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Posts posted by GM Winter
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2 hours ago, mrfizi said:
try change this..
[email protected] = rand( .gold_amount[0],.gold_amount[1] );to
[email protected] = 1;thanks
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On 2/12/2022 at 12:58 PM, DR4LUC0N said:
Got it fixed
hello what solution did you use
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hello guys how can i set a fix point in this gold room script example sure 1 point every kill not randam points
Quoteprontera,155,181,5 script Gold Room#goldroom 4_F_KAFRA1,{
doevent "gold_room_main::OnTalk";
}
// warp portal back prontera
ordeal_3-2,123,123,0 warp gold_room_back_prt 1,1,prontera,155,181// peco peco summon
ordeal_3-2,0,0,0,0 monster Peco Peco 1019,200,60000,0,"gold_room_main::OnKill"- script gold_room_main -1,{
OnInit:
// gold room map
.map$ = "ordeal_3-2";
// entrance fee
.zeny_cost = 200000;
// rate to get gold
.rate = 100;
// gold random amount
setarray .gold_amount,1,5;
setmapflag .map$,mf_noteleport;
setmapflag .map$,mf_pvp;
setmapflag .map$,mf_pvp_noguild;
setmapflag .map$,mf_pvp_noparty;
setmapflag .map$,mf_nobranch;
setmapflag .map$,mf_nosave;
setmapflag .map$,mf_nomemo;
setmapflag .map$,mf_noreturn;
setmapflag .map$,mf_nowarp;
setmapflag .map$,mf_nowarpto;
end;
OnTalk:
mes "Enter Gold Room ?";
if ( .zeny_cost )
mes F_InsertComma( .zeny_cost ) + " Zeny";
switch ( select(
"Enter Gold Room",
"Exchange Gold Point",
"Cancel"
)) {
case 1:
if ( Zeny < .zeny_cost ) {
mes "Not enough Zeny.";
}
else {
Zeny -= .zeny_cost;
warp .map$,0,0;
}
break;
case 2:
mes "You got "+F_InsertComma( #GOLDPOINTS )+" Points";
input [email protected],0,#GOLDPOINTS;
if ([email protected] == 0) {
mes "Exchange canceled.";
close;
}
if ( checkweight( 969, [email protected] ) ) {
#GOLDPOINTS -= [email protected];
getitem 969,[email protected];
mes "Gained "[email protected]+" Gold.";
}
else {
mes "You are overweight.";
}
default:
break;
}
close;
OnKill:
if ( .rate > rand( .50 ) ) {
[email protected] = rand( .gold_amount[0],.gold_amount[1] );
#GOLDPOINTS += [email protected];
dispbottom "Gained "[email protected]+" Point. You got "+F_InsertComma( #GOLDPOINTS )+" Points now.";
}
end;OnPCDieEvent:
[email protected] = killerrid;
if ( strcharinfo(3) == .map$ && [email protected] != getcharid(3) && getmonsterinfo( [email protected],MOB_NAME ) != "null" ) {
#GOLDPOINTS = 0;
dispbottom "You died, you lost all the point.";
}
end;
} -
18 minutes ago, Dolphin86 said:
how can i make sure the client are extracted to /data/user/0/com.localclient.apk/files/ragnarok??
im kinda lost there,
put your ro folder in android folder then after opening localapk choose android folder then your ro folder
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20 hours ago, Emistry said:
shutdown the server and run the SQL script.
UPDATE `char` SET `zeny` = 0; UPDATE `mail` SET `zeny` = 0; UPDATE `acc_reg_num` SET `value` = 0 WHERE `key` LIKE '#BANKVAULT';hello emistry do you have any tutorials for running sql script? i only know how to delete it in table manually and my main problem is the bank because theres no bank tables in sql and i dont have any idea how to run a sql script im using sqlyog ultimate
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how did you fix this?
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On 3/7/2022 at 9:19 PM, mrfizi said:
thankyou so much bro
On 3/8/2022 at 1:15 AM, mrfizi said:You're welcome. If you want to make free warp for Last Warp, just ignore the first code-box. Just add script on function Go and function Pick only.
thankyou
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Just now, mrfizi said:
Sorry, my fault. Let me fix it and update on my 1st post again.
okay sir
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20 minutes ago, mrfizi said:
It should work. I write and tested the script on my server. Please check if got any error on putty terminal.
i found a bug the first 3 warps deducted then the next warps are not theres no error in the terminal try to warp in different area such as dungeon town and fields
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19 minutes ago, mrfizi said:
its now working thank you very much sir for your time
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6 minutes ago, mrfizi said:
still dont deduct zeny sir
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1 hour ago, mrfizi said:
I have changed my first post. Check it back.
thank you

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On 11/14/2011 at 6:18 AM, Toshiro said:
If you're using a SQL server, you just have to run the following query.
UPDATE `char` SET `zeny`=0;
If you have a bank npc or any other method to store Zeny, you should consider to check those stuff as well, as there might be more Zeny than actually are on the characters.
hello sir how to run this command in sql?
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3 minutes ago, mrfizi said:
You accidently delete the ; on this line:
warp lastwarp$,lastwarpx,lastwarpy;theres no error now but it didnt deduct the zeny on the character already put some zeny value
[email protected] = 2000; // Zeny required for warp -
hello guys how can i wipe all characters zeny and character banks in sql thanks in advance
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2 hours ago, mrfizi said:
- script Warper -1,{ [email protected] = 0; // Zeny required for warp function Go; function Disp; function Pick; function Restrict;else warp lastwarp$,lastwarpx,lastwarpy; Zeny -= [email protected]; end;got error here:
warp getarg(0),getarg(1,0),getarg(2,0); Zeny -= [email protected]; end;Go([email protected]$,[email protected],[email protected]); Zeny -= [email protected]; -
hello i just want to ask how to add payment for this warper script thanks
Quote//===== rAthena Script =======================================
//= Warper
//===== Description: =========================================
//= A complete - but very condensed - warper script.
//===== Additional Comments: =================================
//= 1.0 Initial script By [Euphy].
//= 1.1 Added missing duplicates and fixed coordinates.
//= Some coordinates written by [Tekno-Kanix] and [ToastOfDoom].
//= 1.2 Added new episodes and simplified functions.
//= 1.3 Added Renewal checks and Instances menu.
//= Aligned coordinates with @go.
//= 1.4 Added new Guild Dungeons.
//= 1.4a Slight edits.
//= 1.4b Added Wolfchev's Laboratory warp.
//= 1.5 Added Lasagna ,Para Market ,WOE TE ,Instances and settings [sader1992].
//= 1.5a Fix Bifrost Tower
//============================================================- script Warper -1,{
function Go; function Disp; function Pick; function Restrict;// --------------------------------------------------
// Main Menu:
// --------------------------------------------------menu "Last Warp ^777777["+lastwarp$+"]^000000",-,
" ~ Towns",Towns,
" ~ Fields",Fields,
" ~ Dungeons",Dungeons,
// " ~ UFC Arena",UFC,
// " ~ Guild Dungeons",Guild_Dungeons,
// " ~ Instances",Instances,
" ~ Special Areas",Special;if (lastwarp$ == "")
message strcharinfo(0),"You haven't warped anywhere yet.";
else
warp lastwarp$,lastwarpx,lastwarpy;
end;// ------------------- Functions -------------------
// * Go("<map>",<x>,<y>);
// ~ Warps directly to a map.
//
// * Disp("<Menu Option>",<first option>,<last option>);
// * Pick("<map_prefix>"{,<index offset>});
// ~ Dynamic menu and map selection (auto-numbered).
// ~ Fields and Dungeons must use Disp and Pick Functions.
//
// * Disp("<Option 1>:<Option 2>:<etc.>");
// * Pick("","<map1>","<map2>","<etc.>");
// ~ Manual menu and map selection (listed).
//
// * Restrict("<RE | Pre-RE>"{,<menu option numbers>});
// ~ Only allows map for Renewal or Pre-Renewal modes.
// If menu option numbers are given, only those maps
// will be restricted (i.e. not for "Go").
//
// Other notes:
// ~ Array @c[] holds all (x,y) coordinates.
// ~ Use @c[2] EXCEPT when maps begin dynamically
// at 0: use @c[0] and Pick() offset 1.
// --------------------------------------------------function Go {
set lastwarp$, getarg(0);
set lastwarpx, getarg(1,0);
set lastwarpy, getarg(2,0);
warp getarg(0),getarg(1,0),getarg(2,0);
end;
}
function Disp {
if (getargcount() < 3)
set @menu$, getarg(0);
else {
set @menu$,"";
for (set [email protected],getarg(1); [email protected]<=getarg(2); set .[email protected],[email protected]+1)
set @menu$, @menu$+getarg(0)+" "[email protected]+":";
}
return;
}
function Pick {
set [email protected]_block,@warp_block;
set @warp_block,0;
if((@f && .OnlyFirstFld) || (@d && .OnlyFirstDun)){
set [email protected],1;
if([email protected]_block){
while([email protected]_block & (1<<[email protected])){
[email protected] += 1;
}
}
}else{
set [email protected], select(@menu$);
}
if (getarg(0) == "") {
set [email protected], [email protected];
set [email protected]$, getarg([email protected]);
} else {
set [email protected], [email protected](1,0);
set [email protected]$, getarg(0)+(([email protected]<10)?"0":"")[email protected];
}
if ([email protected]_block & (1<<[email protected])) {
message strcharinfo(0),"This map is not enabled in "+((checkre(0))?"":"Pre-")+"Renewal.";
end;
}
set [email protected], @c[[email protected]*2];
set [email protected], @c[[email protected]*2+1];
deletearray @c[0],getarraysize(@c);
@f = false; @d = false;
Go([email protected]$,[email protected],[email protected]);
}
function Restrict {
if ((getarg(0) == "RE" && !checkre(0)) || (getarg(0) == "Pre-RE" && checkre(0))) {
if (getarg(1,0)) {
set @warp_block,0;
for (set [email protected],1; [email protected]<getargcount(); set [email protected],[email protected]+1)
set @warp_block, @warp_block | (1<<getarg([email protected]));
} else {
message strcharinfo(0),"This map is not enabled in "+((checkre(0))?"":"Pre-")+"Renewal.";
end;
}
}
return;
}// --------------------------------------------------
Towns:
// --------------------------------------------------
menu "Prontera",T1, "Alberta",T2, "Aldebaran",T3, "Amatsu",T4, "Ayothaya",T5,
"Comodo",T6, "Einbech",T7,
"Einbroch",T8, "Geffen",T9, "Gonryun",T10, "Hugel",T11,
"Izlude",T12, "Lighthalzen",T13, "Luoyang",T14,
"Lutie",T15,
"Morocc",T16,
"Niflheim",T17, "Payon",T18,
"Umbala",T19, "Juno",T20;T1: Go("prontera",155,183);
T2: Go("alberta",28,234);
T3: Go("aldebaran",140,131);
T4: Go("amatsu",198,84);
T5: Go("ayothaya",208,166);
T6: Go("comodo",209,143);
T7: Go("einbech",63,35);
T8: Go("einbroch",64,200);
T9: Go("geffen",119,59);
T10: Go("gonryun",160,120);
T11: Go("hugel",96,145);
T12: Go("izlude",128,(checkre(3)?146:114));
T13: Go("lighthalzen",158,92);
T14: Go("louyang",217,100);
T15: Go("xmas",147,134);
T16: Go("morocc",156,93);
T17: Go("niflheim",202,174);
T18: Go("payon",179,100);
T19: Go("umbala",97,153);
T20: Go("yuno",157,51);// --------------------------------------------------
Fields:
// --------------------------------------------------
@f = true;
menu "Amatsu Fields",F1, "Ayothaya Fields",F2, "Comodo Fields",F3, "Einbroch Fields",F4,
"Geffen Fields",F5, "Kunlun Fields",F6, "Hugel Fields",F7,
"Lighthalzen Fields",F8, "Luoyang Field",F9,
"Niflheim Fields",F10,
"Payon Forests",F11, "Prontera Fields",F12,
"Sograt Deserts",F13, "Umbala Fields",F14, "Juno Fields",F15;F1: setarray @c[2],190,197;
Disp("Amatsu Field",1,1); Pick("ama_fild");
F2: setarray @c[2],173,134,212,150;
Disp("Ayothaya Field",1,2); Pick("ayo_fild");
F3: Restrict("Pre-RE",5);
setarray @c[2],180,178,231,160,191,172,228,194,224,203,190,223,234,177,194,175,172,172;
Disp("Comodo Field",1,9); Pick("cmd_fild");
F4: Restrict("Pre-RE",2,10);
setarray @c[2],142,225,182,141,187,228,185,173,216,173,195,148,272,220,173,214,207,174,196,200;
Disp("Einbroch Field",1,10); Pick("ein_fild");
F5: setarray @c[2],46,199,195,212,257,192,188,171,166,263,248,158,195,191,186,183,178,218,136,328,240,181,235,235;
Disp("Geffen 0:Geffen 1:Geffen 3:Geffen 4:Geffen 5:Geffen 6:Geffen 7:Geffen 8:Geffen 9:Geffen 11:Geffen 12:Geffen 13");
Pick("","gef_fild00","gef_fild01","gef_fild03","gef_fild04","gef_fild05","gef_fild06","gef_fild07","gef_fild08","gef_fild09","gef_fild11","gef_fild12","gef_fild13");
F6: setarray @c[2],220,227;
Disp("Kunlun Field",1,1); Pick("gon_fild");
F7: Restrict("Pre-RE",3,7);
setarray @c[2],268,101,222,193,232,185,252,189,196,106,216,220,227,197;
Disp("Hugel Field",1,7); Pick("hu_fild");
F8: setarray @c[2],240,179,185,235,240,226;
Disp("Lighthalzen Field",1,3); Pick("lhz_fild");
F9: setarray @c[2],229,187;
Disp("Luoyang Field",1,1); Pick("lou_fild");
F10: setarray @c[2],215,229,167,234;
Disp("Niflheim Field",1,2); Pick("nif_fild");
F11: Restrict("Pre-RE",5,11);
setarray @c[2],158,206,151,219,205,148,186,247,134,204,193,235,200,177,137,189,201,224,160,205;
Disp("Payon Forest",1,10); Pick("pay_fild");
F12: setarray @c[0],208,227,190,206,240,206,190,143,307,252,239,213,185,188,193,194,187,218,210,183,195,149,198,164;
Disp("Prontera Field",0,11); Pick("prt_fild",1);
F13: if(.Satan_Morocc){
setarray @c[2],219,205,177,206,194,182,224,170,198,216,156,187,185,263,206,228,209,223,85,97,207,202,31,195,38,195;
Disp("Sograt Desert 1:Sograt Desert 2:Sograt Desert 3:Sograt Desert 7:Sograt Desert 11:Sograt Desert 12:Sograt Desert 13:Sograt Desert 16:Sograt Desert 18:Sograt Desert 19:Sograt Desert 20:Sograt Desert 21");
Pick("","moc_fild01","moc_fild02","moc_fild03","moc_fild07","moc_fild11","moc_fild12","moc_fild13","moc_fild16","moc_fild18","moc_fild19","moc_fild20","moc_fild21");
}else{
setarray @c[2],219,205,177,206,194,182,146,297,204,197,275,302,224,170,139,123,101,110,341,39,198,216,156,187,185,263,223,222,170,257,206,228,208,238,209,223,85,97;
Disp("Sograt Desert",1,19); Pick("moc_fild");
}
F14: setarray @c[2],217,206,223,221,237,215,202,197;
Disp("Umbala Field",1,4); Pick("um_fild");
F15: Restrict("Pre-RE",5,10);
setarray @c[2],189,224,192,207,221,157,226,199,223,177,187,232,231,174,196,203,183,214,200,124,195,226,210,304;
Disp("Juno Field",1,12); Pick("yuno_fild");// --------------------------------------------------
Dungeons:
// --------------------------------------------------
@d = true;
menu "Beach Dungeon",D1,
"Byalan Dungeon",D2, "Clock Tower",D3,
"Coal Mines",D4, "Culvert",D5,
"Einbroch Dungeon",D6, "Geffen Dungeon",D7,
"Glast Heim",D8, "Kunlun Dungeon",D9, "Hidden Dungeon",D10,
"Magma Dungeon",D11,
"Orc Dungeon",D12, "Payon Dungeon",D13, "Pyramids",D14, "Sphinx",D15, "Sunken Ship",D16, "Toy Factory",D17, "Turtle Dungeon",D18, "Umbala Dungeon",D19;
D1: setarray @c[2],255,244,23,260;
Disp("Beach Dungeon",2,3); Pick("","beach_dun2","beach_dun3");
D2: Restrict("RE",6);
setarray @c[0],168,168,253,252,236,204,32,63,26,27,141,187;
Disp("Byalan Dungeon",1,6); Pick("iz_dun",1);
D3: setarray @c[2],199,159,148,283,65,147,56,155,297,25,127,169,277,178,268,74;
Disp("Clock Tower 1:Clock Tower 2:Clock Tower 3:Clock Tower 4:Basement 1:Basement 2:Basement 3:Basement 4");
Pick("","c_tower1","c_tower2","c_tower3","c_tower4","alde_dun01","alde_dun02","alde_dun03","alde_dun04");
D4: setarray @c[2],52,17,381,343,302,262;
Disp("Coal Mines",1,3); Pick("mjo_dun");
D5: setarray @c[2],131,247,19,19,180,169;
Disp("Culvert",1,3); Pick("","prt_sewb1","prt_sewb2","prt_sewb3");
D6: setarray @c[2],22,14,292,290;
Disp("Einbroch Dungeon",1,2); Pick("ein_dun");
D7: setarray @c[0],104,99;
Disp("Geffen Dungeon",1); Pick("gef_dun",1);
D8: setarray @c[2],370,304,199,29,104,25,150,15,147,15,258,255,108,291,171,283,68,277,156,7,12,7,133,271,224,274,14,70,150,14;
Disp("Entrance:Castle 1:Castle 2:Chivalry 1:Chivalry :Culvert 1:Culvert 2:Culvert 3:Culvert 4:St. Abbey:Staircase Dungeon:Underground Cave 1:Underground Cave 2:Underground Prison 1:Underground Prison 2");
Pick("","glast_01","gl_cas01","gl_cas02","gl_knt01","gl_knt02","gl_sew01","gl_sew02","gl_sew03","gl_sew04","gl_church","gl_step","gl_dun01","gl_dun02","gl_prison","gl_prison1");
D9: setarray @c[2],153,53,28,113;
Disp("Kunlun Dungeon",1,2); Pick("gon_dun");
D10: setarray @c[2],176,7,93,20;
Disp("Hidden Dungeon",1,2); Pick("prt_maze");
D11: setarray @c[2],126,68,47,30;
Disp("Magma Dungeon",1,2); Pick("mag_dun");
D12: setarray @c[2],32,170,21,185;
Disp("Orc Dungeon",1,2); Pick("orcsdun");
D13: setarray @c[0],21,183,19,33,19,63,155,159;
Disp("Payon Dungeon",1,4); Pick("pay_dun",1);
D14: Restrict("RE",7,8);
setarray @c[2],192,9,10,192,100,94,96,192,8,94,96,192,8;
Disp("Pyramids 1:Pyramids 2:Pyramids 3:Pyramids 1:Basement - 1 - Nightmare Mode:Basement 2 - Nightmare Mode");
Pick("","moc_pryd01","moc_pryd02","moc_pryd03","moc_pryd05","moc_prydn1","moc_prydn2");
D15: setarray @c[2],288,9,149,81,210,54,10,222;
Disp("Sphinx",1,4); Pick("","in_sphinx1","in_sphinx2","in_sphinx3","in_sphinx4");
D16: setarray @c[2],69,24;
Disp("Sunken Ship",1); Pick("treasure");
D17: setarray @c[2],205,15;
Disp("Toy Factory",1); Pick("xmas_dun");
D18: setarray @c[2],154,49,148,261,132,189;
Disp("Entrance:Turtle Dungeon 1:Turtle Dungeon 2"); Pick("tur_dun");
D19: Restrict("Pre-RE",1,2);
setarray @c[2],42,31,48,30,204,78;
Disp("Carpenter's Shop in the Tree:Passage to a Foreign World:Hvergermil's Fountain");
Pick("","um_dun01","um_dun02","yggdrasil01");
// --------------------------------------------------
Castles:
// --------------------------------------------------
menu "[FE] Aldebaran Castles",C1, "[FE] Geffen Castles",C2, "[FE] Payon Castles",C3,
"[FE] Prontera Castles",C4, "[SE] Arunafeltz Castles",C5, "[SE] Schwarzwald Castles",C6,
"[TE] Aldebaran Castles",C7, "[TE] Prontera Castles",C8;C1: setarray @c[2],48,83,95,249,142,85,239,242,264,90;
Disp("Neuschwanstein:Hohenschwangau:Nuenberg:Wuerzburg:Rothenburg");
Pick("","alde_gld","alde_gld","alde_gld","alde_gld","alde_gld");
C2: setarray @c[2],214,75,308,240,143,240,193,278,305,87;
Disp("Repherion:Eeyolbriggar:Yesnelph:Bergel:Mersetzdeitz");
Pick("","gef_fild13","gef_fild13","gef_fild13","gef_fild13","gef_fild13");
C3: setarray @c[2],121,233,295,116,317,293,140,160,204,266;
Disp("Bright Arbor:Scarlet Palace:Holy Shadow:Sacred Altar:Bamboo Grove Hill");
Pick("","pay_gld","pay_gld","pay_gld","pay_gld","pay_gld");
C4: setarray @c[2],134,65,240,128,153,137,111,240,208,240;
Disp("Kriemhild:Swanhild:Fadhgridh:Skoegul:Gondul");
Pick("","prt_gld","prt_gld","prt_gld","prt_gld","prt_gld");
C5: setarray @c[2],158,272,83,47,68,155,299,345,292,107;
Disp("Mardol:Cyr:Horn:Gefn:Banadis");
Pick("","aru_gld","aru_gld","aru_gld","aru_gld","aru_gld");
C6: setarray @c[2],293,100,288,252,97,196,137,90,71,315;
Disp("Himinn:Andlangr:Viblainn:Hljod:Skidbladnir");
Pick("","sch_gld","sch_gld","sch_gld","sch_gld","sch_gld");
C7: Restrict("RE");
setarray @c[2],48,83,95,249,142,85,239,242,264,90;
Disp("Kafragarten 1:Kafragarten 2:Kafragarten 3:Kafragarten 4:Kafragarten 5");
Pick("","te_alde_gld","te_alde_gld","te_alde_gld","te_alde_gld","te_alde_gld");
C8: Restrict("RE");
setarray @c[2],134,65,240,128,153,137,111,240,208,240;
Disp("Gloria 1:Gloria 2:Gloria 3:Gloria 4:Gloria 5");
Pick("","te_prt_gld","te_prt_gld","te_prt_gld","te_prt_gld","te_prt_gld");
// --------------------------------------------------
Guild_Dungeons:
// --------------------------------------------------
menu "Baldur",G1, "Luina",G2, "Valkyrie",G3, "Britoniah",G4,
"Arunafeltz",G5, "Schwarzwald",G6, "Kafragarten",G7,
"Gloria",G8;G1: Restrict("RE",2,3);
setarray @c[2],119,93,119,93,120,130;
Disp("Baldur F1:Baldur F2:Hall of Abyss");
Pick("","gld_dun01","gld_dun01_2","gld2_pay");
G2: Restrict("RE",2,3);
setarray @c[2],39,161,39,161,147,155;
Disp("Luina F1:Luina F2:Hall of Abyss");
Pick("","gld_dun02","gld_dun02_2","gld2_ald");
G3: Restrict("RE",2,3);
setarray @c[2],50,44,50,44,140,132;
Disp("Valkyrie F1:Valkyrie F2:Hall of Abyss");
Pick("","gld_dun03","gld_dun03_2","gld2_prt");
G4: Restrict("RE",2,3);
setarray @c[2],116,45,116,45,152,118;
Disp("Britoniah F1:Britoniah F2:Hall of Abyss");
Pick("","gld_dun04","gld_dun04_2","gld2_gef");
G5: Go("arug_dun01",199,195);
G6: Go("schg_dun01",200,124);
G7: Restrict("RE");
Go("teg_dun01",42,36);
G8: Restrict("RE");
Go("teg_dun02",26,160);// --------------------------------------------------
Instances:
// --------------------------------------------------
menu "Bakonawa Lake",I1, "Bangungot Hospital 2F",I2, "Buwaya Cave",I3,
"Devil Tower",I4, "Eclage Interior",I5, "Endless Tower",I6,
"Faceworms Nest",I7, "Geffen Magic Tournament",I8, "Ghost Palace",I9,
"Hazy Forest",I10, "Horror Toy Factory",I11, "Malangdo Culvert",I12,
"Nidhoggur's Nest",I13, "Octopus Cave",I14, "Old Glast Heim",I15,
"Orc's Memory",I16, "Sarah and Fenrir",I17, "Sara Memory",I18,
"Sealed Shrine",I19, "Wolfchev's Laboratory",I20;I1: Restrict("RE");
Go("ma_scene01",172,175);
I2: Restrict("RE");
Go("ma_dun01",151,8);
I3: Restrict("RE");
Go("ma_fild02",316,317);
I4: Restrict("RE");
Go("dali02",137,115);
I5: Restrict("RE");
Go("ecl_hub01",129,12);
I6: Go("e_tower",72,112);
I7: Restrict("RE");
Go("dali",85,64);
I8: Restrict("RE");
Go("dali",94,141);
I9: Restrict("RE");
Go("dali02",46,128);
I10: Restrict("RE");
Go("bif_fild01",161,334);
I11: Restrict("RE");
Go("xmas",234,298);
I12: Restrict("RE");
Go("mal_in01",164,21);
I13: Go("nyd_dun02",95,193);
I14: Restrict("RE");
Go("mal_dun01",152,230);
I15: Restrict("RE");
Go("glast_01",204,268);
I16: Go("gef_fild10",240,198);
I17: Restrict("RE");
Go("dali02",92,141);
I18: Restrict("RE");
Go("dali",133,108);
I19: Go("monk_test",306,143);
I20: Restrict("RE");
Go("lhz_dun04",148,269);// --------------------------------------------------
Special:
// --------------------------------------------------
menu "UFC Arena",S1, "Gon Test Arena",S2, "Vending Area",S3, "Mall of Asia",S4;S1: Go("ufc_pvp3",49,37);
S2: Go("gon_test",56,94);
S3: Go("turbo_room",100,100);
S4: Go("sky_quest",46,46);OnInit:
.Satan_Morocc = true; // false will enable moc_fild 4,5,6,8,9,10,14,15 while disable moc_fild 20,21,22 Default is true.
.OnlyFirstFld = false; // true will teleport to the first level of the Fields Default is false.
.OnlyFirstDun = false; // true will teleport to the first level of the Dungeons Default is false.
}// --------------------------------------------------
// Duplicates:
// --------------------------------------------------
alb2trea,57,70,6 duplicate(Warper) Warper#tre 721
alberta,35,238,5 duplicate(Warper) Warper#alb 721
aldebaran,135,122,5 duplicate(Warper) Warper#alde 721
comodo,194,158,4 duplicate(Warper) Warper#com 721
einbroch,69,202,4 duplicate(Warper) Warper#einbr 721
geffen,124,72,4 duplicate(Warper) Warper#gef 721
gonryun,162,122,4 duplicate(Warper) Warper#gon 721
hugel,101,151,4 duplicate(Warper) Warper#hug 721
izlude,134,99,4 duplicate(Warper) Warper#izl 721 //Pre-RE: (132,120)
lighthalzen,162,102,4 duplicate(Warper) Warper#lhz 721
morocc,156,105,5 duplicate(Warper) Warper#mor 721
payon,178,104,4 duplicate(Warper) Warper#pay 721
prontera,158,192,4 duplicate(Warper) Warper#prt 721// --------------------------------------------------
// Duplicates (Renewal):
// --------------------------------------------------
brasilis,201,222,4 duplicate(Warper) Warper#bra 721
dewata,204,186,6 duplicate(Warper) Warper#dew 721
dicastes01,194,194,6 duplicate(Warper) Warper#dic 721
ecl_in01,51,60,4 duplicate(Warper) Warper#ecl 721
lasagna,196,187,4 duplicate(Warper) Warper#las 721
malangdo,134,117,6 duplicate(Warper) Warper#mal 721
malaya,231,204,4 duplicate(Warper) Warper#ma 721
mora,57,152,4 duplicate(Warper) Warper#mora 721 -
14 minutes ago, Emistry said:
if you just want the Emperium to walk around randomly, just set the monster mode to be walkable, there is no need to use additional npc script to control the movement unless u want a specific walking patterns/behaviours.
hello what i mean is the emperium is rotating but in the permanent place
-
32 minutes ago, Vandares1 said:
Hello rAthena community, i have a question regarding patcher editing
i have a notice box on my Patcher design template, how can i add some texts on it ? such as events and news etc....
i have a psd files, should i just add some text to the psd design ? or there is more efficient way ?
and theses are the files i have.
open the folder Patch check if it has a web folder then you can see this text files you can edit it there
-
2 hours ago, Loke said:
Hello guys, how to enable item group package in pre-renewal?
thanks in advance.
you need to make a custom box in your item db
db/import/itemdb_yml or
db/pre-re/item_db_useable.yml
example:
Quote- Id: 40000
AegisName: DEX_Biscuit_Stick_Box11
Name: Custom Box
Type: Cash
Buy: 10
Weight: 10
Flags:
UniqueId: true
Trade:
Override: 100
NoDrop: true
NoTrade: true
NoSell: true
NoCart: true
NoGuildStorage: true
NoMail: true
NoAuction: true
NoStorage: false
Script: |
getitem 14003,10; getitem 12210,5;save then @reloaditemdb
then edit your iteminfo.lua
Quote[40000] = {
unidentifiedDisplayName = "Custom Box",
unidentifiedResourceName = "Your_Box_sprite",
unidentifiedDescriptionName = { "..." },
identifiedDisplayName = "Custom Box",
identifiedResourceName = "Your_Box_sprite",
identifiedDescriptionName = {
"A box that contains the following",
"________________________",
"^0000FFElite Siege Supply Box 10pcs.^000000",
"^0000FFBubble Gum 5pcs.^000000",
"________________________",
"^0000CCWeight:^000000 1",
},
slotCount = 0,
ClassNum = 0
}, -
10 hours ago, impulses said:
I've been using it. That's really good.

But Can't you create multiple NPCs?
If you create multiple NPCs, the scripts are connected to each other.you mean duplicates?
-
31 minutes ago, Vy Low said:
this should work, i used it on my centos 7 vps
im also using centos 7 and it works from me
i used this steps
try this:
How To Install GCC on CentOS 7 | LinuxHostSupportafter that then this :
type: gcc --version
"if you install gcc version upper than 4.8 you need to type this:
type this :"scl enable devtoolset-7 bash
the no 7 represent your gcc version it depends in what version you are using , you can check it by typing gcc --version
then
./configure
make clean
make server -


H> Job Changer NPC
in Scripting Support
Posted
regarding this jobchanger npc why does its not looking for blvl novice level 1 can change job to 1-1 job then to 2-2 jobs can someone check this out