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Posts posted by cook1e
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On 8/25/2020 at 2:51 AM, Patskie said:
Try below script. I didn't test it too much
- script MVP_vs_MVP FAKE_NPC,{ OnMinute00: if (gettime(DT_HOUR) % 2 || .start) end; goto OnStart; end; OnStart: mapwarp "1@dth3", "prontera", 150, 150; killmonster "1@dth3", "All"; .start = 1; announce .npc$ + " We are going to have a MVP vs MVP Event.", bc_all; sleep 7000; announce .npc$ + " For those who want to join, you can participate by using @mvpjoin", bc_all; sleep 7000; announce .npc$ + " We will start the event after 1 minute", bc_all; sleep 60000; announce .npc$ + " The entry to the event is now closed", bc_all; .start = 2; sleep 7000; if (getmapusers("1@dth3") < 1) { announce .npc$ + " Not enough participants to continue the event", 0; .start = 0; end; } mapannounce "1@dth3", .npc$ + " The rules for this event is simple", bc_map; sleep 7000; mapannounce "1@dth3", .npc$ + " Two MVP's will spawn at the center of the map and will attack each other", bc_map; sleep 7000; mapannounce "1@dth3", .npc$ + " Before these MVP's spawn, I will give you 1 minute to make a bet", bc_map; sleep 7000; mapannounce "1@dth3", .npc$ + " The bet cost for this event is " + F_InsertComma(.bet_cost) + "z and when your chosen MVP wins you'll get as much as " + F_InsertComma(.bet_rewd) + "z !!!", bc_map; sleep 7000; mapannounce "1@dth3", .npc$ + " All good?? Let's start betting !!!", bc_map; sleep 7000; mapannounce "1@dth3", .npc$ + " To make a bet please use @mvpbet command, I will give 1 minute for you guys to make a bet", bc_map; .start = 3; sleep 55000; mapannounce "1@dth3", .npc$ + " Betting will close in 5...", bc_map; sleep 1000; mapannounce "1@dth3", .npc$ + " 4...", bc_map; sleep 1000; mapannounce "1@dth3", .npc$ + " 3...", bc_map; sleep 1000; mapannounce "1@dth3", .npc$ + " 2...", bc_map; sleep 1000; mapannounce "1@dth3", .npc$ + " 1...", bc_map; sleep 1000; .start = 4; mapannounce "1@dth3", .npc$ + " Betting is now closed !!!", bc_map; sleep 7000; mapannounce "1@dth3", .npc$ + " Let's get ready to RUMBLE !!!", bc_map; .@mid = .MVP[rand(.size)]; monster "1@dth3", 68, 68, "MVP A", .@mid, 1, strnpcinfo(1) + "::OnDie1", Size_Small, AI_NONE; .ma = $@mobid; monster "1@dth3", 71, 68, "MVP B", .@mid, 1, strnpcinfo(1) + "::OnDie2", Size_Small, AI_ATTACK; .mb = $@mobid; end; OnDie1: unittalk .mb, "[MVP B] Mwahaha!~ Such a weak opponent!"; sleep 7000; killmonster "1@dth3", "All"; .start = 0; addrid(5, 0, "1@dth3"); if (2 == @mvp_bet) { message strcharinfo(0),"Congratulations! You won the event, Good choice!"; Zeny += .bet_rewd; } @mvp_bet = 0; setpcblock PCBLOCK_ATTACK | PCBLOCK_IMMUNE, false; warp "SavePoint", 0, 0; end; OnDie2: unittalk .ma, "[MVP A] Mwahaha!~ Such a weak opponent!"; sleep 7000; killmonster "1@dth3", "All"; .start = 0; addrid(5, 0, "1@dth3"); if (1 == @mvp_bet) { message strcharinfo(0),"Congratulations! You won the event, Good choice!"; Zeny += .bet_rewd; } @mvp_bet = 0; setpcblock PCBLOCK_ATTACK | PCBLOCK_IMMUNE, false; warp "SavePoint", 0, 0; end; OnEventBet: mes .npc$; if (!.start) mes "The event is not active."; else if (.start != 3) mes "The event cannot accept bets at the moment."; else if (Zeny < .bet_cost) mes "You don't have enough zeny to make a bet."; else if (@mvp_bet) mes "You already placed your bet."; else if (strcharinfo(3) != "1@dth3") mes "Hmm~"; else { mes "Which mvp will you bet on this match???"; next; .@s = select("MVP A:MVP B"); mes .npc$; mes "Are you sure you want to bet " + F_InsertComma(.bet_cost) + " on " + (.@s == 1 ? "MVP A" : "MVP B") + "?"; next; if (select("Yes:No") & 2) end; if (.start != 3) { // in case they delay the select ??? setpcblock PCBLOCK_ATTACK | PCBLOCK_IMMUNE, false; warp "SavePoint", 0, 0; end; } mes .npc$; mes "Good luck and have fun!"; Zeny -= .bet_cost; @mvp_bet = .@s; } end; OnEventJoin: if (!.start) message strcharinfo(0), "The event is not active."; else if (.start != 1) message strcharinfo(0), "The event is not yet allowing participants to enter."; else { setpcblock PCBLOCK_ATTACK | PCBLOCK_IMMUNE, true; switch (rand(1,4)) { case 1: warp "1@dth3", 49, 50; break; case 2: warp "1@dth3", 49, 88; break; case 3: warp "1@dth3", 89, 88; break; case 4: warp "1@dth3", 89, 50; break; } } end; OnInit: bindatcmd "mvpjoin", strnpcinfo(1) + "::OnEventJoin"; bindatcmd "mvpbet", strnpcinfo(1) + "::OnEventBet"; bindatcmd "mvpstart", strnpcinfo(1) + "::OnStart", 99, 99; // List of MVP's setarray .MVP[0], 1112, 1115, 1147, 1150, 1157, 1159; .size = getarraysize(.MVP); .npc$ = "[MVP vs MVP Event]"; .bet_cost = 5000; // 5,000z to bet in the event .bet_rewd = 1000000; // 1,000,000z if bet wins end; } 1@dth3 mapflag monster_noteleport 1@dth3 mapflag noskill 1@dth3 mapflag noloot 1@dth3 mapflag noitemconsumption 1@dth3 mapflag nomemo 1@dth3 mapflag nosave SavePoint 1@dth3 mapflag nowarpto 1@dth3 mapflag nowarp 1@dth3 mapflag noteleport
Hello, is it possible to change (MVP A) and (MVP B) to MVPs Real Name?
Thanks!
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yuno_fild03,0,0 monster Deviling 1582,1,3600000,1800000
change to
yuno_fild03,0,0 boss_monster Deviling 1582,1,3600000,1800000
emulator/npc/pre-re/fields/yuno_fild.txt
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4 hours ago, KhrizPlayCL said:
@cook1e muchas gracias por la respuesta, pero esto ya lo tengo configurado en pre-renewal en FluxCP/config/servers.php, pero aun así no logro que muestre el ranking, tendré que habilitar algún NPC dentro del servidor para que se pueda mostrar
Seguro te falta esto por activar.
conf/log_athena.conf
// Log MVP Monster Drops (Note 1) // Outdated. Use Pick_Log instead. But this log could be useful to keep track slayed MVPs log_mvpdrop: no
a
// Log MVP Monster Drops (Note 1) // Outdated. Use Pick_Log instead. But this log could be useful to keep track slayed MVPs log_mvpdrop: yes
Reinicia tu servidor y prueba nuevamente.
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/////////////////////////////////////////////////////// // ___________ _____.__ // \__ ___/__.__.________/ ____\__| ____ ____ // | | < | |\_ __ \ __\| |/ \ / ___\ // | | \___ | | | \/| | | | | \/ /_/ > // |____| / ____| |__| |__| |__|___| /\___ / // \/ Scripts \//_____/ // //===================================================== // Name: Race to Max Level // // Description: // This NPC allows for Game Masters to set a reward to // be given to the first player of each 2nd class that // reaches maximum level (base and class). //===================================================== /////////////////////////////////////////////////////// prontera,147,180,5 script Race to Max Level 58,{ set .@gm_level, 99; // GM level required to set the reward set .@maxbase, 99; set .@maxjob, 70; set .@defaultreward, 510; setarray .@rewardablejobs[0], Job_Lord_Knight, Job_Creator, Job_Assassin_Cross, Job_Clown, Job_Whitesmith, Job_Paladin, Job_Gypsy, Job_Sniper, Job_Champion, Job_High_Priest, Job_Stalker, Job_Professor, Job_High_Wizard; Begin: clear; mes "[ ^0099ccRace to Max Level^000000 ]"; mes "Hello, " + ((getgmlevel() >= .@gm_level) ? "master! What do you want to do today?" : "are you here for your reward?"); switch(select(((getgmlevel() >= .@gm_level) ? "Set Reward:Restart Race" : ":") + ":YES!:...Reward?:Who was rewarded?:Cancel")) { case 1: goto SetReward; case 2: goto RestartRace; case 3: goto GetReward; case 4: goto ExplainRace; case 5: goto ShowRewarded; default: end; } SetReward: clear; mes "[ ^0099ccRace to Max Level^000000 ]"; if ($reward == 0) set $reward, .@defaultreward; mes "The reward is " + getitemname($reward) + " (ID: " + $reward + ")."; mes "Do you want to change it?"; if (select("Yes:No") == 1) { clear; mes "[ ^0099ccRace to Max Level^000000 ]"; mes "Please enter the new reward item ID."; input .@rewardid; clear; mes "[ ^0099ccRace to Max Level^000000 ]"; mes "Set " + getitemname(.@rewardid) + " as the reward?"; if(select("Yes:No") == 1) { set $reward, .@rewardid; } } goto Begin; RestartRace: clear; mes "[ ^0099ccRace to Max Level^000000 ]"; mes "Are you sure you want to restart the race?"; if (select("Yes:No") == 1) { for (.@i = 0; .@i < getarraysize(.@rewardablejobs); .@i++) { set $rewarded$[.@rewardablejobs[.@i]], ""; } announce "The Race to Max Level has begun! Claim a reward once you reach " + .@maxbase + " base and " + .@maxjob + " class!", bc_all; } goto Begin; GetReward: mes "Let's see... " + strcharinfo(0) + ", huh?"; set .@competitioner, 0; for (.@i = 0; .@i < getarraysize(.@rewardablejobs); .@i++) { if (Class == .@rewardablejobs[.@i]) { set .@competitioner, 1; if (BaseLevel < .@maxbase || JobLevel < .@maxjob) { mes "I'm sorry, but you still need to level a bit more."; } else if ($rewarded$[Class] == strcharinfo(0)) { mes "You have already claimed your reward."; } else if ($rewarded$[Class] != "") { mes "Too late!"; mes "The reward for " + jobname(Class) + " was already claimed by " + $rewarded$[Class] + "."; } else goto GiveReward; } } if (.@competitioner == 0) mes "You need to change your job."; close; GiveReward: set $rewarded$[Class], strcharinfo(0); clear; mes "[ ^0099ccRace to Max Level^000000 ]"; mes "Congratulations! You were the first " + jobname(Class) + " to reach " + .@maxbase + " base and " + .@maxjob + " class!"; getitem $reward, 1; announce strcharinfo(0) + " (" + jobname(Class) + ") reached Max. Level and received " + getitemname($reward) + "!", bc_all; end; ExplainRace: clear; mes "[ ^0099ccRace to Max Level^000000 ]"; mes "Yes! When you reach the maximum level for your class, talk to me and you'll be rewarded with a special item."; next; goto Begin; ShowRewarded: clear; mes "[ ^0099ccRace to Max Level^000000 ]"; for (.@i = 0; .@i < getarraysize(.@rewardablejobs); .@i++) { mes jobname(.@rewardablejobs[.@i]) + ": " + (($rewarded$[.@rewardablejobs[.@i]] != "") ? $rewarded$[.@rewardablejobs[.@i]] : "^ff0000Nobody^000000"); } next; goto Begin; }
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You can check script_commands here
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4 minutes ago, KhrizPlayCL said:
tengo el mismo problema con los MVP log, Rankink MVP e item/mob DB, tengo todos los datos los datos en mi DB, pero por alguna razón no funciona.
FluxCP por default lee las siguientes tablas mob_db_re & mob_db2_re (Renewal) asegurate de que las tengas en tu base de datos.
Si cargaste las tablas de datos mob_db y mob_db2 (pre-renewal) cambia tu FluxCP a Pre-Renewal.
FluxCP/config/servers.phpLinea 56.
'Renewal' => true,
a
'Renewal' => false,
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prontera,151,181,4 script Angela 91,10,10,{ cutin "katsua01",2; if (#delay > gettimetick(2)) { mes "Aún tienes delay restante. " + Time2Str(#delay) + "."; close; } mes "[Angela]"; mes "Buscando huevos de chocolates?"; mes "Los huevos que decoro son tan hermosos y deliciosos!"; mes "Al ^0022AAConejo de Pascua^000000 le encantan mis huevos"; mes "Puedo crear ^ff000010 Dano Festival Egg^000000"; menu "Cuentame mas!",-; next; mes "Para la creacion de estos huevos magicos necesitare de varios ingredientes"; mes "^33FF66*Revisa su bolsillo buscando la lista*^000000"; mes "Aqui esta!"; menu "Deja verla!",-; next; mes "^33FF66*Lees la lista con detenimiento..^000000"; mes "^FFFF00===========================^000000"; mes "^0000FF- 20 Carrots"; mes "- 20 Feathers"; mes "- 10 Jellopy"; mes "- 1 Surface Paint^000000"; mes "^FFFF00===========================^000000"; menu "Aqui tengo los ingredientes",-; if(countitem(515) < 20 || countitem(949) < 20 || countitem(909) < 10 || countitem(6123) < 1) goto Lne; next; mes "Oh! Muchas gracias!"; mes "Aqui tienes los ^ff000010 Dano Festival Egg^000000"; mes "No olvides visitar al ^0022AAConejo de Pascua^000000"; mes "Le encantan estos huevos!"; mes "El siempre se encuentra en ^33FF66Prontera,137,94^000000"; delitem 515,20; delitem 949,20; delitem 909,10; delitem 6123,1; getitem 12025,10; #delay = gettimetick(2) + 1800; // 1800 segundos = 30 minutos specialeffect2 78; close2; cutin "",255; end; Lne: mes "Me intentas engañar!?"; close2; cutin "",255; end; OnTouch: showevent 4,1; end; }
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Still can't make it work...
Any help is welcome. -
Hello, I have download a emulator rAthena with random item option in( txt version and works perfect but i can't make it work on latest rAthena (YML).
Is there any guide? -
Hi!, where i can find a (pre-renewal)>mob_drop.txt matching item_randomopt_group.yml
My mob_drop.txt (incomplete)
// Monster Drop Database // Add drop item to monster // // Structure: // <mobid>,<itemid>,<rate>{,<randopt_groupid>,<flag>} // // <mobid> : Monster ID. See db/[pre-]re/mob_db.txt // <itemid> : Item ID. // <rate> : 1 = 0.01% // 100 = 1% // 10000 = 100% // Just like rate in mob_db.txt, adjusted by battle_config. // To remove original drop from monster, use 0 as rate. // Optional: // <randopt_groupid> : If set, the dropped item will be modified by Random Option Group based on db/[pre-]re/item_randomopt_group.txt // <flag> : 1 - The item is protected from steal. // 2 - As MVP Reward 1063,1102,100,None // LUNATIC 2770,1102,500,None // C2_LUNATIC 2771,1102,500,None // C3_LUNATIC 2072,1839,50,Group_5 // JAGUAR 1584,21015,50,Group_5 // TAMRUAN 2639,21015,250,Group_5 // C4_TAMRUAN 1154,13454,50,Group_5 // PASANA 1154,28705,50,Group_5 // PASANA 2719,13454,250,Group_5 // C1_PASANA 2719,28705,250,Group_5 // C1_PASANA 1117,28604,50,Group_5 // EVIL_DRUID 1517,16040,50,Group_5 // LI_ME_MANG_RYANG 2071,28007,50,Group_5 // HEADLESS_MULE 2778,16040,250,Group_5 // C5_LI_ME_MANG_RYANG 2838,28604,50,Group_5 // C5_EVIL_DRUID 1613,13127,50,None // METALING 1386,28705,50,Group_5 // SLEEPER 2655,28705,250,Group_5 // C5_SLEEPER 2656,28705,250,Group_5 // C1_SLEEPER 2755,13127,250,None // C2_METALING 2756,13127,250,None // C3_METALING 1631,1839,50,Group_5 // CHUNG_E_ 1215,1443,50,Group_5 // STEM_WORM 2641,1443,250,Group_5 // C1_STEM_WORM 1404,1939,50,Group_5 // MIYABI_NINGYO 1628,13127,50,None // MOLE 1619,28705,50,Group_5 // PORCELLIO 2700,28705,250,Group_5 // C2_PORCELLIO 2745,13127,250,None // C2_MOLE 2746,1939,250,Group_5 // C3_MIYABI_NINGYO 1102,1680,50,None // BATHORY 1155,16040,50,Group_5 // PETIT 2714,16040,250,Group_5 // C1_PETIT 2715,16040,250,Group_5 // C2_PETIT 2885,1680,250,None // C4_BATHORY 2199,28705,50,Group_5 // SIORAVA 1143,16040,50,Group_5 // MARIONETTE 1413,1995,50,Group_5 // WILD_GINSENG 2761,16040,250,Group_5 // C3_MARIONETTE 1320,1498,50,Group_5 // OWL_DUKE 1320,2025,50,None // OWL_DUKE 1316,16040,50,Group_5 // SOLIDER 2647,16040,250,Group_5 // C2_SOLIDER 2721,1498,250,Group_5 // C3_OWL_DUKE 2721,2025,250,None // C3_OWL_DUKE 1408,1839,50,Group_5 // BLOOD_BUTTERFLY 2883,1839,250,Group_5 // C1_BLOOD_BUTTERFLY 1257,28007,50,Group_5 // INJUSTICE 2792,28007,250,Group_5 // C4_INJUSTICE 1302,21015,50,Group_5 // DARK_ILLUSION 1416,1939,50,Group_5 // WICKED_NYMPH 1416,1995,50,Group_5 // WICKED_NYMPH 2617,1939,250,Group_5 // C5_WICKED_NYMPH 2617,1995,250,Group_5 // C5_WICKED_NYMPH 1405,13327,50,Group_5 // TENGU 1030,1498,50,Group_5 // ANACONDAQ 2904,1498,250,Group_5 // C4_ANACONDAQ 1205,13454,50,Group_5 // EXECUTIONER 1135,28106,50,Group_5 // KOBOLD_3 1106,28705,50,Group_5 // DESERT_WOLF 1259,1498,250,Group_5 // GRYPHON 1310,28106,50,Group_5 // MAJORUROS 2767,28106,250,Group_5 // C4_MAJORUROS 1736,1839,50,Group_5 // ALIOT 1296,16040,50,Group_5 // KOBOLD_LEADER 1204,28705,50,Group_5 // TIRFING 1204,13454,50,Group_5 // TIRFING 1993,1443,50,Group_5 // NAGA 1390,1939,50,Group_5 // VIOLY 2621,1939,250,Group_5 // C5_VIOLY 2622,1939,250,Group_5 // C1_VIOLY 2623,1939,250,Group_5 // C2_VIOLY 1295,18130,50,None // OWL_BARON 1303,2025,50,None // GIANT_HONET 2821,2025,250,None // C3_GIANT_HONET 1702,21015,50,Group_5 // RETRIBUTION 2353,28106,50,Group_5 // N_MINOROUS 2684,21015,250,Group_5 // C4_RETRIBUTION 2685,21015,250,Group_5 // C5_RETRIBUTION 2686,21015,250,Group_5 // C1_RETRIBUTION 1219,21015,50,Group_5 // KNIGHT_OF_ABYSS 1703,1939,50,Group_5 // SOLACE 2650,1939,250,Group_5 // C5_SOLACE 2041,28705,50,Group_5 // MYSTELTAINN 2041,13454,50,Group_5 // MYSTELTAINN 2041,21015,50,Group_5 // MYSTELTAINN 1830,18130,50,None // BOW_GUARDIAN 1653,28705,50,Group_5 // WHIKEBAIN 1655,1839,50,Group_5 // EREND 1655,16040,50,Group_5 // EREND 1657,1680,50,None // RAWREL 1829,21015,50,Group_5 // SWORD_GUARDIAN 2692,1680,250,None // C3_RAWREL 1654,13454,50,Group_5 // ARMAIA 1654,28106,50,Group_5 // ARMAIA 1656,1939,50,Group_5 // KAVAC 1656,18130,50,None // KAVAC 1652,13454,50,Group_5 // YGNIZEM 1652,21015,50,Group_5 // YGNIZEM 1290,28705,50,Group_5 // SKELETON_GENERAL 2658,28705,250,Group_5 // C3_SKELETON_GENERAL 2659,28705,250,Group_5 // C4_SKELETON_GENERAL 1658,21015,500,Group_5 // B_YGNIZEM 1301,16040,50,Group_5 // AM_MUT 2362,28604,50,Group_5 // N_AMON_RA
My item_randomopt_group.yml
# This file is a part of rAthena. # Copyright(C) 2021 rAthena Development Team # https://rathena.org - https://github.com/rathena # # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program. If not, see <http://www.gnu.org/licenses/>. # ########################################################################### # Item Random Option Group Database ########################################################################### # # Item Random Option Group Settings # ########################################################################### # - Id Item Random Option Group ID. # Group Item Random Option Group constant. # Slots: Slot in which an Item Random Option is guaranteed to be applied. Max of MAX_ITEM_RDM_OPT. # - Slot Slot number. # Options: List of possible Item Random Options for slot. # - Option Item Random Option constant. # MinValue Minimum value. (Default: 0) # MaxValue Maximum value. (Default: 0) # Param Parameter value. (Default: 0) # Chance Chance applied specifically to this Item Random Option (1 = 0.01%, 10000 = 100%). (Default: 0) # MaxRandom Maximum amount of random options applied. These options are not guaranteed to be applied. Max of (MAX_ITEM_RDM_OPT - Total 'Slots'). (Default: 0) # Random: List of possible Item Random Options for remaining slots. (Optional) # - Option Item Random Option constant. # MinValue Minimum value. (Default: 0) # MaxValue Maximum value. (Default: 0) # Param Parameter value. (Default: 0) # Chance Chance applied specifically to this Item Random Option (1 = 0.01%, 10000 = 100%). (Default: 0) ########################################################################### Header: Type: RANDOM_OPTION_GROUP Version: 1 Body: - Id: 1 Group: Group_1 Slots: - Slot: 1 Options: - Option: VAR_STRAMOUNT MinValue: 1 MaxValue: 5 Chance: 5000 - Option: VAR_AGIAMOUNT MinValue: 1 MaxValue: 5 Chance: 5000 - Option: VAR_VITAMOUNT MinValue: 1 MaxValue: 5 Chance: 5000 - Option: VAR_INTAMOUNT MinValue: 1 MaxValue: 5 Chance: 5000 - Option: VAR_DEXAMOUNT MinValue: 1 MaxValue: 5 Chance: 5000 - Option: VAR_LUKAMOUNT MinValue: 1 MaxValue: 5 Chance: 5000 MaxRandom: 0 # These are listed but the group only has 1 slot max Random: - Option: VAR_MAXHPAMOUNT MinValue: 50 MaxValue: 100 Chance: 5000 - Option: VAR_MAXSPAMOUNT MinValue: 10 MaxValue: 50 Chance: 5000 - Option: VAR_MAXHPPERCENT MinValue: 1 MaxValue: 5 Chance: 5000 - Option: VAR_MAXSPPERCENT MinValue: 1 MaxValue: 5 Chance: 5000 - Option: VAR_HPACCELERATION MinValue: 10 MaxValue: 50 Chance: 5000 - Option: VAR_SPACCELERATION MinValue: 10 MaxValue: 50 Chance: 5000 - Option: VAR_ATKPERCENT MinValue: 5 MaxValue: 10 Chance: 5000 - Option: VAR_MAGICATKPERCENT MinValue: 5 MaxValue: 10 Chance: 5000 - Option: VAR_PLUSASPD MinValue: 1 MaxValue: 2 Chance: 5000 - Option: VAR_PLUSASPDPERCENT MinValue: 5 MaxValue: 10 Chance: 5000 - Option: VAR_ATTPOWER MinValue: 10 MaxValue: 30 Chance: 5000 - Option: VAR_HITSUCCESSVALUE MinValue: 10 MaxValue: 30 Chance: 5000 - Option: VAR_ATTMPOWER MinValue: 10 MaxValue: 30 Chance: 5000 - Option: VAR_ITEMDEFPOWER MinValue: 10 MaxValue: 30 Chance: 5000 - Option: VAR_MDEFPOWER MinValue: 10 MaxValue: 30 Chance: 5000 - Option: VAR_AVOIDSUCCESSVALUE MinValue: 10 MaxValue: 30 Chance: 5000 - Option: VAR_PLUSAVOIDSUCCESSVALUE MinValue: 10 MaxValue: 30 Chance: 5000 - Option: VAR_CRITICALSUCCESSVALUE MinValue: 10 MaxValue: 30 Chance: 5000 - Id: 2 Group: Group_2 Slots: - Slot: 1 Options: - Option: ATTR_TOLERACE_NOTHING MinValue: 10 MaxValue: 20 Chance: 5000 - Option: ATTR_TOLERACE_WATER MinValue: 10 MaxValue: 20 Chance: 5000 - Option: ATTR_TOLERACE_GROUND MinValue: 10 MaxValue: 20 Chance: 5000 - Option: ATTR_TOLERACE_FIRE MinValue: 10 MaxValue: 20 Chance: 5000 - Option: ATTR_TOLERACE_WIND MinValue: 10 MaxValue: 20 Chance: 5000 MaxRandom: 1 Random: - Option: ATTR_TOLERACE_POISON MinValue: 10 MaxValue: 20 Chance: 5000 - Option: ATTR_TOLERACE_SAINT MinValue: 10 MaxValue: 20 Chance: 5000 - Option: ATTR_TOLERACE_DARKNESS MinValue: 10 MaxValue: 20 Chance: 5000 - Option: ATTR_TOLERACE_TELEKINESIS MinValue: 10 MaxValue: 20 Chance: 5000 - Option: ATTR_TOLERACE_UNDEAD MinValue: 10 MaxValue: 20 Chance: 5000 - Option: ATTR_TOLERACE_ALL MinValue: 10 MaxValue: 20 Chance: 5000 - Id: 3 Group: Group_3 Slots: - Slot: 1 Options: - Option: DAMAGE_PROPERTY_NOTHING_USER MinValue: 10 MaxValue: 20 Chance: 5000 - Option: DAMAGE_PROPERTY_NOTHING_TARGET MinValue: 10 MaxValue: 20 Chance: 5000 - Option: DAMAGE_PROPERTY_WATER_USER MinValue: 10 MaxValue: 20 Chance: 5000 - Option: DAMAGE_PROPERTY_WATER_TARGET MinValue: 10 MaxValue: 20 Chance: 5000 - Option: DAMAGE_PROPERTY_GROUND_USER MinValue: 10 MaxValue: 20 Chance: 5000 - Option: DAMAGE_PROPERTY_GROUND_TARGET MinValue: 10 MaxValue: 20 Chance: 5000 - Option: DAMAGE_PROPERTY_FIRE_USER MinValue: 10 MaxValue: 20 Chance: 5000 MaxRandom: 2 Random: - Option: DAMAGE_PROPERTY_FIRE_TARGET MinValue: 10 MaxValue: 20 Chance: 5000 - Option: DAMAGE_PROPERTY_WIND_USER MinValue: 10 MaxValue: 20 Chance: 5000 - Option: DAMAGE_PROPERTY_WIND_TARGET MinValue: 10 MaxValue: 20 Chance: 5000 - Option: DAMAGE_PROPERTY_POISON_USER MinValue: 10 MaxValue: 20 Chance: 5000 - Option: DAMAGE_PROPERTY_POISON_TARGET MinValue: 10 MaxValue: 20 Chance: 5000 - Option: DAMAGE_PROPERTY_SAINT_USER MinValue: 10 MaxValue: 20 Chance: 5000 - Option: DAMAGE_PROPERTY_SAINT_TARGET MinValue: 10 MaxValue: 20 Chance: 5000 - Option: DAMAGE_PROPERTY_DARKNESS_USER MinValue: 10 MaxValue: 20 Chance: 5000 - Option: DAMAGE_PROPERTY_DARKNESS_TARGET MinValue: 10 MaxValue: 20 Chance: 5000 - Option: DAMAGE_PROPERTY_TELEKINESIS_USER MinValue: 10 MaxValue: 20 Chance: 5000 - Option: DAMAGE_PROPERTY_TELEKINESIS_TARGET MinValue: 10 MaxValue: 20 Chance: 5000 - Option: DAMAGE_PROPERTY_UNDEAD_USER MinValue: 10 MaxValue: 20 Chance: 5000 - Option: DAMAGE_PROPERTY_UNDEAD_TARGET MinValue: 10 MaxValue: 20 Chance: 5000 - Id: 4 Group: Group_4 Slots: - Slot: 1 Options: - Option: MDAMAGE_PROPERTY_NOTHING_USER MinValue: 10 MaxValue: 20 Chance: 5000 - Option: MDAMAGE_PROPERTY_NOTHING_TARGET MinValue: 10 MaxValue: 20 Chance: 5000 - Option: MDAMAGE_PROPERTY_WATER_USER MinValue: 10 MaxValue: 20 Chance: 5000 MaxRandom: 3 Random: - Option: MDAMAGE_PROPERTY_WATER_TARGET MinValue: 10 MaxValue: 20 Chance: 5000 - Option: MDAMAGE_PROPERTY_GROUND_USER MinValue: 10 MaxValue: 20 Chance: 5000 - Option: MDAMAGE_PROPERTY_GROUND_TARGET MinValue: 10 MaxValue: 20 Chance: 5000 - Option: MDAMAGE_PROPERTY_FIRE_USER MinValue: 10 MaxValue: 20 Chance: 5000 - Option: MDAMAGE_PROPERTY_FIRE_TARGET MinValue: 10 MaxValue: 20 Chance: 5000 - Option: MDAMAGE_PROPERTY_WIND_USER MinValue: 10 MaxValue: 20 Chance: 5000 - Option: MDAMAGE_PROPERTY_WIND_TARGET MinValue: 10 MaxValue: 20 Chance: 5000 - Option: MDAMAGE_PROPERTY_POISON_USER MinValue: 10 MaxValue: 20 Chance: 5000 - Option: MDAMAGE_PROPERTY_POISON_TARGET MinValue: 10 MaxValue: 20 Chance: 5000 - Option: MDAMAGE_PROPERTY_SAINT_USER MinValue: 10 MaxValue: 20 Chance: 5000 - Option: MDAMAGE_PROPERTY_SAINT_TARGET MinValue: 10 MaxValue: 20 Chance: 5000 - Option: MDAMAGE_PROPERTY_DARKNESS_USER MinValue: 10 MaxValue: 20 Chance: 5000 - Option: MDAMAGE_PROPERTY_DARKNESS_TARGET MinValue: 10 MaxValue: 20 Chance: 5000 - Option: MDAMAGE_PROPERTY_TELEKINESIS_USER MinValue: 10 MaxValue: 20 Chance: 5000 - Option: MDAMAGE_PROPERTY_TELEKINESIS_TARGET MinValue: 10 MaxValue: 20 Chance: 5000 - Option: MDAMAGE_PROPERTY_UNDEAD_USER MinValue: 10 MaxValue: 20 Chance: 5000 - Option: MDAMAGE_PROPERTY_UNDEAD_TARGET MinValue: 10 MaxValue: 20 Chance: 5000 - Id: 5 Group: Group_5 Slots: - Slot: 1 Options: - Option: WEAPON_ATTR_NOTHING Chance: 2000 - Option: WEAPON_ATTR_WATER Chance: 2000 - Option: WEAPON_ATTR_GROUND Chance: 2000 - Option: WEAPON_ATTR_FIRE Chance: 2000 - Option: WEAPON_ATTR_WIND Chance: 2000 - Option: WEAPON_ATTR_SAINT Chance: 1000 - Option: WEAPON_ATTR_DARKNESS Chance: 1000 - Id: 6 Group: Group_6 Slots: - Slot: 1 Options: - Option: VAR_MAXHPAMOUNT MinValue: 1 MaxValue: 10 Chance: 2000 - Option: VAR_MAXSPAMOUNT MinValue: 1 MaxValue: 10 Chance: 2000 - Option: VAR_STRAMOUNT MinValue: 1 MaxValue: 10 Chance: 2000 - Slot: 2 Options: - Option: ATTR_TOLERACE_WATER MinValue: 1 MaxValue: 10 Chance: 2000 - Option: ATTR_TOLERACE_FIRE MinValue: 1 MaxValue: 10 Chance: 2000 - Option: ATTR_TOLERACE_WIND MinValue: 1 MaxValue: 10 Chance: 2000 - Slot: 3 Options: - Option: DAMAGE_PROPERTY_GROUND_USER MinValue: 1 MaxValue: 10 Chance: 2000 - Option: DAMAGE_PROPERTY_WIND_TARGET MinValue: 1 MaxValue: 10 Chance: 2000 - Option: DAMAGE_PROPERTY_DARKNESS_USER MinValue: 1 MaxValue: 10 Chance: 2000 - Slot: 4 Options: - Option: BODY_ATTR_WATER MinValue: 1 MaxValue: 10 Chance: 2000 - Option: BODY_ATTR_TELEKINESIS MinValue: 1 MaxValue: 10 Chance: 2000 MaxRandom: 1 Random: - Option: MDAMAGE_PROPERTY_WATER_TARGET MinValue: 10 MaxValue: 20 Chance: 2000 - Option: MDAMAGE_PROPERTY_GROUND_USER MinValue: 10 MaxValue: 20 Chance: 2000 - Option: MDAMAGE_PROPERTY_GROUND_TARGET MinValue: 10 MaxValue: 20 Chance: 2000 - Option: MDAMAGE_PROPERTY_FIRE_USER MinValue: 10 MaxValue: 20 Chance: 2000 - Option: MDAMAGE_PROPERTY_FIRE_TARGET MinValue: 10 MaxValue: 20 Chance: 2000 - Option: MDAMAGE_PROPERTY_WIND_USER MinValue: 10 MaxValue: 20 Chance: 2000 - Option: MDAMAGE_PROPERTY_WIND_TARGET MinValue: 10 MaxValue: 20 Chance: 2000 - Option: MDAMAGE_PROPERTY_POISON_USER MinValue: 10 MaxValue: 20 Chance: 2000 - Option: MDAMAGE_PROPERTY_POISON_TARGET MinValue: 10 MaxValue: 20 Chance: 2000 - Option: MDAMAGE_PROPERTY_SAINT_USER MinValue: 10 MaxValue: 20 Chance: 2000 - Option: MDAMAGE_PROPERTY_SAINT_TARGET MinValue: 10 MaxValue: 20 Chance: 2000 - Option: MDAMAGE_PROPERTY_DARKNESS_USER MinValue: 10 MaxValue: 20 Chance: 2000 - Option: MDAMAGE_PROPERTY_DARKNESS_TARGET MinValue: 10 MaxValue: 20 Chance: 2000 - Option: MDAMAGE_PROPERTY_TELEKINESIS_USER MinValue: 10 MaxValue: 20 Chance: 2000 - Option: MDAMAGE_PROPERTY_TELEKINESIS_TARGET MinValue: 10 MaxValue: 20 Chance: 2000 - Option: MDAMAGE_PROPERTY_UNDEAD_USER MinValue: 10 MaxValue: 20 Chance: 2000 - Option: MDAMAGE_PROPERTY_UNDEAD_TARGET MinValue: 10 MaxValue: 20 Chance: 2000 - Id: 7 Group: AS_WEAPON_1 # Staff Slots: - Slot: 1 Options: - Option: MDAMAGE_PROPERTY_NOTHING_TARGET MinValue: 1 MaxValue: 20 Chance: 900 - Option: MDAMAGE_PROPERTY_WATER_TARGET MinValue: 1 MaxValue: 20 Chance: 900 - Option: MDAMAGE_PROPERTY_GROUND_TARGET MinValue: 1 MaxValue: 20 Chance: 900 - Option: MDAMAGE_PROPERTY_FIRE_TARGET MinValue: 1 MaxValue: 20 Chance: 900 - Option: MDAMAGE_PROPERTY_WIND_TARGET MinValue: 1 MaxValue: 20 Chance: 900 - Option: MDAMAGE_PROPERTY_POISON_TARGET MinValue: 1 MaxValue: 20 Chance: 900 - Option: MDAMAGE_PROPERTY_SAINT_TARGET MinValue: 1 MaxValue: 20 Chance: 900 - Option: MDAMAGE_PROPERTY_DARKNESS_TARGET MinValue: 1 MaxValue: 20 Chance: 900 - Option: MDAMAGE_PROPERTY_TELEKINESIS_TARGET MinValue: 1 MaxValue: 20 Chance: 900 - Option: MDAMAGE_PROPERTY_UNDEAD_TARGET MinValue: 1 MaxValue: 20 Chance: 900 - Option: HEAL_VALUE MinValue: 1 MaxValue: 20 Chance: 900 - Option: VAR_MAGICATKPERCENT MinValue: 1 MaxValue: 5 Chance: 900 - Option: VAR_MAGICATKPERCENT MinValue: 6 MaxValue: 10 Chance: 900 - Slot: 2 Options: - Option: RACE_MDAMAGE_NOTHING MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_MDAMAGE_UNDEAD MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_MDAMAGE_ANIMAL MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_MDAMAGE_PLANT MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_MDAMAGE_INSECT MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_MDAMAGE_FISHS MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_MDAMAGE_ANGEL MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_MDAMAGE_DRAGON MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_MDAMAGE_DEVIL MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_MDAMAGE_HUMAN MinValue: 1 MaxValue: 20 Chance: 500 - Option: CLASS_MDAMAGE_NORMAL MinValue: 1 MaxValue: 20 Chance: 500 - Option: CLASS_MDAMAGE_BOSS MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_IGNORE_MDEF_PERCENT_NOTHING MinValue: 1 MaxValue: 30 Chance: 500 - Option: RACE_IGNORE_MDEF_PERCENT_UNDEAD MinValue: 1 MaxValue: 30 Chance: 500 - Option: RACE_IGNORE_MDEF_PERCENT_ANIMAL MinValue: 1 MaxValue: 30 Chance: 500 - Option: RACE_IGNORE_MDEF_PERCENT_PLANT MinValue: 1 MaxValue: 30 Chance: 500 - Option: RACE_IGNORE_MDEF_PERCENT_INSECT MinValue: 1 MaxValue: 30 Chance: 500 - Option: RACE_IGNORE_MDEF_PERCENT_FISHS MinValue: 1 MaxValue: 30 Chance: 500 - Option: RACE_IGNORE_MDEF_PERCENT_ANGEL MinValue: 1 MaxValue: 30 Chance: 500 - Option: RACE_IGNORE_MDEF_PERCENT_DRAGON MinValue: 1 MaxValue: 30 Chance: 500 - Option: RACE_IGNORE_MDEF_PERCENT_DEVIL MinValue: 1 MaxValue: 30 Chance: 400 - Option: RACE_IGNORE_MDEF_PERCENT_HUMAN MinValue: 1 MaxValue: 30 Chance: 400 - Option: CLASS_IGNORE_MDEF_PERCENT_NORMAL MinValue: 1 MaxValue: 30 Chance: 100 - Option: CLASS_IGNORE_MDEF_PERCENT_BOSS MinValue: 1 MaxValue: 30 Chance: 100 - Slot: 3 Options: - Option: VAR_INTAMOUNT MinValue: 1 MaxValue: 10 Chance: 2500 - Option: VAR_DEXAMOUNT MinValue: 1 MaxValue: 10 Chance: 2500 - Option: VAR_ATTMPOWER MinValue: 10 MaxValue: 50 Chance: 2000 - Option: DEC_SPELL_CAST_TIME MinValue: 1 MaxValue: 15 Chance: 900 - Option: DEC_SPELL_DELAY_TIME MinValue: 1 MaxValue: 10 Chance: 900 - Option: DEC_SP_CONSUMPTION MinValue: 1 MaxValue: 5 Chance: 900 - Option: DEC_SPELL_CAST_TIME MinValue: 16 MaxValue: 20 Chance: 100 - Option: DEC_SPELL_DELAY_TIME MinValue: 11 MaxValue: 15 Chance: 100 - Option: DEC_SP_CONSUMPTION MinValue: 6 MaxValue: 10 Chance: 100 - Id: 8 Group: AS_WEAPON_2 # Bow, Pistol, Instrument, Whip Slots: - Slot: 1 Options: - Option: DAMAGE_PROPERTY_NOTHING_TARGET MinValue: 1 MaxValue: 20 Chance: 900 - Option: DAMAGE_PROPERTY_WATER_TARGET MinValue: 1 MaxValue: 20 Chance: 900 - Option: DAMAGE_PROPERTY_GROUND_TARGET MinValue: 1 MaxValue: 20 Chance: 900 - Option: DAMAGE_PROPERTY_FIRE_TARGET MinValue: 1 MaxValue: 20 Chance: 900 - Option: DAMAGE_PROPERTY_WIND_TARGET MinValue: 1 MaxValue: 20 Chance: 900 - Option: DAMAGE_PROPERTY_POISON_TARGET MinValue: 1 MaxValue: 20 Chance: 900 - Option: DAMAGE_PROPERTY_SAINT_TARGET MinValue: 1 MaxValue: 20 Chance: 900 - Option: DAMAGE_PROPERTY_DARKNESS_TARGET MinValue: 1 MaxValue: 20 Chance: 900 - Option: DAMAGE_PROPERTY_TELEKINESIS_TARGET MinValue: 1 MaxValue: 20 Chance: 900 - Option: DAMAGE_PROPERTY_UNDEAD_TARGET MinValue: 1 MaxValue: 20 Chance: 900 - Option: VAR_ATKPERCENT MinValue: 1 MaxValue: 5 Chance: 400 - Option: WEAPON_INDESTRUCTIBLE Chance: 300 - Option: DAMAGE_SIZE_PERFECT Chance: 200 - Option: VAR_ATKPERCENT MinValue: 6 MaxValue: 10 Chance: 100 - Slot: 2 Options: - Option: RACE_DAMAGE_NOTHING MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_DAMAGE_UNDEAD MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_DAMAGE_ANIMAL MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_DAMAGE_PLANT MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_DAMAGE_INSECT MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_DAMAGE_FISHS MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_DAMAGE_DEVIL MinValue: 1 MaxValue: 20 Chance: 400 - Option: RACE_DAMAGE_HUMAN MinValue: 1 MaxValue: 20 Chance: 400 - Option: RACE_DAMAGE_ANGEL MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_DAMAGE_DRAGON MinValue: 1 MaxValue: 20 Chance: 500 - Option: CLASS_DAMAGE_NORMAL_TARGET MinValue: 1 MaxValue: 20 Chance: 100 - Option: CLASS_DAMAGE_BOSS_TARGET MinValue: 1 MaxValue: 20 Chance: 100 - Option: RACE_IGNORE_DEF_PERCENT_NOTHING MinValue: 1 MaxValue: 30 Chance: 500 - Option: RACE_IGNORE_DEF_PERCENT_UNDEAD MinValue: 1 MaxValue: 30 Chance: 500 - Option: RACE_IGNORE_DEF_PERCENT_ANIMAL MinValue: 1 MaxValue: 30 Chance: 500 - Option: RACE_IGNORE_DEF_PERCENT_PLANT MinValue: 1 MaxValue: 30 Chance: 500 - Option: RACE_IGNORE_DEF_PERCENT_INSECT MinValue: 1 MaxValue: 30 Chance: 500 - Option: RACE_IGNORE_DEF_PERCENT_FISHS MinValue: 1 MaxValue: 30 Chance: 500 - Option: RACE_IGNORE_DEF_PERCENT_DEVIL MinValue: 1 MaxValue: 30 Chance: 400 - Option: RACE_IGNORE_DEF_PERCENT_HUMAN MinValue: 1 MaxValue: 30 Chance: 400 - Option: RACE_IGNORE_DEF_PERCENT_ANGEL MinValue: 1 MaxValue: 30 Chance: 500 - Option: RACE_IGNORE_DEF_PERCENT_DRAGON MinValue: 1 MaxValue: 30 Chance: 500 - Option: CLASS_IGNORE_DEF_PERCENT_NORMAL MinValue: 1 MaxValue: 30 Chance: 100 - Option: CLASS_IGNORE_DEF_PERCENT_BOSS MinValue: 1 MaxValue: 30 Chance: 100 - Slot: 3 Options: - Option: VAR_LUKAMOUNT MinValue: 1 MaxValue: 10 Chance: 2500 - Option: VAR_DEXAMOUNT MinValue: 1 MaxValue: 10 Chance: 2500 - Option: VAR_ATTPOWER MinValue: 10 MaxValue: 50 Chance: 2000 - Option: VAR_CRITICALSUCCESSVALUE MinValue: 1 MaxValue: 15 Chance: 1000 - Option: DAMAGE_CRI_TARGET MinValue: 1 MaxValue: 20 Chance: 1000 - Option: VAR_AGIAMOUNT MinValue: 1 MaxValue: 10 Chance: 400 - Option: RANGE_ATTACK_DAMAGE_TARGET MinValue: 1 MaxValue: 15 Chance: 400 - Option: RANGE_ATTACK_DAMAGE_TARGET MinValue: 16 MaxValue: 20 Chance: 100 - Option: VAR_PLUSASPD MinValue: 1 MaxValue: 5 Chance: 100 - Id: 9 Group: AS_WEAPON_3 # 1H Sword, Mace, Axe Slots: - Slot: 1 Options: - Option: DAMAGE_PROPERTY_NOTHING_TARGET MinValue: 1 MaxValue: 20 Chance: 700 - Option: DAMAGE_PROPERTY_WATER_TARGET MinValue: 1 MaxValue: 20 Chance: 700 - Option: DAMAGE_PROPERTY_GROUND_TARGET MinValue: 1 MaxValue: 20 Chance: 700 - Option: DAMAGE_PROPERTY_FIRE_TARGET MinValue: 1 MaxValue: 20 Chance: 700 - Option: DAMAGE_PROPERTY_WIND_TARGET MinValue: 1 MaxValue: 20 Chance: 700 - Option: DAMAGE_PROPERTY_POISON_TARGET MinValue: 1 MaxValue: 20 Chance: 700 - Option: DAMAGE_PROPERTY_SAINT_TARGET MinValue: 1 MaxValue: 20 Chance: 700 - Option: DAMAGE_PROPERTY_DARKNESS_TARGET MinValue: 1 MaxValue: 20 Chance: 700 - Option: DAMAGE_PROPERTY_TELEKINESIS_TARGET MinValue: 1 MaxValue: 20 Chance: 700 - Option: DAMAGE_PROPERTY_UNDEAD_TARGET MinValue: 1 MaxValue: 20 Chance: 700 - Option: VAR_ATKPERCENT MinValue: 1 MaxValue: 5 Chance: 400 - Option: WEAPON_ATTR_WATER Chance: 500 - Option: WEAPON_ATTR_GROUND Chance: 500 - Option: WEAPON_ATTR_FIRE Chance: 500 - Option: WEAPON_ATTR_WIND Chance: 500 - Option: WEAPON_ATTR_DARKNESS Chance: 300 - Option: WEAPON_ATTR_SAINT Chance: 100 - Option: VAR_ATKPERCENT MinValue: 6 MaxValue: 10 Chance: 100 - Option: DAMAGE_SIZE_PERFECT Chance: 100 - Slot: 2 Options: - Option: RACE_DAMAGE_NOTHING MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_DAMAGE_UNDEAD MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_DAMAGE_ANIMAL MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_DAMAGE_PLANT MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_DAMAGE_INSECT MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_DAMAGE_FISHS MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_DAMAGE_ANGEL MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_DAMAGE_DRAGON MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_DAMAGE_DEVIL MinValue: 1 MaxValue: 20 Chance: 400 - Option: RACE_DAMAGE_HUMAN MinValue: 1 MaxValue: 20 Chance: 400 - Option: CLASS_DAMAGE_NORMAL_TARGET MinValue: 1 MaxValue: 20 Chance: 100 - Option: CLASS_DAMAGE_BOSS_TARGET MinValue: 1 MaxValue: 20 Chance: 100 - Option: RACE_IGNORE_DEF_PERCENT_NOTHING MinValue: 1 MaxValue: 30 Chance: 500 - Option: RACE_IGNORE_DEF_PERCENT_UNDEAD MinValue: 1 MaxValue: 30 Chance: 500 - Option: RACE_IGNORE_DEF_PERCENT_ANIMAL MinValue: 1 MaxValue: 30 Chance: 500 - Option: RACE_IGNORE_DEF_PERCENT_PLANT MinValue: 1 MaxValue: 30 Chance: 500 - Option: RACE_IGNORE_DEF_PERCENT_INSECT MinValue: 1 MaxValue: 30 Chance: 500 - Option: RACE_IGNORE_DEF_PERCENT_FISHS MinValue: 1 MaxValue: 30 Chance: 500 - Option: RACE_IGNORE_DEF_PERCENT_ANGEL MinValue: 1 MaxValue: 30 Chance: 500 - Option: RACE_IGNORE_DEF_PERCENT_DRAGON MinValue: 1 MaxValue: 30 Chance: 500 - Option: RACE_IGNORE_DEF_PERCENT_DEVIL MinValue: 1 MaxValue: 30 Chance: 400 - Option: RACE_IGNORE_DEF_PERCENT_HUMAN MinValue: 1 MaxValue: 30 Chance: 400 - Option: CLASS_IGNORE_DEF_PERCENT_NORMAL MinValue: 1 MaxValue: 30 Chance: 100 - Option: CLASS_IGNORE_DEF_PERCENT_BOSS MinValue: 1 MaxValue: 30 Chance: 100 - Slot: 3 Options: - Option: VAR_DEXAMOUNT MinValue: 1 MaxValue: 10 Chance: 2500 - Option: VAR_STRAMOUNT MinValue: 1 MaxValue: 10 Chance: 2500 - Option: VAR_ATTPOWER MinValue: 10 MaxValue: 50 Chance: 2000 - Option: VAR_CRITICALSUCCESSVALUE MinValue: 1 MaxValue: 15 Chance: 1000 - Option: DAMAGE_CRI_TARGET MinValue: 1 MaxValue: 20 Chance: 1000 - Option: VAR_AGIAMOUNT MinValue: 1 MaxValue: 10 Chance: 400 - Option: RANGE_ATTACK_DAMAGE_TARGET MinValue: 1 MaxValue: 15 Chance: 400 - Option: RANGE_ATTACK_DAMAGE_TARGET MinValue: 15 MaxValue: 20 Chance: 100 - Option: VAR_PLUSASPD MinValue: 1 MaxValue: 5 Chance: 100 - Id: 10 Group: AS_WEAPON_4 # Daggers, Books, Huuma Slots: - Slot: 1 Options: - Option: DAMAGE_PROPERTY_NOTHING_TARGET MinValue: 1 MaxValue: 20 Chance: 700 - Option: DAMAGE_PROPERTY_WATER_TARGET MinValue: 1 MaxValue: 20 Chance: 700 - Option: DAMAGE_PROPERTY_GROUND_TARGET MinValue: 1 MaxValue: 20 Chance: 700 - Option: DAMAGE_PROPERTY_FIRE_TARGET MinValue: 1 MaxValue: 20 Chance: 700 - Option: DAMAGE_PROPERTY_WIND_TARGET MinValue: 1 MaxValue: 20 Chance: 700 - Option: DAMAGE_PROPERTY_POISON_TARGET MinValue: 1 MaxValue: 20 Chance: 700 - Option: DAMAGE_PROPERTY_SAINT_TARGET MinValue: 1 MaxValue: 20 Chance: 700 - Option: DAMAGE_PROPERTY_DARKNESS_TARGET MinValue: 1 MaxValue: 20 Chance: 700 - Option: DAMAGE_PROPERTY_TELEKINESIS_TARGET MinValue: 1 MaxValue: 20 Chance: 700 - Option: DAMAGE_PROPERTY_UNDEAD_TARGET MinValue: 1 MaxValue: 20 Chance: 700 - Option: VAR_ATKPERCENT MinValue: 1 MaxValue: 5 Chance: 400 - Option: WEAPON_ATTR_WATER Chance: 500 - Option: WEAPON_ATTR_GROUND Chance: 500 - Option: WEAPON_ATTR_FIRE Chance: 500 - Option: WEAPON_ATTR_WIND Chance: 500 - Option: WEAPON_ATTR_DARKNESS Chance: 300 - Option: WEAPON_ATTR_SAINT Chance: 100 - Option: VAR_ATKPERCENT MinValue: 6 MaxValue: 10 Chance: 100 - Option: DAMAGE_SIZE_PERFECT Chance: 100 - Slot: 2 Options: - Option: RACE_DAMAGE_NOTHING MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_DAMAGE_UNDEAD MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_DAMAGE_ANIMAL MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_DAMAGE_PLANT MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_DAMAGE_INSECT MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_DAMAGE_FISHS MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_DAMAGE_ANGEL MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_DAMAGE_DRAGON MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_DAMAGE_DEVIL MinValue: 1 MaxValue: 20 Chance: 400 - Option: RACE_DAMAGE_HUMAN MinValue: 1 MaxValue: 20 Chance: 400 - Option: CLASS_DAMAGE_NORMAL_TARGET MinValue: 1 MaxValue: 20 Chance: 100 - Option: CLASS_DAMAGE_BOSS_TARGET MinValue: 1 MaxValue: 20 Chance: 100 - Option: RACE_IGNORE_DEF_PERCENT_NOTHING MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_IGNORE_DEF_PERCENT_UNDEAD MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_IGNORE_DEF_PERCENT_ANIMAL MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_IGNORE_DEF_PERCENT_PLANT MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_IGNORE_DEF_PERCENT_INSECT MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_IGNORE_DEF_PERCENT_FISHS MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_IGNORE_DEF_PERCENT_ANGEL MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_IGNORE_DEF_PERCENT_DRAGON MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_IGNORE_DEF_PERCENT_DEVIL MinValue: 1 MaxValue: 20 Chance: 400 - Option: RACE_IGNORE_DEF_PERCENT_HUMAN MinValue: 1 MaxValue: 20 Chance: 400 - Option: CLASS_IGNORE_DEF_PERCENT_NORMAL MinValue: 1 MaxValue: 20 Chance: 100 - Option: CLASS_IGNORE_DEF_PERCENT_BOSS MinValue: 1 MaxValue: 20 Chance: 100 - Slot: 3 Options: - Option: VAR_STRAMOUNT MinValue: 1 MaxValue: 10 Chance: 2000 - Option: VAR_INTAMOUNT MinValue: 1 MaxValue: 10 Chance: 2000 - Option: VAR_ATTMPOWER MinValue: 10 MaxValue: 50 Chance: 2000 - Option: VAR_ATTPOWER MinValue: 10 MaxValue: 50 Chance: 2000 - Option: DEC_SPELL_CAST_TIME MinValue: 1 MaxValue: 15 Chance: 500 - Option: DEC_SPELL_DELAY_TIME MinValue: 1 MaxValue: 10 Chance: 500 - Option: VAR_AGIAMOUNT MinValue: 1 MaxValue: 10 Chance: 400 - Option: VAR_PLUSASPDPERCENT MinValue: 1 MaxValue: 5 Chance: 400 - Option: VAR_PLUSASPDPERCENT MinValue: 5 MaxValue: 10 Chance: 100 - Option: VAR_PLUSASPD MinValue: 1 MaxValue: 5 Chance: 100 - Id: 11 Group: AS_WEAPON_5 # One-handed spear, Two-handed spear, Two-handed sword, Katar, Knuckle Slots: - Slot: 1 Options: - Option: DAMAGE_PROPERTY_NOTHING_TARGET MinValue: 1 MaxValue: 20 Chance: 700 - Option: DAMAGE_PROPERTY_WATER_TARGET MinValue: 1 MaxValue: 20 Chance: 700 - Option: DAMAGE_PROPERTY_GROUND_TARGET MinValue: 1 MaxValue: 20 Chance: 700 - Option: DAMAGE_PROPERTY_FIRE_TARGET MinValue: 1 MaxValue: 20 Chance: 700 - Option: DAMAGE_PROPERTY_WIND_TARGET MinValue: 1 MaxValue: 20 Chance: 700 - Option: DAMAGE_PROPERTY_POISON_TARGET MinValue: 1 MaxValue: 20 Chance: 700 - Option: DAMAGE_PROPERTY_SAINT_TARGET MinValue: 1 MaxValue: 20 Chance: 700 - Option: DAMAGE_PROPERTY_DARKNESS_TARGET MinValue: 1 MaxValue: 20 Chance: 700 - Option: DAMAGE_PROPERTY_TELEKINESIS_TARGET MinValue: 1 MaxValue: 20 Chance: 700 - Option: DAMAGE_PROPERTY_UNDEAD_TARGET MinValue: 1 MaxValue: 20 Chance: 700 - Option: VAR_ATKPERCENT MinValue: 1 MaxValue: 5 Chance: 400 - Option: WEAPON_ATTR_WATER Chance: 500 - Option: WEAPON_ATTR_GROUND Chance: 500 - Option: WEAPON_ATTR_FIRE Chance: 500 - Option: WEAPON_ATTR_WIND Chance: 500 - Option: WEAPON_ATTR_DARKNESS Chance: 200 - Option: WEAPON_ATTR_SAINT Chance: 100 - Option: VAR_ATKPERCENT MinValue: 6 MaxValue: 10 Chance: 100 - Option: WEAPON_INDESTRUCTIBLE Chance: 100 - Option: DAMAGE_SIZE_PERFECT Chance: 100 - Slot: 2 Options: - Option: RACE_DAMAGE_NOTHING MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_DAMAGE_UNDEAD MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_DAMAGE_ANIMAL MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_DAMAGE_PLANT MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_DAMAGE_INSECT MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_DAMAGE_FISHS MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_DAMAGE_ANGEL MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_DAMAGE_DRAGON MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_DAMAGE_DEVIL MinValue: 1 MaxValue: 20 Chance: 400 - Option: RACE_DAMAGE_HUMAN MinValue: 1 MaxValue: 20 Chance: 400 - Option: CLASS_DAMAGE_NORMAL_TARGET MinValue: 1 MaxValue: 20 Chance: 100 - Option: CLASS_DAMAGE_BOSS_TARGET MinValue: 1 MaxValue: 20 Chance: 100 - Option: RACE_IGNORE_DEF_PERCENT_NOTHING MinValue: 1 MaxValue: 30 Chance: 500 - Option: RACE_IGNORE_DEF_PERCENT_UNDEAD MinValue: 1 MaxValue: 30 Chance: 500 - Option: RACE_IGNORE_DEF_PERCENT_ANIMAL MinValue: 1 MaxValue: 30 Chance: 500 - Option: RACE_IGNORE_DEF_PERCENT_PLANT MinValue: 1 MaxValue: 30 Chance: 500 - Option: RACE_IGNORE_DEF_PERCENT_INSECT MinValue: 1 MaxValue: 30 Chance: 500 - Option: RACE_IGNORE_DEF_PERCENT_FISHS MinValue: 1 MaxValue: 30 Chance: 500 - Option: RACE_IGNORE_DEF_PERCENT_ANGEL MinValue: 1 MaxValue: 30 Chance: 500 - Option: RACE_IGNORE_DEF_PERCENT_DRAGON MinValue: 1 MaxValue: 30 Chance: 500 - Option: RACE_IGNORE_DEF_PERCENT_DEVIL MinValue: 1 MaxValue: 30 Chance: 400 - Option: RACE_IGNORE_DEF_PERCENT_HUMAN MinValue: 1 MaxValue: 30 Chance: 400 - Option: CLASS_IGNORE_DEF_PERCENT_NORMAL MinValue: 1 MaxValue: 30 Chance: 100 - Option: CLASS_IGNORE_DEF_PERCENT_BOSS MinValue: 1 MaxValue: 30 Chance: 100 - Slot: 3 Options: - Option: VAR_LUKAMOUNT MinValue: 1 MaxValue: 10 Chance: 2500 - Option: VAR_STRAMOUNT MinValue: 1 MaxValue: 10 Chance: 2500 - Option: VAR_ATTPOWER MinValue: 10 MaxValue: 50 Chance: 2000 - Option: VAR_CRITICALSUCCESSVALUE MinValue: 1 MaxValue: 15 Chance: 1000 - Option: DAMAGE_CRI_TARGET MinValue: 1 MaxValue: 20 Chance: 1000 - Option: VAR_AGIAMOUNT MinValue: 1 MaxValue: 10 Chance: 400 - Option: VAR_PLUSASPDPERCENT MinValue: 1 MaxValue: 5 Chance: 400 - Option: VAR_PLUSASPDPERCENT MinValue: 5 MaxValue: 10 Chance: 100 - Option: VAR_PLUSASPD MinValue: 1 MaxValue: 5 Chance: 100 - Id: 12 Group: BEARERS_S2_ATT Slots: - Slot: 1 Options: - Option: ATTR_TOLERACE_NOTHING MinValue: 2 MaxValue: 3 Chance: 400 - Option: ATTR_TOLERACE_WATER MinValue: 2 MaxValue: 3 Chance: 750 - Option: ATTR_TOLERACE_GROUND MinValue: 2 MaxValue: 3 Chance: 750 - Option: ATTR_TOLERACE_FIRE MinValue: 2 MaxValue: 3 Chance: 750 - Option: ATTR_TOLERACE_WIND MinValue: 2 MaxValue: 3 Chance: 700 - Option: ATTR_TOLERACE_POISON MinValue: 2 MaxValue: 3 Chance: 700 - Option: ATTR_TOLERACE_SAINT MinValue: 2 MaxValue: 3 Chance: 700 - Option: ATTR_TOLERACE_DARKNESS MinValue: 2 MaxValue: 3 Chance: 700 - Option: ATTR_TOLERACE_TELEKINESIS MinValue: 2 MaxValue: 3 Chance: 700 - Option: ATTR_TOLERACE_UNDEAD MinValue: 2 MaxValue: 3 Chance: 700 - Option: ATTR_TOLERACE_ALL MinValue: 1 MaxValue: 2 Chance: 50 - Option: DAMAGE_SIZE_SMALL_USER MinValue: 3 MaxValue: 5 Chance: 700 - Option: DAMAGE_SIZE_MIDIUM_USER MinValue: 3 MaxValue: 5 Chance: 400 - Option: DAMAGE_SIZE_LARGE_USER MinValue: 3 MaxValue: 5 Chance: 700 - Option: MDAMAGE_SIZE_SMALL_USER MinValue: 2 MaxValue: 3 Chance: 500 - Option: MDAMAGE_SIZE_MIDIUM_USER MinValue: 2 MaxValue: 3 Chance: 300 - Option: MDAMAGE_SIZE_LARGE_USER MinValue: 2 MaxValue: 3 Chance: 500 - Slot: 2 Options: - Option: DAMAGE_PROPERTY_NOTHING_USER MinValue: 1 MaxValue: 2 Chance: 100 - Option: DAMAGE_PROPERTY_WATER_USER MinValue: 1 MaxValue: 2 Chance: 100 - Option: DAMAGE_PROPERTY_GROUND_USER MinValue: 1 MaxValue: 2 Chance: 100 - Option: DAMAGE_PROPERTY_FIRE_USER MinValue: 1 MaxValue: 2 Chance: 100 - Option: DAMAGE_PROPERTY_WIND_USER MinValue: 1 MaxValue: 2 Chance: 100 - Option: DAMAGE_PROPERTY_POISON_USER MinValue: 1 MaxValue: 2 Chance: 100 - Option: DAMAGE_PROPERTY_SAINT_USER MinValue: 1 MaxValue: 2 Chance: 100 - Option: DAMAGE_PROPERTY_DARKNESS_USER MinValue: 1 MaxValue: 2 Chance: 100 - Option: DAMAGE_PROPERTY_TELEKINESIS_USER MinValue: 1 MaxValue: 2 Chance: 100 - Option: DAMAGE_PROPERTY_UNDEAD_USER MinValue: 1 MaxValue: 2 Chance: 100 - Option: MDAMAGE_PROPERTY_NOTHING_USER MinValue: 1 MaxValue: 2 Chance: 100 - Option: MDAMAGE_PROPERTY_WATER_USER MinValue: 1 MaxValue: 2 Chance: 100 - Option: MDAMAGE_PROPERTY_GROUND_USER MinValue: 1 MaxValue: 2 Chance: 100 - Option: MDAMAGE_PROPERTY_FIRE_USER MinValue: 1 MaxValue: 2 Chance: 100 - Option: MDAMAGE_PROPERTY_WIND_USER MinValue: 1 MaxValue: 2 Chance: 100 - Option: MDAMAGE_PROPERTY_POISON_USER MinValue: 1 MaxValue: 2 Chance: 100 - Option: MDAMAGE_PROPERTY_SAINT_USER MinValue: 1 MaxValue: 2 Chance: 100 - Option: MDAMAGE_PROPERTY_DARKNESS_USER MinValue: 1 MaxValue: 2 Chance: 100 - Option: MDAMAGE_PROPERTY_TELEKINESIS_USER MinValue: 1 MaxValue: 2 Chance: 100 - Option: MDAMAGE_PROPERTY_UNDEAD_USER MinValue: 1 MaxValue: 2 Chance: 100 - Option: CLASS_DAMAGE_NORMAL_USER MinValue: 1 MaxValue: 2 Chance: 100 - Option: CLASS_DAMAGE_BOSS_USER MinValue: 1 MaxValue: 2 Chance: 100 MaxRandom: 1 Random: - Option: VAR_STRAMOUNT MinValue: 1 MaxValue: 2 Chance: 36 - Option: VAR_AGIAMOUNT MinValue: 1 MaxValue: 2 Chance: 36 - Option: VAR_VITAMOUNT MinValue: 1 MaxValue: 2 Chance: 36 - Option: VAR_INTAMOUNT MinValue: 1 MaxValue: 2 Chance: 36 - Option: VAR_DEXAMOUNT MinValue: 1 MaxValue: 2 Chance: 36 - Option: VAR_LUKAMOUNT MinValue: 1 MaxValue: 2 Chance: 36 - Option: VAR_MAXHPAMOUNT MinValue: 200 MaxValue: 200 Chance: 26 - Option: VAR_MAXSPAMOUNT MinValue: 25 MaxValue: 25 Chance: 26 - Option: VAR_MAXHPPERCENT MinValue: 1 MaxValue: 2 Chance: 21 - Option: VAR_MAXSPPERCENT MinValue: 1 MaxValue: 2 Chance: 21 - Option: VAR_HPACCELERATION MinValue: 5 MaxValue: 10 Chance: 26 - Option: VAR_SPACCELERATION MinValue: 5 MaxValue: 10 Chance: 26 - Option: VAR_ATTPOWER MinValue: 5 MaxValue: 5 Chance: 11 - Option: VAR_ATTMPOWER MinValue: 5 MaxValue: 5 Chance: 11 - Option: VAR_ATKPERCENT MinValue: 1 MaxValue: 1 Chance: 9 - Option: VAR_MAGICATKPERCENT MinValue: 1 MaxValue: 1 Chance: 9 - Option: VAR_PLUSASPD MinValue: 1 MaxValue: 1 Chance: 21 - Option: VAR_PLUSASPDPERCENT MinValue: 3 MaxValue: 5 Chance: 6 - Option: VAR_HITSUCCESSVALUE MinValue: 5 MaxValue: 5 Chance: 11 - Option: VAR_AVOIDSUCCESSVALUE MinValue: 3 MaxValue: 5 Chance: 26 - Option: VAR_ITEMDEFPOWER MinValue: 10 MaxValue: 10 Chance: 26 - Option: VAR_MDEFPOWER MinValue: 2 MaxValue: 3 Chance: 31 - Option: VAR_PLUSAVOIDSUCCESSVALUE MinValue: 2 MaxValue: 3 Chance: 4 - Option: VAR_CRITICALSUCCESSVALUE MinValue: 1 MaxValue: 2 Chance: 31 - Option: RANGE_ATTACK_DAMAGE_TARGET MinValue: 1 MaxValue: 2 Chance: 3 - Option: HEAL_VALUE MinValue: 2 MaxValue: 3 Chance: 11 - Option: HEAL_MODIFY_PERCENT MinValue: 5 MaxValue: 5 Chance: 9 - Option: DEC_SPELL_CAST_TIME MinValue: 1 MaxValue: 2 Chance: 6 - Option: DEC_SP_CONSUMPTION MinValue: 2 MaxValue: 3 Chance: 4 - Option: RACE_TOLERACE_NOTHING MinValue: 1 MaxValue: 2 Chance: 38 - Option: RACE_TOLERACE_UNDEAD MinValue: 1 MaxValue: 2 Chance: 38 - Option: RACE_TOLERACE_ANIMAL MinValue: 1 MaxValue: 2 Chance: 38 - Option: RACE_TOLERACE_PLANT MinValue: 1 MaxValue: 2 Chance: 38 - Option: RACE_TOLERACE_INSECT MinValue: 1 MaxValue: 2 Chance: 38 - Option: RACE_TOLERACE_FISHS MinValue: 1 MaxValue: 2 Chance: 38 - Option: RACE_TOLERACE_DEVIL MinValue: 1 MaxValue: 2 Chance: 38 - Option: RACE_TOLERACE_ANGEL MinValue: 1 MaxValue: 2 Chance: 38 - Option: RACE_TOLERACE_DRAGON MinValue: 1 MaxValue: 2 Chance: 38 - Option: VAR_MAXHPAMOUNT MinValue: 400 MaxValue: 400 Chance: 15 - Option: VAR_MAXSPAMOUNT MinValue: 50 MaxValue: 50 Chance: 15 - Option: VAR_ATTPOWER MinValue: 10 MaxValue: 10 Chance: 5 - Option: VAR_ATTMPOWER MinValue: 10 MaxValue: 10 Chance: 5 - Option: VAR_HITSUCCESSVALUE MinValue: 10 MaxValue: 10 Chance: 7 - Option: VAR_ITEMDEFPOWER MinValue: 20 MaxValue: 20 Chance: 15 - Option: VAR_ITEMDEFPOWER MinValue: 30 MaxValue: 30 Chance: 5 - Option: HEAL_MODIFY_PERCENT MinValue: 10 MaxValue: 10 Chance: 5 - Id: 13 Group: ALLMIGHTY_S_ATT Slots: - Slot: 1 Options: - Option: ATTR_TOLERACE_NOTHING MinValue: 2 MaxValue: 3 Chance: 400 - Option: ATTR_TOLERACE_WATER MinValue: 2 MaxValue: 3 Chance: 750 - Option: ATTR_TOLERACE_GROUND MinValue: 2 MaxValue: 3 Chance: 750 - Option: ATTR_TOLERACE_FIRE MinValue: 2 MaxValue: 3 Chance: 750 - Option: ATTR_TOLERACE_WIND MinValue: 2 MaxValue: 3 Chance: 700 - Option: ATTR_TOLERACE_POISON MinValue: 2 MaxValue: 3 Chance: 700 - Option: ATTR_TOLERACE_SAINT MinValue: 2 MaxValue: 3 Chance: 700 - Option: ATTR_TOLERACE_DARKNESS MinValue: 2 MaxValue: 3 Chance: 700 - Option: ATTR_TOLERACE_TELEKINESIS MinValue: 2 MaxValue: 3 Chance: 700 - Option: ATTR_TOLERACE_UNDEAD MinValue: 2 MaxValue: 3 Chance: 700 - Option: ATTR_TOLERACE_ALL MinValue: 1 MaxValue: 2 Chance: 50 - Option: DAMAGE_SIZE_SMALL_USER MinValue: 3 MaxValue: 5 Chance: 700 - Option: DAMAGE_SIZE_MIDIUM_USER MinValue: 3 MaxValue: 5 Chance: 400 - Option: DAMAGE_SIZE_LARGE_USER MinValue: 3 MaxValue: 5 Chance: 700 - Option: MDAMAGE_SIZE_SMALL_USER MinValue: 2 MaxValue: 3 Chance: 500 - Option: MDAMAGE_SIZE_MIDIUM_USER MinValue: 2 MaxValue: 3 Chance: 300 - Option: MDAMAGE_SIZE_LARGE_USER MinValue: 2 MaxValue: 3 Chance: 500 - Slot: 2 Options: - Option: DAMAGE_PROPERTY_NOTHING_USER MinValue: 1 MaxValue: 2 Chance: 10000 - Option: DAMAGE_PROPERTY_WATER_USER MinValue: 1 MaxValue: 2 Chance: 10000 - Option: DAMAGE_PROPERTY_GROUND_USER MinValue: 1 MaxValue: 2 Chance: 10000 - Option: DAMAGE_PROPERTY_FIRE_USER MinValue: 1 MaxValue: 2 Chance: 10000 - Option: DAMAGE_PROPERTY_WIND_USER MinValue: 1 MaxValue: 2 Chance: 10000 - Option: DAMAGE_PROPERTY_POISON_USER MinValue: 1 MaxValue: 2 Chance: 10000 - Option: DAMAGE_PROPERTY_SAINT_USER MinValue: 1 MaxValue: 2 Chance: 10000 - Option: DAMAGE_PROPERTY_DARKNESS_USER MinValue: 1 MaxValue: 2 Chance: 10000 - Option: DAMAGE_PROPERTY_TELEKINESIS_USER MinValue: 1 MaxValue: 2 Chance: 10000 - Option: DAMAGE_PROPERTY_UNDEAD_USER MinValue: 1 MaxValue: 2 Chance: 10000 - Option: MDAMAGE_PROPERTY_NOTHING_USER MinValue: 1 MaxValue: 2 Chance: 10000 - Option: MDAMAGE_PROPERTY_WATER_USER MinValue: 1 MaxValue: 2 Chance: 10000 - Option: MDAMAGE_PROPERTY_GROUND_USER MinValue: 1 MaxValue: 2 Chance: 10000 - Option: MDAMAGE_PROPERTY_FIRE_USER MinValue: 1 MaxValue: 2 Chance: 10000 - Option: MDAMAGE_PROPERTY_WIND_USER MinValue: 1 MaxValue: 2 Chance: 10000 - Option: MDAMAGE_PROPERTY_POISON_USER MinValue: 1 MaxValue: 2 Chance: 10000 - Option: MDAMAGE_PROPERTY_SAINT_USER MinValue: 1 MaxValue: 2 Chance: 10000 - Option: MDAMAGE_PROPERTY_DARKNESS_USER MinValue: 1 MaxValue: 2 Chance: 10000 - Option: MDAMAGE_PROPERTY_TELEKINESIS_USER MinValue: 1 MaxValue: 2 Chance: 10000 - Option: MDAMAGE_PROPERTY_UNDEAD_USER MinValue: 1 MaxValue: 2 Chance: 10000 - Option: CLASS_DAMAGE_NORMAL_USER MinValue: 1 MaxValue: 2 Chance: 10000 - Option: CLASS_DAMAGE_BOSS_USER MinValue: 1 MaxValue: 2 Chance: 10000 MaxRandom: 1 Random: - Option: VAR_STRAMOUNT MinValue: 1 MaxValue: 2 Chance: 36 - Option: VAR_AGIAMOUNT MinValue: 1 MaxValue: 2 Chance: 36 - Option: VAR_VITAMOUNT MinValue: 1 MaxValue: 2 Chance: 36 - Option: VAR_INTAMOUNT MinValue: 1 MaxValue: 2 Chance: 36 - Option: VAR_DEXAMOUNT MinValue: 1 MaxValue: 2 Chance: 36 - Option: VAR_LUKAMOUNT MinValue: 1 MaxValue: 2 Chance: 36 - Option: VAR_MAXHPAMOUNT MinValue: 200 MaxValue: 200 Chance: 26 - Option: VAR_MAXSPAMOUNT MinValue: 25 MaxValue: 25 Chance: 26 - Option: VAR_MAXHPPERCENT MinValue: 1 MaxValue: 2 Chance: 21 - Option: VAR_MAXSPPERCENT MinValue: 1 MaxValue: 2 Chance: 21 - Option: VAR_HPACCELERATION MinValue: 5 MaxValue: 10 Chance: 26 - Option: VAR_SPACCELERATION MinValue: 5 MaxValue: 10 Chance: 26 - Option: VAR_ATTPOWER MinValue: 5 MaxValue: 5 Chance: 11 - Option: VAR_ATTMPOWER MinValue: 5 MaxValue: 5 Chance: 11 - Option: VAR_ATKPERCENT MinValue: 1 MaxValue: 1 Chance: 9 - Option: VAR_MAGICATKPERCENT MinValue: 1 MaxValue: 1 Chance: 9 - Option: VAR_PLUSASPD MinValue: 1 MaxValue: 1 Chance: 21 - Option: VAR_PLUSASPDPERCENT MinValue: 3 MaxValue: 5 Chance: 6 - Option: VAR_HITSUCCESSVALUE MinValue: 5 MaxValue: 5 Chance: 11 - Option: VAR_AVOIDSUCCESSVALUE MinValue: 3 MaxValue: 5 Chance: 26 - Option: VAR_ITEMDEFPOWER MinValue: 10 MaxValue: 10 Chance: 26 - Option: VAR_MDEFPOWER MinValue: 2 MaxValue: 3 Chance: 31 - Option: VAR_PLUSAVOIDSUCCESSVALUE MinValue: 2 MaxValue: 3 Chance: 4 - Option: VAR_CRITICALSUCCESSVALUE MinValue: 1 MaxValue: 2 Chance: 31 - Option: RANGE_ATTACK_DAMAGE_TARGET MinValue: 1 MaxValue: 2 Chance: 3 - Option: HEAL_VALUE MinValue: 2 MaxValue: 3 Chance: 11 - Option: HEAL_MODIFY_PERCENT MinValue: 5 MaxValue: 5 Chance: 9 - Option: DEC_SPELL_CAST_TIME MinValue: 1 MaxValue: 2 Chance: 6 - Option: DEC_SP_CONSUMPTION MinValue: 2 MaxValue: 3 Chance: 4 - Option: RACE_TOLERACE_NOTHING MinValue: 1 MaxValue: 2 Chance: 38 - Option: RACE_TOLERACE_UNDEAD MinValue: 1 MaxValue: 2 Chance: 38 - Option: RACE_TOLERACE_ANIMAL MinValue: 1 MaxValue: 2 Chance: 38 - Option: RACE_TOLERACE_PLANT MinValue: 1 MaxValue: 2 Chance: 38 - Option: RACE_TOLERACE_INSECT MinValue: 1 MaxValue: 2 Chance: 38 - Option: RACE_TOLERACE_FISHS MinValue: 1 MaxValue: 2 Chance: 38 - Option: RACE_TOLERACE_DEVIL MinValue: 1 MaxValue: 2 Chance: 38 - Option: RACE_TOLERACE_ANGEL MinValue: 1 MaxValue: 2 Chance: 38 - Option: RACE_TOLERACE_DRAGON MinValue: 1 MaxValue: 2 Chance: 38 - Option: VAR_MAXHPAMOUNT MinValue: 400 MaxValue: 400 Chance: 15 - Option: VAR_MAXSPAMOUNT MinValue: 50 MaxValue: 50 Chance: 15 - Option: VAR_ATTPOWER MinValue: 10 MaxValue: 10 Chance: 5 - Option: VAR_ATTMPOWER MinValue: 10 MaxValue: 10 Chance: 5 - Option: VAR_HITSUCCESSVALUE MinValue: 10 MaxValue: 10 Chance: 7 - Option: VAR_ITEMDEFPOWER MinValue: 20 MaxValue: 20 Chance: 15 - Option: VAR_ITEMDEFPOWER MinValue: 30 MaxValue: 30 Chance: 5 - Option: HEAL_MODIFY_PERCENT MinValue: 10 MaxValue: 10 Chance: 5 - Id: 14 Group: Bloody_Knight_Shield Slots: - Slot: 1 Options: - Option: VAR_MDEFPOWER MinValue: 3 MaxValue: 10 Chance: 10000 - Option: VAR_MAXSPAMOUNT MinValue: 20 MaxValue: 200 Chance: 10000 - Option: VAR_MAXHPAMOUNT MinValue: 100 MaxValue: 1000 Chance: 10000 - Option: VAR_ITEMDEFPOWER MinValue: 30 MaxValue: 100 Chance: 10000 - Option: RACE_TOLERACE_UNDEAD MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_TOLERACE_PLANT MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_TOLERACE_NOTHING MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_TOLERACE_INSECT MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_TOLERACE_HUMAN MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_TOLERACE_FISHS MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_TOLERACE_DRAGON MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_TOLERACE_DEVIL MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_TOLERACE_ANIMAL MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_TOLERACE_ANGEL MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_MDAMAGE_UNDEAD MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_MDAMAGE_PLANT MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_MDAMAGE_NOTHING MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_MDAMAGE_INSECT MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_MDAMAGE_HUMAN MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_MDAMAGE_FISHS MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_MDAMAGE_DRAGON MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_MDAMAGE_DEVIL MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_MDAMAGE_ANIMAL MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_MDAMAGE_ANGEL MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_UNDEAD MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_PLANT MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_NOTHING MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_INSECT MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_HUMAN MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_FISHS MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_DRAGON MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_DEVIL MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_ANIMAL MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_ANGEL MinValue: 1 MaxValue: 5 Chance: 2000 - Option: HEAL_VALUE MinValue: 5 MaxValue: 10 Chance: 10000 - Option: DEC_SPELL_CAST_TIME MinValue: 1 MaxValue: 5 Chance: 10000 - Slot: 2 Options: - Option: VAR_PLUSASPDPERCENT MinValue: 1 MaxValue: 5 Chance: 10000 - Option: VAR_MDEFPOWER MinValue: 3 MaxValue: 10 Chance: 10000 - Option: VAR_MAXSPAMOUNT MinValue: 20 MaxValue: 200 Chance: 10000 - Option: VAR_MAXHPAMOUNT MinValue: 100 MaxValue: 1000 Chance: 10000 - Option: VAR_ITEMDEFPOWER MinValue: 30 MaxValue: 100 Chance: 10000 - Option: RACE_TOLERACE_UNDEAD MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_TOLERACE_PLANT MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_TOLERACE_NOTHING MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_TOLERACE_INSECT MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_TOLERACE_HUMAN MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_TOLERACE_FISHS MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_TOLERACE_DRAGON MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_TOLERACE_DEVIL MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_TOLERACE_ANIMAL MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_TOLERACE_ANGEL MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_MDAMAGE_UNDEAD MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_MDAMAGE_PLANT MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_MDAMAGE_NOTHING MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_MDAMAGE_INSECT MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_MDAMAGE_HUMAN MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_MDAMAGE_FISHS MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_MDAMAGE_DRAGON MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_MDAMAGE_DEVIL MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_MDAMAGE_ANIMAL MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_MDAMAGE_ANGEL MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_UNDEAD MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_PLANT MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_NOTHING MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_INSECT MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_HUMAN MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_FISHS MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_DRAGON MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_DEVIL MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_ANIMAL MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_ANGEL MinValue: 1 MaxValue: 5 Chance: 2000 - Option: HEAL_VALUE MinValue: 5 MaxValue: 10 Chance: 10000 - Id: 15 Group: Sacred_Knight_Shield Slots: - Slot: 1 Options: - Option: VAR_MDEFPOWER MinValue: 3 MaxValue: 10 Chance: 10000 - Option: VAR_MAXSPAMOUNT MinValue: 20 MaxValue: 200 Chance: 10000 - Option: VAR_MAXHPAMOUNT MinValue: 100 MaxValue: 1000 Chance: 10000 - Option: VAR_ITEMDEFPOWER MinValue: 30 MaxValue: 100 Chance: 10000 - Option: RACE_TOLERACE_UNDEAD MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_TOLERACE_PLANT MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_TOLERACE_NOTHING MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_TOLERACE_INSECT MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_TOLERACE_HUMAN MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_TOLERACE_FISHS MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_TOLERACE_DRAGON MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_TOLERACE_DEVIL MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_TOLERACE_ANIMAL MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_TOLERACE_ANGEL MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_MDAMAGE_UNDEAD MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_MDAMAGE_PLANT MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_MDAMAGE_NOTHING MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_MDAMAGE_INSECT MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_MDAMAGE_HUMAN MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_MDAMAGE_FISHS MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_MDAMAGE_DRAGON MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_MDAMAGE_DEVIL MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_MDAMAGE_ANIMAL MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_MDAMAGE_ANGEL MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_UNDEAD MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_PLANT MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_NOTHING MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_INSECT MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_HUMAN MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_FISHS MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_DRAGON MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_DEVIL MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_ANIMAL MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_ANGEL MinValue: 1 MaxValue: 5 Chance: 2000 - Option: HEAL_VALUE MinValue: 5 MaxValue: 10 Chance: 10000 - Option: DEC_SPELL_CAST_TIME MinValue: 1 MaxValue: 5 Chance: 10000 - Slot: 2 Options: - Option: VAR_PLUSASPDPERCENT MinValue: 1 MaxValue: 5 Chance: 10000 - Option: VAR_MDEFPOWER MinValue: 3 MaxValue: 10 Chance: 10000 - Option: VAR_MAXSPAMOUNT MinValue: 20 MaxValue: 200 Chance: 10000 - Option: VAR_MAXHPAMOUNT MinValue: 100 MaxValue: 1000 Chance: 10000 - Option: VAR_ITEMDEFPOWER MinValue: 30 MaxValue: 100 Chance: 10000 - Option: RACE_TOLERACE_UNDEAD MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_TOLERACE_PLANT MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_TOLERACE_NOTHING MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_TOLERACE_INSECT MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_TOLERACE_HUMAN MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_TOLERACE_FISHS MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_TOLERACE_DRAGON MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_TOLERACE_DEVIL MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_TOLERACE_ANIMAL MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_TOLERACE_ANGEL MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_MDAMAGE_UNDEAD MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_MDAMAGE_PLANT MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_MDAMAGE_NOTHING MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_MDAMAGE_INSECT MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_MDAMAGE_HUMAN MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_MDAMAGE_FISHS MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_MDAMAGE_DRAGON MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_MDAMAGE_DEVIL MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_MDAMAGE_ANIMAL MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_MDAMAGE_ANGEL MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_UNDEAD MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_PLANT MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_NOTHING MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_INSECT MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_HUMAN MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_FISHS MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_DRAGON MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_DEVIL MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_ANIMAL MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_ANGEL MinValue: 1 MaxValue: 5 Chance: 2000 - Option: HEAL_VALUE MinValue: 5 MaxValue: 10 Chance: 10000 MaxRandom: 1 Random: - Option: VAR_PLUSASPD MinValue: 1 MaxValue: 1 Chance: 10000 - Option: RACE_MDAMAGE_UNDEAD MinValue: 5 MaxValue: 10 Chance: 10000 - Option: RACE_MDAMAGE_PLANT MinValue: 5 MaxValue: 10 Chance: 10000 - Option: RACE_MDAMAGE_NOTHING MinValue: 5 MaxValue: 10 Chance: 10000 - Option: RACE_MDAMAGE_INSECT MinValue: 5 MaxValue: 10 Chance: 10000 - Option: RACE_MDAMAGE_HUMAN MinValue: 5 MaxValue: 10 Chance: 10000 - Option: RACE_MDAMAGE_FISHS MinValue: 5 MaxValue: 10 Chance: 10000 - Option: RACE_MDAMAGE_DRAGON MinValue: 5 MaxValue: 10 Chance: 10000 - Option: RACE_MDAMAGE_DEVIL MinValue: 5 MaxValue: 10 Chance: 10000 - Option: RACE_MDAMAGE_ANIMAL MinValue: 5 MaxValue: 10 Chance: 10000 - Option: RACE_MDAMAGE_ANGEL MinValue: 5 MaxValue: 10 Chance: 10000 - Option: RACE_IGNORE_MDEF_PERCENT_UNDEAD MinValue: 30 MaxValue: 60 Chance: 10000 - Option: RACE_IGNORE_MDEF_PERCENT_PLANT MinValue: 30 MaxValue: 60 Chance: 10000 - Option: RACE_IGNORE_MDEF_PERCENT_NOTHING MinValue: 30 MaxValue: 60 Chance: 10000 - Option: RACE_IGNORE_MDEF_PERCENT_INSECT MinValue: 30 MaxValue: 60 Chance: 10000 - Option: RACE_IGNORE_MDEF_PERCENT_HUMAN MinValue: 30 MaxValue: 60 Chance: 10000 - Option: RACE_IGNORE_MDEF_PERCENT_FISHS MinValue: 30 MaxValue: 60 Chance: 10000 - Option: RACE_IGNORE_MDEF_PERCENT_DRAGON MinValue: 30 MaxValue: 60 Chance: 10000 - Option: RACE_IGNORE_MDEF_PERCENT_DEVIL MinValue: 30 MaxValue: 60 Chance: 10000 - Option: RACE_IGNORE_MDEF_PERCENT_ANIMAL MinValue: 30 MaxValue: 60 Chance: 10000 - Option: RACE_IGNORE_MDEF_PERCENT_ANGEL MinValue: 30 MaxValue: 60 Chance: 10000 - Option: RACE_IGNORE_DEF_PERCENT_UNDEAD MinValue: 30 MaxValue: 60 Chance: 10000 - Option: RACE_IGNORE_DEF_PERCENT_PLANT MinValue: 30 MaxValue: 60 Chance: 10000 - Option: RACE_IGNORE_DEF_PERCENT_NOTHING MinValue: 30 MaxValue: 60 Chance: 10000 - Option: RACE_IGNORE_DEF_PERCENT_INSECT MinValue: 30 MaxValue: 60 Chance: 10000 - Option: RACE_IGNORE_DEF_PERCENT_HUMAN MinValue: 30 MaxValue: 60 Chance: 10000 - Option: RACE_IGNORE_DEF_PERCENT_FISHS MinValue: 30 MaxValue: 60 Chance: 10000 - Option: RACE_IGNORE_DEF_PERCENT_DRAGON MinValue: 30 MaxValue: 60 Chance: 10000 - Option: RACE_IGNORE_DEF_PERCENT_DEVIL MinValue: 30 MaxValue: 60 Chance: 10000 - Option: RACE_IGNORE_DEF_PERCENT_ANIMAL MinValue: 30 MaxValue: 60 Chance: 10000 - Option: RACE_IGNORE_DEF_PERCENT_ANGEL MinValue: 30 MaxValue: 60 Chance: 10000 - Option: RACE_DAMAGE_UNDEAD MinValue: 5 MaxValue: 10 Chance: 10000 - Option: RACE_DAMAGE_PLANT MinValue: 5 MaxValue: 10 Chance: 10000 - Option: RACE_DAMAGE_NOTHING MinValue: 5 MaxValue: 10 Chance: 10000 - Option: RACE_DAMAGE_INSECT MinValue: 5 MaxValue: 10 Chance: 10000 - Option: RACE_DAMAGE_HUMAN MinValue: 5 MaxValue: 10 Chance: 10000 - Option: RACE_DAMAGE_FISHS MinValue: 5 MaxValue: 10 Chance: 10000 - Option: RACE_DAMAGE_DRAGON MinValue: 5 MaxValue: 10 Chance: 10000 - Option: RACE_DAMAGE_DEVIL MinValue: 5 MaxValue: 10 Chance: 10000 - Option: RACE_DAMAGE_ANIMAL MinValue: 5 MaxValue: 10 Chance: 10000 - Option: RACE_DAMAGE_ANGEL MinValue: 5 MaxValue: 10 Chance: 10000 - Option: DEC_SPELL_DELAY_TIME MinValue: 1 MaxValue: 5 Chance: 10000 - Option: DAMAGE_SIZE_PERFECT MinValue: 1 MaxValue: 1 Chance: 2000 - Option: CLASS_IGNORE_MDEF_PERCENT_BOSS MinValue: 30 MaxValue: 60 Chance: 4000 - Option: CLASS_IGNORE_DEF_PERCENT_BOSS MinValue: 30 MaxValue: 60 Chance: 4000 - Id: 16 Group: RTC_ALL_BOX # Taiwan RTC Event Box PENE Slots: - Slot: 1 Options: - Option: DAMAGE_PROPERTY_NOTHING_USER MinValue: 5 MaxValue: 10 Chance: 2500 - Option: DAMAGE_PROPERTY_WATER_USER MinValue: 5 MaxValue: 10 Chance: 2500 - Option: DAMAGE_PROPERTY_GROUND_USER MinValue: 5 MaxValue: 10 Chance: 2500 - Option: DAMAGE_PROPERTY_FIRE_USER MinValue: 5 MaxValue: 10 Chance: 2500 - Option: DAMAGE_PROPERTY_WIND_USER MinValue: 5 MaxValue: 10 Chance: 2500 - Option: DAMAGE_PROPERTY_POISON_USER MinValue: 5 MaxValue: 10 Chance: 2500 - Option: DAMAGE_PROPERTY_SAINT_USER MinValue: 5 MaxValue: 10 Chance: 2500 - Option: DAMAGE_PROPERTY_DARKNESS_USER MinValue: 5 MaxValue: 10 Chance: 2500 - Option: DAMAGE_PROPERTY_TELEKINESIS_USER MinValue: 5 MaxValue: 10 Chance: 2500 - Option: DAMAGE_PROPERTY_UNDEAD_USER MinValue: 5 MaxValue: 10 Chance: 2500 - Option: DAMAGE_PROPERTY_NOTHING_TARGET MinValue: 5 MaxValue: 10 Chance: 2500 - Option: DAMAGE_PROPERTY_WATER_TARGET MinValue: 5 MaxValue: 10 Chance: 2500 - Option: DAMAGE_PROPERTY_GROUND_TARGET MinValue: 5 MaxValue: 10 Chance: 2500 - Option: DAMAGE_PROPERTY_FIRE_TARGET MinValue: 5 MaxValue: 10 Chance: 2500 - Option: DAMAGE_PROPERTY_WIND_TARGET MinValue: 5 MaxValue: 10 Chance: 2500 - Option: DAMAGE_PROPERTY_POISON_TARGET MinValue: 5 MaxValue: 10 Chance: 2500 - Option: DAMAGE_PROPERTY_SAINT_TARGET MinValue: 5 MaxValue: 10 Chance: 2500 - Option: DAMAGE_PROPERTY_DARKNESS_TARGET MinValue: 5 MaxValue: 10 Chance: 2500 - Option: DAMAGE_PROPERTY_TELEKINESIS_TARGET MinValue: 5 MaxValue: 10 Chance: 2500 - Option: DAMAGE_PROPERTY_UNDEAD_TARGET MinValue: 5 MaxValue: 10 Chance: 2500 - Option: MDAMAGE_PROPERTY_NOTHING_USER MinValue: 5 MaxValue: 10 Chance: 2500 - Option: MDAMAGE_PROPERTY_WATER_USER MinValue: 5 MaxValue: 10 Chance: 2500 - Option: MDAMAGE_PROPERTY_GROUND_USER MinValue: 5 MaxValue: 10 Chance: 2500 - Option: MDAMAGE_PROPERTY_FIRE_USER MinValue: 5 MaxValue: 10 Chance: 2500 - Option: MDAMAGE_PROPERTY_WIND_USER MinValue: 5 MaxValue: 10 Chance: 2500 - Option: MDAMAGE_PROPERTY_POISON_USER MinValue: 5 MaxValue: 10 Chance: 2500 - Option: MDAMAGE_PROPERTY_SAINT_USER MinValue: 5 MaxValue: 10 Chance: 2500 - Option: MDAMAGE_PROPERTY_DARKNESS_USER MinValue: 5 MaxValue: 10 Chance: 2500 - Option: MDAMAGE_PROPERTY_TELEKINESIS_USER MinValue: 5 MaxValue: 10 Chance: 2500 - Option: MDAMAGE_PROPERTY_UNDEAD_USER MinValue: 5 MaxValue: 10 Chance: 2500 - Option: MDAMAGE_PROPERTY_NOTHING_TARGET MinValue: 5 MaxValue: 10 Chance: 2500 - Option: MDAMAGE_PROPERTY_WATER_TARGET MinValue: 5 MaxValue: 10 Chance: 2500 - Option: MDAMAGE_PROPERTY_GROUND_TARGET MinValue: 5 MaxValue: 10 Chance: 2500 - Option: MDAMAGE_PROPERTY_FIRE_TARGET MinValue: 5 MaxValue: 10 Chance: 2500 - Option: MDAMAGE_PROPERTY_WIND_TARGET MinValue: 5 MaxValue: 10 Chance: 2500 - Option: MDAMAGE_PROPERTY_POISON_TARGET MinValue: 5 MaxValue: 10 Chance: 2500 - Option: MDAMAGE_PROPERTY_SAINT_TARGET MinValue: 5 MaxValue: 10 Chance: 2500 - Option: MDAMAGE_PROPERTY_DARKNESS_TARGET MinValue: 5 MaxValue: 10 Chance: 2500 - Option: MDAMAGE_PROPERTY_TELEKINESIS_TARGET MinValue: 5 MaxValue: 10 Chance: 2500 - Option: MDAMAGE_PROPERTY_UNDEAD_TARGET MinValue: 5 MaxValue: 10 Chance: 2500 - Slot: 2 Options: - Option: VAR_STRAMOUNT MinValue: 3 MaxValue: 5 Chance: 3000 - Option: VAR_AGIAMOUNT MinValue: 3 MaxValue: 5 Chance: 3000 - Option: VAR_VITAMOUNT MinValue: 3 MaxValue: 5 Chance: 3000 - Option: VAR_INTAMOUNT MinValue: 3 MaxValue: 5 Chance: 3000 - Option: VAR_DEXAMOUNT MinValue: 3 MaxValue: 5 Chance: 3000 - Option: VAR_LUKAMOUNT MinValue: 3 MaxValue: 5 Chance: 3000 - Option: VAR_MAXHPAMOUNT MinValue: 500 MaxValue: 1000 Chance: 5000 - Option: VAR_MAXSPAMOUNT MinValue: 500 MaxValue: 1000 Chance: 5000 - Option: VAR_MAXHPPERCENT MinValue: 5 MaxValue: 10 Chance: 4000 - Option: VAR_MAXSPPERCENT MinValue: 5 MaxValue: 10 Chance: 4000 - Option: VAR_HPACCELERATION MinValue: 5 MaxValue: 10 Chance: 5000 - Option: VAR_SPACCELERATION MinValue: 5 MaxValue: 10 Chance: 5000 - Option: VAR_ATTPOWER MinValue: 10 MaxValue: 50 Chance: 4000 - Option: VAR_ATTMPOWER MinValue: 10 MaxValue: 50 Chance: 4000 - Option: VAR_ATKPERCENT MinValue: 3 MaxValue: 5 Chance: 4000 - Option: VAR_MAGICATKPERCENT MinValue: 3 MaxValue: 5 Chance: 4000 - Option: VAR_HITSUCCESSVALUE MinValue: 5 MaxValue: 10 Chance: 5000 - Option: VAR_AVOIDSUCCESSVALUE MinValue: 5 MaxValue: 10 Chance: 6000 - Option: VAR_ITEMDEFPOWER MinValue: 10 MaxValue: 30 Chance: 5000 - Option: VAR_MDEFPOWER MinValue: 5 MaxValue: 10 Chance: 5000 - Option: HEAL_VALUE MinValue: 5 MaxValue: 10 Chance: 6000 - Option: HEAL_MODIFY_PERCENT MinValue: 5 MaxValue: 10 Chance: 6000 - Option: DEC_SP_CONSUMPTION MinValue: 5 MaxValue: 10 Chance: 5000 MaxRandom: 1 Random: - Option: VAR_PLUSASPD MinValue: 1 MaxValue: 3 Chance: 10 - Option: VAR_PLUSASPDPERCENT MinValue: 5 MaxValue: 10 Chance: 10 - Option: VAR_PLUSAVOIDSUCCESSVALUE MinValue: 3 MaxValue: 7 Chance: 10 - Option: RANGE_ATTACK_DAMAGE_TARGET MinValue: 10 MaxValue: 15 Chance: 10 - Option: DEC_SPELL_CAST_TIME MinValue: 10 MaxValue: 15 Chance: 10 - Option: DEC_SPELL_DELAY_TIME MinValue: 3 MaxValue: 7 Chance: 10 - Option: ATTR_TOLERACE_NOTHING MinValue: 10 MaxValue: 15 Chance: 10 - Option: CLASS_DAMAGE_BOSS_TARGET MinValue: 5 MaxValue: 10 Chance: 10 - Option: CLASS_MDAMAGE_BOSS MinValue: 5 MaxValue: 10 Chance: 10 - Option: CLASS_DAMAGE_BOSS_USER MinValue: 5 MaxValue: 10 Chance: 10 - Option: CLASS_IGNORE_DEF_PERCENT_BOSS MinValue: 10 MaxValue: 30 Chance: 10 - Option: CLASS_IGNORE_MDEF_PERCENT_BOSS MinValue: 10 MaxValue: 30 Chance: 10 - Option: DAMAGE_SIZE_SMALL_USER MinValue: 5 MaxValue: 10 Chance: 10 - Option: DAMAGE_SIZE_MIDIUM_USER MinValue: 5 MaxValue: 10 Chance: 10 - Option: DAMAGE_SIZE_LARGE_USER MinValue: 5 MaxValue: 10 Chance: 10 - Option: MDAMAGE_SIZE_SMALL_USER MinValue: 5 MaxValue: 10 Chance: 10 - Option: MDAMAGE_SIZE_MIDIUM_USER MinValue: 5 MaxValue: 10 Chance: 10 - Option: MDAMAGE_SIZE_LARGE_USER MinValue: 5 MaxValue: 10 Chance: 10 - Id: 17 Group: RTC_ATK_BOX # Taiwan RTC Event Box ATK Slots: - Slot: 1 Options: - Option: RACE_DAMAGE_NOTHING MinValue: 3 MaxValue: 7 Chance: 3300 - Option: RACE_DAMAGE_UNDEAD MinValue: 3 MaxValue: 7 Chance: 3300 - Option: RACE_DAMAGE_ANIMAL MinValue: 3 MaxValue: 7 Chance: 3300 - Option: RACE_DAMAGE_PLANT MinValue: 3 MaxValue: 7 Chance: 3300 - Option: RACE_DAMAGE_INSECT MinValue: 3 MaxValue: 7 Chance: 3300 - Option: RACE_DAMAGE_FISHS MinValue: 3 MaxValue: 7 Chance: 3300 - Option: RACE_DAMAGE_DEVIL MinValue: 3 MaxValue: 7 Chance: 3300 - Option: RACE_DAMAGE_HUMAN MinValue: 3 MaxValue: 7 Chance: 3300 - Option: RACE_DAMAGE_ANGEL MinValue: 3 MaxValue: 7 Chance: 3300 - Option: RACE_DAMAGE_DRAGON MinValue: 3 MaxValue: 7 Chance: 3300 - Option: RACE_MDAMAGE_NOTHING MinValue: 3 MaxValue: 7 Chance: 3300 - Option: RACE_MDAMAGE_UNDEAD MinValue: 3 MaxValue: 7 Chance: 3300 - Option: RACE_MDAMAGE_ANIMAL MinValue: 3 MaxValue: 7 Chance: 3300 - Option: RACE_MDAMAGE_PLANT MinValue: 3 MaxValue: 7 Chance: 3300 - Option: RACE_MDAMAGE_INSECT MinValue: 3 MaxValue: 7 Chance: 3300 - Option: RACE_MDAMAGE_FISHS MinValue: 3 MaxValue: 7 Chance: 3300 - Option: RACE_MDAMAGE_DEVIL MinValue: 3 MaxValue: 7 Chance: 3300 - Option: RACE_MDAMAGE_HUMAN MinValue: 3 MaxValue: 7 Chance: 3300 - Option: RACE_MDAMAGE_ANGEL MinValue: 3 MaxValue: 7 Chance: 3300 - Option: RACE_MDAMAGE_DRAGON MinValue: 3 MaxValue: 7 Chance: 3300 - Option: RACE_CRI_PERCENT_NOTHING MinValue: 5 MaxValue: 10 Chance: 3400 - Option: RACE_CRI_PERCENT_UNDEAD MinValue: 5 MaxValue: 10 Chance: 3400 - Option: RACE_CRI_PERCENT_ANIMAL MinValue: 5 MaxValue: 10 Chance: 3400 - Option: RACE_CRI_PERCENT_PLANT MinValue: 5 MaxValue: 10 Chance: 3400 - Option: RACE_CRI_PERCENT_INSECT MinValue: 5 MaxValue: 10 Chance: 3400 - Option: RACE_CRI_PERCENT_FISHS MinValue: 5 MaxValue: 10 Chance: 3400 - Option: RACE_CRI_PERCENT_DEVIL MinValue: 5 MaxValue: 10 Chance: 3400 - Option: RACE_CRI_PERCENT_HUMAN MinValue: 5 MaxValue: 10 Chance: 3400 - Option: RACE_CRI_PERCENT_ANGEL MinValue: 5 MaxValue: 10 Chance: 3400 - Option: RACE_CRI_PERCENT_DRAGON MinValue: 5 MaxValue: 10 Chance: 3400 - Slot: 2 Options: - Option: VAR_STRAMOUNT MinValue: 3 MaxValue: 5 Chance: 3000 - Option: VAR_AGIAMOUNT MinValue: 3 MaxValue: 5 Chance: 3000 - Option: VAR_VITAMOUNT MinValue: 3 MaxValue: 5 Chance: 3000 - Option: VAR_INTAMOUNT MinValue: 3 MaxValue: 5 Chance: 3000 - Option: VAR_DEXAMOUNT MinValue: 3 MaxValue: 5 Chance: 3000 - Option: VAR_LUKAMOUNT MinValue: 3 MaxValue: 5 Chance: 3000 - Option: VAR_MAXHPAMOUNT MinValue: 500 MaxValue: 1000 Chance: 5000 - Option: VAR_MAXSPAMOUNT MinValue: 500 MaxValue: 1000 Chance: 5000 - Option: VAR_MAXHPPERCENT MinValue: 5 MaxValue: 10 Chance: 4000 - Option: VAR_MAXSPPERCENT MinValue: 5 MaxValue: 10 Chance: 4000 - Option: VAR_HPACCELERATION MinValue: 5 MaxValue: 10 Chance: 5000 - Option: VAR_SPACCELERATION MinValue: 5 MaxValue: 10 Chance: 5000 - Option: VAR_ATTPOWER MinValue: 10 MaxValue: 50 Chance: 4000 - Option: VAR_ATTMPOWER MinValue: 10 MaxValue: 50 Chance: 4000 - Option: VAR_ATKPERCENT MinValue: 3 MaxValue: 5 Chance: 4000 - Option: VAR_MAGICATKPERCENT MinValue: 3 MaxValue: 5 Chance: 4000 - Option: VAR_HITSUCCESSVALUE MinValue: 5 MaxValue: 10 Chance: 5000 - Option: VAR_AVOIDSUCCESSVALUE MinValue: 5 MaxValue: 10 Chance: 6000 - Option: VAR_ITEMDEFPOWER MinValue: 10 MaxValue: 30 Chance: 5000 - Option: VAR_MDEFPOWER MinValue: 5 MaxValue: 10 Chance: 5000 - Option: HEAL_VALUE MinValue: 5 MaxValue: 10 Chance: 6000 - Option: HEAL_MODIFY_PERCENT MinValue: 5 MaxValue: 10 Chance: 6000 - Option: DEC_SP_CONSUMPTION MinValue: 5 MaxValue: 10 Chance: 5000 MaxRandom: 1 Random: - Option: VAR_PLUSASPD MinValue: 1 MaxValue: 3 Chance: 10 - Option: VAR_PLUSASPDPERCENT MinValue: 5 MaxValue: 10 Chance: 10 - Option: VAR_PLUSAVOIDSUCCESSVALUE MinValue: 3 MaxValue: 7 Chance: 10 - Option: RANGE_ATTACK_DAMAGE_TARGET MinValue: 10 MaxValue: 15 Chance: 10 - Option: DEC_SPELL_CAST_TIME MinValue: 10 MaxValue: 15 Chance: 10 - Option: DEC_SPELL_DELAY_TIME MinValue: 3 MaxValue: 7 Chance: 10 - Option: ATTR_TOLERACE_NOTHING MinValue: 10 MaxValue: 15 Chance: 10 - Option: CLASS_DAMAGE_BOSS_TARGET MinValue: 5 MaxValue: 10 Chance: 10 - Option: CLASS_MDAMAGE_BOSS MinValue: 5 MaxValue: 10 Chance: 10 - Option: CLASS_DAMAGE_BOSS_USER MinValue: 5 MaxValue: 10 Chance: 10 - Option: CLASS_IGNORE_DEF_PERCENT_BOSS MinValue: 10 MaxValue: 30 Chance: 10 - Option: CLASS_IGNORE_MDEF_PERCENT_BOSS MinValue: 10 MaxValue: 30 Chance: 10 - Option: DAMAGE_SIZE_SMALL_USER MinValue: 5 MaxValue: 10 Chance: 10 - Option: DAMAGE_SIZE_MIDIUM_USER MinValue: 5 MaxValue: 10 Chance: 10 - Option: DAMAGE_SIZE_LARGE_USER MinValue: 5 MaxValue: 10 Chance: 10 - Option: MDAMAGE_SIZE_SMALL_USER MinValue: 5 MaxValue: 10 Chance: 10 - Option: MDAMAGE_SIZE_MIDIUM_USER MinValue: 5 MaxValue: 10 Chance: 10 - Option: MDAMAGE_SIZE_LARGE_USER MinValue: 5 MaxValue: 10 Chance: 10 - Id: 18 Group: RTC_DEF_BOX # Taiwan RTC Event Box DEF Slots: - Slot: 1 Options: - Option: ATTR_TOLERACE_WATER MinValue: 8 MaxValue: 12 Chance: 5300 - Option: ATTR_TOLERACE_GROUND MinValue: 8 MaxValue: 12 Chance: 5300 - Option: ATTR_TOLERACE_FIRE MinValue: 8 MaxValue: 12 Chance: 5300 - Option: ATTR_TOLERACE_WIND MinValue: 8 MaxValue: 12 Chance: 5300 - Option: ATTR_TOLERACE_POISON MinValue: 8 MaxValue: 12 Chance: 5300 - Option: ATTR_TOLERACE_SAINT MinValue: 8 MaxValue: 12 Chance: 5300 - Option: ATTR_TOLERACE_DARKNESS MinValue: 8 MaxValue: 12 Chance: 5300 - Option: ATTR_TOLERACE_TELEKINESIS MinValue: 8 MaxValue: 12 Chance: 5300 - Option: ATTR_TOLERACE_UNDEAD MinValue: 8 MaxValue: 12 Chance: 5300 - Option: RACE_TOLERACE_NOTHING MinValue: 3 MaxValue: 7 Chance: 5300 - Option: RACE_TOLERACE_UNDEAD MinValue: 3 MaxValue: 7 Chance: 5300 - Option: RACE_TOLERACE_ANIMAL MinValue: 3 MaxValue: 7 Chance: 5300 - Option: RACE_TOLERACE_PLANT MinValue: 3 MaxValue: 7 Chance: 5200 - Option: RACE_TOLERACE_INSECT MinValue: 3 MaxValue: 7 Chance: 5200 - Option: RACE_TOLERACE_FISHS MinValue: 3 MaxValue: 7 Chance: 5200 - Option: RACE_TOLERACE_DEVIL MinValue: 3 MaxValue: 7 Chance: 5200 - Option: RACE_TOLERACE_HUMAN MinValue: 3 MaxValue: 7 Chance: 5200 - Option: RACE_TOLERACE_ANGEL MinValue: 3 MaxValue: 7 Chance: 5200 - Option: RACE_TOLERACE_DRAGON MinValue: 3 MaxValue: 7 Chance: 5200 - Slot: 2 Options: - Option: VAR_STRAMOUNT MinValue: 3 MaxValue: 5 Chance: 3000 - Option: VAR_AGIAMOUNT MinValue: 3 MaxValue: 5 Chance: 3000 - Option: VAR_VITAMOUNT MinValue: 3 MaxValue: 5 Chance: 3000 - Option: VAR_INTAMOUNT MinValue: 3 MaxValue: 5 Chance: 3000 - Option: VAR_DEXAMOUNT MinValue: 3 MaxValue: 5 Chance: 3000 - Option: VAR_LUKAMOUNT MinValue: 3 MaxValue: 5 Chance: 3000 - Option: VAR_MAXHPAMOUNT MinValue: 500 MaxValue: 1000 Chance: 5000 - Option: VAR_MAXSPAMOUNT MinValue: 500 MaxValue: 1000 Chance: 5000 - Option: VAR_MAXHPPERCENT MinValue: 5 MaxValue: 10 Chance: 4000 - Option: VAR_MAXSPPERCENT MinValue: 5 MaxValue: 10 Chance: 4000 - Option: VAR_HPACCELERATION MinValue: 5 MaxValue: 10 Chance: 5000 - Option: VAR_SPACCELERATION MinValue: 5 MaxValue: 10 Chance: 5000 - Option: VAR_ATTPOWER MinValue: 10 MaxValue: 50 Chance: 4000 - Option: VAR_ATTMPOWER MinValue: 10 MaxValue: 50 Chance: 4000 - Option: VAR_ATKPERCENT MinValue: 3 MaxValue: 5 Chance: 4000 - Option: VAR_MAGICATKPERCENT MinValue: 3 MaxValue: 5 Chance: 4000 - Option: VAR_HITSUCCESSVALUE MinValue: 5 MaxValue: 10 Chance: 5000 - Option: VAR_AVOIDSUCCESSVALUE MinValue: 5 MaxValue: 10 Chance: 6000 - Option: VAR_ITEMDEFPOWER MinValue: 10 MaxValue: 30 Chance: 5000 - Option: VAR_MDEFPOWER MinValue: 5 MaxValue: 10 Chance: 5000 - Option: HEAL_VALUE MinValue: 5 MaxValue: 10 Chance: 6000 - Option: HEAL_MODIFY_PERCENT MinValue: 5 MaxValue: 10 Chance: 6000 - Option: DEC_SP_CONSUMPTION MinValue: 5 MaxValue: 10 Chance: 5000 MaxRandom: 1 Random: - Option: VAR_PLUSASPD MinValue: 1 MaxValue: 3 Chance: 10 - Option: VAR_PLUSASPDPERCENT MinValue: 5 MaxValue: 10 Chance: 10 - Option: VAR_PLUSAVOIDSUCCESSVALUE MinValue: 3 MaxValue: 7 Chance: 10 - Option: RANGE_ATTACK_DAMAGE_TARGET MinValue: 10 MaxValue: 15 Chance: 10 - Option: DEC_SPELL_CAST_TIME MinValue: 10 MaxValue: 15 Chance: 10 - Option: DEC_SPELL_DELAY_TIME MinValue: 3 MaxValue: 7 Chance: 10 - Option: ATTR_TOLERACE_NOTHING MinValue: 10 MaxValue: 15 Chance: 10 - Option: CLASS_DAMAGE_BOSS_TARGET MinValue: 5 MaxValue: 10 Chance: 10 - Option: CLASS_MDAMAGE_BOSS MinValue: 5 MaxValue: 10 Chance: 10 - Option: CLASS_DAMAGE_BOSS_USER MinValue: 5 MaxValue: 10 Chance: 10 - Option: CLASS_IGNORE_DEF_PERCENT_BOSS MinValue: 10 MaxValue: 30 Chance: 10 - Option: CLASS_IGNORE_MDEF_PERCENT_BOSS MinValue: 10 MaxValue: 30 Chance: 10 - Option: DAMAGE_SIZE_SMALL_USER MinValue: 5 MaxValue: 10 Chance: 10 - Option: DAMAGE_SIZE_MIDIUM_USER MinValue: 5 MaxValue: 10 Chance: 10 - Option: DAMAGE_SIZE_LARGE_USER MinValue: 5 MaxValue: 10 Chance: 10 - Option: MDAMAGE_SIZE_SMALL_USER MinValue: 5 MaxValue: 10 Chance: 10 - Option: MDAMAGE_SIZE_MIDIUM_USER MinValue: 5 MaxValue: 10 Chance: 10 - Option: MDAMAGE_SIZE_LARGE_USER MinValue: 5 MaxValue: 10 Chance: 10 - Id: 19 Group: RTC_PENE_BOX # Taiwan RTC Event Box PENE Slots: - Slot: 1 Options: - Option: RACE_IGNORE_DEF_PERCENT_NOTHING MinValue: 10 MaxValue: 15 Chance: 5000 - Option: RACE_IGNORE_DEF_PERCENT_UNDEAD MinValue: 10 MaxValue: 15 Chance: 5000 - Option: RACE_IGNORE_DEF_PERCENT_ANIMAL MinValue: 10 MaxValue: 15 Chance: 5000 - Option: RACE_IGNORE_DEF_PERCENT_PLANT MinValue: 10 MaxValue: 15 Chance: 5000 - Option: RACE_IGNORE_DEF_PERCENT_INSECT MinValue: 10 MaxValue: 15 Chance: 5000 - Option: RACE_IGNORE_DEF_PERCENT_FISHS MinValue: 10 MaxValue: 15 Chance: 5000 - Option: RACE_IGNORE_DEF_PERCENT_DEVIL MinValue: 10 MaxValue: 15 Chance: 5000 - Option: RACE_IGNORE_DEF_PERCENT_HUMAN MinValue: 10 MaxValue: 15 Chance: 5000 - Option: RACE_IGNORE_DEF_PERCENT_ANGEL MinValue: 10 MaxValue: 15 Chance: 5000 - Option: RACE_IGNORE_DEF_PERCENT_DRAGON MinValue: 10 MaxValue: 15 Chance: 5000 - Option: RACE_IGNORE_MDEF_PERCENT_NOTHING MinValue: 10 MaxValue: 15 Chance: 5000 - Option: RACE_IGNORE_MDEF_PERCENT_UNDEAD MinValue: 10 MaxValue: 15 Chance: 5000 - Option: RACE_IGNORE_MDEF_PERCENT_ANIMAL MinValue: 10 MaxValue: 15 Chance: 5000 - Option: RACE_IGNORE_MDEF_PERCENT_PLANT MinValue: 10 MaxValue: 15 Chance: 5000 - Option: RACE_IGNORE_MDEF_PERCENT_INSECT MinValue: 10 MaxValue: 15 Chance: 5000 - Option: RACE_IGNORE_MDEF_PERCENT_FISHS MinValue: 10 MaxValue: 15 Chance: 5000 - Option: RACE_IGNORE_MDEF_PERCENT_DEVIL MinValue: 10 MaxValue: 15 Chance: 5000 - Option: RACE_IGNORE_MDEF_PERCENT_HUMAN MinValue: 10 MaxValue: 15 Chance: 5000 - Option: RACE_IGNORE_MDEF_PERCENT_ANGEL MinValue: 10 MaxValue: 15 Chance: 5000 - Option: RACE_IGNORE_MDEF_PERCENT_DRAGON MinValue: 10 MaxValue: 15 Chance: 5000 - Slot: 2 Options: - Option: VAR_STRAMOUNT MinValue: 3 MaxValue: 5 Chance: 3000 - Option: VAR_AGIAMOUNT MinValue: 3 MaxValue: 5 Chance: 3000 - Option: VAR_VITAMOUNT MinValue: 3 MaxValue: 5 Chance: 3000 - Option: VAR_INTAMOUNT MinValue: 3 MaxValue: 5 Chance: 3000 - Option: VAR_DEXAMOUNT MinValue: 3 MaxValue: 5 Chance: 3000 - Option: VAR_LUKAMOUNT MinValue: 3 MaxValue: 5 Chance: 3000 - Option: VAR_MAXHPAMOUNT MinValue: 500 MaxValue: 1000 Chance: 5000 - Option: VAR_MAXSPAMOUNT MinValue: 500 MaxValue: 1000 Chance: 5000 - Option: VAR_MAXHPPERCENT MinValue: 5 MaxValue: 10 Chance: 4000 - Option: VAR_MAXSPPERCENT MinValue: 5 MaxValue: 10 Chance: 4000 - Option: VAR_HPACCELERATION MinValue: 5 MaxValue: 10 Chance: 5000 - Option: VAR_SPACCELERATION MinValue: 5 MaxValue: 10 Chance: 5000 - Option: VAR_ATTPOWER MinValue: 10 MaxValue: 50 Chance: 4000 - Option: VAR_ATTMPOWER MinValue: 10 MaxValue: 50 Chance: 4000 - Option: VAR_ATKPERCENT MinValue: 3 MaxValue: 5 Chance: 4000 - Option: VAR_MAGICATKPERCENT MinValue: 3 MaxValue: 5 Chance: 4000 - Option: VAR_HITSUCCESSVALUE MinValue: 5 MaxValue: 10 Chance: 5000 - Option: VAR_AVOIDSUCCESSVALUE MinValue: 5 MaxValue: 10 Chance: 6000 - Option: VAR_ITEMDEFPOWER MinValue: 10 MaxValue: 30 Chance: 5000 - Option: VAR_MDEFPOWER MinValue: 5 MaxValue: 10 Chance: 5000 - Option: HEAL_VALUE MinValue: 5 MaxValue: 10 Chance: 6000 - Option: HEAL_MODIFY_PERCENT MinValue: 5 MaxValue: 10 Chance: 6000 - Option: DEC_SP_CONSUMPTION MinValue: 5 MaxValue: 10 Chance: 5000 MaxRandom: 1 Random: - Option: VAR_PLUSASPD MinValue: 1 MaxValue: 3 Chance: 10 - Option: VAR_PLUSASPDPERCENT MinValue: 5 MaxValue: 10 Chance: 10 - Option: VAR_PLUSAVOIDSUCCESSVALUE MinValue: 3 MaxValue: 7 Chance: 10 - Option: RANGE_ATTACK_DAMAGE_TARGET MinValue: 10 MaxValue: 15 Chance: 10 - Option: DEC_SPELL_CAST_TIME MinValue: 10 MaxValue: 15 Chance: 10 - Option: DEC_SPELL_DELAY_TIME MinValue: 3 MaxValue: 7 Chance: 10 - Option: ATTR_TOLERACE_NOTHING MinValue: 10 MaxValue: 15 Chance: 10 - Option: CLASS_DAMAGE_BOSS_TARGET MinValue: 5 MaxValue: 10 Chance: 10 - Option: CLASS_MDAMAGE_BOSS MinValue: 5 MaxValue: 10 Chance: 10 - Option: CLASS_DAMAGE_BOSS_USER MinValue: 5 MaxValue: 10 Chance: 10 - Option: CLASS_IGNORE_DEF_PERCENT_BOSS MinValue: 10 MaxValue: 30 Chance: 10 - Option: CLASS_IGNORE_MDEF_PERCENT_BOSS MinValue: 10 MaxValue: 30 Chance: 10 - Option: DAMAGE_SIZE_SMALL_USER MinValue: 5 MaxValue: 10 Chance: 10 - Option: DAMAGE_SIZE_MIDIUM_USER MinValue: 5 MaxValue: 10 Chance: 10 - Option: DAMAGE_SIZE_LARGE_USER MinValue: 5 MaxValue: 10 Chance: 10 - Option: MDAMAGE_SIZE_SMALL_USER MinValue: 5 MaxValue: 10 Chance: 10 - Option: MDAMAGE_SIZE_MIDIUM_USER MinValue: 5 MaxValue: 10 Chance: 10 - Option: MDAMAGE_SIZE_LARGE_USER MinValue: 5 MaxValue: 10 Chance: 10 - Id: 20 Group: ATT_S # Shadow Property Box Slots: - Slot: 1 Options: - Option: ATTR_TOLERACE_NOTHING MinValue: 3 MaxValue: 4 Chance: 4600 - Option: ATTR_TOLERACE_WATER MinValue: 4 MaxValue: 6 Chance: 4600 - Option: ATTR_TOLERACE_GROUND MinValue: 4 MaxValue: 6 Chance: 4600 - Option: ATTR_TOLERACE_FIRE MinValue: 4 MaxValue: 6 Chance: 4600 - Option: ATTR_TOLERACE_WIND MinValue: 4 MaxValue: 6 Chance: 4600 - Option: DAMAGE_SIZE_SMALL_USER MinValue: 5 MaxValue: 8 Chance: 4600 - Option: DAMAGE_SIZE_MIDIUM_USER MinValue: 5 MaxValue: 8 Chance: 4600 - Option: DAMAGE_SIZE_LARGE_USER MinValue: 5 MaxValue: 8 Chance: 4600 - Option: MDAMAGE_SIZE_SMALL_USER MinValue: 5 MaxValue: 8 Chance: 4600 - Option: MDAMAGE_SIZE_MIDIUM_USER MinValue: 5 MaxValue: 8 Chance: 4600 - Option: MDAMAGE_SIZE_LARGE_USER MinValue: 5 MaxValue: 8 Chance: 4500 - Option: ATTR_TOLERACE_ALL MinValue: 2 MaxValue: 3 Chance: 4500 - Option: RACE_TOLERACE_NOTHING MinValue: 2 MaxValue: 3 Chance: 4500 - Option: RACE_TOLERACE_UNDEAD MinValue: 2 MaxValue: 3 Chance: 4500 - Option: RACE_TOLERACE_ANIMAL MinValue: 2 MaxValue: 3 Chance: 4500 - Option: RACE_TOLERACE_PLANT MinValue: 2 MaxValue: 3 Chance: 4500 - Option: RACE_TOLERACE_INSECT MinValue: 2 MaxValue: 3 Chance: 4500 - Option: RACE_TOLERACE_FISHS MinValue: 2 MaxValue: 3 Chance: 4500 - Option: RACE_TOLERACE_DEVIL MinValue: 2 MaxValue: 3 Chance: 4500 - Option: RACE_TOLERACE_HUMAN MinValue: 2 MaxValue: 3 Chance: 4500 - Option: RACE_TOLERACE_ANGEL MinValue: 2 MaxValue: 3 Chance: 4500 - Option: RACE_TOLERACE_DRAGON MinValue: 2 MaxValue: 3 Chance: 4500 - Slot: 2 Options: - Option: CLASS_DAMAGE_NORMAL_USER MinValue: 3 MaxValue: 5 Chance: 4600 - Option: CLASS_DAMAGE_BOSS_USER MinValue: 3 MaxValue: 5 Chance: 4600 - Option: DAMAGE_PROPERTY_NOTHING_USER MinValue: 3 MaxValue: 5 Chance: 4600 - Option: DAMAGE_PROPERTY_WATER_USER MinValue: 3 MaxValue: 5 Chance: 4600 - Option: DAMAGE_PROPERTY_GROUND_USER MinValue: 3 MaxValue: 5 Chance: 4600 - Option: DAMAGE_PROPERTY_FIRE_USER MinValue: 3 MaxValue: 5 Chance: 4600 - Option: DAMAGE_PROPERTY_WIND_USER MinValue: 3 MaxValue: 5 Chance: 4600 - Option: DAMAGE_PROPERTY_POISON_USER MinValue: 3 MaxValue: 5 Chance: 4600 - Option: DAMAGE_PROPERTY_SAINT_USER MinValue: 3 MaxValue: 5 Chance: 4600 - Option: DAMAGE_PROPERTY_DARKNESS_USER MinValue: 3 MaxValue: 5 Chance: 4600 - Option: DAMAGE_PROPERTY_TELEKINESIS_USER MinValue: 3 MaxValue: 5 Chance: 4500 - Option: DAMAGE_PROPERTY_UNDEAD_USER MinValue: 3 MaxValue: 5 Chance: 4500 - Option: MDAMAGE_PROPERTY_NOTHING_USER MinValue: 3 MaxValue: 5 Chance: 4500 - Option: MDAMAGE_PROPERTY_WATER_USER MinValue: 3 MaxValue: 5 Chance: 4500 - Option: MDAMAGE_PROPERTY_GROUND_USER MinValue: 3 MaxValue: 5 Chance: 4500 - Option: MDAMAGE_PROPERTY_FIRE_USER MinValue: 3 MaxValue: 5 Chance: 4500 - Option: MDAMAGE_PROPERTY_WIND_USER MinValue: 3 MaxValue: 5 Chance: 4500 - Option: MDAMAGE_PROPERTY_POISON_USER MinValue: 3 MaxValue: 5 Chance: 4500 - Option: MDAMAGE_PROPERTY_SAINT_USER MinValue: 3 MaxValue: 5 Chance: 4500 - Option: MDAMAGE_PROPERTY_DARKNESS_USER MinValue: 3 MaxValue: 5 Chance: 4500 - Option: MDAMAGE_PROPERTY_TELEKINESIS_USER MinValue: 3 MaxValue: 5 Chance: 4500 - Option: MDAMAGE_PROPERTY_UNDEAD_USER MinValue: 3 MaxValue: 5 Chance: 4500 # Rand (1) - Option: VAR_ATKPERCENT MinValue: 2 MaxValue: 3 Chance: 3600 - Option: VAR_MAGICATKPERCENT MinValue: 2 MaxValue: 3 Chance: 3600 - Option: VAR_STRAMOUNT MinValue: 2 MaxValue: 3 Chance: 3600 - Option: VAR_AGIAMOUNT MinValue: 2 MaxValue: 3 Chance: 3600 - Option: VAR_VITAMOUNT MinValue: 2 MaxValue: 3 Chance: 3600 - Option: VAR_INTAMOUNT MinValue: 2 MaxValue: 3 Chance: 3600 - Option: VAR_DEXAMOUNT MinValue: 2 MaxValue: 3 Chance: 3600 - Option: VAR_LUKAMOUNT MinValue: 2 MaxValue: 3 Chance: 3600 - Option: VAR_MAXHPPERCENT MinValue: 2 MaxValue: 3 Chance: 3600 - Option: VAR_MAXSPPERCENT MinValue: 2 MaxValue: 3 Chance: 3600 - Option: VAR_PLUSASPD MinValue: 1 MaxValue: 1 Chance: 3600 - Option: VAR_PLUSASPDPERCENT MinValue: 5 MaxValue: 8 Chance: 3600 - Option: VAR_ATTPOWER MinValue: 10 MaxValue: 30 Chance: 3600 - Option: VAR_HITSUCCESSVALUE MinValue: 10 MaxValue: 20 Chance: 3600 - Option: VAR_ATTMPOWER MinValue: 10 MaxValue: 30 Chance: 3600 - Option: VAR_PLUSAVOIDSUCCESSVALUE MinValue: 2 MaxValue: 3 Chance: 3600 - Option: VAR_CRITICALSUCCESSVALUE MinValue: 2 MaxValue: 3 Chance: 3600 - Option: HEAL_VALUE MinValue: 3 MaxValue: 5 Chance: 3600 - Option: DEC_SPELL_DELAY_TIME MinValue: 1 MaxValue: 2 Chance: 3600 - Option: DEC_SPELL_CAST_TIME MinValue: 2 MaxValue: 3 Chance: 3600 - Option: DEC_SP_CONSUMPTION MinValue: 3 MaxValue: 5 Chance: 3500 - Option: RANGE_ATTACK_DAMAGE_TARGET MinValue: 2 MaxValue: 3 Chance: 3500 - Option: CLASS_IGNORE_DEF_PERCENT_BOSS MinValue: 3 MaxValue: 5 Chance: 3500 - Option: CLASS_IGNORE_MDEF_PERCENT_BOSS MinValue: 3 MaxValue: 5 Chance: 3500 - Option: VAR_ITEMDEFPOWER MinValue: 10 MaxValue: 20 Chance: 3500 - Option: VAR_MDEFPOWER MinValue: 2 MaxValue: 5 Chance: 3500 - Option: CLASS_IGNORE_DEF_PERCENT_NORMAL MinValue: 1 MaxValue: 2 Chance: 3500 - Option: CLASS_IGNORE_MDEF_PERCENT_NORMAL MinValue: 1 MaxValue: 2 Chance: 3500 - Id: 21 Group: ATT_S2 Slots: - Slot: 1 Options: - Option: ATTR_TOLERACE_NOTHING MinValue: 1 MaxValue: 2 Chance: 4000 - Option: ATTR_TOLERACE_WATER MinValue: 2 MaxValue: 3 Chance: 7500 - Option: ATTR_TOLERACE_GROUND MinValue: 2 MaxValue: 3 Chance: 7500 - Option: ATTR_TOLERACE_FIRE MinValue: 2 MaxValue: 3 Chance: 7500 - Option: ATTR_TOLERACE_WIND MinValue: 2 MaxValue: 3 Chance: 7000 - Option: ATTR_TOLERACE_POISON MinValue: 2 MaxValue: 3 Chance: 7000 - Option: ATTR_TOLERACE_SAINT MinValue: 2 MaxValue: 3 Chance: 7000 - Option: ATTR_TOLERACE_DARKNESS MinValue: 2 MaxValue: 3 Chance: 7000 - Option: ATTR_TOLERACE_TELEKINESIS MinValue: 2 MaxValue: 3 Chance: 7000 - Option: ATTR_TOLERACE_UNDEAD MinValue: 2 MaxValue: 3 Chance: 7000 - Option: DAMAGE_SIZE_SMALL_USER MinValue: 2 MaxValue: 3 Chance: 7000 - Option: DAMAGE_SIZE_MIDIUM_USER MinValue: 2 MaxValue: 3 Chance: 4000 - Option: DAMAGE_SIZE_LARGE_USER MinValue: 2 MaxValue: 3 Chance: 7000 - Option: MDAMAGE_SIZE_SMALL_USER MinValue: 2 MaxValue: 3 Chance: 5000 - Option: MDAMAGE_SIZE_MIDIUM_USER MinValue: 2 MaxValue: 3 Chance: 3000 - Option: MDAMAGE_SIZE_LARGE_USER MinValue: 2 MaxValue: 3 Chance: 5000 - Option: ATTR_TOLERACE_ALL MinValue: 1 MaxValue: 2 Chance: 500 - Slot: 2 Options: - Option: CLASS_DAMAGE_NORMAL_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: CLASS_DAMAGE_BOSS_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: DAMAGE_PROPERTY_NOTHING_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: DAMAGE_PROPERTY_WATER_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: DAMAGE_PROPERTY_GROUND_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: DAMAGE_PROPERTY_FIRE_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: DAMAGE_PROPERTY_WIND_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: DAMAGE_PROPERTY_POISON_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: DAMAGE_PROPERTY_SAINT_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: DAMAGE_PROPERTY_DARKNESS_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: DAMAGE_PROPERTY_TELEKINESIS_USER MinValue: 1 MaxValue: 2 Chance: 4500 - Option: DAMAGE_PROPERTY_UNDEAD_USER MinValue: 1 MaxValue: 2 Chance: 4500 - Option: MDAMAGE_PROPERTY_NOTHING_USER MinValue: 1 MaxValue: 2 Chance: 4500 - Option: MDAMAGE_PROPERTY_WATER_USER MinValue: 1 MaxValue: 2 Chance: 4500 - Option: MDAMAGE_PROPERTY_GROUND_USER MinValue: 1 MaxValue: 2 Chance: 4500 - Option: MDAMAGE_PROPERTY_FIRE_USER MinValue: 1 MaxValue: 2 Chance: 4500 - Option: MDAMAGE_PROPERTY_WIND_USER MinValue: 1 MaxValue: 2 Chance: 4500 - Option: MDAMAGE_PROPERTY_POISON_USER MinValue: 1 MaxValue: 2 Chance: 4500 - Option: MDAMAGE_PROPERTY_SAINT_USER MinValue: 1 MaxValue: 2 Chance: 4500 - Option: MDAMAGE_PROPERTY_DARKNESS_USER MinValue: 1 MaxValue: 2 Chance: 4500 - Option: MDAMAGE_PROPERTY_TELEKINESIS_USER MinValue: 1 MaxValue: 2 Chance: 4500 - Option: MDAMAGE_PROPERTY_UNDEAD_USER MinValue: 1 MaxValue: 2 Chance: 4500 MaxRandom: 1 Random: - Option: VAR_MAXHPAMOUNT MinValue: 200 MaxValue: 200 Chance: 13 - Option: VAR_MAXHPAMOUNT MinValue: 400 MaxValue: 400 Chance: 12 - Option: VAR_MAXSPAMOUNT MinValue: 25 MaxValue: 25 Chance: 13 - Option: VAR_MAXSPAMOUNT MinValue: 50 MaxValue: 50 Chance: 12 - Option: VAR_STRAMOUNT MinValue: 1 MaxValue: 1 Chance: 25 - Option: VAR_AGIAMOUNT MinValue: 1 MaxValue: 1 Chance: 25 - Option: VAR_VITAMOUNT MinValue: 1 MaxValue: 1 Chance: 25 - Option: VAR_INTAMOUNT MinValue: 1 MaxValue: 1 Chance: 25 - Option: VAR_DEXAMOUNT MinValue: 1 MaxValue: 1 Chance: 25 - Option: VAR_LUKAMOUNT MinValue: 1 MaxValue: 1 Chance: 25 - Option: VAR_MAXHPPERCENT MinValue: 1 MaxValue: 2 Chance: 25 - Option: VAR_MAXSPPERCENT MinValue: 1 MaxValue: 2 Chance: 25 - Option: VAR_HPACCELERATION MinValue: 5 MaxValue: 10 Chance: 25 - Option: VAR_SPACCELERATION MinValue: 5 MaxValue: 10 Chance: 25 - Option: VAR_ATKPERCENT MinValue: 1 MaxValue: 1 Chance: 25 - Option: VAR_MAGICATKPERCENT MinValue: 1 MaxValue: 1 Chance: 25 - Option: VAR_PLUSASPDPERCENT MinValue: 3 MaxValue: 5 Chance: 26 - Option: VAR_ATTPOWER MinValue: 5 MaxValue: 5 Chance: 13 - Option: VAR_ATTPOWER MinValue: 10 MaxValue: 10 Chance: 13 - Option: VAR_HITSUCCESSVALUE MinValue: 5 MaxValue: 5 Chance: 13 - Option: VAR_HITSUCCESSVALUE MinValue: 10 MaxValue: 10 Chance: 13 - Option: VAR_ATTMPOWER MinValue: 5 MaxValue: 5 Chance: 13 - Option: VAR_ATTMPOWER MinValue: 10 MaxValue: 10 Chance: 13 - Option: VAR_ITEMDEFPOWER MinValue: 10 MaxValue: 10 Chance: 9 - Option: VAR_ITEMDEFPOWER MinValue: 20 MaxValue: 20 Chance: 9 - Option: VAR_ITEMDEFPOWER MinValue: 30 MaxValue: 30 Chance: 8 - Option: VAR_MDEFPOWER MinValue: 2 MaxValue: 3 Chance: 26 - Option: VAR_AVOIDSUCCESSVALUE MinValue: 3 MaxValue: 5 Chance: 26 - Option: VAR_CRITICALSUCCESSVALUE MinValue: 1 MaxValue: 2 Chance: 26 - Option: HEAL_VALUE MinValue: 2 MaxValue: 3 Chance: 26 - Option: HEAL_MODIFY_PERCENT MinValue: 5 MaxValue: 5 Chance: 13 - Option: HEAL_MODIFY_PERCENT MinValue: 10 MaxValue: 10 Chance: 13 - Option: DEC_SPELL_CAST_TIME MinValue: 1 MaxValue: 2 Chance: 26 - Option: DEC_SP_CONSUMPTION MinValue: 2 MaxValue: 3 Chance: 26 - Option: RANGE_ATTACK_DAMAGE_TARGET MinValue: 1 MaxValue: 2 Chance: 26 - Option: RACE_TOLERACE_NOTHING MinValue: 1 MaxValue: 2 Chance: 26 - Option: RACE_TOLERACE_UNDEAD MinValue: 1 MaxValue: 2 Chance: 26 - Option: RACE_TOLERACE_ANIMAL MinValue: 1 MaxValue: 2 Chance: 26 - Option: RACE_TOLERACE_PLANT MinValue: 1 MaxValue: 2 Chance: 26 - Option: RACE_TOLERACE_INSECT MinValue: 1 MaxValue: 2 Chance: 26 - Option: RACE_TOLERACE_FISHS MinValue: 1 MaxValue: 2 Chance: 26 - Option: RACE_TOLERACE_DEVIL MinValue: 1 MaxValue: 2 Chance: 26 - Option: RACE_TOLERACE_ANGEL MinValue: 1 MaxValue: 2 Chance: 26 - Option: RACE_TOLERACE_DRAGON MinValue: 1 MaxValue: 2 Chance: 26 - Option: RACE_TOLERACE_HUMAN MinValue: 1 MaxValue: 2 Chance: 26 - Option: CLASS_IGNORE_DEF_PERCENT_BOSS MinValue: 1 MaxValue: 2 Chance: 26 - Option: CLASS_IGNORE_MDEF_PERCENT_BOSS MinValue: 1 MaxValue: 2 Chance: 26 - Id: 22 Group: CHARLES_WEAPON_1 # Charleston Melee Slots: - Slot: 1 Options: - Option: DAMAGE_PROPERTY_NOTHING_TARGET MinValue: 1 MaxValue: 20 Chance: 2000 - Option: DAMAGE_PROPERTY_WATER_TARGET MinValue: 1 MaxValue: 20 Chance: 2000 - Option: DAMAGE_PROPERTY_GROUND_TARGET MinValue: 1 MaxValue: 20 Chance: 2000 - Option: DAMAGE_PROPERTY_FIRE_TARGET MinValue: 1 MaxValue: 20 Chance: 2000 - Option: DAMAGE_PROPERTY_WIND_TARGET MinValue: 1 MaxValue: 20 Chance: 2000 - Option: DAMAGE_PROPERTY_POISON_TARGET MinValue: 1 MaxValue: 20 Chance: 2000 - Option: DAMAGE_PROPERTY_SAINT_TARGET MinValue: 1 MaxValue: 20 Chance: 2000 - Option: DAMAGE_PROPERTY_DARKNESS_TARGET MinValue: 1 MaxValue: 20 Chance: 2000 - Option: DAMAGE_PROPERTY_TELEKINESIS_TARGET MinValue: 1 MaxValue: 20 Chance: 2000 - Option: DAMAGE_PROPERTY_UNDEAD_TARGET MinValue: 1 MaxValue: 20 Chance: 2000 - Option: DAMAGE_CRI_TARGET MinValue: 5 MaxValue: 20 Chance: 1500 - Option: VAR_PLUSASPDPERCENT MinValue: 5 MaxValue: 15 Chance: 1500 - Option: VAR_HITSUCCESSVALUE MinValue: 1 MaxValue: 15 Chance: 1500 - Option: VAR_CRITICALSUCCESSVALUE MinValue: 1 MaxValue: 15 Chance: 1000 - Option: VAR_ATKPERCENT MinValue: 3 MaxValue: 7 Chance: 1000 - Option: VAR_PLUSASPD MinValue: 1 MaxValue: 1 Chance: 1000 - Option: DAMAGE_SIZE_SMALL_TARGET MinValue: 1 MaxValue: 20 Chance: 1000 - Option: DAMAGE_SIZE_MIDIUM_TARGET MinValue: 1 MaxValue: 20 Chance: 1000 - Option: DAMAGE_SIZE_LARGE_TARGET MinValue: 1 MaxValue: 20 Chance: 1000 - Option: WEAPON_ATTR_WATER MinValue: 0 MaxValue: 0 Chance: 500 - Option: WEAPON_ATTR_GROUND MinValue: 0 MaxValue: 0 Chance: 500 - Option: WEAPON_ATTR_FIRE MinValue: 0 MaxValue: 0 Chance: 500 - Option: WEAPON_ATTR_WIND MinValue: 0 MaxValue: 0 Chance: 500 - Option: WEAPON_ATTR_SAINT MinValue: 0 MaxValue: 0 Chance: 500 - Option: WEAPON_ATTR_DARKNESS MinValue: 0 MaxValue: 0 Chance: 500 - Option: DAMAGE_SIZE_PERFECT MinValue: 0 MaxValue: 0 Chance: 50 - Slot: 2 Options: - Option: RACE_DAMAGE_NOTHING MinValue: 1 MaxValue: 20 Chance: 2000 - Option: RACE_DAMAGE_UNDEAD MinValue: 1 MaxValue: 20 Chance: 2000 - Option: RACE_DAMAGE_ANIMAL MinValue: 1 MaxValue: 20 Chance: 2000 - Option: RACE_DAMAGE_PLANT MinValue: 1 MaxValue: 20 Chance: 2000 - Option: RACE_DAMAGE_INSECT MinValue: 1 MaxValue: 20 Chance: 2000 - Option: RACE_DAMAGE_FISHS MinValue: 1 MaxValue: 20 Chance: 2000 - Option: RACE_DAMAGE_DEVIL MinValue: 1 MaxValue: 20 Chance: 2000 - Option: RACE_DAMAGE_HUMAN MinValue: 1 MaxValue: 20 Chance: 2000 - Option: RACE_DAMAGE_ANGEL MinValue: 1 MaxValue: 20 Chance: 2000 - Option: RACE_DAMAGE_DRAGON MinValue: 1 MaxValue: 20 Chance: 2000 - Option: CLASS_DAMAGE_NORMAL_TARGET MinValue: 1 MaxValue: 10 Chance: 750 - Option: CLASS_DAMAGE_BOSS_TARGET MinValue: 1 MaxValue: 10 Chance: 750 - Option: DEC_SPELL_DELAY_TIME MinValue: 1 MaxValue: 5 Chance: 100 - Id: 23 Group: CHARLES_WEAPON_2 # Charleston Ranged Slots: - Slot: 1 Options: - Option: DAMAGE_PROPERTY_NOTHING_TARGET MinValue: 1 MaxValue: 20 Chance: 2000 - Option: DAMAGE_PROPERTY_WATER_TARGET MinValue: 1 MaxValue: 20 Chance: 2000 - Option: DAMAGE_PROPERTY_GROUND_TARGET MinValue: 1 MaxValue: 20 Chance: 2000 - Option: DAMAGE_PROPERTY_FIRE_TARGET MinValue: 1 MaxValue: 20 Chance: 2000 - Option: DAMAGE_PROPERTY_WIND_TARGET MinValue: 1 MaxValue: 20 Chance: 2000 - Option: DAMAGE_PROPERTY_POISON_TARGET MinValue: 1 MaxValue: 20 Chance: 2000 - Option: DAMAGE_PROPERTY_SAINT_TARGET MinValue: 1 MaxValue: 20 Chance: 2000 - Option: DAMAGE_PROPERTY_DARKNESS_TARGET MinValue: 1 MaxValue: 20 Chance: 2000 - Option: DAMAGE_PROPERTY_TELEKINESIS_TARGET MinValue: 1 MaxValue: 20 Chance: 2000 - Option: DAMAGE_PROPERTY_UNDEAD_TARGET MinValue: 1 MaxValue: 20 Chance: 2000 - Option: VAR_PLUSASPDPERCENT MinValue: 5 MaxValue: 15 Chance: 1500 - Option: VAR_HITSUCCESSVALUE MinValue: 1 MaxValue: 15 Chance: 1500 - Option: VAR_ATTPOWER MinValue: 5 MaxValue: 20 Chance: 1500 - Option: RANGE_ATTACK_DAMAGE_TARGET MinValue: 3 MaxValue: 7 Chance: 1000 - Option: DAMAGE_SIZE_SMALL_TARGET MinValue: 1 MaxValue: 20 Chance: 1000 - Option: VAR_PLUSASPD MinValue: 1 MaxValue: 1 Chance: 1000 - Option: DAMAGE_SIZE_MIDIUM_TARGET MinValue: 1 MaxValue: 20 Chance: 1000 - Option: DAMAGE_SIZE_LARGE_TARGET MinValue: 1 MaxValue: 20 Chance: 1000 - Option: WEAPON_ATTR_WATER MinValue: 0 MaxValue: 0 Chance: 500 - Option: WEAPON_ATTR_GROUND MinValue: 0 MaxValue: 0 Chance: 500 - Option: WEAPON_ATTR_FIRE MinValue: 0 MaxValue: 0 Chance: 500 - Option: WEAPON_ATTR_WIND MinValue: 0 MaxValue: 0 Chance: 500 - Option: WEAPON_ATTR_SAINT MinValue: 0 MaxValue: 0 Chance: 500 - Option: WEAPON_ATTR_DARKNESS MinValue: 0 MaxValue: 0 Chance: 500 - Option: DAMAGE_SIZE_PERFECT MinValue: 0 MaxValue: 0 Chance: 50 - Slot: 2 Options: - Option: RACE_DAMAGE_NOTHING MinValue: 1 MaxValue: 20 Chance: 2000 - Option: RACE_DAMAGE_UNDEAD MinValue: 1 MaxValue: 20 Chance: 2000 - Option: RACE_DAMAGE_ANIMAL MinValue: 1 MaxValue: 20 Chance: 2000 - Option: RACE_DAMAGE_PLANT MinValue: 1 MaxValue: 20 Chance: 2000 - Option: RACE_DAMAGE_INSECT MinValue: 1 MaxValue: 20 Chance: 2000 - Option: RACE_DAMAGE_FISHS MinValue: 1 MaxValue: 20 Chance: 2000 - Option: RACE_DAMAGE_DEVIL MinValue: 1 MaxValue: 20 Chance: 2000 - Option: RACE_DAMAGE_HUMAN MinValue: 1 MaxValue: 20 Chance: 2000 - Option: RACE_DAMAGE_ANGEL MinValue: 1 MaxValue: 20 Chance: 2000 - Option: RACE_DAMAGE_DRAGON MinValue: 1 MaxValue: 20 Chance: 2000 - Option: CLASS_DAMAGE_NORMAL_TARGET MinValue: 1 MaxValue: 10 Chance: 750 - Option: CLASS_DAMAGE_BOSS_TARGET MinValue: 1 MaxValue: 10 Chance: 750 - Option: DEC_SPELL_DELAY_TIME MinValue: 1 MaxValue: 5 Chance: 100 - Id: 24 Group: S_CRIT Slots: - Slot: 1 Options: - Option: ATTR_TOLERACE_NOTHING MinValue: 2 MaxValue: 3 Chance: 4000 - Option: ATTR_TOLERACE_WATER MinValue: 2 MaxValue: 3 Chance: 7500 - Option: ATTR_TOLERACE_GROUND MinValue: 2 MaxValue: 3 Chance: 7500 - Option: ATTR_TOLERACE_FIRE MinValue: 2 MaxValue: 3 Chance: 7500 - Option: ATTR_TOLERACE_WIND MinValue: 2 MaxValue: 3 Chance: 7000 - Option: ATTR_TOLERACE_POISON MinValue: 2 MaxValue: 3 Chance: 7000 - Option: ATTR_TOLERACE_SAINT MinValue: 2 MaxValue: 3 Chance: 7000 - Option: ATTR_TOLERACE_DARKNESS MinValue: 2 MaxValue: 3 Chance: 7000 - Option: ATTR_TOLERACE_TELEKINESIS MinValue: 2 MaxValue: 3 Chance: 7000 - Option: ATTR_TOLERACE_UNDEAD MinValue: 2 MaxValue: 3 Chance: 7000 - Option: ATTR_TOLERACE_ALL MinValue: 1 MaxValue: 2 Chance: 5000 - Option: DAMAGE_SIZE_SMALL_USER MinValue: 3 MaxValue: 5 Chance: 7000 - Option: DAMAGE_SIZE_MIDIUM_USER MinValue: 3 MaxValue: 5 Chance: 4000 - Option: DAMAGE_SIZE_LARGE_USER MinValue: 3 MaxValue: 5 Chance: 7000 - Option: MDAMAGE_SIZE_SMALL_USER MinValue: 2 MaxValue: 3 Chance: 5000 - Option: MDAMAGE_SIZE_MIDIUM_USER MinValue: 2 MaxValue: 3 Chance: 3000 - Option: MDAMAGE_SIZE_LARGE_USER MinValue: 2 MaxValue: 3 Chance: 5000 - Slot: 2 Options: - Option: CLASS_DAMAGE_NORMAL_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: CLASS_DAMAGE_BOSS_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: DAMAGE_PROPERTY_NOTHING_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: DAMAGE_PROPERTY_WATER_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: DAMAGE_PROPERTY_GROUND_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: DAMAGE_PROPERTY_FIRE_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: DAMAGE_PROPERTY_WIND_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: DAMAGE_PROPERTY_POISON_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: DAMAGE_PROPERTY_SAINT_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: DAMAGE_PROPERTY_DARKNESS_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: DAMAGE_PROPERTY_TELEKINESIS_USER MinValue: 1 MaxValue: 2 Chance: 4500 - Option: DAMAGE_PROPERTY_UNDEAD_USER MinValue: 1 MaxValue: 2 Chance: 4500 - Option: MDAMAGE_PROPERTY_NOTHING_USER MinValue: 1 MaxValue: 2 Chance: 4500 - Option: MDAMAGE_PROPERTY_WATER_USER MinValue: 1 MaxValue: 2 Chance: 4500 - Option: MDAMAGE_PROPERTY_GROUND_USER MinValue: 1 MaxValue: 2 Chance: 4500 - Option: MDAMAGE_PROPERTY_FIRE_USER MinValue: 1 MaxValue: 2 Chance: 4500 - Option: MDAMAGE_PROPERTY_WIND_USER MinValue: 1 MaxValue: 2 Chance: 4500 - Option: MDAMAGE_PROPERTY_POISON_USER MinValue: 1 MaxValue: 2 Chance: 4500 - Option: MDAMAGE_PROPERTY_SAINT_USER MinValue: 1 MaxValue: 2 Chance: 4500 - Option: MDAMAGE_PROPERTY_DARKNESS_USER MinValue: 1 MaxValue: 2 Chance: 4500 - Option: MDAMAGE_PROPERTY_TELEKINESIS_USER MinValue: 1 MaxValue: 2 Chance: 4500 - Option: MDAMAGE_PROPERTY_UNDEAD_USER MinValue: 1 MaxValue: 2 Chance: 4500 MaxRandom: 1 Random: - Option: VAR_STRAMOUNT MinValue: 1 MaxValue: 2 Chance: 35 - Option: VAR_AGIAMOUNT MinValue: 1 MaxValue: 2 Chance: 35 - Option: VAR_VITAMOUNT MinValue: 1 MaxValue: 2 Chance: 35 - Option: VAR_INTAMOUNT MinValue: 1 MaxValue: 2 Chance: 35 - Option: VAR_DEXAMOUNT MinValue: 1 MaxValue: 2 Chance: 35 - Option: VAR_LUKAMOUNT MinValue: 1 MaxValue: 2 Chance: 35 - Option: VAR_MAXHPAMOUNT MinValue: 200 MaxValue: 200 Chance: 25 - Option: VAR_MAXHPAMOUNT MinValue: 400 MaxValue: 400 Chance: 15 - Option: VAR_MAXSPAMOUNT MinValue: 25 MaxValue: 25 Chance: 25 - Option: VAR_MAXSPAMOUNT MinValue: 50 MaxValue: 50 Chance: 15 - Option: VAR_MAXHPPERCENT MinValue: 1 MaxValue: 2 Chance: 20 - Option: VAR_MAXSPPERCENT MinValue: 1 MaxValue: 2 Chance: 20 - Option: VAR_HPACCELERATION MinValue: 5 MaxValue: 10 Chance: 25 - Option: VAR_SPACCELERATION MinValue: 5 MaxValue: 10 Chance: 25 - Option: VAR_ATTPOWER MinValue: 5 MaxValue: 5 Chance: 10 - Option: VAR_ATTPOWER MinValue: 10 MaxValue: 10 Chance: 5 - Option: VAR_ATTMPOWER MinValue: 5 MaxValue: 5 Chance: 10 - Option: VAR_ATTMPOWER MinValue: 10 MaxValue: 10 Chance: 5 - Option: VAR_ATKPERCENT MinValue: 1 MaxValue: 1 Chance: 8 - Option: VAR_MAGICATKPERCENT MinValue: 1 MaxValue: 1 Chance: 8 - Option: VAR_PLUSASPD MinValue: 1 MaxValue: 1 Chance: 5 - Option: VAR_PLUSASPDPERCENT MinValue: 3 MaxValue: 5 Chance: 20 - Option: VAR_HITSUCCESSVALUE MinValue: 5 MaxValue: 5 Chance: 11 - Option: VAR_HITSUCCESSVALUE MinValue: 10 MaxValue: 10 Chance: 7 - Option: VAR_AVOIDSUCCESSVALUE MinValue: 3 MaxValue: 5 Chance: 25 - Option: VAR_ITEMDEFPOWER MinValue: 10 MaxValue: 10 Chance: 17 - Option: VAR_ITEMDEFPOWER MinValue: 20 MaxValue: 20 Chance: 13 - Option: VAR_ITEMDEFPOWER MinValue: 30 MaxValue: 30 Chance: 10 - Option: VAR_MDEFPOWER MinValue: 2 MaxValue: 3 Chance: 30 - Option: VAR_PLUSAVOIDSUCCESSVALUE MinValue: 2 MaxValue: 3 Chance: 2 - Option: VAR_CRITICALSUCCESSVALUE MinValue: 1 MaxValue: 2 Chance: 30 - Option: RANGE_ATTACK_DAMAGE_TARGET MinValue: 1 MaxValue: 2 Chance: 3 - Option: HEAL_VALUE MinValue: 2 MaxValue: 3 Chance: 10 - Option: HEAL_MODIFY_PERCENT MinValue: 5 MaxValue: 5 Chance: 8 - Option: HEAL_MODIFY_PERCENT MinValue: 10 MaxValue: 10 Chance: 5 - Option: DEC_SPELL_CAST_TIME MinValue: 1 MaxValue: 2 Chance: 5 - Option: DEC_SP_CONSUMPTION MinValue: 2 MaxValue: 3 Chance: 2 - Option: RACE_TOLERACE_NOTHING MinValue: 1 MaxValue: 2 Chance: 37 - Option: RACE_TOLERACE_UNDEAD MinValue: 1 MaxValue: 2 Chance: 37 - Option: RACE_TOLERACE_ANIMAL MinValue: 1 MaxValue: 2 Chance: 37 - Option: RACE_TOLERACE_PLANT MinValue: 1 MaxValue: 2 Chance: 37 - Option: RACE_TOLERACE_INSECT MinValue: 1 MaxValue: 2 Chance: 37 - Option: RACE_TOLERACE_FISHS MinValue: 1 MaxValue: 2 Chance: 37 - Option: RACE_TOLERACE_DEVIL MinValue: 1 MaxValue: 2 Chance: 37 - Option: RACE_TOLERACE_HUMAN MinValue: 1 MaxValue: 2 Chance: 37 - Option: RACE_TOLERACE_ANGEL MinValue: 1 MaxValue: 2 Chance: 37 - Option: RACE_TOLERACE_DRAGON MinValue: 1 MaxValue: 2 Chance: 38 - Id: 25 Group: TW_S1 Slots: - Slot: 1 Options: - Option: ATTR_TOLERACE_NOTHING MinValue: 2 MaxValue: 3 Chance: 4000 - Option: ATTR_TOLERACE_WATER MinValue: 2 MaxValue: 3 Chance: 7500 - Option: ATTR_TOLERACE_GROUND MinValue: 2 MaxValue: 3 Chance: 7500 - Option: ATTR_TOLERACE_FIRE MinValue: 2 MaxValue: 3 Chance: 7500 - Option: ATTR_TOLERACE_WIND MinValue: 2 MaxValue: 3 Chance: 7000 - Option: ATTR_TOLERACE_POISON MinValue: 2 MaxValue: 3 Chance: 7000 - Option: ATTR_TOLERACE_SAINT MinValue: 2 MaxValue: 3 Chance: 7000 - Option: ATTR_TOLERACE_DARKNESS MinValue: 2 MaxValue: 3 Chance: 7000 - Option: ATTR_TOLERACE_TELEKINESIS MinValue: 2 MaxValue: 3 Chance: 7000 - Option: ATTR_TOLERACE_UNDEAD MinValue: 2 MaxValue: 3 Chance: 7000 - Option: DAMAGE_SIZE_SMALL_USER MinValue: 3 MaxValue: 5 Chance: 7000 - Option: DAMAGE_SIZE_MIDIUM_USER MinValue: 3 MaxValue: 5 Chance: 4000 - Option: DAMAGE_SIZE_LARGE_USER MinValue: 3 MaxValue: 5 Chance: 7000 - Option: MDAMAGE_SIZE_SMALL_USER MinValue: 2 MaxValue: 3 Chance: 5000 - Option: MDAMAGE_SIZE_MIDIUM_USER MinValue: 2 MaxValue: 3 Chance: 3000 - Option: MDAMAGE_SIZE_LARGE_USER MinValue: 2 MaxValue: 3 Chance: 5000 - Option: ATTR_TOLERACE_ALL MinValue: 1 MaxValue: 2 Chance: 500 - Slot: 2 Options: - Option: CLASS_DAMAGE_NORMAL_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: CLASS_DAMAGE_BOSS_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: DAMAGE_PROPERTY_NOTHING_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: DAMAGE_PROPERTY_WATER_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: DAMAGE_PROPERTY_GROUND_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: DAMAGE_PROPERTY_FIRE_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: DAMAGE_PROPERTY_WIND_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: DAMAGE_PROPERTY_POISON_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: DAMAGE_PROPERTY_SAINT_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: DAMAGE_PROPERTY_DARKNESS_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: DAMAGE_PROPERTY_TELEKINESIS_USER MinValue: 1 MaxValue: 2 Chance: 4500 - Option: DAMAGE_PROPERTY_UNDEAD_USER MinValue: 1 MaxValue: 2 Chance: 4500 - Option: MDAMAGE_PROPERTY_NOTHING_USER MinValue: 1 MaxValue: 2 Chance: 4500 - Option: MDAMAGE_PROPERTY_WATER_USER MinValue: 1 MaxValue: 2 Chance: 4500 - Option: MDAMAGE_PROPERTY_GROUND_USER MinValue: 1 MaxValue: 2 Chance: 4500 - Option: MDAMAGE_PROPERTY_FIRE_USER MinValue: 1 MaxValue: 2 Chance: 4500 - Option: MDAMAGE_PROPERTY_WIND_USER MinValue: 1 MaxValue: 2 Chance: 4500 - Option: MDAMAGE_PROPERTY_POISON_USER MinValue: 1 MaxValue: 2 Chance: 4500 - Option: MDAMAGE_PROPERTY_SAINT_USER MinValue: 1 MaxValue: 2 Chance: 4500 - Option: MDAMAGE_PROPERTY_DARKNESS_USER MinValue: 1 MaxValue: 2 Chance: 4500 - Option: MDAMAGE_PROPERTY_TELEKINESIS_USER MinValue: 1 MaxValue: 2 Chance: 4500 - Option: MDAMAGE_PROPERTY_UNDEAD_USER MinValue: 1 MaxValue: 2 Chance: 4500 MaxRandom: 1 Random: - Option: VAR_MAXHPAMOUNT MinValue: 200 MaxValue: 200 Chance: 25 - Option: VAR_MAXHPAMOUNT MinValue: 400 MaxValue: 400 Chance: 15 - Option: VAR_MAXSPAMOUNT MinValue: 25 MaxValue: 25 Chance: 25 - Option: VAR_MAXSPAMOUNT MinValue: 50 MaxValue: 50 Chance: 15 - Option: VAR_STRAMOUNT MinValue: 1 MaxValue: 2 Chance: 35 - Option: VAR_AGIAMOUNT MinValue: 1 MaxValue: 2 Chance: 35 - Option: VAR_VITAMOUNT MinValue: 1 MaxValue: 2 Chance: 35 - Option: VAR_INTAMOUNT MinValue: 1 MaxValue: 2 Chance: 35 - Option: VAR_DEXAMOUNT MinValue: 1 MaxValue: 2 Chance: 35 - Option: VAR_LUKAMOUNT MinValue: 1 MaxValue: 2 Chance: 35 - Option: VAR_MAXHPPERCENT MinValue: 1 MaxValue: 2 Chance: 20 - Option: VAR_MAXSPPERCENT MinValue: 1 MaxValue: 2 Chance: 20 - Option: VAR_HPACCELERATION MinValue: 5 MaxValue: 10 Chance: 25 - Option: VAR_SPACCELERATION MinValue: 5 MaxValue: 10 Chance: 25 - Option: VAR_ATKPERCENT MinValue: 1 MaxValue: 1 Chance: 8 - Option: VAR_MAGICATKPERCENT MinValue: 1 MaxValue: 1 Chance: 8 - Option: VAR_PLUSASPD MinValue: 1 MaxValue: 1 Chance: 5 - Option: VAR_PLUSASPDPERCENT MinValue: 3 MaxValue: 5 Chance: 20 - Option: VAR_ATTPOWER MinValue: 5 MaxValue: 5 Chance: 10 - Option: VAR_ATTPOWER MinValue: 10 MaxValue: 10 Chance: 5 - Option: VAR_HITSUCCESSVALUE MinValue: 5 MaxValue: 5 Chance: 11 - Option: VAR_HITSUCCESSVALUE MinValue: 10 MaxValue: 10 Chance: 7 - Option: VAR_ATTMPOWER MinValue: 5 MaxValue: 5 Chance: 10 - Option: VAR_ATTMPOWER MinValue: 10 MaxValue: 10 Chance: 5 - Option: VAR_ITEMDEFPOWER MinValue: 10 MaxValue: 10 Chance: 17 - Option: VAR_ITEMDEFPOWER MinValue: 20 MaxValue: 20 Chance: 13 - Option: VAR_ITEMDEFPOWER MinValue: 30 MaxValue: 30 Chance: 10 - Option: VAR_MDEFPOWER MinValue: 2 MaxValue: 3 Chance: 30 - Option: VAR_AVOIDSUCCESSVALUE MinValue: 3 MaxValue: 5 Chance: 25 - Option: VAR_PLUSAVOIDSUCCESSVALUE MinValue: 2 MaxValue: 3 Chance: 2 - Option: VAR_CRITICALSUCCESSVALUE MinValue: 1 MaxValue: 2 Chance: 30 - Option: HEAL_VALUE MinValue: 2 MaxValue: 3 Chance: 10 - Option: HEAL_MODIFY_PERCENT MinValue: 5 MaxValue: 5 Chance: 8 - Option: HEAL_MODIFY_PERCENT MinValue: 10 MaxValue: 10 Chance: 5 - Option: DEC_SPELL_CAST_TIME MinValue: 1 MaxValue: 2 Chance: 5 - Option: DEC_SP_CONSUMPTION MinValue: 2 MaxValue: 3 Chance: 2 - Option: RANGE_ATTACK_DAMAGE_TARGET MinValue: 1 MaxValue: 2 Chance: 3 - Option: RACE_TOLERACE_NOTHING MinValue: 1 MaxValue: 2 Chance: 37 - Option: RACE_TOLERACE_UNDEAD MinValue: 1 MaxValue: 2 Chance: 37 - Option: RACE_TOLERACE_ANIMAL MinValue: 1 MaxValue: 2 Chance: 37 - Option: RACE_TOLERACE_PLANT MinValue: 1 MaxValue: 2 Chance: 37 - Option: RACE_TOLERACE_INSECT MinValue: 1 MaxValue: 2 Chance: 37 - Option: RACE_TOLERACE_FISHS MinValue: 1 MaxValue: 2 Chance: 37 - Option: RACE_TOLERACE_DEVIL MinValue: 1 MaxValue: 2 Chance: 37 - Option: RACE_TOLERACE_ANGEL MinValue: 1 MaxValue: 2 Chance: 37 - Option: RACE_TOLERACE_DRAGON MinValue: 1 MaxValue: 2 Chance: 38 - Id: 26 Group: H_Anto_Range Slots: - Slot: 1 Options: - Option: VAR_HITSUCCESSVALUE MinValue: 1 MaxValue: 15 Chance: 4600 - Option: VAR_AVOIDSUCCESSVALUE MinValue: 1 MaxValue: 20 Chance: 4600 - Option: DAMAGE_PROPERTY_NOTHING_TARGET MinValue: 1 MaxValue: 12 Chance: 4600 - Option: DAMAGE_PROPERTY_WATER_TARGET MinValue: 1 MaxValue: 12 Chance: 4600 - Option: DAMAGE_PROPERTY_GROUND_TARGET MinValue: 1 MaxValue: 12 Chance: 4600 - Option: DAMAGE_PROPERTY_FIRE_TARGET MinValue: 1 MaxValue: 12 Chance: 4600 - Option: DAMAGE_PROPERTY_WIND_TARGET MinValue: 1 MaxValue: 12 Chance: 4600 - Option: DAMAGE_PROPERTY_POISON_TARGET MinValue: 1 MaxValue: 12 Chance: 4600 - Option: DAMAGE_PROPERTY_SAINT_TARGET MinValue: 1 MaxValue: 12 Chance: 4600 - Option: DAMAGE_PROPERTY_DARKNESS_TARGET MinValue: 1 MaxValue: 12 Chance: 4600 - Option: DAMAGE_PROPERTY_TELEKINESIS_TARGET MinValue: 1 MaxValue: 12 Chance: 4500 - Option: DAMAGE_PROPERTY_UNDEAD_TARGET MinValue: 1 MaxValue: 12 Chance: 4500 - Option: RACE_DAMAGE_NOTHING MinValue: 1 MaxValue: 12 Chance: 4500 - Option: RACE_DAMAGE_UNDEAD MinValue: 1 MaxValue: 12 Chance: 4500 - Option: RACE_DAMAGE_ANIMAL MinValue: 1 MaxValue: 12 Chance: 4500 - Option: RACE_DAMAGE_PLANT MinValue: 1 MaxValue: 12 Chance: 4500 - Option: RACE_DAMAGE_INSECT MinValue: 1 MaxValue: 12 Chance: 4500 - Option: RACE_DAMAGE_FISHS MinValue: 1 MaxValue: 12 Chance: 4500 - Option: RACE_DAMAGE_DEVIL MinValue: 1 MaxValue: 12 Chance: 4500 - Option: RACE_DAMAGE_HUMAN MinValue: 1 MaxValue: 12 Chance: 4500 - Option: RACE_DAMAGE_ANGEL MinValue: 1 MaxValue: 12 Chance: 4500 - Option: RACE_DAMAGE_DRAGON MinValue: 1 MaxValue: 12 Chance: 4500 - Slot: 2 Options: - Option: VAR_STRAMOUNT MinValue: 1 MaxValue: 3 Chance: 1600 - Option: VAR_AGIAMOUNT MinValue: 1 MaxValue: 3 Chance: 1600 - Option: VAR_VITAMOUNT MinValue: 1 MaxValue: 3 Chance: 1600 - Option: VAR_INTAMOUNT MinValue: 1 MaxValue: 3 Chance: 1600 - Option: VAR_DEXAMOUNT MinValue: 1 MaxValue: 3 Chance: 1600 - Option: VAR_LUKAMOUNT MinValue: 1 MaxValue: 3 Chance: 1600 - Option: DEC_SPELL_DELAY_TIME MinValue: 1 MaxValue: 3 Chance: 400 MaxRandom: 1 Random: - Option: VAR_PLUSASPD MinValue: 1 MaxValue: 1 Chance: 80 - Option: VAR_PLUSASPDPERCENT MinValue: 3 MaxValue: 7 Chance: 80 - Option: RANGE_ATTACK_DAMAGE_TARGET MinValue: 3 MaxValue: 7 Chance: 100 - Option: DEC_SPELL_CAST_TIME MinValue: 3 MaxValue: 7 Chance: 100 - Option: DEC_SPELL_DELAY_TIME MinValue: 1 MaxValue: 5 Chance: 80 - Option: CLASS_DAMAGE_NORMAL_TARGET MinValue: 3 MaxValue: 7 Chance: 80 - Option: CLASS_DAMAGE_BOSS_TARGET MinValue: 5 MaxValue: 10 Chance: 80 - Option: CLASS_IGNORE_DEF_PERCENT_NORMAL MinValue: 10 MaxValue: 20 Chance: 80 - Option: CLASS_IGNORE_DEF_PERCENT_BOSS MinValue: 10 MaxValue: 30 Chance: 80 - Option: DAMAGE_SIZE_SMALL_TARGET MinValue: 5 MaxValue: 10 Chance: 80 - Option: DAMAGE_SIZE_MIDIUM_TARGET MinValue: 5 MaxValue: 10 Chance: 80 - Option: DAMAGE_SIZE_LARGE_TARGET MinValue: 5 MaxValue: 10 Chance: 80 - Id: 27 Group: H_Anto_Melee Slots: - Slot: 1 Option: - Option: VAR_ATTPOWER MinValue: 1 MaxValue: 20 Chance: 4600 - Option: VAR_CRITICALSUCCESSVALUE MinValue: 1 MaxValue: 5 Chance: 4600 - Option: DAMAGE_PROPERTY_NOTHING_TARGET MinValue: 1 MaxValue: 12 Chance: 4600 - Option: DAMAGE_PROPERTY_WATER_TARGET MinValue: 1 MaxValue: 12 Chance: 4600 - Option: DAMAGE_PROPERTY_GROUND_TARGET MinValue: 1 MaxValue: 12 Chance: 4600 - Option: DAMAGE_PROPERTY_FIRE_TARGET MinValue: 1 MaxValue: 12 Chance: 4600 - Option: DAMAGE_PROPERTY_WIND_TARGET MinValue: 1 MaxValue: 12 Chance: 4600 - Option: DAMAGE_PROPERTY_POISON_TARGET MinValue: 1 MaxValue: 12 Chance: 4600 - Option: DAMAGE_PROPERTY_SAINT_TARGET MinValue: 1 MaxValue: 12 Chance: 4600 - Option: DAMAGE_PROPERTY_DARKNESS_TARGET MinValue: 1 MaxValue: 12 Chance: 4600 - Option: DAMAGE_PROPERTY_TELEKINESIS_TARGET MinValue: 1 MaxValue: 12 Chance: 4500 - Option: DAMAGE_PROPERTY_UNDEAD_TARGET MinValue: 1 MaxValue: 12 Chance: 4500 - Option: RACE_DAMAGE_NOTHING MinValue: 1 MaxValue: 12 Chance: 4500 - Option: RACE_DAMAGE_UNDEAD MinValue: 1 MaxValue: 12 Chance: 4500 - Option: RACE_DAMAGE_ANIMAL MinValue: 1 MaxValue: 12 Chance: 4500 - Option: RACE_DAMAGE_PLANT MinValue: 1 MaxValue: 12 Chance: 4500 - Option: RACE_DAMAGE_INSECT MinValue: 1 MaxValue: 12 Chance: 4500 - Option: RACE_DAMAGE_FISHS MinValue: 1 MaxValue: 12 Chance: 4500 - Option: RACE_DAMAGE_DEVIL MinValue: 1 MaxValue: 12 Chance: 4500 - Option: RACE_DAMAGE_HUMAN MinValue: 1 MaxValue: 12 Chance: 4500 - Option: RACE_DAMAGE_ANGEL MinValue: 1 MaxValue: 12 Chance: 4500 - Option: RACE_DAMAGE_DRAGON MinValue: 1 MaxValue: 12 Chance: 4500 - Slot: 2 Options: - Option: VAR_STRAMOUNT MinValue: 1 MaxValue: 3 Chance: 1600 - Option: VAR_AGIAMOUNT MinValue: 1 MaxValue: 3 Chance: 1600 - Option: VAR_VITAMOUNT MinValue: 1 MaxValue: 3 Chance: 1600 - Option: VAR_INTAMOUNT MinValue: 1 MaxValue: 3 Chance: 1600 - Option: VAR_DEXAMOUNT MinValue: 1 MaxValue: 3 Chance: 1600 - Option: VAR_LUKAMOUNT MinValue: 1 MaxValue: 3 Chance: 1600 - Option: DEC_SPELL_DELAY_TIME MinValue: 1 MaxValue: 3 Chance: 400 MaxRandom: 1 Random: - Option: VAR_ATKPERCENT MinValue: 3 MaxValue: 7 Chance: 100 - Option: VAR_PLUSASPD MinValue: 1 MaxValue: 1 Chance: 80 - Option: VAR_PLUSASPDPERCENT MinValue: 3 MaxValue: 7 Chance: 80 - Option: DEC_SPELL_CAST_TIME MinValue: 3 MaxValue: 7 Chance: 100 - Option: DEC_SPELL_DELAY_TIME MinValue: 1 MaxValue: 5 Chance: 80 - Option: CLASS_DAMAGE_NORMAL_TARGET MinValue: 3 MaxValue: 7 Chance: 80 - Option: CLASS_DAMAGE_BOSS_TARGET MinValue: 5 MaxValue: 10 Chance: 80 - Option: CLASS_IGNORE_DEF_PERCENT_NORMAL MinValue: 10 MaxValue: 20 Chance: 80 - Option: CLASS_IGNORE_DEF_PERCENT_BOSS MinValue: 10 MaxValue: 30 Chance: 80 - Option: DAMAGE_SIZE_SMALL_TARGET MinValue: 5 MaxValue: 10 Chance: 80 - Option: DAMAGE_SIZE_MIDIUM_TARGET MinValue: 5 MaxValue: 10 Chance: 80 - Option: DAMAGE_SIZE_LARGE_TARGET MinValue: 5 MaxValue: 10 Chance: 80 - Id: 28 Group: H_Anto_Magic Slots: - Slot: 1 Options: - Option: VAR_ATTMPOWER MinValue: 1 MaxValue: 20 Chance: 4600 - Option: VAR_MDEFPOWER MinValue: 1 MaxValue: 15 Chance: 4600 - Option: MDAMAGE_PROPERTY_NOTHING_TARGET MinValue: 1 MaxValue: 12 Chance: 4600 - Option: MDAMAGE_PROPERTY_WATER_TARGET MinValue: 1 MaxValue: 12 Chance: 4600 - Option: MDAMAGE_PROPERTY_GROUND_TARGET MinValue: 1 MaxValue: 12 Chance: 4600 - Option: MDAMAGE_PROPERTY_FIRE_TARGET MinValue: 1 MaxValue: 12 Chance: 4600 - Option: MDAMAGE_PROPERTY_WIND_TARGET MinValue: 1 MaxValue: 12 Chance: 4600 - Option: MDAMAGE_PROPERTY_POISON_TARGET MinValue: 1 MaxValue: 12 Chance: 4600 - Option: MDAMAGE_PROPERTY_SAINT_TARGET MinValue: 1 MaxValue: 12 Chance: 4600 - Option: MDAMAGE_PROPERTY_DARKNESS_TARGET MinValue: 1 MaxValue: 12 Chance: 4600 - Option: MDAMAGE_PROPERTY_TELEKINESIS_TARGET MinValue: 1 MaxValue: 12 Chance: 4500 - Option: MDAMAGE_PROPERTY_UNDEAD_TARGET MinValue: 1 MaxValue: 12 Chance: 4500 - Option: RACE_MDAMAGE_NOTHING MinValue: 1 MaxValue: 12 Chance: 4500 - Option: RACE_MDAMAGE_UNDEAD MinValue: 1 MaxValue: 12 Chance: 4500 - Option: RACE_MDAMAGE_ANIMAL MinValue: 1 MaxValue: 12 Chance: 4500 - Option: RACE_MDAMAGE_PLANT MinValue: 1 MaxValue: 12 Chance: 4500 - Option: RACE_MDAMAGE_INSECT MinValue: 1 MaxValue: 12 Chance: 4500 - Option: RACE_MDAMAGE_FISHS MinValue: 1 MaxValue: 12 Chance: 4500 - Option: RACE_MDAMAGE_DEVIL MinValue: 1 MaxValue: 12 Chance: 4500 - Option: RACE_MDAMAGE_HUMAN MinValue: 1 MaxValue: 12 Chance: 4500 - Option: RACE_MDAMAGE_ANGEL MinValue: 1 MaxValue: 12 Chance: 4500 - Option: RACE_MDAMAGE_DRAGON MinValue: 1 MaxValue: 12 Chance: 4500 - Slot: 2 Options: - Option: VAR_STRAMOUNT MinValue: 1 MaxValue: 3 Chance: 1600 - Option: VAR_AGIAMOUNT MinValue: 1 MaxValue: 3 Chance: 1600 - Option: VAR_VITAMOUNT MinValue: 1 MaxValue: 3 Chance: 1600 - Option: VAR_INTAMOUNT MinValue: 1 MaxValue: 3 Chance: 1600 - Option: VAR_DEXAMOUNT MinValue: 1 MaxValue: 3 Chance: 1600 - Option: VAR_LUKAMOUNT MinValue: 1 MaxValue: 3 Chance: 1600 - Option: DEC_SPELL_DELAY_TIME MinValue: 1 MaxValue: 3 Chance: 400 MaxRandom: 1 Random: - Option: VAR_MAGICATKPERCENT MinValue: 3 MaxValue: 7 Chance: 100 - Option: VAR_PLUSASPD MinValue: 1 MaxValue: 1 Chance: 80 - Option: VAR_PLUSASPDPERCENT MinValue: 3 MaxValue: 7 Chance: 80 - Option: DEC_SPELL_CAST_TIME MinValue: 3 MaxValue: 7 Chance: 100 - Option: DEC_SPELL_DELAY_TIME MinValue: 1 MaxValue: 5 Chance: 80 - Option: CLASS_MDAMAGE_NORMAL MinValue: 3 MaxValue: 7 Chance: 80 - Option: CLASS_MDAMAGE_BOSS MinValue: 5 MaxValue: 10 Chance: 80 - Option: CLASS_IGNORE_MDEF_PERCENT_NORMAL MinValue: 10 MaxValue: 20 Chance: 100 # TODO: '00'? - Option: CLASS_IGNORE_MDEF_PERCENT_BOSS MinValue: 10 MaxValue: 30 Chance: 80 - Option: MDAMAGE_SIZE_SMALL_TARGET MinValue: 5 MaxValue: 10 Chance: 80 - Option: MDAMAGE_SIZE_MIDIUM_TARGET MinValue: 5 MaxValue: 10 Chance: 80 - Option: MDAMAGE_SIZE_LARGE_TARGET MinValue: 5 MaxValue: 10 Chance: 80 - Id: 29 Group: Anto_Range Slots: - Slot: 1 Options: - Option: VAR_HITSUCCESSVALUE MinValue: 1 MaxValue: 15 Chance: 4600 - Option: VAR_AVOIDSUCCESSVALUE MinValue: 1 MaxValue: 20 Chance: 4600 - Option: DAMAGE_PROPERTY_NOTHING_TARGET MinValue: 1 MaxValue: 10 Chance: 4600 - Option: DAMAGE_PROPERTY_WATER_TARGET MinValue: 1 MaxValue: 10 Chance: 4600 - Option: DAMAGE_PROPERTY_GROUND_TARGET MinValue: 1 MaxValue: 10 Chance: 4600 - Option: DAMAGE_PROPERTY_FIRE_TARGET MinValue: 1 MaxValue: 10 Chance: 4600 - Option: DAMAGE_PROPERTY_WIND_TARGET MinValue: 1 MaxValue: 10 Chance: 4600 - Option: DAMAGE_PROPERTY_POISON_TARGET MinValue: 1 MaxValue: 10 Chance: 4600 - Option: DAMAGE_PROPERTY_SAINT_TARGET MinValue: 1 MaxValue: 10 Chance: 4600 - Option: DAMAGE_PROPERTY_DARKNESS_TARGET MinValue: 1 MaxValue: 10 Chance: 4600 - Option: DAMAGE_PROPERTY_TELEKINESIS_TARGET MinValue: 1 MaxValue: 10 Chance: 4500 - Option: DAMAGE_PROPERTY_UNDEAD_TARGET MinValue: 1 MaxValue: 10 Chance: 4500 - Option: RACE_DAMAGE_NOTHING MinValue: 1 MaxValue: 10 Chance: 4500 - Option: RACE_DAMAGE_UNDEAD MinValue: 1 MaxValue: 10 Chance: 4500 - Option: RACE_DAMAGE_ANIMAL MinValue: 1 MaxValue: 10 Chance: 4500 - Option: RACE_DAMAGE_PLANT MinValue: 1 MaxValue: 10 Chance: 4500 - Option: RACE_DAMAGE_INSECT MinValue: 1 MaxValue: 10 Chance: 4500 - Option: RACE_DAMAGE_FISHS MinValue: 1 MaxValue: 10 Chance: 4500 - Option: RACE_DAMAGE_DEVIL MinValue: 1 MaxValue: 10 Chance: 4500 - Option: RACE_DAMAGE_HUMAN MinValue: 1 MaxValue: 10 Chance: 4500 - Option: RACE_DAMAGE_ANGEL MinValue: 1 MaxValue: 10 Chance: 4500 - Option: RACE_DAMAGE_DRAGON MinValue: 1 MaxValue: 10 Chance: 4500 - Slot: 2 Options: - Option: VAR_STRAMOUNT MinValue: 1 MaxValue: 3 Chance: 1600 - Option: VAR_AGIAMOUNT MinValue: 1 MaxValue: 3 Chance: 1600 - Option: VAR_VITAMOUNT MinValue: 1 MaxValue: 3 Chance: 1600 - Option: VAR_INTAMOUNT MinValue: 1 MaxValue: 3 Chance: 1600 - Option: VAR_DEXAMOUNT MinValue: 1 MaxValue: 3 Chance: 1600 - Option: VAR_LUKAMOUNT MinValue: 1 MaxValue: 3 Chance: 1600 - Option: DEC_SPELL_DELAY_TIME MinValue: 1 MaxValue: 3 Chance: 400 MaxRandom: 1 Random: - Option: VAR_PLUSASPDPERCENT MinValue: 3 MaxValue: 5 Chance: 50 - Option: RANGE_ATTACK_DAMAGE_TARGET MinValue: 3 MaxValue: 5 Chance: 50 - Option: DEC_SPELL_CAST_TIME MinValue: 3 MaxValue: 5 Chance: 50 - Option: CLASS_DAMAGE_NORMAL_TARGET MinValue: 3 MaxValue: 5 Chance: 50 - Option: CLASS_DAMAGE_BOSS_TARGET MinValue: 5 MaxValue: 10 Chance: 50 - Option: CLASS_IGNORE_DEF_PERCENT_NORMAL MinValue: 5 MaxValue: 10 Chance: 50 - Option: CLASS_IGNORE_DEF_PERCENT_BOSS MinValue: 5 MaxValue: 15 Chance: 50 - Option: DAMAGE_SIZE_SMALL_TARGET MinValue: 3 MaxValue: 7 Chance: 50 - Option: DAMAGE_SIZE_MIDIUM_TARGET MinValue: 3 MaxValue: 7 Chance: 50 - Option: DAMAGE_SIZE_LARGE_TARGET MinValue: 3 MaxValue: 7 Chance: 50 - Id: 30 Group: Anto_Melee Slots: - Slot: 1 Options: - Option: VAR_ATTPOWER MinValue: 1 MaxValue: 20 Chance: 4600 - Option: VAR_CRITICALSUCCESSVALUE MinValue: 1 MaxValue: 5 Chance: 4600 - Option: DAMAGE_PROPERTY_NOTHING_TARGET MinValue: 1 MaxValue: 10 Chance: 4600 - Option: DAMAGE_PROPERTY_WATER_TARGET MinValue: 1 MaxValue: 10 Chance: 4600 - Option: DAMAGE_PROPERTY_GROUND_TARGET MinValue: 1 MaxValue: 10 Chance: 4600 - Option: DAMAGE_PROPERTY_FIRE_TARGET MinValue: 1 MaxValue: 10 Chance: 4600 - Option: DAMAGE_PROPERTY_WIND_TARGET MinValue: 1 MaxValue: 10 Chance: 4600 - Option: DAMAGE_PROPERTY_POISON_TARGET MinValue: 1 MaxValue: 10 Chance: 4600 - Option: DAMAGE_PROPERTY_SAINT_TARGET MinValue: 1 MaxValue: 10 Chance: 4600 - Option: DAMAGE_PROPERTY_DARKNESS_TARGET MinValue: 1 MaxValue: 10 Chance: 4600 - Option: DAMAGE_PROPERTY_TELEKINESIS_TARGET MinValue: 1 MaxValue: 10 Chance: 4500 - Option: DAMAGE_PROPERTY_UNDEAD_TARGET MinValue: 1 MaxValue: 10 Chance: 4500 - Option: RACE_DAMAGE_NOTHING MinValue: 1 MaxValue: 10 Chance: 4500 - Option: RACE_DAMAGE_UNDEAD MinValue: 1 MaxValue: 10 Chance: 4500 - Option: RACE_DAMAGE_ANIMAL MinValue: 1 MaxValue: 10 Chance: 4500 - Option: RACE_DAMAGE_PLANT MinValue: 1 MaxValue: 10 Chance: 4500 - Option: RACE_DAMAGE_INSECT MinValue: 1 MaxValue: 10 Chance: 4500 - Option: RACE_DAMAGE_FISHS MinValue: 1 MaxValue: 10 Chance: 4500 - Option: RACE_DAMAGE_DEVIL MinValue: 1 MaxValue: 10 Chance: 4500 - Option: RACE_DAMAGE_HUMAN MinValue: 1 MaxValue: 10 Chance: 4500 - Option: RACE_DAMAGE_ANGEL MinValue: 1 MaxValue: 10 Chance: 4500 - Option: RACE_DAMAGE_DRAGON MinValue: 1 MaxValue: 10 Chance: 4500 - Slot: 2 Options: - Option: VAR_STRAMOUNT MinValue: 1 MaxValue: 3 Chance: 1600 - Option: VAR_AGIAMOUNT MinValue: 1 MaxValue: 3 Chance: 1600 - Option: VAR_VITAMOUNT MinValue: 1 MaxValue: 3 Chance: 1600 - Option: VAR_INTAMOUNT MinValue: 1 MaxValue: 3 Chance: 1700 - Option: VAR_DEXAMOUNT MinValue: 1 MaxValue: 3 Chance: 1700 - Option: VAR_LUKAMOUNT MinValue: 1 MaxValue: 3 Chance: 1700 - Option: DEC_SPELL_DELAY_TIME MinValue: 1 MaxValue: 3 Chance: 100 MaxRandom: 1 Random: - Option: VAR_ATKPERCENT MinValue: 3 MaxValue: 5 Chance: 50 - Option: VAR_PLUSASPDPERCENT MinValue: 3 MaxValue: 5 Chance: 50 - Option: DEC_SPELL_CAST_TIME MinValue: 3 MaxValue: 5 Chance: 50 - Option: CLASS_DAMAGE_NORMAL_TARGET MinValue: 3 MaxValue: 5 Chance: 50 - Option: CLASS_DAMAGE_BOSS_TARGET MinValue: 5 MaxValue: 10 Chance: 50 - Option: CLASS_IGNORE_DEF_PERCENT_NORMAL MinValue: 5 MaxValue: 10 Chance: 50 - Option: CLASS_IGNORE_DEF_PERCENT_BOSS MinValue: 5 MaxValue: 15 Chance: 50 - Option: DAMAGE_SIZE_SMALL_TARGET MinValue: 3 MaxValue: 7 Chance: 50 - Option: DAMAGE_SIZE_MIDIUM_TARGET MinValue: 3 MaxValue: 7 Chance: 50 - Option: DAMAGE_SIZE_LARGE_TARGET MinValue: 3 MaxValue: 7 Chance: 50 - Id: 31 Group: Anto_Magic Slots: - Slot: 1 Options: - Option: VAR_ATTMPOWER MinValue: 1 MaxValue: 20 Chance: 4600 - Option: VAR_MDEFPOWER MinValue: 1 MaxValue: 15 Chance: 4600 - Option: MDAMAGE_PROPERTY_NOTHING_TARGET MinValue: 1 MaxValue: 10 Chance: 4600 - Option: MDAMAGE_PROPERTY_WATER_TARGET MinValue: 1 MaxValue: 10 Chance: 4600 - Option: MDAMAGE_PROPERTY_GROUND_TARGET MinValue: 1 MaxValue: 10 Chance: 4600 - Option: MDAMAGE_PROPERTY_FIRE_TARGET MinValue: 1 MaxValue: 10 Chance: 4600 - Option: MDAMAGE_PROPERTY_WIND_TARGET MinValue: 1 MaxValue: 10 Chance: 4600 - Option: MDAMAGE_PROPERTY_POISON_TARGET MinValue: 1 MaxValue: 10 Chance: 4600 - Option: MDAMAGE_PROPERTY_SAINT_TARGET MinValue: 1 MaxValue: 10 Chance: 4600 - Option: MDAMAGE_PROPERTY_DARKNESS_TARGET MinValue: 1 MaxValue: 10 Chance: 4600 - Option: MDAMAGE_PROPERTY_TELEKINESIS_TARGET MinValue: 1 MaxValue: 10 Chance: 4500 - Option: MDAMAGE_PROPERTY_UNDEAD_TARGET MinValue: 1 MaxValue: 10 Chance: 4500 - Option: RACE_MDAMAGE_NOTHING MinValue: 1 MaxValue: 10 Chance: 4500 - Option: RACE_MDAMAGE_UNDEAD MinValue: 1 MaxValue: 10 Chance: 4500 - Option: RACE_MDAMAGE_ANIMAL MinValue: 1 MaxValue: 10 Chance: 4500 - Option: RACE_MDAMAGE_PLANT MinValue: 1 MaxValue: 10 Chance: 4500 - Option: RACE_MDAMAGE_INSECT MinValue: 1 MaxValue: 10 Chance: 4500 - Option: RACE_MDAMAGE_FISHS MinValue: 1 MaxValue: 10 Chance: 4500 - Option: RACE_MDAMAGE_DEVIL MinValue: 1 MaxValue: 10 Chance: 4500 - Option: RACE_MDAMAGE_HUMAN MinValue: 1 MaxValue: 10 Chance: 4500 - Option: RACE_MDAMAGE_ANGEL MinValue: 1 MaxValue: 10 Chance: 4500 - Option: RACE_MDAMAGE_DRAGON MinValue: 1 MaxValue: 10 Chance: 4500 - Slot: 2 Options: - Option: VAR_STRAMOUNT MinValue: 1 MaxValue: 3 Chance: 1600 - Option: VAR_AGIAMOUNT MinValue: 1 MaxValue: 3 Chance: 1600 - Option: VAR_VITAMOUNT MinValue: 1 MaxValue: 3 Chance: 1600 - Option: VAR_INTAMOUNT MinValue: 1 MaxValue: 3 Chance: 1700 - Option: VAR_DEXAMOUNT MinValue: 1 MaxValue: 3 Chance: 1700 - Option: VAR_LUKAMOUNT MinValue: 1 MaxValue: 3 Chance: 1700 - Option: DEC_SPELL_DELAY_TIME MinValue: 1 MaxValue: 3 Chance: 100 MaxRandom: 1 Random: - Option: VAR_MAGICATKPERCENT MinValue: 3 MaxValue: 5 Chance: 50 - Option: VAR_PLUSASPDPERCENT MinValue: 3 MaxValue: 5 Chance: 50 - Option: DEC_SPELL_CAST_TIME MinValue: 3 MaxValue: 5 Chance: 50 - Option: CLASS_MDAMAGE_NORMAL MinValue: 3 MaxValue: 5 Chance: 50 - Option: CLASS_MDAMAGE_BOSS MinValue: 5 MaxValue: 10 Chance: 50 - Option: CLASS_IGNORE_MDEF_PERCENT_NORMAL MinValue: 5 MaxValue: 10 Chance: 50 - Option: CLASS_IGNORE_MDEF_PERCENT_BOSS MinValue: 5 MaxValue: 15 Chance: 50 - Option: MDAMAGE_SIZE_SMALL_TARGET MinValue: 3 MaxValue: 7 Chance: 50 - Option: MDAMAGE_SIZE_MIDIUM_TARGET MinValue: 3 MaxValue: 7 Chance: 50 - Option: MDAMAGE_SIZE_LARGE_TARGET MinValue: 3 MaxValue: 7 Chance: 50 - Id: 32 Group: BF_Att_Box_TW Slots: - Slot: 1 Options: - Option: DAMAGE_PROPERTY_NOTHING_TARGET MinValue: 5 MaxValue: 10 Chance: 3000 - Option: DAMAGE_PROPERTY_WATER_TARGET MinValue: 5 MaxValue: 10 Chance: 6000 - Option: DAMAGE_PROPERTY_GROUND_TARGET MinValue: 5 MaxValue: 10 Chance: 6000 - Option: DAMAGE_PROPERTY_FIRE_TARGET MinValue: 5 MaxValue: 10 Chance: 6000 - Option: DAMAGE_PROPERTY_WIND_TARGET MinValue: 5 MaxValue: 10 Chance: 6000 - Option: DAMAGE_PROPERTY_POISON_TARGET MinValue: 5 MaxValue: 10 Chance: 6000 - Option: DAMAGE_PROPERTY_SAINT_TARGET MinValue: 5 MaxValue: 10 Chance: 3000 - Option: DAMAGE_PROPERTY_DARKNESS_TARGET MinValue: 5 MaxValue: 10 Chance: 6000 - Option: DAMAGE_PROPERTY_TELEKINESIS_TARGET MinValue: 5 MaxValue: 10 Chance: 3000 - Option: DAMAGE_PROPERTY_UNDEAD_TARGET MinValue: 5 MaxValue: 10 Chance: 6000 - Option: MDAMAGE_PROPERTY_NOTHING_TARGET MinValue: 5 MaxValue: 10 Chance: 3000 - Option: MDAMAGE_PROPERTY_WATER_TARGET MinValue: 5 MaxValue: 10 Chance: 6000 - Option: MDAMAGE_PROPERTY_GROUND_TARGET MinValue: 5 MaxValue: 10 Chance: 6000 - Option: MDAMAGE_PROPERTY_FIRE_TARGET MinValue: 5 MaxValue: 10 Chance: 6000 - Option: MDAMAGE_PROPERTY_WIND_TARGET MinValue: 5 MaxValue: 10 Chance: 6000 - Option: MDAMAGE_PROPERTY_POISON_TARGET MinValue: 5 MaxValue: 10 Chance: 6000 - Option: MDAMAGE_PROPERTY_SAINT_TARGET MinValue: 5 MaxValue: 10 Chance: 3000 - Option: MDAMAGE_PROPERTY_DARKNESS_TARGET MinValue: 5 MaxValue: 10 Chance: 5000 - Option: MDAMAGE_PROPERTY_TELEKINESIS_TARGET MinValue: 5 MaxValue: 10 Chance: 3000 - Option: MDAMAGE_PROPERTY_UNDEAD_TARGET MinValue: 5 MaxValue: 10 Chance: 5000 - Slot: 2 Options: - Option: VAR_STRAMOUNT MinValue: 1 MaxValue: 3 Chance: 8000 - Option: VAR_AGIAMOUNT MinValue: 1 MaxValue: 3 Chance: 8000 - Option: VAR_VITAMOUNT MinValue: 1 MaxValue: 3 Chance: 8000 - Option: VAR_INTAMOUNT MinValue: 1 MaxValue: 3 Chance: 8000 - Option: VAR_DEXAMOUNT MinValue: 1 MaxValue: 3 Chance: 8000 - Option: VAR_LUKAMOUNT MinValue: 1 MaxValue: 3 Chance: 8000 - Option: VAR_MAXHPAMOUNT MinValue: 1 MaxValue: 1000 Chance: 4000 - Option: VAR_MAXSPAMOUNT MinValue: 1 MaxValue: 1000 Chance: 4000 - Option: VAR_MAXHPPERCENT MinValue: 5 MaxValue: 10 Chance: 6000 - Option: VAR_MAXSPPERCENT MinValue: 5 MaxValue: 10 Chance: 6000 - Option: VAR_HPACCELERATION MinValue: 5 MaxValue: 10 Chance: 7000 - Option: VAR_SPACCELERATION MinValue: 5 MaxValue: 10 Chance: 7000 - Option: HEAL_VALUE MinValue: 5 MaxValue: 10 Chance: 6000 - Option: HEAL_MODIFY_PERCENT MinValue: 5 MaxValue: 10 Chance: 6000 - Option: DEC_SP_CONSUMPTION MinValue: 5 MaxValue: 10 Chance: 6000 MaxRandom: 1 Random: - Option: VAR_ATKPERCENT MinValue: 3 MaxValue: 5 Chance: 90 - Option: VAR_MAGICATKPERCENT MinValue: 3 MaxValue: 5 Chance: 90 - Option: VAR_PLUSASPD MinValue: 1 MaxValue: 2 Chance: 40 - Option: VAR_PLUSASPDPERCENT MinValue: 5 MaxValue: 10 Chance: 50 - Option: VAR_AVOIDSUCCESSVALUE MinValue: 5 MaxValue: 10 Chance: 90 - Option: VAR_ITEMDEFPOWER MinValue: 10 MaxValue: 30 Chance: 90 - Option: VAR_MDEFPOWER MinValue: 5 MaxValue: 10 Chance: 70 - Option: VAR_PLUSAVOIDSUCCESSVALUE MinValue: 3 MaxValue: 7 Chance: 40 - Option: RANGE_ATTACK_DAMAGE_TARGET MinValue: 5 MaxValue: 15 Chance: 40 - Option: DEC_SPELL_CAST_TIME MinValue: 5 MaxValue: 15 Chance: 40 - Option: DEC_SPELL_DELAY_TIME MinValue: 1 MaxValue: 5 Chance: 10 - Option: ATTR_TOLERACE_NOTHING MinValue: 5 MaxValue: 15 Chance: 50 - Option: CLASS_IGNORE_DEF_PERCENT_BOSS MinValue: 1 MaxValue: 20 Chance: 30 - Option: CLASS_IGNORE_MDEF_PERCENT_BOSS MinValue: 1 MaxValue: 20 Chance: 30 - Option: DAMAGE_SIZE_SMALL_USER MinValue: 5 MaxValue: 10 Chance: 40 - Option: DAMAGE_SIZE_MIDIUM_USER MinValue: 5 MaxValue: 10 Chance: 40 - Option: DAMAGE_SIZE_LARGE_USER MinValue: 5 MaxValue: 10 Chance: 40 - Option: MDAMAGE_SIZE_SMALL_USER MinValue: 5 MaxValue: 10 Chance: 40 - Option: MDAMAGE_SIZE_MIDIUM_USER MinValue: 5 MaxValue: 10 Chance: 40 - Option: MDAMAGE_SIZE_LARGE_USER MinValue: 5 MaxValue: 10 Chance: 40 - Id: 33 Group: Hasty_Box Slots: - Slot: 1 Options: - Option: ATTR_TOLERACE_NOTHING MinValue: 2 MaxValue: 3 Chance: 40 - Option: ATTR_TOLERACE_WATER MinValue: 2 MaxValue: 3 Chance: 75 - Option: ATTR_TOLERACE_GROUND MinValue: 2 MaxValue: 3 Chance: 75 - Option: ATTR_TOLERACE_FIRE MinValue: 2 MaxValue: 3 Chance: 75 - Option: ATTR_TOLERACE_WIND MinValue: 2 MaxValue: 3 Chance: 70 - Option: ATTR_TOLERACE_POISON MinValue: 2 MaxValue: 3 Chance: 70 - Option: ATTR_TOLERACE_SAINT MinValue: 2 MaxValue: 3 Chance: 70 - Option: ATTR_TOLERACE_DARKNESS MinValue: 2 MaxValue: 3 Chance: 70 - Option: ATTR_TOLERACE_TELEKINESIS MinValue: 2 MaxValue: 3 Chance: 70 - Option: ATTR_TOLERACE_UNDEAD MinValue: 2 MaxValue: 3 Chance: 70 - Option: ATTR_TOLERACE_ALL MinValue: 1 MaxValue: 2 Chance: 5 - Option: DAMAGE_SIZE_SMALL_USER MinValue: 3 MaxValue: 5 Chance: 70 - Option: DAMAGE_SIZE_MIDIUM_USER MinValue: 3 MaxValue: 5 Chance: 40 - Option: DAMAGE_SIZE_LARGE_USER MinValue: 3 MaxValue: 5 Chance: 70 - Option: MDAMAGE_SIZE_SMALL_USER MinValue: 2 MaxValue: 3 Chance: 50 - Option: MDAMAGE_SIZE_MIDIUM_USER MinValue: 2 MaxValue: 3 Chance: 30 - Option: MDAMAGE_SIZE_LARGE_USER MinValue: 2 MaxValue: 3 Chance: 50 - Slot: 2 Options: - Option: DAMAGE_PROPERTY_NOTHING_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: DAMAGE_PROPERTY_WATER_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: DAMAGE_PROPERTY_GROUND_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: DAMAGE_PROPERTY_FIRE_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: DAMAGE_PROPERTY_WIND_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: DAMAGE_PROPERTY_POISON_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: DAMAGE_PROPERTY_SAINT_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: DAMAGE_PROPERTY_DARKNESS_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: DAMAGE_PROPERTY_TELEKINESIS_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: DAMAGE_PROPERTY_UNDEAD_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: MDAMAGE_PROPERTY_NOTHING_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: MDAMAGE_PROPERTY_WATER_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: MDAMAGE_PROPERTY_GROUND_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: MDAMAGE_PROPERTY_FIRE_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: MDAMAGE_PROPERTY_WIND_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: MDAMAGE_PROPERTY_POISON_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: MDAMAGE_PROPERTY_SAINT_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: MDAMAGE_PROPERTY_DARKNESS_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: MDAMAGE_PROPERTY_TELEKINESIS_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: MDAMAGE_PROPERTY_UNDEAD_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: CLASS_DAMAGE_NORMAL_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: CLASS_DAMAGE_BOSS_USER MinValue: 1 MaxValue: 2 Chance: 4600 MaxRandom: 1 Random: - Option: VAR_STRAMOUNT MinValue: 1 MaxValue: 2 Chance: 35 - Option: VAR_AGIAMOUNT MinValue: 1 MaxValue: 2 Chance: 35 - Option: VAR_VITAMOUNT MinValue: 1 MaxValue: 2 Chance: 35 - Option: VAR_INTAMOUNT MinValue: 1 MaxValue: 2 Chance: 35 - Option: VAR_DEXAMOUNT MinValue: 1 MaxValue: 2 Chance: 35 - Option: VAR_LUKAMOUNT MinValue: 1 MaxValue: 2 Chance: 35 - Option: VAR_MAXHPAMOUNT MinValue: 200 MaxValue: 200 Chance: 25 - Option: VAR_MAXHPAMOUNT MinValue: 400 MaxValue: 400 Chance: 15 - Option: VAR_MAXSPAMOUNT MinValue: 25 MaxValue: 25 Chance: 25 - Option: VAR_MAXSPAMOUNT MinValue: 50 MaxValue: 50 Chance: 15 - Option: VAR_MAXHPPERCENT MinValue: 1 MaxValue: 2 Chance: 20 - Option: VAR_MAXSPPERCENT MinValue: 1 MaxValue: 2 Chance: 20 - Option: VAR_HPACCELERATION MinValue: 5 MaxValue: 10 Chance: 25 - Option: VAR_SPACCELERATION MinValue: 5 MaxValue: 10 Chance: 25 - Option: VAR_ATTPOWER MinValue: 5 MaxValue: 5 Chance: 10 - Option: VAR_ATTPOWER MinValue: 10 MaxValue: 10 Chance: 5 - Option: VAR_ATTMPOWER MinValue: 5 MaxValue: 5 Chance: 10 - Option: VAR_ATTMPOWER MinValue: 10 MaxValue: 10 Chance: 5 - Option: VAR_ATKPERCENT MinValue: 1 MaxValue: 1 Chance: 8 - Option: VAR_MAGICATKPERCENT MinValue: 1 MaxValue: 1 Chance: 8 - Option: VAR_PLUSASPD MinValue: 1 MaxValue: 1 Chance: 5 - Option: VAR_PLUSASPDPERCENT MinValue: 3 MaxValue: 5 Chance: 20 - Option: VAR_HITSUCCESSVALUE MinValue: 5 MaxValue: 5 Chance: 11 - Option: VAR_HITSUCCESSVALUE MinValue: 10 MaxValue: 10 Chance: 7 - Option: VAR_AVOIDSUCCESSVALUE MinValue: 3 MaxValue: 5 Chance: 30 - Option: VAR_ITEMDEFPOWER MinValue: 10 MaxValue: 10 Chance: 17 - Option: VAR_ITEMDEFPOWER MinValue: 20 MaxValue: 20 Chance: 13 - Option: VAR_ITEMDEFPOWER MinValue: 30 MaxValue: 30 Chance: 10 - Option: VAR_MDEFPOWER MinValue: 2 MaxValue: 3 Chance: 30 - Option: VAR_PLUSAVOIDSUCCESSVALUE MinValue: 2 MaxValue: 3 Chance: 2 - Option: VAR_CRITICALSUCCESSVALUE MinValue: 1 MaxValue: 2 Chance: 30 - Option: RANGE_ATTACK_DAMAGE_TARGET MinValue: 1 MaxValue: 2 Chance: 3 - Option: HEAL_VALUE MinValue: 2 MaxValue: 3 Chance: 10 - Option: HEAL_MODIFY_PERCENT MinValue: 5 MaxValue: 5 Chance: 8 - Option: HEAL_MODIFY_PERCENT MinValue: 1 MaxValue: 10 Chance: 5 - Option: DEC_SPELL_CAST_TIME MinValue: 1 MaxValue: 2 Chance: 5 - Option: DEC_SP_CONSUMPTION MinValue: 2 MaxValue: 3 Chance: 2 - Option: RACE_TOLERACE_NOTHING MinValue: 1 MaxValue: 2 Chance: 37 - Option: RACE_TOLERACE_UNDEAD MinValue: 1 MaxValue: 2 Chance: 37 - Option: RACE_TOLERACE_ANIMAL MinValue: 1 MaxValue: 2 Chance: 37 - Option: RACE_TOLERACE_PLANT MinValue: 1 MaxValue: 2 Chance: 37 - Option: RACE_TOLERACE_INSECT MinValue: 1 MaxValue: 2 Chance: 37 - Option: RACE_TOLERACE_FISHS MinValue: 1 MaxValue: 2 Chance: 37 - Option: RACE_TOLERACE_DEVIL MinValue: 1 MaxValue: 2 Chance: 37 - Option: RACE_TOLERACE_HUMAN MinValue: 1 MaxValue: 2 Chance: 37 - Option: RACE_TOLERACE_ANGEL MinValue: 1 MaxValue: 2 Chance: 37 - Option: RACE_TOLERACE_DRAGON MinValue: 1 MaxValue: 2 Chance: 37 - Id: 99 Group: None MaxRandom: 1 Random: - Option: RACE_IGNORE_DEF_PERCENT_PLANT MinValue: 10 MaxValue: 50 Chance: 625 - Option: RACE_IGNORE_DEF_PERCENT_PLANT MinValue: 10 MaxValue: 50 Chance: 625 - Option: VAR_AGIAMOUNT MinValue: 1 MaxValue: 5 Chance: 625 - Option: VAR_AGIAMOUNT MinValue: 1 MaxValue: 5 Chance: 625 - Option: VAR_DEXAMOUNT MinValue: 1 MaxValue: 5 Chance: 625 - Option: VAR_DEXAMOUNT MinValue: 1 MaxValue: 5 Chance: 625 - Option: VAR_HITSUCCESSVALUE MinValue: 1 MaxValue: 5 Chance: 625 - Option: VAR_HITSUCCESSVALUE MinValue: 1 MaxValue: 5 Chance: 625 - Option: VAR_INTAMOUNT MinValue: 1 MaxValue: 5 Chance: 625 - Option: VAR_INTAMOUNT MinValue: 1 MaxValue: 5 Chance: 625 - Option: VAR_LUKAMOUNT MinValue: 1 MaxValue: 5 Chance: 625 - Option: VAR_LUKAMOUNT MinValue: 1 MaxValue: 5 Chance: 625 - Option: VAR_STRAMOUNT MinValue: 1 MaxValue: 5 Chance: 625 - Option: VAR_STRAMOUNT MinValue: 1 MaxValue: 5 Chance: 625 - Option: VAR_VITAMOUNT MinValue: 1 MaxValue: 5 Chance: 625 - Option: VAR_VITAMOUNT MinValue: 1 MaxValue: 5 Chance: 625
as you can see (mob_drop.txt) is missing a lot of lines. -
7 hours ago, simplexjay2 said:
it's working u just need to edit something
Well, RIP... i don't know what to edit
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Not working on latest rAthena.
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Does this have a custom battleground ranking for FluxCP?
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What happened to the discord server?
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You can find it here.
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Try this.
Script.
function script Boxes { setarray @i1[0],501; // Common setarray @i2[0],502; // Rare setarray @i3[0],503; // Super Rare set @i1rand,rand( getarraysize(@i1) ); set @i2rand,rand( getarraysize(@i2) ); set @i3rand,rand( getarraysize(@i3) ); .chance = rand(100); // Super Rare if (.chance == 1){ getitem @i3[@i3rand],1; announce "["+strcharinfo(0)+"] got ["+getitemname(@i3[@i3rand])+"] 'Super Rare'.",0; } // Rare else if (.chance <= 10 && .chance >= 5){ getitem @i2[@i2rand],1; announce "["+strcharinfo(0)+"] obtained ["+getitemname(@i2[@i2rand])+"] 'Rare'.",0; } // Common else { getitem @i1[@i1rand],1; announce "["+strcharinfo(0)+"] obtained ["+getitemname(@i2[@i2rand])+"] 'Common'.",0; end; } }
item_db (example).
501,Red_Potion,Red Potion,0,50,,70,,,,,0xFFFFFFFF,7,2,,,,,,{ callfunc "Boxes"; },{},{}
- 1
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Try this.
Script.
function script CustomBox { .@item = F_Rand( 501,502,503,504 ); announce "["+strcharinfo(0)+"] obtained ["+getitemname( .@item )+"] from Custom Box.",0; getitem .@item, 1; return; }
item_db (example)
501,Red_Potion,Red Potion,0,50,,70,,,,,0xFFFFFFFF,7,2,,,,,,{ callfunc "CustomBox"; },{},{}
- 1
-
Try this.
- script Lucky_Pick -1,{ OnMinute00: sleep 1000 * rand(60); if(addrid(0)){ if(checkidle() < 600) setarray .AccountIds[getarraysize(.AccountIds)],getcharid(3); detachrid; } else { end; } while(!attachrid(.AccountIds[rand(getarraysize(.AccountIds))])); .@item = F_Rand( 501,502 ); // Items ID Here getitem .@item,1; announce "[ Lucky Prize ]" + strcharinfo(0) + " recived a prize from whos online event",0; end; }
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4 hours ago, Slammer said:
refine.txt use this. maybe can help
If this one doesnt help you.
Try this.
- 2
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Go to npc/merchants/refine.txt
search for
successrefitem .@part;
below add
if (getequiprefinerycnt(.@part) >= 7) announce strcharinfo(0)+" has refined "+getequipname(.@part)+" to +"+getequiprefinerycnt(.@part)+"!",0;
it would be like this
successrefitem .@part; if (getequiprefinerycnt(.@part) >= 7) announce strcharinfo(0)+" has refined "+getequipname(.@part)+" to +"+getequiprefinerycnt(.@part)+"!",0;
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Go to src/map/atcommand.cpp
search for ACMD_FUNC(go)
And here are the coordinates of @go.
Like this.
/*========================================== * @go [city_number or city_name] - Updated by Harbin *------------------------------------------*/ ACMD_FUNC(go) { int i; int town; char map_name[MAP_NAME_LENGTH]; const struct { char map[MAP_NAME_LENGTH]; int x, y; } data[] = { { MAP_PRONTERA, 156, 191 }, // 0=Prontera { MAP_MORROC, 156, 93 }, // 1=Morroc { MAP_GEFFEN, 119, 59 }, // 2=Geffen { MAP_PAYON, 162, 233 }, // 3=Payon { MAP_ALBERTA, 192, 147 }, // 4=Alberta #ifdef RENEWAL { MAP_IZLUDE, 128, 146 }, // 5=Izlude (Renewal) #else { MAP_IZLUDE, 128, 114 }, // 5=Izlude #endif { MAP_ALDEBARAN, 140, 131 }, // 6=Al de Baran { MAP_LUTIE, 147, 134 }, // 7=Lutie { MAP_COMODO, 209, 143 }, // 8=Comodo { MAP_YUNO, 157, 51 }, // 9=Yuno { MAP_AMATSU, 198, 84 }, // 10=Amatsu { MAP_GONRYUN, 160, 120 }, // 11=Gonryun { MAP_UMBALA, 89, 157 }, // 12=Umbala { MAP_NIFLHEIM, 21, 153 }, // 13=Niflheim { MAP_LOUYANG, 217, 40 }, // 14=Louyang #ifdef RENEWAL { MAP_NOVICE, 18, 26 }, // 15=Training Grounds (Renewal) #else { MAP_NOVICE, 53, 111 }, // 15=Training Grounds #endif { MAP_JAIL, 23, 61 }, // 16=Prison { MAP_JAWAII, 249, 127 }, // 17=Jawaii { MAP_AYOTHAYA, 151, 117 }, // 18=Ayothaya { MAP_EINBROCH, 64, 200 }, // 19=Einbroch { MAP_LIGHTHALZEN, 158, 92 }, // 20=Lighthalzen { MAP_EINBECH, 70, 95 }, // 21=Einbech { MAP_HUGEL, 96, 145 }, // 22=Hugel { MAP_RACHEL, 130, 110 }, // 23=Rachel { MAP_VEINS, 216, 123 }, // 24=Veins { MAP_MOSCOVIA, 223, 184 }, // 25=Moscovia { MAP_MIDCAMP, 180, 240 }, // 26=Midgard Camp { MAP_MANUK, 282, 138 }, // 27=Manuk { MAP_SPLENDIDE, 201, 147 }, // 28=Splendide { MAP_BRASILIS, 182, 239 }, // 29=Brasilis { MAP_DICASTES, 198, 187 }, // 30=El Dicastes { MAP_MORA, 44, 151 }, // 31=Mora { MAP_DEWATA, 200, 180 }, // 32=Dewata { MAP_MALANGDO, 140, 114 }, // 33=Malangdo Island { MAP_MALAYA, 242, 211 }, // 34=Malaya Port { MAP_ECLAGE, 110, 39 }, // 35=Eclage { MAP_LASAGNA, 193, 182 }, // 36=Lasagna };
If you change the coordinates recompile.
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function script gacha1 { setarray .i1[1],909,908,521,575,512,531,558,533,514; // Common Items set .i1rand,rand(1,9); // Randomize Common Items; just change max amount if you add items setarray .i2[1],40740,40929,40777,40786,40776,40785,40517,40590; // Rare Items set .i2rand,rand(1,8); // Randomize Rare Items; just change max amount if you add items setarray .i3[1],41161,41156,20500,20727,40591; // Super Rare Items set .i3rand,rand(1,5); //Randomize Super Rare Items; just change max amount if you add items setarray .i4[1],24004,24010; // Hyper Rare Items set .i4rand,rand(1,2); //Randomize Super Rare Items; just change max amount if you add items set .chance, rand(100); // Hyper Rare Item if (rand(1000) < 5){ getitem .i4[.i4rand],1; announce "["+strcharinfo(0)+"] won a ["+getitemname(.i4[.i4rand])+"] super rare.",0; end; } // Super Rare Item else if (.chance < 4){ getitem .i3[.i3rand],1; announce "["+strcharinfo(0)+"] won a ["+getitemname(.i3[.i3rand])+"] rare.",0; end; } // Rare Item else if (.chance < 15){ getitem .i2[.i2rand],1; announce "["+strcharinfo(0)+"] won a ["+getitemname(.i2[.i2rand])+"] ga begitu rare.",0; end; } // Common Items else { getitem .i1[.i1rand],1; end; } }
changes
if (.chance < 1){
to
if (rand(1000) < 5){
if (rand(1000) < 5) = 0.50% if (rand(1000) < 1) = 0.10% if (rand(1000) < 10) = 1.00%
Help on Item Random options
in Database Support
Posted · Edited by cook1e
Random Item Option doesn't work like that.
RandomOptionGroup don't exist in item_db.yml
########################################################################### # Item Database ########################################################################### # # Item Settings # ########################################################################### # - Id Item ID. # AegisName Server name to reference the item in scripts and lookups, should use no spaces. # Name Name in English for displaying as output. # Type Item type. (Default: Etc) # SubType Weapon or Ammo type. (Default: 0) # Buy Buying price. When not specified, becomes double the sell price. (Default: 0) # Sell Selling price. When not specified, becomes half the buy price. (Default: 0) # Weight Item weight. Each 10 is 1 weight. (Default: 0) # Attack Weapon's attack. (Default: 0) # MagicAttack Weapon's magic attack. (Default: 0) # Defense Armor's defense. (Default: 0) # Range Weapon's attack range. (Default: 0) # Slots Available slots in item. (Default: 0) # Jobs Jobs that can equip the item. (Map default is 'All: true') # Classes Upper class types that can equip the item. (Map default is 'All: true') # Gender Gender that can equip the item. (Default: Both) # Locations Equipment's placement. (Default: None) # WeaponLevel Weapon level. (Default: 0) # EquipLevelMin Minimum required level to equip. (Default: 0) # EquipLevelMax Maximum level that can equip. (Default: 0) # Refineable If the item can be refined. (Default: false) # View View sprite of an item. (Default: 0) # AliasName Another item's AegisName that will be sent to the client instead of this item's AegisName. (Default: null) # Flags: Item flags. (Default: null) # BuyingStore If the item is available for Buyingstores. (Default: false) # DeadBranch If the item is a Dead Branch. (Default: false) # Container If the item is part of a container. (Default: false) # UniqueId If the item is a unique stack. (Default: false) # BindOnEquip If the item is bound to the character upon equipping. (Default: false) # DropAnnounce If the item has a special announcement to self on drop. (Default: false) # NoConsume If the item is consumed on use. (Default: false) # DropEffect If the item has a special effect on the ground when dropped by a monster. (Default: None) # Delay: Item use delay. (Default: null) # Duration Duration of delay in seconds. # Status Status Change used to track delay. (Default: None) # Stack: Item stack amount. (Default: null) # Amount Maximum amount that can be stacked. # Inventory If the stack is applied to player's inventory. (Default: true) # Cart If the stack is applied to the player's cart. (Default: false) # Storage If the stack is applied to the player's storage. (Default: false) # GuildStorage If the stack is applied to the player's guild storage. (Default: false) # NoUse: Conditions when the item is unusable. (Default: null) # Override Group level to override these conditions. # Sitting If the item can not be used while sitting. (Default: false) # Trade: Trade restrictions. (Default: null) # Override Group level to override these conditions. # NoDrop If the item can not be dropped. (Default: false) # NoTrade If the item can not be traded. (Default: false) # TradePartner If the item can not be traded to the player's partner. (Default: false) # NoSell If the item can not be sold. (Default: false) # NoCart If the item can not be put in a cart. (Default: false) # NoStorage If the item can not be put in a storage. (Default: false) # NoGuildStorage If the item can not be put in a guild storage. (Default: false) # NoMail If the item can not be put in a mail. (Default: false) # NoAuction If the item can not be put in an auction. (Default: false) # Script Script to execute when the item is used/equipped. (Default: null) # EquipScript Script to execute when the item is equipped. (Default: null) # UnEquipScript Script to execute when the item is unequipped or when a rental item expires. (Default: null) ###########################################################################