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cook1e

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Posts posted by cook1e

  1. When I try to attack an enemy from the other team, I can't do it without pressing the SHIFT key, sometimes it lets me attack. the moment he lets me attack the enemy emblem starts to appear / disappear repeatedly. Only problem I have seen so far (Using the latest revision June 22, 2021)

    Second bug, when a player get disconnected for being AFK in Battleground map-server crash

    It has to be something related to the emblem, any fixes?

  2. prontera,170,181,3	script	Lotti Girl	714,{
    	mes "[Lotti Girl]";
    	mes "Hello Sir! Are you out";
    	mes "shopping in the city?!";
    	next;
    	mes "[Lotti Girl]";
    	mes "I'm Lotti! I'll exchange cool";
    	mes "random prizes for every";
    	if(.LottoID && .LottoAmt)
    		mes "^ff0000"+.LottoAmt+" "+getitemname(.LottoID)+"^000000.";
    	if(.ZenyPay)
    		mes "^ff0000"+callfunc("F_InsertComma",.ZenyPay)+"z";
    	next;
    	mes "[Lotti Girl]";
    	if(getarraysize(.P1)<4){
    		mes "Our Grand prize is:";
    		mes "^ff0000"+.P1[2]+" "+getitemname(.P1[1])+"^000000";
    	} else {
    		mes "Random Grand prize:";
    		for([email protected]=1;[email protected]<getarraysize(.P1);[email protected]+=2)
    			mes "^ff0000"+.P1[[email protected]+1]+" "+getitemname(.P1[[email protected]])+"^000000";
    	}
    	if(getarraysize(.P2)<4){
    		mes "Special prize is:";
    		mes "^ff0000"+.P2[2]+" "+getitemname(.P2[1])+"^000000";
    	} else {
    		mes "Random Special prize:";
    		for([email protected]=1;[email protected]<getarraysize(.P2);[email protected]+=2)
    			mes "^ff0000"+.P2[[email protected]+1]+" "+getitemname(.P2[[email protected]])+"^000000";
    	}
    	next;
    	mes "[Lotti Girl]";
    	mes "You can still get random item";
    	mes "if you failed to get the grand";
    	mes "prize and special prizes.";
    	if(.LottoID && .LottoAmt && (countitem(.LottoID) < .LottoAmt))
    		close;
    	if(.Zeny && Zeny < .Zeny)
    		close;
    	next;
    	if(select("Deal me in!:No way...")==2)
    		close;
    L_Roll:
    	if (Zeny < .ZenyPay) {
    	mes "[Lotti Girl]";
    	mes "You don't have enough zeny.";
    	close;
    	}
        mes "[Lotti Girl]";
        mes "Here we go...";
        if(.LottoID && .LottoAmt)
           delitem .LottoID,.LottoAmt;
        if(.ZenyPay) Zeny -= .ZenyPay;
        set [email protected], rand(1,.Total);
        set [email protected],rand(10000);
    	for([email protected]=.Total;[email protected]>=1;[email protected])
    		if( getd(".P"[email protected]+"[0]") >= [email protected])
    			[email protected] = [email protected];
    	next;
        if ( [email protected] > getd(".P"[email protected]+"[0]")){
            [email protected] = rand(getarraysize(.Default)/2);
            setarray [email protected],.Default[([email protected]*2)],.Default[(([email protected]*2)+1)];
        } else {
            [email protected] = rand(getarraysize(getd(".P"[email protected]))/2);
            setarray [email protected],getd(".P"[email protected]+"["+(([email protected]*2)+1)+"]"),getd(".P"[email protected]+"["+(([email protected]*2)+2)+"]");
        }
    	close2;
        getitem [email protected][0],[email protected][1];
    	if(inarray(.AnnouncedID,[email protected]) >=0 )
        announce "Congratulations! "+strcharinfo(0)+" just received "+getitemname([email protected][0])+" x "[email protected][1]+" from Lotti Girl ("+.map$+" "+.x+" "+.y+")!",0;
        specialeffect2 248;
    	if(.LottoID && .LottoAmt && (countitem(.LottoID) < .LottoAmt))
    		close;
    	if(.Zeny && Zeny < .Zeny)
    		close;
    	next;
    	mes "[Lotti Girl]";
    	mes "Want to roll again?";
    	if(select("Roll again:Nope, No luck!")==1){
    		clear();
    		goto L_Roll;
    	}
    	close;
    	
    OnInit:	//No need to edit the main script. all editable are here.
    	.ZenyPay = 100000;	//Zeny to Pay [0 = Disable]
    	.LottoID = 0;	//ItemID to Roll [0 = Disable]
    	.LottoAmt = 0;		//Amount of LottoID Per Roll[0 = Disable]
        set .Total,4;
    	setarray .AnnouncedID,501,502,512,513;	//To reduce announcement. let's not announce common items.
        //setarray .P#[0],<% chance(1-10000)>,<ItemID>,<Amount>
        setarray .P1[0],100,501,1;	//Grand Prize
        setarray .P2[0],1000,502,1,512,2,513,3;	//Special Prizes
        setarray .P3[0],5000,503,1;
        setarray .P4[0],7500,504,1,514,4;
        setarray .Default[0],505,5,506,1;
    	getmapxy(.map$,.x,.y,BL_NPC);
    end;
    }

     

  3. sp_cor,113,130,3	script	Rebellion#cor_02	4_M_REBELLION3,{
    	if(ep_illusion < 47){
    		mes "[ Rebellion ]";
    		mes "Oh, you're the adventurer? It's been a too long. Did you come to see me?";
    		next;
    		select("Do you know me?:No...");
    		mes "[ Rebellion ]";
    		mes "Oh, it's cold adventurer. Too cold. I don't like the cold.";
    		mes "I'm in charge here, but I don't know anyone.";
    		next;
    		mes "[ Rebellion ]";
    		mes "But the adventurer knows me well, thank you for passing by!";
    		mes "I also brought the right weapons and armor for the job, I'm wearing warm clothes~!";
    		close;
    	}
    	switch(checkquest(16377,PLAYTIME)){
    		case -1: 
    			break;
    		case 0: 
    		case 1:
    			mes "[ Rebellion ]";
    			mes "Mina is feeling more relaxed.";
    			mes "Mina's lovely children are resting?";
    			next;
    			classchange(4_EP17_ELYUMINA,"Elyumina#os_merchant",bc_self);	
    			cutin "ep171_elyumina03",0;
    			mes "[ Elyumina ]";
    			mes "... the security devices that summon monsters are still at lower power. Don't touch them the can overheat.";
    			npctalk "Elyumina : Argh.. please, despicable title, don't call me that, don't!","Elyumina#os_merchant",bc_self;
    			next;
    			cutin "",255;
    			mes "[ Rebellion ]";
    			mes "If Mina's children needs to rest, you can come back in the morning after dawn!";
    			next;
    			cutin "ep171_elyumina02",0;
    			mes "[ Elyumina ]";
    			mes "After dawn, they will have charged up enough so that you can go back!";
    			unittalk getcharid(3),strcharinfo(0) + " : She handles this surprisingly well...",bc_self;
    			close3;
    			
    		case 2:
    			erasequest 16377;
    			break;
    	}
    	switch(checkquest(16376)){
    		case -1:
    			mes "[ Rebellion ]";
    			mes "Oh, adventurer. I haven't seen you in a while! I wanted to ask you something. It's about Mina...";
    			unittalk getcharid(3),strcharinfo(0)+ " : Mina?",bc_self;
    			next;
    			classchange(4_EP17_ELYUMINA,"Elyumina#os_merchant",bc_self);	
    			cutin "ep171_elyumina03",0;
    			mes "[ Elyumina ]";
    			mes "Here, I'll explain. My children who attacked you the last time you followed me...";
    			npctalk "Elyumina : Hey, don't call me that. It's such a terrible nickname!","Elyumina#os_merchant",bc_self;
    			unittalk getcharid(3),strcharinfo(0)+ " : Oh, he meant you.",bc_self;
    			next;
    			cutin "",255;
    			mes "[ Rebellion ]";
    			mes "Yep, remember Mina's kids you catched last time? They were sleeping.";
    			next;
    			cutin "ep171_elyumina02",0;
    			mes "[ Elyumina ]";
    			mes "Mine! Machines and traps! In emergencies, they go in stealth mode and low power mode. And they stay like that for a while. I'll be back soon and see them.";
    			next;
    			cutin "",255;
    			mes "[ Rebellion ]";
    			mes "That's right, Mina...";
    			unittalk getcharid(3),strcharinfo(0)+ " : ... you made them, you can just turn them off.",bc_self;
    			next;
    			cutin "ep171_elyumina02",0;
    			mes "[ Elyumina ]";
    			mes "No! I can't. They have a state of the art machine learning module.";
    			mes "You guys on that day were the strongest data they had ever seen.";
    			next;
    			cutin "ep171_elyumina03",0;
    			mes "[ Elyumina ]";
    			mes "Well...! They don't recognize me as their master now. Just as I expected...";
    			mes "The best way is to slowly consume their energy, weaken them slowly and neutralize them.";
    			npctalk "Rebellion : So we should go with Mina...","",bc_self;
    			next;
    			mes "[ Elyumina ]";
    			mes "That's all I can do... for now, you are the only one who can defeat EL1-A17T. Of course, I'm coming too, but I'm just going to collect more data on my children.";
    			next;
    			cutin "",255;
    			mes "[ Rebellion ]";
    			mes "I want to follow along, but somehow Mina is stubborn. Is she worried I will be in danger?";
    			next;
    			cutin "ep171_elyumina03",0;
    			mes "[ Elyumina ]";
    			mes "Anyway, it may be best for you to bring friends along.";
    			mes "It will be a hard journey and I'm still a detainee.";
    			npctalk "Elyumina : Absolutely not!!!","Elyumina#os_merchant",bc_self;
    			next;
    			cutin "",255;
    			mes "[ Rebellion ]";
    			mes "So there will be me and Mina, along with you and...";
    			next;
    			cutin "ep171_elyumina02",0;
    			mes "[ Elyumina ]";
    			mes "I will give you detailed explanation inside!!! Come on, tell me you're going!!!";
    			mes "Please do it before he kills me!";
    			setquest 16376;
    			completequest 16376;
    			next;
    			cutin "",255;
    			break;
    			
    		
    		case 2:
    			mes "[ Rebellion ]";
    			mes "It's time for Mina's children to wake up, adventurer!";
    			mes "Will they patiently wait this time around?";
    			next;
    			classchange(4_EP17_ELYUMINA,"Elyumina#os_merchant",bc_self);	
    			cutin "ep171_elyumina03",0;
    			mes "[ Elyumina ]";
    			mes "... they're no longer on low power and the security devices are operation again.";
    			next;
    			cutin "ep171_elyumina02",0;
    			mes "[ Elyumina ]";
    			mes "Will you meet with Cor again and will you collect more data?";
    			mes "Let me know please, I want to get away from this guy.";
    			next;
    			cutin "",255;
    			break;	
    	}
    	[email protected]_name$ = "Cor Mission";
    	[email protected]_id = getcharid(1);
    	[email protected]_name$ = getpartyname([email protected]_id);
    	mes "[ Rebellion ]";
    	mes "That's too bad, adventurer. To participate in the operation, you must prepare a party.";
    	next;
    	mes "[ Rebellion ]";
    	mes "After the memorial dungeon is created, once all the party members enter the operation, the adventurer can start sending the signal~";
    	next;
    	[email protected] = select((!instance_id(IM_PARTY)?"Create operation.":""),(!instance_id(IM_PARTY)?"":"Enter operation."));
    	switch([email protected]){
    		case 1:
    			switch(instance_create([email protected]_name$,IM_PARTY)){
    				case -1:
    					mes "^0000ff"[email protected]_name$+" ^000000 - Reservation Failed!";
    					mes "Unknown Error Has Occurred.";
    					end;
    				case -2:
    					mes "[ Rebellion ]";
    					mes "Well? Mina says it will be difficult on her own. Come back with a party, adventurer.";
    					close;
    				case -3:
    					mes "[ Rebellion ]";
    					mes "You already have an instance active. Please cancel it before proceeding.";
    					close;
    					
    				case -4:
    					mes "^0000ff"[email protected]_name$+" ^000000 - Reservation Failed!";
    					mes "^0000ff"[email protected]_name$+" ^000000 is currently full.";
    					end;
    					
    				default:
    					mes "[ Rebellion ]";
    					mes "Okay, when everyone is ready. Please talk to me again and choose 'Enter'";
    					npctalk "Eheh, I'm not afraid of you.","",bc_self;
    					end;
    			}
    
    		case 2:
    			switch(instance_enter([email protected]_name$)){
    				case 3:
    					mes "An unknown error has occurred.";
    					end;
    					
    				case 2:
    				case 1:
    					mes "^ff0000Character doesn't have an instance reserved.^000000";
    					end;
    					
    				case 0:
    					mapannounce "sp_cor", strcharinfo(0) + " of the party, "+ [email protected]_name$ +", is entering the " + [email protected]_name$ + ".", bc_map, "0x00FF99";
    					setquest 16363;
    					setquest 16377;
    					@mission_type = 1;
    					end;
    			}
    	}
    	end;			
    }
    
    sp_cor,180,169,3	script	Elena Bolkova#cor_op	4_F_ELENA,{
    	switch(ep_illusion){
    		case 41:
    			cutin "162elena_01",2;
    			mes "[ Elena Bolkova ]";
    			mes "You're a little late. Well, we're all late.";
    			mes "Elyumina is missing. The battle was very quick and we got knocked out.";
    			mes "Damn it!";
    			next;
    			mes "[ Elena Bolkova ]";
    			mes "I won't stop until we catch her, although we should probably rest first.";
    			next;
    			mes "[ Elena Bolkova ]";
    			mes "After discussing this with the Rebellion captains, we decided to search the area by bringing an entire troop of elites.";
    			next;
    			mes "[ Elena Bolkova ]";
    			mes "The president and Kaya have also agreed with our plan.";
    			next;
    			mes "[ Elena Bolkova ]";
    			mes "Among the USU and the Rebellion only the elite members have been chosen, and I'm in command. The rest of the Rebellion will block and surround the entrance and other nearby areas.";
    			next;
    			mes "[ Elena Bolkova ]";
    			mes "This operation, of course, also includes your support adventurer. I strongly recommend that you prepare first. Will you join us?";
    			next;
    			select("Of course.");
    			mes "[ Elena Bolkova ]";
    			mes "Okay!";
    			mes "For now, I have selected those who can act alone, including myself.";
    			mes "You will need to make a ^0000FFparty of 1^000000 and come back to me.";
    			ep_illusion = 42;
    			completequest 16353;
    			setquest 16354;
    			questinfo_refresh();
    			close3;
    			
    		case 42:
    			[email protected]_id = getcharid(1);
    			[email protected]_name$ = "Cor Mission";
    			[email protected]_name$ = getpartyname([email protected]_id);
    			if([email protected]_id){
    				cutin "162elena_01",2;
    				mes "[ Elena Bolkova ]";
    				mes "For now, I have selected those who can act alone, including myself.";
    				mes "You will need to make a ^0000FFparty of 1^000000 and come back to me.";
    				close3;
    			}
    			classchange 4_M_REBELLION3,"Rebellion#cor_ms_0",bc_self;
    			classchange 4_M_GONY,"Rebellion#cor_ms_1",bc_self;
    			classchange 4_F_REBELLION3,"Rebellion#cor_ms_2",bc_self;
    			classchange 4_F_ANYA,"Rebellion#cor_ms_3",bc_self;
    			classchange 4_M_ILYA,"Rebellion#cor_ms_4",bc_self;
    			classchange 4_F_REBELLION2,"Rebellion#cor_ms_5",bc_self;	
    			cutin "162elena_01",2;
    			mes "[ Elena Bolkova ]";
    			mes "The blockage of the area is over.";
    			mes "Let's start the mission!";
    			mes "It's not too late. Gentlemen, get ready!";
    			next;
    			mes "[ Elena Bolkova ]";
    			mes "Good, among the elite of the brave Rebellion, your specific goal will be to capture the researcher.";
    			npctalk "Elena Bolkova : She's the one who holds all the key information, we have to capture her.","",bc_self;
    			npctalk "I'm ready!","Rebellion#cor_ms_0",bc_self;
    			npctalk ".....","Rebellion#cor_ms_1",bc_self;
    			npctalk "I'm ready!","Rebellion#cor_ms_2",bc_self;
    			npctalk "I'm ready!","Rebellion#cor_ms_3",bc_self;
    			npctalk "I'm ready!","Rebellion#cor_ms_4",bc_self;
    			npctalk "I'm ready!","Rebellion#cor_ms_5",bc_self;
    			next;
    			cutin "162elena_02",2;
    			mes "[ Elena Bolkova ]";
    			mes "Adventurer, choose 'Create' and wait a moment when you want to go.";
    			mes "Choose 'Enter' after.";
    			npctalk "Elena Bolkova : Alright, ready? These bastards will face us.","",bc_self;
    			npctalk "If they don't mind...","Rebellion#cor_ms_0",bc_self;
    			npctalk ".....","Rebellion#cor_ms_1",bc_self;
    			npctalk "It won't be easy, will it?","Rebellion#cor_ms_2",bc_self;
    			npctalk "The time has come for us to show off!","Rebellion#cor_ms_3",bc_self;
    			npctalk "Time for us to go!","Rebellion#cor_ms_4",bc_self;
    			npctalk "Why are you smiling?","Rebellion#cor_ms_5",bc_self;
    			next;
    			[email protected] = select((!instance_id(IM_PARTY)?"Create 'Cor Mission'.":""),(!instance_id(IM_PARTY)?"":"Enter 'Cor Mission'."));
    			switch([email protected]){
    				case 1:
    					switch(instance_create([email protected]_name$)){
    						case -1:
    							mes "^0000ff"[email protected]_name$+" ^000000 - Reservation Failed!";
    							mes "Unknown Error Has Occurred.";
    							end;
    						case -2:
    							mes "^0000ff"[email protected]_name$+" ^000000 - Reservation Failed!";
    							mes "Party Is Non-Existent.";
    							end;
    						case -3:
    							mes "^0000ff"[email protected]_name$+" ^000000 - Reservation Failed!";
    							mes "Player already have instance.";
    							end;
    							
    						case -4:
    							mes "^0000ff"[email protected]_name$+" ^000000 - Reservation Failed!";
    							mes "^0000ff"[email protected]_name$+" ^000000 is currently full.";
    							end;
    							
    						default:
    							mes "[ Elena Bolkova ]";
    							mes "Talk to me again when you're ready. The operation is going to start soon.";
    							end;
    					}
    					end;
    				case 2:
    					getpartymember [email protected]_id,3;
    					if([email protected] != 1){
    						cutin "162elena_01",2;
    						mes "[ Elena Bolkova ]";
    						mes "For now, I have selected those who can act alone, including myself.";
    						mes "You will need to make a ^0000FFparty of 1^000000 and come back to me.";
    						close3;
    					}
    					switch(instance_enter([email protected]_name$)){
    						case 3:
    							mes "An unknown error has occurred.";
    							end;
    							
    						case 2:
    						case 1:
    							mes "^ff0000Character doesn't have an instance reserved.^000000";
    							end;
    							
    						case 0:
    							mapannounce "sp_cor", strcharinfo(0) + " of the party, "+ [email protected]_name$ +", is entering the " + [email protected]_name$ + ".", bc_map, "0x00FF99";
    							end;
    					}
    			}
    			end;
    			
    		case 43:
    			cutin "162elena_02",2;
    			mes "[ Elena Bolkova ]";
    			mes "So much trouble! Aha, these guys are all so trustworthy.";
    			mes "Of course, the adventurer is too!";
    			next;
    			cutin "162elena_01",2;
    			mes "[ Elena Bolkova ]";
    			mes "Elyumina was captured safely. Now that the attacks have stopped, this should be a safe place.";
    			next;
    			mes "[ Elena Bolkova ]";
    			mes "The Secret Wings and Lucky are ready to interrogate her.";
    			mes "It looks like they're organizing a meeting place where we defeated the scrap metal machine.";
    			next;
    			mes "[ Elena Bolkova ]";
    			mes "I'm not getting involved there because I'd squeeze my target rather than listening to what they're saying..";
    			mes "Gonie will also observe the interrogation.";
    			next;
    			mes "[ Elena Bolkova ]";
    			mes "Join them on that <NAVI>[side]<INFO>sp_cor,136,210,0,101,0</INFO></NAVI>.";
    			mes "Lucky will be asking the questions.";
    			ep_illusion = 44;
    			completequest 16357;
    			setquest 16358;
    			getitem 25723,5;
    			getitem 25668,1;
    			questinfo_refresh();
    			close3;
    			
    		case 44: case 45:
    			cutin "162elena_01",2;
    			mes "[ Elena Bolkova ]";
    			mes "Join them on that <NAVI>[side]<INFO>sp_cor,136,210,0,101,0</INFO></NAVI>.";
    			mes "Lucky will be asking the questions.";
    			close3;
    			
    		case 46: case 47:
    			cutin "162elena_01",2;
    			mes "[ Elena Bolkova ]";
    			mes "Hey. Are you busy?";
    			mes "I'll have to go through a lot of things and then the Rebellion will be going back home.";
    			next;
    			mes "[ Elena Bolkova ]";
    			mes "It's quite hard to manage the Rebellion, especially in places like these.";
    			next;
    			cutin "162elena_01",2;
    			mes "[ Elena Bolkova ]";
    			mes "When things have calmed down, come to Clana Nemieri and let's have a drink.";
    			mes "I'd rather fight you than this machines.";
    			emotion ET_KIK;
    			close3;
    
    		default:
    			cutin "162elena_01",2;
    			mes "[ Elena Bolkova ]";
    			mes "Well? Adventurer. Don't go too far alone. I know you're skilled, but the others are nervous.";
    			next;
    			mes "[ Elena Bolkova ]";
    			mes "There may be other equipments or evidence left behind from the people who ran away in a hurry.";
    			next;
    			cutin "162elena_02",2;
    			mes "[ Elena Bolkova ]";
    			mes "Me? Why am I alone? Are you worried about me? Ahahaha!";
    			close3;
    	}
    	end;
    	
    OnInit:
    	questinfo QTYPE_QUEST,QMARK_YELLOW,"ep_illusion == 41";
    	questinfo QTYPE_QUEST,QMARK_YELLOW,"ep_illusion == 42";
    	questinfo QTYPE_QUEST,QMARK_YELLOW,"ep_illusion == 43";
    	end;
    }
    
    sp_cor,177,165,1	script	Rebellion#cor_ms_0	HIDDEN_WARP_NPC,{ end; }
    sp_cor,180,165,1	script	Rebellion#cor_ms_1	HIDDEN_WARP_NPC,{ end; }
    sp_cor,183,165,1	script	Rebellion#cor_ms_2	HIDDEN_WARP_NPC,{ end; }
    sp_cor,177,163,1	script	Rebellion#cor_ms_3	HIDDEN_WARP_NPC,{ end; }
    sp_cor,180,163,1	script	Rebellion#cor_ms_4	HIDDEN_WARP_NPC,{ end; }
    sp_cor,183,163,1	script	Rebellion#cor_ms_5	HIDDEN_WARP_NPC,{ end; }
    
    // Funciones
    
    function	script	instance_hide	{
    	if(getarg(1))
    		hideonnpc instance_npcname(getarg(0));
    	else
    		hideoffnpc instance_npcname(getarg(0));
    	return;
    }
    
    function	script	instance_enable	{
    	if(getarg(1))
    		enablenpc instance_npcname(getarg(0));
    	else
    		disablenpc instance_npcname(getarg(0));
    	return;
    }

     

    • Upvote 1
  4. 16 minutes ago, kabra said:

     

    imagen.png.9e441ec26cde9f904faf17fe3ac30b49.png

    Puse "hideonnpc instance_hide..." y me dice que falta ";" pero al poner el ";" me pide una "," pero si pongo la "," se aparece ese error

    Alguna idea de cómo agregar bien el código ?

     

     

     

    No debes cambiar instance_hide por hideonnpc

    Solo debes agregar esas funciones a tu servidor como un NPC normal y listo.

  5. Espero que esto solucione tu error.

     

    function	script	instance_hide	{
    	if(getarg(1))
    		hideonnpc instance_npcname(getarg(0));
    	else
    		hideoffnpc instance_npcname(getarg(0));
    	return;
    }
    
    function	script	instance_enable	{
    	if(getarg(1))
    		enablenpc instance_npcname(getarg(0));
    	else
    		disablenpc instance_npcname(getarg(0));
    	return;
    }

     

  6. Can you explain?

    -	script	govip_atcmd	FAKE_NPC,{
    OnAtcommand:
    switch( select("Warp to VIP Room?:No, Thanks") )
    			{
    	case 1:
    		if (vip_status(1)) {
    		warp "prontera",154,172; // change map and coords to your VIP Room.
    		}else {
    		mes "Only vips can warp to VIP Room.";
    		}
    		break;
    	case 2:
    		break;
    	}
    	
    OnInit:
    bindatcmd "govip",strnpcinfo(3)+"::OnAtcommand";
    end;
    }
  7. If this work let me know.
     

    Go to src/config/packets.hpp and comment these lines with //.

     

    Original.
     

    		#define PACKET_OBFUSCATION
    
    		// Define these inside src/custom/defines_pre.hpp or src/custom/defines_post.hpp
    		//#define PACKET_OBFUSCATION_KEY1 <key1>
    		//#define PACKET_OBFUSCATION_KEY2 <key2>
    		//#define PACKET_OBFUSCATION_KEY3 <key3>
    
    		/// Comment this to disable warnings for missing client side encryption
    		#define PACKET_OBFUSCATION_WARN

     

    Commented.
     

    		//#define PACKET_OBFUSCATION
    
    		// Define these inside src/custom/defines_pre.hpp or src/custom/defines_post.hpp
    		//#define PACKET_OBFUSCATION_KEY1 <key1>
    		//#define PACKET_OBFUSCATION_KEY2 <key2>
    		//#define PACKET_OBFUSCATION_KEY3 <key3>
    
    		/// Comment this to disable warnings for missing client side encryption
    		//#define PACKET_OBFUSCATION_WARN


    Apply this patch with Nemo to your client. Disable Packet Encryption

    Don't forget to recompile.




     

     

  8. Random Item Option doesn't work like that.

    RandomOptionGroup don't exist in item_db.yml

     

    ###########################################################################
    # Item Database
    ###########################################################################
    #
    # Item Settings
    #
    ###########################################################################
    # - Id                      Item ID.
    #   AegisName               Server name to reference the item in scripts and lookups, should use no spaces.
    #   Name                    Name in English for displaying as output.
    #   Type                    Item type. (Default: Etc)
    #   SubType                 Weapon or Ammo type. (Default: 0)
    #   Buy                     Buying price. When not specified, becomes double the sell price. (Default: 0)
    #   Sell                    Selling price. When not specified, becomes half the buy price. (Default: 0)
    #   Weight                  Item weight. Each 10 is 1 weight. (Default: 0)
    #   Attack                  Weapon's attack. (Default: 0)
    #   MagicAttack             Weapon's magic attack. (Default: 0)
    #   Defense                 Armor's defense. (Default: 0)
    #   Range                   Weapon's attack range. (Default: 0)
    #   Slots                   Available slots in item. (Default: 0)
    #   Jobs                    Jobs that can equip the item. (Map default is 'All: true')
    #   Classes                 Upper class types that can equip the item. (Map default is 'All: true')
    #   Gender                  Gender that can equip the item. (Default: Both)
    #   Locations               Equipment's placement. (Default: None)
    #   WeaponLevel             Weapon level. (Default: 0)
    #   EquipLevelMin           Minimum required level to equip. (Default: 0)
    #   EquipLevelMax           Maximum level that can equip. (Default: 0)
    #   Refineable              If the item can be refined. (Default: false)
    #   View                    View sprite of an item. (Default: 0)
    #   AliasName               Another item's AegisName that will be sent to the client instead of this item's AegisName. (Default: null)
    #   Flags:                  Item flags. (Default: null)
    #     BuyingStore           If the item is available for Buyingstores. (Default: false)
    #     DeadBranch            If the item is a Dead Branch. (Default: false)
    #     Container             If the item is part of a container. (Default: false)
    #     UniqueId              If the item is a unique stack. (Default: false)
    #     BindOnEquip           If the item is bound to the character upon equipping. (Default: false)
    #     DropAnnounce          If the item has a special announcement to self on drop. (Default: false)
    #     NoConsume             If the item is consumed on use. (Default: false)
    #     DropEffect            If the item has a special effect on the ground when dropped by a monster. (Default: None)
    #   Delay:                  Item use delay. (Default: null)
    #     Duration              Duration of delay in seconds.
    #     Status                Status Change used to track delay. (Default: None)
    #   Stack:                  Item stack amount. (Default: null)
    #     Amount                Maximum amount that can be stacked.
    #     Inventory             If the stack is applied to player's inventory. (Default: true)
    #     Cart                  If the stack is applied to the player's cart. (Default: false)
    #     Storage               If the stack is applied to the player's storage. (Default: false)
    #     GuildStorage          If the stack is applied to the player's guild storage. (Default: false)
    #   NoUse:                  Conditions when the item is unusable. (Default: null)
    #     Override              Group level to override these conditions.
    #     Sitting               If the item can not be used while sitting. (Default: false)
    #   Trade:                  Trade restrictions. (Default: null)
    #     Override              Group level to override these conditions.
    #     NoDrop                If the item can not be dropped. (Default: false)
    #     NoTrade               If the item can not be traded. (Default: false)
    #     TradePartner          If the item can not be traded to the player's partner. (Default: false)
    #     NoSell                If the item can not be sold. (Default: false)
    #     NoCart                If the item can not be put in a cart. (Default: false)
    #     NoStorage             If the item can not be put in a storage. (Default: false)
    #     NoGuildStorage        If the item can not be put in a guild storage. (Default: false)
    #     NoMail                If the item can not be put in a mail. (Default: false)
    #     NoAuction             If the item can not be put in an auction. (Default: false)
    #   Script                  Script to execute when the item is used/equipped. (Default: null)
    #   EquipScript             Script to execute when the item is equipped. (Default: null)
    #   UnEquipScript           Script to execute when the item is unequipped or when a rental item expires. (Default: null)
    ###########################################################################

     

  9. On 8/25/2020 at 2:51 AM, Patskie said:

    Try below script. I didn't test it too much

    -	script	MVP_vs_MVP	FAKE_NPC,{
    	
    	OnMinute00:
    		if (gettime(DT_HOUR) % 2 || .start) end;
    		goto OnStart;
    		end;
    	
    	OnStart:
    		mapwarp "[email protected]", "prontera", 150, 150;
    		killmonster "[email protected]", "All";
    		.start = 1;
    		announce .npc$ + " We are going to have a MVP vs MVP Event.", bc_all;
    		sleep 7000;
    		announce .npc$ + " For those who want to join, you can participate by using @mvpjoin", bc_all;
    		sleep 7000;
    		announce .npc$ + " We will start the event after 1 minute", bc_all;
    		sleep 60000;
    		announce .npc$ + " The entry to the event is now closed", bc_all;
    		.start = 2;
    		sleep 7000;
    		
    		if (getmapusers("[email protected]") < 1) {
    			announce .npc$ + " Not enough participants to continue the event", 0;
    			.start = 0;
    			end;
    		}
    		
    		mapannounce "[email protected]", .npc$ + " The rules for this event is simple", bc_map;
    		sleep 7000;
    		mapannounce "[email protected]", .npc$ + " Two MVP's will spawn at the center of the map and will attack each other", bc_map;
    		sleep 7000;
    		mapannounce "[email protected]", .npc$ + " Before these MVP's spawn, I will give you 1 minute to make a bet", bc_map;
    		sleep 7000;
    		mapannounce "[email protected]", .npc$ + " The bet cost for this event is " + F_InsertComma(.bet_cost) + "z and when your chosen MVP wins you'll get as much as " + F_InsertComma(.bet_rewd) + "z !!!", bc_map;
    		sleep 7000;
    		mapannounce "[email protected]", .npc$ + " All good?? Let's start betting !!!", bc_map;
    		sleep 7000;
    		mapannounce "[email protected]", .npc$ + " To make a bet please use @mvpbet command, I will give 1 minute for you guys to make a bet", bc_map;
    		
    		.start = 3;
    		sleep 55000;
    		mapannounce "[email protected]", .npc$ + " Betting will close in 5...", bc_map;
    		sleep 1000;
    		mapannounce "[email protected]", .npc$ + " 4...", bc_map;
    		sleep 1000;
    		mapannounce "[email protected]", .npc$ + " 3...", bc_map;
    		sleep 1000;
    		mapannounce "[email protected]", .npc$ + " 2...", bc_map;
    		sleep 1000;
    		mapannounce "[email protected]", .npc$ + " 1...", bc_map;
    		sleep 1000;
    		.start = 4;
    		mapannounce "[email protected]", .npc$ + " Betting is now closed !!!", bc_map;
    		
    		sleep 7000;
    		mapannounce "[email protected]", .npc$ + " Let's get ready to RUMBLE !!!", bc_map;
    		
    		[email protected] = .MVP[rand(.size)];
    		monster "[email protected]", 68, 68, "MVP A", [email protected], 1, strnpcinfo(1) + "::OnDie1", Size_Small, AI_NONE;
    		.ma = [email protected];
    		monster "[email protected]", 71, 68, "MVP B", [email protected], 1, strnpcinfo(1) + "::OnDie2", Size_Small, AI_ATTACK;
    		.mb = [email protected];
    		end;
    		
    	OnDie1:
    		unittalk .mb, "[MVP B] Mwahaha!~ Such a weak opponent!";
    		sleep 7000;
    		killmonster "[email protected]", "All";
    		.start = 0;
    		addrid(5, 0, "[email protected]");
    		
    		if (2 == @mvp_bet) {
    			message strcharinfo(0),"Congratulations! You won the event, Good choice!";
    			Zeny += .bet_rewd;
    		}
    		
    		@mvp_bet = 0;
    		setpcblock PCBLOCK_ATTACK | PCBLOCK_IMMUNE, false;
    		warp "SavePoint", 0, 0;
    		end;
    		
    	OnDie2:
    		unittalk .ma, "[MVP A] Mwahaha!~ Such a weak opponent!";
    		sleep 7000;
    		killmonster "[email protected]", "All";
    		.start = 0;
    		addrid(5, 0, "[email protected]");
    		
    		if (1 == @mvp_bet) {
    			message strcharinfo(0),"Congratulations! You won the event, Good choice!";
    			Zeny += .bet_rewd;
    		}
    		
    		@mvp_bet = 0;
    		setpcblock PCBLOCK_ATTACK | PCBLOCK_IMMUNE, false; 
    		warp "SavePoint", 0, 0;
    		end;
    	
    	OnEventBet:
    		mes .npc$;
    		if (!.start)
    			mes "The event is not active.";
    		else if (.start != 3)
    			mes "The event cannot accept bets at the moment.";
    		else if (Zeny < .bet_cost)
    			mes "You don't have enough zeny to make a bet.";
    		else if (@mvp_bet)
    			mes "You already placed your bet.";
    		else if (strcharinfo(3) != "[email protected]")
    			mes "Hmm~";
    		else {
    			mes "Which mvp will you bet on this match???";
    			next;
    			[email protected] = select("MVP A:MVP B");
    			mes .npc$;
    			mes "Are you sure you want to bet " + F_InsertComma(.bet_cost) + " on " + ([email protected] == 1 ? "MVP A" : "MVP B") + "?";
    			next;
    			if (select("Yes:No") & 2) end;
    			if (.start != 3) { // in case they delay the select ???
    				setpcblock PCBLOCK_ATTACK | PCBLOCK_IMMUNE, false;
    				warp "SavePoint", 0, 0;
    				end;
    			}
    			mes .npc$;
    			mes "Good luck and have fun!";
    			Zeny -= .bet_cost;
    			@mvp_bet = [email protected];
    		}
    		end;
    	
    	OnEventJoin:
    		if (!.start)
    			message strcharinfo(0), "The event is not active.";
    		else if (.start != 1)
    			message strcharinfo(0), "The event is not yet allowing participants to enter.";
    		else {
    			setpcblock PCBLOCK_ATTACK | PCBLOCK_IMMUNE, true;
    			switch (rand(1,4)) {
    				case 1:
    					warp "[email protected]", 49, 50;
    					break;
    				case 2:
    					warp "[email protected]", 49, 88;
    					break;
    				case 3:
    					warp "[email protected]", 89, 88;
    					break;
    				case 4:
    					warp "[email protected]", 89, 50;
    					break;
    			}
    		}
    		end;
    	
    	OnInit:
    		bindatcmd "mvpjoin", strnpcinfo(1) + "::OnEventJoin";
    		bindatcmd "mvpbet", strnpcinfo(1) + "::OnEventBet";
    		bindatcmd "mvpstart", strnpcinfo(1) + "::OnStart", 99, 99;
    		
    		// List of MVP's
    		setarray .MVP[0], 1112, 1115, 1147, 1150, 1157, 1159;
    		.size = getarraysize(.MVP);
    	
    		.npc$ = "[MVP vs MVP Event]";
    		
    		.bet_cost = 5000; // 5,000z to bet in the event
    		.bet_rewd = 1000000; // 1,000,000z if bet wins
    		
    		end;
    }
    
    [email protected]	mapflag	monster_noteleport
    [email protected]	mapflag	noskill
    [email protected]	mapflag	noloot
    [email protected]	mapflag	noitemconsumption
    [email protected]	mapflag	nomemo
    [email protected]	mapflag	nosave	SavePoint
    [email protected]	mapflag	nowarpto
    [email protected]	mapflag	nowarp
    [email protected]	mapflag	noteleport

     

    Hello, is it possible to change (MVP A) and (MVP B) to MVPs Real Name?

     

    Thanks!

  10. 4 hours ago, KhrizPlayCL said:

    @cook1e muchas gracias por la respuesta, pero esto ya lo tengo configurado en pre-renewal en FluxCP/config/servers.php, pero aun así no logro que muestre el ranking, tendré que habilitar algún NPC dentro del servidor para que se pueda mostrar

    Seguro te falta esto por activar.

     

    conf/log_athena.conf

    // Log MVP Monster Drops (Note 1)
    // Outdated. Use Pick_Log instead. But this log could be useful to keep track slayed MVPs
    log_mvpdrop: no

     

    a

     

    // Log MVP Monster Drops (Note 1)
    // Outdated. Use Pick_Log instead. But this log could be useful to keep track slayed MVPs
    log_mvpdrop: yes

     

    Reinicia tu servidor y prueba nuevamente.

  11. ///////////////////////////////////////////////////////
    //  ___________               _____.__                
    //  \__    ___/__.__.________/ ____\__| ____    ____  
    //    |    | <   |  |\_  __ \   __\|  |/    \  / ___\ 
    //    |    |  \___  | |  | \/|  |  |  |   |  \/ /_/  >
    //    |____|  / ____| |__|   |__|  |__|___|  /\___  / 
    //            \/       Scripts             \//_____/  
    //
    //=====================================================
    // Name: Race to Max Level
    //
    // Description:
    // This NPC allows for Game Masters to set a reward to
    // be given to the first player of each 2nd class that
    // reaches maximum level (base and class).
    //=====================================================
    ///////////////////////////////////////////////////////
    prontera,147,180,5	script	Race to Max Level	58,{
    	set [email protected]_level, 99; // GM level required to set the reward
    	set [email protected], 99;
    	set [email protected], 70;
    	set [email protected], 510;
    	setarray [email protected][0], Job_Lord_Knight, Job_Creator, Job_Assassin_Cross, Job_Clown, Job_Whitesmith, Job_Paladin, Job_Gypsy, Job_Sniper, Job_Champion, Job_High_Priest, Job_Stalker, Job_Professor, Job_High_Wizard;
    	
    	Begin:
    	clear;
    	mes "[ ^0099ccRace to Max Level^000000 ]";
    	mes "Hello, " + ((getgmlevel() >= [email protected]_level) ? "master! What do you want to do today?" : "are you here for your reward?");
    	switch(select(((getgmlevel() >= [email protected]_level) ? "Set Reward:Restart Race" : ":") + ":YES!:...Reward?:Who was rewarded?:Cancel")) {
    		case 1:
    			goto SetReward;
    		case 2:
    			goto RestartRace;
    		case 3:
    			goto GetReward;
    		case 4:
    			goto ExplainRace;
    		case 5:
    			goto ShowRewarded;
    		default:
    			end;
    	}
    	
    	SetReward:
    		clear;
    		mes "[ ^0099ccRace to Max Level^000000 ]";
    		if ($reward == 0)
    			set $reward, [email protected];
    		mes "The reward is " + getitemname($reward) + " (ID: " + $reward + ").";
    		mes "Do you want to change it?";
    		if (select("Yes:No") == 1) {
    			clear;
    			mes "[ ^0099ccRace to Max Level^000000 ]";
    			mes "Please enter the new reward item ID.";
    			input [email protected];			
    			clear;
    			mes "[ ^0099ccRace to Max Level^000000 ]";
    			mes "Set " + getitemname([email protected]) + " as the reward?";
    			if(select("Yes:No") == 1) {
    				set $reward, [email protected];
    			}
    		}
    		goto Begin;
    	
    	RestartRace:
    		clear;
    		mes "[ ^0099ccRace to Max Level^000000 ]";
    		mes "Are you sure you want to restart the race?";
    		if (select("Yes:No") == 1) {
    			for ([email protected] = 0; [email protected] < getarraysize([email protected]); [email protected]++) {
    				set $rewarded$[[email protected][[email protected]]], "";
    			}
    			announce "The Race to Max Level has begun! Claim a reward once you reach " + [email protected] + " base and " + [email protected] + " class!", bc_all;
    		}
    		goto Begin;
    	
    	GetReward:
    		mes "Let's see... " + strcharinfo(0) + ", huh?";
    		
    		set [email protected], 0;
    		for ([email protected] = 0; [email protected] < getarraysize([email protected]); [email protected]++) {
    			if (Class == [email protected][[email protected]]) {
    				set [email protected], 1;
    				if (BaseLevel < [email protected] || JobLevel < [email protected]) {
    					mes "I'm sorry, but you still need to level a bit more.";
    				} else if ($rewarded$[Class] == strcharinfo(0)) {
    					mes "You have already claimed your reward.";
    				} else if ($rewarded$[Class] != "") {
    					mes "Too late!";
    					mes "The reward for " + jobname(Class) + " was already claimed by " + $rewarded$[Class] + ".";
    				} else goto GiveReward;
    			}
    		}
    		if ([email protected] == 0)
    			mes "You need to change your job.";
    		close;
    	
    	GiveReward:
    		set $rewarded$[Class], strcharinfo(0);
    		clear;
    		mes "[ ^0099ccRace to Max Level^000000 ]";
    		mes "Congratulations! You were the first " + jobname(Class) + " to reach " + [email protected] + " base and " + [email protected] + " class!";
    		getitem $reward, 1;
    		announce strcharinfo(0) + " (" + jobname(Class) + ") reached Max. Level and received " + getitemname($reward) + "!", bc_all;
    		end;
    	
    	ExplainRace:
    		clear;
    		mes "[ ^0099ccRace to Max Level^000000 ]";
    		mes "Yes! When you reach the maximum level for your class, talk to me and you'll be rewarded with a special item.";
    		next;
    		goto Begin;
    		
    	ShowRewarded:
    		clear;
    		mes "[ ^0099ccRace to Max Level^000000 ]";
    		for ([email protected] = 0; [email protected] < getarraysize([email protected]); [email protected]++) {
    			mes jobname([email protected][[email protected]]) + ": " + (($rewarded$[[email protected][[email protected]]] != "") ? $rewarded$[[email protected][[email protected]]] : "^ff0000Nobody^000000");
    		}
    		next;
    		goto Begin;
    }

     

  12. 4 minutes ago, KhrizPlayCL said:

    tengo el mismo problema con los MVP log, Rankink MVP e item/mob DB, tengo todos los datos los datos en mi DB, pero por alguna razón no funciona.

    FluxCP por default lee las siguientes tablas mob_db_re & mob_db2_re (Renewal) asegurate de que las tengas en tu base de datos.

     

    Si cargaste las tablas de datos mob_db y mob_db2 (pre-renewal) cambia tu FluxCP a Pre-Renewal.

    FluxCP/config/servers.php

    Linea 56.
     

    'Renewal'         => true,

    a

    'Renewal'         => false,

     

  13. prontera,151,181,4	script	Angela	91,10,10,{
    cutin "katsua01",2;
    if (#delay > gettimetick(2)) {
    			mes "Aún tienes delay restante. " + Time2Str(#delay) + ".";
    			close;
    		}
    mes "[Angela]";
    mes "Buscando huevos de chocolates?";
    mes "Los huevos que decoro son tan hermosos y deliciosos!";
    mes "Al ^0022AAConejo de Pascua^000000 le encantan mis huevos";
    mes "Puedo crear ^ff000010 Dano Festival Egg^000000";
    menu "Cuentame mas!",-;
    
    next;
    mes "Para la creacion de estos huevos magicos necesitare de varios ingredientes";
    mes "^33FF66*Revisa su bolsillo buscando la lista*^000000";
    mes "Aqui esta!";
    
    
    menu "Deja verla!",-;
    
    next;
    mes "^33FF66*Lees la lista con detenimiento..^000000";
    mes "^FFFF00===========================^000000";
    
    mes "^0000FF- 20 Carrots";
    
    mes "- 20 Feathers";
    
    mes "- 10 Jellopy";
    
    mes "- 1 Surface Paint^000000";
    
    mes "^FFFF00===========================^000000";
    
    menu "Aqui tengo los ingredientes",-;
    
    if(countitem(515) < 20 || countitem(949) < 20 || countitem(909) < 10 || countitem(6123) < 1) goto Lne;
    
    next;
    
    mes "Oh! Muchas gracias!";
    mes "Aqui tienes los ^ff000010 Dano Festival Egg^000000";
    
    mes "No olvides visitar al ^0022AAConejo de Pascua^000000";
    mes "Le encantan estos huevos!";
    mes "El siempre se encuentra en ^33FF66Prontera,137,94^000000";
    
    delitem 515,20;
    
    delitem 949,20;
    
    delitem 909,10;
    
    delitem 6123,1;
    
    getitem 12025,10;
    
    #delay = gettimetick(2) + 1800; // 1800 segundos = 30 minutos
    
    specialeffect2 78;
            close2;
                    cutin "",255;
                    end;
    Lne:
    
    mes "Me intentas engañar!?";
    
            close2;
                    cutin "",255;
                    end;
    OnTouch:
       showevent 4,1;    
     end;
    }

     

  14. Hi!, where i can find a (pre-renewal)>mob_drop.txt matching item_randomopt_group.yml

    My mob_drop.txt (incomplete)
     

    // Monster Drop Database
    // Add drop item to monster
    //
    // Structure:
    // <mobid>,<itemid>,<rate>{,<randopt_groupid>,<flag>}
    //
    // <mobid>  : Monster ID. See db/[pre-]re/mob_db.txt
    // <itemid> : Item ID.
    // <rate>   : 1 = 0.01%
    //            100 = 1%
    //            10000 = 100%
    //            Just like rate in mob_db.txt, adjusted by battle_config.
    //            To remove original drop from monster, use 0 as rate.
    // Optional:
    // <randopt_groupid> : If set, the dropped item will be modified by Random Option Group based on db/[pre-]re/item_randomopt_group.txt
    // <flag>            : 1 - The item is protected from steal.
    //                     2 - As MVP Reward
    
    1063,1102,100,None // LUNATIC
    2770,1102,500,None // C2_LUNATIC
    2771,1102,500,None // C3_LUNATIC
    2072,1839,50,Group_5 // JAGUAR
    1584,21015,50,Group_5 // TAMRUAN
    2639,21015,250,Group_5 // C4_TAMRUAN
    1154,13454,50,Group_5 // PASANA
    1154,28705,50,Group_5 // PASANA
    2719,13454,250,Group_5 // C1_PASANA
    2719,28705,250,Group_5 // C1_PASANA
    1117,28604,50,Group_5 // EVIL_DRUID
    1517,16040,50,Group_5 // LI_ME_MANG_RYANG
    2071,28007,50,Group_5 // HEADLESS_MULE
    2778,16040,250,Group_5 // C5_LI_ME_MANG_RYANG
    2838,28604,50,Group_5 // C5_EVIL_DRUID
    1613,13127,50,None // METALING
    1386,28705,50,Group_5 // SLEEPER
    2655,28705,250,Group_5 // C5_SLEEPER
    2656,28705,250,Group_5 // C1_SLEEPER
    2755,13127,250,None // C2_METALING
    2756,13127,250,None // C3_METALING
    1631,1839,50,Group_5 // CHUNG_E_
    1215,1443,50,Group_5 // STEM_WORM
    2641,1443,250,Group_5 // C1_STEM_WORM
    1404,1939,50,Group_5 // MIYABI_NINGYO
    1628,13127,50,None // MOLE
    1619,28705,50,Group_5 // PORCELLIO
    2700,28705,250,Group_5 // C2_PORCELLIO
    2745,13127,250,None // C2_MOLE
    2746,1939,250,Group_5 // C3_MIYABI_NINGYO
    1102,1680,50,None // BATHORY
    1155,16040,50,Group_5 // PETIT
    2714,16040,250,Group_5 // C1_PETIT
    2715,16040,250,Group_5 // C2_PETIT
    2885,1680,250,None // C4_BATHORY
    2199,28705,50,Group_5 // SIORAVA
    1143,16040,50,Group_5 // MARIONETTE
    1413,1995,50,Group_5 // WILD_GINSENG
    2761,16040,250,Group_5 // C3_MARIONETTE
    1320,1498,50,Group_5 // OWL_DUKE
    1320,2025,50,None // OWL_DUKE
    1316,16040,50,Group_5 // SOLIDER
    2647,16040,250,Group_5 // C2_SOLIDER
    2721,1498,250,Group_5 // C3_OWL_DUKE
    2721,2025,250,None // C3_OWL_DUKE
    1408,1839,50,Group_5 // BLOOD_BUTTERFLY
    2883,1839,250,Group_5 // C1_BLOOD_BUTTERFLY
    1257,28007,50,Group_5 // INJUSTICE
    2792,28007,250,Group_5 // C4_INJUSTICE
    1302,21015,50,Group_5 // DARK_ILLUSION
    1416,1939,50,Group_5 // WICKED_NYMPH
    1416,1995,50,Group_5 // WICKED_NYMPH
    2617,1939,250,Group_5 // C5_WICKED_NYMPH
    2617,1995,250,Group_5 // C5_WICKED_NYMPH
    1405,13327,50,Group_5 // TENGU
    1030,1498,50,Group_5 // ANACONDAQ
    2904,1498,250,Group_5 // C4_ANACONDAQ
    1205,13454,50,Group_5 // EXECUTIONER
    1135,28106,50,Group_5 // KOBOLD_3
    1106,28705,50,Group_5 // DESERT_WOLF
    1259,1498,250,Group_5 // GRYPHON
    1310,28106,50,Group_5 // MAJORUROS
    2767,28106,250,Group_5 // C4_MAJORUROS
    1736,1839,50,Group_5 // ALIOT
    1296,16040,50,Group_5 // KOBOLD_LEADER
    1204,28705,50,Group_5 // TIRFING
    1204,13454,50,Group_5 // TIRFING
    1993,1443,50,Group_5 // NAGA
    1390,1939,50,Group_5 // VIOLY
    2621,1939,250,Group_5 // C5_VIOLY
    2622,1939,250,Group_5 // C1_VIOLY
    2623,1939,250,Group_5 // C2_VIOLY
    1295,18130,50,None // OWL_BARON
    1303,2025,50,None // GIANT_HONET
    2821,2025,250,None // C3_GIANT_HONET
    1702,21015,50,Group_5 // RETRIBUTION
    2353,28106,50,Group_5 // N_MINOROUS
    2684,21015,250,Group_5 // C4_RETRIBUTION
    2685,21015,250,Group_5 // C5_RETRIBUTION
    2686,21015,250,Group_5 // C1_RETRIBUTION
    1219,21015,50,Group_5 // KNIGHT_OF_ABYSS
    1703,1939,50,Group_5 // SOLACE
    2650,1939,250,Group_5 // C5_SOLACE
    2041,28705,50,Group_5 // MYSTELTAINN
    2041,13454,50,Group_5 // MYSTELTAINN
    2041,21015,50,Group_5 // MYSTELTAINN
    1830,18130,50,None // BOW_GUARDIAN
    1653,28705,50,Group_5 // WHIKEBAIN
    1655,1839,50,Group_5 // EREND
    1655,16040,50,Group_5 // EREND
    1657,1680,50,None // RAWREL
    1829,21015,50,Group_5 // SWORD_GUARDIAN
    2692,1680,250,None // C3_RAWREL
    1654,13454,50,Group_5 // ARMAIA
    1654,28106,50,Group_5 // ARMAIA
    1656,1939,50,Group_5 // KAVAC
    1656,18130,50,None // KAVAC
    1652,13454,50,Group_5 // YGNIZEM
    1652,21015,50,Group_5 // YGNIZEM
    1290,28705,50,Group_5 // SKELETON_GENERAL
    2658,28705,250,Group_5 // C3_SKELETON_GENERAL
    2659,28705,250,Group_5 // C4_SKELETON_GENERAL
    1658,21015,500,Group_5 // B_YGNIZEM
    1301,16040,50,Group_5 // AM_MUT
    2362,28604,50,Group_5 // N_AMON_RA



    My item_randomopt_group.yml
     

    # This file is a part of rAthena.
    #   Copyright(C) 2021 rAthena Development Team
    #   https://rathena.org - https://github.com/rathena
    #
    # This program is free software: you can redistribute it and/or modify
    # it under the terms of the GNU General Public License as published by
    # the Free Software Foundation, either version 3 of the License, or
    # (at your option) any later version.
    #
    # This program is distributed in the hope that it will be useful,
    # but WITHOUT ANY WARRANTY; without even the implied warranty of
    # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
    # GNU General Public License for more details.
    #
    # You should have received a copy of the GNU General Public License
    # along with this program. If not, see <http://www.gnu.org/licenses/>.
    #
    ###########################################################################
    # Item Random Option Group Database
    ###########################################################################
    #
    # Item Random Option Group Settings
    #
    ###########################################################################
    # - Id                  Item Random Option Group ID.
    #   Group               Item Random Option Group constant.
    #   Slots:              Slot in which an Item Random Option is guaranteed to be applied. Max of MAX_ITEM_RDM_OPT.
    #     - Slot            Slot number.
    #       Options:        List of possible Item Random Options for slot.
    #         - Option      Item Random Option constant.
    #           MinValue    Minimum value. (Default: 0)
    #           MaxValue    Maximum value. (Default: 0)
    #           Param       Parameter value. (Default: 0)
    #           Chance      Chance applied specifically to this Item Random Option (1 = 0.01%, 10000 = 100%). (Default: 0)
    #   MaxRandom           Maximum amount of random options applied. These options are not guaranteed to be applied. Max of (MAX_ITEM_RDM_OPT - Total 'Slots'). (Default: 0)
    #   Random:             List of possible Item Random Options for remaining slots. (Optional)
    #     - Option          Item Random Option constant.
    #       MinValue        Minimum value. (Default: 0)
    #       MaxValue        Maximum value. (Default: 0)
    #       Param           Parameter value. (Default: 0)
    #       Chance          Chance applied specifically to this Item Random Option (1 = 0.01%, 10000 = 100%). (Default: 0)
    ###########################################################################
    
    Header:
      Type: RANDOM_OPTION_GROUP
      Version: 1
    
    Body:
      - Id: 1
        Group: Group_1
        Slots:
          - Slot: 1
            Options:
              - Option: VAR_STRAMOUNT
                MinValue: 1
                MaxValue: 5
                Chance: 5000
              - Option: VAR_AGIAMOUNT
                MinValue: 1
                MaxValue: 5
                Chance: 5000
              - Option: VAR_VITAMOUNT
                MinValue: 1
                MaxValue: 5
                Chance: 5000
              - Option: VAR_INTAMOUNT
                MinValue: 1
                MaxValue: 5
                Chance: 5000
              - Option: VAR_DEXAMOUNT
                MinValue: 1
                MaxValue: 5
                Chance: 5000
              - Option: VAR_LUKAMOUNT
                MinValue: 1
                MaxValue: 5
                Chance: 5000
        MaxRandom: 0 # These are listed but the group only has 1 slot max
        Random:
          - Option: VAR_MAXHPAMOUNT
            MinValue: 50
            MaxValue: 100
            Chance: 5000
          - Option: VAR_MAXSPAMOUNT
            MinValue: 10
            MaxValue: 50
            Chance: 5000
          - Option: VAR_MAXHPPERCENT
            MinValue: 1
            MaxValue: 5
            Chance: 5000
          - Option: VAR_MAXSPPERCENT
            MinValue: 1
            MaxValue: 5
            Chance: 5000
          - Option: VAR_HPACCELERATION
            MinValue: 10
            MaxValue: 50
            Chance: 5000
          - Option: VAR_SPACCELERATION
            MinValue: 10
            MaxValue: 50
            Chance: 5000
          - Option: VAR_ATKPERCENT
            MinValue: 5
            MaxValue: 10
            Chance: 5000
          - Option: VAR_MAGICATKPERCENT
            MinValue: 5
            MaxValue: 10
            Chance: 5000
          - Option: VAR_PLUSASPD
            MinValue: 1
            MaxValue: 2
            Chance: 5000
          - Option: VAR_PLUSASPDPERCENT
            MinValue: 5
            MaxValue: 10
            Chance: 5000
          - Option: VAR_ATTPOWER
            MinValue: 10
            MaxValue: 30
            Chance: 5000
          - Option: VAR_HITSUCCESSVALUE
            MinValue: 10
            MaxValue: 30
            Chance: 5000
          - Option: VAR_ATTMPOWER
            MinValue: 10
            MaxValue: 30
            Chance: 5000
          - Option: VAR_ITEMDEFPOWER
            MinValue: 10
            MaxValue: 30
            Chance: 5000
          - Option: VAR_MDEFPOWER
            MinValue: 10
            MaxValue: 30
            Chance: 5000
          - Option: VAR_AVOIDSUCCESSVALUE
            MinValue: 10
            MaxValue: 30
            Chance: 5000
          - Option: VAR_PLUSAVOIDSUCCESSVALUE
            MinValue: 10
            MaxValue: 30
            Chance: 5000
          - Option: VAR_CRITICALSUCCESSVALUE
            MinValue: 10
            MaxValue: 30
            Chance: 5000
      - Id: 2
        Group: Group_2
        Slots:
          - Slot: 1
            Options:
              - Option: ATTR_TOLERACE_NOTHING
                MinValue: 10
                MaxValue: 20
                Chance: 5000
              - Option: ATTR_TOLERACE_WATER
                MinValue: 10
                MaxValue: 20
                Chance: 5000
              - Option: ATTR_TOLERACE_GROUND
                MinValue: 10
                MaxValue: 20
                Chance: 5000
              - Option: ATTR_TOLERACE_FIRE
                MinValue: 10
                MaxValue: 20
                Chance: 5000
              - Option: ATTR_TOLERACE_WIND
                MinValue: 10
                MaxValue: 20
                Chance: 5000
        MaxRandom: 1
        Random:
          - Option: ATTR_TOLERACE_POISON
            MinValue: 10
            MaxValue: 20
            Chance: 5000
          - Option: ATTR_TOLERACE_SAINT
            MinValue: 10
            MaxValue: 20
            Chance: 5000
          - Option: ATTR_TOLERACE_DARKNESS
            MinValue: 10
            MaxValue: 20
            Chance: 5000
          - Option: ATTR_TOLERACE_TELEKINESIS
            MinValue: 10
            MaxValue: 20
            Chance: 5000
          - Option: ATTR_TOLERACE_UNDEAD
            MinValue: 10
            MaxValue: 20
            Chance: 5000
          - Option: ATTR_TOLERACE_ALL
            MinValue: 10
            MaxValue: 20
            Chance: 5000
      - Id: 3
        Group: Group_3
        Slots:
          - Slot: 1
            Options:
              - Option: DAMAGE_PROPERTY_NOTHING_USER
                MinValue: 10
                MaxValue: 20
                Chance: 5000
              - Option: DAMAGE_PROPERTY_NOTHING_TARGET
                MinValue: 10
                MaxValue: 20
                Chance: 5000
              - Option: DAMAGE_PROPERTY_WATER_USER
                MinValue: 10
                MaxValue: 20
                Chance: 5000
              - Option: DAMAGE_PROPERTY_WATER_TARGET
                MinValue: 10
                MaxValue: 20
                Chance: 5000
              - Option: DAMAGE_PROPERTY_GROUND_USER
                MinValue: 10
                MaxValue: 20
                Chance: 5000
              - Option: DAMAGE_PROPERTY_GROUND_TARGET
                MinValue: 10
                MaxValue: 20
                Chance: 5000
              - Option: DAMAGE_PROPERTY_FIRE_USER
                MinValue: 10
                MaxValue: 20
                Chance: 5000
        MaxRandom: 2
        Random:
          - Option: DAMAGE_PROPERTY_FIRE_TARGET
            MinValue: 10
            MaxValue: 20
            Chance: 5000
          - Option: DAMAGE_PROPERTY_WIND_USER
            MinValue: 10
            MaxValue: 20
            Chance: 5000
          - Option: DAMAGE_PROPERTY_WIND_TARGET
            MinValue: 10
            MaxValue: 20
            Chance: 5000
          - Option: DAMAGE_PROPERTY_POISON_USER
            MinValue: 10
            MaxValue: 20
            Chance: 5000
          - Option: DAMAGE_PROPERTY_POISON_TARGET
            MinValue: 10
            MaxValue: 20
            Chance: 5000
          - Option: DAMAGE_PROPERTY_SAINT_USER
            MinValue: 10
            MaxValue: 20
            Chance: 5000
          - Option: DAMAGE_PROPERTY_SAINT_TARGET
            MinValue: 10
            MaxValue: 20
            Chance: 5000
          - Option: DAMAGE_PROPERTY_DARKNESS_USER
            MinValue: 10
            MaxValue: 20
            Chance: 5000
          - Option: DAMAGE_PROPERTY_DARKNESS_TARGET
            MinValue: 10
            MaxValue: 20
            Chance: 5000
          - Option: DAMAGE_PROPERTY_TELEKINESIS_USER
            MinValue: 10
            MaxValue: 20
            Chance: 5000
          - Option: DAMAGE_PROPERTY_TELEKINESIS_TARGET
            MinValue: 10
            MaxValue: 20
            Chance: 5000
          - Option: DAMAGE_PROPERTY_UNDEAD_USER
            MinValue: 10
            MaxValue: 20
            Chance: 5000
          - Option: DAMAGE_PROPERTY_UNDEAD_TARGET
            MinValue: 10
            MaxValue: 20
            Chance: 5000
      - Id: 4
        Group: Group_4
        Slots:
          - Slot: 1
            Options:
              - Option: MDAMAGE_PROPERTY_NOTHING_USER
                MinValue: 10
                MaxValue: 20
                Chance: 5000
              - Option: MDAMAGE_PROPERTY_NOTHING_TARGET
                MinValue: 10
                MaxValue: 20
                Chance: 5000
              - Option: MDAMAGE_PROPERTY_WATER_USER
                MinValue: 10
                MaxValue: 20
                Chance: 5000
        MaxRandom: 3
        Random:
          - Option: MDAMAGE_PROPERTY_WATER_TARGET
            MinValue: 10
            MaxValue: 20
            Chance: 5000
          - Option: MDAMAGE_PROPERTY_GROUND_USER
            MinValue: 10
            MaxValue: 20
            Chance: 5000
          - Option: MDAMAGE_PROPERTY_GROUND_TARGET
            MinValue: 10
            MaxValue: 20
            Chance: 5000
          - Option: MDAMAGE_PROPERTY_FIRE_USER
            MinValue: 10
            MaxValue: 20
            Chance: 5000
          - Option: MDAMAGE_PROPERTY_FIRE_TARGET
            MinValue: 10
            MaxValue: 20
            Chance: 5000
          - Option: MDAMAGE_PROPERTY_WIND_USER
            MinValue: 10
            MaxValue: 20
            Chance: 5000
          - Option: MDAMAGE_PROPERTY_WIND_TARGET
            MinValue: 10
            MaxValue: 20
            Chance: 5000
          - Option: MDAMAGE_PROPERTY_POISON_USER
            MinValue: 10
            MaxValue: 20
            Chance: 5000
          - Option: MDAMAGE_PROPERTY_POISON_TARGET
            MinValue: 10
            MaxValue: 20
            Chance: 5000
          - Option: MDAMAGE_PROPERTY_SAINT_USER
            MinValue: 10
            MaxValue: 20
            Chance: 5000
          - Option: MDAMAGE_PROPERTY_SAINT_TARGET
            MinValue: 10
            MaxValue: 20
            Chance: 5000
          - Option: MDAMAGE_PROPERTY_DARKNESS_USER
            MinValue: 10
            MaxValue: 20
            Chance: 5000
          - Option: MDAMAGE_PROPERTY_DARKNESS_TARGET
            MinValue: 10
            MaxValue: 20
            Chance: 5000
          - Option: MDAMAGE_PROPERTY_TELEKINESIS_USER
            MinValue: 10
            MaxValue: 20
            Chance: 5000
          - Option: MDAMAGE_PROPERTY_TELEKINESIS_TARGET
            MinValue: 10
            MaxValue: 20
            Chance: 5000
          - Option: MDAMAGE_PROPERTY_UNDEAD_USER
            MinValue: 10
            MaxValue: 20
            Chance: 5000
          - Option: MDAMAGE_PROPERTY_UNDEAD_TARGET
            MinValue: 10
            MaxValue: 20
            Chance: 5000
      - Id: 5
        Group: Group_5
        Slots:
          - Slot: 1
            Options:
              - Option: WEAPON_ATTR_NOTHING
                Chance: 2000
              - Option: WEAPON_ATTR_WATER
                Chance: 2000
              - Option: WEAPON_ATTR_GROUND
                Chance: 2000
              - Option: WEAPON_ATTR_FIRE
                Chance: 2000
              - Option: WEAPON_ATTR_WIND
                Chance: 2000
              - Option: WEAPON_ATTR_SAINT
                Chance: 1000
              - Option: WEAPON_ATTR_DARKNESS
                Chance: 1000
      - Id: 6
        Group: Group_6
        Slots:
          - Slot: 1
            Options:
              - Option: VAR_MAXHPAMOUNT
                MinValue: 1
                MaxValue: 10
                Chance: 2000
              - Option: VAR_MAXSPAMOUNT
                MinValue: 1
                MaxValue: 10
                Chance: 2000
              - Option: VAR_STRAMOUNT
                MinValue: 1
                MaxValue: 10
                Chance: 2000
          - Slot: 2
            Options:
              - Option: ATTR_TOLERACE_WATER
                MinValue: 1
                MaxValue: 10
                Chance: 2000
              - Option: ATTR_TOLERACE_FIRE
                MinValue: 1
                MaxValue: 10
                Chance: 2000
              - Option: ATTR_TOLERACE_WIND
                MinValue: 1
                MaxValue: 10
                Chance: 2000
          - Slot: 3
            Options:
              - Option: DAMAGE_PROPERTY_GROUND_USER
                MinValue: 1
                MaxValue: 10
                Chance: 2000
              - Option: DAMAGE_PROPERTY_WIND_TARGET
                MinValue: 1
                MaxValue: 10
                Chance: 2000
              - Option: DAMAGE_PROPERTY_DARKNESS_USER
                MinValue: 1
                MaxValue: 10
                Chance: 2000
          - Slot: 4
            Options:
              - Option: BODY_ATTR_WATER
                MinValue: 1
                MaxValue: 10
                Chance: 2000
              - Option: BODY_ATTR_TELEKINESIS
                MinValue: 1
                MaxValue: 10
                Chance: 2000
        MaxRandom: 1
        Random:
          - Option: MDAMAGE_PROPERTY_WATER_TARGET
            MinValue: 10
            MaxValue: 20
            Chance: 2000
          - Option: MDAMAGE_PROPERTY_GROUND_USER
            MinValue: 10
            MaxValue: 20
            Chance: 2000
          - Option: MDAMAGE_PROPERTY_GROUND_TARGET
            MinValue: 10
            MaxValue: 20
            Chance: 2000
          - Option: MDAMAGE_PROPERTY_FIRE_USER
            MinValue: 10
            MaxValue: 20
            Chance: 2000
          - Option: MDAMAGE_PROPERTY_FIRE_TARGET
            MinValue: 10
            MaxValue: 20
            Chance: 2000
          - Option: MDAMAGE_PROPERTY_WIND_USER
            MinValue: 10
            MaxValue: 20
            Chance: 2000
          - Option: MDAMAGE_PROPERTY_WIND_TARGET
            MinValue: 10
            MaxValue: 20
            Chance: 2000
          - Option: MDAMAGE_PROPERTY_POISON_USER
            MinValue: 10
            MaxValue: 20
            Chance: 2000
          - Option: MDAMAGE_PROPERTY_POISON_TARGET
            MinValue: 10
            MaxValue: 20
            Chance: 2000
          - Option: MDAMAGE_PROPERTY_SAINT_USER
            MinValue: 10
            MaxValue: 20
            Chance: 2000
          - Option: MDAMAGE_PROPERTY_SAINT_TARGET
            MinValue: 10
            MaxValue: 20
            Chance: 2000
          - Option: MDAMAGE_PROPERTY_DARKNESS_USER
            MinValue: 10
            MaxValue: 20
            Chance: 2000
          - Option: MDAMAGE_PROPERTY_DARKNESS_TARGET
            MinValue: 10
            MaxValue: 20
            Chance: 2000
          - Option: MDAMAGE_PROPERTY_TELEKINESIS_USER
            MinValue: 10
            MaxValue: 20
            Chance: 2000
          - Option: MDAMAGE_PROPERTY_TELEKINESIS_TARGET
            MinValue: 10
            MaxValue: 20
            Chance: 2000
          - Option: MDAMAGE_PROPERTY_UNDEAD_USER
            MinValue: 10
            MaxValue: 20
            Chance: 2000
          - Option: MDAMAGE_PROPERTY_UNDEAD_TARGET
            MinValue: 10
            MaxValue: 20
            Chance: 2000
      - Id: 7
        Group: AS_WEAPON_1 # Staff
        Slots:
          - Slot: 1
            Options:
              - Option: MDAMAGE_PROPERTY_NOTHING_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 900
              - Option: MDAMAGE_PROPERTY_WATER_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 900
              - Option: MDAMAGE_PROPERTY_GROUND_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 900
              - Option: MDAMAGE_PROPERTY_FIRE_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 900
              - Option: MDAMAGE_PROPERTY_WIND_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 900
              - Option: MDAMAGE_PROPERTY_POISON_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 900
              - Option: MDAMAGE_PROPERTY_SAINT_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 900
              - Option: MDAMAGE_PROPERTY_DARKNESS_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 900
              - Option: MDAMAGE_PROPERTY_TELEKINESIS_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 900
              - Option: MDAMAGE_PROPERTY_UNDEAD_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 900
              - Option: HEAL_VALUE
                MinValue: 1
                MaxValue: 20
                Chance: 900
              - Option: VAR_MAGICATKPERCENT
                MinValue: 1
                MaxValue: 5
                Chance: 900
              - Option: VAR_MAGICATKPERCENT
                MinValue: 6
                MaxValue: 10
                Chance: 900
          - Slot: 2
            Options:
              - Option: RACE_MDAMAGE_NOTHING
                MinValue: 1
                MaxValue: 20
                Chance: 500
              - Option: RACE_MDAMAGE_UNDEAD
                MinValue: 1
                MaxValue: 20
                Chance: 500
              - Option: RACE_MDAMAGE_ANIMAL
                MinValue: 1
                MaxValue: 20
                Chance: 500
              - Option: RACE_MDAMAGE_PLANT
                MinValue: 1
                MaxValue: 20
                Chance: 500
              - Option: RACE_MDAMAGE_INSECT
                MinValue: 1
                MaxValue: 20
                Chance: 500
              - Option: RACE_MDAMAGE_FISHS
                MinValue: 1
                MaxValue: 20
                Chance: 500
              - Option: RACE_MDAMAGE_ANGEL
                MinValue: 1
                MaxValue: 20
                Chance: 500
              - Option: RACE_MDAMAGE_DRAGON
                MinValue: 1
                MaxValue: 20
                Chance: 500
              - Option: RACE_MDAMAGE_DEVIL
                MinValue: 1
                MaxValue: 20
                Chance: 500
              - Option: RACE_MDAMAGE_HUMAN
                MinValue: 1
                MaxValue: 20
                Chance: 500
              - Option: CLASS_MDAMAGE_NORMAL
                MinValue: 1
                MaxValue: 20
                Chance: 500
              - Option: CLASS_MDAMAGE_BOSS
                MinValue: 1
                MaxValue: 20
                Chance: 500
              - Option: RACE_IGNORE_MDEF_PERCENT_NOTHING
                MinValue: 1
                MaxValue: 30
                Chance: 500
              - Option: RACE_IGNORE_MDEF_PERCENT_UNDEAD
                MinValue: 1
                MaxValue: 30
                Chance: 500
              - Option: RACE_IGNORE_MDEF_PERCENT_ANIMAL
                MinValue: 1
                MaxValue: 30
                Chance: 500
              - Option: RACE_IGNORE_MDEF_PERCENT_PLANT
                MinValue: 1
                MaxValue: 30
                Chance: 500
              - Option: RACE_IGNORE_MDEF_PERCENT_INSECT
                MinValue: 1
                MaxValue: 30
                Chance: 500
              - Option: RACE_IGNORE_MDEF_PERCENT_FISHS
                MinValue: 1
                MaxValue: 30
                Chance: 500
              - Option: RACE_IGNORE_MDEF_PERCENT_ANGEL
                MinValue: 1
                MaxValue: 30
                Chance: 500
              - Option: RACE_IGNORE_MDEF_PERCENT_DRAGON
                MinValue: 1
                MaxValue: 30
                Chance: 500
              - Option: RACE_IGNORE_MDEF_PERCENT_DEVIL
                MinValue: 1
                MaxValue: 30
                Chance: 400
              - Option: RACE_IGNORE_MDEF_PERCENT_HUMAN
                MinValue: 1
                MaxValue: 30
                Chance: 400
              - Option: CLASS_IGNORE_MDEF_PERCENT_NORMAL
                MinValue: 1
                MaxValue: 30
                Chance: 100
              - Option: CLASS_IGNORE_MDEF_PERCENT_BOSS
                MinValue: 1
                MaxValue: 30
                Chance: 100
          - Slot: 3
            Options:
              - Option: VAR_INTAMOUNT
                MinValue: 1
                MaxValue: 10
                Chance: 2500
              - Option: VAR_DEXAMOUNT
                MinValue: 1
                MaxValue: 10
                Chance: 2500
              - Option: VAR_ATTMPOWER
                MinValue: 10
                MaxValue: 50
                Chance: 2000
              - Option: DEC_SPELL_CAST_TIME
                MinValue: 1
                MaxValue: 15
                Chance: 900
              - Option: DEC_SPELL_DELAY_TIME
                MinValue: 1
                MaxValue: 10
                Chance: 900
              - Option: DEC_SP_CONSUMPTION
                MinValue: 1
                MaxValue: 5
                Chance: 900
              - Option: DEC_SPELL_CAST_TIME
                MinValue: 16
                MaxValue: 20
                Chance: 100
              - Option: DEC_SPELL_DELAY_TIME
                MinValue: 11
                MaxValue: 15
                Chance: 100
              - Option: DEC_SP_CONSUMPTION
                MinValue: 6
                MaxValue: 10
                Chance: 100
      - Id: 8
        Group: AS_WEAPON_2 # Bow, Pistol, Instrument, Whip
        Slots:
          - Slot: 1
            Options:
              - Option: DAMAGE_PROPERTY_NOTHING_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 900
              - Option: DAMAGE_PROPERTY_WATER_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 900
              - Option: DAMAGE_PROPERTY_GROUND_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 900
              - Option: DAMAGE_PROPERTY_FIRE_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 900
              - Option: DAMAGE_PROPERTY_WIND_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 900
              - Option: DAMAGE_PROPERTY_POISON_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 900
              - Option: DAMAGE_PROPERTY_SAINT_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 900
              - Option: DAMAGE_PROPERTY_DARKNESS_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 900
              - Option: DAMAGE_PROPERTY_TELEKINESIS_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 900
              - Option: DAMAGE_PROPERTY_UNDEAD_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 900
              - Option: VAR_ATKPERCENT
                MinValue: 1
                MaxValue: 5
                Chance: 400
              - Option: WEAPON_INDESTRUCTIBLE
                Chance: 300
              - Option: DAMAGE_SIZE_PERFECT
                Chance: 200
              - Option: VAR_ATKPERCENT
                MinValue: 6
                MaxValue: 10
                Chance: 100
          - Slot: 2
            Options:
              - Option: RACE_DAMAGE_NOTHING
                MinValue: 1
                MaxValue: 20
                Chance: 500
              - Option: RACE_DAMAGE_UNDEAD
                MinValue: 1
                MaxValue: 20
                Chance: 500
              - Option: RACE_DAMAGE_ANIMAL
                MinValue: 1
                MaxValue: 20
                Chance: 500
              - Option: RACE_DAMAGE_PLANT
                MinValue: 1
                MaxValue: 20
                Chance: 500
              - Option: RACE_DAMAGE_INSECT
                MinValue: 1
                MaxValue: 20
                Chance: 500
              - Option: RACE_DAMAGE_FISHS
                MinValue: 1
                MaxValue: 20
                Chance: 500
              - Option: RACE_DAMAGE_DEVIL
                MinValue: 1
                MaxValue: 20
                Chance: 400
              - Option: RACE_DAMAGE_HUMAN
                MinValue: 1
                MaxValue: 20
                Chance: 400
              - Option: RACE_DAMAGE_ANGEL
                MinValue: 1
                MaxValue: 20
                Chance: 500
              - Option: RACE_DAMAGE_DRAGON
                MinValue: 1
                MaxValue: 20
                Chance: 500
              - Option: CLASS_DAMAGE_NORMAL_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 100
              - Option: CLASS_DAMAGE_BOSS_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 100
              - Option: RACE_IGNORE_DEF_PERCENT_NOTHING
                MinValue: 1
                MaxValue: 30
                Chance: 500
              - Option: RACE_IGNORE_DEF_PERCENT_UNDEAD
                MinValue: 1
                MaxValue: 30
                Chance: 500
              - Option: RACE_IGNORE_DEF_PERCENT_ANIMAL
                MinValue: 1
                MaxValue: 30
                Chance: 500
              - Option: RACE_IGNORE_DEF_PERCENT_PLANT
                MinValue: 1
                MaxValue: 30
                Chance: 500
              - Option: RACE_IGNORE_DEF_PERCENT_INSECT
                MinValue: 1
                MaxValue: 30
                Chance: 500
              - Option: RACE_IGNORE_DEF_PERCENT_FISHS
                MinValue: 1
                MaxValue: 30
                Chance: 500
              - Option: RACE_IGNORE_DEF_PERCENT_DEVIL
                MinValue: 1
                MaxValue: 30
                Chance: 400
              - Option: RACE_IGNORE_DEF_PERCENT_HUMAN
                MinValue: 1
                MaxValue: 30
                Chance: 400
              - Option: RACE_IGNORE_DEF_PERCENT_ANGEL
                MinValue: 1
                MaxValue: 30
                Chance: 500
              - Option: RACE_IGNORE_DEF_PERCENT_DRAGON
                MinValue: 1
                MaxValue: 30
                Chance: 500
              - Option: CLASS_IGNORE_DEF_PERCENT_NORMAL
                MinValue: 1
                MaxValue: 30
                Chance: 100
              - Option: CLASS_IGNORE_DEF_PERCENT_BOSS
                MinValue: 1
                MaxValue: 30
                Chance: 100
          - Slot: 3
            Options:
              - Option: VAR_LUKAMOUNT
                MinValue: 1
                MaxValue: 10
                Chance: 2500
              - Option: VAR_DEXAMOUNT
                MinValue: 1
                MaxValue: 10
                Chance: 2500
              - Option: VAR_ATTPOWER
                MinValue: 10
                MaxValue: 50
                Chance: 2000
              - Option: VAR_CRITICALSUCCESSVALUE
                MinValue: 1
                MaxValue: 15
                Chance: 1000
              - Option: DAMAGE_CRI_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 1000
              - Option: VAR_AGIAMOUNT
                MinValue: 1
                MaxValue: 10
                Chance: 400
              - Option: RANGE_ATTACK_DAMAGE_TARGET
                MinValue: 1
                MaxValue: 15
                Chance: 400
              - Option: RANGE_ATTACK_DAMAGE_TARGET
                MinValue: 16
                MaxValue: 20
                Chance: 100
              - Option: VAR_PLUSASPD
                MinValue: 1
                MaxValue: 5
                Chance: 100
      - Id: 9
        Group: AS_WEAPON_3 # 1H Sword, Mace, Axe
        Slots:
          - Slot: 1
            Options:
              - Option: DAMAGE_PROPERTY_NOTHING_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 700
              - Option: DAMAGE_PROPERTY_WATER_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 700
              - Option: DAMAGE_PROPERTY_GROUND_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 700
              - Option: DAMAGE_PROPERTY_FIRE_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 700
              - Option: DAMAGE_PROPERTY_WIND_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 700
              - Option: DAMAGE_PROPERTY_POISON_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 700
              - Option: DAMAGE_PROPERTY_SAINT_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 700
              - Option: DAMAGE_PROPERTY_DARKNESS_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 700
              - Option: DAMAGE_PROPERTY_TELEKINESIS_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 700
              - Option: DAMAGE_PROPERTY_UNDEAD_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 700
              - Option: VAR_ATKPERCENT
                MinValue: 1
                MaxValue: 5
                Chance: 400
              - Option: WEAPON_ATTR_WATER
                Chance: 500
              - Option: WEAPON_ATTR_GROUND
                Chance: 500
              - Option: WEAPON_ATTR_FIRE
                Chance: 500
              - Option: WEAPON_ATTR_WIND
                Chance: 500
              - Option: WEAPON_ATTR_DARKNESS
                Chance: 300
              - Option: WEAPON_ATTR_SAINT
                Chance: 100
              - Option: VAR_ATKPERCENT
                MinValue: 6
                MaxValue: 10
                Chance: 100
              - Option: DAMAGE_SIZE_PERFECT
                Chance: 100
          - Slot: 2
            Options:
              - Option: RACE_DAMAGE_NOTHING
                MinValue: 1
                MaxValue: 20
                Chance: 500
              - Option: RACE_DAMAGE_UNDEAD
                MinValue: 1
                MaxValue: 20
                Chance: 500
              - Option: RACE_DAMAGE_ANIMAL
                MinValue: 1
                MaxValue: 20
                Chance: 500
              - Option: RACE_DAMAGE_PLANT
                MinValue: 1
                MaxValue: 20
                Chance: 500
              - Option: RACE_DAMAGE_INSECT
                MinValue: 1
                MaxValue: 20
                Chance: 500
              - Option: RACE_DAMAGE_FISHS
                MinValue: 1
                MaxValue: 20
                Chance: 500
              - Option: RACE_DAMAGE_ANGEL
                MinValue: 1
                MaxValue: 20
                Chance: 500
              - Option: RACE_DAMAGE_DRAGON
                MinValue: 1
                MaxValue: 20
                Chance: 500
              - Option: RACE_DAMAGE_DEVIL
                MinValue: 1
                MaxValue: 20
                Chance: 400
              - Option: RACE_DAMAGE_HUMAN
                MinValue: 1
                MaxValue: 20
                Chance: 400
              - Option: CLASS_DAMAGE_NORMAL_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 100
              - Option: CLASS_DAMAGE_BOSS_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 100
              - Option: RACE_IGNORE_DEF_PERCENT_NOTHING
                MinValue: 1
                MaxValue: 30
                Chance: 500
              - Option: RACE_IGNORE_DEF_PERCENT_UNDEAD
                MinValue: 1
                MaxValue: 30
                Chance: 500
              - Option: RACE_IGNORE_DEF_PERCENT_ANIMAL
                MinValue: 1
                MaxValue: 30
                Chance: 500
              - Option: RACE_IGNORE_DEF_PERCENT_PLANT
                MinValue: 1
                MaxValue: 30
                Chance: 500
              - Option: RACE_IGNORE_DEF_PERCENT_INSECT
                MinValue: 1
                MaxValue: 30
                Chance: 500
              - Option: RACE_IGNORE_DEF_PERCENT_FISHS
                MinValue: 1
                MaxValue: 30
                Chance: 500
              - Option: RACE_IGNORE_DEF_PERCENT_ANGEL
                MinValue: 1
                MaxValue: 30
                Chance: 500
              - Option: RACE_IGNORE_DEF_PERCENT_DRAGON
                MinValue: 1
                MaxValue: 30
                Chance: 500
              - Option: RACE_IGNORE_DEF_PERCENT_DEVIL
                MinValue: 1
                MaxValue: 30
                Chance: 400
              - Option: RACE_IGNORE_DEF_PERCENT_HUMAN
                MinValue: 1
                MaxValue: 30
                Chance: 400
              - Option: CLASS_IGNORE_DEF_PERCENT_NORMAL
                MinValue: 1
                MaxValue: 30
                Chance: 100
              - Option: CLASS_IGNORE_DEF_PERCENT_BOSS
                MinValue: 1
                MaxValue: 30
                Chance: 100
          - Slot: 3
            Options:
              - Option: VAR_DEXAMOUNT
                MinValue: 1
                MaxValue: 10
                Chance: 2500
              - Option: VAR_STRAMOUNT
                MinValue: 1
                MaxValue: 10
                Chance: 2500
              - Option: VAR_ATTPOWER
                MinValue: 10
                MaxValue: 50
                Chance: 2000
              - Option: VAR_CRITICALSUCCESSVALUE
                MinValue: 1
                MaxValue: 15
                Chance: 1000
              - Option: DAMAGE_CRI_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 1000
              - Option: VAR_AGIAMOUNT
                MinValue: 1
                MaxValue: 10
                Chance: 400
              - Option: RANGE_ATTACK_DAMAGE_TARGET
                MinValue: 1
                MaxValue: 15
                Chance: 400
              - Option: RANGE_ATTACK_DAMAGE_TARGET
                MinValue: 15
                MaxValue: 20
                Chance: 100
              - Option: VAR_PLUSASPD
                MinValue: 1
                MaxValue: 5
                Chance: 100
      - Id: 10
        Group: AS_WEAPON_4 # Daggers, Books, Huuma
        Slots:
          - Slot: 1
            Options:
              - Option: DAMAGE_PROPERTY_NOTHING_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 700
              - Option: DAMAGE_PROPERTY_WATER_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 700
              - Option: DAMAGE_PROPERTY_GROUND_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 700
              - Option: DAMAGE_PROPERTY_FIRE_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 700
              - Option: DAMAGE_PROPERTY_WIND_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 700
              - Option: DAMAGE_PROPERTY_POISON_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 700
              - Option: DAMAGE_PROPERTY_SAINT_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 700
              - Option: DAMAGE_PROPERTY_DARKNESS_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 700
              - Option: DAMAGE_PROPERTY_TELEKINESIS_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 700
              - Option: DAMAGE_PROPERTY_UNDEAD_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 700
              - Option: VAR_ATKPERCENT
                MinValue: 1
                MaxValue: 5
                Chance: 400
              - Option: WEAPON_ATTR_WATER
                Chance: 500
              - Option: WEAPON_ATTR_GROUND
                Chance: 500
              - Option: WEAPON_ATTR_FIRE
                Chance: 500
              - Option: WEAPON_ATTR_WIND
                Chance: 500
              - Option: WEAPON_ATTR_DARKNESS
                Chance: 300
              - Option: WEAPON_ATTR_SAINT
                Chance: 100
              - Option: VAR_ATKPERCENT
                MinValue: 6
                MaxValue: 10
                Chance: 100
              - Option: DAMAGE_SIZE_PERFECT
                Chance: 100
          - Slot: 2
            Options:
              - Option: RACE_DAMAGE_NOTHING
                MinValue: 1
                MaxValue: 20
                Chance: 500
              - Option: RACE_DAMAGE_UNDEAD
                MinValue: 1
                MaxValue: 20
                Chance: 500
              - Option: RACE_DAMAGE_ANIMAL
                MinValue: 1
                MaxValue: 20
                Chance: 500
              - Option: RACE_DAMAGE_PLANT
                MinValue: 1
                MaxValue: 20
                Chance: 500
              - Option: RACE_DAMAGE_INSECT
                MinValue: 1
                MaxValue: 20
                Chance: 500
              - Option: RACE_DAMAGE_FISHS
                MinValue: 1
                MaxValue: 20
                Chance: 500
              - Option: RACE_DAMAGE_ANGEL
                MinValue: 1
                MaxValue: 20
                Chance: 500
              - Option: RACE_DAMAGE_DRAGON
                MinValue: 1
                MaxValue: 20
                Chance: 500
              - Option: RACE_DAMAGE_DEVIL
                MinValue: 1
                MaxValue: 20
                Chance: 400
              - Option: RACE_DAMAGE_HUMAN
                MinValue: 1
                MaxValue: 20
                Chance: 400
              - Option: CLASS_DAMAGE_NORMAL_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 100
              - Option: CLASS_DAMAGE_BOSS_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 100
              - Option: RACE_IGNORE_DEF_PERCENT_NOTHING
                MinValue: 1
                MaxValue: 20
                Chance: 500
              - Option: RACE_IGNORE_DEF_PERCENT_UNDEAD
                MinValue: 1
                MaxValue: 20
                Chance: 500
              - Option: RACE_IGNORE_DEF_PERCENT_ANIMAL
                MinValue: 1
                MaxValue: 20
                Chance: 500
              - Option: RACE_IGNORE_DEF_PERCENT_PLANT
                MinValue: 1
                MaxValue: 20
                Chance: 500
              - Option: RACE_IGNORE_DEF_PERCENT_INSECT
                MinValue: 1
                MaxValue: 20
                Chance: 500
              - Option: RACE_IGNORE_DEF_PERCENT_FISHS
                MinValue: 1
                MaxValue: 20
                Chance: 500
              - Option: RACE_IGNORE_DEF_PERCENT_ANGEL
                MinValue: 1
                MaxValue: 20
                Chance: 500
              - Option: RACE_IGNORE_DEF_PERCENT_DRAGON
                MinValue: 1
                MaxValue: 20
                Chance: 500
              - Option: RACE_IGNORE_DEF_PERCENT_DEVIL
                MinValue: 1
                MaxValue: 20
                Chance: 400
              - Option: RACE_IGNORE_DEF_PERCENT_HUMAN
                MinValue: 1
                MaxValue: 20
                Chance: 400
              - Option: CLASS_IGNORE_DEF_PERCENT_NORMAL
                MinValue: 1
                MaxValue: 20
                Chance: 100
              - Option: CLASS_IGNORE_DEF_PERCENT_BOSS
                MinValue: 1
                MaxValue: 20
                Chance: 100
          - Slot: 3
            Options:
              - Option: VAR_STRAMOUNT
                MinValue: 1
                MaxValue: 10
                Chance: 2000
              - Option: VAR_INTAMOUNT
                MinValue: 1
                MaxValue: 10
                Chance: 2000
              - Option: VAR_ATTMPOWER
                MinValue: 10
                MaxValue: 50
                Chance: 2000
              - Option: VAR_ATTPOWER
                MinValue: 10
                MaxValue: 50
                Chance: 2000
              - Option: DEC_SPELL_CAST_TIME
                MinValue: 1
                MaxValue: 15
                Chance: 500
              - Option: DEC_SPELL_DELAY_TIME
                MinValue: 1
                MaxValue: 10
                Chance: 500
              - Option: VAR_AGIAMOUNT
                MinValue: 1
                MaxValue: 10
                Chance: 400
              - Option: VAR_PLUSASPDPERCENT
                MinValue: 1
                MaxValue: 5
                Chance: 400
              - Option: VAR_PLUSASPDPERCENT
                MinValue: 5
                MaxValue: 10
                Chance: 100
              - Option: VAR_PLUSASPD
                MinValue: 1
                MaxValue: 5
                Chance: 100
      - Id: 11
        Group: AS_WEAPON_5  # One-handed spear, Two-handed spear, Two-handed sword, Katar, Knuckle
        Slots:
          - Slot: 1
            Options:
              - Option: DAMAGE_PROPERTY_NOTHING_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 700
              - Option: DAMAGE_PROPERTY_WATER_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 700
              - Option: DAMAGE_PROPERTY_GROUND_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 700
              - Option: DAMAGE_PROPERTY_FIRE_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 700
              - Option: DAMAGE_PROPERTY_WIND_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 700
              - Option: DAMAGE_PROPERTY_POISON_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 700
              - Option: DAMAGE_PROPERTY_SAINT_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 700
              - Option: DAMAGE_PROPERTY_DARKNESS_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 700
              - Option: DAMAGE_PROPERTY_TELEKINESIS_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 700
              - Option: DAMAGE_PROPERTY_UNDEAD_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 700
              - Option: VAR_ATKPERCENT
                MinValue: 1
                MaxValue: 5
                Chance: 400
              - Option: WEAPON_ATTR_WATER
                Chance: 500
              - Option: WEAPON_ATTR_GROUND
                Chance: 500
              - Option: WEAPON_ATTR_FIRE
                Chance: 500
              - Option: WEAPON_ATTR_WIND
                Chance: 500
              - Option: WEAPON_ATTR_DARKNESS
                Chance: 200
              - Option: WEAPON_ATTR_SAINT
                Chance: 100
              - Option: VAR_ATKPERCENT
                MinValue: 6
                MaxValue: 10
                Chance: 100
              - Option: WEAPON_INDESTRUCTIBLE
                Chance: 100
              - Option: DAMAGE_SIZE_PERFECT
                Chance: 100
          - Slot: 2
            Options:
              - Option: RACE_DAMAGE_NOTHING
                MinValue: 1
                MaxValue: 20
                Chance: 500
              - Option: RACE_DAMAGE_UNDEAD
                MinValue: 1
                MaxValue: 20
                Chance: 500
              - Option: RACE_DAMAGE_ANIMAL
                MinValue: 1
                MaxValue: 20
                Chance: 500
              - Option: RACE_DAMAGE_PLANT
                MinValue: 1
                MaxValue: 20
                Chance: 500
              - Option: RACE_DAMAGE_INSECT
                MinValue: 1
                MaxValue: 20
                Chance: 500
              - Option: RACE_DAMAGE_FISHS
                MinValue: 1
                MaxValue: 20
                Chance: 500
              - Option: RACE_DAMAGE_ANGEL
                MinValue: 1
                MaxValue: 20
                Chance: 500
              - Option: RACE_DAMAGE_DRAGON
                MinValue: 1
                MaxValue: 20
                Chance: 500
              - Option: RACE_DAMAGE_DEVIL
                MinValue: 1
                MaxValue: 20
                Chance: 400
              - Option: RACE_DAMAGE_HUMAN
                MinValue: 1
                MaxValue: 20
                Chance: 400
              - Option: CLASS_DAMAGE_NORMAL_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 100
              - Option: CLASS_DAMAGE_BOSS_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 100
              - Option: RACE_IGNORE_DEF_PERCENT_NOTHING
                MinValue: 1
                MaxValue: 30
                Chance: 500
              - Option: RACE_IGNORE_DEF_PERCENT_UNDEAD
                MinValue: 1
                MaxValue: 30
                Chance: 500
              - Option: RACE_IGNORE_DEF_PERCENT_ANIMAL
                MinValue: 1
                MaxValue: 30
                Chance: 500
              - Option: RACE_IGNORE_DEF_PERCENT_PLANT
                MinValue: 1
                MaxValue: 30
                Chance: 500
              - Option: RACE_IGNORE_DEF_PERCENT_INSECT
                MinValue: 1
                MaxValue: 30
                Chance: 500
              - Option: RACE_IGNORE_DEF_PERCENT_FISHS
                MinValue: 1
                MaxValue: 30
                Chance: 500
              - Option: RACE_IGNORE_DEF_PERCENT_ANGEL
                MinValue: 1
                MaxValue: 30
                Chance: 500
              - Option: RACE_IGNORE_DEF_PERCENT_DRAGON
                MinValue: 1
                MaxValue: 30
                Chance: 500
              - Option: RACE_IGNORE_DEF_PERCENT_DEVIL
                MinValue: 1
                MaxValue: 30
                Chance: 400
              - Option: RACE_IGNORE_DEF_PERCENT_HUMAN
                MinValue: 1
                MaxValue: 30
                Chance: 400
              - Option: CLASS_IGNORE_DEF_PERCENT_NORMAL
                MinValue: 1
                MaxValue: 30
                Chance: 100
              - Option: CLASS_IGNORE_DEF_PERCENT_BOSS
                MinValue: 1
                MaxValue: 30
                Chance: 100
          - Slot: 3
            Options:
              - Option: VAR_LUKAMOUNT
                MinValue: 1
                MaxValue: 10
                Chance: 2500
              - Option: VAR_STRAMOUNT
                MinValue: 1
                MaxValue: 10
                Chance: 2500
              - Option: VAR_ATTPOWER
                MinValue: 10
                MaxValue: 50
                Chance: 2000
              - Option: VAR_CRITICALSUCCESSVALUE
                MinValue: 1
                MaxValue: 15
                Chance: 1000
              - Option: DAMAGE_CRI_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 1000
              - Option: VAR_AGIAMOUNT
                MinValue: 1
                MaxValue: 10
                Chance: 400
              - Option: VAR_PLUSASPDPERCENT
                MinValue: 1
                MaxValue: 5
                Chance: 400
              - Option: VAR_PLUSASPDPERCENT
                MinValue: 5
                MaxValue: 10
                Chance: 100
              - Option: VAR_PLUSASPD
                MinValue: 1
                MaxValue: 5
                Chance: 100
      - Id: 12
        Group: BEARERS_S2_ATT
        Slots:
          - Slot: 1
            Options:
              - Option: ATTR_TOLERACE_NOTHING
                MinValue: 2
                MaxValue: 3
                Chance: 400
              - Option: ATTR_TOLERACE_WATER
                MinValue: 2
                MaxValue: 3
                Chance: 750
              - Option: ATTR_TOLERACE_GROUND
                MinValue: 2
                MaxValue: 3
                Chance: 750
              - Option: ATTR_TOLERACE_FIRE
                MinValue: 2
                MaxValue: 3
                Chance: 750
              - Option: ATTR_TOLERACE_WIND
                MinValue: 2
                MaxValue: 3
                Chance: 700
              - Option: ATTR_TOLERACE_POISON
                MinValue: 2
                MaxValue: 3
                Chance: 700
              - Option: ATTR_TOLERACE_SAINT
                MinValue: 2
                MaxValue: 3
                Chance: 700
              - Option: ATTR_TOLERACE_DARKNESS
                MinValue: 2
                MaxValue: 3
                Chance: 700
              - Option: ATTR_TOLERACE_TELEKINESIS
                MinValue: 2
                MaxValue: 3
                Chance: 700
              - Option: ATTR_TOLERACE_UNDEAD
                MinValue: 2
                MaxValue: 3
                Chance: 700
              - Option: ATTR_TOLERACE_ALL
                MinValue: 1
                MaxValue: 2
                Chance: 50 
              - Option: DAMAGE_SIZE_SMALL_USER
                MinValue: 3
                MaxValue: 5
                Chance: 700
              - Option: DAMAGE_SIZE_MIDIUM_USER
                MinValue: 3
                MaxValue: 5
                Chance: 400
              - Option: DAMAGE_SIZE_LARGE_USER
                MinValue: 3
                MaxValue: 5
                Chance: 700
              - Option: MDAMAGE_SIZE_SMALL_USER
                MinValue: 2
                MaxValue: 3
                Chance: 500
              - Option: MDAMAGE_SIZE_MIDIUM_USER
                MinValue: 2
                MaxValue: 3
                Chance: 300
              - Option: MDAMAGE_SIZE_LARGE_USER
                MinValue: 2
                MaxValue: 3
                Chance: 500
          - Slot: 2
            Options:
              - Option: DAMAGE_PROPERTY_NOTHING_USER
                MinValue: 1
                MaxValue: 2
                Chance: 100
              - Option: DAMAGE_PROPERTY_WATER_USER
                MinValue: 1
                MaxValue: 2
                Chance: 100
              - Option: DAMAGE_PROPERTY_GROUND_USER
                MinValue: 1
                MaxValue: 2
                Chance: 100
              - Option: DAMAGE_PROPERTY_FIRE_USER
                MinValue: 1
                MaxValue: 2
                Chance: 100
              - Option: DAMAGE_PROPERTY_WIND_USER
                MinValue: 1
                MaxValue: 2
                Chance: 100
              - Option: DAMAGE_PROPERTY_POISON_USER
                MinValue: 1
                MaxValue: 2
                Chance: 100
              - Option: DAMAGE_PROPERTY_SAINT_USER
                MinValue: 1
                MaxValue: 2
                Chance: 100
              - Option: DAMAGE_PROPERTY_DARKNESS_USER
                MinValue: 1
                MaxValue: 2
                Chance: 100
              - Option: DAMAGE_PROPERTY_TELEKINESIS_USER
                MinValue: 1
                MaxValue: 2
                Chance: 100
              - Option: DAMAGE_PROPERTY_UNDEAD_USER
                MinValue: 1
                MaxValue: 2
                Chance: 100
              - Option: MDAMAGE_PROPERTY_NOTHING_USER
                MinValue: 1
                MaxValue: 2
                Chance: 100
              - Option: MDAMAGE_PROPERTY_WATER_USER
                MinValue: 1
                MaxValue: 2
                Chance: 100
              - Option: MDAMAGE_PROPERTY_GROUND_USER
                MinValue: 1
                MaxValue: 2
                Chance: 100
              - Option: MDAMAGE_PROPERTY_FIRE_USER
                MinValue: 1
                MaxValue: 2
                Chance: 100
              - Option: MDAMAGE_PROPERTY_WIND_USER
                MinValue: 1
                MaxValue: 2
                Chance: 100
              - Option: MDAMAGE_PROPERTY_POISON_USER
                MinValue: 1
                MaxValue: 2
                Chance: 100
              - Option: MDAMAGE_PROPERTY_SAINT_USER
                MinValue: 1
                MaxValue: 2
                Chance: 100
              - Option: MDAMAGE_PROPERTY_DARKNESS_USER
                MinValue: 1
                MaxValue: 2
                Chance: 100
              - Option: MDAMAGE_PROPERTY_TELEKINESIS_USER
                MinValue: 1
                MaxValue: 2
                Chance: 100
              - Option: MDAMAGE_PROPERTY_UNDEAD_USER
                MinValue: 1
                MaxValue: 2
                Chance: 100
              - Option: CLASS_DAMAGE_NORMAL_USER
                MinValue: 1
                MaxValue: 2
                Chance: 100
              - Option: CLASS_DAMAGE_BOSS_USER
                MinValue: 1
                MaxValue: 2
                Chance: 100
        MaxRandom: 1
        Random:
          - Option: VAR_STRAMOUNT
            MinValue: 1
            MaxValue: 2
            Chance: 36
          - Option: VAR_AGIAMOUNT
            MinValue: 1
            MaxValue: 2
            Chance: 36
          - Option: VAR_VITAMOUNT
            MinValue: 1
            MaxValue: 2
            Chance: 36
          - Option: VAR_INTAMOUNT
            MinValue: 1
            MaxValue: 2
            Chance: 36
          - Option: VAR_DEXAMOUNT
            MinValue: 1
            MaxValue: 2
            Chance: 36
          - Option: VAR_LUKAMOUNT
            MinValue: 1
            MaxValue: 2
            Chance: 36
          - Option: VAR_MAXHPAMOUNT
            MinValue: 200
            MaxValue: 200
            Chance: 26
          - Option: VAR_MAXSPAMOUNT
            MinValue: 25
            MaxValue: 25
            Chance: 26
          - Option: VAR_MAXHPPERCENT
            MinValue: 1
            MaxValue: 2
            Chance: 21
          - Option: VAR_MAXSPPERCENT
            MinValue: 1
            MaxValue: 2
            Chance: 21
          - Option: VAR_HPACCELERATION
            MinValue: 5
            MaxValue: 10
            Chance: 26
          - Option: VAR_SPACCELERATION
            MinValue: 5
            MaxValue: 10
            Chance: 26
          - Option: VAR_ATTPOWER
            MinValue: 5
            MaxValue: 5
            Chance: 11
          - Option: VAR_ATTMPOWER
            MinValue: 5
            MaxValue: 5
            Chance: 11
          - Option: VAR_ATKPERCENT
            MinValue: 1
            MaxValue: 1
            Chance: 9
          - Option: VAR_MAGICATKPERCENT
            MinValue: 1
            MaxValue: 1
            Chance: 9
          - Option: VAR_PLUSASPD
            MinValue: 1
            MaxValue: 1
            Chance: 21
          - Option: VAR_PLUSASPDPERCENT
            MinValue: 3
            MaxValue: 5
            Chance: 6
          - Option: VAR_HITSUCCESSVALUE
            MinValue: 5
            MaxValue: 5
            Chance: 11
          - Option: VAR_AVOIDSUCCESSVALUE
            MinValue: 3
            MaxValue: 5
            Chance: 26
          - Option: VAR_ITEMDEFPOWER
            MinValue: 10
            MaxValue: 10
            Chance: 26
          - Option: VAR_MDEFPOWER
            MinValue: 2
            MaxValue: 3
            Chance: 31
          - Option: VAR_PLUSAVOIDSUCCESSVALUE
            MinValue: 2
            MaxValue: 3
            Chance: 4
          - Option: VAR_CRITICALSUCCESSVALUE
            MinValue: 1
            MaxValue: 2
            Chance: 31
          - Option: RANGE_ATTACK_DAMAGE_TARGET
            MinValue: 1
            MaxValue: 2
            Chance: 3
          - Option: HEAL_VALUE
            MinValue: 2
            MaxValue: 3
            Chance: 11
          - Option: HEAL_MODIFY_PERCENT
            MinValue: 5
            MaxValue: 5
            Chance: 9
          - Option: DEC_SPELL_CAST_TIME
            MinValue: 1
            MaxValue: 2
            Chance: 6
          - Option: DEC_SP_CONSUMPTION
            MinValue: 2
            MaxValue: 3
            Chance: 4
          - Option: RACE_TOLERACE_NOTHING
            MinValue: 1
            MaxValue: 2
            Chance: 38
          - Option: RACE_TOLERACE_UNDEAD
            MinValue: 1
            MaxValue: 2
            Chance: 38
          - Option: RACE_TOLERACE_ANIMAL
            MinValue: 1
            MaxValue: 2
            Chance: 38
          - Option: RACE_TOLERACE_PLANT
            MinValue: 1
            MaxValue: 2
            Chance: 38
          - Option: RACE_TOLERACE_INSECT
            MinValue: 1
            MaxValue: 2
            Chance: 38
          - Option: RACE_TOLERACE_FISHS
            MinValue: 1
            MaxValue: 2
            Chance: 38
          - Option: RACE_TOLERACE_DEVIL
            MinValue: 1
            MaxValue: 2
            Chance: 38
          - Option: RACE_TOLERACE_ANGEL
            MinValue: 1
            MaxValue: 2
            Chance: 38
          - Option: RACE_TOLERACE_DRAGON
            MinValue: 1
            MaxValue: 2
            Chance: 38
          - Option: VAR_MAXHPAMOUNT
            MinValue: 400
            MaxValue: 400
            Chance: 15
          - Option: VAR_MAXSPAMOUNT
            MinValue: 50
            MaxValue: 50
            Chance: 15
          - Option: VAR_ATTPOWER
            MinValue: 10
            MaxValue: 10
            Chance: 5
          - Option: VAR_ATTMPOWER
            MinValue: 10
            MaxValue: 10
            Chance: 5
          - Option: VAR_HITSUCCESSVALUE
            MinValue: 10
            MaxValue: 10
            Chance: 7
          - Option: VAR_ITEMDEFPOWER
            MinValue: 20
            MaxValue: 20
            Chance: 15
          - Option: VAR_ITEMDEFPOWER
            MinValue: 30
            MaxValue: 30
            Chance: 5
          - Option: HEAL_MODIFY_PERCENT
            MinValue: 10
            MaxValue: 10
            Chance: 5
      - Id: 13
        Group: ALLMIGHTY_S_ATT
        Slots:
          - Slot: 1
            Options:
              - Option: ATTR_TOLERACE_NOTHING
                MinValue: 2
                MaxValue: 3
                Chance: 400
              - Option: ATTR_TOLERACE_WATER
                MinValue: 2
                MaxValue: 3
                Chance: 750
              - Option: ATTR_TOLERACE_GROUND
                MinValue: 2
                MaxValue: 3
                Chance: 750
              - Option: ATTR_TOLERACE_FIRE
                MinValue: 2
                MaxValue: 3
                Chance: 750
              - Option: ATTR_TOLERACE_WIND
                MinValue: 2
                MaxValue: 3
                Chance: 700
              - Option: ATTR_TOLERACE_POISON
                MinValue: 2
                MaxValue: 3
                Chance: 700
              - Option: ATTR_TOLERACE_SAINT
                MinValue: 2
                MaxValue: 3
                Chance: 700
              - Option: ATTR_TOLERACE_DARKNESS
                MinValue: 2
                MaxValue: 3
                Chance: 700
              - Option: ATTR_TOLERACE_TELEKINESIS
                MinValue: 2
                MaxValue: 3
                Chance: 700
              - Option: ATTR_TOLERACE_UNDEAD
                MinValue: 2
                MaxValue: 3
                Chance: 700
              - Option: ATTR_TOLERACE_ALL
                MinValue: 1
                MaxValue: 2
                Chance: 50
              - Option: DAMAGE_SIZE_SMALL_USER
                MinValue: 3
                MaxValue: 5
                Chance: 700
              - Option: DAMAGE_SIZE_MIDIUM_USER
                MinValue: 3
                MaxValue: 5
                Chance: 400
              - Option: DAMAGE_SIZE_LARGE_USER
                MinValue: 3
                MaxValue: 5
                Chance: 700
              - Option: MDAMAGE_SIZE_SMALL_USER
                MinValue: 2
                MaxValue: 3
                Chance: 500
              - Option: MDAMAGE_SIZE_MIDIUM_USER
                MinValue: 2
                MaxValue: 3
                Chance: 300
              - Option: MDAMAGE_SIZE_LARGE_USER
                MinValue: 2
                MaxValue: 3
                Chance: 500
          - Slot: 2
            Options:
              - Option: DAMAGE_PROPERTY_NOTHING_USER
                MinValue: 1
                MaxValue: 2
                Chance: 10000
              - Option: DAMAGE_PROPERTY_WATER_USER
                MinValue: 1
                MaxValue: 2
                Chance: 10000
              - Option: DAMAGE_PROPERTY_GROUND_USER
                MinValue: 1
                MaxValue: 2
                Chance: 10000
              - Option: DAMAGE_PROPERTY_FIRE_USER
                MinValue: 1
                MaxValue: 2
                Chance: 10000
              - Option: DAMAGE_PROPERTY_WIND_USER
                MinValue: 1
                MaxValue: 2
                Chance: 10000
              - Option: DAMAGE_PROPERTY_POISON_USER
                MinValue: 1
                MaxValue: 2
                Chance: 10000
              - Option: DAMAGE_PROPERTY_SAINT_USER
                MinValue: 1
                MaxValue: 2
                Chance: 10000
              - Option: DAMAGE_PROPERTY_DARKNESS_USER
                MinValue: 1
                MaxValue: 2
                Chance: 10000
              - Option: DAMAGE_PROPERTY_TELEKINESIS_USER
                MinValue: 1
                MaxValue: 2
                Chance: 10000
              - Option: DAMAGE_PROPERTY_UNDEAD_USER
                MinValue: 1
                MaxValue: 2
                Chance: 10000
              - Option: MDAMAGE_PROPERTY_NOTHING_USER
                MinValue: 1
                MaxValue: 2
                Chance: 10000
              - Option: MDAMAGE_PROPERTY_WATER_USER
                MinValue: 1
                MaxValue: 2
                Chance: 10000
              - Option: MDAMAGE_PROPERTY_GROUND_USER
                MinValue: 1
                MaxValue: 2
                Chance: 10000
              - Option: MDAMAGE_PROPERTY_FIRE_USER
                MinValue: 1
                MaxValue: 2
                Chance: 10000
              - Option: MDAMAGE_PROPERTY_WIND_USER
                MinValue: 1
                MaxValue: 2
                Chance: 10000
              - Option: MDAMAGE_PROPERTY_POISON_USER
                MinValue: 1
                MaxValue: 2
                Chance: 10000
              - Option: MDAMAGE_PROPERTY_SAINT_USER
                MinValue: 1
                MaxValue: 2
                Chance: 10000
              - Option: MDAMAGE_PROPERTY_DARKNESS_USER
                MinValue: 1
                MaxValue: 2
                Chance: 10000
              - Option: MDAMAGE_PROPERTY_TELEKINESIS_USER
                MinValue: 1
                MaxValue: 2
                Chance: 10000
              - Option: MDAMAGE_PROPERTY_UNDEAD_USER
                MinValue: 1
                MaxValue: 2
                Chance: 10000
              - Option: CLASS_DAMAGE_NORMAL_USER
                MinValue: 1
                MaxValue: 2
                Chance: 10000
              - Option: CLASS_DAMAGE_BOSS_USER
                MinValue: 1
                MaxValue: 2
                Chance: 10000
        MaxRandom: 1
        Random:
          - Option: VAR_STRAMOUNT
            MinValue: 1
            MaxValue: 2
            Chance: 36
          - Option: VAR_AGIAMOUNT
            MinValue: 1
            MaxValue: 2
            Chance: 36
          - Option: VAR_VITAMOUNT
            MinValue: 1
            MaxValue: 2
            Chance: 36
          - Option: VAR_INTAMOUNT
            MinValue: 1
            MaxValue: 2
            Chance: 36
          - Option: VAR_DEXAMOUNT
            MinValue: 1
            MaxValue: 2
            Chance: 36
          - Option: VAR_LUKAMOUNT
            MinValue: 1
            MaxValue: 2
            Chance: 36
          - Option: VAR_MAXHPAMOUNT
            MinValue: 200
            MaxValue: 200
            Chance: 26
          - Option: VAR_MAXSPAMOUNT
            MinValue: 25
            MaxValue: 25
            Chance: 26
          - Option: VAR_MAXHPPERCENT
            MinValue: 1
            MaxValue: 2
            Chance: 21
          - Option: VAR_MAXSPPERCENT
            MinValue: 1
            MaxValue: 2
            Chance: 21
          - Option: VAR_HPACCELERATION
            MinValue: 5
            MaxValue: 10
            Chance: 26
          - Option: VAR_SPACCELERATION
            MinValue: 5
            MaxValue: 10
            Chance: 26
          - Option: VAR_ATTPOWER
            MinValue: 5
            MaxValue: 5
            Chance: 11
          - Option: VAR_ATTMPOWER
            MinValue: 5
            MaxValue: 5
            Chance: 11
          - Option: VAR_ATKPERCENT
            MinValue: 1
            MaxValue: 1
            Chance: 9
          - Option: VAR_MAGICATKPERCENT
            MinValue: 1
            MaxValue: 1
            Chance: 9
          - Option: VAR_PLUSASPD
            MinValue: 1
            MaxValue: 1
            Chance: 21
          - Option: VAR_PLUSASPDPERCENT
            MinValue: 3
            MaxValue: 5
            Chance: 6
          - Option: VAR_HITSUCCESSVALUE
            MinValue: 5
            MaxValue: 5
            Chance: 11
          - Option: VAR_AVOIDSUCCESSVALUE
            MinValue: 3
            MaxValue: 5
            Chance: 26
          - Option: VAR_ITEMDEFPOWER
            MinValue: 10
            MaxValue: 10
            Chance: 26
          - Option: VAR_MDEFPOWER
            MinValue: 2
            MaxValue: 3
            Chance: 31
          - Option: VAR_PLUSAVOIDSUCCESSVALUE
            MinValue: 2
            MaxValue: 3
            Chance: 4
          - Option: VAR_CRITICALSUCCESSVALUE
            MinValue: 1
            MaxValue: 2
            Chance: 31
          - Option: RANGE_ATTACK_DAMAGE_TARGET
            MinValue: 1
            MaxValue: 2
            Chance: 3
          - Option: HEAL_VALUE
            MinValue: 2
            MaxValue: 3
            Chance: 11
          - Option: HEAL_MODIFY_PERCENT
            MinValue: 5
            MaxValue: 5
            Chance: 9
          - Option: DEC_SPELL_CAST_TIME
            MinValue: 1
            MaxValue: 2
            Chance: 6
          - Option: DEC_SP_CONSUMPTION
            MinValue: 2
            MaxValue: 3
            Chance: 4
          - Option: RACE_TOLERACE_NOTHING
            MinValue: 1
            MaxValue: 2
            Chance: 38
          - Option: RACE_TOLERACE_UNDEAD
            MinValue: 1
            MaxValue: 2
            Chance: 38
          - Option: RACE_TOLERACE_ANIMAL
            MinValue: 1
            MaxValue: 2
            Chance: 38
          - Option: RACE_TOLERACE_PLANT
            MinValue: 1
            MaxValue: 2
            Chance: 38
          - Option: RACE_TOLERACE_INSECT
            MinValue: 1
            MaxValue: 2
            Chance: 38
          - Option: RACE_TOLERACE_FISHS
            MinValue: 1
            MaxValue: 2
            Chance: 38
          - Option: RACE_TOLERACE_DEVIL
            MinValue: 1
            MaxValue: 2
            Chance: 38
          - Option: RACE_TOLERACE_ANGEL
            MinValue: 1
            MaxValue: 2
            Chance: 38
          - Option: RACE_TOLERACE_DRAGON
            MinValue: 1
            MaxValue: 2
            Chance: 38
          - Option: VAR_MAXHPAMOUNT
            MinValue: 400
            MaxValue: 400
            Chance: 15
          - Option: VAR_MAXSPAMOUNT
            MinValue: 50
            MaxValue: 50
            Chance: 15
          - Option: VAR_ATTPOWER
            MinValue: 10
            MaxValue: 10
            Chance: 5
          - Option: VAR_ATTMPOWER
            MinValue: 10
            MaxValue: 10
            Chance: 5
          - Option: VAR_HITSUCCESSVALUE
            MinValue: 10
            MaxValue: 10
            Chance: 7
          - Option: VAR_ITEMDEFPOWER
            MinValue: 20
            MaxValue: 20
            Chance: 15
          - Option: VAR_ITEMDEFPOWER
            MinValue: 30
            MaxValue: 30
            Chance: 5
          - Option: HEAL_MODIFY_PERCENT
            MinValue: 10
            MaxValue: 10
            Chance: 5
      - Id: 14
        Group: Bloody_Knight_Shield
        Slots:
          - Slot: 1
            Options:
              - Option: VAR_MDEFPOWER
                MinValue: 3
                MaxValue: 10
                Chance: 10000
              - Option: VAR_MAXSPAMOUNT
                MinValue: 20
                MaxValue: 200
                Chance: 10000
              - Option: VAR_MAXHPAMOUNT
                MinValue: 100
                MaxValue: 1000
                Chance: 10000
              - Option: VAR_ITEMDEFPOWER
                MinValue: 30
                MaxValue: 100
                Chance: 10000
              - Option: RACE_TOLERACE_UNDEAD
                MinValue: 2
                MaxValue: 7
                Chance: 2000
              - Option: RACE_TOLERACE_PLANT
                MinValue: 2
                MaxValue: 7
                Chance: 2000
              - Option: RACE_TOLERACE_NOTHING
                MinValue: 2
                MaxValue: 7
                Chance: 2000
              - Option: RACE_TOLERACE_INSECT
                MinValue: 2
                MaxValue: 7
                Chance: 2000
              - Option: RACE_TOLERACE_HUMAN
                MinValue: 2
                MaxValue: 7
                Chance: 2000
              - Option: RACE_TOLERACE_FISHS
                MinValue: 2
                MaxValue: 7
                Chance: 2000
              - Option: RACE_TOLERACE_DRAGON
                MinValue: 2
                MaxValue: 7
                Chance: 2000
              - Option: RACE_TOLERACE_DEVIL
                MinValue: 2
                MaxValue: 7
                Chance: 2000
              - Option: RACE_TOLERACE_ANIMAL
                MinValue: 2
                MaxValue: 7
                Chance: 2000
              - Option: RACE_TOLERACE_ANGEL
                MinValue: 2
                MaxValue: 7
                Chance: 2000
              - Option: RACE_MDAMAGE_UNDEAD
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: RACE_MDAMAGE_PLANT
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: RACE_MDAMAGE_NOTHING
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: RACE_MDAMAGE_INSECT
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: RACE_MDAMAGE_HUMAN
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: RACE_MDAMAGE_FISHS
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: RACE_MDAMAGE_DRAGON
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: RACE_MDAMAGE_DEVIL
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: RACE_MDAMAGE_ANIMAL
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: RACE_MDAMAGE_ANGEL
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: RACE_DAMAGE_UNDEAD
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: RACE_DAMAGE_PLANT
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: RACE_DAMAGE_NOTHING
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: RACE_DAMAGE_INSECT
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: RACE_DAMAGE_HUMAN
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: RACE_DAMAGE_FISHS
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: RACE_DAMAGE_DRAGON
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: RACE_DAMAGE_DEVIL
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: RACE_DAMAGE_ANIMAL
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: RACE_DAMAGE_ANGEL
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: HEAL_VALUE
                MinValue: 5
                MaxValue: 10
                Chance: 10000
              - Option: DEC_SPELL_CAST_TIME
                MinValue: 1
                MaxValue: 5
                Chance: 10000
          - Slot: 2
            Options:
              - Option: VAR_PLUSASPDPERCENT
                MinValue: 1
                MaxValue: 5
                Chance: 10000
              - Option: VAR_MDEFPOWER
                MinValue: 3
                MaxValue: 10
                Chance: 10000
              - Option: VAR_MAXSPAMOUNT
                MinValue: 20
                MaxValue: 200
                Chance: 10000
              - Option: VAR_MAXHPAMOUNT
                MinValue: 100
                MaxValue: 1000
                Chance: 10000
              - Option: VAR_ITEMDEFPOWER
                MinValue: 30
                MaxValue: 100
                Chance: 10000
              - Option: RACE_TOLERACE_UNDEAD
                MinValue: 2
                MaxValue: 7
                Chance: 2000
              - Option: RACE_TOLERACE_PLANT
                MinValue: 2
                MaxValue: 7
                Chance: 2000
              - Option: RACE_TOLERACE_NOTHING
                MinValue: 2
                MaxValue: 7
                Chance: 2000
              - Option: RACE_TOLERACE_INSECT
                MinValue: 2
                MaxValue: 7
                Chance: 2000
              - Option: RACE_TOLERACE_HUMAN
                MinValue: 2
                MaxValue: 7
                Chance: 2000
              - Option: RACE_TOLERACE_FISHS
                MinValue: 2
                MaxValue: 7
                Chance: 2000
              - Option: RACE_TOLERACE_DRAGON
                MinValue: 2
                MaxValue: 7
                Chance: 2000
              - Option: RACE_TOLERACE_DEVIL
                MinValue: 2
                MaxValue: 7
                Chance: 2000
              - Option: RACE_TOLERACE_ANIMAL
                MinValue: 2
                MaxValue: 7
                Chance: 2000
              - Option: RACE_TOLERACE_ANGEL
                MinValue: 2
                MaxValue: 7
                Chance: 2000
              - Option: RACE_MDAMAGE_UNDEAD
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: RACE_MDAMAGE_PLANT
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: RACE_MDAMAGE_NOTHING
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: RACE_MDAMAGE_INSECT
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: RACE_MDAMAGE_HUMAN
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: RACE_MDAMAGE_FISHS
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: RACE_MDAMAGE_DRAGON
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: RACE_MDAMAGE_DEVIL
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: RACE_MDAMAGE_ANIMAL
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: RACE_MDAMAGE_ANGEL
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: RACE_DAMAGE_UNDEAD
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: RACE_DAMAGE_PLANT
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: RACE_DAMAGE_NOTHING
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: RACE_DAMAGE_INSECT
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: RACE_DAMAGE_HUMAN
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: RACE_DAMAGE_FISHS
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: RACE_DAMAGE_DRAGON
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: RACE_DAMAGE_DEVIL
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: RACE_DAMAGE_ANIMAL
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: RACE_DAMAGE_ANGEL
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: HEAL_VALUE
                MinValue: 5
                MaxValue: 10
                Chance: 10000
      - Id: 15
        Group: Sacred_Knight_Shield
        Slots:
          - Slot: 1
            Options:
              - Option: VAR_MDEFPOWER
                MinValue: 3
                MaxValue: 10
                Chance: 10000
              - Option: VAR_MAXSPAMOUNT
                MinValue: 20
                MaxValue: 200
                Chance: 10000
              - Option: VAR_MAXHPAMOUNT
                MinValue: 100
                MaxValue: 1000
                Chance: 10000
              - Option: VAR_ITEMDEFPOWER
                MinValue: 30
                MaxValue: 100
                Chance: 10000
              - Option: RACE_TOLERACE_UNDEAD
                MinValue: 2
                MaxValue: 7
                Chance: 2000
              - Option: RACE_TOLERACE_PLANT
                MinValue: 2
                MaxValue: 7
                Chance: 2000
              - Option: RACE_TOLERACE_NOTHING
                MinValue: 2
                MaxValue: 7
                Chance: 2000
              - Option: RACE_TOLERACE_INSECT
                MinValue: 2
                MaxValue: 7
                Chance: 2000
              - Option: RACE_TOLERACE_HUMAN
                MinValue: 2
                MaxValue: 7
                Chance: 2000
              - Option: RACE_TOLERACE_FISHS
                MinValue: 2
                MaxValue: 7
                Chance: 2000
              - Option: RACE_TOLERACE_DRAGON
                MinValue: 2
                MaxValue: 7
                Chance: 2000
              - Option: RACE_TOLERACE_DEVIL
                MinValue: 2
                MaxValue: 7
                Chance: 2000
              - Option: RACE_TOLERACE_ANIMAL
                MinValue: 2
                MaxValue: 7
                Chance: 2000
              - Option: RACE_TOLERACE_ANGEL
                MinValue: 2
                MaxValue: 7
                Chance: 2000
              - Option: RACE_MDAMAGE_UNDEAD
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: RACE_MDAMAGE_PLANT
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: RACE_MDAMAGE_NOTHING
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: RACE_MDAMAGE_INSECT
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: RACE_MDAMAGE_HUMAN
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: RACE_MDAMAGE_FISHS
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: RACE_MDAMAGE_DRAGON
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: RACE_MDAMAGE_DEVIL
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: RACE_MDAMAGE_ANIMAL
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: RACE_MDAMAGE_ANGEL
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: RACE_DAMAGE_UNDEAD
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: RACE_DAMAGE_PLANT
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: RACE_DAMAGE_NOTHING
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: RACE_DAMAGE_INSECT
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: RACE_DAMAGE_HUMAN
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: RACE_DAMAGE_FISHS
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: RACE_DAMAGE_DRAGON
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: RACE_DAMAGE_DEVIL
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: RACE_DAMAGE_ANIMAL
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: RACE_DAMAGE_ANGEL
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: HEAL_VALUE
                MinValue: 5
                MaxValue: 10
                Chance: 10000
              - Option: DEC_SPELL_CAST_TIME
                MinValue: 1
                MaxValue: 5
                Chance: 10000
          - Slot: 2
            Options:
              - Option: VAR_PLUSASPDPERCENT
                MinValue: 1
                MaxValue: 5
                Chance: 10000
              - Option: VAR_MDEFPOWER
                MinValue: 3
                MaxValue: 10
                Chance: 10000
              - Option: VAR_MAXSPAMOUNT
                MinValue: 20
                MaxValue: 200
                Chance: 10000
              - Option: VAR_MAXHPAMOUNT
                MinValue: 100
                MaxValue: 1000
                Chance: 10000
              - Option: VAR_ITEMDEFPOWER
                MinValue: 30
                MaxValue: 100
                Chance: 10000
              - Option: RACE_TOLERACE_UNDEAD
                MinValue: 2
                MaxValue: 7
                Chance: 2000
              - Option: RACE_TOLERACE_PLANT
                MinValue: 2
                MaxValue: 7
                Chance: 2000
              - Option: RACE_TOLERACE_NOTHING
                MinValue: 2
                MaxValue: 7
                Chance: 2000
              - Option: RACE_TOLERACE_INSECT
                MinValue: 2
                MaxValue: 7
                Chance: 2000
              - Option: RACE_TOLERACE_HUMAN
                MinValue: 2
                MaxValue: 7
                Chance: 2000
              - Option: RACE_TOLERACE_FISHS
                MinValue: 2
                MaxValue: 7
                Chance: 2000
              - Option: RACE_TOLERACE_DRAGON
                MinValue: 2
                MaxValue: 7
                Chance: 2000
              - Option: RACE_TOLERACE_DEVIL
                MinValue: 2
                MaxValue: 7
                Chance: 2000
              - Option: RACE_TOLERACE_ANIMAL
                MinValue: 2
                MaxValue: 7
                Chance: 2000
              - Option: RACE_TOLERACE_ANGEL
                MinValue: 2
                MaxValue: 7
                Chance: 2000
              - Option: RACE_MDAMAGE_UNDEAD
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: RACE_MDAMAGE_PLANT
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: RACE_MDAMAGE_NOTHING
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: RACE_MDAMAGE_INSECT
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: RACE_MDAMAGE_HUMAN
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: RACE_MDAMAGE_FISHS
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: RACE_MDAMAGE_DRAGON
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: RACE_MDAMAGE_DEVIL
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: RACE_MDAMAGE_ANIMAL
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: RACE_MDAMAGE_ANGEL
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: RACE_DAMAGE_UNDEAD
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: RACE_DAMAGE_PLANT
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: RACE_DAMAGE_NOTHING
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: RACE_DAMAGE_INSECT
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: RACE_DAMAGE_HUMAN
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: RACE_DAMAGE_FISHS
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: RACE_DAMAGE_DRAGON
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: RACE_DAMAGE_DEVIL
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: RACE_DAMAGE_ANIMAL
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: RACE_DAMAGE_ANGEL
                MinValue: 1
                MaxValue: 5
                Chance: 2000
              - Option: HEAL_VALUE
                MinValue: 5
                MaxValue: 10
                Chance: 10000
        MaxRandom: 1
        Random:
          - Option: VAR_PLUSASPD
            MinValue: 1
            MaxValue: 1
            Chance: 10000
          - Option: RACE_MDAMAGE_UNDEAD
            MinValue: 5
            MaxValue: 10
            Chance: 10000
          - Option: RACE_MDAMAGE_PLANT
            MinValue: 5
            MaxValue: 10
            Chance: 10000
          - Option: RACE_MDAMAGE_NOTHING
            MinValue: 5
            MaxValue: 10
            Chance: 10000
          - Option: RACE_MDAMAGE_INSECT
            MinValue: 5
            MaxValue: 10
            Chance: 10000
          - Option: RACE_MDAMAGE_HUMAN
            MinValue: 5
            MaxValue: 10
            Chance: 10000
          - Option: RACE_MDAMAGE_FISHS
            MinValue: 5
            MaxValue: 10
            Chance: 10000
          - Option: RACE_MDAMAGE_DRAGON
            MinValue: 5
            MaxValue: 10
            Chance: 10000
          - Option: RACE_MDAMAGE_DEVIL
            MinValue: 5
            MaxValue: 10
            Chance: 10000
          - Option: RACE_MDAMAGE_ANIMAL
            MinValue: 5
            MaxValue: 10
            Chance: 10000
          - Option: RACE_MDAMAGE_ANGEL
            MinValue: 5
            MaxValue: 10
            Chance: 10000
          - Option: RACE_IGNORE_MDEF_PERCENT_UNDEAD
            MinValue: 30
            MaxValue: 60
            Chance: 10000
          - Option: RACE_IGNORE_MDEF_PERCENT_PLANT
            MinValue: 30
            MaxValue: 60
            Chance: 10000
          - Option: RACE_IGNORE_MDEF_PERCENT_NOTHING
            MinValue: 30
            MaxValue: 60
            Chance: 10000
          - Option: RACE_IGNORE_MDEF_PERCENT_INSECT
            MinValue: 30
            MaxValue: 60
            Chance: 10000
          - Option: RACE_IGNORE_MDEF_PERCENT_HUMAN
            MinValue: 30
            MaxValue: 60
            Chance: 10000
          - Option: RACE_IGNORE_MDEF_PERCENT_FISHS
            MinValue: 30
            MaxValue: 60
            Chance: 10000
          - Option: RACE_IGNORE_MDEF_PERCENT_DRAGON
            MinValue: 30
            MaxValue: 60
            Chance: 10000
          - Option: RACE_IGNORE_MDEF_PERCENT_DEVIL
            MinValue: 30
            MaxValue: 60
            Chance: 10000
          - Option: RACE_IGNORE_MDEF_PERCENT_ANIMAL
            MinValue: 30
            MaxValue: 60
            Chance: 10000
          - Option: RACE_IGNORE_MDEF_PERCENT_ANGEL
            MinValue: 30
            MaxValue: 60
            Chance: 10000
          - Option: RACE_IGNORE_DEF_PERCENT_UNDEAD
            MinValue: 30
            MaxValue: 60
            Chance: 10000
          - Option: RACE_IGNORE_DEF_PERCENT_PLANT
            MinValue: 30
            MaxValue: 60
            Chance: 10000
          - Option: RACE_IGNORE_DEF_PERCENT_NOTHING
            MinValue: 30
            MaxValue: 60
            Chance: 10000
          - Option: RACE_IGNORE_DEF_PERCENT_INSECT
            MinValue: 30
            MaxValue: 60
            Chance: 10000
          - Option: RACE_IGNORE_DEF_PERCENT_HUMAN
            MinValue: 30
            MaxValue: 60
            Chance: 10000
          - Option: RACE_IGNORE_DEF_PERCENT_FISHS
            MinValue: 30
            MaxValue: 60
            Chance: 10000
          - Option: RACE_IGNORE_DEF_PERCENT_DRAGON
            MinValue: 30
            MaxValue: 60
            Chance: 10000
          - Option: RACE_IGNORE_DEF_PERCENT_DEVIL
            MinValue: 30
            MaxValue: 60
            Chance: 10000
          - Option: RACE_IGNORE_DEF_PERCENT_ANIMAL
            MinValue: 30
            MaxValue: 60
            Chance: 10000
          - Option: RACE_IGNORE_DEF_PERCENT_ANGEL
            MinValue: 30
            MaxValue: 60
            Chance: 10000
          - Option: RACE_DAMAGE_UNDEAD
            MinValue: 5
            MaxValue: 10
            Chance: 10000
          - Option: RACE_DAMAGE_PLANT
            MinValue: 5
            MaxValue: 10
            Chance: 10000
          - Option: RACE_DAMAGE_NOTHING
            MinValue: 5
            MaxValue: 10
            Chance: 10000
          - Option: RACE_DAMAGE_INSECT
            MinValue: 5
            MaxValue: 10
            Chance: 10000
          - Option: RACE_DAMAGE_HUMAN
            MinValue: 5
            MaxValue: 10
            Chance: 10000
          - Option: RACE_DAMAGE_FISHS
            MinValue: 5
            MaxValue: 10
            Chance: 10000
          - Option: RACE_DAMAGE_DRAGON
            MinValue: 5
            MaxValue: 10
            Chance: 10000
          - Option: RACE_DAMAGE_DEVIL
            MinValue: 5
            MaxValue: 10
            Chance: 10000
          - Option: RACE_DAMAGE_ANIMAL
            MinValue: 5
            MaxValue: 10
            Chance: 10000
          - Option: RACE_DAMAGE_ANGEL
            MinValue: 5
            MaxValue: 10
            Chance: 10000
          - Option: DEC_SPELL_DELAY_TIME
            MinValue: 1
            MaxValue: 5
            Chance: 10000
          - Option: DAMAGE_SIZE_PERFECT
            MinValue: 1
            MaxValue: 1
            Chance: 2000
          - Option: CLASS_IGNORE_MDEF_PERCENT_BOSS
            MinValue: 30
            MaxValue: 60
            Chance: 4000
          - Option: CLASS_IGNORE_DEF_PERCENT_BOSS
            MinValue: 30
            MaxValue: 60
            Chance: 4000
      - Id: 16
        Group: RTC_ALL_BOX # Taiwan RTC Event Box PENE
        Slots:
          - Slot: 1
            Options:
              - Option: DAMAGE_PROPERTY_NOTHING_USER
                MinValue: 5
                MaxValue: 10
                Chance: 2500
              - Option: DAMAGE_PROPERTY_WATER_USER
                MinValue: 5
                MaxValue: 10
                Chance: 2500
              - Option: DAMAGE_PROPERTY_GROUND_USER
                MinValue: 5
                MaxValue: 10
                Chance: 2500
              - Option: DAMAGE_PROPERTY_FIRE_USER
                MinValue: 5
                MaxValue: 10
                Chance: 2500
              - Option: DAMAGE_PROPERTY_WIND_USER
                MinValue: 5
                MaxValue: 10
                Chance: 2500
              - Option: DAMAGE_PROPERTY_POISON_USER
                MinValue: 5
                MaxValue: 10
                Chance: 2500
              - Option: DAMAGE_PROPERTY_SAINT_USER
                MinValue: 5
                MaxValue: 10
                Chance: 2500
              - Option: DAMAGE_PROPERTY_DARKNESS_USER
                MinValue: 5
                MaxValue: 10
                Chance: 2500
              - Option: DAMAGE_PROPERTY_TELEKINESIS_USER
                MinValue: 5
                MaxValue: 10
                Chance: 2500
              - Option: DAMAGE_PROPERTY_UNDEAD_USER
                MinValue: 5
                MaxValue: 10
                Chance: 2500
              - Option: DAMAGE_PROPERTY_NOTHING_TARGET
                MinValue: 5
                MaxValue: 10
                Chance: 2500
              - Option: DAMAGE_PROPERTY_WATER_TARGET
                MinValue: 5
                MaxValue: 10
                Chance: 2500
              - Option: DAMAGE_PROPERTY_GROUND_TARGET
                MinValue: 5
                MaxValue: 10
                Chance: 2500
              - Option: DAMAGE_PROPERTY_FIRE_TARGET
                MinValue: 5
                MaxValue: 10
                Chance: 2500
              - Option: DAMAGE_PROPERTY_WIND_TARGET
                MinValue: 5
                MaxValue: 10
                Chance: 2500
              - Option: DAMAGE_PROPERTY_POISON_TARGET
                MinValue: 5
                MaxValue: 10
                Chance: 2500
              - Option: DAMAGE_PROPERTY_SAINT_TARGET
                MinValue: 5
                MaxValue: 10
                Chance: 2500
              - Option: DAMAGE_PROPERTY_DARKNESS_TARGET
                MinValue: 5
                MaxValue: 10
                Chance: 2500
              - Option: DAMAGE_PROPERTY_TELEKINESIS_TARGET
                MinValue: 5
                MaxValue: 10
                Chance: 2500
              - Option: DAMAGE_PROPERTY_UNDEAD_TARGET
                MinValue: 5
                MaxValue: 10
                Chance: 2500
              - Option: MDAMAGE_PROPERTY_NOTHING_USER
                MinValue: 5
                MaxValue: 10
                Chance: 2500
              - Option: MDAMAGE_PROPERTY_WATER_USER
                MinValue: 5
                MaxValue: 10
                Chance: 2500
              - Option: MDAMAGE_PROPERTY_GROUND_USER
                MinValue: 5
                MaxValue: 10
                Chance: 2500
              - Option: MDAMAGE_PROPERTY_FIRE_USER
                MinValue: 5
                MaxValue: 10
                Chance: 2500
              - Option: MDAMAGE_PROPERTY_WIND_USER
                MinValue: 5
                MaxValue: 10
                Chance: 2500
              - Option: MDAMAGE_PROPERTY_POISON_USER
                MinValue: 5
                MaxValue: 10
                Chance: 2500
              - Option: MDAMAGE_PROPERTY_SAINT_USER
                MinValue: 5
                MaxValue: 10
                Chance: 2500
              - Option: MDAMAGE_PROPERTY_DARKNESS_USER
                MinValue: 5
                MaxValue: 10
                Chance: 2500
              - Option: MDAMAGE_PROPERTY_TELEKINESIS_USER
                MinValue: 5
                MaxValue: 10
                Chance: 2500
              - Option: MDAMAGE_PROPERTY_UNDEAD_USER
                MinValue: 5
                MaxValue: 10
                Chance: 2500
              - Option: MDAMAGE_PROPERTY_NOTHING_TARGET
                MinValue: 5
                MaxValue: 10
                Chance: 2500
              - Option: MDAMAGE_PROPERTY_WATER_TARGET
                MinValue: 5
                MaxValue: 10
                Chance: 2500
              - Option: MDAMAGE_PROPERTY_GROUND_TARGET
                MinValue: 5
                MaxValue: 10
                Chance: 2500
              - Option: MDAMAGE_PROPERTY_FIRE_TARGET
                MinValue: 5
                MaxValue: 10
                Chance: 2500
              - Option: MDAMAGE_PROPERTY_WIND_TARGET
                MinValue: 5
                MaxValue: 10
                Chance: 2500
              - Option: MDAMAGE_PROPERTY_POISON_TARGET
                MinValue: 5
                MaxValue: 10
                Chance: 2500
              - Option: MDAMAGE_PROPERTY_SAINT_TARGET
                MinValue: 5
                MaxValue: 10
                Chance: 2500
              - Option: MDAMAGE_PROPERTY_DARKNESS_TARGET
                MinValue: 5
                MaxValue: 10
                Chance: 2500
              - Option: MDAMAGE_PROPERTY_TELEKINESIS_TARGET
                MinValue: 5
                MaxValue: 10
                Chance: 2500
              - Option: MDAMAGE_PROPERTY_UNDEAD_TARGET
                MinValue: 5
                MaxValue: 10
                Chance: 2500
          - Slot: 2
            Options:
              - Option: VAR_STRAMOUNT
                MinValue: 3
                MaxValue: 5
                Chance: 3000
              - Option: VAR_AGIAMOUNT
                MinValue: 3
                MaxValue: 5
                Chance: 3000
              - Option: VAR_VITAMOUNT
                MinValue: 3
                MaxValue: 5
                Chance: 3000
              - Option: VAR_INTAMOUNT
                MinValue: 3
                MaxValue: 5
                Chance: 3000
              - Option: VAR_DEXAMOUNT
                MinValue: 3
                MaxValue: 5
                Chance: 3000
              - Option: VAR_LUKAMOUNT
                MinValue: 3
                MaxValue: 5
                Chance: 3000
              - Option: VAR_MAXHPAMOUNT
                MinValue: 500
                MaxValue: 1000
                Chance: 5000
              - Option: VAR_MAXSPAMOUNT
                MinValue: 500
                MaxValue: 1000
                Chance: 5000
              - Option: VAR_MAXHPPERCENT
                MinValue: 5
                MaxValue: 10
                Chance: 4000
              - Option: VAR_MAXSPPERCENT
                MinValue: 5
                MaxValue: 10
                Chance: 4000
              - Option: VAR_HPACCELERATION
                MinValue: 5
                MaxValue: 10
                Chance: 5000
              - Option: VAR_SPACCELERATION
                MinValue: 5
                MaxValue: 10
                Chance: 5000
              - Option: VAR_ATTPOWER
                MinValue: 10
                MaxValue: 50
                Chance: 4000
              - Option: VAR_ATTMPOWER
                MinValue: 10
                MaxValue: 50
                Chance: 4000
              - Option: VAR_ATKPERCENT
                MinValue: 3
                MaxValue: 5
                Chance: 4000
              - Option: VAR_MAGICATKPERCENT
                MinValue: 3
                MaxValue: 5
                Chance: 4000
              - Option: VAR_HITSUCCESSVALUE
                MinValue: 5
                MaxValue: 10
                Chance: 5000
              - Option: VAR_AVOIDSUCCESSVALUE
                MinValue: 5
                MaxValue: 10
                Chance: 6000
              - Option: VAR_ITEMDEFPOWER
                MinValue: 10
                MaxValue: 30
                Chance: 5000
              - Option: VAR_MDEFPOWER
                MinValue: 5
                MaxValue: 10
                Chance: 5000
              - Option: HEAL_VALUE
                MinValue: 5
                MaxValue: 10
                Chance: 6000
              - Option: HEAL_MODIFY_PERCENT
                MinValue: 5
                MaxValue: 10
                Chance: 6000
              - Option: DEC_SP_CONSUMPTION
                MinValue: 5
                MaxValue: 10
                Chance: 5000
        MaxRandom: 1
        Random:
          - Option: VAR_PLUSASPD
            MinValue: 1
            MaxValue: 3
            Chance: 10
          - Option: VAR_PLUSASPDPERCENT
            MinValue: 5
            MaxValue: 10
            Chance: 10
          - Option: VAR_PLUSAVOIDSUCCESSVALUE
            MinValue: 3
            MaxValue: 7
            Chance: 10
          - Option: RANGE_ATTACK_DAMAGE_TARGET
            MinValue: 10
            MaxValue: 15
            Chance: 10
          - Option: DEC_SPELL_CAST_TIME
            MinValue: 10
            MaxValue: 15
            Chance: 10
          - Option: DEC_SPELL_DELAY_TIME
            MinValue: 3
            MaxValue: 7
            Chance: 10
          - Option: ATTR_TOLERACE_NOTHING
            MinValue: 10
            MaxValue: 15
            Chance: 10
          - Option: CLASS_DAMAGE_BOSS_TARGET
            MinValue: 5
            MaxValue: 10
            Chance: 10
          - Option: CLASS_MDAMAGE_BOSS
            MinValue: 5
            MaxValue: 10
            Chance: 10
          - Option: CLASS_DAMAGE_BOSS_USER
            MinValue: 5
            MaxValue: 10
            Chance: 10
          - Option: CLASS_IGNORE_DEF_PERCENT_BOSS
            MinValue: 10
            MaxValue: 30
            Chance: 10
          - Option: CLASS_IGNORE_MDEF_PERCENT_BOSS
            MinValue: 10
            MaxValue: 30
            Chance: 10
          - Option: DAMAGE_SIZE_SMALL_USER
            MinValue: 5
            MaxValue: 10
            Chance: 10
          - Option: DAMAGE_SIZE_MIDIUM_USER
            MinValue: 5
            MaxValue: 10
            Chance: 10
          - Option: DAMAGE_SIZE_LARGE_USER
            MinValue: 5
            MaxValue: 10
            Chance: 10
          - Option: MDAMAGE_SIZE_SMALL_USER
            MinValue: 5
            MaxValue: 10
            Chance: 10
          - Option: MDAMAGE_SIZE_MIDIUM_USER
            MinValue: 5
            MaxValue: 10
            Chance: 10
          - Option: MDAMAGE_SIZE_LARGE_USER
            MinValue: 5
            MaxValue: 10
            Chance: 10
      - Id: 17
        Group: RTC_ATK_BOX # Taiwan RTC Event Box ATK
        Slots:
          - Slot: 1
            Options:
              - Option: RACE_DAMAGE_NOTHING
                MinValue: 3
                MaxValue: 7
                Chance: 3300
              - Option: RACE_DAMAGE_UNDEAD
                MinValue: 3
                MaxValue: 7
                Chance: 3300
              - Option: RACE_DAMAGE_ANIMAL
                MinValue: 3
                MaxValue: 7
                Chance: 3300
              - Option: RACE_DAMAGE_PLANT
                MinValue: 3
                MaxValue: 7
                Chance: 3300
              - Option: RACE_DAMAGE_INSECT
                MinValue: 3
                MaxValue: 7
                Chance: 3300
              - Option: RACE_DAMAGE_FISHS
                MinValue: 3
                MaxValue: 7
                Chance: 3300
              - Option: RACE_DAMAGE_DEVIL
                MinValue: 3
                MaxValue: 7
                Chance: 3300
              - Option: RACE_DAMAGE_HUMAN
                MinValue: 3
                MaxValue: 7
                Chance: 3300
              - Option: RACE_DAMAGE_ANGEL
                MinValue: 3
                MaxValue: 7
                Chance: 3300
              - Option: RACE_DAMAGE_DRAGON
                MinValue: 3
                MaxValue: 7
                Chance: 3300
              - Option: RACE_MDAMAGE_NOTHING
                MinValue: 3
                MaxValue: 7
                Chance: 3300
              - Option: RACE_MDAMAGE_UNDEAD
                MinValue: 3
                MaxValue: 7
                Chance: 3300
              - Option: RACE_MDAMAGE_ANIMAL
                MinValue: 3
                MaxValue: 7
                Chance: 3300
              - Option: RACE_MDAMAGE_PLANT
                MinValue: 3
                MaxValue: 7
                Chance: 3300
              - Option: RACE_MDAMAGE_INSECT
                MinValue: 3
                MaxValue: 7
                Chance: 3300
              - Option: RACE_MDAMAGE_FISHS
                MinValue: 3
                MaxValue: 7
                Chance: 3300
              - Option: RACE_MDAMAGE_DEVIL
                MinValue: 3
                MaxValue: 7
                Chance: 3300
              - Option: RACE_MDAMAGE_HUMAN
                MinValue: 3
                MaxValue: 7
                Chance: 3300
              - Option: RACE_MDAMAGE_ANGEL
                MinValue: 3
                MaxValue: 7
                Chance: 3300
              - Option: RACE_MDAMAGE_DRAGON
                MinValue: 3
                MaxValue: 7
                Chance: 3300
              - Option: RACE_CRI_PERCENT_NOTHING
                MinValue: 5
                MaxValue: 10
                Chance: 3400
              - Option: RACE_CRI_PERCENT_UNDEAD
                MinValue: 5
                MaxValue: 10
                Chance: 3400
              - Option: RACE_CRI_PERCENT_ANIMAL
                MinValue: 5
                MaxValue: 10
                Chance: 3400
              - Option: RACE_CRI_PERCENT_PLANT
                MinValue: 5
                MaxValue: 10
                Chance: 3400
              - Option: RACE_CRI_PERCENT_INSECT
                MinValue: 5
                MaxValue: 10
                Chance: 3400
              - Option: RACE_CRI_PERCENT_FISHS
                MinValue: 5
                MaxValue: 10
                Chance: 3400
              - Option: RACE_CRI_PERCENT_DEVIL
                MinValue: 5
                MaxValue: 10
                Chance: 3400
              - Option: RACE_CRI_PERCENT_HUMAN
                MinValue: 5
                MaxValue: 10
                Chance: 3400
              - Option: RACE_CRI_PERCENT_ANGEL
                MinValue: 5
                MaxValue: 10
                Chance: 3400
              - Option: RACE_CRI_PERCENT_DRAGON
                MinValue: 5
                MaxValue: 10
                Chance: 3400
          - Slot: 2
            Options:
              - Option: VAR_STRAMOUNT
                MinValue: 3
                MaxValue: 5
                Chance: 3000
              - Option: VAR_AGIAMOUNT
                MinValue: 3
                MaxValue: 5
                Chance: 3000
              - Option: VAR_VITAMOUNT
                MinValue: 3
                MaxValue: 5
                Chance: 3000
              - Option: VAR_INTAMOUNT
                MinValue: 3
                MaxValue: 5
                Chance: 3000
              - Option: VAR_DEXAMOUNT
                MinValue: 3
                MaxValue: 5
                Chance: 3000
              - Option: VAR_LUKAMOUNT
                MinValue: 3
                MaxValue: 5
                Chance: 3000
              - Option: VAR_MAXHPAMOUNT
                MinValue: 500
                MaxValue: 1000
                Chance: 5000
              - Option: VAR_MAXSPAMOUNT
                MinValue: 500
                MaxValue: 1000
                Chance: 5000
              - Option: VAR_MAXHPPERCENT
                MinValue: 5
                MaxValue: 10
                Chance: 4000
              - Option: VAR_MAXSPPERCENT
                MinValue: 5
                MaxValue: 10
                Chance: 4000
              - Option: VAR_HPACCELERATION
                MinValue: 5
                MaxValue: 10
                Chance: 5000
              - Option: VAR_SPACCELERATION
                MinValue: 5
                MaxValue: 10
                Chance: 5000
              - Option: VAR_ATTPOWER
                MinValue: 10
                MaxValue: 50
                Chance: 4000
              - Option: VAR_ATTMPOWER
                MinValue: 10
                MaxValue: 50
                Chance: 4000
              - Option: VAR_ATKPERCENT
                MinValue: 3
                MaxValue: 5
                Chance: 4000
              - Option: VAR_MAGICATKPERCENT
                MinValue: 3
                MaxValue: 5
                Chance: 4000
              - Option: VAR_HITSUCCESSVALUE
                MinValue: 5
                MaxValue: 10
                Chance: 5000
              - Option: VAR_AVOIDSUCCESSVALUE
                MinValue: 5
                MaxValue: 10
                Chance: 6000
              - Option: VAR_ITEMDEFPOWER
                MinValue: 10
                MaxValue: 30
                Chance: 5000
              - Option: VAR_MDEFPOWER
                MinValue: 5
                MaxValue: 10
                Chance: 5000
              - Option: HEAL_VALUE
                MinValue: 5
                MaxValue: 10
                Chance: 6000
              - Option: HEAL_MODIFY_PERCENT
                MinValue: 5
                MaxValue: 10
                Chance: 6000
              - Option: DEC_SP_CONSUMPTION
                MinValue: 5
                MaxValue: 10
                Chance: 5000
        MaxRandom: 1
        Random:
          - Option: VAR_PLUSASPD
            MinValue: 1
            MaxValue: 3
            Chance: 10
          - Option: VAR_PLUSASPDPERCENT
            MinValue: 5
            MaxValue: 10
            Chance: 10
          - Option: VAR_PLUSAVOIDSUCCESSVALUE
            MinValue: 3
            MaxValue: 7
            Chance: 10
          - Option: RANGE_ATTACK_DAMAGE_TARGET
            MinValue: 10
            MaxValue: 15
            Chance: 10
          - Option: DEC_SPELL_CAST_TIME
            MinValue: 10
            MaxValue: 15
            Chance: 10
          - Option: DEC_SPELL_DELAY_TIME
            MinValue: 3
            MaxValue: 7
            Chance: 10
          - Option: ATTR_TOLERACE_NOTHING
            MinValue: 10
            MaxValue: 15
            Chance: 10
          - Option: CLASS_DAMAGE_BOSS_TARGET
            MinValue: 5
            MaxValue: 10
            Chance: 10
          - Option: CLASS_MDAMAGE_BOSS
            MinValue: 5
            MaxValue: 10
            Chance: 10
          - Option: CLASS_DAMAGE_BOSS_USER
            MinValue: 5
            MaxValue: 10
            Chance: 10
          - Option: CLASS_IGNORE_DEF_PERCENT_BOSS
            MinValue: 10
            MaxValue: 30
            Chance: 10
          - Option: CLASS_IGNORE_MDEF_PERCENT_BOSS
            MinValue: 10
            MaxValue: 30
            Chance: 10
          - Option: DAMAGE_SIZE_SMALL_USER
            MinValue: 5
            MaxValue: 10
            Chance: 10
          - Option: DAMAGE_SIZE_MIDIUM_USER
            MinValue: 5
            MaxValue: 10
            Chance: 10
          - Option: DAMAGE_SIZE_LARGE_USER
            MinValue: 5
            MaxValue: 10
            Chance: 10
          - Option: MDAMAGE_SIZE_SMALL_USER
            MinValue: 5
            MaxValue: 10
            Chance: 10
          - Option: MDAMAGE_SIZE_MIDIUM_USER
            MinValue: 5
            MaxValue: 10
            Chance: 10
          - Option: MDAMAGE_SIZE_LARGE_USER
            MinValue: 5
            MaxValue: 10
            Chance: 10
      - Id: 18
        Group: RTC_DEF_BOX # Taiwan RTC Event Box DEF
        Slots:
          - Slot: 1
            Options:
              - Option: ATTR_TOLERACE_WATER
                MinValue: 8
                MaxValue: 12
                Chance: 5300
              - Option: ATTR_TOLERACE_GROUND
                MinValue: 8
                MaxValue: 12
                Chance: 5300
              - Option: ATTR_TOLERACE_FIRE
                MinValue: 8
                MaxValue: 12
                Chance: 5300
              - Option: ATTR_TOLERACE_WIND
                MinValue: 8
                MaxValue: 12
                Chance: 5300
              - Option: ATTR_TOLERACE_POISON
                MinValue: 8
                MaxValue: 12
                Chance: 5300
              - Option: ATTR_TOLERACE_SAINT
                MinValue: 8
                MaxValue: 12
                Chance: 5300
              - Option: ATTR_TOLERACE_DARKNESS
                MinValue: 8
                MaxValue: 12
                Chance: 5300
              - Option: ATTR_TOLERACE_TELEKINESIS
                MinValue: 8
                MaxValue: 12
                Chance: 5300
              - Option: ATTR_TOLERACE_UNDEAD
                MinValue: 8
                MaxValue: 12
                Chance: 5300
              - Option: RACE_TOLERACE_NOTHING
                MinValue: 3
                MaxValue: 7
                Chance: 5300
              - Option: RACE_TOLERACE_UNDEAD
                MinValue: 3
                MaxValue: 7
                Chance: 5300
              - Option: RACE_TOLERACE_ANIMAL
                MinValue: 3
                MaxValue: 7
                Chance: 5300
              - Option: RACE_TOLERACE_PLANT
                MinValue: 3
                MaxValue: 7
                Chance: 5200
              - Option: RACE_TOLERACE_INSECT
                MinValue: 3
                MaxValue: 7
                Chance: 5200
              - Option: RACE_TOLERACE_FISHS
                MinValue: 3
                MaxValue: 7
                Chance: 5200
              - Option: RACE_TOLERACE_DEVIL
                MinValue: 3
                MaxValue: 7
                Chance: 5200
              - Option: RACE_TOLERACE_HUMAN
                MinValue: 3
                MaxValue: 7
                Chance: 5200
              - Option: RACE_TOLERACE_ANGEL
                MinValue: 3
                MaxValue: 7
                Chance: 5200
              - Option: RACE_TOLERACE_DRAGON
                MinValue: 3
                MaxValue: 7
                Chance: 5200
          - Slot: 2
            Options:
              - Option: VAR_STRAMOUNT
                MinValue: 3
                MaxValue: 5
                Chance: 3000
              - Option: VAR_AGIAMOUNT
                MinValue: 3
                MaxValue: 5
                Chance: 3000
              - Option: VAR_VITAMOUNT
                MinValue: 3
                MaxValue: 5
                Chance: 3000
              - Option: VAR_INTAMOUNT
                MinValue: 3
                MaxValue: 5
                Chance: 3000
              - Option: VAR_DEXAMOUNT
                MinValue: 3
                MaxValue: 5
                Chance: 3000
              - Option: VAR_LUKAMOUNT
                MinValue: 3
                MaxValue: 5
                Chance: 3000
              - Option: VAR_MAXHPAMOUNT
                MinValue: 500
                MaxValue: 1000
                Chance: 5000
              - Option: VAR_MAXSPAMOUNT
                MinValue: 500
                MaxValue: 1000
                Chance: 5000
              - Option: VAR_MAXHPPERCENT
                MinValue: 5
                MaxValue: 10
                Chance: 4000
              - Option: VAR_MAXSPPERCENT
                MinValue: 5
                MaxValue: 10
                Chance: 4000
              - Option: VAR_HPACCELERATION
                MinValue: 5
                MaxValue: 10
                Chance: 5000
              - Option: VAR_SPACCELERATION
                MinValue: 5
                MaxValue: 10
                Chance: 5000
              - Option: VAR_ATTPOWER
                MinValue: 10
                MaxValue: 50
                Chance: 4000
              - Option: VAR_ATTMPOWER
                MinValue: 10
                MaxValue: 50
                Chance: 4000
              - Option: VAR_ATKPERCENT
                MinValue: 3
                MaxValue: 5
                Chance: 4000
              - Option: VAR_MAGICATKPERCENT
                MinValue: 3
                MaxValue: 5
                Chance: 4000
              - Option: VAR_HITSUCCESSVALUE
                MinValue: 5
                MaxValue: 10
                Chance: 5000
              - Option: VAR_AVOIDSUCCESSVALUE
                MinValue: 5
                MaxValue: 10
                Chance: 6000
              - Option: VAR_ITEMDEFPOWER
                MinValue: 10
                MaxValue: 30
                Chance: 5000
              - Option: VAR_MDEFPOWER
                MinValue: 5
                MaxValue: 10
                Chance: 5000
              - Option: HEAL_VALUE
                MinValue: 5
                MaxValue: 10
                Chance: 6000
              - Option: HEAL_MODIFY_PERCENT
                MinValue: 5
                MaxValue: 10
                Chance: 6000
              - Option: DEC_SP_CONSUMPTION
                MinValue: 5
                MaxValue: 10
                Chance: 5000
        MaxRandom: 1
        Random:
          - Option: VAR_PLUSASPD
            MinValue: 1
            MaxValue: 3
            Chance: 10
          - Option: VAR_PLUSASPDPERCENT
            MinValue: 5
            MaxValue: 10
            Chance: 10
          - Option: VAR_PLUSAVOIDSUCCESSVALUE
            MinValue: 3
            MaxValue: 7
            Chance: 10
          - Option: RANGE_ATTACK_DAMAGE_TARGET
            MinValue: 10
            MaxValue: 15
            Chance: 10
          - Option: DEC_SPELL_CAST_TIME
            MinValue: 10
            MaxValue: 15
            Chance: 10
          - Option: DEC_SPELL_DELAY_TIME
            MinValue: 3
            MaxValue: 7
            Chance: 10
          - Option: ATTR_TOLERACE_NOTHING
            MinValue: 10
            MaxValue: 15
            Chance: 10
          - Option: CLASS_DAMAGE_BOSS_TARGET
            MinValue: 5
            MaxValue: 10
            Chance: 10
          - Option: CLASS_MDAMAGE_BOSS
            MinValue: 5
            MaxValue: 10
            Chance: 10
          - Option: CLASS_DAMAGE_BOSS_USER
            MinValue: 5
            MaxValue: 10
            Chance: 10
          - Option: CLASS_IGNORE_DEF_PERCENT_BOSS
            MinValue: 10
            MaxValue: 30
            Chance: 10
          - Option: CLASS_IGNORE_MDEF_PERCENT_BOSS
            MinValue: 10
            MaxValue: 30
            Chance: 10
          - Option: DAMAGE_SIZE_SMALL_USER
            MinValue: 5
            MaxValue: 10
            Chance: 10
          - Option: DAMAGE_SIZE_MIDIUM_USER
            MinValue: 5
            MaxValue: 10
            Chance: 10
          - Option: DAMAGE_SIZE_LARGE_USER
            MinValue: 5
            MaxValue: 10
            Chance: 10
          - Option: MDAMAGE_SIZE_SMALL_USER
            MinValue: 5
            MaxValue: 10
            Chance: 10
          - Option: MDAMAGE_SIZE_MIDIUM_USER
            MinValue: 5
            MaxValue: 10
            Chance: 10
          - Option: MDAMAGE_SIZE_LARGE_USER
            MinValue: 5
            MaxValue: 10
            Chance: 10
      - Id: 19
        Group: RTC_PENE_BOX # Taiwan RTC Event Box PENE
        Slots:
          - Slot: 1
            Options:
              - Option: RACE_IGNORE_DEF_PERCENT_NOTHING
                MinValue: 10
                MaxValue: 15
                Chance: 5000
              - Option: RACE_IGNORE_DEF_PERCENT_UNDEAD
                MinValue: 10
                MaxValue: 15
                Chance: 5000
              - Option: RACE_IGNORE_DEF_PERCENT_ANIMAL
                MinValue: 10
                MaxValue: 15
                Chance: 5000
              - Option: RACE_IGNORE_DEF_PERCENT_PLANT
                MinValue: 10
                MaxValue: 15
                Chance: 5000
              - Option: RACE_IGNORE_DEF_PERCENT_INSECT
                MinValue: 10
                MaxValue: 15
                Chance: 5000
              - Option: RACE_IGNORE_DEF_PERCENT_FISHS
                MinValue: 10
                MaxValue: 15
                Chance: 5000
              - Option: RACE_IGNORE_DEF_PERCENT_DEVIL
                MinValue: 10
                MaxValue: 15
                Chance: 5000
              - Option: RACE_IGNORE_DEF_PERCENT_HUMAN
                MinValue: 10
                MaxValue: 15
                Chance: 5000
              - Option: RACE_IGNORE_DEF_PERCENT_ANGEL
                MinValue: 10
                MaxValue: 15
                Chance: 5000
              - Option: RACE_IGNORE_DEF_PERCENT_DRAGON
                MinValue: 10
                MaxValue: 15
                Chance: 5000
              - Option: RACE_IGNORE_MDEF_PERCENT_NOTHING
                MinValue: 10
                MaxValue: 15
                Chance: 5000
              - Option: RACE_IGNORE_MDEF_PERCENT_UNDEAD
                MinValue: 10
                MaxValue: 15
                Chance: 5000
              - Option: RACE_IGNORE_MDEF_PERCENT_ANIMAL
                MinValue: 10
                MaxValue: 15
                Chance: 5000
              - Option: RACE_IGNORE_MDEF_PERCENT_PLANT
                MinValue: 10
                MaxValue: 15
                Chance: 5000
              - Option: RACE_IGNORE_MDEF_PERCENT_INSECT
                MinValue: 10
                MaxValue: 15
                Chance: 5000
              - Option: RACE_IGNORE_MDEF_PERCENT_FISHS
                MinValue: 10
                MaxValue: 15
                Chance: 5000
              - Option: RACE_IGNORE_MDEF_PERCENT_DEVIL
                MinValue: 10
                MaxValue: 15
                Chance: 5000
              - Option: RACE_IGNORE_MDEF_PERCENT_HUMAN
                MinValue: 10
                MaxValue: 15
                Chance: 5000
              - Option: RACE_IGNORE_MDEF_PERCENT_ANGEL
                MinValue: 10
                MaxValue: 15
                Chance: 5000
              - Option: RACE_IGNORE_MDEF_PERCENT_DRAGON
                MinValue: 10
                MaxValue: 15
                Chance: 5000
          - Slot: 2
            Options:
              - Option: VAR_STRAMOUNT
                MinValue: 3
                MaxValue: 5
                Chance: 3000
              - Option: VAR_AGIAMOUNT
                MinValue: 3
                MaxValue: 5
                Chance: 3000
              - Option: VAR_VITAMOUNT
                MinValue: 3
                MaxValue: 5
                Chance: 3000
              - Option: VAR_INTAMOUNT
                MinValue: 3
                MaxValue: 5
                Chance: 3000
              - Option: VAR_DEXAMOUNT
                MinValue: 3
                MaxValue: 5
                Chance: 3000
              - Option: VAR_LUKAMOUNT
                MinValue: 3
                MaxValue: 5
                Chance: 3000
              - Option: VAR_MAXHPAMOUNT
                MinValue: 500
                MaxValue: 1000
                Chance: 5000
              - Option: VAR_MAXSPAMOUNT
                MinValue: 500
                MaxValue: 1000
                Chance: 5000
              - Option: VAR_MAXHPPERCENT
                MinValue: 5
                MaxValue: 10
                Chance: 4000
              - Option: VAR_MAXSPPERCENT
                MinValue: 5
                MaxValue: 10
                Chance: 4000
              - Option: VAR_HPACCELERATION
                MinValue: 5
                MaxValue: 10
                Chance: 5000
              - Option: VAR_SPACCELERATION
                MinValue: 5
                MaxValue: 10
                Chance: 5000
              - Option: VAR_ATTPOWER
                MinValue: 10
                MaxValue: 50
                Chance: 4000
              - Option: VAR_ATTMPOWER
                MinValue: 10
                MaxValue: 50
                Chance: 4000
              - Option: VAR_ATKPERCENT
                MinValue: 3
                MaxValue: 5
                Chance: 4000
              - Option: VAR_MAGICATKPERCENT
                MinValue: 3
                MaxValue: 5
                Chance: 4000
              - Option: VAR_HITSUCCESSVALUE
                MinValue: 5
                MaxValue: 10
                Chance: 5000
              - Option: VAR_AVOIDSUCCESSVALUE
                MinValue: 5
                MaxValue: 10
                Chance: 6000
              - Option: VAR_ITEMDEFPOWER
                MinValue: 10
                MaxValue: 30
                Chance: 5000
              - Option: VAR_MDEFPOWER
                MinValue: 5
                MaxValue: 10
                Chance: 5000
              - Option: HEAL_VALUE
                MinValue: 5
                MaxValue: 10
                Chance: 6000
              - Option: HEAL_MODIFY_PERCENT
                MinValue: 5
                MaxValue: 10
                Chance: 6000
              - Option: DEC_SP_CONSUMPTION
                MinValue: 5
                MaxValue: 10
                Chance: 5000
        MaxRandom: 1
        Random:
          - Option: VAR_PLUSASPD
            MinValue: 1
            MaxValue: 3
            Chance: 10
          - Option: VAR_PLUSASPDPERCENT
            MinValue: 5
            MaxValue: 10
            Chance: 10
          - Option: VAR_PLUSAVOIDSUCCESSVALUE
            MinValue: 3
            MaxValue: 7
            Chance: 10
          - Option: RANGE_ATTACK_DAMAGE_TARGET
            MinValue: 10
            MaxValue: 15
            Chance: 10
          - Option: DEC_SPELL_CAST_TIME
            MinValue: 10
            MaxValue: 15
            Chance: 10
          - Option: DEC_SPELL_DELAY_TIME
            MinValue: 3
            MaxValue: 7
            Chance: 10
          - Option: ATTR_TOLERACE_NOTHING
            MinValue: 10
            MaxValue: 15
            Chance: 10
          - Option: CLASS_DAMAGE_BOSS_TARGET
            MinValue: 5
            MaxValue: 10
            Chance: 10
          - Option: CLASS_MDAMAGE_BOSS
            MinValue: 5
            MaxValue: 10
            Chance: 10
          - Option: CLASS_DAMAGE_BOSS_USER
            MinValue: 5
            MaxValue: 10
            Chance: 10
          - Option: CLASS_IGNORE_DEF_PERCENT_BOSS
            MinValue: 10
            MaxValue: 30
            Chance: 10
          - Option: CLASS_IGNORE_MDEF_PERCENT_BOSS
            MinValue: 10
            MaxValue: 30
            Chance: 10
          - Option: DAMAGE_SIZE_SMALL_USER
            MinValue: 5
            MaxValue: 10
            Chance: 10
          - Option: DAMAGE_SIZE_MIDIUM_USER
            MinValue: 5
            MaxValue: 10
            Chance: 10
          - Option: DAMAGE_SIZE_LARGE_USER
            MinValue: 5
            MaxValue: 10
            Chance: 10
          - Option: MDAMAGE_SIZE_SMALL_USER
            MinValue: 5
            MaxValue: 10
            Chance: 10
          - Option: MDAMAGE_SIZE_MIDIUM_USER
            MinValue: 5
            MaxValue: 10
            Chance: 10
          - Option: MDAMAGE_SIZE_LARGE_USER
            MinValue: 5
            MaxValue: 10
            Chance: 10
      - Id: 20
        Group: ATT_S # Shadow Property Box
        Slots:
          - Slot: 1
            Options:
              - Option: ATTR_TOLERACE_NOTHING
                MinValue: 3
                MaxValue: 4
                Chance: 4600
              - Option: ATTR_TOLERACE_WATER
                MinValue: 4
                MaxValue: 6
                Chance: 4600
              - Option: ATTR_TOLERACE_GROUND
                MinValue: 4
                MaxValue: 6
                Chance: 4600
              - Option: ATTR_TOLERACE_FIRE
                MinValue: 4
                MaxValue: 6
                Chance: 4600
              - Option: ATTR_TOLERACE_WIND
                MinValue: 4
                MaxValue: 6
                Chance: 4600
              - Option: DAMAGE_SIZE_SMALL_USER
                MinValue: 5
                MaxValue: 8
                Chance: 4600
              - Option: DAMAGE_SIZE_MIDIUM_USER
                MinValue: 5
                MaxValue: 8
                Chance: 4600
              - Option: DAMAGE_SIZE_LARGE_USER
                MinValue: 5
                MaxValue: 8
                Chance: 4600
              - Option: MDAMAGE_SIZE_SMALL_USER
                MinValue: 5
                MaxValue: 8
                Chance: 4600
              - Option: MDAMAGE_SIZE_MIDIUM_USER
                MinValue: 5
                MaxValue: 8
                Chance: 4600
              - Option: MDAMAGE_SIZE_LARGE_USER
                MinValue: 5
                MaxValue: 8
                Chance: 4500
              - Option: ATTR_TOLERACE_ALL
                MinValue: 2
                MaxValue: 3
                Chance: 4500
              - Option: RACE_TOLERACE_NOTHING
                MinValue: 2
                MaxValue: 3
                Chance: 4500
              - Option: RACE_TOLERACE_UNDEAD
                MinValue: 2
                MaxValue: 3
                Chance: 4500
              - Option: RACE_TOLERACE_ANIMAL
                MinValue: 2
                MaxValue: 3
                Chance: 4500
              - Option: RACE_TOLERACE_PLANT
                MinValue: 2
                MaxValue: 3
                Chance: 4500
              - Option: RACE_TOLERACE_INSECT
                MinValue: 2
                MaxValue: 3
                Chance: 4500
              - Option: RACE_TOLERACE_FISHS
                MinValue: 2
                MaxValue: 3
                Chance: 4500
              - Option: RACE_TOLERACE_DEVIL
                MinValue: 2
                MaxValue: 3
                Chance: 4500
              - Option: RACE_TOLERACE_HUMAN
                MinValue: 2
                MaxValue: 3
                Chance: 4500
              - Option: RACE_TOLERACE_ANGEL
                MinValue: 2
                MaxValue: 3
                Chance: 4500
              - Option: RACE_TOLERACE_DRAGON
                MinValue: 2
                MaxValue: 3
                Chance: 4500
          - Slot: 2
            Options:
              - Option: CLASS_DAMAGE_NORMAL_USER
                MinValue: 3
                MaxValue: 5
                Chance: 4600
              - Option: CLASS_DAMAGE_BOSS_USER
                MinValue: 3
                MaxValue: 5
                Chance: 4600
              - Option: DAMAGE_PROPERTY_NOTHING_USER
                MinValue: 3
                MaxValue: 5
                Chance: 4600
              - Option: DAMAGE_PROPERTY_WATER_USER
                MinValue: 3
                MaxValue: 5
                Chance: 4600
              - Option: DAMAGE_PROPERTY_GROUND_USER
                MinValue: 3
                MaxValue: 5
                Chance: 4600
              - Option: DAMAGE_PROPERTY_FIRE_USER
                MinValue: 3
                MaxValue: 5
                Chance: 4600
              - Option: DAMAGE_PROPERTY_WIND_USER
                MinValue: 3
                MaxValue: 5
                Chance: 4600
              - Option: DAMAGE_PROPERTY_POISON_USER
                MinValue: 3
                MaxValue: 5
                Chance: 4600
              - Option: DAMAGE_PROPERTY_SAINT_USER
                MinValue: 3
                MaxValue: 5
                Chance: 4600
              - Option: DAMAGE_PROPERTY_DARKNESS_USER
                MinValue: 3
                MaxValue: 5
                Chance: 4600
              - Option: DAMAGE_PROPERTY_TELEKINESIS_USER
                MinValue: 3
                MaxValue: 5
                Chance: 4500
              - Option: DAMAGE_PROPERTY_UNDEAD_USER
                MinValue: 3
                MaxValue: 5
                Chance: 4500
              - Option: MDAMAGE_PROPERTY_NOTHING_USER
                MinValue: 3
                MaxValue: 5
                Chance: 4500
              - Option: MDAMAGE_PROPERTY_WATER_USER
                MinValue: 3
                MaxValue: 5
                Chance: 4500
              - Option: MDAMAGE_PROPERTY_GROUND_USER
                MinValue: 3
                MaxValue: 5
                Chance: 4500
              - Option: MDAMAGE_PROPERTY_FIRE_USER
                MinValue: 3
                MaxValue: 5
                Chance: 4500
              - Option: MDAMAGE_PROPERTY_WIND_USER
                MinValue: 3
                MaxValue: 5
                Chance: 4500
              - Option: MDAMAGE_PROPERTY_POISON_USER
                MinValue: 3
                MaxValue: 5
                Chance: 4500
              - Option: MDAMAGE_PROPERTY_SAINT_USER
                MinValue: 3
                MaxValue: 5
                Chance: 4500
              - Option: MDAMAGE_PROPERTY_DARKNESS_USER
                MinValue: 3
                MaxValue: 5
                Chance: 4500
              - Option: MDAMAGE_PROPERTY_TELEKINESIS_USER
                MinValue: 3
                MaxValue: 5
                Chance: 4500
              - Option: MDAMAGE_PROPERTY_UNDEAD_USER
                MinValue: 3
                MaxValue: 5
                Chance: 4500
              # Rand (1)
              - Option: VAR_ATKPERCENT
                MinValue: 2
                MaxValue: 3
                Chance: 3600
              - Option: VAR_MAGICATKPERCENT
                MinValue: 2
                MaxValue: 3
                Chance: 3600
              - Option: VAR_STRAMOUNT
                MinValue: 2
                MaxValue: 3
                Chance: 3600
              - Option: VAR_AGIAMOUNT
                MinValue: 2
                MaxValue: 3
                Chance: 3600
              - Option: VAR_VITAMOUNT
                MinValue: 2
                MaxValue: 3
                Chance: 3600
              - Option: VAR_INTAMOUNT
                MinValue: 2
                MaxValue: 3
                Chance: 3600
              - Option: VAR_DEXAMOUNT
                MinValue: 2
                MaxValue: 3
                Chance: 3600
              - Option: VAR_LUKAMOUNT
                MinValue: 2
                MaxValue: 3
                Chance: 3600
              - Option: VAR_MAXHPPERCENT
                MinValue: 2
                MaxValue: 3
                Chance: 3600
              - Option: VAR_MAXSPPERCENT
                MinValue: 2
                MaxValue: 3
                Chance: 3600
              - Option: VAR_PLUSASPD
                MinValue: 1
                MaxValue: 1
                Chance: 3600
              - Option: VAR_PLUSASPDPERCENT
                MinValue: 5
                MaxValue: 8
                Chance: 3600
              - Option: VAR_ATTPOWER
                MinValue: 10
                MaxValue: 30
                Chance: 3600
              - Option: VAR_HITSUCCESSVALUE
                MinValue: 10
                MaxValue: 20
                Chance: 3600
              - Option: VAR_ATTMPOWER
                MinValue: 10
                MaxValue: 30
                Chance: 3600
              - Option: VAR_PLUSAVOIDSUCCESSVALUE
                MinValue: 2
                MaxValue: 3
                Chance: 3600
              - Option: VAR_CRITICALSUCCESSVALUE
                MinValue: 2
                MaxValue: 3
                Chance: 3600
              - Option: HEAL_VALUE
                MinValue: 3
                MaxValue: 5
                Chance: 3600
              - Option: DEC_SPELL_DELAY_TIME
                MinValue: 1
                MaxValue: 2
                Chance: 3600
              - Option: DEC_SPELL_CAST_TIME
                MinValue: 2
                MaxValue: 3
                Chance: 3600
              - Option: DEC_SP_CONSUMPTION
                MinValue: 3
                MaxValue: 5
                Chance: 3500
              - Option: RANGE_ATTACK_DAMAGE_TARGET
                MinValue: 2
                MaxValue: 3
                Chance: 3500
              - Option: CLASS_IGNORE_DEF_PERCENT_BOSS
                MinValue: 3
                MaxValue: 5
                Chance: 3500
              - Option: CLASS_IGNORE_MDEF_PERCENT_BOSS
                MinValue: 3
                MaxValue: 5
                Chance: 3500
              - Option: VAR_ITEMDEFPOWER
                MinValue: 10
                MaxValue: 20
                Chance: 3500
              - Option: VAR_MDEFPOWER
                MinValue: 2
                MaxValue: 5
                Chance: 3500
              - Option: CLASS_IGNORE_DEF_PERCENT_NORMAL
                MinValue: 1
                MaxValue: 2
                Chance: 3500
              - Option: CLASS_IGNORE_MDEF_PERCENT_NORMAL
                MinValue: 1
                MaxValue: 2
                Chance: 3500
      - Id: 21
        Group: ATT_S2
        Slots:
          - Slot: 1
            Options:
              - Option: ATTR_TOLERACE_NOTHING
                MinValue: 1
                MaxValue: 2
                Chance: 4000
              - Option: ATTR_TOLERACE_WATER
                MinValue: 2
                MaxValue: 3
                Chance: 7500
              - Option: ATTR_TOLERACE_GROUND
                MinValue: 2
                MaxValue: 3
                Chance: 7500
              - Option: ATTR_TOLERACE_FIRE
                MinValue: 2
                MaxValue: 3
                Chance: 7500
              - Option: ATTR_TOLERACE_WIND
                MinValue: 2
                MaxValue: 3
                Chance: 7000
              - Option: ATTR_TOLERACE_POISON
                MinValue: 2
                MaxValue: 3
                Chance: 7000
              - Option: ATTR_TOLERACE_SAINT
                MinValue: 2
                MaxValue: 3
                Chance: 7000
              - Option: ATTR_TOLERACE_DARKNESS
                MinValue: 2
                MaxValue: 3
                Chance: 7000
              - Option: ATTR_TOLERACE_TELEKINESIS
                MinValue: 2
                MaxValue: 3
                Chance: 7000
              - Option: ATTR_TOLERACE_UNDEAD
                MinValue: 2
                MaxValue: 3
                Chance: 7000
              - Option: DAMAGE_SIZE_SMALL_USER
                MinValue: 2
                MaxValue: 3
                Chance: 7000
              - Option: DAMAGE_SIZE_MIDIUM_USER
                MinValue: 2
                MaxValue: 3
                Chance: 4000
              - Option: DAMAGE_SIZE_LARGE_USER
                MinValue: 2
                MaxValue: 3
                Chance: 7000
              - Option: MDAMAGE_SIZE_SMALL_USER
                MinValue: 2
                MaxValue: 3
                Chance: 5000
              - Option: MDAMAGE_SIZE_MIDIUM_USER
                MinValue: 2
                MaxValue: 3
                Chance: 3000
              - Option: MDAMAGE_SIZE_LARGE_USER
                MinValue: 2
                MaxValue: 3
                Chance: 5000
              - Option: ATTR_TOLERACE_ALL
                MinValue: 1
                MaxValue: 2
                Chance: 500
          - Slot: 2
            Options:
              - Option: CLASS_DAMAGE_NORMAL_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4600
              - Option: CLASS_DAMAGE_BOSS_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4600
              - Option: DAMAGE_PROPERTY_NOTHING_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4600
              - Option: DAMAGE_PROPERTY_WATER_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4600
              - Option: DAMAGE_PROPERTY_GROUND_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4600
              - Option: DAMAGE_PROPERTY_FIRE_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4600
              - Option: DAMAGE_PROPERTY_WIND_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4600
              - Option: DAMAGE_PROPERTY_POISON_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4600
              - Option: DAMAGE_PROPERTY_SAINT_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4600
              - Option: DAMAGE_PROPERTY_DARKNESS_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4600
              - Option: DAMAGE_PROPERTY_TELEKINESIS_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4500
              - Option: DAMAGE_PROPERTY_UNDEAD_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4500
              - Option: MDAMAGE_PROPERTY_NOTHING_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4500
              - Option: MDAMAGE_PROPERTY_WATER_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4500
              - Option: MDAMAGE_PROPERTY_GROUND_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4500
              - Option: MDAMAGE_PROPERTY_FIRE_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4500
              - Option: MDAMAGE_PROPERTY_WIND_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4500
              - Option: MDAMAGE_PROPERTY_POISON_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4500
              - Option: MDAMAGE_PROPERTY_SAINT_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4500
              - Option: MDAMAGE_PROPERTY_DARKNESS_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4500
              - Option: MDAMAGE_PROPERTY_TELEKINESIS_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4500
              - Option: MDAMAGE_PROPERTY_UNDEAD_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4500
        MaxRandom: 1
        Random:
          - Option: VAR_MAXHPAMOUNT
            MinValue: 200
            MaxValue: 200
            Chance: 13
          - Option: VAR_MAXHPAMOUNT
            MinValue: 400
            MaxValue: 400
            Chance: 12
          - Option: VAR_MAXSPAMOUNT
            MinValue: 25
            MaxValue: 25
            Chance: 13
          - Option: VAR_MAXSPAMOUNT
            MinValue: 50
            MaxValue: 50
            Chance: 12
          - Option: VAR_STRAMOUNT
            MinValue: 1
            MaxValue: 1
            Chance: 25
          - Option: VAR_AGIAMOUNT
            MinValue: 1
            MaxValue: 1
            Chance: 25
          - Option: VAR_VITAMOUNT
            MinValue: 1
            MaxValue: 1
            Chance: 25
          - Option: VAR_INTAMOUNT
            MinValue: 1
            MaxValue: 1
            Chance: 25
          - Option: VAR_DEXAMOUNT
            MinValue: 1
            MaxValue: 1
            Chance: 25
          - Option: VAR_LUKAMOUNT
            MinValue: 1
            MaxValue: 1
            Chance: 25
          - Option: VAR_MAXHPPERCENT
            MinValue: 1
            MaxValue: 2
            Chance: 25
          - Option: VAR_MAXSPPERCENT
            MinValue: 1
            MaxValue: 2
            Chance: 25
          - Option: VAR_HPACCELERATION
            MinValue: 5
            MaxValue: 10
            Chance: 25
          - Option: VAR_SPACCELERATION
            MinValue: 5
            MaxValue: 10
            Chance: 25
          - Option: VAR_ATKPERCENT
            MinValue: 1
            MaxValue: 1
            Chance: 25
          - Option: VAR_MAGICATKPERCENT
            MinValue: 1
            MaxValue: 1
            Chance: 25
          - Option: VAR_PLUSASPDPERCENT
            MinValue: 3
            MaxValue: 5
            Chance: 26
          - Option: VAR_ATTPOWER
            MinValue: 5
            MaxValue: 5
            Chance: 13
          - Option: VAR_ATTPOWER
            MinValue: 10
            MaxValue: 10
            Chance: 13
          - Option: VAR_HITSUCCESSVALUE
            MinValue: 5
            MaxValue: 5
            Chance: 13
          - Option: VAR_HITSUCCESSVALUE
            MinValue: 10
            MaxValue: 10
            Chance: 13
          - Option: VAR_ATTMPOWER
            MinValue: 5
            MaxValue: 5
            Chance: 13
          - Option: VAR_ATTMPOWER
            MinValue: 10
            MaxValue: 10
            Chance: 13
          - Option: VAR_ITEMDEFPOWER
            MinValue: 10
            MaxValue: 10
            Chance: 9
          - Option: VAR_ITEMDEFPOWER
            MinValue: 20
            MaxValue: 20
            Chance: 9
          - Option: VAR_ITEMDEFPOWER
            MinValue: 30
            MaxValue: 30
            Chance: 8
          - Option: VAR_MDEFPOWER
            MinValue: 2
            MaxValue: 3
            Chance: 26
          - Option: VAR_AVOIDSUCCESSVALUE
            MinValue: 3
            MaxValue: 5
            Chance: 26
          - Option: VAR_CRITICALSUCCESSVALUE
            MinValue: 1
            MaxValue: 2
            Chance: 26
          - Option: HEAL_VALUE
            MinValue: 2
            MaxValue: 3
            Chance: 26
          - Option: HEAL_MODIFY_PERCENT
            MinValue: 5
            MaxValue: 5
            Chance: 13
          - Option: HEAL_MODIFY_PERCENT
            MinValue: 10
            MaxValue: 10
            Chance: 13
          - Option: DEC_SPELL_CAST_TIME
            MinValue: 1
            MaxValue: 2
            Chance: 26
          - Option: DEC_SP_CONSUMPTION
            MinValue: 2
            MaxValue: 3
            Chance: 26
          - Option: RANGE_ATTACK_DAMAGE_TARGET
            MinValue: 1
            MaxValue: 2
            Chance: 26
          - Option: RACE_TOLERACE_NOTHING
            MinValue: 1
            MaxValue: 2
            Chance: 26
          - Option: RACE_TOLERACE_UNDEAD
            MinValue: 1
            MaxValue: 2
            Chance: 26
          - Option: RACE_TOLERACE_ANIMAL
            MinValue: 1
            MaxValue: 2
            Chance: 26
          - Option: RACE_TOLERACE_PLANT
            MinValue: 1
            MaxValue: 2
            Chance: 26
          - Option: RACE_TOLERACE_INSECT
            MinValue: 1
            MaxValue: 2
            Chance: 26
          - Option: RACE_TOLERACE_FISHS
            MinValue: 1
            MaxValue: 2
            Chance: 26
          - Option: RACE_TOLERACE_DEVIL
            MinValue: 1
            MaxValue: 2
            Chance: 26
          - Option: RACE_TOLERACE_ANGEL
            MinValue: 1
            MaxValue: 2
            Chance: 26
          - Option: RACE_TOLERACE_DRAGON
            MinValue: 1
            MaxValue: 2
            Chance: 26
          - Option: RACE_TOLERACE_HUMAN
            MinValue: 1
            MaxValue: 2
            Chance: 26
          - Option: CLASS_IGNORE_DEF_PERCENT_BOSS
            MinValue: 1
            MaxValue: 2
            Chance: 26
          - Option: CLASS_IGNORE_MDEF_PERCENT_BOSS
            MinValue: 1
            MaxValue: 2
            Chance: 26
      - Id: 22
        Group: CHARLES_WEAPON_1 # Charleston Melee
        Slots:
          - Slot: 1
            Options:
              - Option: DAMAGE_PROPERTY_NOTHING_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 2000
              - Option: DAMAGE_PROPERTY_WATER_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 2000
              - Option: DAMAGE_PROPERTY_GROUND_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 2000
              - Option: DAMAGE_PROPERTY_FIRE_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 2000
              - Option: DAMAGE_PROPERTY_WIND_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 2000
              - Option: DAMAGE_PROPERTY_POISON_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 2000
              - Option: DAMAGE_PROPERTY_SAINT_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 2000
              - Option: DAMAGE_PROPERTY_DARKNESS_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 2000
              - Option: DAMAGE_PROPERTY_TELEKINESIS_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 2000
              - Option: DAMAGE_PROPERTY_UNDEAD_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 2000
              - Option: DAMAGE_CRI_TARGET
                MinValue: 5
                MaxValue: 20
                Chance: 1500
              - Option: VAR_PLUSASPDPERCENT
                MinValue: 5
                MaxValue: 15
                Chance: 1500
              - Option: VAR_HITSUCCESSVALUE
                MinValue: 1
                MaxValue: 15
                Chance: 1500
              - Option: VAR_CRITICALSUCCESSVALUE
                MinValue: 1
                MaxValue: 15
                Chance: 1000
              - Option: VAR_ATKPERCENT
                MinValue: 3
                MaxValue: 7
                Chance: 1000
              - Option: VAR_PLUSASPD
                MinValue: 1
                MaxValue: 1
                Chance: 1000
              - Option: DAMAGE_SIZE_SMALL_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 1000
              - Option: DAMAGE_SIZE_MIDIUM_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 1000
              - Option: DAMAGE_SIZE_LARGE_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 1000
              - Option: WEAPON_ATTR_WATER
                MinValue: 0
                MaxValue: 0
                Chance: 500
              - Option: WEAPON_ATTR_GROUND
                MinValue: 0
                MaxValue: 0
                Chance: 500
              - Option: WEAPON_ATTR_FIRE
                MinValue: 0
                MaxValue: 0
                Chance: 500
              - Option: WEAPON_ATTR_WIND
                MinValue: 0
                MaxValue: 0
                Chance: 500
              - Option: WEAPON_ATTR_SAINT
                MinValue: 0
                MaxValue: 0
                Chance: 500
              - Option: WEAPON_ATTR_DARKNESS
                MinValue: 0
                MaxValue: 0
                Chance: 500
              - Option: DAMAGE_SIZE_PERFECT
                MinValue: 0
                MaxValue: 0
                Chance: 50
          - Slot: 2
            Options:
              - Option: RACE_DAMAGE_NOTHING
                MinValue: 1
                MaxValue: 20
                Chance: 2000
              - Option: RACE_DAMAGE_UNDEAD
                MinValue: 1
                MaxValue: 20
                Chance: 2000
              - Option: RACE_DAMAGE_ANIMAL
                MinValue: 1
                MaxValue: 20
                Chance: 2000
              - Option: RACE_DAMAGE_PLANT
                MinValue: 1
                MaxValue: 20
                Chance: 2000
              - Option: RACE_DAMAGE_INSECT
                MinValue: 1
                MaxValue: 20
                Chance: 2000
              - Option: RACE_DAMAGE_FISHS
                MinValue: 1
                MaxValue: 20
                Chance: 2000
              - Option: RACE_DAMAGE_DEVIL
                MinValue: 1
                MaxValue: 20
                Chance: 2000
              - Option: RACE_DAMAGE_HUMAN
                MinValue: 1
                MaxValue: 20
                Chance: 2000
              - Option: RACE_DAMAGE_ANGEL
                MinValue: 1
                MaxValue: 20
                Chance: 2000
              - Option: RACE_DAMAGE_DRAGON
                MinValue: 1
                MaxValue: 20
                Chance: 2000
              - Option: CLASS_DAMAGE_NORMAL_TARGET
                MinValue: 1
                MaxValue: 10
                Chance: 750
              - Option: CLASS_DAMAGE_BOSS_TARGET
                MinValue: 1
                MaxValue: 10
                Chance: 750
              - Option: DEC_SPELL_DELAY_TIME
                MinValue: 1
                MaxValue: 5
                Chance: 100
      - Id: 23
        Group: CHARLES_WEAPON_2 # Charleston Ranged
        Slots:
          - Slot: 1
            Options:
              - Option: DAMAGE_PROPERTY_NOTHING_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 2000
              - Option: DAMAGE_PROPERTY_WATER_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 2000
              - Option: DAMAGE_PROPERTY_GROUND_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 2000
              - Option: DAMAGE_PROPERTY_FIRE_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 2000
              - Option: DAMAGE_PROPERTY_WIND_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 2000
              - Option: DAMAGE_PROPERTY_POISON_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 2000
              - Option: DAMAGE_PROPERTY_SAINT_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 2000
              - Option: DAMAGE_PROPERTY_DARKNESS_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 2000
              - Option: DAMAGE_PROPERTY_TELEKINESIS_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 2000
              - Option: DAMAGE_PROPERTY_UNDEAD_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 2000
              - Option: VAR_PLUSASPDPERCENT
                MinValue: 5
                MaxValue: 15
                Chance: 1500
              - Option: VAR_HITSUCCESSVALUE
                MinValue: 1
                MaxValue: 15
                Chance: 1500
              - Option: VAR_ATTPOWER
                MinValue: 5
                MaxValue: 20
                Chance: 1500
              - Option: RANGE_ATTACK_DAMAGE_TARGET
                MinValue: 3
                MaxValue: 7
                Chance: 1000
              - Option: DAMAGE_SIZE_SMALL_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 1000
              - Option: VAR_PLUSASPD
                MinValue: 1
                MaxValue: 1
                Chance: 1000
              - Option: DAMAGE_SIZE_MIDIUM_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 1000
              - Option: DAMAGE_SIZE_LARGE_TARGET
                MinValue: 1
                MaxValue: 20
                Chance: 1000
              - Option: WEAPON_ATTR_WATER
                MinValue: 0
                MaxValue: 0
                Chance: 500
              - Option: WEAPON_ATTR_GROUND
                MinValue: 0
                MaxValue: 0
                Chance: 500
              - Option: WEAPON_ATTR_FIRE
                MinValue: 0
                MaxValue: 0
                Chance: 500
              - Option: WEAPON_ATTR_WIND
                MinValue: 0
                MaxValue: 0
                Chance: 500
              - Option: WEAPON_ATTR_SAINT
                MinValue: 0
                MaxValue: 0
                Chance: 500
              - Option: WEAPON_ATTR_DARKNESS
                MinValue: 0
                MaxValue: 0
                Chance: 500
              - Option: DAMAGE_SIZE_PERFECT
                MinValue: 0
                MaxValue: 0
                Chance: 50
          - Slot: 2
            Options:
              - Option: RACE_DAMAGE_NOTHING
                MinValue: 1
                MaxValue: 20
                Chance: 2000
              - Option: RACE_DAMAGE_UNDEAD
                MinValue: 1
                MaxValue: 20
                Chance: 2000
              - Option: RACE_DAMAGE_ANIMAL
                MinValue: 1
                MaxValue: 20
                Chance: 2000
              - Option: RACE_DAMAGE_PLANT
                MinValue: 1
                MaxValue: 20
                Chance: 2000
              - Option: RACE_DAMAGE_INSECT
                MinValue: 1
                MaxValue: 20
                Chance: 2000
              - Option: RACE_DAMAGE_FISHS
                MinValue: 1
                MaxValue: 20
                Chance: 2000
              - Option: RACE_DAMAGE_DEVIL
                MinValue: 1
                MaxValue: 20
                Chance: 2000
              - Option: RACE_DAMAGE_HUMAN
                MinValue: 1
                MaxValue: 20
                Chance: 2000
              - Option: RACE_DAMAGE_ANGEL
                MinValue: 1
                MaxValue: 20
                Chance: 2000
              - Option: RACE_DAMAGE_DRAGON
                MinValue: 1
                MaxValue: 20
                Chance: 2000
              - Option: CLASS_DAMAGE_NORMAL_TARGET
                MinValue: 1
                MaxValue: 10
                Chance: 750
              - Option: CLASS_DAMAGE_BOSS_TARGET
                MinValue: 1
                MaxValue: 10
                Chance: 750
              - Option: DEC_SPELL_DELAY_TIME
                MinValue: 1
                MaxValue: 5
                Chance: 100
      - Id: 24
        Group: S_CRIT
        Slots:
          - Slot: 1
            Options:
              - Option: ATTR_TOLERACE_NOTHING
                MinValue: 2
                MaxValue: 3
                Chance: 4000
              - Option: ATTR_TOLERACE_WATER
                MinValue: 2
                MaxValue: 3
                Chance: 7500
              - Option: ATTR_TOLERACE_GROUND
                MinValue: 2
                MaxValue: 3
                Chance: 7500
              - Option: ATTR_TOLERACE_FIRE
                MinValue: 2
                MaxValue: 3
                Chance: 7500
              - Option: ATTR_TOLERACE_WIND
                MinValue: 2
                MaxValue: 3
                Chance: 7000
              - Option: ATTR_TOLERACE_POISON
                MinValue: 2
                MaxValue: 3
                Chance: 7000
              - Option: ATTR_TOLERACE_SAINT
                MinValue: 2
                MaxValue: 3
                Chance: 7000
              - Option: ATTR_TOLERACE_DARKNESS
                MinValue: 2
                MaxValue: 3
                Chance: 7000
              - Option: ATTR_TOLERACE_TELEKINESIS
                MinValue: 2
                MaxValue: 3
                Chance: 7000
              - Option: ATTR_TOLERACE_UNDEAD
                MinValue: 2
                MaxValue: 3
                Chance: 7000
              - Option: ATTR_TOLERACE_ALL
                MinValue: 1
                MaxValue: 2
                Chance: 5000
              - Option: DAMAGE_SIZE_SMALL_USER
                MinValue: 3
                MaxValue: 5
                Chance: 7000
              - Option: DAMAGE_SIZE_MIDIUM_USER
                MinValue: 3
                MaxValue: 5
                Chance: 4000
              - Option: DAMAGE_SIZE_LARGE_USER
                MinValue: 3
                MaxValue: 5
                Chance: 7000
              - Option: MDAMAGE_SIZE_SMALL_USER
                MinValue: 2
                MaxValue: 3
                Chance: 5000
              - Option: MDAMAGE_SIZE_MIDIUM_USER
                MinValue: 2
                MaxValue: 3
                Chance: 3000
              - Option: MDAMAGE_SIZE_LARGE_USER
                MinValue: 2
                MaxValue: 3
                Chance: 5000
          - Slot: 2
            Options:
              - Option: CLASS_DAMAGE_NORMAL_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4600
              - Option: CLASS_DAMAGE_BOSS_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4600
              - Option: DAMAGE_PROPERTY_NOTHING_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4600
              - Option: DAMAGE_PROPERTY_WATER_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4600
              - Option: DAMAGE_PROPERTY_GROUND_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4600
              - Option: DAMAGE_PROPERTY_FIRE_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4600
              - Option: DAMAGE_PROPERTY_WIND_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4600
              - Option: DAMAGE_PROPERTY_POISON_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4600
              - Option: DAMAGE_PROPERTY_SAINT_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4600
              - Option: DAMAGE_PROPERTY_DARKNESS_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4600
              - Option: DAMAGE_PROPERTY_TELEKINESIS_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4500
              - Option: DAMAGE_PROPERTY_UNDEAD_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4500
              - Option: MDAMAGE_PROPERTY_NOTHING_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4500
              - Option: MDAMAGE_PROPERTY_WATER_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4500
              - Option: MDAMAGE_PROPERTY_GROUND_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4500
              - Option: MDAMAGE_PROPERTY_FIRE_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4500
              - Option: MDAMAGE_PROPERTY_WIND_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4500
              - Option: MDAMAGE_PROPERTY_POISON_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4500
              - Option: MDAMAGE_PROPERTY_SAINT_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4500
              - Option: MDAMAGE_PROPERTY_DARKNESS_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4500
              - Option: MDAMAGE_PROPERTY_TELEKINESIS_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4500
              - Option: MDAMAGE_PROPERTY_UNDEAD_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4500
        MaxRandom: 1
        Random:
          - Option: VAR_STRAMOUNT
            MinValue: 1
            MaxValue: 2
            Chance: 35
          - Option: VAR_AGIAMOUNT
            MinValue: 1
            MaxValue: 2
            Chance: 35
          - Option: VAR_VITAMOUNT
            MinValue: 1
            MaxValue: 2
            Chance: 35
          - Option: VAR_INTAMOUNT
            MinValue: 1
            MaxValue: 2
            Chance: 35
          - Option: VAR_DEXAMOUNT
            MinValue: 1
            MaxValue: 2
            Chance: 35
          - Option: VAR_LUKAMOUNT
            MinValue: 1
            MaxValue: 2
            Chance: 35
          - Option: VAR_MAXHPAMOUNT
            MinValue: 200
            MaxValue: 200
            Chance: 25
          - Option: VAR_MAXHPAMOUNT
            MinValue: 400
            MaxValue: 400
            Chance: 15
          - Option: VAR_MAXSPAMOUNT
            MinValue: 25
            MaxValue: 25
            Chance: 25
          - Option: VAR_MAXSPAMOUNT
            MinValue: 50
            MaxValue: 50
            Chance: 15
          - Option: VAR_MAXHPPERCENT
            MinValue: 1
            MaxValue: 2
            Chance: 20
          - Option: VAR_MAXSPPERCENT
            MinValue: 1
            MaxValue: 2
            Chance: 20
          - Option: VAR_HPACCELERATION
            MinValue: 5
            MaxValue: 10
            Chance: 25
          - Option: VAR_SPACCELERATION
            MinValue: 5
            MaxValue: 10
            Chance: 25
          - Option: VAR_ATTPOWER
            MinValue: 5
            MaxValue: 5
            Chance: 10
          - Option: VAR_ATTPOWER
            MinValue: 10
            MaxValue: 10
            Chance: 5
          - Option: VAR_ATTMPOWER
            MinValue: 5
            MaxValue: 5
            Chance: 10
          - Option: VAR_ATTMPOWER
            MinValue: 10
            MaxValue: 10
            Chance: 5
          - Option: VAR_ATKPERCENT
            MinValue: 1
            MaxValue: 1
            Chance: 8
          - Option: VAR_MAGICATKPERCENT
            MinValue: 1
            MaxValue: 1
            Chance: 8
          - Option: VAR_PLUSASPD
            MinValue: 1
            MaxValue: 1
            Chance: 5
          - Option: VAR_PLUSASPDPERCENT
            MinValue: 3
            MaxValue: 5
            Chance: 20
          - Option: VAR_HITSUCCESSVALUE
            MinValue: 5
            MaxValue: 5
            Chance: 11
          - Option: VAR_HITSUCCESSVALUE
            MinValue: 10
            MaxValue: 10
            Chance: 7
          - Option: VAR_AVOIDSUCCESSVALUE
            MinValue: 3
            MaxValue: 5
            Chance: 25
          - Option: VAR_ITEMDEFPOWER
            MinValue: 10
            MaxValue: 10
            Chance: 17
          - Option: VAR_ITEMDEFPOWER
            MinValue: 20
            MaxValue: 20
            Chance: 13
          - Option: VAR_ITEMDEFPOWER
            MinValue: 30
            MaxValue: 30
            Chance: 10
          - Option: VAR_MDEFPOWER
            MinValue: 2
            MaxValue: 3
            Chance: 30
          - Option: VAR_PLUSAVOIDSUCCESSVALUE
            MinValue: 2
            MaxValue: 3
            Chance: 2
          - Option: VAR_CRITICALSUCCESSVALUE
            MinValue: 1
            MaxValue: 2
            Chance: 30
          - Option: RANGE_ATTACK_DAMAGE_TARGET
            MinValue: 1
            MaxValue: 2
            Chance: 3
          - Option: HEAL_VALUE
            MinValue: 2
            MaxValue: 3
            Chance: 10
          - Option: HEAL_MODIFY_PERCENT
            MinValue: 5
            MaxValue: 5
            Chance: 8
          - Option: HEAL_MODIFY_PERCENT
            MinValue: 10
            MaxValue: 10
            Chance: 5
          - Option: DEC_SPELL_CAST_TIME
            MinValue: 1
            MaxValue: 2
            Chance: 5
          - Option: DEC_SP_CONSUMPTION
            MinValue: 2
            MaxValue: 3
            Chance: 2
          - Option: RACE_TOLERACE_NOTHING
            MinValue: 1
            MaxValue: 2
            Chance: 37
          - Option: RACE_TOLERACE_UNDEAD
            MinValue: 1
            MaxValue: 2
            Chance: 37
          - Option: RACE_TOLERACE_ANIMAL
            MinValue: 1
            MaxValue: 2
            Chance: 37
          - Option: RACE_TOLERACE_PLANT
            MinValue: 1
            MaxValue: 2
            Chance: 37
          - Option: RACE_TOLERACE_INSECT
            MinValue: 1
            MaxValue: 2
            Chance: 37
          - Option: RACE_TOLERACE_FISHS
            MinValue: 1
            MaxValue: 2
            Chance: 37
          - Option: RACE_TOLERACE_DEVIL
            MinValue: 1
            MaxValue: 2
            Chance: 37
          - Option: RACE_TOLERACE_HUMAN
            MinValue: 1
            MaxValue: 2
            Chance: 37
          - Option: RACE_TOLERACE_ANGEL
            MinValue: 1
            MaxValue: 2
            Chance: 37
          - Option: RACE_TOLERACE_DRAGON
            MinValue: 1
            MaxValue: 2
            Chance: 38
      - Id: 25
        Group: TW_S1
        Slots:
          - Slot: 1
            Options:
              - Option: ATTR_TOLERACE_NOTHING
                MinValue: 2
                MaxValue: 3
                Chance: 4000
              - Option: ATTR_TOLERACE_WATER
                MinValue: 2
                MaxValue: 3
                Chance: 7500
              - Option: ATTR_TOLERACE_GROUND
                MinValue: 2
                MaxValue: 3
                Chance: 7500
              - Option: ATTR_TOLERACE_FIRE
                MinValue: 2
                MaxValue: 3
                Chance: 7500
              - Option: ATTR_TOLERACE_WIND
                MinValue: 2
                MaxValue: 3
                Chance: 7000
              - Option: ATTR_TOLERACE_POISON
                MinValue: 2
                MaxValue: 3
                Chance: 7000
              - Option: ATTR_TOLERACE_SAINT
                MinValue: 2
                MaxValue: 3
                Chance: 7000
              - Option: ATTR_TOLERACE_DARKNESS
                MinValue: 2
                MaxValue: 3
                Chance: 7000
              - Option: ATTR_TOLERACE_TELEKINESIS
                MinValue: 2
                MaxValue: 3
                Chance: 7000
              - Option: ATTR_TOLERACE_UNDEAD
                MinValue: 2
                MaxValue: 3
                Chance: 7000
              - Option: DAMAGE_SIZE_SMALL_USER
                MinValue: 3
                MaxValue: 5
                Chance: 7000
              - Option: DAMAGE_SIZE_MIDIUM_USER
                MinValue: 3
                MaxValue: 5
                Chance: 4000
              - Option: DAMAGE_SIZE_LARGE_USER
                MinValue: 3
                MaxValue: 5
                Chance: 7000
              - Option: MDAMAGE_SIZE_SMALL_USER
                MinValue: 2
                MaxValue: 3
                Chance: 5000
              - Option: MDAMAGE_SIZE_MIDIUM_USER
                MinValue: 2
                MaxValue: 3
                Chance: 3000
              - Option: MDAMAGE_SIZE_LARGE_USER
                MinValue: 2
                MaxValue: 3
                Chance: 5000
              - Option: ATTR_TOLERACE_ALL
                MinValue: 1
                MaxValue: 2
                Chance: 500
          - Slot: 2
            Options:
              - Option: CLASS_DAMAGE_NORMAL_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4600
              - Option: CLASS_DAMAGE_BOSS_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4600
              - Option: DAMAGE_PROPERTY_NOTHING_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4600
              - Option: DAMAGE_PROPERTY_WATER_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4600
              - Option: DAMAGE_PROPERTY_GROUND_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4600
              - Option: DAMAGE_PROPERTY_FIRE_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4600
              - Option: DAMAGE_PROPERTY_WIND_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4600
              - Option: DAMAGE_PROPERTY_POISON_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4600
              - Option: DAMAGE_PROPERTY_SAINT_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4600
              - Option: DAMAGE_PROPERTY_DARKNESS_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4600
              - Option: DAMAGE_PROPERTY_TELEKINESIS_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4500
              - Option: DAMAGE_PROPERTY_UNDEAD_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4500
              - Option: MDAMAGE_PROPERTY_NOTHING_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4500
              - Option: MDAMAGE_PROPERTY_WATER_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4500
              - Option: MDAMAGE_PROPERTY_GROUND_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4500
              - Option: MDAMAGE_PROPERTY_FIRE_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4500
              - Option: MDAMAGE_PROPERTY_WIND_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4500
              - Option: MDAMAGE_PROPERTY_POISON_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4500
              - Option: MDAMAGE_PROPERTY_SAINT_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4500
              - Option: MDAMAGE_PROPERTY_DARKNESS_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4500
              - Option: MDAMAGE_PROPERTY_TELEKINESIS_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4500
              - Option: MDAMAGE_PROPERTY_UNDEAD_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4500
        MaxRandom: 1
        Random:
          - Option: VAR_MAXHPAMOUNT
            MinValue: 200
            MaxValue: 200
            Chance: 25
          - Option: VAR_MAXHPAMOUNT
            MinValue: 400
            MaxValue: 400
            Chance: 15
          - Option: VAR_MAXSPAMOUNT
            MinValue: 25
            MaxValue: 25
            Chance: 25
          - Option: VAR_MAXSPAMOUNT
            MinValue: 50
            MaxValue: 50
            Chance: 15
          - Option: VAR_STRAMOUNT
            MinValue: 1
            MaxValue: 2
            Chance: 35
          - Option: VAR_AGIAMOUNT
            MinValue: 1
            MaxValue: 2
            Chance: 35
          - Option: VAR_VITAMOUNT
            MinValue: 1
            MaxValue: 2
            Chance: 35
          - Option: VAR_INTAMOUNT
            MinValue: 1
            MaxValue: 2
            Chance: 35
          - Option: VAR_DEXAMOUNT
            MinValue: 1
            MaxValue: 2
            Chance: 35
          - Option: VAR_LUKAMOUNT
            MinValue: 1
            MaxValue: 2
            Chance: 35
          - Option: VAR_MAXHPPERCENT
            MinValue: 1
            MaxValue: 2
            Chance: 20
          - Option: VAR_MAXSPPERCENT
            MinValue: 1
            MaxValue: 2
            Chance: 20
          - Option: VAR_HPACCELERATION
            MinValue: 5
            MaxValue: 10
            Chance: 25
          - Option: VAR_SPACCELERATION
            MinValue: 5
            MaxValue: 10
            Chance: 25
          - Option: VAR_ATKPERCENT
            MinValue: 1
            MaxValue: 1
            Chance: 8
          - Option: VAR_MAGICATKPERCENT
            MinValue: 1
            MaxValue: 1
            Chance: 8
          - Option: VAR_PLUSASPD
            MinValue: 1
            MaxValue: 1
            Chance: 5
          - Option: VAR_PLUSASPDPERCENT
            MinValue: 3
            MaxValue: 5
            Chance: 20
          - Option: VAR_ATTPOWER
            MinValue: 5
            MaxValue: 5
            Chance: 10
          - Option: VAR_ATTPOWER
            MinValue: 10
            MaxValue: 10
            Chance: 5
          - Option: VAR_HITSUCCESSVALUE
            MinValue: 5
            MaxValue: 5
            Chance: 11
          - Option: VAR_HITSUCCESSVALUE
            MinValue: 10
            MaxValue: 10
            Chance: 7
          - Option: VAR_ATTMPOWER
            MinValue: 5
            MaxValue: 5
            Chance: 10
          - Option: VAR_ATTMPOWER
            MinValue: 10
            MaxValue: 10
            Chance: 5
          - Option: VAR_ITEMDEFPOWER
            MinValue: 10
            MaxValue: 10
            Chance: 17
          - Option: VAR_ITEMDEFPOWER
            MinValue: 20
            MaxValue: 20
            Chance: 13
          - Option: VAR_ITEMDEFPOWER
            MinValue: 30
            MaxValue: 30
            Chance: 10
          - Option: VAR_MDEFPOWER
            MinValue: 2
            MaxValue: 3
            Chance: 30
          - Option: VAR_AVOIDSUCCESSVALUE
            MinValue: 3
            MaxValue: 5
            Chance: 25
          - Option: VAR_PLUSAVOIDSUCCESSVALUE
            MinValue: 2
            MaxValue: 3
            Chance: 2
          - Option: VAR_CRITICALSUCCESSVALUE
            MinValue: 1
            MaxValue: 2
            Chance: 30
          - Option: HEAL_VALUE
            MinValue: 2
            MaxValue: 3
            Chance: 10
          - Option: HEAL_MODIFY_PERCENT
            MinValue: 5
            MaxValue: 5
            Chance: 8
          - Option: HEAL_MODIFY_PERCENT
            MinValue: 10
            MaxValue: 10
            Chance: 5
          - Option: DEC_SPELL_CAST_TIME
            MinValue: 1
            MaxValue: 2
            Chance: 5
          - Option: DEC_SP_CONSUMPTION
            MinValue: 2
            MaxValue: 3
            Chance: 2
          - Option: RANGE_ATTACK_DAMAGE_TARGET
            MinValue: 1
            MaxValue: 2
            Chance: 3
          - Option: RACE_TOLERACE_NOTHING
            MinValue: 1
            MaxValue: 2
            Chance: 37
          - Option: RACE_TOLERACE_UNDEAD
            MinValue: 1
            MaxValue: 2
            Chance: 37
          - Option: RACE_TOLERACE_ANIMAL
            MinValue: 1
            MaxValue: 2
            Chance: 37
          - Option: RACE_TOLERACE_PLANT
            MinValue: 1
            MaxValue: 2
            Chance: 37
          - Option: RACE_TOLERACE_INSECT
            MinValue: 1
            MaxValue: 2
            Chance: 37
          - Option: RACE_TOLERACE_FISHS
            MinValue: 1
            MaxValue: 2
            Chance: 37
          - Option: RACE_TOLERACE_DEVIL
            MinValue: 1
            MaxValue: 2
            Chance: 37
          - Option: RACE_TOLERACE_ANGEL
            MinValue: 1
            MaxValue: 2
            Chance: 37
          - Option: RACE_TOLERACE_DRAGON
            MinValue: 1
            MaxValue: 2
            Chance: 38
      - Id: 26
        Group: H_Anto_Range
        Slots:
          - Slot: 1
            Options:
              - Option: VAR_HITSUCCESSVALUE
                MinValue: 1
                MaxValue: 15
                Chance: 4600
              - Option: VAR_AVOIDSUCCESSVALUE
                MinValue: 1
                MaxValue: 20
                Chance: 4600
              - Option: DAMAGE_PROPERTY_NOTHING_TARGET
                MinValue: 1
                MaxValue: 12
                Chance: 4600
              - Option: DAMAGE_PROPERTY_WATER_TARGET
                MinValue: 1
                MaxValue: 12
                Chance: 4600
              - Option: DAMAGE_PROPERTY_GROUND_TARGET
                MinValue: 1
                MaxValue: 12
                Chance: 4600
              - Option: DAMAGE_PROPERTY_FIRE_TARGET
                MinValue: 1
                MaxValue: 12
                Chance: 4600
              - Option: DAMAGE_PROPERTY_WIND_TARGET
                MinValue: 1
                MaxValue: 12
                Chance: 4600
              - Option: DAMAGE_PROPERTY_POISON_TARGET
                MinValue: 1
                MaxValue: 12
                Chance: 4600
              - Option: DAMAGE_PROPERTY_SAINT_TARGET
                MinValue: 1
                MaxValue: 12
                Chance: 4600
              - Option: DAMAGE_PROPERTY_DARKNESS_TARGET
                MinValue: 1
                MaxValue: 12
                Chance: 4600
              - Option: DAMAGE_PROPERTY_TELEKINESIS_TARGET
                MinValue: 1
                MaxValue: 12
                Chance: 4500
              - Option: DAMAGE_PROPERTY_UNDEAD_TARGET
                MinValue: 1
                MaxValue: 12
                Chance: 4500
              - Option: RACE_DAMAGE_NOTHING
                MinValue: 1
                MaxValue: 12
                Chance: 4500
              - Option: RACE_DAMAGE_UNDEAD
                MinValue: 1
                MaxValue: 12
                Chance: 4500
              - Option: RACE_DAMAGE_ANIMAL
                MinValue: 1
                MaxValue: 12
                Chance: 4500
              - Option: RACE_DAMAGE_PLANT
                MinValue: 1
                MaxValue: 12
                Chance: 4500
              - Option: RACE_DAMAGE_INSECT
                MinValue: 1
                MaxValue: 12
                Chance: 4500
              - Option: RACE_DAMAGE_FISHS
                MinValue: 1
                MaxValue: 12
                Chance: 4500
              - Option: RACE_DAMAGE_DEVIL
                MinValue: 1
                MaxValue: 12
                Chance: 4500
              - Option: RACE_DAMAGE_HUMAN
                MinValue: 1
                MaxValue: 12
                Chance: 4500
              - Option: RACE_DAMAGE_ANGEL
                MinValue: 1
                MaxValue: 12
                Chance: 4500
              - Option: RACE_DAMAGE_DRAGON
                MinValue: 1
                MaxValue: 12
                Chance: 4500
          - Slot: 2
            Options:
              - Option: VAR_STRAMOUNT
                MinValue: 1
                MaxValue: 3
                Chance: 1600
              - Option: VAR_AGIAMOUNT
                MinValue: 1
                MaxValue: 3
                Chance: 1600
              - Option: VAR_VITAMOUNT
                MinValue: 1
                MaxValue: 3
                Chance: 1600
              - Option: VAR_INTAMOUNT
                MinValue: 1
                MaxValue: 3
                Chance: 1600
              - Option: VAR_DEXAMOUNT
                MinValue: 1
                MaxValue: 3
                Chance: 1600
              - Option: VAR_LUKAMOUNT
                MinValue: 1
                MaxValue: 3
                Chance: 1600
              - Option: DEC_SPELL_DELAY_TIME
                MinValue: 1
                MaxValue: 3
                Chance: 400
        MaxRandom: 1
        Random:
          - Option: VAR_PLUSASPD
            MinValue: 1
            MaxValue: 1
            Chance: 80
          - Option: VAR_PLUSASPDPERCENT
            MinValue: 3
            MaxValue: 7
            Chance: 80
          - Option: RANGE_ATTACK_DAMAGE_TARGET
            MinValue: 3
            MaxValue: 7
            Chance: 100
          - Option: DEC_SPELL_CAST_TIME
            MinValue: 3
            MaxValue: 7
            Chance: 100
          - Option: DEC_SPELL_DELAY_TIME
            MinValue: 1
            MaxValue: 5
            Chance: 80
          - Option: CLASS_DAMAGE_NORMAL_TARGET
            MinValue: 3
            MaxValue: 7
            Chance: 80
          - Option: CLASS_DAMAGE_BOSS_TARGET
            MinValue: 5
            MaxValue: 10
            Chance: 80
          - Option: CLASS_IGNORE_DEF_PERCENT_NORMAL
            MinValue: 10
            MaxValue: 20
            Chance: 80
          - Option: CLASS_IGNORE_DEF_PERCENT_BOSS
            MinValue: 10
            MaxValue: 30
            Chance: 80
          - Option: DAMAGE_SIZE_SMALL_TARGET
            MinValue: 5
            MaxValue: 10
            Chance: 80
          - Option: DAMAGE_SIZE_MIDIUM_TARGET
            MinValue: 5
            MaxValue: 10
            Chance: 80
          - Option: DAMAGE_SIZE_LARGE_TARGET
            MinValue: 5
            MaxValue: 10
            Chance: 80
      - Id: 27
        Group: H_Anto_Melee
        Slots:
          - Slot: 1
            Option:
              - Option: VAR_ATTPOWER
                MinValue: 1
                MaxValue: 20
                Chance: 4600
              - Option: VAR_CRITICALSUCCESSVALUE
                MinValue: 1
                MaxValue: 5
                Chance: 4600
              - Option: DAMAGE_PROPERTY_NOTHING_TARGET
                MinValue: 1
                MaxValue: 12
                Chance: 4600
              - Option: DAMAGE_PROPERTY_WATER_TARGET
                MinValue: 1
                MaxValue: 12
                Chance: 4600
              - Option: DAMAGE_PROPERTY_GROUND_TARGET
                MinValue: 1
                MaxValue: 12
                Chance: 4600
              - Option: DAMAGE_PROPERTY_FIRE_TARGET
                MinValue: 1
                MaxValue: 12
                Chance: 4600
              - Option: DAMAGE_PROPERTY_WIND_TARGET
                MinValue: 1
                MaxValue: 12
                Chance: 4600
              - Option: DAMAGE_PROPERTY_POISON_TARGET
                MinValue: 1
                MaxValue: 12
                Chance: 4600
              - Option: DAMAGE_PROPERTY_SAINT_TARGET
                MinValue: 1
                MaxValue: 12
                Chance: 4600
              - Option: DAMAGE_PROPERTY_DARKNESS_TARGET
                MinValue: 1
                MaxValue: 12
                Chance: 4600
              - Option: DAMAGE_PROPERTY_TELEKINESIS_TARGET
                MinValue: 1
                MaxValue: 12
                Chance: 4500
              - Option: DAMAGE_PROPERTY_UNDEAD_TARGET
                MinValue: 1
                MaxValue: 12
                Chance: 4500
              - Option: RACE_DAMAGE_NOTHING
                MinValue: 1
                MaxValue: 12
                Chance: 4500
              - Option: RACE_DAMAGE_UNDEAD
                MinValue: 1
                MaxValue: 12
                Chance: 4500
              - Option: RACE_DAMAGE_ANIMAL
                MinValue: 1
                MaxValue: 12
                Chance: 4500
              - Option: RACE_DAMAGE_PLANT
                MinValue: 1
                MaxValue: 12
                Chance: 4500
              - Option: RACE_DAMAGE_INSECT
                MinValue: 1
                MaxValue: 12
                Chance: 4500
              - Option: RACE_DAMAGE_FISHS
                MinValue: 1
                MaxValue: 12
                Chance: 4500
              - Option: RACE_DAMAGE_DEVIL
                MinValue: 1
                MaxValue: 12
                Chance: 4500
              - Option: RACE_DAMAGE_HUMAN
                MinValue: 1
                MaxValue: 12
                Chance: 4500
              - Option: RACE_DAMAGE_ANGEL
                MinValue: 1
                MaxValue: 12
                Chance: 4500
              - Option: RACE_DAMAGE_DRAGON
                MinValue: 1
                MaxValue: 12
                Chance: 4500
          - Slot: 2
            Options:
              - Option: VAR_STRAMOUNT
                MinValue: 1
                MaxValue: 3
                Chance: 1600
              - Option: VAR_AGIAMOUNT
                MinValue: 1
                MaxValue: 3
                Chance: 1600
              - Option: VAR_VITAMOUNT
                MinValue: 1
                MaxValue: 3
                Chance: 1600
              - Option: VAR_INTAMOUNT
                MinValue: 1
                MaxValue: 3
                Chance: 1600
              - Option: VAR_DEXAMOUNT
                MinValue: 1
                MaxValue: 3
                Chance: 1600
              - Option: VAR_LUKAMOUNT
                MinValue: 1
                MaxValue: 3
                Chance: 1600
              - Option: DEC_SPELL_DELAY_TIME
                MinValue: 1
                MaxValue: 3
                Chance: 400
        MaxRandom: 1
        Random:
          - Option: VAR_ATKPERCENT
            MinValue: 3
            MaxValue: 7
            Chance: 100
          - Option: VAR_PLUSASPD
            MinValue: 1
            MaxValue: 1
            Chance: 80
          - Option: VAR_PLUSASPDPERCENT
            MinValue: 3
            MaxValue: 7
            Chance: 80
          - Option: DEC_SPELL_CAST_TIME
            MinValue: 3
            MaxValue: 7
            Chance: 100
          - Option: DEC_SPELL_DELAY_TIME
            MinValue: 1
            MaxValue: 5
            Chance: 80
          - Option: CLASS_DAMAGE_NORMAL_TARGET
            MinValue: 3
            MaxValue: 7
            Chance: 80
          - Option: CLASS_DAMAGE_BOSS_TARGET
            MinValue: 5
            MaxValue: 10
            Chance: 80
          - Option: CLASS_IGNORE_DEF_PERCENT_NORMAL
            MinValue: 10
            MaxValue: 20
            Chance: 80
          - Option: CLASS_IGNORE_DEF_PERCENT_BOSS
            MinValue: 10
            MaxValue: 30
            Chance: 80
          - Option: DAMAGE_SIZE_SMALL_TARGET
            MinValue: 5
            MaxValue: 10
            Chance: 80
          - Option: DAMAGE_SIZE_MIDIUM_TARGET
            MinValue: 5
            MaxValue: 10
            Chance: 80
          - Option: DAMAGE_SIZE_LARGE_TARGET
            MinValue: 5
            MaxValue: 10
            Chance: 80
      - Id: 28
        Group: H_Anto_Magic
        Slots:
          - Slot: 1
            Options:
              - Option: VAR_ATTMPOWER
                MinValue: 1
                MaxValue: 20
                Chance: 4600
              - Option: VAR_MDEFPOWER
                MinValue: 1
                MaxValue: 15
                Chance: 4600
              - Option: MDAMAGE_PROPERTY_NOTHING_TARGET
                MinValue: 1
                MaxValue: 12
                Chance: 4600
              - Option: MDAMAGE_PROPERTY_WATER_TARGET
                MinValue: 1
                MaxValue: 12
                Chance: 4600
              - Option: MDAMAGE_PROPERTY_GROUND_TARGET
                MinValue: 1
                MaxValue: 12
                Chance: 4600
              - Option: MDAMAGE_PROPERTY_FIRE_TARGET
                MinValue: 1
                MaxValue: 12
                Chance: 4600
              - Option: MDAMAGE_PROPERTY_WIND_TARGET
                MinValue: 1
                MaxValue: 12
                Chance: 4600
              - Option: MDAMAGE_PROPERTY_POISON_TARGET
                MinValue: 1
                MaxValue: 12
                Chance: 4600
              - Option: MDAMAGE_PROPERTY_SAINT_TARGET
                MinValue: 1
                MaxValue: 12
                Chance: 4600
              - Option: MDAMAGE_PROPERTY_DARKNESS_TARGET
                MinValue: 1
                MaxValue: 12
                Chance: 4600
              - Option: MDAMAGE_PROPERTY_TELEKINESIS_TARGET
                MinValue: 1
                MaxValue: 12
                Chance: 4500
              - Option: MDAMAGE_PROPERTY_UNDEAD_TARGET
                MinValue: 1
                MaxValue: 12
                Chance: 4500
              - Option: RACE_MDAMAGE_NOTHING
                MinValue: 1
                MaxValue: 12
                Chance: 4500
              - Option: RACE_MDAMAGE_UNDEAD
                MinValue: 1
                MaxValue: 12
                Chance: 4500
              - Option: RACE_MDAMAGE_ANIMAL
                MinValue: 1
                MaxValue: 12
                Chance: 4500
              - Option: RACE_MDAMAGE_PLANT
                MinValue: 1
                MaxValue: 12
                Chance: 4500
              - Option: RACE_MDAMAGE_INSECT
                MinValue: 1
                MaxValue: 12
                Chance: 4500
              - Option: RACE_MDAMAGE_FISHS
                MinValue: 1
                MaxValue: 12
                Chance: 4500
              - Option: RACE_MDAMAGE_DEVIL
                MinValue: 1
                MaxValue: 12
                Chance: 4500
              - Option: RACE_MDAMAGE_HUMAN
                MinValue: 1
                MaxValue: 12
                Chance: 4500
              - Option: RACE_MDAMAGE_ANGEL
                MinValue: 1
                MaxValue: 12
                Chance: 4500
              - Option: RACE_MDAMAGE_DRAGON
                MinValue: 1
                MaxValue: 12
                Chance: 4500
          - Slot: 2
            Options:
              - Option: VAR_STRAMOUNT
                MinValue: 1
                MaxValue: 3
                Chance: 1600
              - Option: VAR_AGIAMOUNT
                MinValue: 1
                MaxValue: 3
                Chance: 1600
              - Option: VAR_VITAMOUNT
                MinValue: 1
                MaxValue: 3
                Chance: 1600
              - Option: VAR_INTAMOUNT
                MinValue: 1
                MaxValue: 3
                Chance: 1600
              - Option: VAR_DEXAMOUNT
                MinValue: 1
                MaxValue: 3
                Chance: 1600
              - Option: VAR_LUKAMOUNT
                MinValue: 1
                MaxValue: 3
                Chance: 1600
              - Option: DEC_SPELL_DELAY_TIME
                MinValue: 1
                MaxValue: 3
                Chance: 400
        MaxRandom: 1
        Random:
          - Option: VAR_MAGICATKPERCENT
            MinValue: 3
            MaxValue: 7
            Chance: 100
          - Option: VAR_PLUSASPD
            MinValue: 1
            MaxValue: 1
            Chance: 80
          - Option: VAR_PLUSASPDPERCENT
            MinValue: 3
            MaxValue: 7
            Chance: 80
          - Option: DEC_SPELL_CAST_TIME
            MinValue: 3
            MaxValue: 7
            Chance: 100
          - Option: DEC_SPELL_DELAY_TIME
            MinValue: 1
            MaxValue: 5
            Chance: 80
          - Option: CLASS_MDAMAGE_NORMAL
            MinValue: 3
            MaxValue: 7
            Chance: 80
          - Option: CLASS_MDAMAGE_BOSS
            MinValue: 5
            MaxValue: 10
            Chance: 80
          - Option: CLASS_IGNORE_MDEF_PERCENT_NORMAL
            MinValue: 10
            MaxValue: 20
            Chance: 100 # TODO: '00'?
          - Option: CLASS_IGNORE_MDEF_PERCENT_BOSS
            MinValue: 10
            MaxValue: 30
            Chance: 80
          - Option: MDAMAGE_SIZE_SMALL_TARGET
            MinValue: 5
            MaxValue: 10
            Chance: 80
          - Option: MDAMAGE_SIZE_MIDIUM_TARGET
            MinValue: 5
            MaxValue: 10
            Chance: 80
          - Option: MDAMAGE_SIZE_LARGE_TARGET
            MinValue: 5
            MaxValue: 10
            Chance: 80
      - Id: 29
        Group: Anto_Range
        Slots:
          - Slot: 1
            Options:
              - Option: VAR_HITSUCCESSVALUE
                MinValue: 1
                MaxValue: 15
                Chance: 4600
              - Option: VAR_AVOIDSUCCESSVALUE
                MinValue: 1
                MaxValue: 20
                Chance: 4600
              - Option: DAMAGE_PROPERTY_NOTHING_TARGET
                MinValue: 1
                MaxValue: 10
                Chance: 4600
              - Option: DAMAGE_PROPERTY_WATER_TARGET
                MinValue: 1
                MaxValue: 10
                Chance: 4600
              - Option: DAMAGE_PROPERTY_GROUND_TARGET
                MinValue: 1
                MaxValue: 10
                Chance: 4600
              - Option: DAMAGE_PROPERTY_FIRE_TARGET
                MinValue: 1
                MaxValue: 10
                Chance: 4600
              - Option: DAMAGE_PROPERTY_WIND_TARGET
                MinValue: 1
                MaxValue: 10
                Chance: 4600
              - Option: DAMAGE_PROPERTY_POISON_TARGET
                MinValue: 1
                MaxValue: 10
                Chance: 4600
              - Option: DAMAGE_PROPERTY_SAINT_TARGET
                MinValue: 1
                MaxValue: 10
                Chance: 4600
              - Option: DAMAGE_PROPERTY_DARKNESS_TARGET
                MinValue: 1
                MaxValue: 10
                Chance: 4600
              - Option: DAMAGE_PROPERTY_TELEKINESIS_TARGET
                MinValue: 1
                MaxValue: 10
                Chance: 4500
              - Option: DAMAGE_PROPERTY_UNDEAD_TARGET
                MinValue: 1
                MaxValue: 10
                Chance: 4500
              - Option: RACE_DAMAGE_NOTHING
                MinValue: 1
                MaxValue: 10
                Chance: 4500
              - Option: RACE_DAMAGE_UNDEAD
                MinValue: 1
                MaxValue: 10
                Chance: 4500
              - Option: RACE_DAMAGE_ANIMAL
                MinValue: 1
                MaxValue: 10
                Chance: 4500
              - Option: RACE_DAMAGE_PLANT
                MinValue: 1
                MaxValue: 10
                Chance: 4500
              - Option: RACE_DAMAGE_INSECT
                MinValue: 1
                MaxValue: 10
                Chance: 4500
              - Option: RACE_DAMAGE_FISHS
                MinValue: 1
                MaxValue: 10
                Chance: 4500
              - Option: RACE_DAMAGE_DEVIL
                MinValue: 1
                MaxValue: 10
                Chance: 4500
              - Option: RACE_DAMAGE_HUMAN
                MinValue: 1
                MaxValue: 10
                Chance: 4500
              - Option: RACE_DAMAGE_ANGEL
                MinValue: 1
                MaxValue: 10
                Chance: 4500
              - Option: RACE_DAMAGE_DRAGON
                MinValue: 1
                MaxValue: 10
                Chance: 4500
          - Slot: 2
            Options:
              - Option: VAR_STRAMOUNT
                MinValue: 1
                MaxValue: 3
                Chance: 1600
              - Option: VAR_AGIAMOUNT
                MinValue: 1
                MaxValue: 3
                Chance: 1600
              - Option: VAR_VITAMOUNT
                MinValue: 1
                MaxValue: 3
                Chance: 1600
              - Option: VAR_INTAMOUNT
                MinValue: 1
                MaxValue: 3
                Chance: 1600
              - Option: VAR_DEXAMOUNT
                MinValue: 1
                MaxValue: 3
                Chance: 1600
              - Option: VAR_LUKAMOUNT
                MinValue: 1
                MaxValue: 3
                Chance: 1600
              - Option: DEC_SPELL_DELAY_TIME
                MinValue: 1
                MaxValue: 3
                Chance: 400
        MaxRandom: 1
        Random:
          - Option: VAR_PLUSASPDPERCENT
            MinValue: 3
            MaxValue: 5
            Chance: 50
          - Option: RANGE_ATTACK_DAMAGE_TARGET
            MinValue: 3
            MaxValue: 5
            Chance: 50
          - Option: DEC_SPELL_CAST_TIME
            MinValue: 3
            MaxValue: 5
            Chance: 50
          - Option: CLASS_DAMAGE_NORMAL_TARGET
            MinValue: 3
            MaxValue: 5
            Chance: 50
          - Option: CLASS_DAMAGE_BOSS_TARGET
            MinValue: 5
            MaxValue: 10
            Chance: 50
          - Option: CLASS_IGNORE_DEF_PERCENT_NORMAL
            MinValue: 5
            MaxValue: 10
            Chance: 50
          - Option: CLASS_IGNORE_DEF_PERCENT_BOSS
            MinValue: 5
            MaxValue: 15
            Chance: 50
          - Option: DAMAGE_SIZE_SMALL_TARGET
            MinValue: 3
            MaxValue: 7
            Chance: 50
          - Option: DAMAGE_SIZE_MIDIUM_TARGET
            MinValue: 3
            MaxValue: 7
            Chance: 50
          - Option: DAMAGE_SIZE_LARGE_TARGET
            MinValue: 3
            MaxValue: 7
            Chance: 50
      - Id: 30
        Group: Anto_Melee
        Slots:
          - Slot: 1
            Options:
              - Option: VAR_ATTPOWER
                MinValue: 1
                MaxValue: 20
                Chance: 4600
              - Option: VAR_CRITICALSUCCESSVALUE
                MinValue: 1
                MaxValue: 5
                Chance: 4600
              - Option: DAMAGE_PROPERTY_NOTHING_TARGET
                MinValue: 1
                MaxValue: 10
                Chance: 4600
              - Option: DAMAGE_PROPERTY_WATER_TARGET
                MinValue: 1
                MaxValue: 10
                Chance: 4600
              - Option: DAMAGE_PROPERTY_GROUND_TARGET
                MinValue: 1
                MaxValue: 10
                Chance: 4600
              - Option: DAMAGE_PROPERTY_FIRE_TARGET
                MinValue: 1
                MaxValue: 10
                Chance: 4600
              - Option: DAMAGE_PROPERTY_WIND_TARGET
                MinValue: 1
                MaxValue: 10
                Chance: 4600
              - Option: DAMAGE_PROPERTY_POISON_TARGET
                MinValue: 1
                MaxValue: 10
                Chance: 4600
              - Option: DAMAGE_PROPERTY_SAINT_TARGET
                MinValue: 1
                MaxValue: 10
                Chance: 4600
              - Option: DAMAGE_PROPERTY_DARKNESS_TARGET
                MinValue: 1
                MaxValue: 10
                Chance: 4600
              - Option: DAMAGE_PROPERTY_TELEKINESIS_TARGET
                MinValue: 1
                MaxValue: 10
                Chance: 4500
              - Option: DAMAGE_PROPERTY_UNDEAD_TARGET
                MinValue: 1
                MaxValue: 10
                Chance: 4500
              - Option: RACE_DAMAGE_NOTHING
                MinValue: 1
                MaxValue: 10
                Chance: 4500
              - Option: RACE_DAMAGE_UNDEAD
                MinValue: 1
                MaxValue: 10
                Chance: 4500
              - Option: RACE_DAMAGE_ANIMAL
                MinValue: 1
                MaxValue: 10
                Chance: 4500
              - Option: RACE_DAMAGE_PLANT
                MinValue: 1
                MaxValue: 10
                Chance: 4500
              - Option: RACE_DAMAGE_INSECT
                MinValue: 1
                MaxValue: 10
                Chance: 4500
              - Option: RACE_DAMAGE_FISHS
                MinValue: 1
                MaxValue: 10
                Chance: 4500
              - Option: RACE_DAMAGE_DEVIL
                MinValue: 1
                MaxValue: 10
                Chance: 4500
              - Option: RACE_DAMAGE_HUMAN
                MinValue: 1
                MaxValue: 10
                Chance: 4500
              - Option: RACE_DAMAGE_ANGEL
                MinValue: 1
                MaxValue: 10
                Chance: 4500
              - Option: RACE_DAMAGE_DRAGON
                MinValue: 1
                MaxValue: 10
                Chance: 4500
          - Slot: 2
            Options:
              - Option: VAR_STRAMOUNT
                MinValue: 1
                MaxValue: 3
                Chance: 1600
              - Option: VAR_AGIAMOUNT
                MinValue: 1
                MaxValue: 3
                Chance: 1600
              - Option: VAR_VITAMOUNT
                MinValue: 1
                MaxValue: 3
                Chance: 1600
              - Option: VAR_INTAMOUNT
                MinValue: 1
                MaxValue: 3
                Chance: 1700
              - Option: VAR_DEXAMOUNT
                MinValue: 1
                MaxValue: 3
                Chance: 1700
              - Option: VAR_LUKAMOUNT
                MinValue: 1
                MaxValue: 3
                Chance: 1700
              - Option: DEC_SPELL_DELAY_TIME
                MinValue: 1
                MaxValue: 3
                Chance: 100
        MaxRandom: 1
        Random:
          - Option: VAR_ATKPERCENT
            MinValue: 3
            MaxValue: 5
            Chance: 50
          - Option: VAR_PLUSASPDPERCENT
            MinValue: 3
            MaxValue: 5
            Chance: 50
          - Option: DEC_SPELL_CAST_TIME
            MinValue: 3
            MaxValue: 5
            Chance: 50
          - Option: CLASS_DAMAGE_NORMAL_TARGET
            MinValue: 3
            MaxValue: 5
            Chance: 50
          - Option: CLASS_DAMAGE_BOSS_TARGET
            MinValue: 5
            MaxValue: 10
            Chance: 50
          - Option: CLASS_IGNORE_DEF_PERCENT_NORMAL
            MinValue: 5
            MaxValue: 10
            Chance: 50
          - Option: CLASS_IGNORE_DEF_PERCENT_BOSS
            MinValue: 5
            MaxValue: 15
            Chance: 50
          - Option: DAMAGE_SIZE_SMALL_TARGET
            MinValue: 3
            MaxValue: 7
            Chance: 50
          - Option: DAMAGE_SIZE_MIDIUM_TARGET
            MinValue: 3
            MaxValue: 7
            Chance: 50
          - Option: DAMAGE_SIZE_LARGE_TARGET
            MinValue: 3
            MaxValue: 7
            Chance: 50
      - Id: 31
        Group: Anto_Magic
        Slots:
          - Slot: 1
            Options:
              - Option: VAR_ATTMPOWER
                MinValue: 1
                MaxValue: 20
                Chance: 4600
              - Option: VAR_MDEFPOWER
                MinValue: 1
                MaxValue: 15
                Chance: 4600
              - Option: MDAMAGE_PROPERTY_NOTHING_TARGET
                MinValue: 1
                MaxValue: 10
                Chance: 4600
              - Option: MDAMAGE_PROPERTY_WATER_TARGET
                MinValue: 1
                MaxValue: 10
                Chance: 4600
              - Option: MDAMAGE_PROPERTY_GROUND_TARGET
                MinValue: 1
                MaxValue: 10
                Chance: 4600
              - Option: MDAMAGE_PROPERTY_FIRE_TARGET
                MinValue: 1
                MaxValue: 10
                Chance: 4600
              - Option: MDAMAGE_PROPERTY_WIND_TARGET
                MinValue: 1
                MaxValue: 10
                Chance: 4600
              - Option: MDAMAGE_PROPERTY_POISON_TARGET
                MinValue: 1
                MaxValue: 10
                Chance: 4600
              - Option: MDAMAGE_PROPERTY_SAINT_TARGET
                MinValue: 1
                MaxValue: 10
                Chance: 4600
              - Option: MDAMAGE_PROPERTY_DARKNESS_TARGET
                MinValue: 1
                MaxValue: 10
                Chance: 4600
              - Option: MDAMAGE_PROPERTY_TELEKINESIS_TARGET
                MinValue: 1
                MaxValue: 10
                Chance: 4500
              - Option: MDAMAGE_PROPERTY_UNDEAD_TARGET
                MinValue: 1
                MaxValue: 10
                Chance: 4500
              - Option: RACE_MDAMAGE_NOTHING
                MinValue: 1
                MaxValue: 10
                Chance: 4500
              - Option: RACE_MDAMAGE_UNDEAD
                MinValue: 1
                MaxValue: 10
                Chance: 4500
              - Option: RACE_MDAMAGE_ANIMAL
                MinValue: 1
                MaxValue: 10
                Chance: 4500
              - Option: RACE_MDAMAGE_PLANT
                MinValue: 1
                MaxValue: 10
                Chance: 4500
              - Option: RACE_MDAMAGE_INSECT
                MinValue: 1
                MaxValue: 10
                Chance: 4500
              - Option: RACE_MDAMAGE_FISHS
                MinValue: 1
                MaxValue: 10
                Chance: 4500
              - Option: RACE_MDAMAGE_DEVIL
                MinValue: 1
                MaxValue: 10
                Chance: 4500
              - Option: RACE_MDAMAGE_HUMAN
                MinValue: 1
                MaxValue: 10
                Chance: 4500
              - Option: RACE_MDAMAGE_ANGEL
                MinValue: 1
                MaxValue: 10
                Chance: 4500
              - Option: RACE_MDAMAGE_DRAGON
                MinValue: 1
                MaxValue: 10
                Chance: 4500
          - Slot: 2
            Options:
              - Option: VAR_STRAMOUNT
                MinValue: 1
                MaxValue: 3
                Chance: 1600
              - Option: VAR_AGIAMOUNT
                MinValue: 1
                MaxValue: 3
                Chance: 1600
              - Option: VAR_VITAMOUNT
                MinValue: 1
                MaxValue: 3
                Chance: 1600
              - Option: VAR_INTAMOUNT
                MinValue: 1
                MaxValue: 3
                Chance: 1700
              - Option: VAR_DEXAMOUNT
                MinValue: 1
                MaxValue: 3
                Chance: 1700
              - Option: VAR_LUKAMOUNT
                MinValue: 1
                MaxValue: 3
                Chance: 1700
              - Option: DEC_SPELL_DELAY_TIME
                MinValue: 1
                MaxValue: 3
                Chance: 100
        MaxRandom: 1
        Random:
          - Option: VAR_MAGICATKPERCENT
            MinValue: 3
            MaxValue: 5
            Chance: 50
          - Option: VAR_PLUSASPDPERCENT
            MinValue: 3
            MaxValue: 5
            Chance: 50
          - Option: DEC_SPELL_CAST_TIME
            MinValue: 3
            MaxValue: 5
            Chance: 50
          - Option: CLASS_MDAMAGE_NORMAL
            MinValue: 3
            MaxValue: 5
            Chance: 50
          - Option: CLASS_MDAMAGE_BOSS
            MinValue: 5
            MaxValue: 10
            Chance: 50
          - Option: CLASS_IGNORE_MDEF_PERCENT_NORMAL
            MinValue: 5
            MaxValue: 10
            Chance: 50
          - Option: CLASS_IGNORE_MDEF_PERCENT_BOSS
            MinValue: 5
            MaxValue: 15
            Chance: 50
          - Option: MDAMAGE_SIZE_SMALL_TARGET
            MinValue: 3
            MaxValue: 7
            Chance: 50
          - Option: MDAMAGE_SIZE_MIDIUM_TARGET
            MinValue: 3
            MaxValue: 7
            Chance: 50
          - Option: MDAMAGE_SIZE_LARGE_TARGET
            MinValue: 3
            MaxValue: 7
            Chance: 50
      - Id: 32
        Group: BF_Att_Box_TW
        Slots:
          - Slot: 1
            Options:
              - Option: DAMAGE_PROPERTY_NOTHING_TARGET
                MinValue: 5
                MaxValue: 10
                Chance: 3000
              - Option: DAMAGE_PROPERTY_WATER_TARGET
                MinValue: 5
                MaxValue: 10
                Chance: 6000
              - Option: DAMAGE_PROPERTY_GROUND_TARGET
                MinValue: 5
                MaxValue: 10
                Chance: 6000
              - Option: DAMAGE_PROPERTY_FIRE_TARGET
                MinValue: 5
                MaxValue: 10
                Chance: 6000
              - Option: DAMAGE_PROPERTY_WIND_TARGET
                MinValue: 5
                MaxValue: 10
                Chance: 6000
              - Option: DAMAGE_PROPERTY_POISON_TARGET
                MinValue: 5
                MaxValue: 10
                Chance: 6000
              - Option: DAMAGE_PROPERTY_SAINT_TARGET
                MinValue: 5
                MaxValue: 10
                Chance: 3000
              - Option: DAMAGE_PROPERTY_DARKNESS_TARGET
                MinValue: 5
                MaxValue: 10
                Chance: 6000
              - Option: DAMAGE_PROPERTY_TELEKINESIS_TARGET
                MinValue: 5
                MaxValue: 10
                Chance: 3000
              - Option: DAMAGE_PROPERTY_UNDEAD_TARGET
                MinValue: 5
                MaxValue: 10
                Chance: 6000
              - Option: MDAMAGE_PROPERTY_NOTHING_TARGET
                MinValue: 5
                MaxValue: 10
                Chance: 3000
              - Option: MDAMAGE_PROPERTY_WATER_TARGET
                MinValue: 5
                MaxValue: 10
                Chance: 6000
              - Option: MDAMAGE_PROPERTY_GROUND_TARGET
                MinValue: 5
                MaxValue: 10
                Chance: 6000
              - Option: MDAMAGE_PROPERTY_FIRE_TARGET
                MinValue: 5
                MaxValue: 10
                Chance: 6000
              - Option: MDAMAGE_PROPERTY_WIND_TARGET
                MinValue: 5
                MaxValue: 10
                Chance: 6000
              - Option: MDAMAGE_PROPERTY_POISON_TARGET
                MinValue: 5
                MaxValue: 10
                Chance: 6000
              - Option: MDAMAGE_PROPERTY_SAINT_TARGET
                MinValue: 5
                MaxValue: 10
                Chance: 3000
              - Option: MDAMAGE_PROPERTY_DARKNESS_TARGET
                MinValue: 5
                MaxValue: 10
                Chance: 5000
              - Option: MDAMAGE_PROPERTY_TELEKINESIS_TARGET
                MinValue: 5
                MaxValue: 10
                Chance: 3000
              - Option: MDAMAGE_PROPERTY_UNDEAD_TARGET
                MinValue: 5
                MaxValue: 10
                Chance: 5000
          - Slot: 2
            Options:
              - Option: VAR_STRAMOUNT
                MinValue: 1
                MaxValue: 3
                Chance: 8000
              - Option: VAR_AGIAMOUNT
                MinValue: 1
                MaxValue: 3
                Chance: 8000
              - Option: VAR_VITAMOUNT
                MinValue: 1
                MaxValue: 3
                Chance: 8000
              - Option: VAR_INTAMOUNT
                MinValue: 1
                MaxValue: 3
                Chance: 8000
              - Option: VAR_DEXAMOUNT
                MinValue: 1
                MaxValue: 3
                Chance: 8000
              - Option: VAR_LUKAMOUNT
                MinValue: 1
                MaxValue: 3
                Chance: 8000
              - Option: VAR_MAXHPAMOUNT
                MinValue: 1
                MaxValue: 1000
                Chance: 4000
              - Option: VAR_MAXSPAMOUNT
                MinValue: 1
                MaxValue: 1000
                Chance: 4000
              - Option: VAR_MAXHPPERCENT
                MinValue: 5
                MaxValue: 10
                Chance: 6000
              - Option: VAR_MAXSPPERCENT
                MinValue: 5
                MaxValue: 10
                Chance: 6000
              - Option: VAR_HPACCELERATION
                MinValue: 5
                MaxValue: 10
                Chance: 7000
              - Option: VAR_SPACCELERATION
                MinValue: 5
                MaxValue: 10
                Chance: 7000
              - Option: HEAL_VALUE
                MinValue: 5
                MaxValue: 10
                Chance: 6000
              - Option: HEAL_MODIFY_PERCENT
                MinValue: 5
                MaxValue: 10
                Chance: 6000
              - Option: DEC_SP_CONSUMPTION
                MinValue: 5
                MaxValue: 10
                Chance: 6000
        MaxRandom: 1
        Random:
          - Option: VAR_ATKPERCENT
            MinValue: 3
            MaxValue: 5
            Chance: 90
          - Option: VAR_MAGICATKPERCENT
            MinValue: 3
            MaxValue: 5
            Chance: 90
          - Option: VAR_PLUSASPD
            MinValue: 1
            MaxValue: 2
            Chance: 40
          - Option: VAR_PLUSASPDPERCENT
            MinValue: 5
            MaxValue: 10
            Chance: 50
          - Option: VAR_AVOIDSUCCESSVALUE
            MinValue: 5
            MaxValue: 10
            Chance: 90
          - Option: VAR_ITEMDEFPOWER
            MinValue: 10
            MaxValue: 30
            Chance: 90
          - Option: VAR_MDEFPOWER
            MinValue: 5
            MaxValue: 10
            Chance: 70
          - Option: VAR_PLUSAVOIDSUCCESSVALUE
            MinValue: 3
            MaxValue: 7
            Chance: 40
          - Option: RANGE_ATTACK_DAMAGE_TARGET
            MinValue: 5
            MaxValue: 15
            Chance: 40
          - Option: DEC_SPELL_CAST_TIME
            MinValue: 5
            MaxValue: 15
            Chance: 40
          - Option: DEC_SPELL_DELAY_TIME
            MinValue: 1
            MaxValue: 5
            Chance: 10
          - Option: ATTR_TOLERACE_NOTHING
            MinValue: 5
            MaxValue: 15
            Chance: 50
          - Option: CLASS_IGNORE_DEF_PERCENT_BOSS
            MinValue: 1
            MaxValue: 20
            Chance: 30
          - Option: CLASS_IGNORE_MDEF_PERCENT_BOSS
            MinValue: 1
            MaxValue: 20
            Chance: 30
          - Option: DAMAGE_SIZE_SMALL_USER
            MinValue: 5
            MaxValue: 10
            Chance: 40
          - Option: DAMAGE_SIZE_MIDIUM_USER
            MinValue: 5
            MaxValue: 10
            Chance: 40
          - Option: DAMAGE_SIZE_LARGE_USER
            MinValue: 5
            MaxValue: 10
            Chance: 40
          - Option: MDAMAGE_SIZE_SMALL_USER
            MinValue: 5
            MaxValue: 10
            Chance: 40
          - Option: MDAMAGE_SIZE_MIDIUM_USER
            MinValue: 5
            MaxValue: 10
            Chance: 40
          - Option: MDAMAGE_SIZE_LARGE_USER
            MinValue: 5
            MaxValue: 10
            Chance: 40
      - Id: 33
        Group: Hasty_Box
        Slots:
          - Slot: 1
            Options:
              - Option: ATTR_TOLERACE_NOTHING
                MinValue: 2
                MaxValue: 3
                Chance: 40
              - Option: ATTR_TOLERACE_WATER
                MinValue: 2
                MaxValue: 3
                Chance: 75
              - Option: ATTR_TOLERACE_GROUND
                MinValue: 2
                MaxValue: 3
                Chance: 75
              - Option: ATTR_TOLERACE_FIRE
                MinValue: 2
                MaxValue: 3
                Chance: 75
              - Option: ATTR_TOLERACE_WIND
                MinValue: 2
                MaxValue: 3
                Chance: 70
              - Option: ATTR_TOLERACE_POISON
                MinValue: 2
                MaxValue: 3
                Chance: 70
              - Option: ATTR_TOLERACE_SAINT
                MinValue: 2
                MaxValue: 3
                Chance: 70
              - Option: ATTR_TOLERACE_DARKNESS
                MinValue: 2
                MaxValue: 3
                Chance: 70
              - Option: ATTR_TOLERACE_TELEKINESIS
                MinValue: 2
                MaxValue: 3
                Chance: 70
              - Option: ATTR_TOLERACE_UNDEAD
                MinValue: 2
                MaxValue: 3
                Chance: 70
              - Option: ATTR_TOLERACE_ALL
                MinValue: 1
                MaxValue: 2
                Chance: 5
              - Option: DAMAGE_SIZE_SMALL_USER
                MinValue: 3
                MaxValue: 5
                Chance: 70
              - Option: DAMAGE_SIZE_MIDIUM_USER
                MinValue: 3
                MaxValue: 5
                Chance: 40
              - Option: DAMAGE_SIZE_LARGE_USER
                MinValue: 3
                MaxValue: 5
                Chance: 70
              - Option: MDAMAGE_SIZE_SMALL_USER
                MinValue: 2
                MaxValue: 3
                Chance: 50
              - Option: MDAMAGE_SIZE_MIDIUM_USER
                MinValue: 2
                MaxValue: 3
                Chance: 30
              - Option: MDAMAGE_SIZE_LARGE_USER
                MinValue: 2
                MaxValue: 3
                Chance: 50
          - Slot: 2
            Options:
              - Option: DAMAGE_PROPERTY_NOTHING_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4600
              - Option: DAMAGE_PROPERTY_WATER_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4600
              - Option: DAMAGE_PROPERTY_GROUND_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4600
              - Option: DAMAGE_PROPERTY_FIRE_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4600
              - Option: DAMAGE_PROPERTY_WIND_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4600
              - Option: DAMAGE_PROPERTY_POISON_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4600
              - Option: DAMAGE_PROPERTY_SAINT_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4600
              - Option: DAMAGE_PROPERTY_DARKNESS_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4600
              - Option: DAMAGE_PROPERTY_TELEKINESIS_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4600
              - Option: DAMAGE_PROPERTY_UNDEAD_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4600
              - Option: MDAMAGE_PROPERTY_NOTHING_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4600
              - Option: MDAMAGE_PROPERTY_WATER_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4600
              - Option: MDAMAGE_PROPERTY_GROUND_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4600
              - Option: MDAMAGE_PROPERTY_FIRE_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4600
              - Option: MDAMAGE_PROPERTY_WIND_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4600
              - Option: MDAMAGE_PROPERTY_POISON_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4600
              - Option: MDAMAGE_PROPERTY_SAINT_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4600
              - Option: MDAMAGE_PROPERTY_DARKNESS_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4600
              - Option: MDAMAGE_PROPERTY_TELEKINESIS_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4600
              - Option: MDAMAGE_PROPERTY_UNDEAD_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4600
              - Option: CLASS_DAMAGE_NORMAL_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4600
              - Option: CLASS_DAMAGE_BOSS_USER
                MinValue: 1
                MaxValue: 2
                Chance: 4600
        MaxRandom: 1
        Random:
          - Option: VAR_STRAMOUNT
            MinValue: 1
            MaxValue: 2
            Chance: 35
          - Option: VAR_AGIAMOUNT
            MinValue: 1
            MaxValue: 2
            Chance: 35
          - Option: VAR_VITAMOUNT
            MinValue: 1
            MaxValue: 2
            Chance: 35
          - Option: VAR_INTAMOUNT
            MinValue: 1
            MaxValue: 2
            Chance: 35
          - Option: VAR_DEXAMOUNT
            MinValue: 1
            MaxValue: 2
            Chance: 35
          - Option: VAR_LUKAMOUNT
            MinValue: 1
            MaxValue: 2
            Chance: 35
          - Option: VAR_MAXHPAMOUNT
            MinValue: 200
            MaxValue: 200
            Chance: 25
          - Option: VAR_MAXHPAMOUNT
            MinValue: 400
            MaxValue: 400
            Chance: 15
          - Option: VAR_MAXSPAMOUNT
            MinValue: 25
            MaxValue: 25
            Chance: 25
          - Option: VAR_MAXSPAMOUNT
            MinValue: 50
            MaxValue: 50
            Chance: 15
          - Option: VAR_MAXHPPERCENT
            MinValue: 1
            MaxValue: 2
            Chance: 20
          - Option: VAR_MAXSPPERCENT
            MinValue: 1
            MaxValue: 2
            Chance: 20
          - Option: VAR_HPACCELERATION
            MinValue: 5
            MaxValue: 10
            Chance: 25
          - Option: VAR_SPACCELERATION
            MinValue: 5
            MaxValue: 10
            Chance: 25
          - Option: VAR_ATTPOWER
            MinValue: 5
            MaxValue: 5
            Chance: 10
          - Option: VAR_ATTPOWER
            MinValue: 10
            MaxValue: 10
            Chance: 5
          - Option: VAR_ATTMPOWER
            MinValue: 5
            MaxValue: 5
            Chance: 10
          - Option: VAR_ATTMPOWER
            MinValue: 10
            MaxValue: 10
            Chance: 5
          - Option: VAR_ATKPERCENT
            MinValue: 1
            MaxValue: 1
            Chance: 8
          - Option: VAR_MAGICATKPERCENT
            MinValue: 1
            MaxValue: 1
            Chance: 8
          - Option: VAR_PLUSASPD
            MinValue: 1
            MaxValue: 1
            Chance: 5
          - Option: VAR_PLUSASPDPERCENT
            MinValue: 3
            MaxValue: 5
            Chance: 20
          - Option: VAR_HITSUCCESSVALUE
            MinValue: 5
            MaxValue: 5
            Chance: 11
          - Option: VAR_HITSUCCESSVALUE
            MinValue: 10
            MaxValue: 10
            Chance: 7
          - Option: VAR_AVOIDSUCCESSVALUE
            MinValue: 3
            MaxValue: 5
            Chance: 30
          - Option: VAR_ITEMDEFPOWER
            MinValue: 10
            MaxValue: 10
            Chance: 17
          - Option: VAR_ITEMDEFPOWER
            MinValue: 20
            MaxValue: 20
            Chance: 13
          - Option: VAR_ITEMDEFPOWER
            MinValue: 30
            MaxValue: 30
            Chance: 10
          - Option: VAR_MDEFPOWER
            MinValue: 2
            MaxValue: 3
            Chance: 30
          - Option: VAR_PLUSAVOIDSUCCESSVALUE
            MinValue: 2
            MaxValue: 3
            Chance: 2
          - Option: VAR_CRITICALSUCCESSVALUE
            MinValue: 1
            MaxValue: 2
            Chance: 30
          - Option: RANGE_ATTACK_DAMAGE_TARGET
            MinValue: 1
            MaxValue: 2
            Chance: 3
          - Option: HEAL_VALUE
            MinValue: 2
            MaxValue: 3
            Chance: 10
          - Option: HEAL_MODIFY_PERCENT
            MinValue: 5
            MaxValue: 5
            Chance: 8
          - Option: HEAL_MODIFY_PERCENT
            MinValue: 1
            MaxValue: 10
            Chance: 5
          - Option: DEC_SPELL_CAST_TIME
            MinValue: 1
            MaxValue: 2
            Chance: 5
          - Option: DEC_SP_CONSUMPTION
            MinValue: 2
            MaxValue: 3
            Chance: 2
          - Option: RACE_TOLERACE_NOTHING
            MinValue: 1
            MaxValue: 2
            Chance: 37
          - Option: RACE_TOLERACE_UNDEAD
            MinValue: 1
            MaxValue: 2
            Chance: 37
          - Option: RACE_TOLERACE_ANIMAL
            MinValue: 1
            MaxValue: 2
            Chance: 37
          - Option: RACE_TOLERACE_PLANT
            MinValue: 1
            MaxValue: 2
            Chance: 37
          - Option: RACE_TOLERACE_INSECT
            MinValue: 1
            MaxValue: 2
            Chance: 37
          - Option: RACE_TOLERACE_FISHS
            MinValue: 1
            MaxValue: 2
            Chance: 37
          - Option: RACE_TOLERACE_DEVIL
            MinValue: 1
            MaxValue: 2
            Chance: 37
          - Option: RACE_TOLERACE_HUMAN
            MinValue: 1
            MaxValue: 2
            Chance: 37
          - Option: RACE_TOLERACE_ANGEL
            MinValue: 1
            MaxValue: 2
            Chance: 37
          - Option: RACE_TOLERACE_DRAGON
            MinValue: 1
            MaxValue: 2
            Chance: 37
      - Id: 99
        Group: None
        MaxRandom: 1
        Random:
          - Option: RACE_IGNORE_DEF_PERCENT_PLANT
            MinValue: 10
            MaxValue: 50
            Chance: 625
          - Option: RACE_IGNORE_DEF_PERCENT_PLANT
            MinValue: 10
            MaxValue: 50
            Chance: 625
          - Option: VAR_AGIAMOUNT
            MinValue: 1
            MaxValue: 5
            Chance: 625
          - Option: VAR_AGIAMOUNT
            MinValue: 1
            MaxValue: 5
            Chance: 625
          - Option: VAR_DEXAMOUNT
            MinValue: 1
            MaxValue: 5
            Chance: 625
          - Option: VAR_DEXAMOUNT
            MinValue: 1
            MaxValue: 5
            Chance: 625
          - Option: VAR_HITSUCCESSVALUE
            MinValue: 1
            MaxValue: 5
            Chance: 625
          - Option: VAR_HITSUCCESSVALUE
            MinValue: 1
            MaxValue: 5
            Chance: 625
          - Option: VAR_INTAMOUNT
            MinValue: 1
            MaxValue: 5
            Chance: 625
          - Option: VAR_INTAMOUNT
            MinValue: 1
            MaxValue: 5
            Chance: 625
          - Option: VAR_LUKAMOUNT
            MinValue: 1
            MaxValue: 5
            Chance: 625
          - Option: VAR_LUKAMOUNT
            MinValue: 1
            MaxValue: 5
            Chance: 625
          - Option: VAR_STRAMOUNT
            MinValue: 1
            MaxValue: 5
            Chance: 625
          - Option: VAR_STRAMOUNT
            MinValue: 1
            MaxValue: 5
            Chance: 625
          - Option: VAR_VITAMOUNT
            MinValue: 1
            MaxValue: 5
            Chance: 625
          - Option: VAR_VITAMOUNT
            MinValue: 1
            MaxValue: 5
            Chance: 625


    as you can see (mob_drop.txt) is missing a lot of lines.

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