;
Disp("Lutie Field",1,1); Pick("xmas_fild");
F11: setarray @c[2],215,229,167,234;
Disp("Niflheim Field",1,2); Pick("nif_fild");
F12: Restrict("Pre-RE",5,11);
setarray @c[2],158,206,151,219,205,148,186,247,134,204,193,235,200,177,137,189,201,224,160,205,194,150;
Disp("Payon Forest",1,11); Pick("pay_fild");
F13: setarray @c[0],208,227,190,206,240,206,190,143,307,252,239,213,185,188,193,194,187,218,210,183,195,149,198,164;
Disp("Prontera Field",0,11); Pick("prt_fild",1);
F14: if(.Satan_Morocc){
setarray @c[2],219,205,177,206,194,182,224,170,198,216,156,187,185,263,206,228,208,238,209,223,85,97,207,202,31,195,38,195;
Disp("Sograt Desert 1:Sograt Desert 2:Sograt Desert 3:Sograt Desert 7:Sograt Desert 11:Sograt Desert 12:Sograt Desert 13:Sograt Desert 16:Sograt Desert 17:Sograt Desert 18:Sograt Desert 19:Sograt Desert 20:Sograt Desert 21");
Pick("","moc_fild01","moc_fild02","moc_fild03","moc_fild07","moc_fild11","moc_fild12","moc_fild13","moc_fild16","moc_fild17","moc_fild18","moc_fild19","moc_fild20","moc_fild21");
}else{
setarray @c[2],219,205,177,206,194,182,146,297,204,197,275,302,224,170,139,123,101,110,341,39,198,216,156,187,185,263,223,222,170,257,206,228,208,238,209,223,85,97;
Disp("Sograt Desert",1,19); Pick("moc_fild");
}
F15: setarray @c[2],217,206,223,221,237,215,202,197;
Disp("Umbala Field",1,4); Pick("um_fild");
F16: Restrict("Pre-RE",5,10);
setarray @c[2],189,224,192,207,221,157,226,199,223,177,187,232,231,174,196,203,183,214,200,124,195,226,210,304;
Disp("Juno Field",1,12); Pick("yuno_fild");// --------------------------------------------------
Dungeons:
// --------------------------------------------------
@d = true;
menu "Anthell",D1,
"Beach Dungeon",D2,
"Byalan Dungeon",D3, "Clock Tower",D4,
"Coal Mines",D5, "Culvert",D6,
"Einbroch Dungeon",D7, "Geffen Dungeon",D8,
"Glast Heim",D9, "Kunlun Dungeon",D10, "Hidden Dungeon",D11,
"Magma Dungeon",D12,
"Orc Dungeon",D13, "Payon Dungeon",D14, "Pyramids",D15, "Sphinx",D16, "Sunken Ship",D17, "Toy Factory",D18, "Turtle Dungeon",D19, "Umbala Dungeon",D20;
D1: setarray @c[2],35,262,168,170;
Disp("Anthell",1,2); Pick("anthell");
D2: setarray @c[2],266,67,255,244,23,260;
Disp("Beach Dungeon",1,3); Pick("","beach_dun","beach_dun2","beach_dun3");
D3: Restrict("RE",6);
setarray @c[0],168,168,253,252,236,204,32,63,26,27,141,187;
Disp("Byalan Dungeon",1,6); Pick("iz_dun",1);
D4: setarray @c[2],199,159,148,283,65,147,56,155,297,25,127,169,277,178,268,74;
Disp("Clock Tower 1:Clock Tower 2:Clock Tower 3:Clock Tower 4:Basement 1:Basement 2:Basement 3:Basement 4");
Pick("","c_tower1","c_tower2","c_tower3","c_tower4","alde_dun01","alde_dun02","alde_dun03","alde_dun04");
D5: setarray @c[2],52,17,381,343,302,262;
Disp("Coal Mines",1,3); Pick("mjo_dun");
D6: setarray @c[2],131,247,19,19,180,169,100,92;
Disp("Culvert",1,4); Pick("","prt_sewb1","prt_sewb2","prt_sewb3","prt_sewb4");
D7: setarray @c[2],22,14,292,290;
Disp("Einbroch Dungeon",1,2); Pick("ein_dun");
D8: setarray @c[0],104,99,115,236,106,132,203,200;
Disp("Geffen Dungeon",1,4); Pick("gef_dun",1);
D9: setarray @c[2],370,304,199,29,104,25,150,15,157,287,147,15,258,255,108,291,171,283,68,277,156,7,12,7,133,271,224,274,14,70,150,14;
Disp("Entrance:Castle 1:Castle 2:Chivalry 1:Chivalry 2:Churchyard:Culvert 1:Culvert 2:Culvert 3:Culvert 4:St. Abbey:Staircase Dungeon:Underground Cave 1:Underground Cave 2:Underground Prison 1:Underground Prison 2");
Pick("","glast_01","gl_cas01","gl_cas02","gl_knt01","gl_knt02","gl_chyard","gl_sew01","gl_sew02","gl_sew03","gl_sew04","gl_church","gl_step","gl_dun01","gl_dun02","gl_prison","gl_prison1");
D10: setarray @c[2],153,53,28,113,68,16;
Disp("Kunlun Dungeon",1,3); Pick("gon_dun");
D11: setarray @c[2],176,7,93,20,23,8;
Disp("Hidden Dungeon",1,3); Pick("prt_maze");
Disp("The Royal Tomb:Inside the Royal Tomb:Suei Long Gon"); Pick("lou_dun");
D12: setarray @c[2],126,68,47,30;
Disp("Magma Dungeon",1,2); Pick("mag_dun");
D13: setarray @c[2],32,170,21,185;
Disp("Orc Dungeon",1,2); Pick("orcsdun");
D14: setarray @c[0],21,183,19,33,19,63,155,159,201,204;
Disp("Payon Dungeon",1,5); Pick("pay_dun",1);
D15: Restrict("RE",7,8);
setarray @c[2],192,9,10,192,100,92,181,11,94,96,192,8,94,96,192,8;
Disp("Pyramids 1:Pyramids 2:Pyramids 3:Pyramids 4:Basement 1:Basement 2:Basement 1 - Nightmare Mode:Basement 2 - Nightmare Mode");
Pick("","moc_pryd01","moc_pryd02","moc_pryd03","moc_pryd04","moc_pryd05","moc_pryd06","moc_prydn1","moc_prydn2");
D16: setarray @c[2],288,9,149,81,210,54,10,222,100,99;
Disp("Sphinx",1,5); Pick("","in_sphinx1","in_sphinx2","in_sphinx3","in_sphinx4","in_sphinx5");
D17: setarray @c[2],69,24,102,27;
Disp("Sunken Ship",1,2); Pick("treasure");
D18: setarray @c[2],205,15,129,133;
Disp("Toy Factory",1,2); Pick("xmas_dun");
D19: setarray @c[2],154,49,148,261,132,189,100,192;
Disp("Entrance:Turtle Dungeon 1:Turtle Dungeon 2:Turtle Dungeon 3"); Pick("tur_dun");
D20: Restrict("Pre-RE",1,2);
setarray @c[2],42,31,48,30,204,78;
Disp("Carpenter's Shop in the Tree:Passage to a Foreign World:Hvergermil's Fountain");
Pick("","um_dun01","um_dun02","yggdrasil01");
// --------------------------------------------------
Castles:
// --------------------------------------------------
menu "[FE] Aldebaran Castles",C1, "[FE] Geffen Castles",C2, "[FE] Payon Castles",C3,
"[FE] Prontera Castles",C4, "[SE] Arunafeltz Castles",C5, "[SE] Schwarzwald Castles",C6,
"[TE] Aldebaran Castles",C7, "[TE] Prontera Castles",C8;C1: setarray @c[2],48,83,95,249,142,85,239,242,264,90;
Disp("Neuschwanstein:Hohenschwangau:Nuenberg:Wuerzburg:Rothenburg");
Pick("","alde_gld","alde_gld","alde_gld","alde_gld","alde_gld");
C2: setarray @c[2],214,75,308,240,143,240,193,278,305,87;
Disp("Repherion:Eeyolbriggar:Yesnelph:Bergel:Mersetzdeitz");
Pick("","gef_fild13","gef_fild13","gef_fild13","gef_fild13","gef_fild13");
C3: setarray @c[2],121,233,295,116,317,293,140,160,204,266;
Disp("Bright Arbor:Scarlet Palace:Holy Shadow:Sacred Altar:Bamboo Grove Hill");
Pick("","pay_gld","pay_gld","pay_gld","pay_gld","pay_gld");
C4: setarray @c[2],134,65,240,128,153,137,111,240,208,240;
Disp("Kriemhild:Swanhild:Fadhgridh:Skoegul:Gondul");
Pick("","prt_gld","prt_gld","prt_gld","prt_gld","prt_gld");
C5: setarray @c[2],158,272,83,47,68,155,299,345,292,107;
Disp("Mardol:Cyr:Horn:Gefn:Banadis");
Pick("","aru_gld","aru_gld","aru_gld","aru_gld","aru_gld");
C6: setarray @c[2],293,100,288,252,97,196,137,90,71,315;
Disp("Himinn:Andlangr:Viblainn:Hljod:Skidbladnir");
Pick("","sch_gld","sch_gld","sch_gld","sch_gld","sch_gld");
C7: Restrict("RE");
setarray @c[2],48,83,95,249,142,85,239,242,264,90;
Disp("Kafragarten 1:Kafragarten 2:Kafragarten 3:Kafragarten 4:Kafragarten 5");
Pick("","te_alde_gld","te_alde_gld","te_alde_gld","te_alde_gld","te_alde_gld");
C8: Restrict("RE");
setarray @c[2],134,65,240,128,153,137,111,240,208,240;
Disp("Gloria 1:Gloria 2:Gloria 3:Gloria 4:Gloria 5");
Pick("","te_prt_gld","te_prt_gld","te_prt_gld","te_prt_gld","te_prt_gld");
// --------------------------------------------------
Guild_Dungeons:
// --------------------------------------------------
menu "Baldur",G1, "Luina",G2, "Valkyrie",G3, "Britoniah",G4,
"Arunafeltz",G5, "Schwarzwald",G6, "Kafragarten",G7,
"Gloria",G8;G1: Restrict("RE",2,3);
setarray @c[2],119,93,119,93,120,130;
Disp("Baldur F1:Baldur F2:Hall of Abyss");
Pick("","gld_dun01","gld_dun01_2","gld2_pay");
G2: Restrict("RE",2,3);
setarray @c[2],39,161,39,161,147,155;
Disp("Luina F1:Luina F2:Hall of Abyss");
Pick("","gld_dun02","gld_dun02_2","gld2_ald");
G3: Restrict("RE",2,3);
setarray @c[2],50,44,50,44,140,132;
Disp("Valkyrie F1:Valkyrie F2:Hall of Abyss");
Pick("","gld_dun03","gld_dun03_2","gld2_prt");
G4: Restrict("RE",2,3);
setarray @c[2],116,45,116,45,152,118;
Disp("Britoniah F1:Britoniah F2:Hall of Abyss");
Pick("","gld_dun04","gld_dun04_2","gld2_gef");
G5: Go("arug_dun01",199,195);
G6: Go("schg_dun01",200,124);
G7: Restrict("RE");
Go("teg_dun01",42,36);
G8: Restrict("RE");
Go("teg_dun02",26,160);// --------------------------------------------------
Instances:
// --------------------------------------------------
menu "Bakonawa Lake",I1, "Bangungot Hospital 2F",I2, "Buwaya Cave",I3,
"Devil Tower",I4, "Eclage Interior",I5, "Endless Tower",I6,
"Faceworms Nest",I7, "Geffen Magic Tournament",I8, "Ghost Palace",I9,
"Hazy Forest",I10, "Horror Toy Factory",I11, "Malangdo Culvert",I12,
"Nidhoggur's Nest",I13, "Octopus Cave",I14, "Old Glast Heim",I15,
"Orc's Memory",I16, "Sarah and Fenrir",I17, "Sara Memory",I18,
"Sealed Shrine",I19, "Wolfchev's Laboratory",I20;I1: Restrict("RE");
Go("ma_scene01",172,175);
I2: Restrict("RE");
Go("ma_dun01",151,8);
I3: Restrict("RE");
Go("ma_fild02",316,317);
I4: Restrict("RE");
Go("dali02",137,115);
I5: Restrict("RE");
Go("ecl_hub01",129,12);
I6: Go("e_tower",72,112);
I7: Restrict("RE");
Go("dali",85,64);
I8: Restrict("RE");
Go("dali",94,141);
I9: Restrict("RE");
Go("dali02",46,128);
I10: Restrict("RE");
Go("bif_fild01",161,334);
I11: Restrict("RE");
Go("xmas",234,298);
I12: Restrict("RE");
Go("mal_in01",164,21);
I13: Go("nyd_dun02",95,193);
I14: Restrict("RE");
Go("mal_dun01",152,230);
I15: Restrict("RE");
Go("glast_01",204,268);
I16: Go("gef_fild10",240,198);
I17: Restrict("RE");
Go("dali02",92,141);
I18: Restrict("RE");
Go("dali",133,108);
I19: Go("monk_test",306,143);
I20: Restrict("RE");
Go("lhz_dun04",148,269);// --------------------------------------------------
Special:
// --------------------------------------------------
menu "UFC Arena",S1, "Gon Test Arena",S2, "Vending Area",S3, "Mall of Asia",S4;S1: Go("ufc_pvp3",49,37);
S2: Go("gon_test",56,94);
S3: Go("turbo_room",100,100);
S4: Go("sky_quest",46,46);OnInit:
.Satan_Morocc = true; // false will enable moc_fild 4,5,6,8,9,10,14,15 while disable moc_fild 20,21,22 Default is true.
.OnlyFirstFld = false; // true will teleport to the first level of the Fields Default is false.
.OnlyFirstDun = false; // true will teleport to the first level of the Dungeons Default is false.
}// --------------------------------------------------
// Duplicates:
// --------------------------------------------------
alb2trea,57,70,6 duplicate(Warper) Warper#tre 721
alberta,35,238,5 duplicate(Warper) Warper#alb 721
aldebaran,135,122,5 duplicate(Warper) Warper#alde 721
comodo,194,158,4 duplicate(Warper) Warper#com 721
einbroch,69,202,4 duplicate(Warper) Warper#einbr 721
geffen,124,72,4 duplicate(Warper) Warper#gef 721
gonryun,162,122,4 duplicate(Warper) Warper#gon 721
hugel,101,151,4 duplicate(Warper) Warper#hug 721
izlude,134,99,4 duplicate(Warper) Warper#izl 721 //Pre-RE: (132,120)
lighthalzen,162,102,4 duplicate(Warper) Warper#lhz 721
morocc,156,105,5 duplicate(Warper) Warper#mor 721
payon,178,104,4 duplicate(Warper) Warper#pay 721
prontera,158,192,4 duplicate(Warper) Warper#prt 721// --------------------------------------------------
// Duplicates (Renewal):
// --------------------------------------------------
brasilis,201,222,4 duplicate(Warper) Warper#bra 721
dewata,204,186,6 duplicate(Warper) Warper#dew 721
dicastes01,194,194,6 duplicate(Warper) Warper#dic 721
ecl_in01,51,60,4 duplicate(Warper) Warper#ecl 721
lasagna,196,187,4 duplicate(Warper) Warper#las 721
malangdo,134,117,6 duplicate(Warper) Warper#mal 721
malaya,231,204,4 duplicate(Warper) Warper#ma 721
mora,57,152,4 duplicate(Warper) Warper#mora 721 -
hello anyone have a moving emperium sprite ? thanks in advance
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2 hours ago, Yuno said:
according to your picture, it seems that it is already activated, right?
its only a online peak not the online players count that time the player is only 1 but it showing 2
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hello everyone i would like to ask how to config the online player in the website thanks in advance
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Just now, KazumaSatou said:
https://free.timeanddate.com/clock/i873svxk/n145/fce7debd/tct/pct
Sorry bout that. Check this one.you dont need to say sorry btw thank you very much for your effort!! its now working

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Just now, KazumaSatou said:
https://free.timeanddate.com/clock/i873sji1/n145/fce7debd
Please upvote if I helped you.
theres a white background -
hello every one can someone know how to make this into philippines time zone thanks in advance
http://free.timeanddate.com/clock/i5pl7h48/n1038/fce7debd/tct/pct
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if you will encounter the same error i had you just need to edit this
data/schema/logindb
cp_createlog then edit this part:`reg_date` datetime NOT NULL DEFAULT '0000-00-00 00:00:00',
to
`reg_date` datetime NOT NULL DEFAULT '1000-01-01 00:00:00', -
hello i would like to ask how to fix this i browse and search but didnt find any solution
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29 minutes ago, Start_ said:
Try go to data\luafiles514\lua files\datainfo\TB_Layer_Priority.lub and edit your costume layer priority.
*Not sure it's correct file to edit or not.
thanks for your reply itried it but nothing happen anyway thanks for your effort sir
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7 hours ago, sader1992 said:
+(gettimetick(1)/60)-RandomQuestTime+to
+((gettimetick(1)/60)-RandomQuestTime)+Hello @sader1992 thank you so much!
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On 1/26/2022 at 3:07 AM, Redao said:
Is there any anti-bot active today that prevents players from using Mouse recorder? Because a quest server is very complicated, having to deal with these Record Mouses, given that it takes away the objectivity of the quests, which is hunting and so on.
Can anyone provide an interesting script about this?
I wanted one more or less where the player, when killing a monster, would have to fill in a captcha of 4 numbers or 3 numbers, to try to stop the use of these devices (if possible, an antibot that doesn't pull so much processing and doesn't cause lags and that also don't interfere so much with the player's experience when performing item hunting in the fields).
I would be very grateful if someone made this kind of script available.
Try this
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Just now, Rynbef said:
@chadnessOpps! I was a bit distracted while I want to help as fast as possible. Of course we need to subtract the first entry of the array and not the array itself

I'm sorry for this fail

RandomQuest.txt 6.95 kB · 0 downloads
Rynbef~
no problem btw thanks for trying and thank you so much for your time and effort
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1
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5 minutes ago, Rynbef said:
@chadnessPlease next time use code box or attach ur file. It's easier to copy/edit and read.
I've just added a delay as u want. A check if 60 minutes ago since the completion of the last quest ago and an additional check if it was the same day. If it is a dialog open and tells the player how many minutes he have to wait.
//not tested
RandomQuest.txt 6.95 kB · 0 downloads
Rynbef~
hello sorry and thank you for reply having trouble after i finished the quest and try to get another quest to confirm if it has a cool down
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Hello every one can somebody help me i want to put a time interval to this quest npc
i would like to put 1hr before they can have a another quest
heres the script|
Thanks in Advance
prontera,167,204,4 script Token Quest 4_M_JOB_WIZARD,{ if (!quest_random) { quest_random = rand(1, 20); mes"Welcome Capsnian, Ready to your Journey?"; mes "You have been assigned with a new quest."; next; } switch(quest_random) { case 1: setarray [email protected], 7726, 3; setarray [email protected], 7182; setarray [email protected], 150; break; case 2: setarray [email protected], 7726, 3; setarray [email protected], 952; setarray [email protected], 150; break; case 3: setarray [email protected], 7726, 3; setarray [email protected], 966; setarray [email protected], 150; break; case 4: setarray [email protected], 7726, 3; setarray [email protected], 7030; setarray [email protected], 150; break; case 5: setarray [email protected], 7726, 3; setarray [email protected], 705; setarray [email protected], 150; break; case 6: setarray [email protected], 7726, 3; setarray [email protected], 1003; setarray [email protected], 150; break; case 7: setarray [email protected], 7726, 3; setarray [email protected], 1045; setarray [email protected], 150; break; case 8: setarray [email protected], 7726, 3; setarray [email protected], 938; setarray [email protected], 150; break; case 9: setarray [email protected], 7726, 3; setarray [email protected], 7053; setarray [email protected], 150; break; case 10: setarray [email protected], 7726, 3; setarray [email protected], 901; setarray [email protected], 150; break; case 11: setarray [email protected], 7726, 3; setarray [email protected], 1021; setarray [email protected], 150; break; case 12: setarray [email protected], 7726, 3; setarray [email protected], 1036; setarray [email protected], 150; break; case 13: setarray [email protected], 7726, 3; setarray [email protected], 1055; setarray [email protected], 150; break; case 14: setarray [email protected], 7726, 3; setarray [email protected], 1023; setarray [email protected], 150; break; case 15: setarray [email protected], 7726, 3; setarray [email protected], 1066; setarray [email protected], 150; break; case 16: setarray [email protected], 7726, 3; setarray [email protected], 914; setarray [email protected], 150; break; case 17: setarray [email protected], 7726, 3; setarray [email protected], 910; setarray [email protected], 150; break; case 18: setarray [email protected], 7726, 3; setarray [email protected], 956; setarray [email protected], 150; break; case 19: setarray [email protected], 7726, 3; setarray [email protected], 940; setarray [email protected], 150; break; case 20: setarray [email protected], 7726, 3; setarray [email protected], 1056; setarray [email protected], 150; break; case 21: setarray [email protected], 7726, 3; setarray [email protected], 950; setarray [email protected], 150; break; case 22: setarray [email protected], 7726, 3; setarray [email protected], 947; setarray [email protected], 150; break; case 23: setarray [email protected], 7726, 3; setarray [email protected], 958; setarray [email protected], 150; break; case 24: setarray [email protected], 7726, 3; setarray [email protected], 7066; setarray [email protected], 150; break; case 25: setarray [email protected], 7726, 3; setarray [email protected], 929; setarray [email protected], 150; break; case 26: setarray [email protected], 7726, 3; setarray [email protected], 928; setarray [email protected], 150; break; case 27: setarray [email protected], 7726, 3; setarray [email protected], 1002; setarray [email protected], 150; break; case 28: setarray [email protected], 7726, 3; setarray [email protected], 909; setarray [email protected], 150; break; case 29: setarray [email protected], 7726, 3; setarray [email protected], 7312; setarray [email protected], 150; break; case 30: setarray [email protected], 7726, 3; setarray [email protected], 1041; setarray [email protected], 150; break; case 31: setarray [email protected], 7726, 3; setarray [email protected], 919; setarray [email protected], 150; break; case 32: setarray [email protected], 7726, 3; setarray [email protected], 1068; setarray [email protected], 150; break; case 33: setarray [email protected], 7726, 3; setarray [email protected], 948; setarray [email protected], 150; break; case 34: setarray [email protected], 7726, 3; setarray [email protected], 939; setarray [email protected], 150; break; case 35: setarray [email protected], 7726, 3; setarray [email protected], 925; setarray [email protected], 150; break; case 36: setarray [email protected], 7726, 3; setarray [email protected], 1034; setarray [email protected], 150; break; case 37: setarray [email protected], 7726, 3; setarray [email protected], 7054; setarray [email protected], 150; break; case 38: setarray [email protected], 7726, 3; setarray [email protected], 1020; setarray [email protected], 150; break; // case example of 2 items requiments: // setarray [email protected], 1503, 1; // setarray [email protected], 512, 503; // setarray [email protected], 300, 100; // break; default: mes "invalid quest."; close; } mes "Quest Requirement(s):"; [email protected] = getarraysize([email protected]); for ([email protected] = 0; [email protected] < [email protected]; [email protected]++) { mes " > "[email protected][[email protected]]+"x "+getitemname([email protected][[email protected]]); if (countitem([email protected][[email protected]]) < [email protected][[email protected]]) [email protected]++; } if ([email protected]) { next; if (select("Submit Quest", "Cancel") == 1) { for ([email protected] = 0; [email protected] < [email protected]; [email protected]++) delitem [email protected][[email protected]], [email protected][[email protected]]; getitem [email protected][0], [email protected][1]; quest_random = 0; } } close; } -
15 minutes ago, Start_ said:
Go to '\conf\channels.conf' and adjust settings.
thankyou sir
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14 hours ago, Xemnas969696 said:
how can I do to add a rate on the random? the IG_mabox I have to declare it somewhere?
function script CustomBox { setarray .i1[0],909,910; // Common Items set .i1rand,rand(0,1); // Randomize Common Items; just change max amount if you add items setarray .i2[0],911,912; // Rare Items set .i2rand,rand(0,1); // Randomize Rare Items; just change max amount if you add items setarray .i3[0],2199,1599; // Super Rare Items set .i3rand,rand(0,1); //Randomize Super Rare Items; just change max amount if you add items set .chance, rand(100); // Super Rare Item 1% if (.chance == 1){ getitem .i[.i3rand],1; announce "["+strcharinfo(0)+"] won a ["+getitemname(.i[0])+"] from the Special Box.",0; end; } // Rare Item 50% else if (.chance <= 50 && .chance >= 11){ getitem .i[.i2rand],1; announce "["+strcharinfo(0)+"] won a ["+getitemname(.i[0])+"] from the Special Box.",0; end; } // Common Items else { getitem .i1[.i1rand],1; end; } }
about group id to connect to server.
in Installation Support
Posted
what if i dont want normal players to connect while maintenance only gm with group id 4 and group id 99 can join the server
what will i put here:
ive try to put 4 but gm id 99 cant login only gm group id 4 can
i want them both to have access to login in the server