Hi,
i use this warper script but it frezze the message window if the player had not enough money.
What ist the problem?
//--- Warper 1.0.0 -----------------------------------------//
//----------------------------------------------------------------//
// ttt 000000000
// ttt 000 000
// ttttttttt rrrrrrrrr 000 000 nnnnnnnnn
// ttt rrr 000 000 nnn nnn
// ttt rrr 000 000 nnn nnn
// ttt rrr 000 000 nnn nnn
// ttttt rrr 000000000 nnn nnn
//----------------------------------------------------------------//
//--- Changelogs: ------------------------------------------------//
// 1.0.0 Release
//----------------------------------------------------------------//
//--- Main Script ------------------------------------------------//
Payon,97,121,3 script Warper#1-1 558,{
function AddTown;
function AddDungeon;
function AddField;
function LastWarp;
//Activate|Deactivate menu here
set .lastwarp, 1;
set .towns, 1;
set .dungeons, 1;
set .fields, 1;
//Set warp fee here
set .townfee, 1750;
set .dungeonfee, 7500;
set .fieldfee, 0;
set .lastwarpfee, 950;
//Checks if maps are loaded, (prevents out of index)
if(.mapsloaded==1) goto L_warpmenu;
set .mapsloaded, 1;
//Add Towns here
AddTown("Payon[Main Town]", "payon", 110, 115);
AddTown("Prontera", "prontera", 155, 183);
AddTown("Alberta", "alberta", 28, 234);
AddTown("Aldebaran", "aldebaran", 140, 131);
AddTown("Amatsu", "amatsu", 198, 84);
AddTown("Ayothaya", "ayothaya", 150, 163);
AddTown("Comodo", "comodo", 209, 143);
//AddTown("Einbech (Mining Village);", "einbech", 70, 95);
//AddTown("Einbroch", "einbroch", 64, 200);
AddTown("Geffen", "geffen", 119, 59);
AddTown("Gonryun", "gonryun", 160, 121);
//AddTown("Hugel", "hugel", 96, 145);
AddTown("Izlude", "izlude", 128, 114);
//AddTown("Jawaii", "jawaii", 213, 230);
//AddTown("Lighthalzen", "lighthalzen", 158, 92);
AddTown("Louyang", "louyang", 210, 108);
AddTown("Lutie", "xmas", 147, 134);
//AddTown("Moscovia", "moscovia", 214, 183);
AddTown("Morroc", "morocc", 156, 93);
//AddTown("Nameless Island", "nameless_n", 256, 215);
AddTown("Niflheim", "niflheim", 85, 154);
//AddTown("Rachel", "rachel", 130, 137);
//AddTown("Thor Camp", "thor_camp", 254, 90);
//AddTown("Veins", "veins", 216, 123);
AddTown("Yuno", "yuno", 157, 51);
AddTown("Umbala", "umbala", 145, 155);
//Add Dungeons here
//AddDungeon("Abbey, Cursed Monastery", "abbey01", 51, 14);
//AddDungeon("Abyss Lakes", "abyss_01", 192, 207);
AddDungeon("Amatsu Dungeon", "ama_dun01", 228, 11);
AddDungeon("Anthell", "anthell01", 35, 262);
//AddDungeon("Beach Dungeon", "beach_dun", 266, 67);
AddDungeon("Ayothaya Dungeon", "ayo_dun01", 275, 19);
AddDungeon("Byalan Dungeon", "iz_dun00", 168, 168);
AddDungeon("Clock Tower", "c_tower1", 199, 159);
AddDungeon("Coal Mines", "mjo_dun01", 52, 17);
//AddDungeon("Culverts", "prt_sewb1", 131, 247);
//AddDungeon("Einbroch Dungeon", "ein_dun01", 22, 14);
//AddDungeon("Gefenia", "gefenia01", 40, 103);
//AddDungeon("Geffen Dungeon", "gef_dun00", 104, 99);
AddDungeon("Glast Heim", "glast_01", 367, 303);
//AddDungeon("Gonryun Dungeon", "gon_dun01", 153, 53);
//AddDungeon("Hidden Dungeon", "prt_maze01", 176, 7);
//AddDungeon("Ice Dungeon", "ice_dun01", 157, 14);
//AddDungeon("Juperos Dungeon", "juperos_01", 53, 247);
//AddDungeon("Kiel Dungeon", "kh_dun01", 28, 226);
//AddDungeon("Lighthalzen Dungeon", "lhz_dun01", 150, 288);
//AddDungeon("The Royal Tomb", "lou_dun01", 218, 196);
//AddDungeon("Magma Dungeon", "mag_dun01", 126, 68);
//AddDungeon("Les Forest", "mosk_dun01", 132, 124);
AddDungeon("Orc Dungeon", "orcsdun01", 32, 170);
AddDungeon("Payon Dungeon", "pay_dun00", 21, 183);
AddDungeon("Pyramids", "moc_pryd01", 192, 9);
//AddDungeon("Rachel Sanctuary", "ra_san01", 140, 11);
AddDungeon("Sphinx", "in_sphinx1", 288, 9);
AddDungeon("Sunken Ship", "treasure01", 69, 24);
//AddDungeon("Thanatos Tower", "tha_t01", 150, 39);
//AddDungeon("Thor Volcano", "thor_v01", 21, 228);
AddDungeon("Toy Factory", "xmas_dun01", 205, 15);
//AddDungeon("Turtle Dungeon", "tur_dun01", 154, 49);
AddDungeon("Umbala Dungeon", "um_dun01", 42, 31);
//Add Fields here
//AddField("<Map Menu Name>", <"map name">, <x>, <y>);
AddField("Izlude PvP", "pvp_y_1-2", 126, 163);
AddField("Arena ", "pvp_n_1-5", 99, 65);
L_warpmenu:
mes "[^FF7700 Warper^000000]";
mes "Welcome!";
switch(select(((.lastwarp)?"Last Warp [^0000FF"+((@lastwarpname$)?@lastwarpname$:"^0000FF-empty-^000000")+"^000000] (^FF0000"+.lastwarpfee+"z^000000)":""),
((.towns)?"Towns (^FF0000"+.townfee+"z^000000)":""),
((.dungeons)?"Dungeons (^FF0000"+.dungeonfee+"z^000000)":""),
((.fields)?"PVP (^FF0000"+.fieldfee+"z^000000)":""),
"Exit")) {
case 1:
if (@lastwarpname$=="") close;
set Zeny,Zeny-.lastwarpfee;
warp @lastwarpmap$, @lastwarpx, @lastwarpy;
break;
case 2:
set .@townmenu$,"";
for (set .@i,0; .@i < getarraysize(.townname$); set .@i,.@i+1) {
if (.@i) set .@townmenu$,.@townmenu$+":";
set .@townmenu$,.@townmenu$+.townname$[.@i];
}
set .@selection,select(.@townmenu$)-1;
set Zeny,Zeny-.townfee;
warp .townmap$[.@selection],.townx[.@selection],.towny[.@selection];
LastWarp(.townname$[.@selection], .townmap$[.@selection], .townx[.@selection], .towny[.@selection]);
break;
case 3:
set .@dungeonmenu$,"";
for (set .@j,0; .@j < getarraysize(.dungeonname$); set .@j,.@j+1) {
if (.@j) set .@dungeonmenu$,.@dungeonmenu$+":";
set .@dungeonmenu$,.@dungeonmenu$+.dungeonname$[.@j];
}
set .@selection2,select(.@dungeonmenu$)-1;
set Zeny,Zeny-.dungeonfee;
warp .dungeonmap$[.@selection2],.dungeonx[.@selection2],.dungeony[.@selection2];
LastWarp(.dungeonname$[.@selection2], .dungeonmap$[.@selection2], .dungeonx[.@selection2], .dungeony[.@selection2]);
break;
case 4:
set .@fieldmenu$,"";
for (set .@k,0; .@k < getarraysize(.fieldname$); set .@k,.@k+1) {
if (.@k) set .@fieldmenu$,.@fieldmenu$+":";
set .@fieldmenu$,.@fieldmenu$+.fieldname$[.@k];
}
set .@selection3,select(.@fieldmenu$)-1;
set Zeny,Zeny-.fieldfee;
warp .fieldmap$[.@selection3],.fieldx[.@selection3],.fieldy[.@selection3];
LastWarp(.fieldname$[.@selection3], .fieldmap$[.@selection3], .fieldx[.@selection3], .fieldy[.@selection3]);
break;
case 5:
next;
mes "[^FF7700 Warper^000000]";
mes "Bye!";
close;
}
function AddTown {
if(getmapusers(getarg(1)) >= 0) {
set .townname$[getarraysize(.townname$)], getarg(0);
set .townmap$[getarraysize(.townmap$)], getarg(1);
set .townx[getarraysize(.townx)], getarg(2);
set .towny[getarraysize(.towny)], getarg(3);
return;
}
return;
}
function AddDungeon {
if(getmapusers(getarg(1)) >= 0) {
set .dungeonname$[getarraysize(.dungeonname$)], getarg(0);
set .dungeonmap$[getarraysize(.dungeonmap$)], getarg(1);
set .dungeonx[getarraysize(.dungeonx)], getarg(2);
set .dungeony[getarraysize(.dungeony)], getarg(3);
return;
}
return;
}
function AddField {
if(getmapusers(getarg(1)) >= 0) {
set .fieldname$[getarraysize(.fieldname$)], getarg(0);
set .fieldmap$[getarraysize(.fieldmap$)], getarg(1);
set .fieldx[getarraysize(.fieldx)], getarg(2);
set .fieldy[getarraysize(.fieldy)], getarg(3);
return;
}
return;
}
function LastWarp {
set @lastwarpname$, getarg(0);
set @lastwarpmap$, getarg(1);
set @lastwarpx, getarg(2);
set @lastwarpy, getarg(3);
return;
}
}
alberta,35,240,4 duplicate(Warper#1-1) Warper#1-13-1 612
alberta,110,69,4 duplicate(Warper#1-1) Warper#1-13-2 612
aldebaran,147,117,4 duplicate(Warper#1-1) Warper#1-14-3 612
amatsu,190,86,1 duplicate(Warper#1-1) Warper#1-15-1 612
ayothaya,147,123,6 duplicate(Warper#1-1) Warper#1-16-1 612
comodo,206,77,4 duplicate(Warper#1-1) Warper#1-17-1 612
hugel,88,151,5 duplicate(Warper#1-1) Warper#1-110-1 612
izlude,131,110,3 duplicate(Warper#1-1) Warper#1-113-1 612
morocc,156,95,4 duplicate(Warper#1-1) Warper#1-115-1 612
prontera,151,187,4 duplicate(Warper#1-1) Warper#1-116-1 612
yuno,160,170,4 duplicate(Warper#1-1) Warper#1-117-1 612
gonryun,162,122,4 duplicate(Warper#1-1) Warper#1-130-1 612
louyang,221,120,4 duplicate(Warper#1-1) Warper#1-131-1 612
rachel,133,115,4 duplicate(Warper#1-1) Warper#1-135-1 612