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cook1e

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Posts posted by cook1e

  1. Random Item Option doesn't work like that.

    RandomOptionGroup don't exist in item_db.yml

     

    ###########################################################################
    # Item Database
    ###########################################################################
    #
    # Item Settings
    #
    ###########################################################################
    # - Id                      Item ID.
    #   AegisName               Server name to reference the item in scripts and lookups, should use no spaces.
    #   Name                    Name in English for displaying as output.
    #   Type                    Item type. (Default: Etc)
    #   SubType                 Weapon or Ammo type. (Default: 0)
    #   Buy                     Buying price. When not specified, becomes double the sell price. (Default: 0)
    #   Sell                    Selling price. When not specified, becomes half the buy price. (Default: 0)
    #   Weight                  Item weight. Each 10 is 1 weight. (Default: 0)
    #   Attack                  Weapon's attack. (Default: 0)
    #   MagicAttack             Weapon's magic attack. (Default: 0)
    #   Defense                 Armor's defense. (Default: 0)
    #   Range                   Weapon's attack range. (Default: 0)
    #   Slots                   Available slots in item. (Default: 0)
    #   Jobs                    Jobs that can equip the item. (Map default is 'All: true')
    #   Classes                 Upper class types that can equip the item. (Map default is 'All: true')
    #   Gender                  Gender that can equip the item. (Default: Both)
    #   Locations               Equipment's placement. (Default: None)
    #   WeaponLevel             Weapon level. (Default: 0)
    #   EquipLevelMin           Minimum required level to equip. (Default: 0)
    #   EquipLevelMax           Maximum level that can equip. (Default: 0)
    #   Refineable              If the item can be refined. (Default: false)
    #   View                    View sprite of an item. (Default: 0)
    #   AliasName               Another item's AegisName that will be sent to the client instead of this item's AegisName. (Default: null)
    #   Flags:                  Item flags. (Default: null)
    #     BuyingStore           If the item is available for Buyingstores. (Default: false)
    #     DeadBranch            If the item is a Dead Branch. (Default: false)
    #     Container             If the item is part of a container. (Default: false)
    #     UniqueId              If the item is a unique stack. (Default: false)
    #     BindOnEquip           If the item is bound to the character upon equipping. (Default: false)
    #     DropAnnounce          If the item has a special announcement to self on drop. (Default: false)
    #     NoConsume             If the item is consumed on use. (Default: false)
    #     DropEffect            If the item has a special effect on the ground when dropped by a monster. (Default: None)
    #   Delay:                  Item use delay. (Default: null)
    #     Duration              Duration of delay in seconds.
    #     Status                Status Change used to track delay. (Default: None)
    #   Stack:                  Item stack amount. (Default: null)
    #     Amount                Maximum amount that can be stacked.
    #     Inventory             If the stack is applied to player's inventory. (Default: true)
    #     Cart                  If the stack is applied to the player's cart. (Default: false)
    #     Storage               If the stack is applied to the player's storage. (Default: false)
    #     GuildStorage          If the stack is applied to the player's guild storage. (Default: false)
    #   NoUse:                  Conditions when the item is unusable. (Default: null)
    #     Override              Group level to override these conditions.
    #     Sitting               If the item can not be used while sitting. (Default: false)
    #   Trade:                  Trade restrictions. (Default: null)
    #     Override              Group level to override these conditions.
    #     NoDrop                If the item can not be dropped. (Default: false)
    #     NoTrade               If the item can not be traded. (Default: false)
    #     TradePartner          If the item can not be traded to the player's partner. (Default: false)
    #     NoSell                If the item can not be sold. (Default: false)
    #     NoCart                If the item can not be put in a cart. (Default: false)
    #     NoStorage             If the item can not be put in a storage. (Default: false)
    #     NoGuildStorage        If the item can not be put in a guild storage. (Default: false)
    #     NoMail                If the item can not be put in a mail. (Default: false)
    #     NoAuction             If the item can not be put in an auction. (Default: false)
    #   Script                  Script to execute when the item is used/equipped. (Default: null)
    #   EquipScript             Script to execute when the item is equipped. (Default: null)
    #   UnEquipScript           Script to execute when the item is unequipped or when a rental item expires. (Default: null)
    ###########################################################################

     

  2. On 8/25/2020 at 2:51 AM, Patskie said:

    Try below script. I didn't test it too much

    
    -	script	MVP_vs_MVP	FAKE_NPC,{
    	
    	OnMinute00:
    		if (gettime(DT_HOUR) % 2 || .start) end;
    		goto OnStart;
    		end;
    	
    	OnStart:
    		mapwarp "1@dth3", "prontera", 150, 150;
    		killmonster "1@dth3", "All";
    		.start = 1;
    		announce .npc$ + " We are going to have a MVP vs MVP Event.", bc_all;
    		sleep 7000;
    		announce .npc$ + " For those who want to join, you can participate by using @mvpjoin", bc_all;
    		sleep 7000;
    		announce .npc$ + " We will start the event after 1 minute", bc_all;
    		sleep 60000;
    		announce .npc$ + " The entry to the event is now closed", bc_all;
    		.start = 2;
    		sleep 7000;
    		
    		if (getmapusers("1@dth3") < 1) {
    			announce .npc$ + " Not enough participants to continue the event", 0;
    			.start = 0;
    			end;
    		}
    		
    		mapannounce "1@dth3", .npc$ + " The rules for this event is simple", bc_map;
    		sleep 7000;
    		mapannounce "1@dth3", .npc$ + " Two MVP's will spawn at the center of the map and will attack each other", bc_map;
    		sleep 7000;
    		mapannounce "1@dth3", .npc$ + " Before these MVP's spawn, I will give you 1 minute to make a bet", bc_map;
    		sleep 7000;
    		mapannounce "1@dth3", .npc$ + " The bet cost for this event is " + F_InsertComma(.bet_cost) + "z and when your chosen MVP wins you'll get as much as " + F_InsertComma(.bet_rewd) + "z !!!", bc_map;
    		sleep 7000;
    		mapannounce "1@dth3", .npc$ + " All good?? Let's start betting !!!", bc_map;
    		sleep 7000;
    		mapannounce "1@dth3", .npc$ + " To make a bet please use @mvpbet command, I will give 1 minute for you guys to make a bet", bc_map;
    		
    		.start = 3;
    		sleep 55000;
    		mapannounce "1@dth3", .npc$ + " Betting will close in 5...", bc_map;
    		sleep 1000;
    		mapannounce "1@dth3", .npc$ + " 4...", bc_map;
    		sleep 1000;
    		mapannounce "1@dth3", .npc$ + " 3...", bc_map;
    		sleep 1000;
    		mapannounce "1@dth3", .npc$ + " 2...", bc_map;
    		sleep 1000;
    		mapannounce "1@dth3", .npc$ + " 1...", bc_map;
    		sleep 1000;
    		.start = 4;
    		mapannounce "1@dth3", .npc$ + " Betting is now closed !!!", bc_map;
    		
    		sleep 7000;
    		mapannounce "1@dth3", .npc$ + " Let's get ready to RUMBLE !!!", bc_map;
    		
    		.@mid = .MVP[rand(.size)];
    		monster "1@dth3", 68, 68, "MVP A", .@mid, 1, strnpcinfo(1) + "::OnDie1", Size_Small, AI_NONE;
    		.ma = $@mobid;
    		monster "1@dth3", 71, 68, "MVP B", .@mid, 1, strnpcinfo(1) + "::OnDie2", Size_Small, AI_ATTACK;
    		.mb = $@mobid;
    		end;
    		
    	OnDie1:
    		unittalk .mb, "[MVP B] Mwahaha!~ Such a weak opponent!";
    		sleep 7000;
    		killmonster "1@dth3", "All";
    		.start = 0;
    		addrid(5, 0, "1@dth3");
    		
    		if (2 == @mvp_bet) {
    			message strcharinfo(0),"Congratulations! You won the event, Good choice!";
    			Zeny += .bet_rewd;
    		}
    		
    		@mvp_bet = 0;
    		setpcblock PCBLOCK_ATTACK | PCBLOCK_IMMUNE, false;
    		warp "SavePoint", 0, 0;
    		end;
    		
    	OnDie2:
    		unittalk .ma, "[MVP A] Mwahaha!~ Such a weak opponent!";
    		sleep 7000;
    		killmonster "1@dth3", "All";
    		.start = 0;
    		addrid(5, 0, "1@dth3");
    		
    		if (1 == @mvp_bet) {
    			message strcharinfo(0),"Congratulations! You won the event, Good choice!";
    			Zeny += .bet_rewd;
    		}
    		
    		@mvp_bet = 0;
    		setpcblock PCBLOCK_ATTACK | PCBLOCK_IMMUNE, false; 
    		warp "SavePoint", 0, 0;
    		end;
    	
    	OnEventBet:
    		mes .npc$;
    		if (!.start)
    			mes "The event is not active.";
    		else if (.start != 3)
    			mes "The event cannot accept bets at the moment.";
    		else if (Zeny < .bet_cost)
    			mes "You don't have enough zeny to make a bet.";
    		else if (@mvp_bet)
    			mes "You already placed your bet.";
    		else if (strcharinfo(3) != "1@dth3")
    			mes "Hmm~";
    		else {
    			mes "Which mvp will you bet on this match???";
    			next;
    			.@s = select("MVP A:MVP B");
    			mes .npc$;
    			mes "Are you sure you want to bet " + F_InsertComma(.bet_cost) + " on " + (.@s == 1 ? "MVP A" : "MVP B") + "?";
    			next;
    			if (select("Yes:No") & 2) end;
    			if (.start != 3) { // in case they delay the select ???
    				setpcblock PCBLOCK_ATTACK | PCBLOCK_IMMUNE, false;
    				warp "SavePoint", 0, 0;
    				end;
    			}
    			mes .npc$;
    			mes "Good luck and have fun!";
    			Zeny -= .bet_cost;
    			@mvp_bet = .@s;
    		}
    		end;
    	
    	OnEventJoin:
    		if (!.start)
    			message strcharinfo(0), "The event is not active.";
    		else if (.start != 1)
    			message strcharinfo(0), "The event is not yet allowing participants to enter.";
    		else {
    			setpcblock PCBLOCK_ATTACK | PCBLOCK_IMMUNE, true;
    			switch (rand(1,4)) {
    				case 1:
    					warp "1@dth3", 49, 50;
    					break;
    				case 2:
    					warp "1@dth3", 49, 88;
    					break;
    				case 3:
    					warp "1@dth3", 89, 88;
    					break;
    				case 4:
    					warp "1@dth3", 89, 50;
    					break;
    			}
    		}
    		end;
    	
    	OnInit:
    		bindatcmd "mvpjoin", strnpcinfo(1) + "::OnEventJoin";
    		bindatcmd "mvpbet", strnpcinfo(1) + "::OnEventBet";
    		bindatcmd "mvpstart", strnpcinfo(1) + "::OnStart", 99, 99;
    		
    		// List of MVP's
    		setarray .MVP[0], 1112, 1115, 1147, 1150, 1157, 1159;
    		.size = getarraysize(.MVP);
    	
    		.npc$ = "[MVP vs MVP Event]";
    		
    		.bet_cost = 5000; // 5,000z to bet in the event
    		.bet_rewd = 1000000; // 1,000,000z if bet wins
    		
    		end;
    }
    
    1@dth3	mapflag	monster_noteleport
    1@dth3	mapflag	noskill
    1@dth3	mapflag	noloot
    1@dth3	mapflag	noitemconsumption
    1@dth3	mapflag	nomemo
    1@dth3	mapflag	nosave	SavePoint
    1@dth3	mapflag	nowarpto
    1@dth3	mapflag	nowarp
    1@dth3	mapflag	noteleport

     

    Hello, is it possible to change (MVP A) and (MVP B) to MVPs Real Name?

     

    Thanks!

  3. 4 hours ago, KhrizPlayCL said:

    @cook1e muchas gracias por la respuesta, pero esto ya lo tengo configurado en pre-renewal en FluxCP/config/servers.php, pero aun así no logro que muestre el ranking, tendré que habilitar algún NPC dentro del servidor para que se pueda mostrar

    Seguro te falta esto por activar.

     

    conf/log_athena.conf

    // Log MVP Monster Drops (Note 1)
    // Outdated. Use Pick_Log instead. But this log could be useful to keep track slayed MVPs
    log_mvpdrop: no

     

    a

     

    // Log MVP Monster Drops (Note 1)
    // Outdated. Use Pick_Log instead. But this log could be useful to keep track slayed MVPs
    log_mvpdrop: yes

     

    Reinicia tu servidor y prueba nuevamente.

  4. ///////////////////////////////////////////////////////
    //  ___________               _____.__                
    //  \__    ___/__.__.________/ ____\__| ____    ____  
    //    |    | <   |  |\_  __ \   __\|  |/    \  / ___\ 
    //    |    |  \___  | |  | \/|  |  |  |   |  \/ /_/  >
    //    |____|  / ____| |__|   |__|  |__|___|  /\___  / 
    //            \/       Scripts             \//_____/  
    //
    //=====================================================
    // Name: Race to Max Level
    //
    // Description:
    // This NPC allows for Game Masters to set a reward to
    // be given to the first player of each 2nd class that
    // reaches maximum level (base and class).
    //=====================================================
    ///////////////////////////////////////////////////////
    prontera,147,180,5	script	Race to Max Level	58,{
    	set .@gm_level, 99; // GM level required to set the reward
    	set .@maxbase, 99;
    	set .@maxjob, 70;
    	set .@defaultreward, 510;
    	setarray .@rewardablejobs[0], Job_Lord_Knight, Job_Creator, Job_Assassin_Cross, Job_Clown, Job_Whitesmith, Job_Paladin, Job_Gypsy, Job_Sniper, Job_Champion, Job_High_Priest, Job_Stalker, Job_Professor, Job_High_Wizard;
    	
    	Begin:
    	clear;
    	mes "[ ^0099ccRace to Max Level^000000 ]";
    	mes "Hello, " + ((getgmlevel() >= .@gm_level) ? "master! What do you want to do today?" : "are you here for your reward?");
    	switch(select(((getgmlevel() >= .@gm_level) ? "Set Reward:Restart Race" : ":") + ":YES!:...Reward?:Who was rewarded?:Cancel")) {
    		case 1:
    			goto SetReward;
    		case 2:
    			goto RestartRace;
    		case 3:
    			goto GetReward;
    		case 4:
    			goto ExplainRace;
    		case 5:
    			goto ShowRewarded;
    		default:
    			end;
    	}
    	
    	SetReward:
    		clear;
    		mes "[ ^0099ccRace to Max Level^000000 ]";
    		if ($reward == 0)
    			set $reward, .@defaultreward;
    		mes "The reward is " + getitemname($reward) + " (ID: " + $reward + ").";
    		mes "Do you want to change it?";
    		if (select("Yes:No") == 1) {
    			clear;
    			mes "[ ^0099ccRace to Max Level^000000 ]";
    			mes "Please enter the new reward item ID.";
    			input .@rewardid;			
    			clear;
    			mes "[ ^0099ccRace to Max Level^000000 ]";
    			mes "Set " + getitemname(.@rewardid) + " as the reward?";
    			if(select("Yes:No") == 1) {
    				set $reward, .@rewardid;
    			}
    		}
    		goto Begin;
    	
    	RestartRace:
    		clear;
    		mes "[ ^0099ccRace to Max Level^000000 ]";
    		mes "Are you sure you want to restart the race?";
    		if (select("Yes:No") == 1) {
    			for (.@i = 0; .@i < getarraysize(.@rewardablejobs); .@i++) {
    				set $rewarded$[.@rewardablejobs[.@i]], "";
    			}
    			announce "The Race to Max Level has begun! Claim a reward once you reach " + .@maxbase + " base and " + .@maxjob + " class!", bc_all;
    		}
    		goto Begin;
    	
    	GetReward:
    		mes "Let's see... " + strcharinfo(0) + ", huh?";
    		
    		set .@competitioner, 0;
    		for (.@i = 0; .@i < getarraysize(.@rewardablejobs); .@i++) {
    			if (Class == .@rewardablejobs[.@i]) {
    				set .@competitioner, 1;
    				if (BaseLevel < .@maxbase || JobLevel < .@maxjob) {
    					mes "I'm sorry, but you still need to level a bit more.";
    				} else if ($rewarded$[Class] == strcharinfo(0)) {
    					mes "You have already claimed your reward.";
    				} else if ($rewarded$[Class] != "") {
    					mes "Too late!";
    					mes "The reward for " + jobname(Class) + " was already claimed by " + $rewarded$[Class] + ".";
    				} else goto GiveReward;
    			}
    		}
    		if (.@competitioner == 0)
    			mes "You need to change your job.";
    		close;
    	
    	GiveReward:
    		set $rewarded$[Class], strcharinfo(0);
    		clear;
    		mes "[ ^0099ccRace to Max Level^000000 ]";
    		mes "Congratulations! You were the first " + jobname(Class) + " to reach " + .@maxbase + " base and " + .@maxjob + " class!";
    		getitem $reward, 1;
    		announce strcharinfo(0) + " (" + jobname(Class) + ") reached Max. Level and received " + getitemname($reward) + "!", bc_all;
    		end;
    	
    	ExplainRace:
    		clear;
    		mes "[ ^0099ccRace to Max Level^000000 ]";
    		mes "Yes! When you reach the maximum level for your class, talk to me and you'll be rewarded with a special item.";
    		next;
    		goto Begin;
    		
    	ShowRewarded:
    		clear;
    		mes "[ ^0099ccRace to Max Level^000000 ]";
    		for (.@i = 0; .@i < getarraysize(.@rewardablejobs); .@i++) {
    			mes jobname(.@rewardablejobs[.@i]) + ": " + (($rewarded$[.@rewardablejobs[.@i]] != "") ? $rewarded$[.@rewardablejobs[.@i]] : "^ff0000Nobody^000000");
    		}
    		next;
    		goto Begin;
    }

     

  5. 4 minutes ago, KhrizPlayCL said:

    tengo el mismo problema con los MVP log, Rankink MVP e item/mob DB, tengo todos los datos los datos en mi DB, pero por alguna razón no funciona.

    FluxCP por default lee las siguientes tablas mob_db_re & mob_db2_re (Renewal) asegurate de que las tengas en tu base de datos.

     

    Si cargaste las tablas de datos mob_db y mob_db2 (pre-renewal) cambia tu FluxCP a Pre-Renewal.

    FluxCP/config/servers.php

    Linea 56.
     

    'Renewal'         => true,

    a

    'Renewal'         => false,

     

  6. prontera,151,181,4	script	Angela	91,10,10,{
    cutin "katsua01",2;
    if (#delay > gettimetick(2)) {
    			mes "Aún tienes delay restante. " + Time2Str(#delay) + ".";
    			close;
    		}
    mes "[Angela]";
    mes "Buscando huevos de chocolates?";
    mes "Los huevos que decoro son tan hermosos y deliciosos!";
    mes "Al ^0022AAConejo de Pascua^000000 le encantan mis huevos";
    mes "Puedo crear ^ff000010 Dano Festival Egg^000000";
    menu "Cuentame mas!",-;
    
    next;
    mes "Para la creacion de estos huevos magicos necesitare de varios ingredientes";
    mes "^33FF66*Revisa su bolsillo buscando la lista*^000000";
    mes "Aqui esta!";
    
    
    menu "Deja verla!",-;
    
    next;
    mes "^33FF66*Lees la lista con detenimiento..^000000";
    mes "^FFFF00===========================^000000";
    
    mes "^0000FF- 20 Carrots";
    
    mes "- 20 Feathers";
    
    mes "- 10 Jellopy";
    
    mes "- 1 Surface Paint^000000";
    
    mes "^FFFF00===========================^000000";
    
    menu "Aqui tengo los ingredientes",-;
    
    if(countitem(515) < 20 || countitem(949) < 20 || countitem(909) < 10 || countitem(6123) < 1) goto Lne;
    
    next;
    
    mes "Oh! Muchas gracias!";
    mes "Aqui tienes los ^ff000010 Dano Festival Egg^000000";
    
    mes "No olvides visitar al ^0022AAConejo de Pascua^000000";
    mes "Le encantan estos huevos!";
    mes "El siempre se encuentra en ^33FF66Prontera,137,94^000000";
    
    delitem 515,20;
    
    delitem 949,20;
    
    delitem 909,10;
    
    delitem 6123,1;
    
    getitem 12025,10;
    
    #delay = gettimetick(2) + 1800; // 1800 segundos = 30 minutos
    
    specialeffect2 78;
            close2;
                    cutin "",255;
                    end;
    Lne:
    
    mes "Me intentas engañar!?";
    
            close2;
                    cutin "",255;
                    end;
    OnTouch:
       showevent 4,1;    
     end;
    }

     

  7. Hi!, where i can find a (pre-renewal)>mob_drop.txt matching item_randomopt_group.yml

    My mob_drop.txt (incomplete)
     

    // Monster Drop Database
    // Add drop item to monster
    //
    // Structure:
    // <mobid>,<itemid>,<rate>{,<randopt_groupid>,<flag>}
    //
    // <mobid>  : Monster ID. See db/[pre-]re/mob_db.txt
    // <itemid> : Item ID.
    // <rate>   : 1 = 0.01%
    //            100 = 1%
    //            10000 = 100%
    //            Just like rate in mob_db.txt, adjusted by battle_config.
    //            To remove original drop from monster, use 0 as rate.
    // Optional:
    // <randopt_groupid> : If set, the dropped item will be modified by Random Option Group based on db/[pre-]re/item_randomopt_group.txt
    // <flag>            : 1 - The item is protected from steal.
    //                     2 - As MVP Reward
    
    1063,1102,100,None // LUNATIC
    2770,1102,500,None // C2_LUNATIC
    2771,1102,500,None // C3_LUNATIC
    2072,1839,50,Group_5 // JAGUAR
    1584,21015,50,Group_5 // TAMRUAN
    2639,21015,250,Group_5 // C4_TAMRUAN
    1154,13454,50,Group_5 // PASANA
    1154,28705,50,Group_5 // PASANA
    2719,13454,250,Group_5 // C1_PASANA
    2719,28705,250,Group_5 // C1_PASANA
    1117,28604,50,Group_5 // EVIL_DRUID
    1517,16040,50,Group_5 // LI_ME_MANG_RYANG
    2071,28007,50,Group_5 // HEADLESS_MULE
    2778,16040,250,Group_5 // C5_LI_ME_MANG_RYANG
    2838,28604,50,Group_5 // C5_EVIL_DRUID
    1613,13127,50,None // METALING
    1386,28705,50,Group_5 // SLEEPER
    2655,28705,250,Group_5 // C5_SLEEPER
    2656,28705,250,Group_5 // C1_SLEEPER
    2755,13127,250,None // C2_METALING
    2756,13127,250,None // C3_METALING
    1631,1839,50,Group_5 // CHUNG_E_
    1215,1443,50,Group_5 // STEM_WORM
    2641,1443,250,Group_5 // C1_STEM_WORM
    1404,1939,50,Group_5 // MIYABI_NINGYO
    1628,13127,50,None // MOLE
    1619,28705,50,Group_5 // PORCELLIO
    2700,28705,250,Group_5 // C2_PORCELLIO
    2745,13127,250,None // C2_MOLE
    2746,1939,250,Group_5 // C3_MIYABI_NINGYO
    1102,1680,50,None // BATHORY
    1155,16040,50,Group_5 // PETIT
    2714,16040,250,Group_5 // C1_PETIT
    2715,16040,250,Group_5 // C2_PETIT
    2885,1680,250,None // C4_BATHORY
    2199,28705,50,Group_5 // SIORAVA
    1143,16040,50,Group_5 // MARIONETTE
    1413,1995,50,Group_5 // WILD_GINSENG
    2761,16040,250,Group_5 // C3_MARIONETTE
    1320,1498,50,Group_5 // OWL_DUKE
    1320,2025,50,None // OWL_DUKE
    1316,16040,50,Group_5 // SOLIDER
    2647,16040,250,Group_5 // C2_SOLIDER
    2721,1498,250,Group_5 // C3_OWL_DUKE
    2721,2025,250,None // C3_OWL_DUKE
    1408,1839,50,Group_5 // BLOOD_BUTTERFLY
    2883,1839,250,Group_5 // C1_BLOOD_BUTTERFLY
    1257,28007,50,Group_5 // INJUSTICE
    2792,28007,250,Group_5 // C4_INJUSTICE
    1302,21015,50,Group_5 // DARK_ILLUSION
    1416,1939,50,Group_5 // WICKED_NYMPH
    1416,1995,50,Group_5 // WICKED_NYMPH
    2617,1939,250,Group_5 // C5_WICKED_NYMPH
    2617,1995,250,Group_5 // C5_WICKED_NYMPH
    1405,13327,50,Group_5 // TENGU
    1030,1498,50,Group_5 // ANACONDAQ
    2904,1498,250,Group_5 // C4_ANACONDAQ
    1205,13454,50,Group_5 // EXECUTIONER
    1135,28106,50,Group_5 // KOBOLD_3
    1106,28705,50,Group_5 // DESERT_WOLF
    1259,1498,250,Group_5 // GRYPHON
    1310,28106,50,Group_5 // MAJORUROS
    2767,28106,250,Group_5 // C4_MAJORUROS
    1736,1839,50,Group_5 // ALIOT
    1296,16040,50,Group_5 // KOBOLD_LEADER
    1204,28705,50,Group_5 // TIRFING
    1204,13454,50,Group_5 // TIRFING
    1993,1443,50,Group_5 // NAGA
    1390,1939,50,Group_5 // VIOLY
    2621,1939,250,Group_5 // C5_VIOLY
    2622,1939,250,Group_5 // C1_VIOLY
    2623,1939,250,Group_5 // C2_VIOLY
    1295,18130,50,None // OWL_BARON
    1303,2025,50,None // GIANT_HONET
    2821,2025,250,None // C3_GIANT_HONET
    1702,21015,50,Group_5 // RETRIBUTION
    2353,28106,50,Group_5 // N_MINOROUS
    2684,21015,250,Group_5 // C4_RETRIBUTION
    2685,21015,250,Group_5 // C5_RETRIBUTION
    2686,21015,250,Group_5 // C1_RETRIBUTION
    1219,21015,50,Group_5 // KNIGHT_OF_ABYSS
    1703,1939,50,Group_5 // SOLACE
    2650,1939,250,Group_5 // C5_SOLACE
    2041,28705,50,Group_5 // MYSTELTAINN
    2041,13454,50,Group_5 // MYSTELTAINN
    2041,21015,50,Group_5 // MYSTELTAINN
    1830,18130,50,None // BOW_GUARDIAN
    1653,28705,50,Group_5 // WHIKEBAIN
    1655,1839,50,Group_5 // EREND
    1655,16040,50,Group_5 // EREND
    1657,1680,50,None // RAWREL
    1829,21015,50,Group_5 // SWORD_GUARDIAN
    2692,1680,250,None // C3_RAWREL
    1654,13454,50,Group_5 // ARMAIA
    1654,28106,50,Group_5 // ARMAIA
    1656,1939,50,Group_5 // KAVAC
    1656,18130,50,None // KAVAC
    1652,13454,50,Group_5 // YGNIZEM
    1652,21015,50,Group_5 // YGNIZEM
    1290,28705,50,Group_5 // SKELETON_GENERAL
    2658,28705,250,Group_5 // C3_SKELETON_GENERAL
    2659,28705,250,Group_5 // C4_SKELETON_GENERAL
    1658,21015,500,Group_5 // B_YGNIZEM
    1301,16040,50,Group_5 // AM_MUT
    2362,28604,50,Group_5 // N_AMON_RA



    My item_randomopt_group.yml
     

    # This file is a part of rAthena.
    #   Copyright(C) 2021 rAthena Development Team
    #   https://rathena.org - https://github.com/rathena
    #
    # This program is free software: you can redistribute it and/or modify
    # it under the terms of the GNU General Public License as published by
    # the Free Software Foundation, either version 3 of the License, or
    # (at your option) any later version.
    #
    # This program is distributed in the hope that it will be useful,
    # but WITHOUT ANY WARRANTY; without even the implied warranty of
    # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
    # GNU General Public License for more details.
    #
    # You should have received a copy of the GNU General Public License
    # along with this program. If not, see <http://www.gnu.org/licenses/>.
    #
    ###########################################################################
    # Item Random Option Group Database
    ###########################################################################
    #
    # Item Random Option Group Settings
    #
    ###########################################################################
    # - Id                  Item Random Option Group ID.
    #   Group               Item Random Option Group constant.
    #   Slots:              Slot in which an Item Random Option is guaranteed to be applied. Max of MAX_ITEM_RDM_OPT.
    #     - Slot            Slot number.
    #       Options:        List of possible Item Random Options for slot.
    #         - Option      Item Random Option constant.
    #           MinValue    Minimum value. (Default: 0)
    #           MaxValue    Maximum value. (Default: 0)
    #           Param       Parameter value. (Default: 0)
    #           Chance      Chance applied specifically to this Item Random Option (1 = 0.01%, 10000 = 100%). (Default: 0)
    #   MaxRandom           Maximum amount of random options applied. These options are not guaranteed to be applied. Max of (MAX_ITEM_RDM_OPT - Total 'Slots'). (Default: 0)
    #   Random:             List of possible Item Random Options for remaining slots. (Optional)
    #     - Option          Item Random Option constant.
    #       MinValue        Minimum value. (Default: 0)
    #       MaxValue        Maximum value. (Default: 0)
    #       Param           Parameter value. (Default: 0)
    #       Chance          Chance applied specifically to this Item Random Option (1 = 0.01%, 10000 = 100%). (Default: 0)
    ###########################################################################
    
    Header:
      Type: RANDOM_OPTION_GROUP
      Version: 1
    
    Body:
      - Id: 1
        Group: Group_1
        Slots:
          - Slot: 1
            Options:
              - Option: VAR_STRAMOUNT
                MinValue: 1
                MaxValue: 5
                Chance: 5000
              - Option: VAR_AGIAMOUNT
                MinValue: 1
                MaxValue: 5
                Chance: 5000
              - Option: VAR_VITAMOUNT
                MinValue: 1
                MaxValue: 5
                Chance: 5000
              - Option: VAR_INTAMOUNT
                MinValue: 1
                MaxValue: 5
                Chance: 5000
              - Option: VAR_DEXAMOUNT
                MinValue: 1
                MaxValue: 5
                Chance: 5000
              - Option: VAR_LUKAMOUNT
                MinValue: 1
                MaxValue: 5
                Chance: 5000
        MaxRandom: 0 # These are listed but the group only has 1 slot max
        Random:
          - Option: VAR_MAXHPAMOUNT
            MinValue: 50
            MaxValue: 100
            Chance: 5000
          - Option: VAR_MAXSPAMOUNT
            MinValue: 10
            MaxValue: 50
            Chance: 5000
          - Option: VAR_MAXHPPERCENT
            MinValue: 1
            MaxValue: 5
            Chance: 5000
          - Option: VAR_MAXSPPERCENT
            MinValue: 1
            MaxValue: 5
            Chance: 5000
          - Option: VAR_HPACCELERATION
            MinValue: 10
            MaxValue: 50
            Chance: 5000
          - Option: VAR_SPACCELERATION
            MinValue: 10
            MaxValue: 50
            Chance: 5000
          - Option: VAR_ATKPERCENT
            MinValue: 5
            MaxValue: 10
            Chance: 5000
          - Option: VAR_MAGICATKPERCENT
            MinValue: 5
            MaxValue: 10
            Chance: 5000
          - Option: VAR_PLUSASPD
            MinValue: 1
            MaxValue: 2
            Chance: 5000
          - Option: VAR_PLUSASPDPERCENT
            MinValue: 5
            MaxValue: 10
            Chance: 5000
          - Option: VAR_ATTPOWER
            MinValue: 10
            MaxValue: 30
            Chance: 5000
          - Option: VAR_HITSUCCESSVALUE
            MinValue: 10
            MaxValue: 30
            Chance: 5000
          - Option: VAR_ATTMPOWER
            MinValue: 10
            MaxValue: 30
            Chance: 5000
          - Option: VAR_ITEMDEFPOWER
            MinValue: 10
            MaxValue: 30
            Chance: 5000
          - Option: VAR_MDEFPOWER
            MinValue: 10
            MaxValue: 30
            Chance: 5000
          - Option: VAR_AVOIDSUCCESSVALUE
            MinValue: 10
            MaxValue: 30
            Chance: 5000
          - Option: VAR_PLUSAVOIDSUCCESSVALUE
            MinValue: 10
            MaxValue: 30
            Chance: 5000
          - Option: VAR_CRITICALSUCCESSVALUE
            MinValue: 10
            MaxValue: 30
            Chance: 5000
      - Id: 2
        Group: Group_2
        Slots:
          - Slot: 1
            Options:
              - Option: ATTR_TOLERACE_NOTHING
                MinValue: 10
                MaxValue: 20
                Chance: 5000
              - Option: ATTR_TOLERACE_WATER
                MinValue: 10
                MaxValue: 20
                Chance: 5000
              - Option: ATTR_TOLERACE_GROUND
                MinValue: 10
                MaxValue: 20
                Chance: 5000
              - Option: ATTR_TOLERACE_FIRE
                MinValue: 10
                MaxValue: 20
                Chance: 5000
              - Option: ATTR_TOLERACE_WIND
                MinValue: 10
                MaxValue: 20
                Chance: 5000
        MaxRandom: 1
        Random:
          - Option: ATTR_TOLERACE_POISON
            MinValue: 10
            MaxValue: 20
            Chance: 5000
          - Option: ATTR_TOLERACE_SAINT
            MinValue: 10
            MaxValue: 20
            Chance: 5000
          - Option: ATTR_TOLERACE_DARKNESS
            MinValue: 10
            MaxValue: 20
            Chance: 5000
          - Option: ATTR_TOLERACE_TELEKINESIS
            MinValue: 10
            MaxValue: 20
            Chance: 5000
          - Option: ATTR_TOLERACE_UNDEAD
            MinValue: 10
            MaxValue: 20
            Chance: 5000
          - Option: ATTR_TOLERACE_ALL
            MinValue: 10
            MaxValue: 20
            Chance: 5000
      - Id: 3
        Group: Group_3
        Slots:
          - Slot: 1
            Options:
              - Option: DAMAGE_PROPERTY_NOTHING_USER
                MinValue: 10
                MaxValue: 20
                Chance: 5000
              - Option: DAMAGE_PROPERTY_NOTHING_TARGET
                MinValue: 10
                MaxValue: 20
                Chance: 5000
              - Option: DAMAGE_PROPERTY_WATER_USER
                MinValue: 10
                MaxValue: 20
                Chance: 5000
              - Option: DAMAGE_PROPERTY_WATER_TARGET
                MinValue: 10
                MaxValue: 20
                Chance: 5000
              - Option: DAMAGE_PROPERTY_GROUND_USER
                MinValue: 10
                MaxValue: 20
                Chance: 5000
              - Option: DAMAGE_PROPERTY_GROUND_TARGET
                MinValue: 10
                MaxValue: 20
                Chance: 5000
              - Option: DAMAGE_PROPERTY_FIRE_USER
                MinValue: 10
                MaxValue: 20
                Chance: 5000
        MaxRandom: 2
        Random:
          - Option: DAMAGE_PROPERTY_FIRE_TARGET
            MinValue: 10
            MaxValue: 20
            Chance: 5000
          - Option: DAMAGE_PROPERTY_WIND_USER
            MinValue: 10
            MaxValue: 20
            Chance: 5000
          - Option: DAMAGE_PROPERTY_WIND_TARGET
            MinValue: 10
            MaxValue: 20
            Chance: 5000
          - Option: DAMAGE_PROPERTY_POISON_USER
            MinValue: 10
            MaxValue: 20
            Chance: 5000
          - Option: DAMAGE_PROPERTY_POISON_TARGET
            MinValue: 10
            MaxValue: 20
            Chance: 5000
          - Option: DAMAGE_PROPERTY_SAINT_USER
            MinValue: 10
            MaxValue: 20
            Chance: 5000
          - Option: DAMAGE_PROPERTY_SAINT_TARGET
            MinValue: 10
            MaxValue: 20
            Chance: 5000
          - Option: DAMAGE_PROPERTY_DARKNESS_USER
            MinValue: 10
            MaxValue: 20
            Chance: 5000
          - Option: DAMAGE_PROPERTY_DARKNESS_TARGET
            MinValue: 10
            MaxValue: 20
            Chance: 5000
          - Option: DAMAGE_PROPERTY_TELEKINESIS_USER
            MinValue: 10
            MaxValue: 20
            Chance: 5000
          - Option: DAMAGE_PROPERTY_TELEKINESIS_TARGET
            MinValue: 10
            MaxValue: 20
            Chance: 5000
          - Option: DAMAGE_PROPERTY_UNDEAD_USER
            MinValue: 10
            MaxValue: 20
            Chance: 5000
          - Option: DAMAGE_PROPERTY_UNDEAD_TARGET
            MinValue: 10
            MaxValue: 20
            Chance: 5000
      - Id: 4
        Group: Group_4
        Slots:
          - Slot: 1
            Options:
              - Option: MDAMAGE_PROPERTY_NOTHING_USER
                MinValue: 10
                MaxValue: 20
                Chance: 5000
              - Option: MDAMAGE_PROPERTY_NOTHING_TARGET
                MinValue: 10
                MaxValue: 20
                Chance: 5000
              - Option: MDAMAGE_PROPERTY_WATER_USER
                MinValue: 10
                MaxValue: 20
                Chance: 5000
        MaxRandom: 3
        Random:
          - Option: MDAMAGE_PROPERTY_WATER_TARGET
            MinValue: 10
            MaxValue: 20
            Chance: 5000
          - Option: MDAMAGE_PROPERTY_GROUND_USER
            MinValue: 10
            MaxValue: 20
            Chance: 5000
          - Option: MDAMAGE_PROPERTY_GROUND_TARGET
            MinValue: 10
            MaxValue: 20
            Chance: 5000
          - Option: MDAMAGE_PROPERTY_FIRE_USER
            MinValue: 10
            MaxValue: 20
            Chance: 5000
          - Option: MDAMAGE_PROPERTY_FIRE_TARGET
            MinValue: 10
            MaxValue: 20
            Chance: 5000
          - Option: MDAMAGE_PROPERTY_WIND_USER
            MinValue: 10
            MaxValue: 20
            Chance: 5000
          - Option: MDAMAGE_PROPERTY_WIND_TARGET
            MinValue: 10
            MaxValue: 20
            Chance: 5000
          - Option: MDAMAGE_PROPERTY_POISON_USER
            MinValue: 10
            MaxValue: 20
            Chance: 5000
          - Option: MDAMAGE_PROPERTY_POISON_TARGET
            MinValue: 10
            MaxValue: 20
            Chance: 5000
          - Option: MDAMAGE_PROPERTY_SAINT_USER
            MinValue: 10
            MaxValue: 20
            Chance: 5000
          - Option: MDAMAGE_PROPERTY_SAINT_TARGET
            MinValue: 10
            MaxValue: 20
            Chance: 5000
          - Option: MDAMAGE_PROPERTY_DARKNESS_USER
            MinValue: 10
            MaxValue: 20
            Chance: 5000
          - Option: MDAMAGE_PROPERTY_DARKNESS_TARGET
            MinValue: 10
            MaxValue: 20
            Chance: 5000
          - Option: MDAMAGE_PROPERTY_TELEKINESIS_USER
            MinValue: 10
            MaxValue: 20
            Chance: 5000
          - Option: MDAMAGE_PROPERTY_TELEKINESIS_TARGET
            MinValue: 10
            MaxValue: 20
            Chance: 5000
          - Option: MDAMAGE_PROPERTY_UNDEAD_USER
            MinValue: 10
            MaxValue: 20
            Chance: 5000
          - Option: MDAMAGE_PROPERTY_UNDEAD_TARGET
            MinValue: 10
            MaxValue: 20
            Chance: 5000
      - Id: 5
        Group: Group_5
        Slots:
          - Slot: 1
            Options:
              - Option: WEAPON_ATTR_NOTHING
                Chance: 2000
              - Option: WEAPON_ATTR_WATER
                Chance: 2000
              - Option: WEAPON_ATTR_GROUND
                Chance: 2000
              - Option: WEAPON_ATTR_FIRE
                Chance: 2000
              - Option: WEAPON_ATTR_WIND
                Chance: 2000
              - Option: WEAPON_ATTR_SAINT
                Chance: 1000
              - Option: WEAPON_ATTR_DARKNESS
                Chance: 1000
      - Id: 6
        Group: Group_6
        Slots:
          - Slot: 1
            Options:
              - Option: VAR_MAXHPAMOUNT
                MinValue: 1
                MaxValue: 10
                Chance: 2000
              - Option: VAR_MAXSPAMOUNT
                MinValue: 1
                MaxValue: 10
                Chance: 2000
              - Option: VAR_STRAMOUNT
                MinValue: 1
                MaxValue: 10
                Chance: 2000
          - Slot: 2
            Options:
              - Option: ATTR_TOLERACE_WATER
                MinValue: 1
                MaxValue: 10
                Chance: 2000
              - Option: ATTR_TOLERACE_FIRE
                MinValue: 1
                MaxValue: 10
                Chance: 2000
              - Option: ATTR_TOLERACE_WIND
                MinValue: 1
                MaxValue: 10
                Chance: 2000
          - Slot: 3
            Options:
              - Option: DAMAGE_PROPERTY_GROUND_USER
                MinValue: 1
                MaxValue: 10
                Chance: 2000
              - Option: DAMAGE_PROPERTY_WIND_TARGET
                MinValue: 1
                MaxValue: 10
                Chance: 2000
              - Option: DAMAGE_PROPERTY_DARKNESS_USER
                MinValue: 1
                MaxValue: 10
                Chance: 2000
          - Slot: 4
            Options:
              - Option: BODY_ATTR_WATER
                MinValue: 1
                MaxValue: 10
                Chance: 2000
              - Option: BODY_ATTR_TELEKINESIS
                MinValue: 1
                MaxValue: 10
                Chance: 2000
        MaxRandom: 1
        Random:
          - Option: MDAMAGE_PROPERTY_WATER_TARGET
            MinValue: 10
            MaxValue: 20
            Chance: 2000
          - Option: MDAMAGE_PROPERTY_GROUND_USER
            MinValue: 10
            MaxValue: 20
            Chance: 2000
          - Option: MDAMAGE_PROPERTY_GROUND_TARGET
            MinValue: 10
            MaxValue: 20
            Chance: 2000
          - Option: MDAMAGE_PROPERTY_FIRE_USER
            MinValue: 10
            MaxValue: 20
            Chance: 2000
          - Option: MDAMAGE_PROPERTY_FIRE_TARGET
            MinValue: 10
            MaxValue: 20
            Chance: 2000
          - Option: MDAMAGE_PROPERTY_WIND_USER
            MinValue: 10
            MaxValue: 20
            Chance: 2000
          - Option: MDAMAGE_PROPERTY_WIND_TARGET
            MinValue: 10
            MaxValue: 20
            Chance: 2000
          - Option: MDAMAGE_PROPERTY_POISON_USER
            MinValue: 10
            MaxValue: 20
            Chance: 2000
          - Option: MDAMAGE_PROPERTY_POISON_TARGET
            MinValue: 10
            MaxValue: 20
            Chance: 2000
          - Option: MDAMAGE_PROPERTY_SAINT_USER
            MinValue: 10
            MaxValue: 20
            Chance: 2000
          - Option: MDAMAGE_PROPERTY_SAINT_TARGET
            MinValue: 10
            MaxValue: 20
            Chance: 2000
          - Option: MDAMAGE_PROPERTY_DARKNESS_USER
            MinValue: 10
            MaxValue: 20
            Chance: 2000
          - Option: MDAMAGE_PROPERTY_DARKNESS_TARGET
            MinValue: 10
            MaxValue: 20
            Chance: 2000
          - Option: MDAMAGE_PROPERTY_TELEKINESIS_USER
            MinValue: 10
            MaxValue: 20
            Chance: 2000
          - Option: MDAMAGE_PROPERTY_TELEKINESIS_TARGET
            MinValue: 10
            MaxValue: 20
            Chance: 2000
          - Option: MDAMAGE_PROPERTY_UNDEAD_USER
            MinValue: 10
            MaxValue: 20
            Chance: 2000
          - Option: MDAMAGE_PROPERTY_UNDEAD_TARGET
            MinValue: 10
            MaxValue: 20
            Chance: 2000
      - Id: 7
        Group: AS_WEAPON_1 # Staff
        Slots:
          - Slot: 1
            Options:
              - Option: MDAMAGE_PROPERTY_NOTHING_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 900
              - Option: MDAMAGE_PROPERTY_WATER_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 900
              - Option: MDAMAGE_PROPERTY_GROUND_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 900
              - Option: MDAMAGE_PROPERTY_FIRE_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 900
              - Option: MDAMAGE_PROPERTY_WIND_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 900
              - Option: MDAMAGE_PROPERTY_POISON_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 900
              - Option: MDAMAGE_PROPERTY_SAINT_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 900
              - Option: MDAMAGE_PROPERTY_DARKNESS_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 900
              - Option: MDAMAGE_PROPERTY_TELEKINESIS_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 900
              - Option: MDAMAGE_PROPERTY_UNDEAD_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 900
              - Option: HEAL_VALUE
                MinValue: 1
                MaxValue: 20
                Chance: 900
              - Option: VAR_MAGICATKPERCENT
                MinValue: 1
                MaxValue: 5
                Chance: 900
              - Option: VAR_MAGICATKPERCENT
                MinValue: 6
                MaxValue: 10
                Chance: 900
          - Slot: 2
            Options:
              - Option: RACE_MDAMAGE_NOTHING
                MinValue: 1
                MaxValue: 20
                Chance: 500
              - Option: RACE_MDAMAGE_UNDEAD
                MinValue: 1
                MaxValue: 20
                Chance: 500
              - Option: RACE_MDAMAGE_ANIMAL
                MinValue: 1
                MaxValue: 20
                Chance: 500
              - Option: RACE_MDAMAGE_PLANT
                MinValue: 1
                MaxValue: 20
                Chance: 500
              - Option: RACE_MDAMAGE_INSECT
                MinValue: 1
                MaxValue: 20
                Chance: 500
              - Option: RACE_MDAMAGE_FISHS
                MinValue: 1
                MaxValue: 20
                Chance: 500
              - Option: RACE_MDAMAGE_ANGEL
                MinValue: 1
                MaxValue: 20
                Chance: 500
              - Option: RACE_MDAMAGE_DRAGON
                MinValue: 1
                MaxValue: 20
                Chance: 500
              - Option: RACE_MDAMAGE_DEVIL
                MinValue: 1
                MaxValue: 20
                Chance: 500
              - Option: RACE_MDAMAGE_HUMAN
                MinValue: 1
                MaxValue: 20
                Chance: 500
              - Option: CLASS_MDAMAGE_NORMAL
                MinValue: 1
                MaxValue: 20
                Chance: 500
              - Option: CLASS_MDAMAGE_BOSS
                MinValue: 1
                MaxValue: 20
                Chance: 500
              - Option: RACE_IGNORE_MDEF_PERCENT_NOTHING
                MinValue: 1
                MaxValue: 30
                Chance: 500
              - Option: RACE_IGNORE_MDEF_PERCENT_UNDEAD
                MinValue: 1
                MaxValue: 30
                Chance: 500
              - Option: RACE_IGNORE_MDEF_PERCENT_ANIMAL
                MinValue: 1
                MaxValue: 30
                Chance: 500
              - Option: RACE_IGNORE_MDEF_PERCENT_PLANT
                MinValue: 1
                MaxValue: 30
                Chance: 500
              - Option: RACE_IGNORE_MDEF_PERCENT_INSECT
                MinValue: 1
                MaxValue: 30
                Chance: 500
              - Option: RACE_IGNORE_MDEF_PERCENT_FISHS
                MinValue: 1
                MaxValue: 30
                Chance: 500
              - Option: RACE_IGNORE_MDEF_PERCENT_ANGEL
                MinValue: 1
                MaxValue: 30
                Chance: 500
              - Option: RACE_IGNORE_MDEF_PERCENT_DRAGON
                MinValue: 1
                MaxValue: 30
                Chance: 500
              - Option: RACE_IGNORE_MDEF_PERCENT_DEVIL
                MinValue: 1
                MaxValue: 30
                Chance: 400
              - Option: RACE_IGNORE_MDEF_PERCENT_HUMAN
                MinValue: 1
                MaxValue: 30
                Chance: 400
              - Option: CLASS_IGNORE_MDEF_PERCENT_NORMAL
                MinValue: 1
                MaxValue: 30
                Chance: 100
              - Option: CLASS_IGNORE_MDEF_PERCENT_BOSS
                MinValue: 1
                MaxValue: 30
                Chance: 100
          - Slot: 3
            Options:
              - Option: VAR_INTAMOUNT
                MinValue: 1
                MaxValue: 10
                Chance: 2500
              - Option: VAR_DEXAMOUNT
                MinValue: 1
                MaxValue: 10
                Chance: 2500
              - Option: VAR_ATTMPOWER
                MinValue: 10
                MaxValue: 50
                Chance: 2000
              - Option: DEC_SPELL_CAST_TIME
                MinValue: 1
                MaxValue: 15
                Chance: 900
              - Option: DEC_SPELL_DELAY_TIME
                MinValue: 1
                MaxValue: 10
                Chance: 900
              - Option: DEC_SP_CONSUMPTION
                MinValue: 1
                MaxValue: 5
                Chance: 900
              - Option: DEC_SPELL_CAST_TIME
                MinValue: 16
                MaxValue: 20
                Chance: 100
              - Option: DEC_SPELL_DELAY_TIME
                MinValue: 11
                MaxValue: 15
                Chance: 100
              - Option: DEC_SP_CONSUMPTION
                MinValue: 6
                MaxValue: 10
                Chance: 100
      - Id: 8
        Group: AS_WEAPON_2 # Bow, Pistol, Instrument, Whip
        Slots:
          - Slot: 1
            Options:
              - Option: DAMAGE_PROPERTY_NOTHING_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 900
              - Option: DAMAGE_PROPERTY_WATER_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 900
              - Option: DAMAGE_PROPERTY_GROUND_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 900
              - Option: DAMAGE_PROPERTY_FIRE_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 900
              - Option: DAMAGE_PROPERTY_WIND_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 900
              - Option: DAMAGE_PROPERTY_POISON_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 900
              - Option: DAMAGE_PROPERTY_SAINT_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 900
              - Option: DAMAGE_PROPERTY_DARKNESS_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 900
              - Option: DAMAGE_PROPERTY_TELEKINESIS_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 900
              - Option: DAMAGE_PROPERTY_UNDEAD_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 900
              - Option: VAR_ATKPERCENT
                MinValue: 1
                MaxValue: 5
                Chance: 400
              - Option: WEAPON_INDESTRUCTIBLE
                Chance: 300
              - Option: DAMAGE_SIZE_PERFECT
                Chance: 200
              - Option: VAR_ATKPERCENT
                MinValue: 6
                MaxValue: 10
                Chance: 100
          - Slot: 2
            Options:
              - Option: RACE_DAMAGE_NOTHING
                MinValue: 1
                MaxValue: 20
                Chance: 500
              - Option: RACE_DAMAGE_UNDEAD
                MinValue: 1
                MaxValue: 20
                Chance: 500
              - Option: RACE_DAMAGE_ANIMAL
                MinValue: 1
                MaxValue: 20
                Chance: 500
              - Option: RACE_DAMAGE_PLANT
                MinValue: 1
                MaxValue: 20
                Chance: 500
              - Option: RACE_DAMAGE_INSECT
                MinValue: 1
                MaxValue: 20
                Chance: 500
              - Option: RACE_DAMAGE_FISHS
                MinValue: 1
                MaxValue: 20
                Chance: 500
              - Option: RACE_DAMAGE_DEVIL
                MinValue: 1
                MaxValue: 20
                Chance: 400
              - Option: RACE_DAMAGE_HUMAN
                MinValue: 1
                MaxValue: 20
                Chance: 400
              - Option: RACE_DAMAGE_ANGEL
                MinValue: 1
                MaxValue: 20
                Chance: 500
              - Option: RACE_DAMAGE_DRAGON
                MinValue: 1
                MaxValue: 20
                Chance: 500
              - Option: CLASS_DAMAGE_NORMAL_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 100
              - Option: CLASS_DAMAGE_BOSS_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 100
              - Option: RACE_IGNORE_DEF_PERCENT_NOTHING
                MinValue: 1
                MaxValue: 30
                Chance: 500
              - Option: RACE_IGNORE_DEF_PERCENT_UNDEAD
                MinValue: 1
                MaxValue: 30
                Chance: 500
              - Option: RACE_IGNORE_DEF_PERCENT_ANIMAL
                MinValue: 1
                MaxValue: 30
                Chance: 500
              - Option: RACE_IGNORE_DEF_PERCENT_PLANT
                MinValue: 1
                MaxValue: 30
                Chance: 500
              - Option: RACE_IGNORE_DEF_PERCENT_INSECT
                MinValue: 1
                MaxValue: 30
                Chance: 500
              - Option: RACE_IGNORE_DEF_PERCENT_FISHS
                MinValue: 1
                MaxValue: 30
                Chance: 500
              - Option: RACE_IGNORE_DEF_PERCENT_DEVIL
                MinValue: 1
                MaxValue: 30
                Chance: 400
              - Option: RACE_IGNORE_DEF_PERCENT_HUMAN
                MinValue: 1
                MaxValue: 30
                Chance: 400
              - Option: RACE_IGNORE_DEF_PERCENT_ANGEL
                MinValue: 1
                MaxValue: 30
                Chance: 500
              - Option: RACE_IGNORE_DEF_PERCENT_DRAGON
                MinValue: 1
                MaxValue: 30
                Chance: 500
              - Option: CLASS_IGNORE_DEF_PERCENT_NORMAL
                MinValue: 1
                MaxValue: 30
                Chance: 100
              - Option: CLASS_IGNORE_DEF_PERCENT_BOSS
                MinValue: 1
                MaxValue: 30
                Chance: 100
          - Slot: 3
            Options:
              - Option: VAR_LUKAMOUNT
                MinValue: 1
                MaxValue: 10
                Chance: 2500
              - Option: VAR_DEXAMOUNT
                MinValue: 1
                MaxValue: 10
                Chance: 2500
              - Option: VAR_ATTPOWER
                MinValue: 10
                MaxValue: 50
                Chance: 2000
              - Option: VAR_CRITICALSUCCESSVALUE
                MinValue: 1
                MaxValue: 15
                Chance: 1000
              - Option: DAMAGE_CRI_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 1000
              - Option: VAR_AGIAMOUNT
                MinValue: 1
                MaxValue: 10
                Chance: 400
              - Option: RANGE_ATTACK_DAMAGE_TARGET
                MinValue: 1
                MaxValue: 15
                Chance: 400
              - Option: RANGE_ATTACK_DAMAGE_TARGET
                MinValue: 16
                MaxValue: 20
                Chance: 100
              - Option: VAR_PLUSASPD
                MinValue: 1
                MaxValue: 5
                Chance: 100
      - Id: 9
        Group: AS_WEAPON_3 # 1H Sword, Mace, Axe
        Slots:
          - Slot: 1
            Options:
              - Option: DAMAGE_PROPERTY_NOTHING_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 700
              - Option: DAMAGE_PROPERTY_WATER_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 700
              - Option: DAMAGE_PROPERTY_GROUND_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 700
              - Option: DAMAGE_PROPERTY_FIRE_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 700
              - Option: DAMAGE_PROPERTY_WIND_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 700
              - Option: DAMAGE_PROPERTY_POISON_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 700
              - Option: DAMAGE_PROPERTY_SAINT_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 700
              - Option: DAMAGE_PROPERTY_DARKNESS_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 700
              - Option: DAMAGE_PROPERTY_TELEKINESIS_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 700
              - Option: DAMAGE_PROPERTY_UNDEAD_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 700
              - Option: VAR_ATKPERCENT
                MinValue: 1
                MaxValue: 5
                Chance: 400
              - Option: WEAPON_ATTR_WATER
                Chance: 500
              - Option: WEAPON_ATTR_GROUND
                Chance: 500
              - Option: WEAPON_ATTR_FIRE
                Chance: 500
              - Option: WEAPON_ATTR_WIND
                Chance: 500
              - Option: WEAPON_ATTR_DARKNESS
                Chance: 300
              - Option: WEAPON_ATTR_SAINT
                Chance: 100
              - Option: VAR_ATKPERCENT
                MinValue: 6
                MaxValue: 10
                Chance: 100
              - Option: DAMAGE_SIZE_PERFECT
                Chance: 100
          - Slot: 2
            Options:
              - Option: RACE_DAMAGE_NOTHING
                MinValue: 1
                MaxValue: 20
                Chance: 500
              - Option: RACE_DAMAGE_UNDEAD
                MinValue: 1
                MaxValue: 20
                Chance: 500
              - Option: RACE_DAMAGE_ANIMAL
                MinValue: 1
                MaxValue: 20
                Chance: 500
              - Option: RACE_DAMAGE_PLANT
                MinValue: 1
                MaxValue: 20
                Chance: 500
              - Option: RACE_DAMAGE_INSECT
                MinValue: 1
                MaxValue: 20
                Chance: 500
              - Option: RACE_DAMAGE_FISHS
                MinValue: 1
                MaxValue: 20
                Chance: 500
              - Option: RACE_DAMAGE_ANGEL
                MinValue: 1
                MaxValue: 20
                Chance: 500
              - Option: RACE_DAMAGE_DRAGON
                MinValue: 1
                MaxValue: 20
                Chance: 500
              - Option: RACE_DAMAGE_DEVIL
                MinValue: 1
                MaxValue: 20
                Chance: 400
              - Option: RACE_DAMAGE_HUMAN
                MinValue: 1
                MaxValue: 20
                Chance: 400
              - Option: CLASS_DAMAGE_NORMAL_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 100
              - Option: CLASS_DAMAGE_BOSS_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 100
              - Option: RACE_IGNORE_DEF_PERCENT_NOTHING
                MinValue: 1
                MaxValue: 30
                Chance: 500
              - Option: RACE_IGNORE_DEF_PERCENT_UNDEAD
                MinValue: 1
                MaxValue: 30
                Chance: 500
              - Option: RACE_IGNORE_DEF_PERCENT_ANIMAL
                MinValue: 1
                MaxValue: 30
                Chance: 500
              - Option: RACE_IGNORE_DEF_PERCENT_PLANT
                MinValue: 1
                MaxValue: 30
                Chance: 500
              - Option: RACE_IGNORE_DEF_PERCENT_INSECT
                MinValue: 1
                MaxValue: 30
                Chance: 500
              - Option: RACE_IGNORE_DEF_PERCENT_FISHS
                MinValue: 1
                MaxValue: 30
                Chance: 500
              - Option: RACE_IGNORE_DEF_PERCENT_ANGEL
                MinValue: 1
                MaxValue: 30
                Chance: 500
              - Option: RACE_IGNORE_DEF_PERCENT_DRAGON
                MinValue: 1
                MaxValue: 30
                Chance: 500
              - Option: RACE_IGNORE_DEF_PERCENT_DEVIL
                MinValue: 1
                MaxValue: 30
                Chance: 400
              - Option: RACE_IGNORE_DEF_PERCENT_HUMAN
                MinValue: 1
                MaxValue: 30
                Chance: 400
              - Option: CLASS_IGNORE_DEF_PERCENT_NORMAL
                MinValue: 1
                MaxValue: 30
                Chance: 100
              - Option: CLASS_IGNORE_DEF_PERCENT_BOSS
                MinValue: 1
                MaxValue: 30
                Chance: 100
          - Slot: 3
            Options:
              - Option: VAR_DEXAMOUNT
                MinValue: 1
                MaxValue: 10
                Chance: 2500
              - Option: VAR_STRAMOUNT
                MinValue: 1
                MaxValue: 10
                Chance: 2500
              - Option: VAR_ATTPOWER
                MinValue: 10
                MaxValue: 50
                Chance: 2000
              - Option: VAR_CRITICALSUCCESSVALUE
                MinValue: 1
                MaxValue: 15
                Chance: 1000
              - Option: DAMAGE_CRI_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 1000
              - Option: VAR_AGIAMOUNT
                MinValue: 1
                MaxValue: 10
                Chance: 400
              - Option: RANGE_ATTACK_DAMAGE_TARGET
                MinValue: 1
                MaxValue: 15
                Chance: 400
              - Option: RANGE_ATTACK_DAMAGE_TARGET
                MinValue: 15
                MaxValue: 20
                Chance: 100
              - Option: VAR_PLUSASPD
                MinValue: 1
                MaxValue: 5
                Chance: 100
      - Id: 10
        Group: AS_WEAPON_4 # Daggers, Books, Huuma
        Slots:
          - Slot: 1
            Options:
              - Option: DAMAGE_PROPERTY_NOTHING_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 700
              - Option: DAMAGE_PROPERTY_WATER_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 700
              - Option: DAMAGE_PROPERTY_GROUND_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 700
              - Option: DAMAGE_PROPERTY_FIRE_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 700
              - Option: DAMAGE_PROPERTY_WIND_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 700
              - Option: DAMAGE_PROPERTY_POISON_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 700
              - Option: DAMAGE_PROPERTY_SAINT_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 700
              - Option: DAMAGE_PROPERTY_DARKNESS_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 700
              - Option: DAMAGE_PROPERTY_TELEKINESIS_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 700
              - Option: DAMAGE_PROPERTY_UNDEAD_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 700
              - Option: VAR_ATKPERCENT
                MinValue: 1
                MaxValue: 5
                Chance: 400
              - Option: WEAPON_ATTR_WATER
                Chance: 500
              - Option: WEAPON_ATTR_GROUND
                Chance: 500
              - Option: WEAPON_ATTR_FIRE
                Chance: 500
              - Option: WEAPON_ATTR_WIND
                Chance: 500
              - Option: WEAPON_ATTR_DARKNESS
                Chance: 300
              - Option: WEAPON_ATTR_SAINT
                Chance: 100
              - Option: VAR_ATKPERCENT
                MinValue: 6
                MaxValue: 10
                Chance: 100
              - Option: DAMAGE_SIZE_PERFECT
                Chance: 100
          - Slot: 2
            Options:
              - Option: RACE_DAMAGE_NOTHING
                MinValue: 1
                MaxValue: 20
                Chance: 500
              - Option: RACE_DAMAGE_UNDEAD
                MinValue: 1
                MaxValue: 20
                Chance: 500
              - Option: RACE_DAMAGE_ANIMAL
                MinValue: 1
                MaxValue: 20
                Chance: 500
              - Option: RACE_DAMAGE_PLANT
                MinValue: 1
                MaxValue: 20
                Chance: 500
              - Option: RACE_DAMAGE_INSECT
                MinValue: 1
                MaxValue: 20
                Chance: 500
              - Option: RACE_DAMAGE_FISHS
                MinValue: 1
                MaxValue: 20
                Chance: 500
              - Option: RACE_DAMAGE_ANGEL
                MinValue: 1
                MaxValue: 20
                Chance: 500
              - Option: RACE_DAMAGE_DRAGON
                MinValue: 1
                MaxValue: 20
                Chance: 500
              - Option: RACE_DAMAGE_DEVIL
                MinValue: 1
                MaxValue: 20
                Chance: 400
              - Option: RACE_DAMAGE_HUMAN
                MinValue: 1
                MaxValue: 20
                Chance: 400
              - Option: CLASS_DAMAGE_NORMAL_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 100
              - Option: CLASS_DAMAGE_BOSS_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 100
              - Option: RACE_IGNORE_DEF_PERCENT_NOTHING
                MinValue: 1
                MaxValue: 20
                Chance: 500
              - Option: RACE_IGNORE_DEF_PERCENT_UNDEAD
                MinValue: 1
                MaxValue: 20
                Chance: 500
              - Option: RACE_IGNORE_DEF_PERCENT_ANIMAL
                MinValue: 1
                MaxValue: 20
                Chance: 500
              - Option: RACE_IGNORE_DEF_PERCENT_PLANT
                MinValue: 1
                MaxValue: 20
                Chance: 500
              - Option: RACE_IGNORE_DEF_PERCENT_INSECT
                MinValue: 1
                MaxValue: 20
                Chance: 500
              - Option: RACE_IGNORE_DEF_PERCENT_FISHS
                MinValue: 1
                MaxValue: 20
                Chance: 500
              - Option: RACE_IGNORE_DEF_PERCENT_ANGEL
                MinValue: 1
                MaxValue: 20
                Chance: 500
              - Option: RACE_IGNORE_DEF_PERCENT_DRAGON
                MinValue: 1
                MaxValue: 20
                Chance: 500
              - Option: RACE_IGNORE_DEF_PERCENT_DEVIL
                MinValue: 1
                MaxValue: 20
                Chance: 400
              - Option: RACE_IGNORE_DEF_PERCENT_HUMAN
                MinValue: 1
                MaxValue: 20
                Chance: 400
              - Option: CLASS_IGNORE_DEF_PERCENT_NORMAL
                MinValue: 1
                MaxValue: 20
                Chance: 100
              - Option: CLASS_IGNORE_DEF_PERCENT_BOSS
                MinValue: 1
                MaxValue: 20
                Chance: 100
          - Slot: 3
            Options:
              - Option: VAR_STRAMOUNT
                MinValue: 1
                MaxValue: 10
                Chance: 2000
              - Option: VAR_INTAMOUNT
                MinValue: 1
                MaxValue: 10
                Chance: 2000
              - Option: VAR_ATTMPOWER
                MinValue: 10
                MaxValue: 50
                Chance: 2000
              - Option: VAR_ATTPOWER
                MinValue: 10
                MaxValue: 50
                Chance: 2000
              - Option: DEC_SPELL_CAST_TIME
                MinValue: 1
                MaxValue: 15
                Chance: 500
              - Option: DEC_SPELL_DELAY_TIME
                MinValue: 1
                MaxValue: 10
                Chance: 500
              - Option: VAR_AGIAMOUNT
                MinValue: 1
                MaxValue: 10
                Chance: 400
              - Option: VAR_PLUSASPDPERCENT
                MinValue: 1
                MaxValue: 5
                Chance: 400
              - Option: VAR_PLUSASPDPERCENT
                MinValue: 5
                MaxValue: 10
                Chance: 100
              - Option: VAR_PLUSASPD
                MinValue: 1
                MaxValue: 5
                Chance: 100
      - Id: 11
        Group: AS_WEAPON_5  # One-handed spear, Two-handed spear, Two-handed sword, Katar, Knuckle
        Slots:
          - Slot: 1
            Options:
              - Option: DAMAGE_PROPERTY_NOTHING_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 700
              - Option: DAMAGE_PROPERTY_WATER_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 700
              - Option: DAMAGE_PROPERTY_GROUND_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 700
              - Option: DAMAGE_PROPERTY_FIRE_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 700
              - Option: DAMAGE_PROPERTY_WIND_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 700
              - Option: DAMAGE_PROPERTY_POISON_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 700
              - Option: DAMAGE_PROPERTY_SAINT_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 700
              - Option: DAMAGE_PROPERTY_DARKNESS_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 700
              - Option: DAMAGE_PROPERTY_TELEKINESIS_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 700
              - Option: DAMAGE_PROPERTY_UNDEAD_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 700
              - Option: VAR_ATKPERCENT
                MinValue: 1
                MaxValue: 5
                Chance: 400
              - Option: WEAPON_ATTR_WATER
                Chance: 500
              - Option: WEAPON_ATTR_GROUND
                Chance: 500
              - Option: WEAPON_ATTR_FIRE
                Chance: 500
              - Option: WEAPON_ATTR_WIND
                Chance: 500
              - Option: WEAPON_ATTR_DARKNESS
                Chance: 200
              - Option: WEAPON_ATTR_SAINT
                Chance: 100
              - Option: VAR_ATKPERCENT
                MinValue: 6
                MaxValue: 10
                Chance: 100
              - Option: WEAPON_INDESTRUCTIBLE
                Chance: 100
              - Option: DAMAGE_SIZE_PERFECT
                Chance: 100
          - Slot: 2
            Options:
              - Option: RACE_DAMAGE_NOTHING
                MinValue: 1
                MaxValue: 20
                Chance: 500
              - Option: RACE_DAMAGE_UNDEAD
                MinValue: 1
                MaxValue: 20
                Chance: 500
              - Option: RACE_DAMAGE_ANIMAL
                MinValue: 1
                MaxValue: 20
                Chance: 500
              - Option: RACE_DAMAGE_PLANT
                MinValue: 1
                MaxValue: 20
                Chance: 500
              - Option: RACE_DAMAGE_INSECT
                MinValue: 1
                MaxValue: 20
                Chance: 500
              - Option: RACE_DAMAGE_FISHS
                MinValue: 1
                MaxValue: 20
                Chance: 500
              - Option: RACE_DAMAGE_ANGEL
                MinValue: 1
                MaxValue: 20
                Chance: 500
              - Option: RACE_DAMAGE_DRAGON
                MinValue: 1
                MaxValue: 20
                Chance: 500
              - Option: RACE_DAMAGE_DEVIL
                MinValue: 1
                MaxValue: 20
                Chance: 400
              - Option: RACE_DAMAGE_HUMAN
                MinValue: 1
                MaxValue: 20
                Chance: 400
              - Option: CLASS_DAMAGE_NORMAL_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 100
              - Option: CLASS_DAMAGE_BOSS_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 100
              - Option: RACE_IGNORE_DEF_PERCENT_NOTHING
                MinValue: 1
                MaxValue: 30
                Chance: 500
              - Option: RACE_IGNORE_DEF_PERCENT_UNDEAD
                MinValue: 1
                MaxValue: 30
                Chance: 500
              - Option: RACE_IGNORE_DEF_PERCENT_ANIMAL
                MinValue: 1
                MaxValue: 30
                Chance: 500
              - Option: RACE_IGNORE_DEF_PERCENT_PLANT
                MinValue: 1
                MaxValue: 30
                Chance: 500
              - Option: RACE_IGNORE_DEF_PERCENT_INSECT
                MinValue: 1
                MaxValue: 30
                Chance: 500
              - Option: RACE_IGNORE_DEF_PERCENT_FISHS
                MinValue: 1
                MaxValue: 30
                Chance: 500
              - Option: RACE_IGNORE_DEF_PERCENT_ANGEL
                MinValue: 1
                MaxValue: 30
                Chance: 500
              - Option: RACE_IGNORE_DEF_PERCENT_DRAGON
                MinValue: 1
                MaxValue: 30
                Chance: 500
              - Option: RACE_IGNORE_DEF_PERCENT_DEVIL
                MinValue: 1
                MaxValue: 30
                Chance: 400
              - Option: RACE_IGNORE_DEF_PERCENT_HUMAN
                MinValue: 1
                MaxValue: 30
                Chance: 400
              - Option: CLASS_IGNORE_DEF_PERCENT_NORMAL
                MinValue: 1
                MaxValue: 30
                Chance: 100
              - Option: CLASS_IGNORE_DEF_PERCENT_BOSS
                MinValue: 1
                MaxValue: 30
                Chance: 100
          - Slot: 3
            Options:
              - Option: VAR_LUKAMOUNT
                MinValue: 1
                MaxValue: 10
                Chance: 2500
              - Option: VAR_STRAMOUNT
                MinValue: 1
                MaxValue: 10
                Chance: 2500
              - Option: VAR_ATTPOWER
                MinValue: 10
                MaxValue: 50
                Chance: 2000
              - Option: VAR_CRITICALSUCCESSVALUE
                MinValue: 1
                MaxValue: 15
                Chance: 1000
              - Option: DAMAGE_CRI_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 1000
              - Option: VAR_AGIAMOUNT
                MinValue: 1
                MaxValue: 10
                Chance: 400
              - Option: VAR_PLUSASPDPERCENT
                MinValue: 1
                MaxValue: 5
                Chance: 400
              - Option: VAR_PLUSASPDPERCENT
                MinValue: 5
                MaxValue: 10
                Chance: 100
              - Option: VAR_PLUSASPD
                MinValue: 1
                MaxValue: 5
                Chance: 100
      - Id: 12
        Group: BEARERS_S2_ATT
        Slots:
          - Slot: 1
            Options:
              - Option: ATTR_TOLERACE_NOTHING
                MinValue: 2
                MaxValue: 3
                Chance: 400
              - Option: ATTR_TOLERACE_WATER
                MinValue: 2
                MaxValue: 3
                Chance: 750
              - Option: ATTR_TOLERACE_GROUND
                MinValue: 2
                MaxValue: 3
                Chance: 750
              - Option: ATTR_TOLERACE_FIRE
                MinValue: 2
                MaxValue: 3
                Chance: 750
              - Option: ATTR_TOLERACE_WIND
                MinValue: 2
                MaxValue: 3
                Chance: 700
              - Option: ATTR_TOLERACE_POISON
                MinValue: 2
                MaxValue: 3
                Chance: 700
              - Option: ATTR_TOLERACE_SAINT
                MinValue: 2
                MaxValue: 3
                Chance: 700
              - Option: ATTR_TOLERACE_DARKNESS
                MinValue: 2
                MaxValue: 3
                Chance: 700
              - Option: ATTR_TOLERACE_TELEKINESIS
                MinValue: 2
                MaxValue: 3
                Chance: 700
              - Option: ATTR_TOLERACE_UNDEAD
                MinValue: 2
                MaxValue: 3
                Chance: 700
              - Option: ATTR_TOLERACE_ALL
                MinValue: 1
                MaxValue: 2
                Chance: 50 
              - Option: DAMAGE_SIZE_SMALL_USER
                MinValue: 3
                MaxValue: 5
                Chance: 700
              - Option: DAMAGE_SIZE_MIDIUM_USER
                MinValue: 3
                MaxValue: 5
                Chance: 400
              - Option: DAMAGE_SIZE_LARGE_USER
                MinValue: 3
                MaxValue: 5
                Chance: 700
              - Option: MDAMAGE_SIZE_SMALL_USER
                MinValue: 2
                MaxValue: 3
                Chance: 500
              - Option: MDAMAGE_SIZE_MIDIUM_USER
                MinValue: 2
                MaxValue: 3
                Chance: 300
              - Option: MDAMAGE_SIZE_LARGE_USER
                MinValue: 2
                MaxValue: 3
                Chance: 500
          - Slot: 2
            Options:
              - Option: DAMAGE_PROPERTY_NOTHING_USER
                MinValue: 1
                MaxValue: 2
                Chance: 100
              - Option: DAMAGE_PROPERTY_WATER_USER
                MinValue: 1
                MaxValue: 2
                Chance: 100
              - Option: DAMAGE_PROPERTY_GROUND_USER
                MinValue: 1
                MaxValue: 2
                Chance: 100
              - Option: DAMAGE_PROPERTY_FIRE_USER
                MinValue: 1
                MaxValue: 2
                Chance: 100
              - Option: DAMAGE_PROPERTY_WIND_USER
                MinValue: 1
                MaxValue: 2
                Chance: 100
              - Option: DAMAGE_PROPERTY_POISON_USER
                MinValue: 1
                MaxValue: 2
                Chance: 100
              - Option: DAMAGE_PROPERTY_SAINT_USER
                MinValue: 1
                MaxValue: 2
                Chance: 100
              - Option: DAMAGE_PROPERTY_DARKNESS_USER
                MinValue: 1
                MaxValue: 2
                Chance: 100
              - Option: DAMAGE_PROPERTY_TELEKINESIS_USER
                MinValue: 1
                MaxValue: 2
                Chance: 100
              - Option: DAMAGE_PROPERTY_UNDEAD_USER
                MinValue: 1
                MaxValue: 2
                Chance: 100
              - Option: MDAMAGE_PROPERTY_NOTHING_USER
                MinValue: 1
                MaxValue: 2
                Chance: 100
              - Option: MDAMAGE_PROPERTY_WATER_USER
                MinValue: 1
                MaxValue: 2
                Chance: 100
              - Option: MDAMAGE_PROPERTY_GROUND_USER
                MinValue: 1
                MaxValue: 2
                Chance: 100
              - Option: MDAMAGE_PROPERTY_FIRE_USER
                MinValue: 1
                MaxValue: 2
                Chance: 100
              - Option: MDAMAGE_PROPERTY_WIND_USER
                MinValue: 1
                MaxValue: 2
                Chance: 100
              - Option: MDAMAGE_PROPERTY_POISON_USER
                MinValue: 1
                MaxValue: 2
                Chance: 100
              - Option: MDAMAGE_PROPERTY_SAINT_USER
                MinValue: 1
                MaxValue: 2
                Chance: 100
              - Option: MDAMAGE_PROPERTY_DARKNESS_USER
                MinValue: 1
                MaxValue: 2
                Chance: 100
              - Option: MDAMAGE_PROPERTY_TELEKINESIS_USER
                MinValue: 1
                MaxValue: 2
                Chance: 100
              - Option: MDAMAGE_PROPERTY_UNDEAD_USER
                MinValue: 1
                MaxValue: 2
                Chance: 100
              - Option: CLASS_DAMAGE_NORMAL_USER
                MinValue: 1
                MaxValue: 2
                Chance: 100
              - Option: CLASS_DAMAGE_BOSS_USER
                MinValue: 1
                MaxValue: 2
                Chance: 100
        MaxRandom: 1
        Random:
          - Option: VAR_STRAMOUNT
            MinValue: 1
            MaxValue: 2
            Chance: 36
          - Option: VAR_AGIAMOUNT
            MinValue: 1
            MaxValue: 2
            Chance: 36
          - Option: VAR_VITAMOUNT
            MinValue: 1
            MaxValue: 2
            Chance: 36
          - Option: VAR_INTAMOUNT
            MinValue: 1
            MaxValue: 2
            Chance: 36
          - Option: VAR_DEXAMOUNT
            MinValue: 1
            MaxValue: 2
            Chance: 36
          - Option: VAR_LUKAMOUNT
            MinValue: 1
            MaxValue: 2
            Chance: 36
          - Option: VAR_MAXHPAMOUNT
            MinValue: 200
            MaxValue: 200
            Chance: 26
          - Option: VAR_MAXSPAMOUNT
            MinValue: 25
            MaxValue: 25
            Chance: 26
          - Option: VAR_MAXHPPERCENT
            MinValue: 1
            MaxValue: 2
            Chance: 21
          - Option: VAR_MAXSPPERCENT
            MinValue: 1
            MaxValue: 2
            Chance: 21
          - Option: VAR_HPACCELERATION
            MinValue: 5
            MaxValue: 10
            Chance: 26
          - Option: VAR_SPACCELERATION
            MinValue: 5
            MaxValue: 10
            Chance: 26
          - Option: VAR_ATTPOWER
            MinValue: 5
            MaxValue: 5
            Chance: 11
          - Option: VAR_ATTMPOWER
            MinValue: 5
            MaxValue: 5
            Chance: 11
          - Option: VAR_ATKPERCENT
            MinValue: 1
            MaxValue: 1
            Chance: 9
          - Option: VAR_MAGICATKPERCENT
            MinValue: 1
            MaxValue: 1
            Chance: 9
          - Option: VAR_PLUSASPD
            MinValue: 1
            MaxValue: 1
            Chance: 21
          - Option: VAR_PLUSASPDPERCENT
            MinValue: 3
            MaxValue: 5
            Chance: 6
          - Option: VAR_HITSUCCESSVALUE
            MinValue: 5
            MaxValue: 5
            Chance: 11
          - Option: VAR_AVOIDSUCCESSVALUE
            MinValue: 3
            MaxValue: 5
            Chance: 26
          - Option: VAR_ITEMDEFPOWER
            MinValue: 10
            MaxValue: 10
            Chance: 26
          - Option: VAR_MDEFPOWER
            MinValue: 2
            MaxValue: 3
            Chance: 31
          - Option: VAR_PLUSAVOIDSUCCESSVALUE
            MinValue: 2
            MaxValue: 3
            Chance: 4
          - Option: VAR_CRITICALSUCCESSVALUE
            MinValue: 1
            MaxValue: 2
            Chance: 31
          - Option: RANGE_ATTACK_DAMAGE_TARGET
            MinValue: 1
            MaxValue: 2
            Chance: 3
          - Option: HEAL_VALUE
            MinValue: 2
            MaxValue: 3
            Chance: 11
          - Option: HEAL_MODIFY_PERCENT
            MinValue: 5
            MaxValue: 5
            Chance: 9
          - Option: DEC_SPELL_CAST_TIME
            MinValue: 1
            MaxValue: 2
            Chance: 6
          - Option: DEC_SP_CONSUMPTION
            MinValue: 2
            MaxValue: 3
            Chance: 4
          - Option: RACE_TOLERACE_NOTHING
            MinValue: 1
            MaxValue: 2
            Chance: 38
          - Option: RACE_TOLERACE_UNDEAD
            MinValue: 1
            MaxValue: 2
            Chance: 38
          - Option: RACE_TOLERACE_ANIMAL
            MinValue: 1
            MaxValue: 2
            Chance: 38
          - Option: RACE_TOLERACE_PLANT
            MinValue: 1
            MaxValue: 2
            Chance: 38
          - Option: RACE_TOLERACE_INSECT
            MinValue: 1
            MaxValue: 2
            Chance: 38
          - Option: RACE_TOLERACE_FISHS
            MinValue: 1
            MaxValue: 2
            Chance: 38
          - Option: RACE_TOLERACE_DEVIL
            MinValue: 1
            MaxValue: 2
            Chance: 38
          - Option: RACE_TOLERACE_ANGEL
            MinValue: 1
            MaxValue: 2
            Chance: 38
          - Option: RACE_TOLERACE_DRAGON
            MinValue: 1
            MaxValue: 2
            Chance: 38
          - Option: VAR_MAXHPAMOUNT
            MinValue: 400
            MaxValue: 400
            Chance: 15
          - Option: VAR_MAXSPAMOUNT
            MinValue: 50
            MaxValue: 50
            Chance: 15
          - Option: VAR_ATTPOWER
            MinValue: 10
            MaxValue: 10
            Chance: 5
          - Option: VAR_ATTMPOWER
            MinValue: 10
            MaxValue: 10
            Chance: 5
          - Option: VAR_HITSUCCESSVALUE
            MinValue: 10
            MaxValue: 10
            Chance: 7
          - Option: VAR_ITEMDEFPOWER
            MinValue: 20
            MaxValue: 20
            Chance: 15
          - Option: VAR_ITEMDEFPOWER
            MinValue: 30
            MaxValue: 30
            Chance: 5
          - Option: HEAL_MODIFY_PERCENT
            MinValue: 10
            MaxValue: 10
            Chance: 5
      - Id: 13
        Group: ALLMIGHTY_S_ATT
        Slots:
          - Slot: 1
            Options:
              - Option: ATTR_TOLERACE_NOTHING
                MinValue: 2
                MaxValue: 3
                Chance: 400
              - Option: ATTR_TOLERACE_WATER
                MinValue: 2
                MaxValue: 3
                Chance: 750
              - Option: ATTR_TOLERACE_GROUND
                MinValue: 2
                MaxValue: 3
                Chance: 750
              - Option: ATTR_TOLERACE_FIRE
                MinValue: 2
                MaxValue: 3
                Chance: 750
              - Option: ATTR_TOLERACE_WIND
                MinValue: 2
                MaxValue: 3
                Chance: 700
              - Option: ATTR_TOLERACE_POISON
                MinValue: 2
                MaxValue: 3
                Chance: 700
              - Option: ATTR_TOLERACE_SAINT
                MinValue: 2
                MaxValue: 3
                Chance: 700
              - Option: ATTR_TOLERACE_DARKNESS
                MinValue: 2
                MaxValue: 3
                Chance: 700
              - Option: ATTR_TOLERACE_TELEKINESIS
                MinValue: 2
                MaxValue: 3
                Chance: 700
              - Option: ATTR_TOLERACE_UNDEAD
                MinValue: 2
                MaxValue: 3
                Chance: 700
              - Option: ATTR_TOLERACE_ALL
                MinValue: 1
                MaxValue: 2
                Chance: 50
              - Option: DAMAGE_SIZE_SMALL_USER
                MinValue: 3
                MaxValue: 5
                Chance: 700
              - Option: DAMAGE_SIZE_MIDIUM_USER
                MinValue: 3
                MaxValue: 5
                Chance: 400
              - Option: DAMAGE_SIZE_LARGE_USER
                MinValue: 3
                MaxValue: 5
                Chance: 700
              - Option: MDAMAGE_SIZE_SMALL_USER
                MinValue: 2
                MaxValue: 3
                Chance: 500
              - Option: MDAMAGE_SIZE_MIDIUM_USER
                MinValue: 2
                MaxValue: 3
                Chance: 300
              - Option: MDAMAGE_SIZE_LARGE_USER
                MinValue: 2
                MaxValue: 3
                Chance: 500
          - Slot: 2
            Options:
              - Option: DAMAGE_PROPERTY_NOTHING_USER
                MinValue: 1
                MaxValue: 2
                Chance: 10000
              - Option: DAMAGE_PROPERTY_WATER_USER
                MinValue: 1
                MaxValue: 2
                Chance: 10000
              - Option: DAMAGE_PROPERTY_GROUND_USER
                MinValue: 1
                MaxValue: 2
                Chance: 10000
              - Option: DAMAGE_PROPERTY_FIRE_USER
                MinValue: 1
                MaxValue: 2
                Chance: 10000
              - Option: DAMAGE_PROPERTY_WIND_USER
                MinValue: 1
                MaxValue: 2
                Chance: 10000
              - Option: DAMAGE_PROPERTY_POISON_USER
                MinValue: 1
                MaxValue: 2
                Chance: 10000
              - Option: DAMAGE_PROPERTY_SAINT_USER
                MinValue: 1
                MaxValue: 2
                Chance: 10000
              - Option: DAMAGE_PROPERTY_DARKNESS_USER
                MinValue: 1
                MaxValue: 2
                Chance: 10000
              - Option: DAMAGE_PROPERTY_TELEKINESIS_USER
                MinValue: 1
                MaxValue: 2
                Chance: 10000
              - Option: DAMAGE_PROPERTY_UNDEAD_USER
                MinValue: 1
                MaxValue: 2
                Chance: 10000
              - Option: MDAMAGE_PROPERTY_NOTHING_USER
                MinValue: 1
                MaxValue: 2
                Chance: 10000
              - Option: MDAMAGE_PROPERTY_WATER_USER
                MinValue: 1
                MaxValue: 2
                Chance: 10000
              - Option: MDAMAGE_PROPERTY_GROUND_USER
                MinValue: 1
                MaxValue: 2
                Chance: 10000
              - Option: MDAMAGE_PROPERTY_FIRE_USER
                MinValue: 1
                MaxValue: 2
                Chance: 10000
              - Option: MDAMAGE_PROPERTY_WIND_USER
                MinValue: 1
                MaxValue: 2
                Chance: 10000
              - Option: MDAMAGE_PROPERTY_POISON_USER
                MinValue: 1
                MaxValue: 2
                Chance: 10000
              - Option: MDAMAGE_PROPERTY_SAINT_USER
                MinValue: 1
                MaxValue: 2
                Chance: 10000
              - Option: MDAMAGE_PROPERTY_DARKNESS_USER
                MinValue: 1
                MaxValue: 2
                Chance: 10000
              - Option: MDAMAGE_PROPERTY_TELEKINESIS_USER
                MinValue: 1
                MaxValue: 2
                Chance: 10000
              - Option: MDAMAGE_PROPERTY_UNDEAD_USER
                MinValue: 1
                MaxValue: 2
                Chance: 10000
              - Option: CLASS_DAMAGE_NORMAL_USER
                MinValue: 1
                MaxValue: 2
                Chance: 10000
              - Option: CLASS_DAMAGE_BOSS_USER
                MinValue: 1
                MaxValue: 2
                Chance: 10000
        MaxRandom: 1
        Random:
          - Option: VAR_STRAMOUNT
            MinValue: 1
            MaxValue: 2
            Chance: 36
          - Option: VAR_AGIAMOUNT
            MinValue: 1
            MaxValue: 2
            Chance: 36
          - Option: VAR_VITAMOUNT
            MinValue: 1
            MaxValue: 2
            Chance: 36
          - Option: VAR_INTAMOUNT
            MinValue: 1
            MaxValue: 2
            Chance: 36
          - Option: VAR_DEXAMOUNT
            MinValue: 1
            MaxValue: 2
            Chance: 36
          - Option: VAR_LUKAMOUNT
            MinValue: 1
            MaxValue: 2
            Chance: 36
          - Option: VAR_MAXHPAMOUNT
            MinValue: 200
            MaxValue: 200
            Chance: 26
          - Option: VAR_MAXSPAMOUNT
            MinValue: 25
            MaxValue: 25
            Chance: 26
          - Option: VAR_MAXHPPERCENT
            MinValue: 1
            MaxValue: 2
            Chance: 21
          - Option: VAR_MAXSPPERCENT
            MinValue: 1
            MaxValue: 2
            Chance: 21
          - Option: VAR_HPACCELERATION
            MinValue: 5
            MaxValue: 10
            Chance: 26
          - Option: VAR_SPACCELERATION
            MinValue: 5
            MaxValue: 10
            Chance: 26
          - Option: VAR_ATTPOWER
            MinValue: 5
            MaxValue: 5
            Chance: 11
          - Option: VAR_ATTMPOWER
            MinValue: 5
            MaxValue: 5
            Chance: 11
          - Option: VAR_ATKPERCENT
            MinValue: 1
            MaxValue: 1
            Chance: 9
          - Option: VAR_MAGICATKPERCENT
            MinValue: 1
            MaxValue: 1
            Chance: 9
          - Option: VAR_PLUSASPD
            MinValue: 1
            MaxValue: 1
            Chance: 21
          - Option: VAR_PLUSASPDPERCENT
            MinValue: 3
            MaxValue: 5
            Chance: 6
          - Option: VAR_HITSUCCESSVALUE
            MinValue: 5
            MaxValue: 5
            Chance: 11
          - Option: VAR_AVOIDSUCCESSVALUE
            MinValue: 3
            MaxValue: 5
            Chance: 26
          - Option: VAR_ITEMDEFPOWER
            MinValue: 10
            MaxValue: 10
            Chance: 26
          - Option: VAR_MDEFPOWER
            MinValue: 2
            MaxValue: 3
            Chance: 31
          - Option: VAR_PLUSAVOIDSUCCESSVALUE
            MinValue: 2
            MaxValue: 3
            Chance: 4
          - Option: VAR_CRITICALSUCCESSVALUE
            MinValue: 1
            MaxValue: 2
            Chance: 31
          - Option: RANGE_ATTACK_DAMAGE_TARGET
            MinValue: 1
            MaxValue: 2
            Chance: 3
          - Option: HEAL_VALUE
            MinValue: 2
            MaxValue: 3
            Chance: 11
          - Option: HEAL_MODIFY_PERCENT
            MinValue: 5
            MaxValue: 5
            Chance: 9
          - Option: DEC_SPELL_CAST_TIME
            MinValue: 1
            MaxValue: 2
            Chance: 6
          - Option: DEC_SP_CONSUMPTION
            MinValue: 2
            MaxValue: 3
            Chance: 4
          - Option: RACE_TOLERACE_NOTHING
            MinValue: 1
            MaxValue: 2
            Chance: 38
          - Option: RACE_TOLERACE_UNDEAD
            MinValue: 1
            MaxValue: 2
            Chance: 38
          - Option: RACE_TOLERACE_ANIMAL
            MinValue: 1
            MaxValue: 2
            Chance: 38
          - Option: RACE_TOLERACE_PLANT
            MinValue: 1
            MaxValue: 2
            Chance: 38
          - Option: RACE_TOLERACE_INSECT
            MinValue: 1
            MaxValue: 2
            Chance: 38
          - Option: RACE_TOLERACE_FISHS
            MinValue: 1
            MaxValue: 2
            Chance: 38
          - Option: RACE_TOLERACE_DEVIL
            MinValue: 1
            MaxValue: 2
            Chance: 38
          - Option: RACE_TOLERACE_ANGEL
            MinValue: 1
            MaxValue: 2
            Chance: 38
          - Option: RACE_TOLERACE_DRAGON
            MinValue: 1
            MaxValue: 2
            Chance: 38
          - Option: VAR_MAXHPAMOUNT
            MinValue: 400
            MaxValue: 400
            Chance: 15
          - Option: VAR_MAXSPAMOUNT
            MinValue: 50
            MaxValue: 50
            Chance: 15
          - Option: VAR_ATTPOWER
            MinValue: 10
            MaxValue: 10
            Chance: 5
          - Option: VAR_ATTMPOWER
            MinValue: 10
            MaxValue: 10
            Chance: 5
          - Option: VAR_HITSUCCESSVALUE
            MinValue: 10
            MaxValue: 10
            Chance: 7
          - Option: VAR_ITEMDEFPOWER
            MinValue: 20
            MaxValue: 20
            Chance: 15
          - Option: VAR_ITEMDEFPOWER
            MinValue: 30
            MaxValue: 30
            Chance: 5
          - Option: HEAL_MODIFY_PERCENT
            MinValue: 10
            MaxValue: 10
            Chance: 5
      - Id: 14
        Group: Bloody_Knight_Shield
        Slots:
          - Slot: 1
            Options:
              - Option: VAR_MDEFPOWER
                MinValue: 3
                MaxValue: 10
                Chance: 10000
              - Option: VAR_MAXSPAMOUNT
                MinValue: 20
                MaxValue: 200
                Chance: 10000
              - Option: VAR_MAXHPAMOUNT
                MinValue: 100
                MaxValue: 1000
                Chance: 10000
              - Option: VAR_ITEMDEFPOWER
                MinValue: 30
                MaxValue: 100
                Chance: 10000
              - Option: RACE_TOLERACE_UNDEAD
                MinValue: 2
                MaxValue: 7
                Chance: 2000
              - Option: RACE_TOLERACE_PLANT
                MinValue: 2
                MaxValue: 7
                Chance: 2000
              - Option: RACE_TOLERACE_NOTHING
                MinValue: 2
                MaxValue: 7
                Chance: 2000
              - Option: RACE_TOLERACE_INSECT
                MinValue: 2
                MaxValue: 7
                Chance: 2000
              - Option: RACE_TOLERACE_HUMAN
                MinValue: 2
                MaxValue: 7
                Chance: 2000
              - Option: RACE_TOLERACE_FISHS
                MinValue: 2
                MaxValue: 7
                Chance: 2000
              - Option: RACE_TOLERACE_DRAGON
                MinValue: 2
                MaxValue: 7
                Chance: 2000
              - Option: RACE_TOLERACE_DEVIL
                MinValue: 2
                MaxValue: 7
                Chance: 2000
              - Option: RACE_TOLERACE_ANIMAL
                MinValue: 2
                MaxValue: 7
                Chance: 2000
              - Option: RACE_TOLERACE_ANGEL
                MinValue: 2
                MaxValue: 7
                Chance: 2000
              - Option: RACE_MDAMAGE_UNDEAD
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: RACE_MDAMAGE_PLANT
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: RACE_MDAMAGE_NOTHING
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: RACE_MDAMAGE_INSECT
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: RACE_MDAMAGE_HUMAN
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: RACE_MDAMAGE_FISHS
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: RACE_MDAMAGE_DRAGON
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: RACE_MDAMAGE_DEVIL
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: RACE_MDAMAGE_ANIMAL
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: RACE_MDAMAGE_ANGEL
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: RACE_DAMAGE_UNDEAD
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: RACE_DAMAGE_PLANT
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: RACE_DAMAGE_NOTHING
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: RACE_DAMAGE_INSECT
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: RACE_DAMAGE_HUMAN
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: RACE_DAMAGE_FISHS
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: RACE_DAMAGE_DRAGON
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: RACE_DAMAGE_DEVIL
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: RACE_DAMAGE_ANIMAL
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: RACE_DAMAGE_ANGEL
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: HEAL_VALUE
                MinValue: 5
                MaxValue: 10
                Chance: 10000
              - Option: DEC_SPELL_CAST_TIME
                MinValue: 1
                MaxValue: 5
                Chance: 10000
          - Slot: 2
            Options:
              - Option: VAR_PLUSASPDPERCENT
                MinValue: 1
                MaxValue: 5
                Chance: 10000
              - Option: VAR_MDEFPOWER
                MinValue: 3
                MaxValue: 10
                Chance: 10000
              - Option: VAR_MAXSPAMOUNT
                MinValue: 20
                MaxValue: 200
                Chance: 10000
              - Option: VAR_MAXHPAMOUNT
                MinValue: 100
                MaxValue: 1000
                Chance: 10000
              - Option: VAR_ITEMDEFPOWER
                MinValue: 30
                MaxValue: 100
                Chance: 10000
              - Option: RACE_TOLERACE_UNDEAD
                MinValue: 2
                MaxValue: 7
                Chance: 2000
              - Option: RACE_TOLERACE_PLANT
                MinValue: 2
                MaxValue: 7
                Chance: 2000
              - Option: RACE_TOLERACE_NOTHING
                MinValue: 2
                MaxValue: 7
                Chance: 2000
              - Option: RACE_TOLERACE_INSECT
                MinValue: 2
                MaxValue: 7
                Chance: 2000
              - Option: RACE_TOLERACE_HUMAN
                MinValue: 2
                MaxValue: 7
                Chance: 2000
              - Option: RACE_TOLERACE_FISHS
                MinValue: 2
                MaxValue: 7
                Chance: 2000
              - Option: RACE_TOLERACE_DRAGON
                MinValue: 2
                MaxValue: 7
                Chance: 2000
              - Option: RACE_TOLERACE_DEVIL
                MinValue: 2
                MaxValue: 7
                Chance: 2000
              - Option: RACE_TOLERACE_ANIMAL
                MinValue: 2
                MaxValue: 7
                Chance: 2000
              - Option: RACE_TOLERACE_ANGEL
                MinValue: 2
                MaxValue: 7
                Chance: 2000
              - Option: RACE_MDAMAGE_UNDEAD
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: RACE_MDAMAGE_PLANT
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: RACE_MDAMAGE_NOTHING
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: RACE_MDAMAGE_INSECT
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: RACE_MDAMAGE_HUMAN
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: RACE_MDAMAGE_FISHS
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: RACE_MDAMAGE_DRAGON
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: RACE_MDAMAGE_DEVIL
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: RACE_MDAMAGE_ANIMAL
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: RACE_MDAMAGE_ANGEL
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: RACE_DAMAGE_UNDEAD
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: RACE_DAMAGE_PLANT
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: RACE_DAMAGE_NOTHING
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: RACE_DAMAGE_INSECT
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: RACE_DAMAGE_HUMAN
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: RACE_DAMAGE_FISHS
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: RACE_DAMAGE_DRAGON
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: RACE_DAMAGE_DEVIL
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: RACE_DAMAGE_ANIMAL
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: RACE_DAMAGE_ANGEL
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: HEAL_VALUE
                MinValue: 5
                MaxValue: 10
                Chance: 10000
      - Id: 15
        Group: Sacred_Knight_Shield
        Slots:
          - Slot: 1
            Options:
              - Option: VAR_MDEFPOWER
                MinValue: 3
                MaxValue: 10
                Chance: 10000
              - Option: VAR_MAXSPAMOUNT
                MinValue: 20
                MaxValue: 200
                Chance: 10000
              - Option: VAR_MAXHPAMOUNT
                MinValue: 100
                MaxValue: 1000
                Chance: 10000
              - Option: VAR_ITEMDEFPOWER
                MinValue: 30
                MaxValue: 100
                Chance: 10000
              - Option: RACE_TOLERACE_UNDEAD
                MinValue: 2
                MaxValue: 7
                Chance: 2000
              - Option: RACE_TOLERACE_PLANT
                MinValue: 2
                MaxValue: 7
                Chance: 2000
              - Option: RACE_TOLERACE_NOTHING
                MinValue: 2
                MaxValue: 7
                Chance: 2000
              - Option: RACE_TOLERACE_INSECT
                MinValue: 2
                MaxValue: 7
                Chance: 2000
              - Option: RACE_TOLERACE_HUMAN
                MinValue: 2
                MaxValue: 7
                Chance: 2000
              - Option: RACE_TOLERACE_FISHS
                MinValue: 2
                MaxValue: 7
                Chance: 2000
              - Option: RACE_TOLERACE_DRAGON
                MinValue: 2
                MaxValue: 7
                Chance: 2000
              - Option: RACE_TOLERACE_DEVIL
                MinValue: 2
                MaxValue: 7
                Chance: 2000
              - Option: RACE_TOLERACE_ANIMAL
                MinValue: 2
                MaxValue: 7
                Chance: 2000
              - Option: RACE_TOLERACE_ANGEL
                MinValue: 2
                MaxValue: 7
                Chance: 2000
              - Option: RACE_MDAMAGE_UNDEAD
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: RACE_MDAMAGE_PLANT
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: RACE_MDAMAGE_NOTHING
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: RACE_MDAMAGE_INSECT
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: RACE_MDAMAGE_HUMAN
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: RACE_MDAMAGE_FISHS
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: RACE_MDAMAGE_DRAGON
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: RACE_MDAMAGE_DEVIL
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: RACE_MDAMAGE_ANIMAL
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: RACE_MDAMAGE_ANGEL
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: RACE_DAMAGE_UNDEAD
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: RACE_DAMAGE_PLANT
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: RACE_DAMAGE_NOTHING
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: RACE_DAMAGE_INSECT
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: RACE_DAMAGE_HUMAN
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: RACE_DAMAGE_FISHS
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: RACE_DAMAGE_DRAGON
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: RACE_DAMAGE_DEVIL
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: RACE_DAMAGE_ANIMAL
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: RACE_DAMAGE_ANGEL
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: HEAL_VALUE
                MinValue: 5
                MaxValue: 10
                Chance: 10000
              - Option: DEC_SPELL_CAST_TIME
                MinValue: 1
                MaxValue: 5
                Chance: 10000
          - Slot: 2
            Options:
              - Option: VAR_PLUSASPDPERCENT
                MinValue: 1
                MaxValue: 5
                Chance: 10000
              - Option: VAR_MDEFPOWER
                MinValue: 3
                MaxValue: 10
                Chance: 10000
              - Option: VAR_MAXSPAMOUNT
                MinValue: 20
                MaxValue: 200
                Chance: 10000
              - Option: VAR_MAXHPAMOUNT
                MinValue: 100
                MaxValue: 1000
                Chance: 10000
              - Option: VAR_ITEMDEFPOWER
                MinValue: 30
                MaxValue: 100
                Chance: 10000
              - Option: RACE_TOLERACE_UNDEAD
                MinValue: 2
                MaxValue: 7
                Chance: 2000
              - Option: RACE_TOLERACE_PLANT
                MinValue: 2
                MaxValue: 7
                Chance: 2000
              - Option: RACE_TOLERACE_NOTHING
                MinValue: 2
                MaxValue: 7
                Chance: 2000
              - Option: RACE_TOLERACE_INSECT
                MinValue: 2
                MaxValue: 7
                Chance: 2000
              - Option: RACE_TOLERACE_HUMAN
                MinValue: 2
                MaxValue: 7
                Chance: 2000
              - Option: RACE_TOLERACE_FISHS
                MinValue: 2
                MaxValue: 7
                Chance: 2000
              - Option: RACE_TOLERACE_DRAGON
                MinValue: 2
                MaxValue: 7
                Chance: 2000
              - Option: RACE_TOLERACE_DEVIL
                MinValue: 2
                MaxValue: 7
                Chance: 2000
              - Option: RACE_TOLERACE_ANIMAL
                MinValue: 2
                MaxValue: 7
                Chance: 2000
              - Option: RACE_TOLERACE_ANGEL
                MinValue: 2
                MaxValue: 7
                Chance: 2000
              - Option: RACE_MDAMAGE_UNDEAD
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: RACE_MDAMAGE_PLANT
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: RACE_MDAMAGE_NOTHING
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: RACE_MDAMAGE_INSECT
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: RACE_MDAMAGE_HUMAN
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: RACE_MDAMAGE_FISHS
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: RACE_MDAMAGE_DRAGON
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: RACE_MDAMAGE_DEVIL
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: RACE_MDAMAGE_ANIMAL
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: RACE_MDAMAGE_ANGEL
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: RACE_DAMAGE_UNDEAD
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: RACE_DAMAGE_PLANT
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: RACE_DAMAGE_NOTHING
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: RACE_DAMAGE_INSECT
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: RACE_DAMAGE_HUMAN
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: RACE_DAMAGE_FISHS
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: RACE_DAMAGE_DRAGON
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: RACE_DAMAGE_DEVIL
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: RACE_DAMAGE_ANIMAL
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: RACE_DAMAGE_ANGEL
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: HEAL_VALUE
                MinValue: 5
                MaxValue: 10
                Chance: 10000
        MaxRandom: 1
        Random:
          - Option: VAR_PLUSASPD
            MinValue: 1
            MaxValue: 1
            Chance: 10000
          - Option: RACE_MDAMAGE_UNDEAD
            MinValue: 5
            MaxValue: 10
            Chance: 10000
          - Option: RACE_MDAMAGE_PLANT
            MinValue: 5
            MaxValue: 10
            Chance: 10000
          - Option: RACE_MDAMAGE_NOTHING
            MinValue: 5
            MaxValue: 10
            Chance: 10000
          - Option: RACE_MDAMAGE_INSECT
            MinValue: 5
            MaxValue: 10
            Chance: 10000
          - Option: RACE_MDAMAGE_HUMAN
            MinValue: 5
            MaxValue: 10
            Chance: 10000
          - Option: RACE_MDAMAGE_FISHS
            MinValue: 5
            MaxValue: 10
            Chance: 10000
          - Option: RACE_MDAMAGE_DRAGON
            MinValue: 5
            MaxValue: 10
            Chance: 10000
          - Option: RACE_MDAMAGE_DEVIL
            MinValue: 5
            MaxValue: 10
            Chance: 10000
          - Option: RACE_MDAMAGE_ANIMAL
            MinValue: 5
            MaxValue: 10
            Chance: 10000
          - Option: RACE_MDAMAGE_ANGEL
            MinValue: 5
            MaxValue: 10
            Chance: 10000
          - Option: RACE_IGNORE_MDEF_PERCENT_UNDEAD
            MinValue: 30
            MaxValue: 60
            Chance: 10000
          - Option: RACE_IGNORE_MDEF_PERCENT_PLANT
            MinValue: 30
            MaxValue: 60
            Chance: 10000
          - Option: RACE_IGNORE_MDEF_PERCENT_NOTHING
            MinValue: 30
            MaxValue: 60
            Chance: 10000
          - Option: RACE_IGNORE_MDEF_PERCENT_INSECT
            MinValue: 30
            MaxValue: 60
            Chance: 10000
          - Option: RACE_IGNORE_MDEF_PERCENT_HUMAN
            MinValue: 30
            MaxValue: 60
            Chance: 10000
          - Option: RACE_IGNORE_MDEF_PERCENT_FISHS
            MinValue: 30
            MaxValue: 60
            Chance: 10000
          - Option: RACE_IGNORE_MDEF_PERCENT_DRAGON
            MinValue: 30
            MaxValue: 60
            Chance: 10000
          - Option: RACE_IGNORE_MDEF_PERCENT_DEVIL
            MinValue: 30
            MaxValue: 60
            Chance: 10000
          - Option: RACE_IGNORE_MDEF_PERCENT_ANIMAL
            MinValue: 30
            MaxValue: 60
            Chance: 10000
          - Option: RACE_IGNORE_MDEF_PERCENT_ANGEL
            MinValue: 30
            MaxValue: 60
            Chance: 10000
          - Option: RACE_IGNORE_DEF_PERCENT_UNDEAD
            MinValue: 30
            MaxValue: 60
            Chance: 10000
          - Option: RACE_IGNORE_DEF_PERCENT_PLANT
            MinValue: 30
            MaxValue: 60
            Chance: 10000
          - Option: RACE_IGNORE_DEF_PERCENT_NOTHING
            MinValue: 30
            MaxValue: 60
            Chance: 10000
          - Option: RACE_IGNORE_DEF_PERCENT_INSECT
            MinValue: 30
            MaxValue: 60
            Chance: 10000
          - Option: RACE_IGNORE_DEF_PERCENT_HUMAN
            MinValue: 30
            MaxValue: 60
            Chance: 10000
          - Option: RACE_IGNORE_DEF_PERCENT_FISHS
            MinValue: 30
            MaxValue: 60
            Chance: 10000
          - Option: RACE_IGNORE_DEF_PERCENT_DRAGON
            MinValue: 30
            MaxValue: 60
            Chance: 10000
          - Option: RACE_IGNORE_DEF_PERCENT_DEVIL
            MinValue: 30
            MaxValue: 60
            Chance: 10000
          - Option: RACE_IGNORE_DEF_PERCENT_ANIMAL
            MinValue: 30
            MaxValue: 60
            Chance: 10000
          - Option: RACE_IGNORE_DEF_PERCENT_ANGEL
            MinValue: 30
            MaxValue: 60
            Chance: 10000
          - Option: RACE_DAMAGE_UNDEAD
            MinValue: 5
            MaxValue: 10
            Chance: 10000
          - Option: RACE_DAMAGE_PLANT
            MinValue: 5
            MaxValue: 10
            Chance: 10000
          - Option: RACE_DAMAGE_NOTHING
            MinValue: 5
            MaxValue: 10
            Chance: 10000
          - Option: RACE_DAMAGE_INSECT
            MinValue: 5
            MaxValue: 10
            Chance: 10000
          - Option: RACE_DAMAGE_HUMAN
            MinValue: 5
            MaxValue: 10
            Chance: 10000
          - Option: RACE_DAMAGE_FISHS
            MinValue: 5
            MaxValue: 10
            Chance: 10000
          - Option: RACE_DAMAGE_DRAGON
            MinValue: 5
            MaxValue: 10
            Chance: 10000
          - Option: RACE_DAMAGE_DEVIL
            MinValue: 5
            MaxValue: 10
            Chance: 10000
          - Option: RACE_DAMAGE_ANIMAL
            MinValue: 5
            MaxValue: 10
            Chance: 10000
          - Option: RACE_DAMAGE_ANGEL
            MinValue: 5
            MaxValue: 10
            Chance: 10000
          - Option: DEC_SPELL_DELAY_TIME
            MinValue: 1
            MaxValue: 5
            Chance: 10000
          - Option: DAMAGE_SIZE_PERFECT
            MinValue: 1
            MaxValue: 1
            Chance: 2000
          - Option: CLASS_IGNORE_MDEF_PERCENT_BOSS
            MinValue: 30
            MaxValue: 60
            Chance: 4000
          - Option: CLASS_IGNORE_DEF_PERCENT_BOSS
            MinValue: 30
            MaxValue: 60
            Chance: 4000
      - Id: 16
        Group: RTC_ALL_BOX # Taiwan RTC Event Box PENE
        Slots:
          - Slot: 1
            Options:
              - Option: DAMAGE_PROPERTY_NOTHING_USER
                MinValue: 5
                MaxValue: 10
                Chance: 2500
              - Option: DAMAGE_PROPERTY_WATER_USER
                MinValue: 5
                MaxValue: 10
                Chance: 2500
              - Option: DAMAGE_PROPERTY_GROUND_USER
                MinValue: 5
                MaxValue: 10
                Chance: 2500
              - Option: DAMAGE_PROPERTY_FIRE_USER
                MinValue: 5
                MaxValue: 10
                Chance: 2500
              - Option: DAMAGE_PROPERTY_WIND_USER
                MinValue: 5
                MaxValue: 10
                Chance: 2500
              - Option: DAMAGE_PROPERTY_POISON_USER
                MinValue: 5
                MaxValue: 10
                Chance: 2500
              - Option: DAMAGE_PROPERTY_SAINT_USER
                MinValue: 5
                MaxValue: 10
                Chance: 2500
              - Option: DAMAGE_PROPERTY_DARKNESS_USER
                MinValue: 5
                MaxValue: 10
                Chance: 2500
              - Option: DAMAGE_PROPERTY_TELEKINESIS_USER
                MinValue: 5
                MaxValue: 10
                Chance: 2500
              - Option: DAMAGE_PROPERTY_UNDEAD_USER
                MinValue: 5
                MaxValue: 10
                Chance: 2500
              - Option: DAMAGE_PROPERTY_NOTHING_TARGET
                MinValue: 5
                MaxValue: 10
                Chance: 2500
              - Option: DAMAGE_PROPERTY_WATER_TARGET
                MinValue: 5
                MaxValue: 10
                Chance: 2500
              - Option: DAMAGE_PROPERTY_GROUND_TARGET
                MinValue: 5
                MaxValue: 10
                Chance: 2500
              - Option: DAMAGE_PROPERTY_FIRE_TARGET
                MinValue: 5
                MaxValue: 10
                Chance: 2500
              - Option: DAMAGE_PROPERTY_WIND_TARGET
                MinValue: 5
                MaxValue: 10
                Chance: 2500
              - Option: DAMAGE_PROPERTY_POISON_TARGET
                MinValue: 5
                MaxValue: 10
                Chance: 2500
              - Option: DAMAGE_PROPERTY_SAINT_TARGET
                MinValue: 5
                MaxValue: 10
                Chance: 2500
              - Option: DAMAGE_PROPERTY_DARKNESS_TARGET
                MinValue: 5
                MaxValue: 10
                Chance: 2500
              - Option: DAMAGE_PROPERTY_TELEKINESIS_TARGET
                MinValue: 5
                MaxValue: 10
                Chance: 2500
              - Option: DAMAGE_PROPERTY_UNDEAD_TARGET
                MinValue: 5
                MaxValue: 10
                Chance: 2500
              - Option: MDAMAGE_PROPERTY_NOTHING_USER
                MinValue: 5
                MaxValue: 10
                Chance: 2500
              - Option: MDAMAGE_PROPERTY_WATER_USER
                MinValue: 5
                MaxValue: 10
                Chance: 2500
              - Option: MDAMAGE_PROPERTY_GROUND_USER
                MinValue: 5
                MaxValue: 10
                Chance: 2500
              - Option: MDAMAGE_PROPERTY_FIRE_USER
                MinValue: 5
                MaxValue: 10
                Chance: 2500
              - Option: MDAMAGE_PROPERTY_WIND_USER
                MinValue: 5
                MaxValue: 10
                Chance: 2500
              - Option: MDAMAGE_PROPERTY_POISON_USER
                MinValue: 5
                MaxValue: 10
                Chance: 2500
              - Option: MDAMAGE_PROPERTY_SAINT_USER
                MinValue: 5
                MaxValue: 10
                Chance: 2500
              - Option: MDAMAGE_PROPERTY_DARKNESS_USER
                MinValue: 5
                MaxValue: 10
                Chance: 2500
              - Option: MDAMAGE_PROPERTY_TELEKINESIS_USER
                MinValue: 5
                MaxValue: 10
                Chance: 2500
              - Option: MDAMAGE_PROPERTY_UNDEAD_USER
                MinValue: 5
                MaxValue: 10
                Chance: 2500
              - Option: MDAMAGE_PROPERTY_NOTHING_TARGET
                MinValue: 5
                MaxValue: 10
                Chance: 2500
              - Option: MDAMAGE_PROPERTY_WATER_TARGET
                MinValue: 5
                MaxValue: 10
                Chance: 2500
              - Option: MDAMAGE_PROPERTY_GROUND_TARGET
                MinValue: 5
                MaxValue: 10
                Chance: 2500
              - Option: MDAMAGE_PROPERTY_FIRE_TARGET
                MinValue: 5
                MaxValue: 10
                Chance: 2500
              - Option: MDAMAGE_PROPERTY_WIND_TARGET
                MinValue: 5
                MaxValue: 10
                Chance: 2500
              - Option: MDAMAGE_PROPERTY_POISON_TARGET
                MinValue: 5
                MaxValue: 10
                Chance: 2500
              - Option: MDAMAGE_PROPERTY_SAINT_TARGET
                MinValue: 5
                MaxValue: 10
                Chance: 2500
              - Option: MDAMAGE_PROPERTY_DARKNESS_TARGET
                MinValue: 5
                MaxValue: 10
                Chance: 2500
              - Option: MDAMAGE_PROPERTY_TELEKINESIS_TARGET
                MinValue: 5
                MaxValue: 10
                Chance: 2500
              - Option: MDAMAGE_PROPERTY_UNDEAD_TARGET
                MinValue: 5
                MaxValue: 10
                Chance: 2500
          - Slot: 2
            Options:
              - Option: VAR_STRAMOUNT
                MinValue: 3
                MaxValue: 5
                Chance: 3000
              - Option: VAR_AGIAMOUNT
                MinValue: 3
                MaxValue: 5
                Chance: 3000
              - Option: VAR_VITAMOUNT
                MinValue: 3
                MaxValue: 5
                Chance: 3000
              - Option: VAR_INTAMOUNT
                MinValue: 3
                MaxValue: 5
                Chance: 3000
              - Option: VAR_DEXAMOUNT
                MinValue: 3
                MaxValue: 5
                Chance: 3000
              - Option: VAR_LUKAMOUNT
                MinValue: 3
                MaxValue: 5
                Chance: 3000
              - Option: VAR_MAXHPAMOUNT
                MinValue: 500
                MaxValue: 1000
                Chance: 5000
              - Option: VAR_MAXSPAMOUNT
                MinValue: 500
                MaxValue: 1000
                Chance: 5000
              - Option: VAR_MAXHPPERCENT
                MinValue: 5
                MaxValue: 10
                Chance: 4000
              - Option: VAR_MAXSPPERCENT
                MinValue: 5
                MaxValue: 10
                Chance: 4000
              - Option: VAR_HPACCELERATION
                MinValue: 5
                MaxValue: 10
                Chance: 5000
              - Option: VAR_SPACCELERATION
                MinValue: 5
                MaxValue: 10
                Chance: 5000
              - Option: VAR_ATTPOWER
                MinValue: 10
                MaxValue: 50
                Chance: 4000
              - Option: VAR_ATTMPOWER
                MinValue: 10
                MaxValue: 50
                Chance: 4000
              - Option: VAR_ATKPERCENT
                MinValue: 3
                MaxValue: 5
                Chance: 4000
              - Option: VAR_MAGICATKPERCENT
                MinValue: 3
                MaxValue: 5
                Chance: 4000
              - Option: VAR_HITSUCCESSVALUE
                MinValue: 5
                MaxValue: 10
                Chance: 5000
              - Option: VAR_AVOIDSUCCESSVALUE
                MinValue: 5
                MaxValue: 10
                Chance: 6000
              - Option: VAR_ITEMDEFPOWER
                MinValue: 10
                MaxValue: 30
                Chance: 5000
              - Option: VAR_MDEFPOWER
                MinValue: 5
                MaxValue: 10
                Chance: 5000
              - Option: HEAL_VALUE
                MinValue: 5
                MaxValue: 10
                Chance: 6000
              - Option: HEAL_MODIFY_PERCENT
                MinValue: 5
                MaxValue: 10
                Chance: 6000
              - Option: DEC_SP_CONSUMPTION
                MinValue: 5
                MaxValue: 10
                Chance: 5000
        MaxRandom: 1
        Random:
          - Option: VAR_PLUSASPD
            MinValue: 1
            MaxValue: 3
            Chance: 10
          - Option: VAR_PLUSASPDPERCENT
            MinValue: 5
            MaxValue: 10
            Chance: 10
          - Option: VAR_PLUSAVOIDSUCCESSVALUE
            MinValue: 3
            MaxValue: 7
            Chance: 10
          - Option: RANGE_ATTACK_DAMAGE_TARGET
            MinValue: 10
            MaxValue: 15
            Chance: 10
          - Option: DEC_SPELL_CAST_TIME
            MinValue: 10
            MaxValue: 15
            Chance: 10
          - Option: DEC_SPELL_DELAY_TIME
            MinValue: 3
            MaxValue: 7
            Chance: 10
          - Option: ATTR_TOLERACE_NOTHING
            MinValue: 10
            MaxValue: 15
            Chance: 10
          - Option: CLASS_DAMAGE_BOSS_TARGET
            MinValue: 5
            MaxValue: 10
            Chance: 10
          - Option: CLASS_MDAMAGE_BOSS
            MinValue: 5
            MaxValue: 10
            Chance: 10
          - Option: CLASS_DAMAGE_BOSS_USER
            MinValue: 5
            MaxValue: 10
            Chance: 10
          - Option: CLASS_IGNORE_DEF_PERCENT_BOSS
            MinValue: 10
            MaxValue: 30
            Chance: 10
          - Option: CLASS_IGNORE_MDEF_PERCENT_BOSS
            MinValue: 10
            MaxValue: 30
            Chance: 10
          - Option: DAMAGE_SIZE_SMALL_USER
            MinValue: 5
            MaxValue: 10
            Chance: 10
          - Option: DAMAGE_SIZE_MIDIUM_USER
            MinValue: 5
            MaxValue: 10
            Chance: 10
          - Option: DAMAGE_SIZE_LARGE_USER
            MinValue: 5
            MaxValue: 10
            Chance: 10
          - Option: MDAMAGE_SIZE_SMALL_USER
            MinValue: 5
            MaxValue: 10
            Chance: 10
          - Option: MDAMAGE_SIZE_MIDIUM_USER
            MinValue: 5
            MaxValue: 10
            Chance: 10
          - Option: MDAMAGE_SIZE_LARGE_USER
            MinValue: 5
            MaxValue: 10
            Chance: 10
      - Id: 17
        Group: RTC_ATK_BOX # Taiwan RTC Event Box ATK
        Slots:
          - Slot: 1
            Options:
              - Option: RACE_DAMAGE_NOTHING
                MinValue: 3
                MaxValue: 7
                Chance: 3300
              - Option: RACE_DAMAGE_UNDEAD
                MinValue: 3
                MaxValue: 7
                Chance: 3300
              - Option: RACE_DAMAGE_ANIMAL
                MinValue: 3
                MaxValue: 7
                Chance: 3300
              - Option: RACE_DAMAGE_PLANT
                MinValue: 3
                MaxValue: 7
                Chance: 3300
              - Option: RACE_DAMAGE_INSECT
                MinValue: 3
                MaxValue: 7
                Chance: 3300
              - Option: RACE_DAMAGE_FISHS
                MinValue: 3
                MaxValue: 7
                Chance: 3300
              - Option: RACE_DAMAGE_DEVIL
                MinValue: 3
                MaxValue: 7
                Chance: 3300
              - Option: RACE_DAMAGE_HUMAN
                MinValue: 3
                MaxValue: 7
                Chance: 3300
              - Option: RACE_DAMAGE_ANGEL
                MinValue: 3
                MaxValue: 7
                Chance: 3300
              - Option: RACE_DAMAGE_DRAGON
                MinValue: 3
                MaxValue: 7
                Chance: 3300
              - Option: RACE_MDAMAGE_NOTHING
                MinValue: 3
                MaxValue: 7
                Chance: 3300
              - Option: RACE_MDAMAGE_UNDEAD
                MinValue: 3
                MaxValue: 7
                Chance: 3300
              - Option: RACE_MDAMAGE_ANIMAL
                MinValue: 3
                MaxValue: 7
                Chance: 3300
              - Option: RACE_MDAMAGE_PLANT
                MinValue: 3
                MaxValue: 7
                Chance: 3300
              - Option: RACE_MDAMAGE_INSECT
                MinValue: 3
                MaxValue: 7
                Chance: 3300
              - Option: RACE_MDAMAGE_FISHS
                MinValue: 3
                MaxValue: 7
                Chance: 3300
              - Option: RACE_MDAMAGE_DEVIL
                MinValue: 3
                MaxValue: 7
                Chance: 3300
              - Option: RACE_MDAMAGE_HUMAN
                MinValue: 3
                MaxValue: 7
                Chance: 3300
              - Option: RACE_MDAMAGE_ANGEL
                MinValue: 3
                MaxValue: 7
                Chance: 3300
              - Option: RACE_MDAMAGE_DRAGON
                MinValue: 3
                MaxValue: 7
                Chance: 3300
              - Option: RACE_CRI_PERCENT_NOTHING
                MinValue: 5
                MaxValue: 10
                Chance: 3400
              - Option: RACE_CRI_PERCENT_UNDEAD
                MinValue: 5
                MaxValue: 10
                Chance: 3400
              - Option: RACE_CRI_PERCENT_ANIMAL
                MinValue: 5
                MaxValue: 10
                Chance: 3400
              - Option: RACE_CRI_PERCENT_PLANT
                MinValue: 5
                MaxValue: 10
                Chance: 3400
              - Option: RACE_CRI_PERCENT_INSECT
                MinValue: 5
                MaxValue: 10
                Chance: 3400
              - Option: RACE_CRI_PERCENT_FISHS
                MinValue: 5
                MaxValue: 10
                Chance: 3400
              - Option: RACE_CRI_PERCENT_DEVIL
                MinValue: 5
                MaxValue: 10
                Chance: 3400
              - Option: RACE_CRI_PERCENT_HUMAN
                MinValue: 5
                MaxValue: 10
                Chance: 3400
              - Option: RACE_CRI_PERCENT_ANGEL
                MinValue: 5
                MaxValue: 10
                Chance: 3400
              - Option: RACE_CRI_PERCENT_DRAGON
                MinValue: 5
                MaxValue: 10
                Chance: 3400
          - Slot: 2
            Options:
              - Option: VAR_STRAMOUNT
                MinValue: 3
                MaxValue: 5
                Chance: 3000
              - Option: VAR_AGIAMOUNT
                MinValue: 3
                MaxValue: 5
                Chance: 3000
              - Option: VAR_VITAMOUNT
                MinValue: 3
                MaxValue: 5
                Chance: 3000
              - Option: VAR_INTAMOUNT
                MinValue: 3
                MaxValue: 5
                Chance: 3000
              - Option: VAR_DEXAMOUNT
                MinValue: 3
                MaxValue: 5
                Chance: 3000
              - Option: VAR_LUKAMOUNT
                MinValue: 3
                MaxValue: 5
                Chance: 3000
              - Option: VAR_MAXHPAMOUNT
                MinValue: 500
                MaxValue: 1000
                Chance: 5000
              - Option: VAR_MAXSPAMOUNT
                MinValue: 500
                MaxValue: 1000
                Chance: 5000
              - Option: VAR_MAXHPPERCENT
                MinValue: 5
                MaxValue: 10
                Chance: 4000
              - Option: VAR_MAXSPPERCENT
                MinValue: 5
                MaxValue: 10
                Chance: 4000
              - Option: VAR_HPACCELERATION
                MinValue: 5
                MaxValue: 10
                Chance: 5000
              - Option: VAR_SPACCELERATION
                MinValue: 5
                MaxValue: 10
                Chance: 5000
              - Option: VAR_ATTPOWER
                MinValue: 10
                MaxValue: 50
                Chance: 4000
              - Option: VAR_ATTMPOWER
                MinValue: 10
                MaxValue: 50
                Chance: 4000
              - Option: VAR_ATKPERCENT
                MinValue: 3
                MaxValue: 5
                Chance: 4000
              - Option: VAR_MAGICATKPERCENT
                MinValue: 3
                MaxValue: 5
                Chance: 4000
              - Option: VAR_HITSUCCESSVALUE
                MinValue: 5
                MaxValue: 10
                Chance: 5000
              - Option: VAR_AVOIDSUCCESSVALUE
                MinValue: 5
                MaxValue: 10
                Chance: 6000
              - Option: VAR_ITEMDEFPOWER
                MinValue: 10
                MaxValue: 30
                Chance: 5000
              - Option: VAR_MDEFPOWER
                MinValue: 5
                MaxValue: 10
                Chance: 5000
              - Option: HEAL_VALUE
                MinValue: 5
                MaxValue: 10
                Chance: 6000
              - Option: HEAL_MODIFY_PERCENT
                MinValue: 5
                MaxValue: 10
                Chance: 6000
              - Option: DEC_SP_CONSUMPTION
                MinValue: 5
                MaxValue: 10
                Chance: 5000
        MaxRandom: 1
        Random:
          - Option: VAR_PLUSASPD
            MinValue: 1
            MaxValue: 3
            Chance: 10
          - Option: VAR_PLUSASPDPERCENT
            MinValue: 5
            MaxValue: 10
            Chance: 10
          - Option: VAR_PLUSAVOIDSUCCESSVALUE
            MinValue: 3
            MaxValue: 7
            Chance: 10
          - Option: RANGE_ATTACK_DAMAGE_TARGET
            MinValue: 10
            MaxValue: 15
            Chance: 10
          - Option: DEC_SPELL_CAST_TIME
            MinValue: 10
            MaxValue: 15
            Chance: 10
          - Option: DEC_SPELL_DELAY_TIME
            MinValue: 3
            MaxValue: 7
            Chance: 10
          - Option: ATTR_TOLERACE_NOTHING
            MinValue: 10
            MaxValue: 15
            Chance: 10
          - Option: CLASS_DAMAGE_BOSS_TARGET
            MinValue: 5
            MaxValue: 10
            Chance: 10
          - Option: CLASS_MDAMAGE_BOSS
            MinValue: 5
            MaxValue: 10
            Chance: 10
          - Option: CLASS_DAMAGE_BOSS_USER
            MinValue: 5
            MaxValue: 10
            Chance: 10
          - Option: CLASS_IGNORE_DEF_PERCENT_BOSS
            MinValue: 10
            MaxValue: 30
            Chance: 10
          - Option: CLASS_IGNORE_MDEF_PERCENT_BOSS
            MinValue: 10
            MaxValue: 30
            Chance: 10
          - Option: DAMAGE_SIZE_SMALL_USER
            MinValue: 5
            MaxValue: 10
            Chance: 10
          - Option: DAMAGE_SIZE_MIDIUM_USER
            MinValue: 5
            MaxValue: 10
            Chance: 10
          - Option: DAMAGE_SIZE_LARGE_USER
            MinValue: 5
            MaxValue: 10
            Chance: 10
          - Option: MDAMAGE_SIZE_SMALL_USER
            MinValue: 5
            MaxValue: 10
            Chance: 10
          - Option: MDAMAGE_SIZE_MIDIUM_USER
            MinValue: 5
            MaxValue: 10
            Chance: 10
          - Option: MDAMAGE_SIZE_LARGE_USER
            MinValue: 5
            MaxValue: 10
            Chance: 10
      - Id: 18
        Group: RTC_DEF_BOX # Taiwan RTC Event Box DEF
        Slots:
          - Slot: 1
            Options:
              - Option: ATTR_TOLERACE_WATER
                MinValue: 8
                MaxValue: 12
                Chance: 5300
              - Option: ATTR_TOLERACE_GROUND
                MinValue: 8
                MaxValue: 12
                Chance: 5300
              - Option: ATTR_TOLERACE_FIRE
                MinValue: 8
                MaxValue: 12
                Chance: 5300
              - Option: ATTR_TOLERACE_WIND
                MinValue: 8
                MaxValue: 12
                Chance: 5300
              - Option: ATTR_TOLERACE_POISON
                MinValue: 8
                MaxValue: 12
                Chance: 5300
              - Option: ATTR_TOLERACE_SAINT
                MinValue: 8
                MaxValue: 12
                Chance: 5300
              - Option: ATTR_TOLERACE_DARKNESS
                MinValue: 8
                MaxValue: 12
                Chance: 5300
              - Option: ATTR_TOLERACE_TELEKINESIS
                MinValue: 8
                MaxValue: 12
                Chance: 5300
              - Option: ATTR_TOLERACE_UNDEAD
                MinValue: 8
                MaxValue: 12
                Chance: 5300
              - Option: RACE_TOLERACE_NOTHING
                MinValue: 3
                MaxValue: 7
                Chance: 5300
              - Option: RACE_TOLERACE_UNDEAD
                MinValue: 3
                MaxValue: 7
                Chance: 5300
              - Option: RACE_TOLERACE_ANIMAL
                MinValue: 3
                MaxValue: 7
                Chance: 5300
              - Option: RACE_TOLERACE_PLANT
                MinValue: 3
                MaxValue: 7
                Chance: 5200
              - Option: RACE_TOLERACE_INSECT
                MinValue: 3
                MaxValue: 7
                Chance: 5200
              - Option: RACE_TOLERACE_FISHS
                MinValue: 3
                MaxValue: 7
                Chance: 5200
              - Option: RACE_TOLERACE_DEVIL
                MinValue: 3
                MaxValue: 7
                Chance: 5200
              - Option: RACE_TOLERACE_HUMAN
                MinValue: 3
                MaxValue: 7
                Chance: 5200
              - Option: RACE_TOLERACE_ANGEL
                MinValue: 3
                MaxValue: 7
                Chance: 5200
              - Option: RACE_TOLERACE_DRAGON
                MinValue: 3
                MaxValue: 7
                Chance: 5200
          - Slot: 2
            Options:
              - Option: VAR_STRAMOUNT
                MinValue: 3
                MaxValue: 5
                Chance: 3000
              - Option: VAR_AGIAMOUNT
                MinValue: 3
                MaxValue: 5
                Chance: 3000
              - Option: VAR_VITAMOUNT
                MinValue: 3
                MaxValue: 5
                Chance: 3000
              - Option: VAR_INTAMOUNT
                MinValue: 3
                MaxValue: 5
                Chance: 3000
              - Option: VAR_DEXAMOUNT
                MinValue: 3
                MaxValue: 5
                Chance: 3000
              - Option: VAR_LUKAMOUNT
                MinValue: 3
                MaxValue: 5
                Chance: 3000
              - Option: VAR_MAXHPAMOUNT
                MinValue: 500
                MaxValue: 1000
                Chance: 5000
              - Option: VAR_MAXSPAMOUNT
                MinValue: 500
                MaxValue: 1000
                Chance: 5000
              - Option: VAR_MAXHPPERCENT
                MinValue: 5
                MaxValue: 10
                Chance: 4000
              - Option: VAR_MAXSPPERCENT
                MinValue: 5
                MaxValue: 10
                Chance: 4000
              - Option: VAR_HPACCELERATION
                MinValue: 5
                MaxValue: 10
                Chance: 5000
              - Option: VAR_SPACCELERATION
                MinValue: 5
                MaxValue: 10
                Chance: 5000
              - Option: VAR_ATTPOWER
                MinValue: 10
                MaxValue: 50
                Chance: 4000
              - Option: VAR_ATTMPOWER
                MinValue: 10
                MaxValue: 50
                Chance: 4000
              - Option: VAR_ATKPERCENT
                MinValue: 3
                MaxValue: 5
                Chance: 4000
              - Option: VAR_MAGICATKPERCENT
                MinValue: 3
                MaxValue: 5
                Chance: 4000
              - Option: VAR_HITSUCCESSVALUE
                MinValue: 5
                MaxValue: 10
                Chance: 5000
              - Option: VAR_AVOIDSUCCESSVALUE
                MinValue: 5
                MaxValue: 10
                Chance: 6000
              - Option: VAR_ITEMDEFPOWER
                MinValue: 10
                MaxValue: 30
                Chance: 5000
              - Option: VAR_MDEFPOWER
                MinValue: 5
                MaxValue: 10
                Chance: 5000
              - Option: HEAL_VALUE
                MinValue: 5
                MaxValue: 10
                Chance: 6000
              - Option: HEAL_MODIFY_PERCENT
                MinValue: 5
                MaxValue: 10
                Chance: 6000
              - Option: DEC_SP_CONSUMPTION
                MinValue: 5
                MaxValue: 10
                Chance: 5000
        MaxRandom: 1
        Random:
          - Option: VAR_PLUSASPD
            MinValue: 1
            MaxValue: 3
            Chance: 10
          - Option: VAR_PLUSASPDPERCENT
            MinValue: 5
            MaxValue: 10
            Chance: 10
          - Option: VAR_PLUSAVOIDSUCCESSVALUE
            MinValue: 3
            MaxValue: 7
            Chance: 10
          - Option: RANGE_ATTACK_DAMAGE_TARGET
            MinValue: 10
            MaxValue: 15
            Chance: 10
          - Option: DEC_SPELL_CAST_TIME
            MinValue: 10
            MaxValue: 15
            Chance: 10
          - Option: DEC_SPELL_DELAY_TIME
            MinValue: 3
            MaxValue: 7
            Chance: 10
          - Option: ATTR_TOLERACE_NOTHING
            MinValue: 10
            MaxValue: 15
            Chance: 10
          - Option: CLASS_DAMAGE_BOSS_TARGET
            MinValue: 5
            MaxValue: 10
            Chance: 10
          - Option: CLASS_MDAMAGE_BOSS
            MinValue: 5
            MaxValue: 10
            Chance: 10
          - Option: CLASS_DAMAGE_BOSS_USER
            MinValue: 5
            MaxValue: 10
            Chance: 10
          - Option: CLASS_IGNORE_DEF_PERCENT_BOSS
            MinValue: 10
            MaxValue: 30
            Chance: 10
          - Option: CLASS_IGNORE_MDEF_PERCENT_BOSS
            MinValue: 10
            MaxValue: 30
            Chance: 10
          - Option: DAMAGE_SIZE_SMALL_USER
            MinValue: 5
            MaxValue: 10
            Chance: 10
          - Option: DAMAGE_SIZE_MIDIUM_USER
            MinValue: 5
            MaxValue: 10
            Chance: 10
          - Option: DAMAGE_SIZE_LARGE_USER
            MinValue: 5
            MaxValue: 10
            Chance: 10
          - Option: MDAMAGE_SIZE_SMALL_USER
            MinValue: 5
            MaxValue: 10
            Chance: 10
          - Option: MDAMAGE_SIZE_MIDIUM_USER
            MinValue: 5
            MaxValue: 10
            Chance: 10
          - Option: MDAMAGE_SIZE_LARGE_USER
            MinValue: 5
            MaxValue: 10
            Chance: 10
      - Id: 19
        Group: RTC_PENE_BOX # Taiwan RTC Event Box PENE
        Slots:
          - Slot: 1
            Options:
              - Option: RACE_IGNORE_DEF_PERCENT_NOTHING
                MinValue: 10
                MaxValue: 15
                Chance: 5000
              - Option: RACE_IGNORE_DEF_PERCENT_UNDEAD
                MinValue: 10
                MaxValue: 15
                Chance: 5000
              - Option: RACE_IGNORE_DEF_PERCENT_ANIMAL
                MinValue: 10
                MaxValue: 15
                Chance: 5000
              - Option: RACE_IGNORE_DEF_PERCENT_PLANT
                MinValue: 10
                MaxValue: 15
                Chance: 5000
              - Option: RACE_IGNORE_DEF_PERCENT_INSECT
                MinValue: 10
                MaxValue: 15
                Chance: 5000
              - Option: RACE_IGNORE_DEF_PERCENT_FISHS
                MinValue: 10
                MaxValue: 15
                Chance: 5000
              - Option: RACE_IGNORE_DEF_PERCENT_DEVIL
                MinValue: 10
                MaxValue: 15
                Chance: 5000
              - Option: RACE_IGNORE_DEF_PERCENT_HUMAN
                MinValue: 10
                MaxValue: 15
                Chance: 5000
              - Option: RACE_IGNORE_DEF_PERCENT_ANGEL
                MinValue: 10
                MaxValue: 15
                Chance: 5000
              - Option: RACE_IGNORE_DEF_PERCENT_DRAGON
                MinValue: 10
                MaxValue: 15
                Chance: 5000
              - Option: RACE_IGNORE_MDEF_PERCENT_NOTHING
                MinValue: 10
                MaxValue: 15
                Chance: 5000
              - Option: RACE_IGNORE_MDEF_PERCENT_UNDEAD
                MinValue: 10
                MaxValue: 15
                Chance: 5000
              - Option: RACE_IGNORE_MDEF_PERCENT_ANIMAL
                MinValue: 10
                MaxValue: 15
                Chance: 5000
              - Option: RACE_IGNORE_MDEF_PERCENT_PLANT
                MinValue: 10
                MaxValue: 15
                Chance: 5000
              - Option: RACE_IGNORE_MDEF_PERCENT_INSECT
                MinValue: 10
                MaxValue: 15
                Chance: 5000
              - Option: RACE_IGNORE_MDEF_PERCENT_FISHS
                MinValue: 10
                MaxValue: 15
                Chance: 5000
              - Option: RACE_IGNORE_MDEF_PERCENT_DEVIL
                MinValue: 10
                MaxValue: 15
                Chance: 5000
              - Option: RACE_IGNORE_MDEF_PERCENT_HUMAN
                MinValue: 10
                MaxValue: 15
                Chance: 5000
              - Option: RACE_IGNORE_MDEF_PERCENT_ANGEL
                MinValue: 10
                MaxValue: 15
                Chance: 5000
              - Option: RACE_IGNORE_MDEF_PERCENT_DRAGON
                MinValue: 10
                MaxValue: 15
                Chance: 5000
          - Slot: 2
            Options:
              - Option: VAR_STRAMOUNT
                MinValue: 3
                MaxValue: 5
                Chance: 3000
              - Option: VAR_AGIAMOUNT
                MinValue: 3
                MaxValue: 5
                Chance: 3000
              - Option: VAR_VITAMOUNT
                MinValue: 3
                MaxValue: 5
                Chance: 3000
              - Option: VAR_INTAMOUNT
                MinValue: 3
                MaxValue: 5
                Chance: 3000
              - Option: VAR_DEXAMOUNT
                MinValue: 3
                MaxValue: 5
                Chance: 3000
              - Option: VAR_LUKAMOUNT
                MinValue: 3
                MaxValue: 5
                Chance: 3000
              - Option: VAR_MAXHPAMOUNT
                MinValue: 500
                MaxValue: 1000
                Chance: 5000
              - Option: VAR_MAXSPAMOUNT
                MinValue: 500
                MaxValue: 1000
                Chance: 5000
              - Option: VAR_MAXHPPERCENT
                MinValue: 5
                MaxValue: 10
                Chance: 4000
              - Option: VAR_MAXSPPERCENT
                MinValue: 5
                MaxValue: 10
                Chance: 4000
              - Option: VAR_HPACCELERATION
                MinValue: 5
                MaxValue: 10
                Chance: 5000
              - Option: VAR_SPACCELERATION
                MinValue: 5
                MaxValue: 10
                Chance: 5000
              - Option: VAR_ATTPOWER
                MinValue: 10
                MaxValue: 50
                Chance: 4000
              - Option: VAR_ATTMPOWER
                MinValue: 10
                MaxValue: 50
                Chance: 4000
              - Option: VAR_ATKPERCENT
                MinValue: 3
                MaxValue: 5
                Chance: 4000
              - Option: VAR_MAGICATKPERCENT
                MinValue: 3
                MaxValue: 5
                Chance: 4000
              - Option: VAR_HITSUCCESSVALUE
                MinValue: 5
                MaxValue: 10
                Chance: 5000
              - Option: VAR_AVOIDSUCCESSVALUE
                MinValue: 5
                MaxValue: 10
                Chance: 6000
              - Option: VAR_ITEMDEFPOWER
                MinValue: 10
                MaxValue: 30
                Chance: 5000
              - Option: VAR_MDEFPOWER
                MinValue: 5
                MaxValue: 10
                Chance: 5000
              - Option: HEAL_VALUE
                MinValue: 5
                MaxValue: 10
                Chance: 6000
              - Option: HEAL_MODIFY_PERCENT
                MinValue: 5
                MaxValue: 10
                Chance: 6000
              - Option: DEC_SP_CONSUMPTION
                MinValue: 5
                MaxValue: 10
                Chance: 5000
        MaxRandom: 1
        Random:
          - Option: VAR_PLUSASPD
            MinValue: 1
            MaxValue: 3
            Chance: 10
          - Option: VAR_PLUSASPDPERCENT
            MinValue: 5
            MaxValue: 10
            Chance: 10
          - Option: VAR_PLUSAVOIDSUCCESSVALUE
            MinValue: 3
            MaxValue: 7
            Chance: 10
          - Option: RANGE_ATTACK_DAMAGE_TARGET
            MinValue: 10
            MaxValue: 15
            Chance: 10
          - Option: DEC_SPELL_CAST_TIME
            MinValue: 10
            MaxValue: 15
            Chance: 10
          - Option: DEC_SPELL_DELAY_TIME
            MinValue: 3
            MaxValue: 7
            Chance: 10
          - Option: ATTR_TOLERACE_NOTHING
            MinValue: 10
            MaxValue: 15
            Chance: 10
          - Option: CLASS_DAMAGE_BOSS_TARGET
            MinValue: 5
            MaxValue: 10
            Chance: 10
          - Option: CLASS_MDAMAGE_BOSS
            MinValue: 5
            MaxValue: 10
            Chance: 10
          - Option: CLASS_DAMAGE_BOSS_USER
            MinValue: 5
            MaxValue: 10
            Chance: 10
          - Option: CLASS_IGNORE_DEF_PERCENT_BOSS
            MinValue: 10
            MaxValue: 30
            Chance: 10
          - Option: CLASS_IGNORE_MDEF_PERCENT_BOSS
            MinValue: 10
            MaxValue: 30
            Chance: 10
          - Option: DAMAGE_SIZE_SMALL_USER
            MinValue: 5
            MaxValue: 10
            Chance: 10
          - Option: DAMAGE_SIZE_MIDIUM_USER
            MinValue: 5
            MaxValue: 10
            Chance: 10
          - Option: DAMAGE_SIZE_LARGE_USER
            MinValue: 5
            MaxValue: 10
            Chance: 10
          - Option: MDAMAGE_SIZE_SMALL_USER
            MinValue: 5
            MaxValue: 10
            Chance: 10
          - Option: MDAMAGE_SIZE_MIDIUM_USER
            MinValue: 5
            MaxValue: 10
            Chance: 10
          - Option: MDAMAGE_SIZE_LARGE_USER
            MinValue: 5
            MaxValue: 10
            Chance: 10
      - Id: 20
        Group: ATT_S # Shadow Property Box
        Slots:
          - Slot: 1
            Options:
              - Option: ATTR_TOLERACE_NOTHING
                MinValue: 3
                MaxValue: 4
                Chance: 4600
              - Option: ATTR_TOLERACE_WATER
                MinValue: 4
                MaxValue: 6
                Chance: 4600
              - Option: ATTR_TOLERACE_GROUND
                MinValue: 4
                MaxValue: 6
                Chance: 4600
              - Option: ATTR_TOLERACE_FIRE
                MinValue: 4
                MaxValue: 6
                Chance: 4600
              - Option: ATTR_TOLERACE_WIND
                MinValue: 4
                MaxValue: 6
                Chance: 4600
              - Option: DAMAGE_SIZE_SMALL_USER
                MinValue: 5
                MaxValue: 8
                Chance: 4600
              - Option: DAMAGE_SIZE_MIDIUM_USER
                MinValue: 5
                MaxValue: 8
                Chance: 4600
              - Option: DAMAGE_SIZE_LARGE_USER
                MinValue: 5
                MaxValue: 8
                Chance: 4600
              - Option: MDAMAGE_SIZE_SMALL_USER
                MinValue: 5
                MaxValue: 8
                Chance: 4600
              - Option: MDAMAGE_SIZE_MIDIUM_USER
                MinValue: 5
                MaxValue: 8
                Chance: 4600
              - Option: MDAMAGE_SIZE_LARGE_USER
                MinValue: 5
                MaxValue: 8
                Chance: 4500
              - Option: ATTR_TOLERACE_ALL
                MinValue: 2
                MaxValue: 3
                Chance: 4500
              - Option: RACE_TOLERACE_NOTHING
                MinValue: 2
                MaxValue: 3
                Chance: 4500
              - Option: RACE_TOLERACE_UNDEAD
                MinValue: 2
                MaxValue: 3
                Chance: 4500
              - Option: RACE_TOLERACE_ANIMAL
                MinValue: 2
                MaxValue: 3
                Chance: 4500
              - Option: RACE_TOLERACE_PLANT
                MinValue: 2
                MaxValue: 3
                Chance: 4500
              - Option: RACE_TOLERACE_INSECT
                MinValue: 2
                MaxValue: 3
                Chance: 4500
              - Option: RACE_TOLERACE_FISHS
                MinValue: 2
                MaxValue: 3
                Chance: 4500
              - Option: RACE_TOLERACE_DEVIL
                MinValue: 2
                MaxValue: 3
                Chance: 4500
              - Option: RACE_TOLERACE_HUMAN
                MinValue: 2
                MaxValue: 3
                Chance: 4500
              - Option: RACE_TOLERACE_ANGEL
                MinValue: 2
                MaxValue: 3
                Chance: 4500
              - Option: RACE_TOLERACE_DRAGON
                MinValue: 2
                MaxValue: 3
                Chance: 4500
          - Slot: 2
            Options:
              - Option: CLASS_DAMAGE_NORMAL_USER
                MinValue: 3
                MaxValue: 5
                Chance: 4600
              - Option: CLASS_DAMAGE_BOSS_USER
                MinValue: 3
                MaxValue: 5
                Chance: 4600
              - Option: DAMAGE_PROPERTY_NOTHING_USER
                MinValue: 3
                MaxValue: 5
                Chance: 4600
              - Option: DAMAGE_PROPERTY_WATER_USER
                MinValue: 3
                MaxValue: 5
                Chance: 4600
              - Option: DAMAGE_PROPERTY_GROUND_USER
                MinValue: 3
                MaxValue: 5
                Chance: 4600
              - Option: DAMAGE_PROPERTY_FIRE_USER
                MinValue: 3
                MaxValue: 5
                Chance: 4600
              - Option: DAMAGE_PROPERTY_WIND_USER
                MinValue: 3
                MaxValue: 5
                Chance: 4600
              - Option: DAMAGE_PROPERTY_POISON_USER
                MinValue: 3
                MaxValue: 5
                Chance: 4600
              - Option: DAMAGE_PROPERTY_SAINT_USER
                MinValue: 3
                MaxValue: 5
                Chance: 4600
              - Option: DAMAGE_PROPERTY_DARKNESS_USER
                MinValue: 3
                MaxValue: 5
                Chance: 4600
              - Option: DAMAGE_PROPERTY_TELEKINESIS_USER
                MinValue: 3
                MaxValue: 5
                Chance: 4500
              - Option: DAMAGE_PROPERTY_UNDEAD_USER
                MinValue: 3
                MaxValue: 5
                Chance: 4500
              - Option: MDAMAGE_PROPERTY_NOTHING_USER
                MinValue: 3
                MaxValue: 5
                Chance: 4500
              - Option: MDAMAGE_PROPERTY_WATER_USER
                MinValue: 3
                MaxValue: 5
                Chance: 4500
              - Option: MDAMAGE_PROPERTY_GROUND_USER
                MinValue: 3
                MaxValue: 5
                Chance: 4500
              - Option: MDAMAGE_PROPERTY_FIRE_USER
                MinValue: 3
                MaxValue: 5
                Chance: 4500
              - Option: MDAMAGE_PROPERTY_WIND_USER
                MinValue: 3
                MaxValue: 5
                Chance: 4500
              - Option: MDAMAGE_PROPERTY_POISON_USER
                MinValue: 3
                MaxValue: 5
                Chance: 4500
              - Option: MDAMAGE_PROPERTY_SAINT_USER
                MinValue: 3
                MaxValue: 5
                Chance: 4500
              - Option: MDAMAGE_PROPERTY_DARKNESS_USER
                MinValue: 3
                MaxValue: 5
                Chance: 4500
              - Option: MDAMAGE_PROPERTY_TELEKINESIS_USER
                MinValue: 3
                MaxValue: 5
                Chance: 4500
              - Option: MDAMAGE_PROPERTY_UNDEAD_USER
                MinValue: 3
                MaxValue: 5
                Chance: 4500
              # Rand (1)
              - Option: VAR_ATKPERCENT
                MinValue: 2
                MaxValue: 3
                Chance: 3600
              - Option: VAR_MAGICATKPERCENT
                MinValue: 2
                MaxValue: 3
                Chance: 3600
              - Option: VAR_STRAMOUNT
                MinValue: 2
                MaxValue: 3
                Chance: 3600
              - Option: VAR_AGIAMOUNT
                MinValue: 2
                MaxValue: 3
                Chance: 3600
              - Option: VAR_VITAMOUNT
                MinValue: 2
                MaxValue: 3
                Chance: 3600
              - Option: VAR_INTAMOUNT
                MinValue: 2
                MaxValue: 3
                Chance: 3600
              - Option: VAR_DEXAMOUNT
                MinValue: 2
                MaxValue: 3
                Chance: 3600
              - Option: VAR_LUKAMOUNT
                MinValue: 2
                MaxValue: 3
                Chance: 3600
              - Option: VAR_MAXHPPERCENT
                MinValue: 2
                MaxValue: 3
                Chance: 3600
              - Option: VAR_MAXSPPERCENT
                MinValue: 2
                MaxValue: 3
                Chance: 3600
              - Option: VAR_PLUSASPD
                MinValue: 1
                MaxValue: 1
                Chance: 3600
              - Option: VAR_PLUSASPDPERCENT
                MinValue: 5
                MaxValue: 8
                Chance: 3600
              - Option: VAR_ATTPOWER
                MinValue: 10
                MaxValue: 30
                Chance: 3600
              - Option: VAR_HITSUCCESSVALUE
                MinValue: 10
                MaxValue: 20
                Chance: 3600
              - Option: VAR_ATTMPOWER
                MinValue: 10
                MaxValue: 30
                Chance: 3600
              - Option: VAR_PLUSAVOIDSUCCESSVALUE
                MinValue: 2
                MaxValue: 3
                Chance: 3600
              - Option: VAR_CRITICALSUCCESSVALUE
                MinValue: 2
                MaxValue: 3
                Chance: 3600
              - Option: HEAL_VALUE
                MinValue: 3
                MaxValue: 5
                Chance: 3600
              - Option: DEC_SPELL_DELAY_TIME
                MinValue: 1
                MaxValue: 2
                Chance: 3600
              - Option: DEC_SPELL_CAST_TIME
                MinValue: 2
                MaxValue: 3
                Chance: 3600
              - Option: DEC_SP_CONSUMPTION
                MinValue: 3
                MaxValue: 5
                Chance: 3500
              - Option: RANGE_ATTACK_DAMAGE_TARGET
                MinValue: 2
                MaxValue: 3
                Chance: 3500
              - Option: CLASS_IGNORE_DEF_PERCENT_BOSS
                MinValue: 3
                MaxValue: 5
                Chance: 3500
              - Option: CLASS_IGNORE_MDEF_PERCENT_BOSS
                MinValue: 3
                MaxValue: 5
                Chance: 3500
              - Option: VAR_ITEMDEFPOWER
                MinValue: 10
                MaxValue: 20
                Chance: 3500
              - Option: VAR_MDEFPOWER
                MinValue: 2
                MaxValue: 5
                Chance: 3500
              - Option: CLASS_IGNORE_DEF_PERCENT_NORMAL
                MinValue: 1
                MaxValue: 2
                Chance: 3500
              - Option: CLASS_IGNORE_MDEF_PERCENT_NORMAL
                MinValue: 1
                MaxValue: 2
                Chance: 3500
      - Id: 21
        Group: ATT_S2
        Slots:
          - Slot: 1
            Options:
              - Option: ATTR_TOLERACE_NOTHING
                MinValue: 1
                MaxValue: 2
                Chance: 4000
              - Option: ATTR_TOLERACE_WATER
                MinValue: 2
                MaxValue: 3
                Chance: 7500
              - Option: ATTR_TOLERACE_GROUND
                MinValue: 2
                MaxValue: 3
                Chance: 7500
              - Option: ATTR_TOLERACE_FIRE
                MinValue: 2
                MaxValue: 3
                Chance: 7500
              - Option: ATTR_TOLERACE_WIND
                MinValue: 2
                MaxValue: 3
                Chance: 7000
              - Option: ATTR_TOLERACE_POISON
                MinValue: 2
                MaxValue: 3
                Chance: 7000
              - Option: ATTR_TOLERACE_SAINT
                MinValue: 2
                MaxValue: 3
                Chance: 7000
              - Option: ATTR_TOLERACE_DARKNESS
                MinValue: 2
                MaxValue: 3
                Chance: 7000
              - Option: ATTR_TOLERACE_TELEKINESIS
                MinValue: 2
                MaxValue: 3
                Chance: 7000
              - Option: ATTR_TOLERACE_UNDEAD
                MinValue: 2
                MaxValue: 3
                Chance: 7000
              - Option: DAMAGE_SIZE_SMALL_USER
                MinValue: 2
                MaxValue: 3
                Chance: 7000
              - Option: DAMAGE_SIZE_MIDIUM_USER
                MinValue: 2
                MaxValue: 3
                Chance: 4000
              - Option: DAMAGE_SIZE_LARGE_USER
                MinValue: 2
                MaxValue: 3
                Chance: 7000
              - Option: MDAMAGE_SIZE_SMALL_USER
                MinValue: 2
                MaxValue: 3
                Chance: 5000
              - Option: MDAMAGE_SIZE_MIDIUM_USER
                MinValue: 2
                MaxValue: 3
                Chance: 3000
              - Option: MDAMAGE_SIZE_LARGE_USER
                MinValue: 2
                MaxValue: 3
                Chance: 5000
              - Option: ATTR_TOLERACE_ALL
                MinValue: 1
                MaxValue: 2
                Chance: 500
          - Slot: 2
            Options:
              - Option: CLASS_DAMAGE_NORMAL_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4600
              - Option: CLASS_DAMAGE_BOSS_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4600
              - Option: DAMAGE_PROPERTY_NOTHING_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4600
              - Option: DAMAGE_PROPERTY_WATER_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4600
              - Option: DAMAGE_PROPERTY_GROUND_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4600
              - Option: DAMAGE_PROPERTY_FIRE_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4600
              - Option: DAMAGE_PROPERTY_WIND_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4600
              - Option: DAMAGE_PROPERTY_POISON_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4600
              - Option: DAMAGE_PROPERTY_SAINT_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4600
              - Option: DAMAGE_PROPERTY_DARKNESS_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4600
              - Option: DAMAGE_PROPERTY_TELEKINESIS_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4500
              - Option: DAMAGE_PROPERTY_UNDEAD_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4500
              - Option: MDAMAGE_PROPERTY_NOTHING_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4500
              - Option: MDAMAGE_PROPERTY_WATER_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4500
              - Option: MDAMAGE_PROPERTY_GROUND_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4500
              - Option: MDAMAGE_PROPERTY_FIRE_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4500
              - Option: MDAMAGE_PROPERTY_WIND_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4500
              - Option: MDAMAGE_PROPERTY_POISON_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4500
              - Option: MDAMAGE_PROPERTY_SAINT_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4500
              - Option: MDAMAGE_PROPERTY_DARKNESS_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4500
              - Option: MDAMAGE_PROPERTY_TELEKINESIS_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4500
              - Option: MDAMAGE_PROPERTY_UNDEAD_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4500
        MaxRandom: 1
        Random:
          - Option: VAR_MAXHPAMOUNT
            MinValue: 200
            MaxValue: 200
            Chance: 13
          - Option: VAR_MAXHPAMOUNT
            MinValue: 400
            MaxValue: 400
            Chance: 12
          - Option: VAR_MAXSPAMOUNT
            MinValue: 25
            MaxValue: 25
            Chance: 13
          - Option: VAR_MAXSPAMOUNT
            MinValue: 50
            MaxValue: 50
            Chance: 12
          - Option: VAR_STRAMOUNT
            MinValue: 1
            MaxValue: 1
            Chance: 25
          - Option: VAR_AGIAMOUNT
            MinValue: 1
            MaxValue: 1
            Chance: 25
          - Option: VAR_VITAMOUNT
            MinValue: 1
            MaxValue: 1
            Chance: 25
          - Option: VAR_INTAMOUNT
            MinValue: 1
            MaxValue: 1
            Chance: 25
          - Option: VAR_DEXAMOUNT
            MinValue: 1
            MaxValue: 1
            Chance: 25
          - Option: VAR_LUKAMOUNT
            MinValue: 1
            MaxValue: 1
            Chance: 25
          - Option: VAR_MAXHPPERCENT
            MinValue: 1
            MaxValue: 2
            Chance: 25
          - Option: VAR_MAXSPPERCENT
            MinValue: 1
            MaxValue: 2
            Chance: 25
          - Option: VAR_HPACCELERATION
            MinValue: 5
            MaxValue: 10
            Chance: 25
          - Option: VAR_SPACCELERATION
            MinValue: 5
            MaxValue: 10
            Chance: 25
          - Option: VAR_ATKPERCENT
            MinValue: 1
            MaxValue: 1
            Chance: 25
          - Option: VAR_MAGICATKPERCENT
            MinValue: 1
            MaxValue: 1
            Chance: 25
          - Option: VAR_PLUSASPDPERCENT
            MinValue: 3
            MaxValue: 5
            Chance: 26
          - Option: VAR_ATTPOWER
            MinValue: 5
            MaxValue: 5
            Chance: 13
          - Option: VAR_ATTPOWER
            MinValue: 10
            MaxValue: 10
            Chance: 13
          - Option: VAR_HITSUCCESSVALUE
            MinValue: 5
            MaxValue: 5
            Chance: 13
          - Option: VAR_HITSUCCESSVALUE
            MinValue: 10
            MaxValue: 10
            Chance: 13
          - Option: VAR_ATTMPOWER
            MinValue: 5
            MaxValue: 5
            Chance: 13
          - Option: VAR_ATTMPOWER
            MinValue: 10
            MaxValue: 10
            Chance: 13
          - Option: VAR_ITEMDEFPOWER
            MinValue: 10
            MaxValue: 10
            Chance: 9
          - Option: VAR_ITEMDEFPOWER
            MinValue: 20
            MaxValue: 20
            Chance: 9
          - Option: VAR_ITEMDEFPOWER
            MinValue: 30
            MaxValue: 30
            Chance: 8
          - Option: VAR_MDEFPOWER
            MinValue: 2
            MaxValue: 3
            Chance: 26
          - Option: VAR_AVOIDSUCCESSVALUE
            MinValue: 3
            MaxValue: 5
            Chance: 26
          - Option: VAR_CRITICALSUCCESSVALUE
            MinValue: 1
            MaxValue: 2
            Chance: 26
          - Option: HEAL_VALUE
            MinValue: 2
            MaxValue: 3
            Chance: 26
          - Option: HEAL_MODIFY_PERCENT
            MinValue: 5
            MaxValue: 5
            Chance: 13
          - Option: HEAL_MODIFY_PERCENT
            MinValue: 10
            MaxValue: 10
            Chance: 13
          - Option: DEC_SPELL_CAST_TIME
            MinValue: 1
            MaxValue: 2
            Chance: 26
          - Option: DEC_SP_CONSUMPTION
            MinValue: 2
            MaxValue: 3
            Chance: 26
          - Option: RANGE_ATTACK_DAMAGE_TARGET
            MinValue: 1
            MaxValue: 2
            Chance: 26
          - Option: RACE_TOLERACE_NOTHING
            MinValue: 1
            MaxValue: 2
            Chance: 26
          - Option: RACE_TOLERACE_UNDEAD
            MinValue: 1
            MaxValue: 2
            Chance: 26
          - Option: RACE_TOLERACE_ANIMAL
            MinValue: 1
            MaxValue: 2
            Chance: 26
          - Option: RACE_TOLERACE_PLANT
            MinValue: 1
            MaxValue: 2
            Chance: 26
          - Option: RACE_TOLERACE_INSECT
            MinValue: 1
            MaxValue: 2
            Chance: 26
          - Option: RACE_TOLERACE_FISHS
            MinValue: 1
            MaxValue: 2
            Chance: 26
          - Option: RACE_TOLERACE_DEVIL
            MinValue: 1
            MaxValue: 2
            Chance: 26
          - Option: RACE_TOLERACE_ANGEL
            MinValue: 1
            MaxValue: 2
            Chance: 26
          - Option: RACE_TOLERACE_DRAGON
            MinValue: 1
            MaxValue: 2
            Chance: 26
          - Option: RACE_TOLERACE_HUMAN
            MinValue: 1
            MaxValue: 2
            Chance: 26
          - Option: CLASS_IGNORE_DEF_PERCENT_BOSS
            MinValue: 1
            MaxValue: 2
            Chance: 26
          - Option: CLASS_IGNORE_MDEF_PERCENT_BOSS
            MinValue: 1
            MaxValue: 2
            Chance: 26
      - Id: 22
        Group: CHARLES_WEAPON_1 # Charleston Melee
        Slots:
          - Slot: 1
            Options:
              - Option: DAMAGE_PROPERTY_NOTHING_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 2000
              - Option: DAMAGE_PROPERTY_WATER_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 2000
              - Option: DAMAGE_PROPERTY_GROUND_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 2000
              - Option: DAMAGE_PROPERTY_FIRE_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 2000
              - Option: DAMAGE_PROPERTY_WIND_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 2000
              - Option: DAMAGE_PROPERTY_POISON_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 2000
              - Option: DAMAGE_PROPERTY_SAINT_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 2000
              - Option: DAMAGE_PROPERTY_DARKNESS_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 2000
              - Option: DAMAGE_PROPERTY_TELEKINESIS_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 2000
              - Option: DAMAGE_PROPERTY_UNDEAD_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 2000
              - Option: DAMAGE_CRI_TARGET
                MinValue: 5
                MaxValue: 20
                Chance: 1500
              - Option: VAR_PLUSASPDPERCENT
                MinValue: 5
                MaxValue: 15
                Chance: 1500
              - Option: VAR_HITSUCCESSVALUE
                MinValue: 1
                MaxValue: 15
                Chance: 1500
              - Option: VAR_CRITICALSUCCESSVALUE
                MinValue: 1
                MaxValue: 15
                Chance: 1000
              - Option: VAR_ATKPERCENT
                MinValue: 3
                MaxValue: 7
                Chance: 1000
              - Option: VAR_PLUSASPD
                MinValue: 1
                MaxValue: 1
                Chance: 1000
              - Option: DAMAGE_SIZE_SMALL_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 1000
              - Option: DAMAGE_SIZE_MIDIUM_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 1000
              - Option: DAMAGE_SIZE_LARGE_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 1000
              - Option: WEAPON_ATTR_WATER
                MinValue: 0
                MaxValue: 0
                Chance: 500
              - Option: WEAPON_ATTR_GROUND
                MinValue: 0
                MaxValue: 0
                Chance: 500
              - Option: WEAPON_ATTR_FIRE
                MinValue: 0
                MaxValue: 0
                Chance: 500
              - Option: WEAPON_ATTR_WIND
                MinValue: 0
                MaxValue: 0
                Chance: 500
              - Option: WEAPON_ATTR_SAINT
                MinValue: 0
                MaxValue: 0
                Chance: 500
              - Option: WEAPON_ATTR_DARKNESS
                MinValue: 0
                MaxValue: 0
                Chance: 500
              - Option: DAMAGE_SIZE_PERFECT
                MinValue: 0
                MaxValue: 0
                Chance: 50
          - Slot: 2
            Options:
              - Option: RACE_DAMAGE_NOTHING
                MinValue: 1
                MaxValue: 20
                Chance: 2000
              - Option: RACE_DAMAGE_UNDEAD
                MinValue: 1
                MaxValue: 20
                Chance: 2000
              - Option: RACE_DAMAGE_ANIMAL
                MinValue: 1
                MaxValue: 20
                Chance: 2000
              - Option: RACE_DAMAGE_PLANT
                MinValue: 1
                MaxValue: 20
                Chance: 2000
              - Option: RACE_DAMAGE_INSECT
                MinValue: 1
                MaxValue: 20
                Chance: 2000
              - Option: RACE_DAMAGE_FISHS
                MinValue: 1
                MaxValue: 20
                Chance: 2000
              - Option: RACE_DAMAGE_DEVIL
                MinValue: 1
                MaxValue: 20
                Chance: 2000
              - Option: RACE_DAMAGE_HUMAN
                MinValue: 1
                MaxValue: 20
                Chance: 2000
              - Option: RACE_DAMAGE_ANGEL
                MinValue: 1
                MaxValue: 20
                Chance: 2000
              - Option: RACE_DAMAGE_DRAGON
                MinValue: 1
                MaxValue: 20
                Chance: 2000
              - Option: CLASS_DAMAGE_NORMAL_TARGET
                MinValue: 1
                MaxValue: 10
                Chance: 750
              - Option: CLASS_DAMAGE_BOSS_TARGET
                MinValue: 1
                MaxValue: 10
                Chance: 750
              - Option: DEC_SPELL_DELAY_TIME
                MinValue: 1
                MaxValue: 5
                Chance: 100
      - Id: 23
        Group: CHARLES_WEAPON_2 # Charleston Ranged
        Slots:
          - Slot: 1
            Options:
              - Option: DAMAGE_PROPERTY_NOTHING_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 2000
              - Option: DAMAGE_PROPERTY_WATER_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 2000
              - Option: DAMAGE_PROPERTY_GROUND_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 2000
              - Option: DAMAGE_PROPERTY_FIRE_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 2000
              - Option: DAMAGE_PROPERTY_WIND_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 2000
              - Option: DAMAGE_PROPERTY_POISON_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 2000
              - Option: DAMAGE_PROPERTY_SAINT_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 2000
              - Option: DAMAGE_PROPERTY_DARKNESS_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 2000
              - Option: DAMAGE_PROPERTY_TELEKINESIS_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 2000
              - Option: DAMAGE_PROPERTY_UNDEAD_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 2000
              - Option: VAR_PLUSASPDPERCENT
                MinValue: 5
                MaxValue: 15
                Chance: 1500
              - Option: VAR_HITSUCCESSVALUE
                MinValue: 1
                MaxValue: 15
                Chance: 1500
              - Option: VAR_ATTPOWER
                MinValue: 5
                MaxValue: 20
                Chance: 1500
              - Option: RANGE_ATTACK_DAMAGE_TARGET
                MinValue: 3
                MaxValue: 7
                Chance: 1000
              - Option: DAMAGE_SIZE_SMALL_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 1000
              - Option: VAR_PLUSASPD
                MinValue: 1
                MaxValue: 1
                Chance: 1000
              - Option: DAMAGE_SIZE_MIDIUM_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 1000
              - Option: DAMAGE_SIZE_LARGE_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 1000
              - Option: WEAPON_ATTR_WATER
                MinValue: 0
                MaxValue: 0
                Chance: 500
              - Option: WEAPON_ATTR_GROUND
                MinValue: 0
                MaxValue: 0
                Chance: 500
              - Option: WEAPON_ATTR_FIRE
                MinValue: 0
                MaxValue: 0
                Chance: 500
              - Option: WEAPON_ATTR_WIND
                MinValue: 0
                MaxValue: 0
                Chance: 500
              - Option: WEAPON_ATTR_SAINT
                MinValue: 0
                MaxValue: 0
                Chance: 500
              - Option: WEAPON_ATTR_DARKNESS
                MinValue: 0
                MaxValue: 0
                Chance: 500
              - Option: DAMAGE_SIZE_PERFECT
                MinValue: 0
                MaxValue: 0
                Chance: 50
          - Slot: 2
            Options:
              - Option: RACE_DAMAGE_NOTHING
                MinValue: 1
                MaxValue: 20
                Chance: 2000
              - Option: RACE_DAMAGE_UNDEAD
                MinValue: 1
                MaxValue: 20
                Chance: 2000
              - Option: RACE_DAMAGE_ANIMAL
                MinValue: 1
                MaxValue: 20
                Chance: 2000
              - Option: RACE_DAMAGE_PLANT
                MinValue: 1
                MaxValue: 20
                Chance: 2000
              - Option: RACE_DAMAGE_INSECT
                MinValue: 1
                MaxValue: 20
                Chance: 2000
              - Option: RACE_DAMAGE_FISHS
                MinValue: 1
                MaxValue: 20
                Chance: 2000
              - Option: RACE_DAMAGE_DEVIL
                MinValue: 1
                MaxValue: 20
                Chance: 2000
              - Option: RACE_DAMAGE_HUMAN
                MinValue: 1
                MaxValue: 20
                Chance: 2000
              - Option: RACE_DAMAGE_ANGEL
                MinValue: 1
                MaxValue: 20
                Chance: 2000
              - Option: RACE_DAMAGE_DRAGON
                MinValue: 1
                MaxValue: 20
                Chance: 2000
              - Option: CLASS_DAMAGE_NORMAL_TARGET
                MinValue: 1
                MaxValue: 10
                Chance: 750
              - Option: CLASS_DAMAGE_BOSS_TARGET
                MinValue: 1
                MaxValue: 10
                Chance: 750
              - Option: DEC_SPELL_DELAY_TIME
                MinValue: 1
                MaxValue: 5
                Chance: 100
      - Id: 24
        Group: S_CRIT
        Slots:
          - Slot: 1
            Options:
              - Option: ATTR_TOLERACE_NOTHING
                MinValue: 2
                MaxValue: 3
                Chance: 4000
              - Option: ATTR_TOLERACE_WATER
                MinValue: 2
                MaxValue: 3
                Chance: 7500
              - Option: ATTR_TOLERACE_GROUND
                MinValue: 2
                MaxValue: 3
                Chance: 7500
              - Option: ATTR_TOLERACE_FIRE
                MinValue: 2
                MaxValue: 3
                Chance: 7500
              - Option: ATTR_TOLERACE_WIND
                MinValue: 2
                MaxValue: 3
                Chance: 7000
              - Option: ATTR_TOLERACE_POISON
                MinValue: 2
                MaxValue: 3
                Chance: 7000
              - Option: ATTR_TOLERACE_SAINT
                MinValue: 2
                MaxValue: 3
                Chance: 7000
              - Option: ATTR_TOLERACE_DARKNESS
                MinValue: 2
                MaxValue: 3
                Chance: 7000
              - Option: ATTR_TOLERACE_TELEKINESIS
                MinValue: 2
                MaxValue: 3
                Chance: 7000
              - Option: ATTR_TOLERACE_UNDEAD
                MinValue: 2
                MaxValue: 3
                Chance: 7000
              - Option: ATTR_TOLERACE_ALL
                MinValue: 1
                MaxValue: 2
                Chance: 5000
              - Option: DAMAGE_SIZE_SMALL_USER
                MinValue: 3
                MaxValue: 5
                Chance: 7000
              - Option: DAMAGE_SIZE_MIDIUM_USER
                MinValue: 3
                MaxValue: 5
                Chance: 4000
              - Option: DAMAGE_SIZE_LARGE_USER
                MinValue: 3
                MaxValue: 5
                Chance: 7000
              - Option: MDAMAGE_SIZE_SMALL_USER
                MinValue: 2
                MaxValue: 3
                Chance: 5000
              - Option: MDAMAGE_SIZE_MIDIUM_USER
                MinValue: 2
                MaxValue: 3
                Chance: 3000
              - Option: MDAMAGE_SIZE_LARGE_USER
                MinValue: 2
                MaxValue: 3
                Chance: 5000
          - Slot: 2
            Options:
              - Option: CLASS_DAMAGE_NORMAL_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4600
              - Option: CLASS_DAMAGE_BOSS_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4600
              - Option: DAMAGE_PROPERTY_NOTHING_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4600
              - Option: DAMAGE_PROPERTY_WATER_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4600
              - Option: DAMAGE_PROPERTY_GROUND_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4600
              - Option: DAMAGE_PROPERTY_FIRE_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4600
              - Option: DAMAGE_PROPERTY_WIND_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4600
              - Option: DAMAGE_PROPERTY_POISON_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4600
              - Option: DAMAGE_PROPERTY_SAINT_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4600
              - Option: DAMAGE_PROPERTY_DARKNESS_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4600
              - Option: DAMAGE_PROPERTY_TELEKINESIS_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4500
              - Option: DAMAGE_PROPERTY_UNDEAD_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4500
              - Option: MDAMAGE_PROPERTY_NOTHING_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4500
              - Option: MDAMAGE_PROPERTY_WATER_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4500
              - Option: MDAMAGE_PROPERTY_GROUND_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4500
              - Option: MDAMAGE_PROPERTY_FIRE_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4500
              - Option: MDAMAGE_PROPERTY_WIND_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4500
              - Option: MDAMAGE_PROPERTY_POISON_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4500
              - Option: MDAMAGE_PROPERTY_SAINT_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4500
              - Option: MDAMAGE_PROPERTY_DARKNESS_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4500
              - Option: MDAMAGE_PROPERTY_TELEKINESIS_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4500
              - Option: MDAMAGE_PROPERTY_UNDEAD_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4500
        MaxRandom: 1
        Random:
          - Option: VAR_STRAMOUNT
            MinValue: 1
            MaxValue: 2
            Chance: 35
          - Option: VAR_AGIAMOUNT
            MinValue: 1
            MaxValue: 2
            Chance: 35
          - Option: VAR_VITAMOUNT
            MinValue: 1
            MaxValue: 2
            Chance: 35
          - Option: VAR_INTAMOUNT
            MinValue: 1
            MaxValue: 2
            Chance: 35
          - Option: VAR_DEXAMOUNT
            MinValue: 1
            MaxValue: 2
            Chance: 35
          - Option: VAR_LUKAMOUNT
            MinValue: 1
            MaxValue: 2
            Chance: 35
          - Option: VAR_MAXHPAMOUNT
            MinValue: 200
            MaxValue: 200
            Chance: 25
          - Option: VAR_MAXHPAMOUNT
            MinValue: 400
            MaxValue: 400
            Chance: 15
          - Option: VAR_MAXSPAMOUNT
            MinValue: 25
            MaxValue: 25
            Chance: 25
          - Option: VAR_MAXSPAMOUNT
            MinValue: 50
            MaxValue: 50
            Chance: 15
          - Option: VAR_MAXHPPERCENT
            MinValue: 1
            MaxValue: 2
            Chance: 20
          - Option: VAR_MAXSPPERCENT
            MinValue: 1
            MaxValue: 2
            Chance: 20
          - Option: VAR_HPACCELERATION
            MinValue: 5
            MaxValue: 10
            Chance: 25
          - Option: VAR_SPACCELERATION
            MinValue: 5
            MaxValue: 10
            Chance: 25
          - Option: VAR_ATTPOWER
            MinValue: 5
            MaxValue: 5
            Chance: 10
          - Option: VAR_ATTPOWER
            MinValue: 10
            MaxValue: 10
            Chance: 5
          - Option: VAR_ATTMPOWER
            MinValue: 5
            MaxValue: 5
            Chance: 10
          - Option: VAR_ATTMPOWER
            MinValue: 10
            MaxValue: 10
            Chance: 5
          - Option: VAR_ATKPERCENT
            MinValue: 1
            MaxValue: 1
            Chance: 8
          - Option: VAR_MAGICATKPERCENT
            MinValue: 1
            MaxValue: 1
            Chance: 8
          - Option: VAR_PLUSASPD
            MinValue: 1
            MaxValue: 1
            Chance: 5
          - Option: VAR_PLUSASPDPERCENT
            MinValue: 3
            MaxValue: 5
            Chance: 20
          - Option: VAR_HITSUCCESSVALUE
            MinValue: 5
            MaxValue: 5
            Chance: 11
          - Option: VAR_HITSUCCESSVALUE
            MinValue: 10
            MaxValue: 10
            Chance: 7
          - Option: VAR_AVOIDSUCCESSVALUE
            MinValue: 3
            MaxValue: 5
            Chance: 25
          - Option: VAR_ITEMDEFPOWER
            MinValue: 10
            MaxValue: 10
            Chance: 17
          - Option: VAR_ITEMDEFPOWER
            MinValue: 20
            MaxValue: 20
            Chance: 13
          - Option: VAR_ITEMDEFPOWER
            MinValue: 30
            MaxValue: 30
            Chance: 10
          - Option: VAR_MDEFPOWER
            MinValue: 2
            MaxValue: 3
            Chance: 30
          - Option: VAR_PLUSAVOIDSUCCESSVALUE
            MinValue: 2
            MaxValue: 3
            Chance: 2
          - Option: VAR_CRITICALSUCCESSVALUE
            MinValue: 1
            MaxValue: 2
            Chance: 30
          - Option: RANGE_ATTACK_DAMAGE_TARGET
            MinValue: 1
            MaxValue: 2
            Chance: 3
          - Option: HEAL_VALUE
            MinValue: 2
            MaxValue: 3
            Chance: 10
          - Option: HEAL_MODIFY_PERCENT
            MinValue: 5
            MaxValue: 5
            Chance: 8
          - Option: HEAL_MODIFY_PERCENT
            MinValue: 10
            MaxValue: 10
            Chance: 5
          - Option: DEC_SPELL_CAST_TIME
            MinValue: 1
            MaxValue: 2
            Chance: 5
          - Option: DEC_SP_CONSUMPTION
            MinValue: 2
            MaxValue: 3
            Chance: 2
          - Option: RACE_TOLERACE_NOTHING
            MinValue: 1
            MaxValue: 2
            Chance: 37
          - Option: RACE_TOLERACE_UNDEAD
            MinValue: 1
            MaxValue: 2
            Chance: 37
          - Option: RACE_TOLERACE_ANIMAL
            MinValue: 1
            MaxValue: 2
            Chance: 37
          - Option: RACE_TOLERACE_PLANT
            MinValue: 1
            MaxValue: 2
            Chance: 37
          - Option: RACE_TOLERACE_INSECT
            MinValue: 1
            MaxValue: 2
            Chance: 37
          - Option: RACE_TOLERACE_FISHS
            MinValue: 1
            MaxValue: 2
            Chance: 37
          - Option: RACE_TOLERACE_DEVIL
            MinValue: 1
            MaxValue: 2
            Chance: 37
          - Option: RACE_TOLERACE_HUMAN
            MinValue: 1
            MaxValue: 2
            Chance: 37
          - Option: RACE_TOLERACE_ANGEL
            MinValue: 1
            MaxValue: 2
            Chance: 37
          - Option: RACE_TOLERACE_DRAGON
            MinValue: 1
            MaxValue: 2
            Chance: 38
      - Id: 25
        Group: TW_S1
        Slots:
          - Slot: 1
            Options:
              - Option: ATTR_TOLERACE_NOTHING
                MinValue: 2
                MaxValue: 3
                Chance: 4000
              - Option: ATTR_TOLERACE_WATER
                MinValue: 2
                MaxValue: 3
                Chance: 7500
              - Option: ATTR_TOLERACE_GROUND
                MinValue: 2
                MaxValue: 3
                Chance: 7500
              - Option: ATTR_TOLERACE_FIRE
                MinValue: 2
                MaxValue: 3
                Chance: 7500
              - Option: ATTR_TOLERACE_WIND
                MinValue: 2
                MaxValue: 3
                Chance: 7000
              - Option: ATTR_TOLERACE_POISON
                MinValue: 2
                MaxValue: 3
                Chance: 7000
              - Option: ATTR_TOLERACE_SAINT
                MinValue: 2
                MaxValue: 3
                Chance: 7000
              - Option: ATTR_TOLERACE_DARKNESS
                MinValue: 2
                MaxValue: 3
                Chance: 7000
              - Option: ATTR_TOLERACE_TELEKINESIS
                MinValue: 2
                MaxValue: 3
                Chance: 7000
              - Option: ATTR_TOLERACE_UNDEAD
                MinValue: 2
                MaxValue: 3
                Chance: 7000
              - Option: DAMAGE_SIZE_SMALL_USER
                MinValue: 3
                MaxValue: 5
                Chance: 7000
              - Option: DAMAGE_SIZE_MIDIUM_USER
                MinValue: 3
                MaxValue: 5
                Chance: 4000
              - Option: DAMAGE_SIZE_LARGE_USER
                MinValue: 3
                MaxValue: 5
                Chance: 7000
              - Option: MDAMAGE_SIZE_SMALL_USER
                MinValue: 2
                MaxValue: 3
                Chance: 5000
              - Option: MDAMAGE_SIZE_MIDIUM_USER
                MinValue: 2
                MaxValue: 3
                Chance: 3000
              - Option: MDAMAGE_SIZE_LARGE_USER
                MinValue: 2
                MaxValue: 3
                Chance: 5000
              - Option: ATTR_TOLERACE_ALL
                MinValue: 1
                MaxValue: 2
                Chance: 500
          - Slot: 2
            Options:
              - Option: CLASS_DAMAGE_NORMAL_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4600
              - Option: CLASS_DAMAGE_BOSS_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4600
              - Option: DAMAGE_PROPERTY_NOTHING_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4600
              - Option: DAMAGE_PROPERTY_WATER_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4600
              - Option: DAMAGE_PROPERTY_GROUND_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4600
              - Option: DAMAGE_PROPERTY_FIRE_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4600
              - Option: DAMAGE_PROPERTY_WIND_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4600
              - Option: DAMAGE_PROPERTY_POISON_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4600
              - Option: DAMAGE_PROPERTY_SAINT_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4600
              - Option: DAMAGE_PROPERTY_DARKNESS_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4600
              - Option: DAMAGE_PROPERTY_TELEKINESIS_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4500
              - Option: DAMAGE_PROPERTY_UNDEAD_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4500
              - Option: MDAMAGE_PROPERTY_NOTHING_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4500
              - Option: MDAMAGE_PROPERTY_WATER_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4500
              - Option: MDAMAGE_PROPERTY_GROUND_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4500
              - Option: MDAMAGE_PROPERTY_FIRE_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4500
              - Option: MDAMAGE_PROPERTY_WIND_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4500
              - Option: MDAMAGE_PROPERTY_POISON_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4500
              - Option: MDAMAGE_PROPERTY_SAINT_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4500
              - Option: MDAMAGE_PROPERTY_DARKNESS_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4500
              - Option: MDAMAGE_PROPERTY_TELEKINESIS_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4500
              - Option: MDAMAGE_PROPERTY_UNDEAD_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4500
        MaxRandom: 1
        Random:
          - Option: VAR_MAXHPAMOUNT
            MinValue: 200
            MaxValue: 200
            Chance: 25
          - Option: VAR_MAXHPAMOUNT
            MinValue: 400
            MaxValue: 400
            Chance: 15
          - Option: VAR_MAXSPAMOUNT
            MinValue: 25
            MaxValue: 25
            Chance: 25
          - Option: VAR_MAXSPAMOUNT
            MinValue: 50
            MaxValue: 50
            Chance: 15
          - Option: VAR_STRAMOUNT
            MinValue: 1
            MaxValue: 2
            Chance: 35
          - Option: VAR_AGIAMOUNT
            MinValue: 1
            MaxValue: 2
            Chance: 35
          - Option: VAR_VITAMOUNT
            MinValue: 1
            MaxValue: 2
            Chance: 35
          - Option: VAR_INTAMOUNT
            MinValue: 1
            MaxValue: 2
            Chance: 35
          - Option: VAR_DEXAMOUNT
            MinValue: 1
            MaxValue: 2
            Chance: 35
          - Option: VAR_LUKAMOUNT
            MinValue: 1
            MaxValue: 2
            Chance: 35
          - Option: VAR_MAXHPPERCENT
            MinValue: 1
            MaxValue: 2
            Chance: 20
          - Option: VAR_MAXSPPERCENT
            MinValue: 1
            MaxValue: 2
            Chance: 20
          - Option: VAR_HPACCELERATION
            MinValue: 5
            MaxValue: 10
            Chance: 25
          - Option: VAR_SPACCELERATION
            MinValue: 5
            MaxValue: 10
            Chance: 25
          - Option: VAR_ATKPERCENT
            MinValue: 1
            MaxValue: 1
            Chance: 8
          - Option: VAR_MAGICATKPERCENT
            MinValue: 1
            MaxValue: 1
            Chance: 8
          - Option: VAR_PLUSASPD
            MinValue: 1
            MaxValue: 1
            Chance: 5
          - Option: VAR_PLUSASPDPERCENT
            MinValue: 3
            MaxValue: 5
            Chance: 20
          - Option: VAR_ATTPOWER
            MinValue: 5
            MaxValue: 5
            Chance: 10
          - Option: VAR_ATTPOWER
            MinValue: 10
            MaxValue: 10
            Chance: 5
          - Option: VAR_HITSUCCESSVALUE
            MinValue: 5
            MaxValue: 5
            Chance: 11
          - Option: VAR_HITSUCCESSVALUE
            MinValue: 10
            MaxValue: 10
            Chance: 7
          - Option: VAR_ATTMPOWER
            MinValue: 5
            MaxValue: 5
            Chance: 10
          - Option: VAR_ATTMPOWER
            MinValue: 10
            MaxValue: 10
            Chance: 5
          - Option: VAR_ITEMDEFPOWER
            MinValue: 10
            MaxValue: 10
            Chance: 17
          - Option: VAR_ITEMDEFPOWER
            MinValue: 20
            MaxValue: 20
            Chance: 13
          - Option: VAR_ITEMDEFPOWER
            MinValue: 30
            MaxValue: 30
            Chance: 10
          - Option: VAR_MDEFPOWER
            MinValue: 2
            MaxValue: 3
            Chance: 30
          - Option: VAR_AVOIDSUCCESSVALUE
            MinValue: 3
            MaxValue: 5
            Chance: 25
          - Option: VAR_PLUSAVOIDSUCCESSVALUE
            MinValue: 2
            MaxValue: 3
            Chance: 2
          - Option: VAR_CRITICALSUCCESSVALUE
            MinValue: 1
            MaxValue: 2
            Chance: 30
          - Option: HEAL_VALUE
            MinValue: 2
            MaxValue: 3
            Chance: 10
          - Option: HEAL_MODIFY_PERCENT
            MinValue: 5
            MaxValue: 5
            Chance: 8
          - Option: HEAL_MODIFY_PERCENT
            MinValue: 10
            MaxValue: 10
            Chance: 5
          - Option: DEC_SPELL_CAST_TIME
            MinValue: 1
            MaxValue: 2
            Chance: 5
          - Option: DEC_SP_CONSUMPTION
            MinValue: 2
            MaxValue: 3
            Chance: 2
          - Option: RANGE_ATTACK_DAMAGE_TARGET
            MinValue: 1
            MaxValue: 2
            Chance: 3
          - Option: RACE_TOLERACE_NOTHING
            MinValue: 1
            MaxValue: 2
            Chance: 37
          - Option: RACE_TOLERACE_UNDEAD
            MinValue: 1
            MaxValue: 2
            Chance: 37
          - Option: RACE_TOLERACE_ANIMAL
            MinValue: 1
            MaxValue: 2
            Chance: 37
          - Option: RACE_TOLERACE_PLANT
            MinValue: 1
            MaxValue: 2
            Chance: 37
          - Option: RACE_TOLERACE_INSECT
            MinValue: 1
            MaxValue: 2
            Chance: 37
          - Option: RACE_TOLERACE_FISHS
            MinValue: 1
            MaxValue: 2
            Chance: 37
          - Option: RACE_TOLERACE_DEVIL
            MinValue: 1
            MaxValue: 2
            Chance: 37
          - Option: RACE_TOLERACE_ANGEL
            MinValue: 1
            MaxValue: 2
            Chance: 37
          - Option: RACE_TOLERACE_DRAGON
            MinValue: 1
            MaxValue: 2
            Chance: 38
      - Id: 26
        Group: H_Anto_Range
        Slots:
          - Slot: 1
            Options:
              - Option: VAR_HITSUCCESSVALUE
                MinValue: 1
                MaxValue: 15
                Chance: 4600
              - Option: VAR_AVOIDSUCCESSVALUE
                MinValue: 1
                MaxValue: 20
                Chance: 4600
              - Option: DAMAGE_PROPERTY_NOTHING_TARGET
                MinValue: 1
                MaxValue: 12
                Chance: 4600
              - Option: DAMAGE_PROPERTY_WATER_TARGET
                MinValue: 1
                MaxValue: 12
                Chance: 4600
              - Option: DAMAGE_PROPERTY_GROUND_TARGET
                MinValue: 1
                MaxValue: 12
                Chance: 4600
              - Option: DAMAGE_PROPERTY_FIRE_TARGET
                MinValue: 1
                MaxValue: 12
                Chance: 4600
              - Option: DAMAGE_PROPERTY_WIND_TARGET
                MinValue: 1
                MaxValue: 12
                Chance: 4600
              - Option: DAMAGE_PROPERTY_POISON_TARGET
                MinValue: 1
                MaxValue: 12
                Chance: 4600
              - Option: DAMAGE_PROPERTY_SAINT_TARGET
                MinValue: 1
                MaxValue: 12
                Chance: 4600
              - Option: DAMAGE_PROPERTY_DARKNESS_TARGET
                MinValue: 1
                MaxValue: 12
                Chance: 4600
              - Option: DAMAGE_PROPERTY_TELEKINESIS_TARGET
                MinValue: 1
                MaxValue: 12
                Chance: 4500
              - Option: DAMAGE_PROPERTY_UNDEAD_TARGET
                MinValue: 1
                MaxValue: 12
                Chance: 4500
              - Option: RACE_DAMAGE_NOTHING
                MinValue: 1
                MaxValue: 12
                Chance: 4500
              - Option: RACE_DAMAGE_UNDEAD
                MinValue: 1
                MaxValue: 12
                Chance: 4500
              - Option: RACE_DAMAGE_ANIMAL
                MinValue: 1
                MaxValue: 12
                Chance: 4500
              - Option: RACE_DAMAGE_PLANT
                MinValue: 1
                MaxValue: 12
                Chance: 4500
              - Option: RACE_DAMAGE_INSECT
                MinValue: 1
                MaxValue: 12
                Chance: 4500
              - Option: RACE_DAMAGE_FISHS
                MinValue: 1
                MaxValue: 12
                Chance: 4500
              - Option: RACE_DAMAGE_DEVIL
                MinValue: 1
                MaxValue: 12
                Chance: 4500
              - Option: RACE_DAMAGE_HUMAN
                MinValue: 1
                MaxValue: 12
                Chance: 4500
              - Option: RACE_DAMAGE_ANGEL
                MinValue: 1
                MaxValue: 12
                Chance: 4500
              - Option: RACE_DAMAGE_DRAGON
                MinValue: 1
                MaxValue: 12
                Chance: 4500
          - Slot: 2
            Options:
              - Option: VAR_STRAMOUNT
                MinValue: 1
                MaxValue: 3
                Chance: 1600
              - Option: VAR_AGIAMOUNT
                MinValue: 1
                MaxValue: 3
                Chance: 1600
              - Option: VAR_VITAMOUNT
                MinValue: 1
                MaxValue: 3
                Chance: 1600
              - Option: VAR_INTAMOUNT
                MinValue: 1
                MaxValue: 3
                Chance: 1600
              - Option: VAR_DEXAMOUNT
                MinValue: 1
                MaxValue: 3
                Chance: 1600
              - Option: VAR_LUKAMOUNT
                MinValue: 1
                MaxValue: 3
                Chance: 1600
              - Option: DEC_SPELL_DELAY_TIME
                MinValue: 1
                MaxValue: 3
                Chance: 400
        MaxRandom: 1
        Random:
          - Option: VAR_PLUSASPD
            MinValue: 1
            MaxValue: 1
            Chance: 80
          - Option: VAR_PLUSASPDPERCENT
            MinValue: 3
            MaxValue: 7
            Chance: 80
          - Option: RANGE_ATTACK_DAMAGE_TARGET
            MinValue: 3
            MaxValue: 7
            Chance: 100
          - Option: DEC_SPELL_CAST_TIME
            MinValue: 3
            MaxValue: 7
            Chance: 100
          - Option: DEC_SPELL_DELAY_TIME
            MinValue: 1
            MaxValue: 5
            Chance: 80
          - Option: CLASS_DAMAGE_NORMAL_TARGET
            MinValue: 3
            MaxValue: 7
            Chance: 80
          - Option: CLASS_DAMAGE_BOSS_TARGET
            MinValue: 5
            MaxValue: 10
            Chance: 80
          - Option: CLASS_IGNORE_DEF_PERCENT_NORMAL
            MinValue: 10
            MaxValue: 20
            Chance: 80
          - Option: CLASS_IGNORE_DEF_PERCENT_BOSS
            MinValue: 10
            MaxValue: 30
            Chance: 80
          - Option: DAMAGE_SIZE_SMALL_TARGET
            MinValue: 5
            MaxValue: 10
            Chance: 80
          - Option: DAMAGE_SIZE_MIDIUM_TARGET
            MinValue: 5
            MaxValue: 10
            Chance: 80
          - Option: DAMAGE_SIZE_LARGE_TARGET
            MinValue: 5
            MaxValue: 10
            Chance: 80
      - Id: 27
        Group: H_Anto_Melee
        Slots:
          - Slot: 1
            Option:
              - Option: VAR_ATTPOWER
                MinValue: 1
                MaxValue: 20
                Chance: 4600
              - Option: VAR_CRITICALSUCCESSVALUE
                MinValue: 1
                MaxValue: 5
                Chance: 4600
              - Option: DAMAGE_PROPERTY_NOTHING_TARGET
                MinValue: 1
                MaxValue: 12
                Chance: 4600
              - Option: DAMAGE_PROPERTY_WATER_TARGET
                MinValue: 1
                MaxValue: 12
                Chance: 4600
              - Option: DAMAGE_PROPERTY_GROUND_TARGET
                MinValue: 1
                MaxValue: 12
                Chance: 4600
              - Option: DAMAGE_PROPERTY_FIRE_TARGET
                MinValue: 1
                MaxValue: 12
                Chance: 4600
              - Option: DAMAGE_PROPERTY_WIND_TARGET
                MinValue: 1
                MaxValue: 12
                Chance: 4600
              - Option: DAMAGE_PROPERTY_POISON_TARGET
                MinValue: 1
                MaxValue: 12
                Chance: 4600
              - Option: DAMAGE_PROPERTY_SAINT_TARGET
                MinValue: 1
                MaxValue: 12
                Chance: 4600
              - Option: DAMAGE_PROPERTY_DARKNESS_TARGET
                MinValue: 1
                MaxValue: 12
                Chance: 4600
              - Option: DAMAGE_PROPERTY_TELEKINESIS_TARGET
                MinValue: 1
                MaxValue: 12
                Chance: 4500
              - Option: DAMAGE_PROPERTY_UNDEAD_TARGET
                MinValue: 1
                MaxValue: 12
                Chance: 4500
              - Option: RACE_DAMAGE_NOTHING
                MinValue: 1
                MaxValue: 12
                Chance: 4500
              - Option: RACE_DAMAGE_UNDEAD
                MinValue: 1
                MaxValue: 12
                Chance: 4500
              - Option: RACE_DAMAGE_ANIMAL
                MinValue: 1
                MaxValue: 12
                Chance: 4500
              - Option: RACE_DAMAGE_PLANT
                MinValue: 1
                MaxValue: 12
                Chance: 4500
              - Option: RACE_DAMAGE_INSECT
                MinValue: 1
                MaxValue: 12
                Chance: 4500
              - Option: RACE_DAMAGE_FISHS
                MinValue: 1
                MaxValue: 12
                Chance: 4500
              - Option: RACE_DAMAGE_DEVIL
                MinValue: 1
                MaxValue: 12
                Chance: 4500
              - Option: RACE_DAMAGE_HUMAN
                MinValue: 1
                MaxValue: 12
                Chance: 4500
              - Option: RACE_DAMAGE_ANGEL
                MinValue: 1
                MaxValue: 12
                Chance: 4500
              - Option: RACE_DAMAGE_DRAGON
                MinValue: 1
                MaxValue: 12
                Chance: 4500
          - Slot: 2
            Options:
              - Option: VAR_STRAMOUNT
                MinValue: 1
                MaxValue: 3
                Chance: 1600
              - Option: VAR_AGIAMOUNT
                MinValue: 1
                MaxValue: 3
                Chance: 1600
              - Option: VAR_VITAMOUNT
                MinValue: 1
                MaxValue: 3
                Chance: 1600
              - Option: VAR_INTAMOUNT
                MinValue: 1
                MaxValue: 3
                Chance: 1600
              - Option: VAR_DEXAMOUNT
                MinValue: 1
                MaxValue: 3
                Chance: 1600
              - Option: VAR_LUKAMOUNT
                MinValue: 1
                MaxValue: 3
                Chance: 1600
              - Option: DEC_SPELL_DELAY_TIME
                MinValue: 1
                MaxValue: 3
                Chance: 400
        MaxRandom: 1
        Random:
          - Option: VAR_ATKPERCENT
            MinValue: 3
            MaxValue: 7
            Chance: 100
          - Option: VAR_PLUSASPD
            MinValue: 1
            MaxValue: 1
            Chance: 80
          - Option: VAR_PLUSASPDPERCENT
            MinValue: 3
            MaxValue: 7
            Chance: 80
          - Option: DEC_SPELL_CAST_TIME
            MinValue: 3
            MaxValue: 7
            Chance: 100
          - Option: DEC_SPELL_DELAY_TIME
            MinValue: 1
            MaxValue: 5
            Chance: 80
          - Option: CLASS_DAMAGE_NORMAL_TARGET
            MinValue: 3
            MaxValue: 7
            Chance: 80
          - Option: CLASS_DAMAGE_BOSS_TARGET
            MinValue: 5
            MaxValue: 10
            Chance: 80
          - Option: CLASS_IGNORE_DEF_PERCENT_NORMAL
            MinValue: 10
            MaxValue: 20
            Chance: 80
          - Option: CLASS_IGNORE_DEF_PERCENT_BOSS
            MinValue: 10
            MaxValue: 30
            Chance: 80
          - Option: DAMAGE_SIZE_SMALL_TARGET
            MinValue: 5
            MaxValue: 10
            Chance: 80
          - Option: DAMAGE_SIZE_MIDIUM_TARGET
            MinValue: 5
            MaxValue: 10
            Chance: 80
          - Option: DAMAGE_SIZE_LARGE_TARGET
            MinValue: 5
            MaxValue: 10
            Chance: 80
      - Id: 28
        Group: H_Anto_Magic
        Slots:
          - Slot: 1
            Options:
              - Option: VAR_ATTMPOWER
                MinValue: 1
                MaxValue: 20
                Chance: 4600
              - Option: VAR_MDEFPOWER
                MinValue: 1
                MaxValue: 15
                Chance: 4600
              - Option: MDAMAGE_PROPERTY_NOTHING_TARGET
                MinValue: 1
                MaxValue: 12
                Chance: 4600
              - Option: MDAMAGE_PROPERTY_WATER_TARGET
                MinValue: 1
                MaxValue: 12
                Chance: 4600
              - Option: MDAMAGE_PROPERTY_GROUND_TARGET
                MinValue: 1
                MaxValue: 12
                Chance: 4600
              - Option: MDAMAGE_PROPERTY_FIRE_TARGET
                MinValue: 1
                MaxValue: 12
                Chance: 4600
              - Option: MDAMAGE_PROPERTY_WIND_TARGET
                MinValue: 1
                MaxValue: 12
                Chance: 4600
              - Option: MDAMAGE_PROPERTY_POISON_TARGET
                MinValue: 1
                MaxValue: 12
                Chance: 4600
              - Option: MDAMAGE_PROPERTY_SAINT_TARGET
                MinValue: 1
                MaxValue: 12
                Chance: 4600
              - Option: MDAMAGE_PROPERTY_DARKNESS_TARGET
                MinValue: 1
                MaxValue: 12
                Chance: 4600
              - Option: MDAMAGE_PROPERTY_TELEKINESIS_TARGET
                MinValue: 1
                MaxValue: 12
                Chance: 4500
              - Option: MDAMAGE_PROPERTY_UNDEAD_TARGET
                MinValue: 1
                MaxValue: 12
                Chance: 4500
              - Option: RACE_MDAMAGE_NOTHING
                MinValue: 1
                MaxValue: 12
                Chance: 4500
              - Option: RACE_MDAMAGE_UNDEAD
                MinValue: 1
                MaxValue: 12
                Chance: 4500
              - Option: RACE_MDAMAGE_ANIMAL
                MinValue: 1
                MaxValue: 12
                Chance: 4500
              - Option: RACE_MDAMAGE_PLANT
                MinValue: 1
                MaxValue: 12
                Chance: 4500
              - Option: RACE_MDAMAGE_INSECT
                MinValue: 1
                MaxValue: 12
                Chance: 4500
              - Option: RACE_MDAMAGE_FISHS
                MinValue: 1
                MaxValue: 12
                Chance: 4500
              - Option: RACE_MDAMAGE_DEVIL
                MinValue: 1
                MaxValue: 12
                Chance: 4500
              - Option: RACE_MDAMAGE_HUMAN
                MinValue: 1
                MaxValue: 12
                Chance: 4500
              - Option: RACE_MDAMAGE_ANGEL
                MinValue: 1
                MaxValue: 12
                Chance: 4500
              - Option: RACE_MDAMAGE_DRAGON
                MinValue: 1
                MaxValue: 12
                Chance: 4500
          - Slot: 2
            Options:
              - Option: VAR_STRAMOUNT
                MinValue: 1
                MaxValue: 3
                Chance: 1600
              - Option: VAR_AGIAMOUNT
                MinValue: 1
                MaxValue: 3
                Chance: 1600
              - Option: VAR_VITAMOUNT
                MinValue: 1
                MaxValue: 3
                Chance: 1600
              - Option: VAR_INTAMOUNT
                MinValue: 1
                MaxValue: 3
                Chance: 1600
              - Option: VAR_DEXAMOUNT
                MinValue: 1
                MaxValue: 3
                Chance: 1600
              - Option: VAR_LUKAMOUNT
                MinValue: 1
                MaxValue: 3
                Chance: 1600
              - Option: DEC_SPELL_DELAY_TIME
                MinValue: 1
                MaxValue: 3
                Chance: 400
        MaxRandom: 1
        Random:
          - Option: VAR_MAGICATKPERCENT
            MinValue: 3
            MaxValue: 7
            Chance: 100
          - Option: VAR_PLUSASPD
            MinValue: 1
            MaxValue: 1
            Chance: 80
          - Option: VAR_PLUSASPDPERCENT
            MinValue: 3
            MaxValue: 7
            Chance: 80
          - Option: DEC_SPELL_CAST_TIME
            MinValue: 3
            MaxValue: 7
            Chance: 100
          - Option: DEC_SPELL_DELAY_TIME
            MinValue: 1
            MaxValue: 5
            Chance: 80
          - Option: CLASS_MDAMAGE_NORMAL
            MinValue: 3
            MaxValue: 7
            Chance: 80
          - Option: CLASS_MDAMAGE_BOSS
            MinValue: 5
            MaxValue: 10
            Chance: 80
          - Option: CLASS_IGNORE_MDEF_PERCENT_NORMAL
            MinValue: 10
            MaxValue: 20
            Chance: 100 # TODO: '00'?
          - Option: CLASS_IGNORE_MDEF_PERCENT_BOSS
            MinValue: 10
            MaxValue: 30
            Chance: 80
          - Option: MDAMAGE_SIZE_SMALL_TARGET
            MinValue: 5
            MaxValue: 10
            Chance: 80
          - Option: MDAMAGE_SIZE_MIDIUM_TARGET
            MinValue: 5
            MaxValue: 10
            Chance: 80
          - Option: MDAMAGE_SIZE_LARGE_TARGET
            MinValue: 5
            MaxValue: 10
            Chance: 80
      - Id: 29
        Group: Anto_Range
        Slots:
          - Slot: 1
            Options:
              - Option: VAR_HITSUCCESSVALUE
                MinValue: 1
                MaxValue: 15
                Chance: 4600
              - Option: VAR_AVOIDSUCCESSVALUE
                MinValue: 1
                MaxValue: 20
                Chance: 4600
              - Option: DAMAGE_PROPERTY_NOTHING_TARGET
                MinValue: 1
                MaxValue: 10
                Chance: 4600
              - Option: DAMAGE_PROPERTY_WATER_TARGET
                MinValue: 1
                MaxValue: 10
                Chance: 4600
              - Option: DAMAGE_PROPERTY_GROUND_TARGET
                MinValue: 1
                MaxValue: 10
                Chance: 4600
              - Option: DAMAGE_PROPERTY_FIRE_TARGET
                MinValue: 1
                MaxValue: 10
                Chance: 4600
              - Option: DAMAGE_PROPERTY_WIND_TARGET
                MinValue: 1
                MaxValue: 10
                Chance: 4600
              - Option: DAMAGE_PROPERTY_POISON_TARGET
                MinValue: 1
                MaxValue: 10
                Chance: 4600
              - Option: DAMAGE_PROPERTY_SAINT_TARGET
                MinValue: 1
                MaxValue: 10
                Chance: 4600
              - Option: DAMAGE_PROPERTY_DARKNESS_TARGET
                MinValue: 1
                MaxValue: 10
                Chance: 4600
              - Option: DAMAGE_PROPERTY_TELEKINESIS_TARGET
                MinValue: 1
                MaxValue: 10
                Chance: 4500
              - Option: DAMAGE_PROPERTY_UNDEAD_TARGET
                MinValue: 1
                MaxValue: 10
                Chance: 4500
              - Option: RACE_DAMAGE_NOTHING
                MinValue: 1
                MaxValue: 10
                Chance: 4500
              - Option: RACE_DAMAGE_UNDEAD
                MinValue: 1
                MaxValue: 10
                Chance: 4500
              - Option: RACE_DAMAGE_ANIMAL
                MinValue: 1
                MaxValue: 10
                Chance: 4500
              - Option: RACE_DAMAGE_PLANT
                MinValue: 1
                MaxValue: 10
                Chance: 4500
              - Option: RACE_DAMAGE_INSECT
                MinValue: 1
                MaxValue: 10
                Chance: 4500
              - Option: RACE_DAMAGE_FISHS
                MinValue: 1
                MaxValue: 10
                Chance: 4500
              - Option: RACE_DAMAGE_DEVIL
                MinValue: 1
                MaxValue: 10
                Chance: 4500
              - Option: RACE_DAMAGE_HUMAN
                MinValue: 1
                MaxValue: 10
                Chance: 4500
              - Option: RACE_DAMAGE_ANGEL
                MinValue: 1
                MaxValue: 10
                Chance: 4500
              - Option: RACE_DAMAGE_DRAGON
                MinValue: 1
                MaxValue: 10
                Chance: 4500
          - Slot: 2
            Options:
              - Option: VAR_STRAMOUNT
                MinValue: 1
                MaxValue: 3
                Chance: 1600
              - Option: VAR_AGIAMOUNT
                MinValue: 1
                MaxValue: 3
                Chance: 1600
              - Option: VAR_VITAMOUNT
                MinValue: 1
                MaxValue: 3
                Chance: 1600
              - Option: VAR_INTAMOUNT
                MinValue: 1
                MaxValue: 3
                Chance: 1600
              - Option: VAR_DEXAMOUNT
                MinValue: 1
                MaxValue: 3
                Chance: 1600
              - Option: VAR_LUKAMOUNT
                MinValue: 1
                MaxValue: 3
                Chance: 1600
              - Option: DEC_SPELL_DELAY_TIME
                MinValue: 1
                MaxValue: 3
                Chance: 400
        MaxRandom: 1
        Random:
          - Option: VAR_PLUSASPDPERCENT
            MinValue: 3
            MaxValue: 5
            Chance: 50
          - Option: RANGE_ATTACK_DAMAGE_TARGET
            MinValue: 3
            MaxValue: 5
            Chance: 50
          - Option: DEC_SPELL_CAST_TIME
            MinValue: 3
            MaxValue: 5
            Chance: 50
          - Option: CLASS_DAMAGE_NORMAL_TARGET
            MinValue: 3
            MaxValue: 5
            Chance: 50
          - Option: CLASS_DAMAGE_BOSS_TARGET
            MinValue: 5
            MaxValue: 10
            Chance: 50
          - Option: CLASS_IGNORE_DEF_PERCENT_NORMAL
            MinValue: 5
            MaxValue: 10
            Chance: 50
          - Option: CLASS_IGNORE_DEF_PERCENT_BOSS
            MinValue: 5
            MaxValue: 15
            Chance: 50
          - Option: DAMAGE_SIZE_SMALL_TARGET
            MinValue: 3
            MaxValue: 7
            Chance: 50
          - Option: DAMAGE_SIZE_MIDIUM_TARGET
            MinValue: 3
            MaxValue: 7
            Chance: 50
          - Option: DAMAGE_SIZE_LARGE_TARGET
            MinValue: 3
            MaxValue: 7
            Chance: 50
      - Id: 30
        Group: Anto_Melee
        Slots:
          - Slot: 1
            Options:
              - Option: VAR_ATTPOWER
                MinValue: 1
                MaxValue: 20
                Chance: 4600
              - Option: VAR_CRITICALSUCCESSVALUE
                MinValue: 1
                MaxValue: 5
                Chance: 4600
              - Option: DAMAGE_PROPERTY_NOTHING_TARGET
                MinValue: 1
                MaxValue: 10
                Chance: 4600
              - Option: DAMAGE_PROPERTY_WATER_TARGET
                MinValue: 1
                MaxValue: 10
                Chance: 4600
              - Option: DAMAGE_PROPERTY_GROUND_TARGET
                MinValue: 1
                MaxValue: 10
                Chance: 4600
              - Option: DAMAGE_PROPERTY_FIRE_TARGET
                MinValue: 1
                MaxValue: 10
                Chance: 4600
              - Option: DAMAGE_PROPERTY_WIND_TARGET
                MinValue: 1
                MaxValue: 10
                Chance: 4600
              - Option: DAMAGE_PROPERTY_POISON_TARGET
                MinValue: 1
                MaxValue: 10
                Chance: 4600
              - Option: DAMAGE_PROPERTY_SAINT_TARGET
                MinValue: 1
                MaxValue: 10
                Chance: 4600
              - Option: DAMAGE_PROPERTY_DARKNESS_TARGET
                MinValue: 1
                MaxValue: 10
                Chance: 4600
              - Option: DAMAGE_PROPERTY_TELEKINESIS_TARGET
                MinValue: 1
                MaxValue: 10
                Chance: 4500
              - Option: DAMAGE_PROPERTY_UNDEAD_TARGET
                MinValue: 1
                MaxValue: 10
                Chance: 4500
              - Option: RACE_DAMAGE_NOTHING
                MinValue: 1
                MaxValue: 10
                Chance: 4500
              - Option: RACE_DAMAGE_UNDEAD
                MinValue: 1
                MaxValue: 10
                Chance: 4500
              - Option: RACE_DAMAGE_ANIMAL
                MinValue: 1
                MaxValue: 10
                Chance: 4500
              - Option: RACE_DAMAGE_PLANT
                MinValue: 1
                MaxValue: 10
                Chance: 4500
              - Option: RACE_DAMAGE_INSECT
                MinValue: 1
                MaxValue: 10
                Chance: 4500
              - Option: RACE_DAMAGE_FISHS
                MinValue: 1
                MaxValue: 10
                Chance: 4500
              - Option: RACE_DAMAGE_DEVIL
                MinValue: 1
                MaxValue: 10
                Chance: 4500
              - Option: RACE_DAMAGE_HUMAN
                MinValue: 1
                MaxValue: 10
                Chance: 4500
              - Option: RACE_DAMAGE_ANGEL
                MinValue: 1
                MaxValue: 10
                Chance: 4500
              - Option: RACE_DAMAGE_DRAGON
                MinValue: 1
                MaxValue: 10
                Chance: 4500
          - Slot: 2
            Options:
              - Option: VAR_STRAMOUNT
                MinValue: 1
                MaxValue: 3
                Chance: 1600
              - Option: VAR_AGIAMOUNT
                MinValue: 1
                MaxValue: 3
                Chance: 1600
              - Option: VAR_VITAMOUNT
                MinValue: 1
                MaxValue: 3
                Chance: 1600
              - Option: VAR_INTAMOUNT
                MinValue: 1
                MaxValue: 3
                Chance: 1700
              - Option: VAR_DEXAMOUNT
                MinValue: 1
                MaxValue: 3
                Chance: 1700
              - Option: VAR_LUKAMOUNT
                MinValue: 1
                MaxValue: 3
                Chance: 1700
              - Option: DEC_SPELL_DELAY_TIME
                MinValue: 1
                MaxValue: 3
                Chance: 100
        MaxRandom: 1
        Random:
          - Option: VAR_ATKPERCENT
            MinValue: 3
            MaxValue: 5
            Chance: 50
          - Option: VAR_PLUSASPDPERCENT
            MinValue: 3
            MaxValue: 5
            Chance: 50
          - Option: DEC_SPELL_CAST_TIME
            MinValue: 3
            MaxValue: 5
            Chance: 50
          - Option: CLASS_DAMAGE_NORMAL_TARGET
            MinValue: 3
            MaxValue: 5
            Chance: 50
          - Option: CLASS_DAMAGE_BOSS_TARGET
            MinValue: 5
            MaxValue: 10
            Chance: 50
          - Option: CLASS_IGNORE_DEF_PERCENT_NORMAL
            MinValue: 5
            MaxValue: 10
            Chance: 50
          - Option: CLASS_IGNORE_DEF_PERCENT_BOSS
            MinValue: 5
            MaxValue: 15
            Chance: 50
          - Option: DAMAGE_SIZE_SMALL_TARGET
            MinValue: 3
            MaxValue: 7
            Chance: 50
          - Option: DAMAGE_SIZE_MIDIUM_TARGET
            MinValue: 3
            MaxValue: 7
            Chance: 50
          - Option: DAMAGE_SIZE_LARGE_TARGET
            MinValue: 3
            MaxValue: 7
            Chance: 50
      - Id: 31
        Group: Anto_Magic
        Slots:
          - Slot: 1
            Options:
              - Option: VAR_ATTMPOWER
                MinValue: 1
                MaxValue: 20
                Chance: 4600
              - Option: VAR_MDEFPOWER
                MinValue: 1
                MaxValue: 15
                Chance: 4600
              - Option: MDAMAGE_PROPERTY_NOTHING_TARGET
                MinValue: 1
                MaxValue: 10
                Chance: 4600
              - Option: MDAMAGE_PROPERTY_WATER_TARGET
                MinValue: 1
                MaxValue: 10
                Chance: 4600
              - Option: MDAMAGE_PROPERTY_GROUND_TARGET
                MinValue: 1
                MaxValue: 10
                Chance: 4600
              - Option: MDAMAGE_PROPERTY_FIRE_TARGET
                MinValue: 1
                MaxValue: 10
                Chance: 4600
              - Option: MDAMAGE_PROPERTY_WIND_TARGET
                MinValue: 1
                MaxValue: 10
                Chance: 4600
              - Option: MDAMAGE_PROPERTY_POISON_TARGET
                MinValue: 1
                MaxValue: 10
                Chance: 4600
              - Option: MDAMAGE_PROPERTY_SAINT_TARGET
                MinValue: 1
                MaxValue: 10
                Chance: 4600
              - Option: MDAMAGE_PROPERTY_DARKNESS_TARGET
                MinValue: 1
                MaxValue: 10
                Chance: 4600
              - Option: MDAMAGE_PROPERTY_TELEKINESIS_TARGET
                MinValue: 1
                MaxValue: 10
                Chance: 4500
              - Option: MDAMAGE_PROPERTY_UNDEAD_TARGET
                MinValue: 1
                MaxValue: 10
                Chance: 4500
              - Option: RACE_MDAMAGE_NOTHING
                MinValue: 1
                MaxValue: 10
                Chance: 4500
              - Option: RACE_MDAMAGE_UNDEAD
                MinValue: 1
                MaxValue: 10
                Chance: 4500
              - Option: RACE_MDAMAGE_ANIMAL
                MinValue: 1
                MaxValue: 10
                Chance: 4500
              - Option: RACE_MDAMAGE_PLANT
                MinValue: 1
                MaxValue: 10
                Chance: 4500
              - Option: RACE_MDAMAGE_INSECT
                MinValue: 1
                MaxValue: 10
                Chance: 4500
              - Option: RACE_MDAMAGE_FISHS
                MinValue: 1
                MaxValue: 10
                Chance: 4500
              - Option: RACE_MDAMAGE_DEVIL
                MinValue: 1
                MaxValue: 10
                Chance: 4500
              - Option: RACE_MDAMAGE_HUMAN
                MinValue: 1
                MaxValue: 10
                Chance: 4500
              - Option: RACE_MDAMAGE_ANGEL
                MinValue: 1
                MaxValue: 10
                Chance: 4500
              - Option: RACE_MDAMAGE_DRAGON
                MinValue: 1
                MaxValue: 10
                Chance: 4500
          - Slot: 2
            Options:
              - Option: VAR_STRAMOUNT
                MinValue: 1
                MaxValue: 3
                Chance: 1600
              - Option: VAR_AGIAMOUNT
                MinValue: 1
                MaxValue: 3
                Chance: 1600
              - Option: VAR_VITAMOUNT
                MinValue: 1
                MaxValue: 3
                Chance: 1600
              - Option: VAR_INTAMOUNT
                MinValue: 1
                MaxValue: 3
                Chance: 1700
              - Option: VAR_DEXAMOUNT
                MinValue: 1
                MaxValue: 3
                Chance: 1700
              - Option: VAR_LUKAMOUNT
                MinValue: 1
                MaxValue: 3
                Chance: 1700
              - Option: DEC_SPELL_DELAY_TIME
                MinValue: 1
                MaxValue: 3
                Chance: 100
        MaxRandom: 1
        Random:
          - Option: VAR_MAGICATKPERCENT
            MinValue: 3
            MaxValue: 5
            Chance: 50
          - Option: VAR_PLUSASPDPERCENT
            MinValue: 3
            MaxValue: 5
            Chance: 50
          - Option: DEC_SPELL_CAST_TIME
            MinValue: 3
            MaxValue: 5
            Chance: 50
          - Option: CLASS_MDAMAGE_NORMAL
            MinValue: 3
            MaxValue: 5
            Chance: 50
          - Option: CLASS_MDAMAGE_BOSS
            MinValue: 5
            MaxValue: 10
            Chance: 50
          - Option: CLASS_IGNORE_MDEF_PERCENT_NORMAL
            MinValue: 5
            MaxValue: 10
            Chance: 50
          - Option: CLASS_IGNORE_MDEF_PERCENT_BOSS
            MinValue: 5
            MaxValue: 15
            Chance: 50
          - Option: MDAMAGE_SIZE_SMALL_TARGET
            MinValue: 3
            MaxValue: 7
            Chance: 50
          - Option: MDAMAGE_SIZE_MIDIUM_TARGET
            MinValue: 3
            MaxValue: 7
            Chance: 50
          - Option: MDAMAGE_SIZE_LARGE_TARGET
            MinValue: 3
            MaxValue: 7
            Chance: 50
      - Id: 32
        Group: BF_Att_Box_TW
        Slots:
          - Slot: 1
            Options:
              - Option: DAMAGE_PROPERTY_NOTHING_TARGET
                MinValue: 5
                MaxValue: 10
                Chance: 3000
              - Option: DAMAGE_PROPERTY_WATER_TARGET
                MinValue: 5
                MaxValue: 10
                Chance: 6000
              - Option: DAMAGE_PROPERTY_GROUND_TARGET
                MinValue: 5
                MaxValue: 10
                Chance: 6000
              - Option: DAMAGE_PROPERTY_FIRE_TARGET
                MinValue: 5
                MaxValue: 10
                Chance: 6000
              - Option: DAMAGE_PROPERTY_WIND_TARGET
                MinValue: 5
                MaxValue: 10
                Chance: 6000
              - Option: DAMAGE_PROPERTY_POISON_TARGET
                MinValue: 5
                MaxValue: 10
                Chance: 6000
              - Option: DAMAGE_PROPERTY_SAINT_TARGET
                MinValue: 5
                MaxValue: 10
                Chance: 3000
              - Option: DAMAGE_PROPERTY_DARKNESS_TARGET
                MinValue: 5
                MaxValue: 10
                Chance: 6000
              - Option: DAMAGE_PROPERTY_TELEKINESIS_TARGET
                MinValue: 5
                MaxValue: 10
                Chance: 3000
              - Option: DAMAGE_PROPERTY_UNDEAD_TARGET
                MinValue: 5
                MaxValue: 10
                Chance: 6000
              - Option: MDAMAGE_PROPERTY_NOTHING_TARGET
                MinValue: 5
                MaxValue: 10
                Chance: 3000
              - Option: MDAMAGE_PROPERTY_WATER_TARGET
                MinValue: 5
                MaxValue: 10
                Chance: 6000
              - Option: MDAMAGE_PROPERTY_GROUND_TARGET
                MinValue: 5
                MaxValue: 10
                Chance: 6000
              - Option: MDAMAGE_PROPERTY_FIRE_TARGET
                MinValue: 5
                MaxValue: 10
                Chance: 6000
              - Option: MDAMAGE_PROPERTY_WIND_TARGET
                MinValue: 5
                MaxValue: 10
                Chance: 6000
              - Option: MDAMAGE_PROPERTY_POISON_TARGET
                MinValue: 5
                MaxValue: 10
                Chance: 6000
              - Option: MDAMAGE_PROPERTY_SAINT_TARGET
                MinValue: 5
                MaxValue: 10
                Chance: 3000
              - Option: MDAMAGE_PROPERTY_DARKNESS_TARGET
                MinValue: 5
                MaxValue: 10
                Chance: 5000
              - Option: MDAMAGE_PROPERTY_TELEKINESIS_TARGET
                MinValue: 5
                MaxValue: 10
                Chance: 3000
              - Option: MDAMAGE_PROPERTY_UNDEAD_TARGET
                MinValue: 5
                MaxValue: 10
                Chance: 5000
          - Slot: 2
            Options:
              - Option: VAR_STRAMOUNT
                MinValue: 1
                MaxValue: 3
                Chance: 8000
              - Option: VAR_AGIAMOUNT
                MinValue: 1
                MaxValue: 3
                Chance: 8000
              - Option: VAR_VITAMOUNT
                MinValue: 1
                MaxValue: 3
                Chance: 8000
              - Option: VAR_INTAMOUNT
                MinValue: 1
                MaxValue: 3
                Chance: 8000
              - Option: VAR_DEXAMOUNT
                MinValue: 1
                MaxValue: 3
                Chance: 8000
              - Option: VAR_LUKAMOUNT
                MinValue: 1
                MaxValue: 3
                Chance: 8000
              - Option: VAR_MAXHPAMOUNT
                MinValue: 1
                MaxValue: 1000
                Chance: 4000
              - Option: VAR_MAXSPAMOUNT
                MinValue: 1
                MaxValue: 1000
                Chance: 4000
              - Option: VAR_MAXHPPERCENT
                MinValue: 5
                MaxValue: 10
                Chance: 6000
              - Option: VAR_MAXSPPERCENT
                MinValue: 5
                MaxValue: 10
                Chance: 6000
              - Option: VAR_HPACCELERATION
                MinValue: 5
                MaxValue: 10
                Chance: 7000
              - Option: VAR_SPACCELERATION
                MinValue: 5
                MaxValue: 10
                Chance: 7000
              - Option: HEAL_VALUE
                MinValue: 5
                MaxValue: 10
                Chance: 6000
              - Option: HEAL_MODIFY_PERCENT
                MinValue: 5
                MaxValue: 10
                Chance: 6000
              - Option: DEC_SP_CONSUMPTION
                MinValue: 5
                MaxValue: 10
                Chance: 6000
        MaxRandom: 1
        Random:
          - Option: VAR_ATKPERCENT
            MinValue: 3
            MaxValue: 5
            Chance: 90
          - Option: VAR_MAGICATKPERCENT
            MinValue: 3
            MaxValue: 5
            Chance: 90
          - Option: VAR_PLUSASPD
            MinValue: 1
            MaxValue: 2
            Chance: 40
          - Option: VAR_PLUSASPDPERCENT
            MinValue: 5
            MaxValue: 10
            Chance: 50
          - Option: VAR_AVOIDSUCCESSVALUE
            MinValue: 5
            MaxValue: 10
            Chance: 90
          - Option: VAR_ITEMDEFPOWER
            MinValue: 10
            MaxValue: 30
            Chance: 90
          - Option: VAR_MDEFPOWER
            MinValue: 5
            MaxValue: 10
            Chance: 70
          - Option: VAR_PLUSAVOIDSUCCESSVALUE
            MinValue: 3
            MaxValue: 7
            Chance: 40
          - Option: RANGE_ATTACK_DAMAGE_TARGET
            MinValue: 5
            MaxValue: 15
            Chance: 40
          - Option: DEC_SPELL_CAST_TIME
            MinValue: 5
            MaxValue: 15
            Chance: 40
          - Option: DEC_SPELL_DELAY_TIME
            MinValue: 1
            MaxValue: 5
            Chance: 10
          - Option: ATTR_TOLERACE_NOTHING
            MinValue: 5
            MaxValue: 15
            Chance: 50
          - Option: CLASS_IGNORE_DEF_PERCENT_BOSS
            MinValue: 1
            MaxValue: 20
            Chance: 30
          - Option: CLASS_IGNORE_MDEF_PERCENT_BOSS
            MinValue: 1
            MaxValue: 20
            Chance: 30
          - Option: DAMAGE_SIZE_SMALL_USER
            MinValue: 5
            MaxValue: 10
            Chance: 40
          - Option: DAMAGE_SIZE_MIDIUM_USER
            MinValue: 5
            MaxValue: 10
            Chance: 40
          - Option: DAMAGE_SIZE_LARGE_USER
            MinValue: 5
            MaxValue: 10
            Chance: 40
          - Option: MDAMAGE_SIZE_SMALL_USER
            MinValue: 5
            MaxValue: 10
            Chance: 40
          - Option: MDAMAGE_SIZE_MIDIUM_USER
            MinValue: 5
            MaxValue: 10
            Chance: 40
          - Option: MDAMAGE_SIZE_LARGE_USER
            MinValue: 5
            MaxValue: 10
            Chance: 40
      - Id: 33
        Group: Hasty_Box
        Slots:
          - Slot: 1
            Options:
              - Option: ATTR_TOLERACE_NOTHING
                MinValue: 2
                MaxValue: 3
                Chance: 40
              - Option: ATTR_TOLERACE_WATER
                MinValue: 2
                MaxValue: 3
                Chance: 75
              - Option: ATTR_TOLERACE_GROUND
                MinValue: 2
                MaxValue: 3
                Chance: 75
              - Option: ATTR_TOLERACE_FIRE
                MinValue: 2
                MaxValue: 3
                Chance: 75
              - Option: ATTR_TOLERACE_WIND
                MinValue: 2
                MaxValue: 3
                Chance: 70
              - Option: ATTR_TOLERACE_POISON
                MinValue: 2
                MaxValue: 3
                Chance: 70
              - Option: ATTR_TOLERACE_SAINT
                MinValue: 2
                MaxValue: 3
                Chance: 70
              - Option: ATTR_TOLERACE_DARKNESS
                MinValue: 2
                MaxValue: 3
                Chance: 70
              - Option: ATTR_TOLERACE_TELEKINESIS
                MinValue: 2
                MaxValue: 3
                Chance: 70
              - Option: ATTR_TOLERACE_UNDEAD
                MinValue: 2
                MaxValue: 3
                Chance: 70
              - Option: ATTR_TOLERACE_ALL
                MinValue: 1
                MaxValue: 2
                Chance: 5
              - Option: DAMAGE_SIZE_SMALL_USER
                MinValue: 3
                MaxValue: 5
                Chance: 70
              - Option: DAMAGE_SIZE_MIDIUM_USER
                MinValue: 3
                MaxValue: 5
                Chance: 40
              - Option: DAMAGE_SIZE_LARGE_USER
                MinValue: 3
                MaxValue: 5
                Chance: 70
              - Option: MDAMAGE_SIZE_SMALL_USER
                MinValue: 2
                MaxValue: 3
                Chance: 50
              - Option: MDAMAGE_SIZE_MIDIUM_USER
                MinValue: 2
                MaxValue: 3
                Chance: 30
              - Option: MDAMAGE_SIZE_LARGE_USER
                MinValue: 2
                MaxValue: 3
                Chance: 50
          - Slot: 2
            Options:
              - Option: DAMAGE_PROPERTY_NOTHING_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4600
              - Option: DAMAGE_PROPERTY_WATER_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4600
              - Option: DAMAGE_PROPERTY_GROUND_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4600
              - Option: DAMAGE_PROPERTY_FIRE_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4600
              - Option: DAMAGE_PROPERTY_WIND_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4600
              - Option: DAMAGE_PROPERTY_POISON_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4600
              - Option: DAMAGE_PROPERTY_SAINT_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4600
              - Option: DAMAGE_PROPERTY_DARKNESS_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4600
              - Option: DAMAGE_PROPERTY_TELEKINESIS_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4600
              - Option: DAMAGE_PROPERTY_UNDEAD_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4600
              - Option: MDAMAGE_PROPERTY_NOTHING_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4600
              - Option: MDAMAGE_PROPERTY_WATER_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4600
              - Option: MDAMAGE_PROPERTY_GROUND_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4600
              - Option: MDAMAGE_PROPERTY_FIRE_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4600
              - Option: MDAMAGE_PROPERTY_WIND_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4600
              - Option: MDAMAGE_PROPERTY_POISON_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4600
              - Option: MDAMAGE_PROPERTY_SAINT_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4600
              - Option: MDAMAGE_PROPERTY_DARKNESS_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4600
              - Option: MDAMAGE_PROPERTY_TELEKINESIS_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4600
              - Option: MDAMAGE_PROPERTY_UNDEAD_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4600
              - Option: CLASS_DAMAGE_NORMAL_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4600
              - Option: CLASS_DAMAGE_BOSS_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4600
        MaxRandom: 1
        Random:
          - Option: VAR_STRAMOUNT
            MinValue: 1
            MaxValue: 2
            Chance: 35
          - Option: VAR_AGIAMOUNT
            MinValue: 1
            MaxValue: 2
            Chance: 35
          - Option: VAR_VITAMOUNT
            MinValue: 1
            MaxValue: 2
            Chance: 35
          - Option: VAR_INTAMOUNT
            MinValue: 1
            MaxValue: 2
            Chance: 35
          - Option: VAR_DEXAMOUNT
            MinValue: 1
            MaxValue: 2
            Chance: 35
          - Option: VAR_LUKAMOUNT
            MinValue: 1
            MaxValue: 2
            Chance: 35
          - Option: VAR_MAXHPAMOUNT
            MinValue: 200
            MaxValue: 200
            Chance: 25
          - Option: VAR_MAXHPAMOUNT
            MinValue: 400
            MaxValue: 400
            Chance: 15
          - Option: VAR_MAXSPAMOUNT
            MinValue: 25
            MaxValue: 25
            Chance: 25
          - Option: VAR_MAXSPAMOUNT
            MinValue: 50
            MaxValue: 50
            Chance: 15
          - Option: VAR_MAXHPPERCENT
            MinValue: 1
            MaxValue: 2
            Chance: 20
          - Option: VAR_MAXSPPERCENT
            MinValue: 1
            MaxValue: 2
            Chance: 20
          - Option: VAR_HPACCELERATION
            MinValue: 5
            MaxValue: 10
            Chance: 25
          - Option: VAR_SPACCELERATION
            MinValue: 5
            MaxValue: 10
            Chance: 25
          - Option: VAR_ATTPOWER
            MinValue: 5
            MaxValue: 5
            Chance: 10
          - Option: VAR_ATTPOWER
            MinValue: 10
            MaxValue: 10
            Chance: 5
          - Option: VAR_ATTMPOWER
            MinValue: 5
            MaxValue: 5
            Chance: 10
          - Option: VAR_ATTMPOWER
            MinValue: 10
            MaxValue: 10
            Chance: 5
          - Option: VAR_ATKPERCENT
            MinValue: 1
            MaxValue: 1
            Chance: 8
          - Option: VAR_MAGICATKPERCENT
            MinValue: 1
            MaxValue: 1
            Chance: 8
          - Option: VAR_PLUSASPD
            MinValue: 1
            MaxValue: 1
            Chance: 5
          - Option: VAR_PLUSASPDPERCENT
            MinValue: 3
            MaxValue: 5
            Chance: 20
          - Option: VAR_HITSUCCESSVALUE
            MinValue: 5
            MaxValue: 5
            Chance: 11
          - Option: VAR_HITSUCCESSVALUE
            MinValue: 10
            MaxValue: 10
            Chance: 7
          - Option: VAR_AVOIDSUCCESSVALUE
            MinValue: 3
            MaxValue: 5
            Chance: 30
          - Option: VAR_ITEMDEFPOWER
            MinValue: 10
            MaxValue: 10
            Chance: 17
          - Option: VAR_ITEMDEFPOWER
            MinValue: 20
            MaxValue: 20
            Chance: 13
          - Option: VAR_ITEMDEFPOWER
            MinValue: 30
            MaxValue: 30
            Chance: 10
          - Option: VAR_MDEFPOWER
            MinValue: 2
            MaxValue: 3
            Chance: 30
          - Option: VAR_PLUSAVOIDSUCCESSVALUE
            MinValue: 2
            MaxValue: 3
            Chance: 2
          - Option: VAR_CRITICALSUCCESSVALUE
            MinValue: 1
            MaxValue: 2
            Chance: 30
          - Option: RANGE_ATTACK_DAMAGE_TARGET
            MinValue: 1
            MaxValue: 2
            Chance: 3
          - Option: HEAL_VALUE
            MinValue: 2
            MaxValue: 3
            Chance: 10
          - Option: HEAL_MODIFY_PERCENT
            MinValue: 5
            MaxValue: 5
            Chance: 8
          - Option: HEAL_MODIFY_PERCENT
            MinValue: 1
            MaxValue: 10
            Chance: 5
          - Option: DEC_SPELL_CAST_TIME
            MinValue: 1
            MaxValue: 2
            Chance: 5
          - Option: DEC_SP_CONSUMPTION
            MinValue: 2
            MaxValue: 3
            Chance: 2
          - Option: RACE_TOLERACE_NOTHING
            MinValue: 1
            MaxValue: 2
            Chance: 37
          - Option: RACE_TOLERACE_UNDEAD
            MinValue: 1
            MaxValue: 2
            Chance: 37
          - Option: RACE_TOLERACE_ANIMAL
            MinValue: 1
            MaxValue: 2
            Chance: 37
          - Option: RACE_TOLERACE_PLANT
            MinValue: 1
            MaxValue: 2
            Chance: 37
          - Option: RACE_TOLERACE_INSECT
            MinValue: 1
            MaxValue: 2
            Chance: 37
          - Option: RACE_TOLERACE_FISHS
            MinValue: 1
            MaxValue: 2
            Chance: 37
          - Option: RACE_TOLERACE_DEVIL
            MinValue: 1
            MaxValue: 2
            Chance: 37
          - Option: RACE_TOLERACE_HUMAN
            MinValue: 1
            MaxValue: 2
            Chance: 37
          - Option: RACE_TOLERACE_ANGEL
            MinValue: 1
            MaxValue: 2
            Chance: 37
          - Option: RACE_TOLERACE_DRAGON
            MinValue: 1
            MaxValue: 2
            Chance: 37
      - Id: 99
        Group: None
        MaxRandom: 1
        Random:
          - Option: RACE_IGNORE_DEF_PERCENT_PLANT
            MinValue: 10
            MaxValue: 50
            Chance: 625
          - Option: RACE_IGNORE_DEF_PERCENT_PLANT
            MinValue: 10
            MaxValue: 50
            Chance: 625
          - Option: VAR_AGIAMOUNT
            MinValue: 1
            MaxValue: 5
            Chance: 625
          - Option: VAR_AGIAMOUNT
            MinValue: 1
            MaxValue: 5
            Chance: 625
          - Option: VAR_DEXAMOUNT
            MinValue: 1
            MaxValue: 5
            Chance: 625
          - Option: VAR_DEXAMOUNT
            MinValue: 1
            MaxValue: 5
            Chance: 625
          - Option: VAR_HITSUCCESSVALUE
            MinValue: 1
            MaxValue: 5
            Chance: 625
          - Option: VAR_HITSUCCESSVALUE
            MinValue: 1
            MaxValue: 5
            Chance: 625
          - Option: VAR_INTAMOUNT
            MinValue: 1
            MaxValue: 5
            Chance: 625
          - Option: VAR_INTAMOUNT
            MinValue: 1
            MaxValue: 5
            Chance: 625
          - Option: VAR_LUKAMOUNT
            MinValue: 1
            MaxValue: 5
            Chance: 625
          - Option: VAR_LUKAMOUNT
            MinValue: 1
            MaxValue: 5
            Chance: 625
          - Option: VAR_STRAMOUNT
            MinValue: 1
            MaxValue: 5
            Chance: 625
          - Option: VAR_STRAMOUNT
            MinValue: 1
            MaxValue: 5
            Chance: 625
          - Option: VAR_VITAMOUNT
            MinValue: 1
            MaxValue: 5
            Chance: 625
          - Option: VAR_VITAMOUNT
            MinValue: 1
            MaxValue: 5
            Chance: 625


    as you can see (mob_drop.txt) is missing a lot of lines.

  8. Try this.

    Script.

    function	script	Boxes	{
    
    	setarray @i1[0],501; // Common
    	setarray @i2[0],502; // Rare
    	setarray @i3[0],503; // Super Rare
    	set @i1rand,rand( getarraysize(@i1) ); 
    	set @i2rand,rand( getarraysize(@i2) ); 
    	set @i3rand,rand( getarraysize(@i3) ); 
       .chance = rand(100);
    
    		// Super Rare
    		if (.chance == 1){
    			getitem @i3[@i3rand],1;
    			announce "["+strcharinfo(0)+"] got ["+getitemname(@i3[@i3rand])+"] 'Super Rare'.",0;
    
    		} 
            // Rare
    		else if (.chance <= 10 && .chance >= 5){
    			getitem @i2[@i2rand],1;
    			announce "["+strcharinfo(0)+"] obtained ["+getitemname(@i2[@i2rand])+"] 'Rare'.",0;
    
    		} 
    
    		// Common
    		else {
    			getitem @i1[@i1rand],1;
    			announce "["+strcharinfo(0)+"] obtained ["+getitemname(@i2[@i2rand])+"] 'Common'.",0;
    	end; }
    }

     

    item_db (example).

    501,Red_Potion,Red Potion,0,50,,70,,,,,0xFFFFFFFF,7,2,,,,,,{ callfunc "Boxes"; },{},{}

     

    • Upvote 1
  9. Try this.

     

    Script.

    function	script	CustomBox	{
    	.@item = F_Rand( 501,502,503,504 );
    	announce "["+strcharinfo(0)+"] obtained ["+getitemname( .@item )+"] from Custom Box.",0;
    	getitem .@item, 1;
    	return;
    }

     

    item_db (example)

    501,Red_Potion,Red Potion,0,50,,70,,,,,0xFFFFFFFF,7,2,,,,,,{ callfunc "CustomBox"; },{},{}

     

    • MVP 1
  10. Try this.

    -	script	Lucky_Pick	-1,{
    OnMinute00:
    	sleep 1000 * rand(60);
    	if(addrid(0)){
    		if(checkidle() < 600) setarray .AccountIds[getarraysize(.AccountIds)],getcharid(3);
    		detachrid;
    	} else { end; }
    	while(!attachrid(.AccountIds[rand(getarraysize(.AccountIds))]));
       .@item = F_Rand( 501,502 ); // Items ID Here
    	getitem .@item,1;
    	announce "[ Lucky Prize ]" + strcharinfo(0) + " recived a prize from whos online event",0;
    end;
    }

     

  11. Go to npc/merchants/refine.txt

    search for

    successrefitem .@part;

    below add

    		if (getequiprefinerycnt(.@part) >= 7)
            announce strcharinfo(0)+" has refined "+getequipname(.@part)+" to +"+getequiprefinerycnt(.@part)+"!",0;

    it would be like this

    		successrefitem .@part;
    		if (getequiprefinerycnt(.@part) >= 7)
            announce strcharinfo(0)+" has refined "+getequipname(.@part)+" to +"+getequiprefinerycnt(.@part)+"!",0;

     

  12. Go to src/map/atcommand.cpp

    search for ACMD_FUNC(go)

    And here are the coordinates of @go.

    Like this.

    /*==========================================
     * @go [city_number or city_name] - Updated by Harbin
     *------------------------------------------*/
    ACMD_FUNC(go)
    {
    	int i;
    	int town;
    	char map_name[MAP_NAME_LENGTH];
    
    	const struct {
    		char map[MAP_NAME_LENGTH];
    		int x, y;
    	} data[] = {
    		{ MAP_PRONTERA,    156, 191 }, //  0=Prontera
    		{ MAP_MORROC,      156,  93 }, //  1=Morroc
    		{ MAP_GEFFEN,      119,  59 }, //  2=Geffen
    		{ MAP_PAYON,       162, 233 }, //  3=Payon
    		{ MAP_ALBERTA,     192, 147 }, //  4=Alberta
    #ifdef RENEWAL
    		{ MAP_IZLUDE,      128, 146 }, //  5=Izlude (Renewal)
    #else
    		{ MAP_IZLUDE,      128, 114 }, //  5=Izlude
    #endif
    		{ MAP_ALDEBARAN,   140, 131 }, //  6=Al de Baran
    		{ MAP_LUTIE,       147, 134 }, //  7=Lutie
    		{ MAP_COMODO,      209, 143 }, //  8=Comodo
    		{ MAP_YUNO,        157,  51 }, //  9=Yuno
    		{ MAP_AMATSU,      198,  84 }, // 10=Amatsu
    		{ MAP_GONRYUN,     160, 120 }, // 11=Gonryun
    		{ MAP_UMBALA,       89, 157 }, // 12=Umbala
    		{ MAP_NIFLHEIM,     21, 153 }, // 13=Niflheim
    		{ MAP_LOUYANG,     217,  40 }, // 14=Louyang
    #ifdef RENEWAL
    		{ MAP_NOVICE,       18, 26  }, // 15=Training Grounds (Renewal)
    #else
    		{ MAP_NOVICE,       53, 111 }, // 15=Training Grounds
    #endif
    		{ MAP_JAIL,         23,  61 }, // 16=Prison
    		{ MAP_JAWAII,      249, 127 }, // 17=Jawaii
    		{ MAP_AYOTHAYA,    151, 117 }, // 18=Ayothaya
    		{ MAP_EINBROCH,     64, 200 }, // 19=Einbroch
    		{ MAP_LIGHTHALZEN, 158,  92 }, // 20=Lighthalzen
    		{ MAP_EINBECH,      70,  95 }, // 21=Einbech
    		{ MAP_HUGEL,        96, 145 }, // 22=Hugel
    		{ MAP_RACHEL,      130, 110 }, // 23=Rachel
    		{ MAP_VEINS,       216, 123 }, // 24=Veins
    		{ MAP_MOSCOVIA,    223, 184 }, // 25=Moscovia
    		{ MAP_MIDCAMP,     180, 240 }, // 26=Midgard Camp
    		{ MAP_MANUK,       282, 138 }, // 27=Manuk
    		{ MAP_SPLENDIDE,   201, 147 }, // 28=Splendide
    		{ MAP_BRASILIS,    182, 239 }, // 29=Brasilis
    		{ MAP_DICASTES,    198, 187 }, // 30=El Dicastes
    		{ MAP_MORA,         44, 151 }, // 31=Mora
    		{ MAP_DEWATA,      200, 180 }, // 32=Dewata
    		{ MAP_MALANGDO,    140, 114 }, // 33=Malangdo Island
    		{ MAP_MALAYA,      242, 211 }, // 34=Malaya Port
    		{ MAP_ECLAGE,      110,  39 }, // 35=Eclage
    		{ MAP_LASAGNA,     193, 182 }, // 36=Lasagna
    	};

    If you change the coordinates recompile.

  13. function	script	gacha1	{
    	setarray .i1[1],909,908,521,575,512,531,558,533,514; // Common Items
    	set .i1rand,rand(1,9); // Randomize Common Items; just change max amount if you add items
    	setarray .i2[1],40740,40929,40777,40786,40776,40785,40517,40590; // Rare Items
    	set .i2rand,rand(1,8); // Randomize Rare Items; just change max amount if you add items
    	setarray .i3[1],41161,41156,20500,20727,40591; // Super Rare Items
    	set .i3rand,rand(1,5); //Randomize Super Rare Items; just change max amount if you add items
    	setarray .i4[1],24004,24010; // Hyper Rare Items
    	set .i4rand,rand(1,2); //Randomize Super Rare Items; just change max amount if you add items
    	set .chance, rand(100);
    
    
    		// Hyper Rare Item
    		if (rand(1000) < 5){
    		getitem .i4[.i4rand],1;
    		announce "["+strcharinfo(0)+"] won a ["+getitemname(.i4[.i4rand])+"] super rare.",0;
    		end;
    		} 
    
    		// Super Rare Item
    		else if (.chance < 4){
    		getitem .i3[.i3rand],1;
    		announce "["+strcharinfo(0)+"] won a ["+getitemname(.i3[.i3rand])+"] rare.",0;
    		end;
    		} 
    
    		// Rare Item
    		else if (.chance < 15){
    		getitem .i2[.i2rand],1;
    		announce "["+strcharinfo(0)+"] won a ["+getitemname(.i2[.i2rand])+"] ga begitu rare.",0;
    		end;
    		} 
    
    		// Common Items
    		else {
    		getitem .i1[.i1rand],1;
    		end; 
    		}
    }

     

    changes

    if (.chance < 1){

    to

    if (rand(1000) < 5){

     

    if (rand(1000) < 5) = 0.50%
    
    if (rand(1000) < 1) = 0.10%
    
    if (rand(1000) < 10) = 1.00%
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