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Posts posted by cook1e
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When I try to attack an enemy from the other team, I can't do it without pressing the SHIFT key, sometimes it lets me attack. the moment he lets me attack the enemy emblem starts to appear / disappear repeatedly. Only problem I have seen so far (Using the latest revision June 22, 2021)
Second bug, when a player get disconnected for being AFK in Battleground map-server crash
It has to be something related to the emblem, any fixes? -
prontera,170,181,3 script Lotti Girl 714,{ mes "[Lotti Girl]"; mes "Hello Sir! Are you out"; mes "shopping in the city?!"; next; mes "[Lotti Girl]"; mes "I'm Lotti! I'll exchange cool"; mes "random prizes for every"; if(.LottoID && .LottoAmt) mes "^ff0000"+.LottoAmt+" "+getitemname(.LottoID)+"^000000."; if(.ZenyPay) mes "^ff0000"+callfunc("F_InsertComma",.ZenyPay)+"z"; next; mes "[Lotti Girl]"; if(getarraysize(.P1)<4){ mes "Our Grand prize is:"; mes "^ff0000"+.P1[2]+" "+getitemname(.P1[1])+"^000000"; } else { mes "Random Grand prize:"; for([email protected]=1;[email protected]<getarraysize(.P1);[email protected]+=2) mes "^ff0000"+.P1[[email protected]+1]+" "+getitemname(.P1[[email protected]])+"^000000"; } if(getarraysize(.P2)<4){ mes "Special prize is:"; mes "^ff0000"+.P2[2]+" "+getitemname(.P2[1])+"^000000"; } else { mes "Random Special prize:"; for([email protected]=1;[email protected]<getarraysize(.P2);[email protected]+=2) mes "^ff0000"+.P2[[email protected]+1]+" "+getitemname(.P2[[email protected]])+"^000000"; } next; mes "[Lotti Girl]"; mes "You can still get random item"; mes "if you failed to get the grand"; mes "prize and special prizes."; if(.LottoID && .LottoAmt && (countitem(.LottoID) < .LottoAmt)) close; if(.Zeny && Zeny < .Zeny) close; next; if(select("Deal me in!:No way...")==2) close; L_Roll: if (Zeny < .ZenyPay) { mes "[Lotti Girl]"; mes "You don't have enough zeny."; close; } mes "[Lotti Girl]"; mes "Here we go..."; if(.LottoID && .LottoAmt) delitem .LottoID,.LottoAmt; if(.ZenyPay) Zeny -= .ZenyPay; set [email protected], rand(1,.Total); set [email protected],rand(10000); for([email protected]=.Total;[email protected]>=1;[email protected]) if( getd(".P"[email protected]+"[0]") >= [email protected]) [email protected] = [email protected]; next; if ( [email protected] > getd(".P"[email protected]+"[0]")){ [email protected] = rand(getarraysize(.Default)/2); setarray [email protected],.Default[([email protected]*2)],.Default[(([email protected]*2)+1)]; } else { [email protected] = rand(getarraysize(getd(".P"[email protected]))/2); setarray [email protected],getd(".P"[email protected]+"["+(([email protected]*2)+1)+"]"),getd(".P"[email protected]+"["+(([email protected]*2)+2)+"]"); } close2; getitem [email protected][0],[email protected][1]; if(inarray(.AnnouncedID,[email protected]) >=0 ) announce "Congratulations! "+strcharinfo(0)+" just received "+getitemname([email protected][0])+" x "[email protected][1]+" from Lotti Girl ("+.map$+" "+.x+" "+.y+")!",0; specialeffect2 248; if(.LottoID && .LottoAmt && (countitem(.LottoID) < .LottoAmt)) close; if(.Zeny && Zeny < .Zeny) close; next; mes "[Lotti Girl]"; mes "Want to roll again?"; if(select("Roll again:Nope, No luck!")==1){ clear(); goto L_Roll; } close; OnInit: //No need to edit the main script. all editable are here. .ZenyPay = 100000; //Zeny to Pay [0 = Disable] .LottoID = 0; //ItemID to Roll [0 = Disable] .LottoAmt = 0; //Amount of LottoID Per Roll[0 = Disable] set .Total,4; setarray .AnnouncedID,501,502,512,513; //To reduce announcement. let's not announce common items. //setarray .P#[0],<% chance(1-10000)>,<ItemID>,<Amount> setarray .P1[0],100,501,1; //Grand Prize setarray .P2[0],1000,502,1,512,2,513,3; //Special Prizes setarray .P3[0],5000,503,1; setarray .P4[0],7500,504,1,514,4; setarray .Default[0],505,5,506,1; getmapxy(.map$,.x,.y,BL_NPC); end; }
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Cualquier problema no dudes en mandarme un mensaje.
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sp_cor,113,130,3 script Rebellion#cor_02 4_M_REBELLION3,{ if(ep_illusion < 47){ mes "[ Rebellion ]"; mes "Oh, you're the adventurer? It's been a too long. Did you come to see me?"; next; select("Do you know me?:No..."); mes "[ Rebellion ]"; mes "Oh, it's cold adventurer. Too cold. I don't like the cold."; mes "I'm in charge here, but I don't know anyone."; next; mes "[ Rebellion ]"; mes "But the adventurer knows me well, thank you for passing by!"; mes "I also brought the right weapons and armor for the job, I'm wearing warm clothes~!"; close; } switch(checkquest(16377,PLAYTIME)){ case -1: break; case 0: case 1: mes "[ Rebellion ]"; mes "Mina is feeling more relaxed."; mes "Mina's lovely children are resting?"; next; classchange(4_EP17_ELYUMINA,"Elyumina#os_merchant",bc_self); cutin "ep171_elyumina03",0; mes "[ Elyumina ]"; mes "... the security devices that summon monsters are still at lower power. Don't touch them the can overheat."; npctalk "Elyumina : Argh.. please, despicable title, don't call me that, don't!","Elyumina#os_merchant",bc_self; next; cutin "",255; mes "[ Rebellion ]"; mes "If Mina's children needs to rest, you can come back in the morning after dawn!"; next; cutin "ep171_elyumina02",0; mes "[ Elyumina ]"; mes "After dawn, they will have charged up enough so that you can go back!"; unittalk getcharid(3),strcharinfo(0) + " : She handles this surprisingly well...",bc_self; close3; case 2: erasequest 16377; break; } switch(checkquest(16376)){ case -1: mes "[ Rebellion ]"; mes "Oh, adventurer. I haven't seen you in a while! I wanted to ask you something. It's about Mina..."; unittalk getcharid(3),strcharinfo(0)+ " : Mina?",bc_self; next; classchange(4_EP17_ELYUMINA,"Elyumina#os_merchant",bc_self); cutin "ep171_elyumina03",0; mes "[ Elyumina ]"; mes "Here, I'll explain. My children who attacked you the last time you followed me..."; npctalk "Elyumina : Hey, don't call me that. It's such a terrible nickname!","Elyumina#os_merchant",bc_self; unittalk getcharid(3),strcharinfo(0)+ " : Oh, he meant you.",bc_self; next; cutin "",255; mes "[ Rebellion ]"; mes "Yep, remember Mina's kids you catched last time? They were sleeping."; next; cutin "ep171_elyumina02",0; mes "[ Elyumina ]"; mes "Mine! Machines and traps! In emergencies, they go in stealth mode and low power mode. And they stay like that for a while. I'll be back soon and see them."; next; cutin "",255; mes "[ Rebellion ]"; mes "That's right, Mina..."; unittalk getcharid(3),strcharinfo(0)+ " : ... you made them, you can just turn them off.",bc_self; next; cutin "ep171_elyumina02",0; mes "[ Elyumina ]"; mes "No! I can't. They have a state of the art machine learning module."; mes "You guys on that day were the strongest data they had ever seen."; next; cutin "ep171_elyumina03",0; mes "[ Elyumina ]"; mes "Well...! They don't recognize me as their master now. Just as I expected..."; mes "The best way is to slowly consume their energy, weaken them slowly and neutralize them."; npctalk "Rebellion : So we should go with Mina...","",bc_self; next; mes "[ Elyumina ]"; mes "That's all I can do... for now, you are the only one who can defeat EL1-A17T. Of course, I'm coming too, but I'm just going to collect more data on my children."; next; cutin "",255; mes "[ Rebellion ]"; mes "I want to follow along, but somehow Mina is stubborn. Is she worried I will be in danger?"; next; cutin "ep171_elyumina03",0; mes "[ Elyumina ]"; mes "Anyway, it may be best for you to bring friends along."; mes "It will be a hard journey and I'm still a detainee."; npctalk "Elyumina : Absolutely not!!!","Elyumina#os_merchant",bc_self; next; cutin "",255; mes "[ Rebellion ]"; mes "So there will be me and Mina, along with you and..."; next; cutin "ep171_elyumina02",0; mes "[ Elyumina ]"; mes "I will give you detailed explanation inside!!! Come on, tell me you're going!!!"; mes "Please do it before he kills me!"; setquest 16376; completequest 16376; next; cutin "",255; break; case 2: mes "[ Rebellion ]"; mes "It's time for Mina's children to wake up, adventurer!"; mes "Will they patiently wait this time around?"; next; classchange(4_EP17_ELYUMINA,"Elyumina#os_merchant",bc_self); cutin "ep171_elyumina03",0; mes "[ Elyumina ]"; mes "... they're no longer on low power and the security devices are operation again."; next; cutin "ep171_elyumina02",0; mes "[ Elyumina ]"; mes "Will you meet with Cor again and will you collect more data?"; mes "Let me know please, I want to get away from this guy."; next; cutin "",255; break; } [email protected]_name$ = "Cor Mission"; [email protected]_id = getcharid(1); [email protected]_name$ = getpartyname([email protected]_id); mes "[ Rebellion ]"; mes "That's too bad, adventurer. To participate in the operation, you must prepare a party."; next; mes "[ Rebellion ]"; mes "After the memorial dungeon is created, once all the party members enter the operation, the adventurer can start sending the signal~"; next; [email protected] = select((!instance_id(IM_PARTY)?"Create operation.":""),(!instance_id(IM_PARTY)?"":"Enter operation.")); switch([email protected]){ case 1: switch(instance_create([email protected]_name$,IM_PARTY)){ case -1: mes "^0000ff"[email protected]_name$+" ^000000 - Reservation Failed!"; mes "Unknown Error Has Occurred."; end; case -2: mes "[ Rebellion ]"; mes "Well? Mina says it will be difficult on her own. Come back with a party, adventurer."; close; case -3: mes "[ Rebellion ]"; mes "You already have an instance active. Please cancel it before proceeding."; close; case -4: mes "^0000ff"[email protected]_name$+" ^000000 - Reservation Failed!"; mes "^0000ff"[email protected]_name$+" ^000000 is currently full."; end; default: mes "[ Rebellion ]"; mes "Okay, when everyone is ready. Please talk to me again and choose 'Enter'"; npctalk "Eheh, I'm not afraid of you.","",bc_self; end; } case 2: switch(instance_enter([email protected]_name$)){ case 3: mes "An unknown error has occurred."; end; case 2: case 1: mes "^ff0000Character doesn't have an instance reserved.^000000"; end; case 0: mapannounce "sp_cor", strcharinfo(0) + " of the party, "+ [email protected]_name$ +", is entering the " + [email protected]_name$ + ".", bc_map, "0x00FF99"; setquest 16363; setquest 16377; @mission_type = 1; end; } } end; } sp_cor,180,169,3 script Elena Bolkova#cor_op 4_F_ELENA,{ switch(ep_illusion){ case 41: cutin "162elena_01",2; mes "[ Elena Bolkova ]"; mes "You're a little late. Well, we're all late."; mes "Elyumina is missing. The battle was very quick and we got knocked out."; mes "Damn it!"; next; mes "[ Elena Bolkova ]"; mes "I won't stop until we catch her, although we should probably rest first."; next; mes "[ Elena Bolkova ]"; mes "After discussing this with the Rebellion captains, we decided to search the area by bringing an entire troop of elites."; next; mes "[ Elena Bolkova ]"; mes "The president and Kaya have also agreed with our plan."; next; mes "[ Elena Bolkova ]"; mes "Among the USU and the Rebellion only the elite members have been chosen, and I'm in command. The rest of the Rebellion will block and surround the entrance and other nearby areas."; next; mes "[ Elena Bolkova ]"; mes "This operation, of course, also includes your support adventurer. I strongly recommend that you prepare first. Will you join us?"; next; select("Of course."); mes "[ Elena Bolkova ]"; mes "Okay!"; mes "For now, I have selected those who can act alone, including myself."; mes "You will need to make a ^0000FFparty of 1^000000 and come back to me."; ep_illusion = 42; completequest 16353; setquest 16354; questinfo_refresh(); close3; case 42: [email protected]_id = getcharid(1); [email protected]_name$ = "Cor Mission"; [email protected]_name$ = getpartyname([email protected]_id); if([email protected]_id){ cutin "162elena_01",2; mes "[ Elena Bolkova ]"; mes "For now, I have selected those who can act alone, including myself."; mes "You will need to make a ^0000FFparty of 1^000000 and come back to me."; close3; } classchange 4_M_REBELLION3,"Rebellion#cor_ms_0",bc_self; classchange 4_M_GONY,"Rebellion#cor_ms_1",bc_self; classchange 4_F_REBELLION3,"Rebellion#cor_ms_2",bc_self; classchange 4_F_ANYA,"Rebellion#cor_ms_3",bc_self; classchange 4_M_ILYA,"Rebellion#cor_ms_4",bc_self; classchange 4_F_REBELLION2,"Rebellion#cor_ms_5",bc_self; cutin "162elena_01",2; mes "[ Elena Bolkova ]"; mes "The blockage of the area is over."; mes "Let's start the mission!"; mes "It's not too late. Gentlemen, get ready!"; next; mes "[ Elena Bolkova ]"; mes "Good, among the elite of the brave Rebellion, your specific goal will be to capture the researcher."; npctalk "Elena Bolkova : She's the one who holds all the key information, we have to capture her.","",bc_self; npctalk "I'm ready!","Rebellion#cor_ms_0",bc_self; npctalk ".....","Rebellion#cor_ms_1",bc_self; npctalk "I'm ready!","Rebellion#cor_ms_2",bc_self; npctalk "I'm ready!","Rebellion#cor_ms_3",bc_self; npctalk "I'm ready!","Rebellion#cor_ms_4",bc_self; npctalk "I'm ready!","Rebellion#cor_ms_5",bc_self; next; cutin "162elena_02",2; mes "[ Elena Bolkova ]"; mes "Adventurer, choose 'Create' and wait a moment when you want to go."; mes "Choose 'Enter' after."; npctalk "Elena Bolkova : Alright, ready? These bastards will face us.","",bc_self; npctalk "If they don't mind...","Rebellion#cor_ms_0",bc_self; npctalk ".....","Rebellion#cor_ms_1",bc_self; npctalk "It won't be easy, will it?","Rebellion#cor_ms_2",bc_self; npctalk "The time has come for us to show off!","Rebellion#cor_ms_3",bc_self; npctalk "Time for us to go!","Rebellion#cor_ms_4",bc_self; npctalk "Why are you smiling?","Rebellion#cor_ms_5",bc_self; next; [email protected] = select((!instance_id(IM_PARTY)?"Create 'Cor Mission'.":""),(!instance_id(IM_PARTY)?"":"Enter 'Cor Mission'.")); switch([email protected]){ case 1: switch(instance_create([email protected]_name$)){ case -1: mes "^0000ff"[email protected]_name$+" ^000000 - Reservation Failed!"; mes "Unknown Error Has Occurred."; end; case -2: mes "^0000ff"[email protected]_name$+" ^000000 - Reservation Failed!"; mes "Party Is Non-Existent."; end; case -3: mes "^0000ff"[email protected]_name$+" ^000000 - Reservation Failed!"; mes "Player already have instance."; end; case -4: mes "^0000ff"[email protected]_name$+" ^000000 - Reservation Failed!"; mes "^0000ff"[email protected]_name$+" ^000000 is currently full."; end; default: mes "[ Elena Bolkova ]"; mes "Talk to me again when you're ready. The operation is going to start soon."; end; } end; case 2: getpartymember [email protected]_id,3; if([email protected] != 1){ cutin "162elena_01",2; mes "[ Elena Bolkova ]"; mes "For now, I have selected those who can act alone, including myself."; mes "You will need to make a ^0000FFparty of 1^000000 and come back to me."; close3; } switch(instance_enter([email protected]_name$)){ case 3: mes "An unknown error has occurred."; end; case 2: case 1: mes "^ff0000Character doesn't have an instance reserved.^000000"; end; case 0: mapannounce "sp_cor", strcharinfo(0) + " of the party, "+ [email protected]_name$ +", is entering the " + [email protected]_name$ + ".", bc_map, "0x00FF99"; end; } } end; case 43: cutin "162elena_02",2; mes "[ Elena Bolkova ]"; mes "So much trouble! Aha, these guys are all so trustworthy."; mes "Of course, the adventurer is too!"; next; cutin "162elena_01",2; mes "[ Elena Bolkova ]"; mes "Elyumina was captured safely. Now that the attacks have stopped, this should be a safe place."; next; mes "[ Elena Bolkova ]"; mes "The Secret Wings and Lucky are ready to interrogate her."; mes "It looks like they're organizing a meeting place where we defeated the scrap metal machine."; next; mes "[ Elena Bolkova ]"; mes "I'm not getting involved there because I'd squeeze my target rather than listening to what they're saying.."; mes "Gonie will also observe the interrogation."; next; mes "[ Elena Bolkova ]"; mes "Join them on that <NAVI>[side]<INFO>sp_cor,136,210,0,101,0</INFO></NAVI>."; mes "Lucky will be asking the questions."; ep_illusion = 44; completequest 16357; setquest 16358; getitem 25723,5; getitem 25668,1; questinfo_refresh(); close3; case 44: case 45: cutin "162elena_01",2; mes "[ Elena Bolkova ]"; mes "Join them on that <NAVI>[side]<INFO>sp_cor,136,210,0,101,0</INFO></NAVI>."; mes "Lucky will be asking the questions."; close3; case 46: case 47: cutin "162elena_01",2; mes "[ Elena Bolkova ]"; mes "Hey. Are you busy?"; mes "I'll have to go through a lot of things and then the Rebellion will be going back home."; next; mes "[ Elena Bolkova ]"; mes "It's quite hard to manage the Rebellion, especially in places like these."; next; cutin "162elena_01",2; mes "[ Elena Bolkova ]"; mes "When things have calmed down, come to Clana Nemieri and let's have a drink."; mes "I'd rather fight you than this machines."; emotion ET_KIK; close3; default: cutin "162elena_01",2; mes "[ Elena Bolkova ]"; mes "Well? Adventurer. Don't go too far alone. I know you're skilled, but the others are nervous."; next; mes "[ Elena Bolkova ]"; mes "There may be other equipments or evidence left behind from the people who ran away in a hurry."; next; cutin "162elena_02",2; mes "[ Elena Bolkova ]"; mes "Me? Why am I alone? Are you worried about me? Ahahaha!"; close3; } end; OnInit: questinfo QTYPE_QUEST,QMARK_YELLOW,"ep_illusion == 41"; questinfo QTYPE_QUEST,QMARK_YELLOW,"ep_illusion == 42"; questinfo QTYPE_QUEST,QMARK_YELLOW,"ep_illusion == 43"; end; } sp_cor,177,165,1 script Rebellion#cor_ms_0 HIDDEN_WARP_NPC,{ end; } sp_cor,180,165,1 script Rebellion#cor_ms_1 HIDDEN_WARP_NPC,{ end; } sp_cor,183,165,1 script Rebellion#cor_ms_2 HIDDEN_WARP_NPC,{ end; } sp_cor,177,163,1 script Rebellion#cor_ms_3 HIDDEN_WARP_NPC,{ end; } sp_cor,180,163,1 script Rebellion#cor_ms_4 HIDDEN_WARP_NPC,{ end; } sp_cor,183,163,1 script Rebellion#cor_ms_5 HIDDEN_WARP_NPC,{ end; } // Funciones function script instance_hide { if(getarg(1)) hideonnpc instance_npcname(getarg(0)); else hideoffnpc instance_npcname(getarg(0)); return; } function script instance_enable { if(getarg(1)) enablenpc instance_npcname(getarg(0)); else disablenpc instance_npcname(getarg(0)); return; }
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Podrias compartir tu script por aqui?
Si lo compartes asegurate de enviarlo dentro de codebox. -
16 minutes ago, kabra said:
No debes cambiar instance_hide por hideonnpc
Solo debes agregar esas funciones a tu servidor como un NPC normal y listo. -
Espero que esto solucione tu error.
function script instance_hide { if(getarg(1)) hideonnpc instance_npcname(getarg(0)); else hideoffnpc instance_npcname(getarg(0)); return; } function script instance_enable { if(getarg(1)) enablenpc instance_npcname(getarg(0)); else disablenpc instance_npcname(getarg(0)); return; } -
Can you explain?
- script govip_atcmd FAKE_NPC,{ OnAtcommand: switch( select("Warp to VIP Room?:No, Thanks") ) { case 1: if (vip_status(1)) { warp "prontera",154,172; // change map and coords to your VIP Room. }else { mes "Only vips can warp to VIP Room."; } break; case 2: break; } OnInit: bindatcmd "govip",strnpcinfo(3)+"::OnAtcommand"; end; } -
If this work let me know.
Go to src/config/packets.hpp and comment these lines with //.
Original.
#define PACKET_OBFUSCATION // Define these inside src/custom/defines_pre.hpp or src/custom/defines_post.hpp //#define PACKET_OBFUSCATION_KEY1 <key1> //#define PACKET_OBFUSCATION_KEY2 <key2> //#define PACKET_OBFUSCATION_KEY3 <key3> /// Comment this to disable warnings for missing client side encryption #define PACKET_OBFUSCATION_WARN
Commented.
//#define PACKET_OBFUSCATION // Define these inside src/custom/defines_pre.hpp or src/custom/defines_post.hpp //#define PACKET_OBFUSCATION_KEY1 <key1> //#define PACKET_OBFUSCATION_KEY2 <key2> //#define PACKET_OBFUSCATION_KEY3 <key3> /// Comment this to disable warnings for missing client side encryption //#define PACKET_OBFUSCATION_WARN
Apply this patch with Nemo to your client. Disable Packet Encryption
Don't forget to recompile.
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Random Item Option doesn't work like that.
RandomOptionGroup don't exist in item_db.yml
########################################################################### # Item Database ########################################################################### # # Item Settings # ########################################################################### # - Id Item ID. # AegisName Server name to reference the item in scripts and lookups, should use no spaces. # Name Name in English for displaying as output. # Type Item type. (Default: Etc) # SubType Weapon or Ammo type. (Default: 0) # Buy Buying price. When not specified, becomes double the sell price. (Default: 0) # Sell Selling price. When not specified, becomes half the buy price. (Default: 0) # Weight Item weight. Each 10 is 1 weight. (Default: 0) # Attack Weapon's attack. (Default: 0) # MagicAttack Weapon's magic attack. (Default: 0) # Defense Armor's defense. (Default: 0) # Range Weapon's attack range. (Default: 0) # Slots Available slots in item. (Default: 0) # Jobs Jobs that can equip the item. (Map default is 'All: true') # Classes Upper class types that can equip the item. (Map default is 'All: true') # Gender Gender that can equip the item. (Default: Both) # Locations Equipment's placement. (Default: None) # WeaponLevel Weapon level. (Default: 0) # EquipLevelMin Minimum required level to equip. (Default: 0) # EquipLevelMax Maximum level that can equip. (Default: 0) # Refineable If the item can be refined. (Default: false) # View View sprite of an item. (Default: 0) # AliasName Another item's AegisName that will be sent to the client instead of this item's AegisName. (Default: null) # Flags: Item flags. (Default: null) # BuyingStore If the item is available for Buyingstores. (Default: false) # DeadBranch If the item is a Dead Branch. (Default: false) # Container If the item is part of a container. (Default: false) # UniqueId If the item is a unique stack. (Default: false) # BindOnEquip If the item is bound to the character upon equipping. (Default: false) # DropAnnounce If the item has a special announcement to self on drop. (Default: false) # NoConsume If the item is consumed on use. (Default: false) # DropEffect If the item has a special effect on the ground when dropped by a monster. (Default: None) # Delay: Item use delay. (Default: null) # Duration Duration of delay in seconds. # Status Status Change used to track delay. (Default: None) # Stack: Item stack amount. (Default: null) # Amount Maximum amount that can be stacked. # Inventory If the stack is applied to player's inventory. (Default: true) # Cart If the stack is applied to the player's cart. (Default: false) # Storage If the stack is applied to the player's storage. (Default: false) # GuildStorage If the stack is applied to the player's guild storage. (Default: false) # NoUse: Conditions when the item is unusable. (Default: null) # Override Group level to override these conditions. # Sitting If the item can not be used while sitting. (Default: false) # Trade: Trade restrictions. (Default: null) # Override Group level to override these conditions. # NoDrop If the item can not be dropped. (Default: false) # NoTrade If the item can not be traded. (Default: false) # TradePartner If the item can not be traded to the player's partner. (Default: false) # NoSell If the item can not be sold. (Default: false) # NoCart If the item can not be put in a cart. (Default: false) # NoStorage If the item can not be put in a storage. (Default: false) # NoGuildStorage If the item can not be put in a guild storage. (Default: false) # NoMail If the item can not be put in a mail. (Default: false) # NoAuction If the item can not be put in an auction. (Default: false) # Script Script to execute when the item is used/equipped. (Default: null) # EquipScript Script to execute when the item is equipped. (Default: null) # UnEquipScript Script to execute when the item is unequipped or when a rental item expires. (Default: null) ########################################################################### -
On 8/25/2020 at 2:51 AM, Patskie said:
Try below script. I didn't test it too much
- script MVP_vs_MVP FAKE_NPC,{ OnMinute00: if (gettime(DT_HOUR) % 2 || .start) end; goto OnStart; end; OnStart: mapwarp "[email protected]", "prontera", 150, 150; killmonster "[email protected]", "All"; .start = 1; announce .npc$ + " We are going to have a MVP vs MVP Event.", bc_all; sleep 7000; announce .npc$ + " For those who want to join, you can participate by using @mvpjoin", bc_all; sleep 7000; announce .npc$ + " We will start the event after 1 minute", bc_all; sleep 60000; announce .npc$ + " The entry to the event is now closed", bc_all; .start = 2; sleep 7000; if (getmapusers("[email protected]") < 1) { announce .npc$ + " Not enough participants to continue the event", 0; .start = 0; end; } mapannounce "[email protected]", .npc$ + " The rules for this event is simple", bc_map; sleep 7000; mapannounce "[email protected]", .npc$ + " Two MVP's will spawn at the center of the map and will attack each other", bc_map; sleep 7000; mapannounce "[email protected]", .npc$ + " Before these MVP's spawn, I will give you 1 minute to make a bet", bc_map; sleep 7000; mapannounce "[email protected]", .npc$ + " The bet cost for this event is " + F_InsertComma(.bet_cost) + "z and when your chosen MVP wins you'll get as much as " + F_InsertComma(.bet_rewd) + "z !!!", bc_map; sleep 7000; mapannounce "[email protected]", .npc$ + " All good?? Let's start betting !!!", bc_map; sleep 7000; mapannounce "[email protected]", .npc$ + " To make a bet please use @mvpbet command, I will give 1 minute for you guys to make a bet", bc_map; .start = 3; sleep 55000; mapannounce "[email protected]", .npc$ + " Betting will close in 5...", bc_map; sleep 1000; mapannounce "[email protected]", .npc$ + " 4...", bc_map; sleep 1000; mapannounce "[email protected]", .npc$ + " 3...", bc_map; sleep 1000; mapannounce "[email protected]", .npc$ + " 2...", bc_map; sleep 1000; mapannounce "[email protected]", .npc$ + " 1...", bc_map; sleep 1000; .start = 4; mapannounce "[email protected]", .npc$ + " Betting is now closed !!!", bc_map; sleep 7000; mapannounce "[email protected]", .npc$ + " Let's get ready to RUMBLE !!!", bc_map; [email protected] = .MVP[rand(.size)]; monster "[email protected]", 68, 68, "MVP A", [email protected], 1, strnpcinfo(1) + "::OnDie1", Size_Small, AI_NONE; .ma = [email protected]; monster "[email protected]", 71, 68, "MVP B", [email protected], 1, strnpcinfo(1) + "::OnDie2", Size_Small, AI_ATTACK; .mb = [email protected]; end; OnDie1: unittalk .mb, "[MVP B] Mwahaha!~ Such a weak opponent!"; sleep 7000; killmonster "[email protected]", "All"; .start = 0; addrid(5, 0, "[email protected]"); if (2 == @mvp_bet) { message strcharinfo(0),"Congratulations! You won the event, Good choice!"; Zeny += .bet_rewd; } @mvp_bet = 0; setpcblock PCBLOCK_ATTACK | PCBLOCK_IMMUNE, false; warp "SavePoint", 0, 0; end; OnDie2: unittalk .ma, "[MVP A] Mwahaha!~ Such a weak opponent!"; sleep 7000; killmonster "[email protected]", "All"; .start = 0; addrid(5, 0, "[email protected]"); if (1 == @mvp_bet) { message strcharinfo(0),"Congratulations! You won the event, Good choice!"; Zeny += .bet_rewd; } @mvp_bet = 0; setpcblock PCBLOCK_ATTACK | PCBLOCK_IMMUNE, false; warp "SavePoint", 0, 0; end; OnEventBet: mes .npc$; if (!.start) mes "The event is not active."; else if (.start != 3) mes "The event cannot accept bets at the moment."; else if (Zeny < .bet_cost) mes "You don't have enough zeny to make a bet."; else if (@mvp_bet) mes "You already placed your bet."; else if (strcharinfo(3) != "[email protected]") mes "Hmm~"; else { mes "Which mvp will you bet on this match???"; next; [email protected] = select("MVP A:MVP B"); mes .npc$; mes "Are you sure you want to bet " + F_InsertComma(.bet_cost) + " on " + ([email protected] == 1 ? "MVP A" : "MVP B") + "?"; next; if (select("Yes:No") & 2) end; if (.start != 3) { // in case they delay the select ??? setpcblock PCBLOCK_ATTACK | PCBLOCK_IMMUNE, false; warp "SavePoint", 0, 0; end; } mes .npc$; mes "Good luck and have fun!"; Zeny -= .bet_cost; @mvp_bet = [email protected]; } end; OnEventJoin: if (!.start) message strcharinfo(0), "The event is not active."; else if (.start != 1) message strcharinfo(0), "The event is not yet allowing participants to enter."; else { setpcblock PCBLOCK_ATTACK | PCBLOCK_IMMUNE, true; switch (rand(1,4)) { case 1: warp "[email protected]", 49, 50; break; case 2: warp "[email protected]", 49, 88; break; case 3: warp "[email protected]", 89, 88; break; case 4: warp "[email protected]", 89, 50; break; } } end; OnInit: bindatcmd "mvpjoin", strnpcinfo(1) + "::OnEventJoin"; bindatcmd "mvpbet", strnpcinfo(1) + "::OnEventBet"; bindatcmd "mvpstart", strnpcinfo(1) + "::OnStart", 99, 99; // List of MVP's setarray .MVP[0], 1112, 1115, 1147, 1150, 1157, 1159; .size = getarraysize(.MVP); .npc$ = "[MVP vs MVP Event]"; .bet_cost = 5000; // 5,000z to bet in the event .bet_rewd = 1000000; // 1,000,000z if bet wins end; } [email protected] mapflag monster_noteleport [email protected] mapflag noskill [email protected] mapflag noloot [email protected] mapflag noitemconsumption [email protected] mapflag nomemo [email protected] mapflag nosave SavePoint [email protected] mapflag nowarpto [email protected] mapflag nowarp [email protected] mapflag noteleportHello, is it possible to change (MVP A) and (MVP B) to MVPs Real Name?
Thanks!
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yuno_fild03,0,0 monster Deviling 1582,1,3600000,1800000change to
yuno_fild03,0,0 boss_monster Deviling 1582,1,3600000,1800000emulator/npc/pre-re/fields/yuno_fild.txt
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4 hours ago, KhrizPlayCL said:
@cook1e muchas gracias por la respuesta, pero esto ya lo tengo configurado en pre-renewal en FluxCP/config/servers.php, pero aun así no logro que muestre el ranking, tendré que habilitar algún NPC dentro del servidor para que se pueda mostrar
Seguro te falta esto por activar.
conf/log_athena.conf
// Log MVP Monster Drops (Note 1) // Outdated. Use Pick_Log instead. But this log could be useful to keep track slayed MVPs log_mvpdrop: noa
// Log MVP Monster Drops (Note 1) // Outdated. Use Pick_Log instead. But this log could be useful to keep track slayed MVPs log_mvpdrop: yesReinicia tu servidor y prueba nuevamente.
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/////////////////////////////////////////////////////// // ___________ _____.__ // \__ ___/__.__.________/ ____\__| ____ ____ // | | < | |\_ __ \ __\| |/ \ / ___\ // | | \___ | | | \/| | | | | \/ /_/ > // |____| / ____| |__| |__| |__|___| /\___ / // \/ Scripts \//_____/ // //===================================================== // Name: Race to Max Level // // Description: // This NPC allows for Game Masters to set a reward to // be given to the first player of each 2nd class that // reaches maximum level (base and class). //===================================================== /////////////////////////////////////////////////////// prontera,147,180,5 script Race to Max Level 58,{ set [email protected]_level, 99; // GM level required to set the reward set [email protected], 99; set [email protected], 70; set [email protected], 510; setarray [email protected][0], Job_Lord_Knight, Job_Creator, Job_Assassin_Cross, Job_Clown, Job_Whitesmith, Job_Paladin, Job_Gypsy, Job_Sniper, Job_Champion, Job_High_Priest, Job_Stalker, Job_Professor, Job_High_Wizard; Begin: clear; mes "[ ^0099ccRace to Max Level^000000 ]"; mes "Hello, " + ((getgmlevel() >= [email protected]_level) ? "master! What do you want to do today?" : "are you here for your reward?"); switch(select(((getgmlevel() >= [email protected]_level) ? "Set Reward:Restart Race" : ":") + ":YES!:...Reward?:Who was rewarded?:Cancel")) { case 1: goto SetReward; case 2: goto RestartRace; case 3: goto GetReward; case 4: goto ExplainRace; case 5: goto ShowRewarded; default: end; } SetReward: clear; mes "[ ^0099ccRace to Max Level^000000 ]"; if ($reward == 0) set $reward, [email protected]; mes "The reward is " + getitemname($reward) + " (ID: " + $reward + ")."; mes "Do you want to change it?"; if (select("Yes:No") == 1) { clear; mes "[ ^0099ccRace to Max Level^000000 ]"; mes "Please enter the new reward item ID."; input [email protected]; clear; mes "[ ^0099ccRace to Max Level^000000 ]"; mes "Set " + getitemname([email protected]) + " as the reward?"; if(select("Yes:No") == 1) { set $reward, [email protected]; } } goto Begin; RestartRace: clear; mes "[ ^0099ccRace to Max Level^000000 ]"; mes "Are you sure you want to restart the race?"; if (select("Yes:No") == 1) { for ([email protected] = 0; [email protected] < getarraysize([email protected]); [email protected]++) { set $rewarded$[[email protected][[email protected]]], ""; } announce "The Race to Max Level has begun! Claim a reward once you reach " + [email protected] + " base and " + [email protected] + " class!", bc_all; } goto Begin; GetReward: mes "Let's see... " + strcharinfo(0) + ", huh?"; set [email protected], 0; for ([email protected] = 0; [email protected] < getarraysize([email protected]); [email protected]++) { if (Class == [email protected][[email protected]]) { set [email protected], 1; if (BaseLevel < [email protected] || JobLevel < [email protected]) { mes "I'm sorry, but you still need to level a bit more."; } else if ($rewarded$[Class] == strcharinfo(0)) { mes "You have already claimed your reward."; } else if ($rewarded$[Class] != "") { mes "Too late!"; mes "The reward for " + jobname(Class) + " was already claimed by " + $rewarded$[Class] + "."; } else goto GiveReward; } } if ([email protected] == 0) mes "You need to change your job."; close; GiveReward: set $rewarded$[Class], strcharinfo(0); clear; mes "[ ^0099ccRace to Max Level^000000 ]"; mes "Congratulations! You were the first " + jobname(Class) + " to reach " + [email protected] + " base and " + [email protected] + " class!"; getitem $reward, 1; announce strcharinfo(0) + " (" + jobname(Class) + ") reached Max. Level and received " + getitemname($reward) + "!", bc_all; end; ExplainRace: clear; mes "[ ^0099ccRace to Max Level^000000 ]"; mes "Yes! When you reach the maximum level for your class, talk to me and you'll be rewarded with a special item."; next; goto Begin; ShowRewarded: clear; mes "[ ^0099ccRace to Max Level^000000 ]"; for ([email protected] = 0; [email protected] < getarraysize([email protected]); [email protected]++) { mes jobname([email protected][[email protected]]) + ": " + (($rewarded$[[email protected][[email protected]]] != "") ? $rewarded$[[email protected][[email protected]]] : "^ff0000Nobody^000000"); } next; goto Begin; } -
You can check script_commands here
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4 minutes ago, KhrizPlayCL said:
tengo el mismo problema con los MVP log, Rankink MVP e item/mob DB, tengo todos los datos los datos en mi DB, pero por alguna razón no funciona.
FluxCP por default lee las siguientes tablas mob_db_re & mob_db2_re (Renewal) asegurate de que las tengas en tu base de datos.
Si cargaste las tablas de datos mob_db y mob_db2 (pre-renewal) cambia tu FluxCP a Pre-Renewal.
FluxCP/config/servers.phpLinea 56.
'Renewal' => true,a
'Renewal' => false, -
prontera,151,181,4 script Angela 91,10,10,{ cutin "katsua01",2; if (#delay > gettimetick(2)) { mes "Aún tienes delay restante. " + Time2Str(#delay) + "."; close; } mes "[Angela]"; mes "Buscando huevos de chocolates?"; mes "Los huevos que decoro son tan hermosos y deliciosos!"; mes "Al ^0022AAConejo de Pascua^000000 le encantan mis huevos"; mes "Puedo crear ^ff000010 Dano Festival Egg^000000"; menu "Cuentame mas!",-; next; mes "Para la creacion de estos huevos magicos necesitare de varios ingredientes"; mes "^33FF66*Revisa su bolsillo buscando la lista*^000000"; mes "Aqui esta!"; menu "Deja verla!",-; next; mes "^33FF66*Lees la lista con detenimiento..^000000"; mes "^FFFF00===========================^000000"; mes "^0000FF- 20 Carrots"; mes "- 20 Feathers"; mes "- 10 Jellopy"; mes "- 1 Surface Paint^000000"; mes "^FFFF00===========================^000000"; menu "Aqui tengo los ingredientes",-; if(countitem(515) < 20 || countitem(949) < 20 || countitem(909) < 10 || countitem(6123) < 1) goto Lne; next; mes "Oh! Muchas gracias!"; mes "Aqui tienes los ^ff000010 Dano Festival Egg^000000"; mes "No olvides visitar al ^0022AAConejo de Pascua^000000"; mes "Le encantan estos huevos!"; mes "El siempre se encuentra en ^33FF66Prontera,137,94^000000"; delitem 515,20; delitem 949,20; delitem 909,10; delitem 6123,1; getitem 12025,10; #delay = gettimetick(2) + 1800; // 1800 segundos = 30 minutos specialeffect2 78; close2; cutin "",255; end; Lne: mes "Me intentas engañar!?"; close2; cutin "",255; end; OnTouch: showevent 4,1; end; } -
Still can't make it work...
Any help is welcome. -
Hello, I have download a emulator rAthena with random item option in( txt version and works perfect but i can't make it work on latest rAthena (YML).
Is there any guide? -
Hi!, where i can find a (pre-renewal)>mob_drop.txt matching item_randomopt_group.yml
My mob_drop.txt (incomplete)
// Monster Drop Database // Add drop item to monster // // Structure: // <mobid>,<itemid>,<rate>{,<randopt_groupid>,<flag>} // // <mobid> : Monster ID. See db/[pre-]re/mob_db.txt // <itemid> : Item ID. // <rate> : 1 = 0.01% // 100 = 1% // 10000 = 100% // Just like rate in mob_db.txt, adjusted by battle_config. // To remove original drop from monster, use 0 as rate. // Optional: // <randopt_groupid> : If set, the dropped item will be modified by Random Option Group based on db/[pre-]re/item_randomopt_group.txt // <flag> : 1 - The item is protected from steal. // 2 - As MVP Reward 1063,1102,100,None // LUNATIC 2770,1102,500,None // C2_LUNATIC 2771,1102,500,None // C3_LUNATIC 2072,1839,50,Group_5 // JAGUAR 1584,21015,50,Group_5 // TAMRUAN 2639,21015,250,Group_5 // C4_TAMRUAN 1154,13454,50,Group_5 // PASANA 1154,28705,50,Group_5 // PASANA 2719,13454,250,Group_5 // C1_PASANA 2719,28705,250,Group_5 // C1_PASANA 1117,28604,50,Group_5 // EVIL_DRUID 1517,16040,50,Group_5 // LI_ME_MANG_RYANG 2071,28007,50,Group_5 // HEADLESS_MULE 2778,16040,250,Group_5 // C5_LI_ME_MANG_RYANG 2838,28604,50,Group_5 // C5_EVIL_DRUID 1613,13127,50,None // METALING 1386,28705,50,Group_5 // SLEEPER 2655,28705,250,Group_5 // C5_SLEEPER 2656,28705,250,Group_5 // C1_SLEEPER 2755,13127,250,None // C2_METALING 2756,13127,250,None // C3_METALING 1631,1839,50,Group_5 // CHUNG_E_ 1215,1443,50,Group_5 // STEM_WORM 2641,1443,250,Group_5 // C1_STEM_WORM 1404,1939,50,Group_5 // MIYABI_NINGYO 1628,13127,50,None // MOLE 1619,28705,50,Group_5 // PORCELLIO 2700,28705,250,Group_5 // C2_PORCELLIO 2745,13127,250,None // C2_MOLE 2746,1939,250,Group_5 // C3_MIYABI_NINGYO 1102,1680,50,None // BATHORY 1155,16040,50,Group_5 // PETIT 2714,16040,250,Group_5 // C1_PETIT 2715,16040,250,Group_5 // C2_PETIT 2885,1680,250,None // C4_BATHORY 2199,28705,50,Group_5 // SIORAVA 1143,16040,50,Group_5 // MARIONETTE 1413,1995,50,Group_5 // WILD_GINSENG 2761,16040,250,Group_5 // C3_MARIONETTE 1320,1498,50,Group_5 // OWL_DUKE 1320,2025,50,None // OWL_DUKE 1316,16040,50,Group_5 // SOLIDER 2647,16040,250,Group_5 // C2_SOLIDER 2721,1498,250,Group_5 // C3_OWL_DUKE 2721,2025,250,None // C3_OWL_DUKE 1408,1839,50,Group_5 // BLOOD_BUTTERFLY 2883,1839,250,Group_5 // C1_BLOOD_BUTTERFLY 1257,28007,50,Group_5 // INJUSTICE 2792,28007,250,Group_5 // C4_INJUSTICE 1302,21015,50,Group_5 // DARK_ILLUSION 1416,1939,50,Group_5 // WICKED_NYMPH 1416,1995,50,Group_5 // WICKED_NYMPH 2617,1939,250,Group_5 // C5_WICKED_NYMPH 2617,1995,250,Group_5 // C5_WICKED_NYMPH 1405,13327,50,Group_5 // TENGU 1030,1498,50,Group_5 // ANACONDAQ 2904,1498,250,Group_5 // C4_ANACONDAQ 1205,13454,50,Group_5 // EXECUTIONER 1135,28106,50,Group_5 // KOBOLD_3 1106,28705,50,Group_5 // DESERT_WOLF 1259,1498,250,Group_5 // GRYPHON 1310,28106,50,Group_5 // MAJORUROS 2767,28106,250,Group_5 // C4_MAJORUROS 1736,1839,50,Group_5 // ALIOT 1296,16040,50,Group_5 // KOBOLD_LEADER 1204,28705,50,Group_5 // TIRFING 1204,13454,50,Group_5 // TIRFING 1993,1443,50,Group_5 // NAGA 1390,1939,50,Group_5 // VIOLY 2621,1939,250,Group_5 // C5_VIOLY 2622,1939,250,Group_5 // C1_VIOLY 2623,1939,250,Group_5 // C2_VIOLY 1295,18130,50,None // OWL_BARON 1303,2025,50,None // GIANT_HONET 2821,2025,250,None // C3_GIANT_HONET 1702,21015,50,Group_5 // RETRIBUTION 2353,28106,50,Group_5 // N_MINOROUS 2684,21015,250,Group_5 // C4_RETRIBUTION 2685,21015,250,Group_5 // C5_RETRIBUTION 2686,21015,250,Group_5 // C1_RETRIBUTION 1219,21015,50,Group_5 // KNIGHT_OF_ABYSS 1703,1939,50,Group_5 // SOLACE 2650,1939,250,Group_5 // C5_SOLACE 2041,28705,50,Group_5 // MYSTELTAINN 2041,13454,50,Group_5 // MYSTELTAINN 2041,21015,50,Group_5 // MYSTELTAINN 1830,18130,50,None // BOW_GUARDIAN 1653,28705,50,Group_5 // WHIKEBAIN 1655,1839,50,Group_5 // EREND 1655,16040,50,Group_5 // EREND 1657,1680,50,None // RAWREL 1829,21015,50,Group_5 // SWORD_GUARDIAN 2692,1680,250,None // C3_RAWREL 1654,13454,50,Group_5 // ARMAIA 1654,28106,50,Group_5 // ARMAIA 1656,1939,50,Group_5 // KAVAC 1656,18130,50,None // KAVAC 1652,13454,50,Group_5 // YGNIZEM 1652,21015,50,Group_5 // YGNIZEM 1290,28705,50,Group_5 // SKELETON_GENERAL 2658,28705,250,Group_5 // C3_SKELETON_GENERAL 2659,28705,250,Group_5 // C4_SKELETON_GENERAL 1658,21015,500,Group_5 // B_YGNIZEM 1301,16040,50,Group_5 // AM_MUT 2362,28604,50,Group_5 // N_AMON_RA
My item_randomopt_group.yml
# This file is a part of rAthena. # Copyright(C) 2021 rAthena Development Team # https://rathena.org - https://github.com/rathena # # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program. If not, see <http://www.gnu.org/licenses/>. # ########################################################################### # Item Random Option Group Database ########################################################################### # # Item Random Option Group Settings # ########################################################################### # - Id Item Random Option Group ID. # Group Item Random Option Group constant. # Slots: Slot in which an Item Random Option is guaranteed to be applied. Max of MAX_ITEM_RDM_OPT. # - Slot Slot number. # Options: List of possible Item Random Options for slot. # - Option Item Random Option constant. # MinValue Minimum value. (Default: 0) # MaxValue Maximum value. (Default: 0) # Param Parameter value. (Default: 0) # Chance Chance applied specifically to this Item Random Option (1 = 0.01%, 10000 = 100%). (Default: 0) # MaxRandom Maximum amount of random options applied. These options are not guaranteed to be applied. Max of (MAX_ITEM_RDM_OPT - Total 'Slots'). (Default: 0) # Random: List of possible Item Random Options for remaining slots. (Optional) # - Option Item Random Option constant. # MinValue Minimum value. (Default: 0) # MaxValue Maximum value. (Default: 0) # Param Parameter value. (Default: 0) # Chance Chance applied specifically to this Item Random Option (1 = 0.01%, 10000 = 100%). (Default: 0) ########################################################################### Header: Type: RANDOM_OPTION_GROUP Version: 1 Body: - Id: 1 Group: Group_1 Slots: - Slot: 1 Options: - Option: VAR_STRAMOUNT MinValue: 1 MaxValue: 5 Chance: 5000 - Option: VAR_AGIAMOUNT MinValue: 1 MaxValue: 5 Chance: 5000 - Option: VAR_VITAMOUNT MinValue: 1 MaxValue: 5 Chance: 5000 - Option: VAR_INTAMOUNT MinValue: 1 MaxValue: 5 Chance: 5000 - Option: VAR_DEXAMOUNT MinValue: 1 MaxValue: 5 Chance: 5000 - Option: VAR_LUKAMOUNT MinValue: 1 MaxValue: 5 Chance: 5000 MaxRandom: 0 # These are listed but the group only has 1 slot max Random: - Option: VAR_MAXHPAMOUNT MinValue: 50 MaxValue: 100 Chance: 5000 - Option: VAR_MAXSPAMOUNT MinValue: 10 MaxValue: 50 Chance: 5000 - Option: VAR_MAXHPPERCENT MinValue: 1 MaxValue: 5 Chance: 5000 - Option: VAR_MAXSPPERCENT MinValue: 1 MaxValue: 5 Chance: 5000 - Option: VAR_HPACCELERATION MinValue: 10 MaxValue: 50 Chance: 5000 - Option: VAR_SPACCELERATION MinValue: 10 MaxValue: 50 Chance: 5000 - Option: VAR_ATKPERCENT MinValue: 5 MaxValue: 10 Chance: 5000 - Option: VAR_MAGICATKPERCENT MinValue: 5 MaxValue: 10 Chance: 5000 - Option: VAR_PLUSASPD MinValue: 1 MaxValue: 2 Chance: 5000 - Option: VAR_PLUSASPDPERCENT MinValue: 5 MaxValue: 10 Chance: 5000 - Option: VAR_ATTPOWER MinValue: 10 MaxValue: 30 Chance: 5000 - Option: VAR_HITSUCCESSVALUE MinValue: 10 MaxValue: 30 Chance: 5000 - Option: VAR_ATTMPOWER MinValue: 10 MaxValue: 30 Chance: 5000 - Option: VAR_ITEMDEFPOWER MinValue: 10 MaxValue: 30 Chance: 5000 - Option: VAR_MDEFPOWER MinValue: 10 MaxValue: 30 Chance: 5000 - Option: VAR_AVOIDSUCCESSVALUE MinValue: 10 MaxValue: 30 Chance: 5000 - Option: VAR_PLUSAVOIDSUCCESSVALUE MinValue: 10 MaxValue: 30 Chance: 5000 - Option: VAR_CRITICALSUCCESSVALUE MinValue: 10 MaxValue: 30 Chance: 5000 - Id: 2 Group: Group_2 Slots: - Slot: 1 Options: - Option: ATTR_TOLERACE_NOTHING MinValue: 10 MaxValue: 20 Chance: 5000 - Option: ATTR_TOLERACE_WATER MinValue: 10 MaxValue: 20 Chance: 5000 - Option: ATTR_TOLERACE_GROUND MinValue: 10 MaxValue: 20 Chance: 5000 - Option: ATTR_TOLERACE_FIRE MinValue: 10 MaxValue: 20 Chance: 5000 - Option: ATTR_TOLERACE_WIND MinValue: 10 MaxValue: 20 Chance: 5000 MaxRandom: 1 Random: - Option: ATTR_TOLERACE_POISON MinValue: 10 MaxValue: 20 Chance: 5000 - Option: ATTR_TOLERACE_SAINT MinValue: 10 MaxValue: 20 Chance: 5000 - Option: ATTR_TOLERACE_DARKNESS MinValue: 10 MaxValue: 20 Chance: 5000 - Option: ATTR_TOLERACE_TELEKINESIS MinValue: 10 MaxValue: 20 Chance: 5000 - Option: ATTR_TOLERACE_UNDEAD MinValue: 10 MaxValue: 20 Chance: 5000 - Option: ATTR_TOLERACE_ALL MinValue: 10 MaxValue: 20 Chance: 5000 - Id: 3 Group: Group_3 Slots: - Slot: 1 Options: - Option: DAMAGE_PROPERTY_NOTHING_USER MinValue: 10 MaxValue: 20 Chance: 5000 - Option: DAMAGE_PROPERTY_NOTHING_TARGET MinValue: 10 MaxValue: 20 Chance: 5000 - Option: DAMAGE_PROPERTY_WATER_USER MinValue: 10 MaxValue: 20 Chance: 5000 - Option: DAMAGE_PROPERTY_WATER_TARGET MinValue: 10 MaxValue: 20 Chance: 5000 - Option: DAMAGE_PROPERTY_GROUND_USER MinValue: 10 MaxValue: 20 Chance: 5000 - Option: DAMAGE_PROPERTY_GROUND_TARGET MinValue: 10 MaxValue: 20 Chance: 5000 - Option: DAMAGE_PROPERTY_FIRE_USER MinValue: 10 MaxValue: 20 Chance: 5000 MaxRandom: 2 Random: - Option: DAMAGE_PROPERTY_FIRE_TARGET MinValue: 10 MaxValue: 20 Chance: 5000 - Option: DAMAGE_PROPERTY_WIND_USER MinValue: 10 MaxValue: 20 Chance: 5000 - Option: DAMAGE_PROPERTY_WIND_TARGET MinValue: 10 MaxValue: 20 Chance: 5000 - Option: DAMAGE_PROPERTY_POISON_USER MinValue: 10 MaxValue: 20 Chance: 5000 - Option: DAMAGE_PROPERTY_POISON_TARGET MinValue: 10 MaxValue: 20 Chance: 5000 - Option: DAMAGE_PROPERTY_SAINT_USER MinValue: 10 MaxValue: 20 Chance: 5000 - Option: DAMAGE_PROPERTY_SAINT_TARGET MinValue: 10 MaxValue: 20 Chance: 5000 - Option: DAMAGE_PROPERTY_DARKNESS_USER MinValue: 10 MaxValue: 20 Chance: 5000 - Option: DAMAGE_PROPERTY_DARKNESS_TARGET MinValue: 10 MaxValue: 20 Chance: 5000 - Option: DAMAGE_PROPERTY_TELEKINESIS_USER MinValue: 10 MaxValue: 20 Chance: 5000 - Option: DAMAGE_PROPERTY_TELEKINESIS_TARGET MinValue: 10 MaxValue: 20 Chance: 5000 - Option: DAMAGE_PROPERTY_UNDEAD_USER MinValue: 10 MaxValue: 20 Chance: 5000 - Option: DAMAGE_PROPERTY_UNDEAD_TARGET MinValue: 10 MaxValue: 20 Chance: 5000 - Id: 4 Group: Group_4 Slots: - Slot: 1 Options: - Option: MDAMAGE_PROPERTY_NOTHING_USER MinValue: 10 MaxValue: 20 Chance: 5000 - Option: MDAMAGE_PROPERTY_NOTHING_TARGET MinValue: 10 MaxValue: 20 Chance: 5000 - Option: MDAMAGE_PROPERTY_WATER_USER MinValue: 10 MaxValue: 20 Chance: 5000 MaxRandom: 3 Random: - Option: MDAMAGE_PROPERTY_WATER_TARGET MinValue: 10 MaxValue: 20 Chance: 5000 - Option: MDAMAGE_PROPERTY_GROUND_USER MinValue: 10 MaxValue: 20 Chance: 5000 - Option: MDAMAGE_PROPERTY_GROUND_TARGET MinValue: 10 MaxValue: 20 Chance: 5000 - Option: MDAMAGE_PROPERTY_FIRE_USER MinValue: 10 MaxValue: 20 Chance: 5000 - Option: MDAMAGE_PROPERTY_FIRE_TARGET MinValue: 10 MaxValue: 20 Chance: 5000 - Option: MDAMAGE_PROPERTY_WIND_USER MinValue: 10 MaxValue: 20 Chance: 5000 - Option: MDAMAGE_PROPERTY_WIND_TARGET MinValue: 10 MaxValue: 20 Chance: 5000 - Option: MDAMAGE_PROPERTY_POISON_USER MinValue: 10 MaxValue: 20 Chance: 5000 - Option: MDAMAGE_PROPERTY_POISON_TARGET MinValue: 10 MaxValue: 20 Chance: 5000 - Option: MDAMAGE_PROPERTY_SAINT_USER MinValue: 10 MaxValue: 20 Chance: 5000 - Option: MDAMAGE_PROPERTY_SAINT_TARGET MinValue: 10 MaxValue: 20 Chance: 5000 - Option: MDAMAGE_PROPERTY_DARKNESS_USER MinValue: 10 MaxValue: 20 Chance: 5000 - Option: MDAMAGE_PROPERTY_DARKNESS_TARGET MinValue: 10 MaxValue: 20 Chance: 5000 - Option: MDAMAGE_PROPERTY_TELEKINESIS_USER MinValue: 10 MaxValue: 20 Chance: 5000 - Option: MDAMAGE_PROPERTY_TELEKINESIS_TARGET MinValue: 10 MaxValue: 20 Chance: 5000 - Option: MDAMAGE_PROPERTY_UNDEAD_USER MinValue: 10 MaxValue: 20 Chance: 5000 - Option: MDAMAGE_PROPERTY_UNDEAD_TARGET MinValue: 10 MaxValue: 20 Chance: 5000 - Id: 5 Group: Group_5 Slots: - Slot: 1 Options: - Option: WEAPON_ATTR_NOTHING Chance: 2000 - Option: WEAPON_ATTR_WATER Chance: 2000 - Option: WEAPON_ATTR_GROUND Chance: 2000 - Option: WEAPON_ATTR_FIRE Chance: 2000 - Option: WEAPON_ATTR_WIND Chance: 2000 - Option: WEAPON_ATTR_SAINT Chance: 1000 - Option: WEAPON_ATTR_DARKNESS Chance: 1000 - Id: 6 Group: Group_6 Slots: - Slot: 1 Options: - Option: VAR_MAXHPAMOUNT MinValue: 1 MaxValue: 10 Chance: 2000 - Option: VAR_MAXSPAMOUNT MinValue: 1 MaxValue: 10 Chance: 2000 - Option: VAR_STRAMOUNT MinValue: 1 MaxValue: 10 Chance: 2000 - Slot: 2 Options: - Option: ATTR_TOLERACE_WATER MinValue: 1 MaxValue: 10 Chance: 2000 - Option: ATTR_TOLERACE_FIRE MinValue: 1 MaxValue: 10 Chance: 2000 - Option: ATTR_TOLERACE_WIND MinValue: 1 MaxValue: 10 Chance: 2000 - Slot: 3 Options: - Option: DAMAGE_PROPERTY_GROUND_USER MinValue: 1 MaxValue: 10 Chance: 2000 - Option: DAMAGE_PROPERTY_WIND_TARGET MinValue: 1 MaxValue: 10 Chance: 2000 - Option: DAMAGE_PROPERTY_DARKNESS_USER MinValue: 1 MaxValue: 10 Chance: 2000 - Slot: 4 Options: - Option: BODY_ATTR_WATER MinValue: 1 MaxValue: 10 Chance: 2000 - Option: BODY_ATTR_TELEKINESIS MinValue: 1 MaxValue: 10 Chance: 2000 MaxRandom: 1 Random: - Option: MDAMAGE_PROPERTY_WATER_TARGET MinValue: 10 MaxValue: 20 Chance: 2000 - Option: MDAMAGE_PROPERTY_GROUND_USER MinValue: 10 MaxValue: 20 Chance: 2000 - Option: MDAMAGE_PROPERTY_GROUND_TARGET MinValue: 10 MaxValue: 20 Chance: 2000 - Option: MDAMAGE_PROPERTY_FIRE_USER MinValue: 10 MaxValue: 20 Chance: 2000 - Option: MDAMAGE_PROPERTY_FIRE_TARGET MinValue: 10 MaxValue: 20 Chance: 2000 - Option: MDAMAGE_PROPERTY_WIND_USER MinValue: 10 MaxValue: 20 Chance: 2000 - Option: MDAMAGE_PROPERTY_WIND_TARGET MinValue: 10 MaxValue: 20 Chance: 2000 - Option: MDAMAGE_PROPERTY_POISON_USER MinValue: 10 MaxValue: 20 Chance: 2000 - Option: MDAMAGE_PROPERTY_POISON_TARGET MinValue: 10 MaxValue: 20 Chance: 2000 - Option: MDAMAGE_PROPERTY_SAINT_USER MinValue: 10 MaxValue: 20 Chance: 2000 - Option: MDAMAGE_PROPERTY_SAINT_TARGET MinValue: 10 MaxValue: 20 Chance: 2000 - Option: MDAMAGE_PROPERTY_DARKNESS_USER MinValue: 10 MaxValue: 20 Chance: 2000 - Option: MDAMAGE_PROPERTY_DARKNESS_TARGET MinValue: 10 MaxValue: 20 Chance: 2000 - Option: MDAMAGE_PROPERTY_TELEKINESIS_USER MinValue: 10 MaxValue: 20 Chance: 2000 - Option: MDAMAGE_PROPERTY_TELEKINESIS_TARGET MinValue: 10 MaxValue: 20 Chance: 2000 - Option: MDAMAGE_PROPERTY_UNDEAD_USER MinValue: 10 MaxValue: 20 Chance: 2000 - Option: MDAMAGE_PROPERTY_UNDEAD_TARGET MinValue: 10 MaxValue: 20 Chance: 2000 - Id: 7 Group: AS_WEAPON_1 # Staff Slots: - Slot: 1 Options: - Option: MDAMAGE_PROPERTY_NOTHING_TARGET MinValue: 1 MaxValue: 20 Chance: 900 - Option: MDAMAGE_PROPERTY_WATER_TARGET MinValue: 1 MaxValue: 20 Chance: 900 - Option: MDAMAGE_PROPERTY_GROUND_TARGET MinValue: 1 MaxValue: 20 Chance: 900 - Option: MDAMAGE_PROPERTY_FIRE_TARGET MinValue: 1 MaxValue: 20 Chance: 900 - Option: MDAMAGE_PROPERTY_WIND_TARGET MinValue: 1 MaxValue: 20 Chance: 900 - Option: MDAMAGE_PROPERTY_POISON_TARGET MinValue: 1 MaxValue: 20 Chance: 900 - Option: MDAMAGE_PROPERTY_SAINT_TARGET MinValue: 1 MaxValue: 20 Chance: 900 - Option: MDAMAGE_PROPERTY_DARKNESS_TARGET MinValue: 1 MaxValue: 20 Chance: 900 - Option: MDAMAGE_PROPERTY_TELEKINESIS_TARGET MinValue: 1 MaxValue: 20 Chance: 900 - Option: MDAMAGE_PROPERTY_UNDEAD_TARGET MinValue: 1 MaxValue: 20 Chance: 900 - Option: HEAL_VALUE MinValue: 1 MaxValue: 20 Chance: 900 - Option: VAR_MAGICATKPERCENT MinValue: 1 MaxValue: 5 Chance: 900 - Option: VAR_MAGICATKPERCENT MinValue: 6 MaxValue: 10 Chance: 900 - Slot: 2 Options: - Option: RACE_MDAMAGE_NOTHING MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_MDAMAGE_UNDEAD MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_MDAMAGE_ANIMAL MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_MDAMAGE_PLANT MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_MDAMAGE_INSECT MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_MDAMAGE_FISHS MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_MDAMAGE_ANGEL MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_MDAMAGE_DRAGON MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_MDAMAGE_DEVIL MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_MDAMAGE_HUMAN MinValue: 1 MaxValue: 20 Chance: 500 - Option: CLASS_MDAMAGE_NORMAL MinValue: 1 MaxValue: 20 Chance: 500 - Option: CLASS_MDAMAGE_BOSS MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_IGNORE_MDEF_PERCENT_NOTHING MinValue: 1 MaxValue: 30 Chance: 500 - Option: RACE_IGNORE_MDEF_PERCENT_UNDEAD MinValue: 1 MaxValue: 30 Chance: 500 - Option: RACE_IGNORE_MDEF_PERCENT_ANIMAL MinValue: 1 MaxValue: 30 Chance: 500 - Option: RACE_IGNORE_MDEF_PERCENT_PLANT MinValue: 1 MaxValue: 30 Chance: 500 - Option: RACE_IGNORE_MDEF_PERCENT_INSECT MinValue: 1 MaxValue: 30 Chance: 500 - Option: RACE_IGNORE_MDEF_PERCENT_FISHS MinValue: 1 MaxValue: 30 Chance: 500 - Option: RACE_IGNORE_MDEF_PERCENT_ANGEL MinValue: 1 MaxValue: 30 Chance: 500 - Option: RACE_IGNORE_MDEF_PERCENT_DRAGON MinValue: 1 MaxValue: 30 Chance: 500 - Option: RACE_IGNORE_MDEF_PERCENT_DEVIL MinValue: 1 MaxValue: 30 Chance: 400 - Option: RACE_IGNORE_MDEF_PERCENT_HUMAN MinValue: 1 MaxValue: 30 Chance: 400 - Option: CLASS_IGNORE_MDEF_PERCENT_NORMAL MinValue: 1 MaxValue: 30 Chance: 100 - Option: CLASS_IGNORE_MDEF_PERCENT_BOSS MinValue: 1 MaxValue: 30 Chance: 100 - Slot: 3 Options: - Option: VAR_INTAMOUNT MinValue: 1 MaxValue: 10 Chance: 2500 - Option: VAR_DEXAMOUNT MinValue: 1 MaxValue: 10 Chance: 2500 - Option: VAR_ATTMPOWER MinValue: 10 MaxValue: 50 Chance: 2000 - Option: DEC_SPELL_CAST_TIME MinValue: 1 MaxValue: 15 Chance: 900 - Option: DEC_SPELL_DELAY_TIME MinValue: 1 MaxValue: 10 Chance: 900 - Option: DEC_SP_CONSUMPTION MinValue: 1 MaxValue: 5 Chance: 900 - Option: DEC_SPELL_CAST_TIME MinValue: 16 MaxValue: 20 Chance: 100 - Option: DEC_SPELL_DELAY_TIME MinValue: 11 MaxValue: 15 Chance: 100 - Option: DEC_SP_CONSUMPTION MinValue: 6 MaxValue: 10 Chance: 100 - Id: 8 Group: AS_WEAPON_2 # Bow, Pistol, Instrument, Whip Slots: - Slot: 1 Options: - Option: DAMAGE_PROPERTY_NOTHING_TARGET MinValue: 1 MaxValue: 20 Chance: 900 - Option: DAMAGE_PROPERTY_WATER_TARGET MinValue: 1 MaxValue: 20 Chance: 900 - Option: DAMAGE_PROPERTY_GROUND_TARGET MinValue: 1 MaxValue: 20 Chance: 900 - Option: DAMAGE_PROPERTY_FIRE_TARGET MinValue: 1 MaxValue: 20 Chance: 900 - Option: DAMAGE_PROPERTY_WIND_TARGET MinValue: 1 MaxValue: 20 Chance: 900 - Option: DAMAGE_PROPERTY_POISON_TARGET MinValue: 1 MaxValue: 20 Chance: 900 - Option: DAMAGE_PROPERTY_SAINT_TARGET MinValue: 1 MaxValue: 20 Chance: 900 - Option: DAMAGE_PROPERTY_DARKNESS_TARGET MinValue: 1 MaxValue: 20 Chance: 900 - Option: DAMAGE_PROPERTY_TELEKINESIS_TARGET MinValue: 1 MaxValue: 20 Chance: 900 - Option: DAMAGE_PROPERTY_UNDEAD_TARGET MinValue: 1 MaxValue: 20 Chance: 900 - Option: VAR_ATKPERCENT MinValue: 1 MaxValue: 5 Chance: 400 - Option: WEAPON_INDESTRUCTIBLE Chance: 300 - Option: DAMAGE_SIZE_PERFECT Chance: 200 - Option: VAR_ATKPERCENT MinValue: 6 MaxValue: 10 Chance: 100 - Slot: 2 Options: - Option: RACE_DAMAGE_NOTHING MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_DAMAGE_UNDEAD MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_DAMAGE_ANIMAL MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_DAMAGE_PLANT MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_DAMAGE_INSECT MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_DAMAGE_FISHS MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_DAMAGE_DEVIL MinValue: 1 MaxValue: 20 Chance: 400 - Option: RACE_DAMAGE_HUMAN MinValue: 1 MaxValue: 20 Chance: 400 - Option: RACE_DAMAGE_ANGEL MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_DAMAGE_DRAGON MinValue: 1 MaxValue: 20 Chance: 500 - Option: CLASS_DAMAGE_NORMAL_TARGET MinValue: 1 MaxValue: 20 Chance: 100 - Option: CLASS_DAMAGE_BOSS_TARGET MinValue: 1 MaxValue: 20 Chance: 100 - Option: RACE_IGNORE_DEF_PERCENT_NOTHING MinValue: 1 MaxValue: 30 Chance: 500 - Option: RACE_IGNORE_DEF_PERCENT_UNDEAD MinValue: 1 MaxValue: 30 Chance: 500 - Option: RACE_IGNORE_DEF_PERCENT_ANIMAL MinValue: 1 MaxValue: 30 Chance: 500 - Option: RACE_IGNORE_DEF_PERCENT_PLANT MinValue: 1 MaxValue: 30 Chance: 500 - Option: RACE_IGNORE_DEF_PERCENT_INSECT MinValue: 1 MaxValue: 30 Chance: 500 - Option: RACE_IGNORE_DEF_PERCENT_FISHS MinValue: 1 MaxValue: 30 Chance: 500 - Option: RACE_IGNORE_DEF_PERCENT_DEVIL MinValue: 1 MaxValue: 30 Chance: 400 - Option: RACE_IGNORE_DEF_PERCENT_HUMAN MinValue: 1 MaxValue: 30 Chance: 400 - Option: RACE_IGNORE_DEF_PERCENT_ANGEL MinValue: 1 MaxValue: 30 Chance: 500 - Option: RACE_IGNORE_DEF_PERCENT_DRAGON MinValue: 1 MaxValue: 30 Chance: 500 - Option: CLASS_IGNORE_DEF_PERCENT_NORMAL MinValue: 1 MaxValue: 30 Chance: 100 - Option: CLASS_IGNORE_DEF_PERCENT_BOSS MinValue: 1 MaxValue: 30 Chance: 100 - Slot: 3 Options: - Option: VAR_LUKAMOUNT MinValue: 1 MaxValue: 10 Chance: 2500 - Option: VAR_DEXAMOUNT MinValue: 1 MaxValue: 10 Chance: 2500 - Option: VAR_ATTPOWER MinValue: 10 MaxValue: 50 Chance: 2000 - Option: VAR_CRITICALSUCCESSVALUE MinValue: 1 MaxValue: 15 Chance: 1000 - Option: DAMAGE_CRI_TARGET MinValue: 1 MaxValue: 20 Chance: 1000 - Option: VAR_AGIAMOUNT MinValue: 1 MaxValue: 10 Chance: 400 - Option: RANGE_ATTACK_DAMAGE_TARGET MinValue: 1 MaxValue: 15 Chance: 400 - Option: RANGE_ATTACK_DAMAGE_TARGET MinValue: 16 MaxValue: 20 Chance: 100 - Option: VAR_PLUSASPD MinValue: 1 MaxValue: 5 Chance: 100 - Id: 9 Group: AS_WEAPON_3 # 1H Sword, Mace, Axe Slots: - Slot: 1 Options: - Option: DAMAGE_PROPERTY_NOTHING_TARGET MinValue: 1 MaxValue: 20 Chance: 700 - Option: DAMAGE_PROPERTY_WATER_TARGET MinValue: 1 MaxValue: 20 Chance: 700 - Option: DAMAGE_PROPERTY_GROUND_TARGET MinValue: 1 MaxValue: 20 Chance: 700 - Option: DAMAGE_PROPERTY_FIRE_TARGET MinValue: 1 MaxValue: 20 Chance: 700 - Option: DAMAGE_PROPERTY_WIND_TARGET MinValue: 1 MaxValue: 20 Chance: 700 - Option: DAMAGE_PROPERTY_POISON_TARGET MinValue: 1 MaxValue: 20 Chance: 700 - Option: DAMAGE_PROPERTY_SAINT_TARGET MinValue: 1 MaxValue: 20 Chance: 700 - Option: DAMAGE_PROPERTY_DARKNESS_TARGET MinValue: 1 MaxValue: 20 Chance: 700 - Option: DAMAGE_PROPERTY_TELEKINESIS_TARGET MinValue: 1 MaxValue: 20 Chance: 700 - Option: DAMAGE_PROPERTY_UNDEAD_TARGET MinValue: 1 MaxValue: 20 Chance: 700 - Option: VAR_ATKPERCENT MinValue: 1 MaxValue: 5 Chance: 400 - Option: WEAPON_ATTR_WATER Chance: 500 - Option: WEAPON_ATTR_GROUND Chance: 500 - Option: WEAPON_ATTR_FIRE Chance: 500 - Option: WEAPON_ATTR_WIND Chance: 500 - Option: WEAPON_ATTR_DARKNESS Chance: 300 - Option: WEAPON_ATTR_SAINT Chance: 100 - Option: VAR_ATKPERCENT MinValue: 6 MaxValue: 10 Chance: 100 - Option: DAMAGE_SIZE_PERFECT Chance: 100 - Slot: 2 Options: - Option: RACE_DAMAGE_NOTHING MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_DAMAGE_UNDEAD MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_DAMAGE_ANIMAL MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_DAMAGE_PLANT MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_DAMAGE_INSECT MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_DAMAGE_FISHS MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_DAMAGE_ANGEL MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_DAMAGE_DRAGON MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_DAMAGE_DEVIL MinValue: 1 MaxValue: 20 Chance: 400 - Option: RACE_DAMAGE_HUMAN MinValue: 1 MaxValue: 20 Chance: 400 - Option: CLASS_DAMAGE_NORMAL_TARGET MinValue: 1 MaxValue: 20 Chance: 100 - Option: CLASS_DAMAGE_BOSS_TARGET MinValue: 1 MaxValue: 20 Chance: 100 - Option: RACE_IGNORE_DEF_PERCENT_NOTHING MinValue: 1 MaxValue: 30 Chance: 500 - Option: RACE_IGNORE_DEF_PERCENT_UNDEAD MinValue: 1 MaxValue: 30 Chance: 500 - Option: RACE_IGNORE_DEF_PERCENT_ANIMAL MinValue: 1 MaxValue: 30 Chance: 500 - Option: RACE_IGNORE_DEF_PERCENT_PLANT MinValue: 1 MaxValue: 30 Chance: 500 - Option: RACE_IGNORE_DEF_PERCENT_INSECT MinValue: 1 MaxValue: 30 Chance: 500 - Option: RACE_IGNORE_DEF_PERCENT_FISHS MinValue: 1 MaxValue: 30 Chance: 500 - Option: RACE_IGNORE_DEF_PERCENT_ANGEL MinValue: 1 MaxValue: 30 Chance: 500 - Option: RACE_IGNORE_DEF_PERCENT_DRAGON MinValue: 1 MaxValue: 30 Chance: 500 - Option: RACE_IGNORE_DEF_PERCENT_DEVIL MinValue: 1 MaxValue: 30 Chance: 400 - Option: RACE_IGNORE_DEF_PERCENT_HUMAN MinValue: 1 MaxValue: 30 Chance: 400 - Option: CLASS_IGNORE_DEF_PERCENT_NORMAL MinValue: 1 MaxValue: 30 Chance: 100 - Option: CLASS_IGNORE_DEF_PERCENT_BOSS MinValue: 1 MaxValue: 30 Chance: 100 - Slot: 3 Options: - Option: VAR_DEXAMOUNT MinValue: 1 MaxValue: 10 Chance: 2500 - Option: VAR_STRAMOUNT MinValue: 1 MaxValue: 10 Chance: 2500 - Option: VAR_ATTPOWER MinValue: 10 MaxValue: 50 Chance: 2000 - Option: VAR_CRITICALSUCCESSVALUE MinValue: 1 MaxValue: 15 Chance: 1000 - Option: DAMAGE_CRI_TARGET MinValue: 1 MaxValue: 20 Chance: 1000 - Option: VAR_AGIAMOUNT MinValue: 1 MaxValue: 10 Chance: 400 - Option: RANGE_ATTACK_DAMAGE_TARGET MinValue: 1 MaxValue: 15 Chance: 400 - Option: RANGE_ATTACK_DAMAGE_TARGET MinValue: 15 MaxValue: 20 Chance: 100 - Option: VAR_PLUSASPD MinValue: 1 MaxValue: 5 Chance: 100 - Id: 10 Group: AS_WEAPON_4 # Daggers, Books, Huuma Slots: - Slot: 1 Options: - Option: DAMAGE_PROPERTY_NOTHING_TARGET MinValue: 1 MaxValue: 20 Chance: 700 - Option: DAMAGE_PROPERTY_WATER_TARGET MinValue: 1 MaxValue: 20 Chance: 700 - Option: DAMAGE_PROPERTY_GROUND_TARGET MinValue: 1 MaxValue: 20 Chance: 700 - Option: DAMAGE_PROPERTY_FIRE_TARGET MinValue: 1 MaxValue: 20 Chance: 700 - Option: DAMAGE_PROPERTY_WIND_TARGET MinValue: 1 MaxValue: 20 Chance: 700 - Option: DAMAGE_PROPERTY_POISON_TARGET MinValue: 1 MaxValue: 20 Chance: 700 - Option: DAMAGE_PROPERTY_SAINT_TARGET MinValue: 1 MaxValue: 20 Chance: 700 - Option: DAMAGE_PROPERTY_DARKNESS_TARGET MinValue: 1 MaxValue: 20 Chance: 700 - Option: DAMAGE_PROPERTY_TELEKINESIS_TARGET MinValue: 1 MaxValue: 20 Chance: 700 - Option: DAMAGE_PROPERTY_UNDEAD_TARGET MinValue: 1 MaxValue: 20 Chance: 700 - Option: VAR_ATKPERCENT MinValue: 1 MaxValue: 5 Chance: 400 - Option: WEAPON_ATTR_WATER Chance: 500 - Option: WEAPON_ATTR_GROUND Chance: 500 - Option: WEAPON_ATTR_FIRE Chance: 500 - Option: WEAPON_ATTR_WIND Chance: 500 - Option: WEAPON_ATTR_DARKNESS Chance: 300 - Option: WEAPON_ATTR_SAINT Chance: 100 - Option: VAR_ATKPERCENT MinValue: 6 MaxValue: 10 Chance: 100 - Option: DAMAGE_SIZE_PERFECT Chance: 100 - Slot: 2 Options: - Option: RACE_DAMAGE_NOTHING MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_DAMAGE_UNDEAD MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_DAMAGE_ANIMAL MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_DAMAGE_PLANT MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_DAMAGE_INSECT MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_DAMAGE_FISHS MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_DAMAGE_ANGEL MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_DAMAGE_DRAGON MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_DAMAGE_DEVIL MinValue: 1 MaxValue: 20 Chance: 400 - Option: RACE_DAMAGE_HUMAN MinValue: 1 MaxValue: 20 Chance: 400 - Option: CLASS_DAMAGE_NORMAL_TARGET MinValue: 1 MaxValue: 20 Chance: 100 - Option: CLASS_DAMAGE_BOSS_TARGET MinValue: 1 MaxValue: 20 Chance: 100 - Option: RACE_IGNORE_DEF_PERCENT_NOTHING MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_IGNORE_DEF_PERCENT_UNDEAD MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_IGNORE_DEF_PERCENT_ANIMAL MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_IGNORE_DEF_PERCENT_PLANT MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_IGNORE_DEF_PERCENT_INSECT MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_IGNORE_DEF_PERCENT_FISHS MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_IGNORE_DEF_PERCENT_ANGEL MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_IGNORE_DEF_PERCENT_DRAGON MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_IGNORE_DEF_PERCENT_DEVIL MinValue: 1 MaxValue: 20 Chance: 400 - Option: RACE_IGNORE_DEF_PERCENT_HUMAN MinValue: 1 MaxValue: 20 Chance: 400 - Option: CLASS_IGNORE_DEF_PERCENT_NORMAL MinValue: 1 MaxValue: 20 Chance: 100 - Option: CLASS_IGNORE_DEF_PERCENT_BOSS MinValue: 1 MaxValue: 20 Chance: 100 - Slot: 3 Options: - Option: VAR_STRAMOUNT MinValue: 1 MaxValue: 10 Chance: 2000 - Option: VAR_INTAMOUNT MinValue: 1 MaxValue: 10 Chance: 2000 - Option: VAR_ATTMPOWER MinValue: 10 MaxValue: 50 Chance: 2000 - Option: VAR_ATTPOWER MinValue: 10 MaxValue: 50 Chance: 2000 - Option: DEC_SPELL_CAST_TIME MinValue: 1 MaxValue: 15 Chance: 500 - Option: DEC_SPELL_DELAY_TIME MinValue: 1 MaxValue: 10 Chance: 500 - Option: VAR_AGIAMOUNT MinValue: 1 MaxValue: 10 Chance: 400 - Option: VAR_PLUSASPDPERCENT MinValue: 1 MaxValue: 5 Chance: 400 - Option: VAR_PLUSASPDPERCENT MinValue: 5 MaxValue: 10 Chance: 100 - Option: VAR_PLUSASPD MinValue: 1 MaxValue: 5 Chance: 100 - Id: 11 Group: AS_WEAPON_5 # One-handed spear, Two-handed spear, Two-handed sword, Katar, Knuckle Slots: - Slot: 1 Options: - Option: DAMAGE_PROPERTY_NOTHING_TARGET MinValue: 1 MaxValue: 20 Chance: 700 - Option: DAMAGE_PROPERTY_WATER_TARGET MinValue: 1 MaxValue: 20 Chance: 700 - Option: DAMAGE_PROPERTY_GROUND_TARGET MinValue: 1 MaxValue: 20 Chance: 700 - Option: DAMAGE_PROPERTY_FIRE_TARGET MinValue: 1 MaxValue: 20 Chance: 700 - Option: DAMAGE_PROPERTY_WIND_TARGET MinValue: 1 MaxValue: 20 Chance: 700 - Option: DAMAGE_PROPERTY_POISON_TARGET MinValue: 1 MaxValue: 20 Chance: 700 - Option: DAMAGE_PROPERTY_SAINT_TARGET MinValue: 1 MaxValue: 20 Chance: 700 - Option: DAMAGE_PROPERTY_DARKNESS_TARGET MinValue: 1 MaxValue: 20 Chance: 700 - Option: DAMAGE_PROPERTY_TELEKINESIS_TARGET MinValue: 1 MaxValue: 20 Chance: 700 - Option: DAMAGE_PROPERTY_UNDEAD_TARGET MinValue: 1 MaxValue: 20 Chance: 700 - Option: VAR_ATKPERCENT MinValue: 1 MaxValue: 5 Chance: 400 - Option: WEAPON_ATTR_WATER Chance: 500 - Option: WEAPON_ATTR_GROUND Chance: 500 - Option: WEAPON_ATTR_FIRE Chance: 500 - Option: WEAPON_ATTR_WIND Chance: 500 - Option: WEAPON_ATTR_DARKNESS Chance: 200 - Option: WEAPON_ATTR_SAINT Chance: 100 - Option: VAR_ATKPERCENT MinValue: 6 MaxValue: 10 Chance: 100 - Option: WEAPON_INDESTRUCTIBLE Chance: 100 - Option: DAMAGE_SIZE_PERFECT Chance: 100 - Slot: 2 Options: - Option: RACE_DAMAGE_NOTHING MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_DAMAGE_UNDEAD MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_DAMAGE_ANIMAL MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_DAMAGE_PLANT MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_DAMAGE_INSECT MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_DAMAGE_FISHS MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_DAMAGE_ANGEL MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_DAMAGE_DRAGON MinValue: 1 MaxValue: 20 Chance: 500 - Option: RACE_DAMAGE_DEVIL MinValue: 1 MaxValue: 20 Chance: 400 - Option: RACE_DAMAGE_HUMAN MinValue: 1 MaxValue: 20 Chance: 400 - Option: CLASS_DAMAGE_NORMAL_TARGET MinValue: 1 MaxValue: 20 Chance: 100 - Option: CLASS_DAMAGE_BOSS_TARGET MinValue: 1 MaxValue: 20 Chance: 100 - Option: RACE_IGNORE_DEF_PERCENT_NOTHING MinValue: 1 MaxValue: 30 Chance: 500 - Option: RACE_IGNORE_DEF_PERCENT_UNDEAD MinValue: 1 MaxValue: 30 Chance: 500 - Option: RACE_IGNORE_DEF_PERCENT_ANIMAL MinValue: 1 MaxValue: 30 Chance: 500 - Option: RACE_IGNORE_DEF_PERCENT_PLANT MinValue: 1 MaxValue: 30 Chance: 500 - Option: RACE_IGNORE_DEF_PERCENT_INSECT MinValue: 1 MaxValue: 30 Chance: 500 - Option: RACE_IGNORE_DEF_PERCENT_FISHS MinValue: 1 MaxValue: 30 Chance: 500 - Option: RACE_IGNORE_DEF_PERCENT_ANGEL MinValue: 1 MaxValue: 30 Chance: 500 - Option: RACE_IGNORE_DEF_PERCENT_DRAGON MinValue: 1 MaxValue: 30 Chance: 500 - Option: RACE_IGNORE_DEF_PERCENT_DEVIL MinValue: 1 MaxValue: 30 Chance: 400 - Option: RACE_IGNORE_DEF_PERCENT_HUMAN MinValue: 1 MaxValue: 30 Chance: 400 - Option: CLASS_IGNORE_DEF_PERCENT_NORMAL MinValue: 1 MaxValue: 30 Chance: 100 - Option: CLASS_IGNORE_DEF_PERCENT_BOSS MinValue: 1 MaxValue: 30 Chance: 100 - Slot: 3 Options: - Option: VAR_LUKAMOUNT MinValue: 1 MaxValue: 10 Chance: 2500 - Option: VAR_STRAMOUNT MinValue: 1 MaxValue: 10 Chance: 2500 - Option: VAR_ATTPOWER MinValue: 10 MaxValue: 50 Chance: 2000 - Option: VAR_CRITICALSUCCESSVALUE MinValue: 1 MaxValue: 15 Chance: 1000 - Option: DAMAGE_CRI_TARGET MinValue: 1 MaxValue: 20 Chance: 1000 - Option: VAR_AGIAMOUNT MinValue: 1 MaxValue: 10 Chance: 400 - Option: VAR_PLUSASPDPERCENT MinValue: 1 MaxValue: 5 Chance: 400 - Option: VAR_PLUSASPDPERCENT MinValue: 5 MaxValue: 10 Chance: 100 - Option: VAR_PLUSASPD MinValue: 1 MaxValue: 5 Chance: 100 - Id: 12 Group: BEARERS_S2_ATT Slots: - Slot: 1 Options: - Option: ATTR_TOLERACE_NOTHING MinValue: 2 MaxValue: 3 Chance: 400 - Option: ATTR_TOLERACE_WATER MinValue: 2 MaxValue: 3 Chance: 750 - Option: ATTR_TOLERACE_GROUND MinValue: 2 MaxValue: 3 Chance: 750 - Option: ATTR_TOLERACE_FIRE MinValue: 2 MaxValue: 3 Chance: 750 - Option: ATTR_TOLERACE_WIND MinValue: 2 MaxValue: 3 Chance: 700 - Option: ATTR_TOLERACE_POISON MinValue: 2 MaxValue: 3 Chance: 700 - Option: ATTR_TOLERACE_SAINT MinValue: 2 MaxValue: 3 Chance: 700 - Option: ATTR_TOLERACE_DARKNESS MinValue: 2 MaxValue: 3 Chance: 700 - Option: ATTR_TOLERACE_TELEKINESIS MinValue: 2 MaxValue: 3 Chance: 700 - Option: ATTR_TOLERACE_UNDEAD MinValue: 2 MaxValue: 3 Chance: 700 - Option: ATTR_TOLERACE_ALL MinValue: 1 MaxValue: 2 Chance: 50 - Option: DAMAGE_SIZE_SMALL_USER MinValue: 3 MaxValue: 5 Chance: 700 - Option: DAMAGE_SIZE_MIDIUM_USER MinValue: 3 MaxValue: 5 Chance: 400 - Option: DAMAGE_SIZE_LARGE_USER MinValue: 3 MaxValue: 5 Chance: 700 - Option: MDAMAGE_SIZE_SMALL_USER MinValue: 2 MaxValue: 3 Chance: 500 - Option: MDAMAGE_SIZE_MIDIUM_USER MinValue: 2 MaxValue: 3 Chance: 300 - Option: MDAMAGE_SIZE_LARGE_USER MinValue: 2 MaxValue: 3 Chance: 500 - Slot: 2 Options: - Option: DAMAGE_PROPERTY_NOTHING_USER MinValue: 1 MaxValue: 2 Chance: 100 - Option: DAMAGE_PROPERTY_WATER_USER MinValue: 1 MaxValue: 2 Chance: 100 - Option: DAMAGE_PROPERTY_GROUND_USER MinValue: 1 MaxValue: 2 Chance: 100 - Option: DAMAGE_PROPERTY_FIRE_USER MinValue: 1 MaxValue: 2 Chance: 100 - Option: DAMAGE_PROPERTY_WIND_USER MinValue: 1 MaxValue: 2 Chance: 100 - Option: DAMAGE_PROPERTY_POISON_USER MinValue: 1 MaxValue: 2 Chance: 100 - Option: DAMAGE_PROPERTY_SAINT_USER MinValue: 1 MaxValue: 2 Chance: 100 - Option: DAMAGE_PROPERTY_DARKNESS_USER MinValue: 1 MaxValue: 2 Chance: 100 - Option: DAMAGE_PROPERTY_TELEKINESIS_USER MinValue: 1 MaxValue: 2 Chance: 100 - Option: DAMAGE_PROPERTY_UNDEAD_USER MinValue: 1 MaxValue: 2 Chance: 100 - Option: MDAMAGE_PROPERTY_NOTHING_USER MinValue: 1 MaxValue: 2 Chance: 100 - Option: MDAMAGE_PROPERTY_WATER_USER MinValue: 1 MaxValue: 2 Chance: 100 - Option: MDAMAGE_PROPERTY_GROUND_USER MinValue: 1 MaxValue: 2 Chance: 100 - Option: MDAMAGE_PROPERTY_FIRE_USER MinValue: 1 MaxValue: 2 Chance: 100 - Option: MDAMAGE_PROPERTY_WIND_USER MinValue: 1 MaxValue: 2 Chance: 100 - Option: MDAMAGE_PROPERTY_POISON_USER MinValue: 1 MaxValue: 2 Chance: 100 - Option: MDAMAGE_PROPERTY_SAINT_USER MinValue: 1 MaxValue: 2 Chance: 100 - Option: MDAMAGE_PROPERTY_DARKNESS_USER MinValue: 1 MaxValue: 2 Chance: 100 - Option: MDAMAGE_PROPERTY_TELEKINESIS_USER MinValue: 1 MaxValue: 2 Chance: 100 - Option: MDAMAGE_PROPERTY_UNDEAD_USER MinValue: 1 MaxValue: 2 Chance: 100 - Option: CLASS_DAMAGE_NORMAL_USER MinValue: 1 MaxValue: 2 Chance: 100 - Option: CLASS_DAMAGE_BOSS_USER MinValue: 1 MaxValue: 2 Chance: 100 MaxRandom: 1 Random: - Option: VAR_STRAMOUNT MinValue: 1 MaxValue: 2 Chance: 36 - Option: VAR_AGIAMOUNT MinValue: 1 MaxValue: 2 Chance: 36 - Option: VAR_VITAMOUNT MinValue: 1 MaxValue: 2 Chance: 36 - Option: VAR_INTAMOUNT MinValue: 1 MaxValue: 2 Chance: 36 - Option: VAR_DEXAMOUNT MinValue: 1 MaxValue: 2 Chance: 36 - Option: VAR_LUKAMOUNT MinValue: 1 MaxValue: 2 Chance: 36 - Option: VAR_MAXHPAMOUNT MinValue: 200 MaxValue: 200 Chance: 26 - Option: VAR_MAXSPAMOUNT MinValue: 25 MaxValue: 25 Chance: 26 - Option: VAR_MAXHPPERCENT MinValue: 1 MaxValue: 2 Chance: 21 - Option: VAR_MAXSPPERCENT MinValue: 1 MaxValue: 2 Chance: 21 - Option: VAR_HPACCELERATION MinValue: 5 MaxValue: 10 Chance: 26 - Option: VAR_SPACCELERATION MinValue: 5 MaxValue: 10 Chance: 26 - Option: VAR_ATTPOWER MinValue: 5 MaxValue: 5 Chance: 11 - Option: VAR_ATTMPOWER MinValue: 5 MaxValue: 5 Chance: 11 - Option: VAR_ATKPERCENT MinValue: 1 MaxValue: 1 Chance: 9 - Option: VAR_MAGICATKPERCENT MinValue: 1 MaxValue: 1 Chance: 9 - Option: VAR_PLUSASPD MinValue: 1 MaxValue: 1 Chance: 21 - Option: VAR_PLUSASPDPERCENT MinValue: 3 MaxValue: 5 Chance: 6 - Option: VAR_HITSUCCESSVALUE MinValue: 5 MaxValue: 5 Chance: 11 - Option: VAR_AVOIDSUCCESSVALUE MinValue: 3 MaxValue: 5 Chance: 26 - Option: VAR_ITEMDEFPOWER MinValue: 10 MaxValue: 10 Chance: 26 - Option: VAR_MDEFPOWER MinValue: 2 MaxValue: 3 Chance: 31 - Option: VAR_PLUSAVOIDSUCCESSVALUE MinValue: 2 MaxValue: 3 Chance: 4 - Option: VAR_CRITICALSUCCESSVALUE MinValue: 1 MaxValue: 2 Chance: 31 - Option: RANGE_ATTACK_DAMAGE_TARGET MinValue: 1 MaxValue: 2 Chance: 3 - Option: HEAL_VALUE MinValue: 2 MaxValue: 3 Chance: 11 - Option: HEAL_MODIFY_PERCENT MinValue: 5 MaxValue: 5 Chance: 9 - Option: DEC_SPELL_CAST_TIME MinValue: 1 MaxValue: 2 Chance: 6 - Option: DEC_SP_CONSUMPTION MinValue: 2 MaxValue: 3 Chance: 4 - Option: RACE_TOLERACE_NOTHING MinValue: 1 MaxValue: 2 Chance: 38 - Option: RACE_TOLERACE_UNDEAD MinValue: 1 MaxValue: 2 Chance: 38 - Option: RACE_TOLERACE_ANIMAL MinValue: 1 MaxValue: 2 Chance: 38 - Option: RACE_TOLERACE_PLANT MinValue: 1 MaxValue: 2 Chance: 38 - Option: RACE_TOLERACE_INSECT MinValue: 1 MaxValue: 2 Chance: 38 - Option: RACE_TOLERACE_FISHS MinValue: 1 MaxValue: 2 Chance: 38 - Option: RACE_TOLERACE_DEVIL MinValue: 1 MaxValue: 2 Chance: 38 - Option: RACE_TOLERACE_ANGEL MinValue: 1 MaxValue: 2 Chance: 38 - Option: RACE_TOLERACE_DRAGON MinValue: 1 MaxValue: 2 Chance: 38 - Option: VAR_MAXHPAMOUNT MinValue: 400 MaxValue: 400 Chance: 15 - Option: VAR_MAXSPAMOUNT MinValue: 50 MaxValue: 50 Chance: 15 - Option: VAR_ATTPOWER MinValue: 10 MaxValue: 10 Chance: 5 - Option: VAR_ATTMPOWER MinValue: 10 MaxValue: 10 Chance: 5 - Option: VAR_HITSUCCESSVALUE MinValue: 10 MaxValue: 10 Chance: 7 - Option: VAR_ITEMDEFPOWER MinValue: 20 MaxValue: 20 Chance: 15 - Option: VAR_ITEMDEFPOWER MinValue: 30 MaxValue: 30 Chance: 5 - Option: HEAL_MODIFY_PERCENT MinValue: 10 MaxValue: 10 Chance: 5 - Id: 13 Group: ALLMIGHTY_S_ATT Slots: - Slot: 1 Options: - Option: ATTR_TOLERACE_NOTHING MinValue: 2 MaxValue: 3 Chance: 400 - Option: ATTR_TOLERACE_WATER MinValue: 2 MaxValue: 3 Chance: 750 - Option: ATTR_TOLERACE_GROUND MinValue: 2 MaxValue: 3 Chance: 750 - Option: ATTR_TOLERACE_FIRE MinValue: 2 MaxValue: 3 Chance: 750 - Option: ATTR_TOLERACE_WIND MinValue: 2 MaxValue: 3 Chance: 700 - Option: ATTR_TOLERACE_POISON MinValue: 2 MaxValue: 3 Chance: 700 - Option: ATTR_TOLERACE_SAINT MinValue: 2 MaxValue: 3 Chance: 700 - Option: ATTR_TOLERACE_DARKNESS MinValue: 2 MaxValue: 3 Chance: 700 - Option: ATTR_TOLERACE_TELEKINESIS MinValue: 2 MaxValue: 3 Chance: 700 - Option: ATTR_TOLERACE_UNDEAD MinValue: 2 MaxValue: 3 Chance: 700 - Option: ATTR_TOLERACE_ALL MinValue: 1 MaxValue: 2 Chance: 50 - Option: DAMAGE_SIZE_SMALL_USER MinValue: 3 MaxValue: 5 Chance: 700 - Option: DAMAGE_SIZE_MIDIUM_USER MinValue: 3 MaxValue: 5 Chance: 400 - Option: DAMAGE_SIZE_LARGE_USER MinValue: 3 MaxValue: 5 Chance: 700 - Option: MDAMAGE_SIZE_SMALL_USER MinValue: 2 MaxValue: 3 Chance: 500 - Option: MDAMAGE_SIZE_MIDIUM_USER MinValue: 2 MaxValue: 3 Chance: 300 - Option: MDAMAGE_SIZE_LARGE_USER MinValue: 2 MaxValue: 3 Chance: 500 - Slot: 2 Options: - Option: DAMAGE_PROPERTY_NOTHING_USER MinValue: 1 MaxValue: 2 Chance: 10000 - Option: DAMAGE_PROPERTY_WATER_USER MinValue: 1 MaxValue: 2 Chance: 10000 - Option: DAMAGE_PROPERTY_GROUND_USER MinValue: 1 MaxValue: 2 Chance: 10000 - Option: DAMAGE_PROPERTY_FIRE_USER MinValue: 1 MaxValue: 2 Chance: 10000 - Option: DAMAGE_PROPERTY_WIND_USER MinValue: 1 MaxValue: 2 Chance: 10000 - Option: DAMAGE_PROPERTY_POISON_USER MinValue: 1 MaxValue: 2 Chance: 10000 - Option: DAMAGE_PROPERTY_SAINT_USER MinValue: 1 MaxValue: 2 Chance: 10000 - Option: DAMAGE_PROPERTY_DARKNESS_USER MinValue: 1 MaxValue: 2 Chance: 10000 - Option: DAMAGE_PROPERTY_TELEKINESIS_USER MinValue: 1 MaxValue: 2 Chance: 10000 - Option: DAMAGE_PROPERTY_UNDEAD_USER MinValue: 1 MaxValue: 2 Chance: 10000 - Option: MDAMAGE_PROPERTY_NOTHING_USER MinValue: 1 MaxValue: 2 Chance: 10000 - Option: MDAMAGE_PROPERTY_WATER_USER MinValue: 1 MaxValue: 2 Chance: 10000 - Option: MDAMAGE_PROPERTY_GROUND_USER MinValue: 1 MaxValue: 2 Chance: 10000 - Option: MDAMAGE_PROPERTY_FIRE_USER MinValue: 1 MaxValue: 2 Chance: 10000 - Option: MDAMAGE_PROPERTY_WIND_USER MinValue: 1 MaxValue: 2 Chance: 10000 - Option: MDAMAGE_PROPERTY_POISON_USER MinValue: 1 MaxValue: 2 Chance: 10000 - Option: MDAMAGE_PROPERTY_SAINT_USER MinValue: 1 MaxValue: 2 Chance: 10000 - Option: MDAMAGE_PROPERTY_DARKNESS_USER MinValue: 1 MaxValue: 2 Chance: 10000 - Option: MDAMAGE_PROPERTY_TELEKINESIS_USER MinValue: 1 MaxValue: 2 Chance: 10000 - Option: MDAMAGE_PROPERTY_UNDEAD_USER MinValue: 1 MaxValue: 2 Chance: 10000 - Option: CLASS_DAMAGE_NORMAL_USER MinValue: 1 MaxValue: 2 Chance: 10000 - Option: CLASS_DAMAGE_BOSS_USER MinValue: 1 MaxValue: 2 Chance: 10000 MaxRandom: 1 Random: - Option: VAR_STRAMOUNT MinValue: 1 MaxValue: 2 Chance: 36 - Option: VAR_AGIAMOUNT MinValue: 1 MaxValue: 2 Chance: 36 - Option: VAR_VITAMOUNT MinValue: 1 MaxValue: 2 Chance: 36 - Option: VAR_INTAMOUNT MinValue: 1 MaxValue: 2 Chance: 36 - Option: VAR_DEXAMOUNT MinValue: 1 MaxValue: 2 Chance: 36 - Option: VAR_LUKAMOUNT MinValue: 1 MaxValue: 2 Chance: 36 - Option: VAR_MAXHPAMOUNT MinValue: 200 MaxValue: 200 Chance: 26 - Option: VAR_MAXSPAMOUNT MinValue: 25 MaxValue: 25 Chance: 26 - Option: VAR_MAXHPPERCENT MinValue: 1 MaxValue: 2 Chance: 21 - Option: VAR_MAXSPPERCENT MinValue: 1 MaxValue: 2 Chance: 21 - Option: VAR_HPACCELERATION MinValue: 5 MaxValue: 10 Chance: 26 - Option: VAR_SPACCELERATION MinValue: 5 MaxValue: 10 Chance: 26 - Option: VAR_ATTPOWER MinValue: 5 MaxValue: 5 Chance: 11 - Option: VAR_ATTMPOWER MinValue: 5 MaxValue: 5 Chance: 11 - Option: VAR_ATKPERCENT MinValue: 1 MaxValue: 1 Chance: 9 - Option: VAR_MAGICATKPERCENT MinValue: 1 MaxValue: 1 Chance: 9 - Option: VAR_PLUSASPD MinValue: 1 MaxValue: 1 Chance: 21 - Option: VAR_PLUSASPDPERCENT MinValue: 3 MaxValue: 5 Chance: 6 - Option: VAR_HITSUCCESSVALUE MinValue: 5 MaxValue: 5 Chance: 11 - Option: VAR_AVOIDSUCCESSVALUE MinValue: 3 MaxValue: 5 Chance: 26 - Option: VAR_ITEMDEFPOWER MinValue: 10 MaxValue: 10 Chance: 26 - Option: VAR_MDEFPOWER MinValue: 2 MaxValue: 3 Chance: 31 - Option: VAR_PLUSAVOIDSUCCESSVALUE MinValue: 2 MaxValue: 3 Chance: 4 - Option: VAR_CRITICALSUCCESSVALUE MinValue: 1 MaxValue: 2 Chance: 31 - Option: RANGE_ATTACK_DAMAGE_TARGET MinValue: 1 MaxValue: 2 Chance: 3 - Option: HEAL_VALUE MinValue: 2 MaxValue: 3 Chance: 11 - Option: HEAL_MODIFY_PERCENT MinValue: 5 MaxValue: 5 Chance: 9 - Option: DEC_SPELL_CAST_TIME MinValue: 1 MaxValue: 2 Chance: 6 - Option: DEC_SP_CONSUMPTION MinValue: 2 MaxValue: 3 Chance: 4 - Option: RACE_TOLERACE_NOTHING MinValue: 1 MaxValue: 2 Chance: 38 - Option: RACE_TOLERACE_UNDEAD MinValue: 1 MaxValue: 2 Chance: 38 - Option: RACE_TOLERACE_ANIMAL MinValue: 1 MaxValue: 2 Chance: 38 - Option: RACE_TOLERACE_PLANT MinValue: 1 MaxValue: 2 Chance: 38 - Option: RACE_TOLERACE_INSECT MinValue: 1 MaxValue: 2 Chance: 38 - Option: RACE_TOLERACE_FISHS MinValue: 1 MaxValue: 2 Chance: 38 - Option: RACE_TOLERACE_DEVIL MinValue: 1 MaxValue: 2 Chance: 38 - Option: RACE_TOLERACE_ANGEL MinValue: 1 MaxValue: 2 Chance: 38 - Option: RACE_TOLERACE_DRAGON MinValue: 1 MaxValue: 2 Chance: 38 - Option: VAR_MAXHPAMOUNT MinValue: 400 MaxValue: 400 Chance: 15 - Option: VAR_MAXSPAMOUNT MinValue: 50 MaxValue: 50 Chance: 15 - Option: VAR_ATTPOWER MinValue: 10 MaxValue: 10 Chance: 5 - Option: VAR_ATTMPOWER MinValue: 10 MaxValue: 10 Chance: 5 - Option: VAR_HITSUCCESSVALUE MinValue: 10 MaxValue: 10 Chance: 7 - Option: VAR_ITEMDEFPOWER MinValue: 20 MaxValue: 20 Chance: 15 - Option: VAR_ITEMDEFPOWER MinValue: 30 MaxValue: 30 Chance: 5 - Option: HEAL_MODIFY_PERCENT MinValue: 10 MaxValue: 10 Chance: 5 - Id: 14 Group: Bloody_Knight_Shield Slots: - Slot: 1 Options: - Option: VAR_MDEFPOWER MinValue: 3 MaxValue: 10 Chance: 10000 - Option: VAR_MAXSPAMOUNT MinValue: 20 MaxValue: 200 Chance: 10000 - Option: VAR_MAXHPAMOUNT MinValue: 100 MaxValue: 1000 Chance: 10000 - Option: VAR_ITEMDEFPOWER MinValue: 30 MaxValue: 100 Chance: 10000 - Option: RACE_TOLERACE_UNDEAD MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_TOLERACE_PLANT MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_TOLERACE_NOTHING MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_TOLERACE_INSECT MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_TOLERACE_HUMAN MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_TOLERACE_FISHS MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_TOLERACE_DRAGON MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_TOLERACE_DEVIL MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_TOLERACE_ANIMAL MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_TOLERACE_ANGEL MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_MDAMAGE_UNDEAD MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_MDAMAGE_PLANT MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_MDAMAGE_NOTHING MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_MDAMAGE_INSECT MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_MDAMAGE_HUMAN MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_MDAMAGE_FISHS MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_MDAMAGE_DRAGON MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_MDAMAGE_DEVIL MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_MDAMAGE_ANIMAL MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_MDAMAGE_ANGEL MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_UNDEAD MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_PLANT MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_NOTHING MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_INSECT MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_HUMAN MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_FISHS MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_DRAGON MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_DEVIL MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_ANIMAL MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_ANGEL MinValue: 1 MaxValue: 5 Chance: 2000 - Option: HEAL_VALUE MinValue: 5 MaxValue: 10 Chance: 10000 - Option: DEC_SPELL_CAST_TIME MinValue: 1 MaxValue: 5 Chance: 10000 - Slot: 2 Options: - Option: VAR_PLUSASPDPERCENT MinValue: 1 MaxValue: 5 Chance: 10000 - Option: VAR_MDEFPOWER MinValue: 3 MaxValue: 10 Chance: 10000 - Option: VAR_MAXSPAMOUNT MinValue: 20 MaxValue: 200 Chance: 10000 - Option: VAR_MAXHPAMOUNT MinValue: 100 MaxValue: 1000 Chance: 10000 - Option: VAR_ITEMDEFPOWER MinValue: 30 MaxValue: 100 Chance: 10000 - Option: RACE_TOLERACE_UNDEAD MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_TOLERACE_PLANT MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_TOLERACE_NOTHING MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_TOLERACE_INSECT MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_TOLERACE_HUMAN MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_TOLERACE_FISHS MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_TOLERACE_DRAGON MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_TOLERACE_DEVIL MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_TOLERACE_ANIMAL MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_TOLERACE_ANGEL MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_MDAMAGE_UNDEAD MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_MDAMAGE_PLANT MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_MDAMAGE_NOTHING MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_MDAMAGE_INSECT MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_MDAMAGE_HUMAN MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_MDAMAGE_FISHS MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_MDAMAGE_DRAGON MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_MDAMAGE_DEVIL MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_MDAMAGE_ANIMAL MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_MDAMAGE_ANGEL MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_UNDEAD MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_PLANT MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_NOTHING MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_INSECT MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_HUMAN MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_FISHS MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_DRAGON MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_DEVIL MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_ANIMAL MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_ANGEL MinValue: 1 MaxValue: 5 Chance: 2000 - Option: HEAL_VALUE MinValue: 5 MaxValue: 10 Chance: 10000 - Id: 15 Group: Sacred_Knight_Shield Slots: - Slot: 1 Options: - Option: VAR_MDEFPOWER MinValue: 3 MaxValue: 10 Chance: 10000 - Option: VAR_MAXSPAMOUNT MinValue: 20 MaxValue: 200 Chance: 10000 - Option: VAR_MAXHPAMOUNT MinValue: 100 MaxValue: 1000 Chance: 10000 - Option: VAR_ITEMDEFPOWER MinValue: 30 MaxValue: 100 Chance: 10000 - Option: RACE_TOLERACE_UNDEAD MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_TOLERACE_PLANT MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_TOLERACE_NOTHING MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_TOLERACE_INSECT MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_TOLERACE_HUMAN MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_TOLERACE_FISHS MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_TOLERACE_DRAGON MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_TOLERACE_DEVIL MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_TOLERACE_ANIMAL MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_TOLERACE_ANGEL MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_MDAMAGE_UNDEAD MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_MDAMAGE_PLANT MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_MDAMAGE_NOTHING MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_MDAMAGE_INSECT MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_MDAMAGE_HUMAN MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_MDAMAGE_FISHS MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_MDAMAGE_DRAGON MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_MDAMAGE_DEVIL MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_MDAMAGE_ANIMAL MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_MDAMAGE_ANGEL MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_UNDEAD MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_PLANT MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_NOTHING MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_INSECT MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_HUMAN MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_FISHS MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_DRAGON MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_DEVIL MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_ANIMAL MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_ANGEL MinValue: 1 MaxValue: 5 Chance: 2000 - Option: HEAL_VALUE MinValue: 5 MaxValue: 10 Chance: 10000 - Option: DEC_SPELL_CAST_TIME MinValue: 1 MaxValue: 5 Chance: 10000 - Slot: 2 Options: - Option: VAR_PLUSASPDPERCENT MinValue: 1 MaxValue: 5 Chance: 10000 - Option: VAR_MDEFPOWER MinValue: 3 MaxValue: 10 Chance: 10000 - Option: VAR_MAXSPAMOUNT MinValue: 20 MaxValue: 200 Chance: 10000 - Option: VAR_MAXHPAMOUNT MinValue: 100 MaxValue: 1000 Chance: 10000 - Option: VAR_ITEMDEFPOWER MinValue: 30 MaxValue: 100 Chance: 10000 - Option: RACE_TOLERACE_UNDEAD MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_TOLERACE_PLANT MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_TOLERACE_NOTHING MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_TOLERACE_INSECT MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_TOLERACE_HUMAN MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_TOLERACE_FISHS MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_TOLERACE_DRAGON MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_TOLERACE_DEVIL MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_TOLERACE_ANIMAL MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_TOLERACE_ANGEL MinValue: 2 MaxValue: 7 Chance: 2000 - Option: RACE_MDAMAGE_UNDEAD MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_MDAMAGE_PLANT MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_MDAMAGE_NOTHING MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_MDAMAGE_INSECT MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_MDAMAGE_HUMAN MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_MDAMAGE_FISHS MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_MDAMAGE_DRAGON MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_MDAMAGE_DEVIL MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_MDAMAGE_ANIMAL MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_MDAMAGE_ANGEL MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_UNDEAD MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_PLANT MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_NOTHING MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_INSECT MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_HUMAN MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_FISHS MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_DRAGON MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_DEVIL MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_ANIMAL MinValue: 1 MaxValue: 5 Chance: 2000 - Option: RACE_DAMAGE_ANGEL MinValue: 1 MaxValue: 5 Chance: 2000 - Option: HEAL_VALUE MinValue: 5 MaxValue: 10 Chance: 10000 MaxRandom: 1 Random: - Option: VAR_PLUSASPD MinValue: 1 MaxValue: 1 Chance: 10000 - Option: RACE_MDAMAGE_UNDEAD MinValue: 5 MaxValue: 10 Chance: 10000 - Option: RACE_MDAMAGE_PLANT MinValue: 5 MaxValue: 10 Chance: 10000 - Option: RACE_MDAMAGE_NOTHING MinValue: 5 MaxValue: 10 Chance: 10000 - Option: RACE_MDAMAGE_INSECT MinValue: 5 MaxValue: 10 Chance: 10000 - Option: RACE_MDAMAGE_HUMAN MinValue: 5 MaxValue: 10 Chance: 10000 - Option: RACE_MDAMAGE_FISHS MinValue: 5 MaxValue: 10 Chance: 10000 - Option: RACE_MDAMAGE_DRAGON MinValue: 5 MaxValue: 10 Chance: 10000 - Option: RACE_MDAMAGE_DEVIL MinValue: 5 MaxValue: 10 Chance: 10000 - Option: RACE_MDAMAGE_ANIMAL MinValue: 5 MaxValue: 10 Chance: 10000 - Option: RACE_MDAMAGE_ANGEL MinValue: 5 MaxValue: 10 Chance: 10000 - Option: RACE_IGNORE_MDEF_PERCENT_UNDEAD MinValue: 30 MaxValue: 60 Chance: 10000 - Option: RACE_IGNORE_MDEF_PERCENT_PLANT MinValue: 30 MaxValue: 60 Chance: 10000 - Option: RACE_IGNORE_MDEF_PERCENT_NOTHING MinValue: 30 MaxValue: 60 Chance: 10000 - Option: RACE_IGNORE_MDEF_PERCENT_INSECT MinValue: 30 MaxValue: 60 Chance: 10000 - Option: RACE_IGNORE_MDEF_PERCENT_HUMAN MinValue: 30 MaxValue: 60 Chance: 10000 - Option: RACE_IGNORE_MDEF_PERCENT_FISHS MinValue: 30 MaxValue: 60 Chance: 10000 - Option: RACE_IGNORE_MDEF_PERCENT_DRAGON MinValue: 30 MaxValue: 60 Chance: 10000 - Option: RACE_IGNORE_MDEF_PERCENT_DEVIL MinValue: 30 MaxValue: 60 Chance: 10000 - Option: RACE_IGNORE_MDEF_PERCENT_ANIMAL MinValue: 30 MaxValue: 60 Chance: 10000 - Option: RACE_IGNORE_MDEF_PERCENT_ANGEL MinValue: 30 MaxValue: 60 Chance: 10000 - Option: RACE_IGNORE_DEF_PERCENT_UNDEAD MinValue: 30 MaxValue: 60 Chance: 10000 - Option: RACE_IGNORE_DEF_PERCENT_PLANT MinValue: 30 MaxValue: 60 Chance: 10000 - Option: RACE_IGNORE_DEF_PERCENT_NOTHING MinValue: 30 MaxValue: 60 Chance: 10000 - Option: RACE_IGNORE_DEF_PERCENT_INSECT MinValue: 30 MaxValue: 60 Chance: 10000 - Option: RACE_IGNORE_DEF_PERCENT_HUMAN MinValue: 30 MaxValue: 60 Chance: 10000 - Option: RACE_IGNORE_DEF_PERCENT_FISHS MinValue: 30 MaxValue: 60 Chance: 10000 - Option: RACE_IGNORE_DEF_PERCENT_DRAGON MinValue: 30 MaxValue: 60 Chance: 10000 - Option: RACE_IGNORE_DEF_PERCENT_DEVIL MinValue: 30 MaxValue: 60 Chance: 10000 - Option: RACE_IGNORE_DEF_PERCENT_ANIMAL MinValue: 30 MaxValue: 60 Chance: 10000 - Option: RACE_IGNORE_DEF_PERCENT_ANGEL MinValue: 30 MaxValue: 60 Chance: 10000 - Option: RACE_DAMAGE_UNDEAD MinValue: 5 MaxValue: 10 Chance: 10000 - Option: RACE_DAMAGE_PLANT MinValue: 5 MaxValue: 10 Chance: 10000 - Option: RACE_DAMAGE_NOTHING MinValue: 5 MaxValue: 10 Chance: 10000 - Option: RACE_DAMAGE_INSECT MinValue: 5 MaxValue: 10 Chance: 10000 - Option: RACE_DAMAGE_HUMAN MinValue: 5 MaxValue: 10 Chance: 10000 - Option: RACE_DAMAGE_FISHS MinValue: 5 MaxValue: 10 Chance: 10000 - Option: RACE_DAMAGE_DRAGON MinValue: 5 MaxValue: 10 Chance: 10000 - Option: RACE_DAMAGE_DEVIL MinValue: 5 MaxValue: 10 Chance: 10000 - Option: RACE_DAMAGE_ANIMAL MinValue: 5 MaxValue: 10 Chance: 10000 - Option: RACE_DAMAGE_ANGEL MinValue: 5 MaxValue: 10 Chance: 10000 - Option: DEC_SPELL_DELAY_TIME MinValue: 1 MaxValue: 5 Chance: 10000 - Option: DAMAGE_SIZE_PERFECT MinValue: 1 MaxValue: 1 Chance: 2000 - Option: CLASS_IGNORE_MDEF_PERCENT_BOSS MinValue: 30 MaxValue: 60 Chance: 4000 - Option: CLASS_IGNORE_DEF_PERCENT_BOSS MinValue: 30 MaxValue: 60 Chance: 4000 - Id: 16 Group: RTC_ALL_BOX # Taiwan RTC Event Box PENE Slots: - Slot: 1 Options: - Option: DAMAGE_PROPERTY_NOTHING_USER MinValue: 5 MaxValue: 10 Chance: 2500 - Option: DAMAGE_PROPERTY_WATER_USER MinValue: 5 MaxValue: 10 Chance: 2500 - Option: DAMAGE_PROPERTY_GROUND_USER MinValue: 5 MaxValue: 10 Chance: 2500 - Option: DAMAGE_PROPERTY_FIRE_USER MinValue: 5 MaxValue: 10 Chance: 2500 - Option: DAMAGE_PROPERTY_WIND_USER MinValue: 5 MaxValue: 10 Chance: 2500 - Option: DAMAGE_PROPERTY_POISON_USER MinValue: 5 MaxValue: 10 Chance: 2500 - Option: DAMAGE_PROPERTY_SAINT_USER MinValue: 5 MaxValue: 10 Chance: 2500 - Option: DAMAGE_PROPERTY_DARKNESS_USER MinValue: 5 MaxValue: 10 Chance: 2500 - Option: DAMAGE_PROPERTY_TELEKINESIS_USER MinValue: 5 MaxValue: 10 Chance: 2500 - Option: DAMAGE_PROPERTY_UNDEAD_USER MinValue: 5 MaxValue: 10 Chance: 2500 - Option: DAMAGE_PROPERTY_NOTHING_TARGET MinValue: 5 MaxValue: 10 Chance: 2500 - Option: DAMAGE_PROPERTY_WATER_TARGET MinValue: 5 MaxValue: 10 Chance: 2500 - Option: DAMAGE_PROPERTY_GROUND_TARGET MinValue: 5 MaxValue: 10 Chance: 2500 - Option: DAMAGE_PROPERTY_FIRE_TARGET MinValue: 5 MaxValue: 10 Chance: 2500 - Option: DAMAGE_PROPERTY_WIND_TARGET MinValue: 5 MaxValue: 10 Chance: 2500 - Option: DAMAGE_PROPERTY_POISON_TARGET MinValue: 5 MaxValue: 10 Chance: 2500 - Option: DAMAGE_PROPERTY_SAINT_TARGET MinValue: 5 MaxValue: 10 Chance: 2500 - Option: DAMAGE_PROPERTY_DARKNESS_TARGET MinValue: 5 MaxValue: 10 Chance: 2500 - Option: DAMAGE_PROPERTY_TELEKINESIS_TARGET MinValue: 5 MaxValue: 10 Chance: 2500 - Option: DAMAGE_PROPERTY_UNDEAD_TARGET MinValue: 5 MaxValue: 10 Chance: 2500 - Option: MDAMAGE_PROPERTY_NOTHING_USER MinValue: 5 MaxValue: 10 Chance: 2500 - Option: MDAMAGE_PROPERTY_WATER_USER MinValue: 5 MaxValue: 10 Chance: 2500 - Option: MDAMAGE_PROPERTY_GROUND_USER MinValue: 5 MaxValue: 10 Chance: 2500 - Option: MDAMAGE_PROPERTY_FIRE_USER MinValue: 5 MaxValue: 10 Chance: 2500 - Option: MDAMAGE_PROPERTY_WIND_USER MinValue: 5 MaxValue: 10 Chance: 2500 - Option: MDAMAGE_PROPERTY_POISON_USER MinValue: 5 MaxValue: 10 Chance: 2500 - Option: MDAMAGE_PROPERTY_SAINT_USER MinValue: 5 MaxValue: 10 Chance: 2500 - Option: MDAMAGE_PROPERTY_DARKNESS_USER MinValue: 5 MaxValue: 10 Chance: 2500 - Option: MDAMAGE_PROPERTY_TELEKINESIS_USER MinValue: 5 MaxValue: 10 Chance: 2500 - Option: MDAMAGE_PROPERTY_UNDEAD_USER MinValue: 5 MaxValue: 10 Chance: 2500 - Option: MDAMAGE_PROPERTY_NOTHING_TARGET MinValue: 5 MaxValue: 10 Chance: 2500 - Option: MDAMAGE_PROPERTY_WATER_TARGET MinValue: 5 MaxValue: 10 Chance: 2500 - Option: MDAMAGE_PROPERTY_GROUND_TARGET MinValue: 5 MaxValue: 10 Chance: 2500 - Option: MDAMAGE_PROPERTY_FIRE_TARGET MinValue: 5 MaxValue: 10 Chance: 2500 - Option: MDAMAGE_PROPERTY_WIND_TARGET MinValue: 5 MaxValue: 10 Chance: 2500 - Option: MDAMAGE_PROPERTY_POISON_TARGET MinValue: 5 MaxValue: 10 Chance: 2500 - Option: MDAMAGE_PROPERTY_SAINT_TARGET MinValue: 5 MaxValue: 10 Chance: 2500 - Option: MDAMAGE_PROPERTY_DARKNESS_TARGET MinValue: 5 MaxValue: 10 Chance: 2500 - Option: MDAMAGE_PROPERTY_TELEKINESIS_TARGET MinValue: 5 MaxValue: 10 Chance: 2500 - Option: MDAMAGE_PROPERTY_UNDEAD_TARGET MinValue: 5 MaxValue: 10 Chance: 2500 - Slot: 2 Options: - Option: VAR_STRAMOUNT MinValue: 3 MaxValue: 5 Chance: 3000 - Option: VAR_AGIAMOUNT MinValue: 3 MaxValue: 5 Chance: 3000 - Option: VAR_VITAMOUNT MinValue: 3 MaxValue: 5 Chance: 3000 - Option: VAR_INTAMOUNT MinValue: 3 MaxValue: 5 Chance: 3000 - Option: VAR_DEXAMOUNT MinValue: 3 MaxValue: 5 Chance: 3000 - Option: VAR_LUKAMOUNT MinValue: 3 MaxValue: 5 Chance: 3000 - Option: VAR_MAXHPAMOUNT MinValue: 500 MaxValue: 1000 Chance: 5000 - Option: VAR_MAXSPAMOUNT MinValue: 500 MaxValue: 1000 Chance: 5000 - Option: VAR_MAXHPPERCENT MinValue: 5 MaxValue: 10 Chance: 4000 - Option: VAR_MAXSPPERCENT MinValue: 5 MaxValue: 10 Chance: 4000 - Option: VAR_HPACCELERATION MinValue: 5 MaxValue: 10 Chance: 5000 - Option: VAR_SPACCELERATION MinValue: 5 MaxValue: 10 Chance: 5000 - Option: VAR_ATTPOWER MinValue: 10 MaxValue: 50 Chance: 4000 - Option: VAR_ATTMPOWER MinValue: 10 MaxValue: 50 Chance: 4000 - Option: VAR_ATKPERCENT MinValue: 3 MaxValue: 5 Chance: 4000 - Option: VAR_MAGICATKPERCENT MinValue: 3 MaxValue: 5 Chance: 4000 - Option: VAR_HITSUCCESSVALUE MinValue: 5 MaxValue: 10 Chance: 5000 - Option: VAR_AVOIDSUCCESSVALUE MinValue: 5 MaxValue: 10 Chance: 6000 - Option: VAR_ITEMDEFPOWER MinValue: 10 MaxValue: 30 Chance: 5000 - Option: VAR_MDEFPOWER MinValue: 5 MaxValue: 10 Chance: 5000 - Option: HEAL_VALUE MinValue: 5 MaxValue: 10 Chance: 6000 - Option: HEAL_MODIFY_PERCENT MinValue: 5 MaxValue: 10 Chance: 6000 - Option: DEC_SP_CONSUMPTION MinValue: 5 MaxValue: 10 Chance: 5000 MaxRandom: 1 Random: - Option: VAR_PLUSASPD MinValue: 1 MaxValue: 3 Chance: 10 - Option: VAR_PLUSASPDPERCENT MinValue: 5 MaxValue: 10 Chance: 10 - Option: VAR_PLUSAVOIDSUCCESSVALUE MinValue: 3 MaxValue: 7 Chance: 10 - Option: RANGE_ATTACK_DAMAGE_TARGET MinValue: 10 MaxValue: 15 Chance: 10 - Option: DEC_SPELL_CAST_TIME MinValue: 10 MaxValue: 15 Chance: 10 - Option: DEC_SPELL_DELAY_TIME MinValue: 3 MaxValue: 7 Chance: 10 - Option: ATTR_TOLERACE_NOTHING MinValue: 10 MaxValue: 15 Chance: 10 - Option: CLASS_DAMAGE_BOSS_TARGET MinValue: 5 MaxValue: 10 Chance: 10 - Option: CLASS_MDAMAGE_BOSS MinValue: 5 MaxValue: 10 Chance: 10 - Option: CLASS_DAMAGE_BOSS_USER MinValue: 5 MaxValue: 10 Chance: 10 - Option: CLASS_IGNORE_DEF_PERCENT_BOSS MinValue: 10 MaxValue: 30 Chance: 10 - Option: CLASS_IGNORE_MDEF_PERCENT_BOSS MinValue: 10 MaxValue: 30 Chance: 10 - Option: DAMAGE_SIZE_SMALL_USER MinValue: 5 MaxValue: 10 Chance: 10 - Option: DAMAGE_SIZE_MIDIUM_USER MinValue: 5 MaxValue: 10 Chance: 10 - Option: DAMAGE_SIZE_LARGE_USER MinValue: 5 MaxValue: 10 Chance: 10 - Option: MDAMAGE_SIZE_SMALL_USER MinValue: 5 MaxValue: 10 Chance: 10 - Option: MDAMAGE_SIZE_MIDIUM_USER MinValue: 5 MaxValue: 10 Chance: 10 - Option: MDAMAGE_SIZE_LARGE_USER MinValue: 5 MaxValue: 10 Chance: 10 - Id: 17 Group: RTC_ATK_BOX # Taiwan RTC Event Box ATK Slots: - Slot: 1 Options: - Option: RACE_DAMAGE_NOTHING MinValue: 3 MaxValue: 7 Chance: 3300 - Option: RACE_DAMAGE_UNDEAD MinValue: 3 MaxValue: 7 Chance: 3300 - Option: RACE_DAMAGE_ANIMAL MinValue: 3 MaxValue: 7 Chance: 3300 - Option: RACE_DAMAGE_PLANT MinValue: 3 MaxValue: 7 Chance: 3300 - Option: RACE_DAMAGE_INSECT MinValue: 3 MaxValue: 7 Chance: 3300 - Option: RACE_DAMAGE_FISHS MinValue: 3 MaxValue: 7 Chance: 3300 - Option: RACE_DAMAGE_DEVIL MinValue: 3 MaxValue: 7 Chance: 3300 - Option: RACE_DAMAGE_HUMAN MinValue: 3 MaxValue: 7 Chance: 3300 - Option: RACE_DAMAGE_ANGEL MinValue: 3 MaxValue: 7 Chance: 3300 - Option: RACE_DAMAGE_DRAGON MinValue: 3 MaxValue: 7 Chance: 3300 - Option: RACE_MDAMAGE_NOTHING MinValue: 3 MaxValue: 7 Chance: 3300 - Option: RACE_MDAMAGE_UNDEAD MinValue: 3 MaxValue: 7 Chance: 3300 - Option: RACE_MDAMAGE_ANIMAL MinValue: 3 MaxValue: 7 Chance: 3300 - Option: RACE_MDAMAGE_PLANT MinValue: 3 MaxValue: 7 Chance: 3300 - Option: RACE_MDAMAGE_INSECT MinValue: 3 MaxValue: 7 Chance: 3300 - Option: RACE_MDAMAGE_FISHS MinValue: 3 MaxValue: 7 Chance: 3300 - Option: RACE_MDAMAGE_DEVIL MinValue: 3 MaxValue: 7 Chance: 3300 - Option: RACE_MDAMAGE_HUMAN MinValue: 3 MaxValue: 7 Chance: 3300 - Option: RACE_MDAMAGE_ANGEL MinValue: 3 MaxValue: 7 Chance: 3300 - Option: RACE_MDAMAGE_DRAGON MinValue: 3 MaxValue: 7 Chance: 3300 - Option: RACE_CRI_PERCENT_NOTHING MinValue: 5 MaxValue: 10 Chance: 3400 - Option: RACE_CRI_PERCENT_UNDEAD MinValue: 5 MaxValue: 10 Chance: 3400 - Option: RACE_CRI_PERCENT_ANIMAL MinValue: 5 MaxValue: 10 Chance: 3400 - Option: RACE_CRI_PERCENT_PLANT MinValue: 5 MaxValue: 10 Chance: 3400 - Option: RACE_CRI_PERCENT_INSECT MinValue: 5 MaxValue: 10 Chance: 3400 - Option: RACE_CRI_PERCENT_FISHS MinValue: 5 MaxValue: 10 Chance: 3400 - Option: RACE_CRI_PERCENT_DEVIL MinValue: 5 MaxValue: 10 Chance: 3400 - Option: RACE_CRI_PERCENT_HUMAN MinValue: 5 MaxValue: 10 Chance: 3400 - Option: RACE_CRI_PERCENT_ANGEL MinValue: 5 MaxValue: 10 Chance: 3400 - Option: RACE_CRI_PERCENT_DRAGON MinValue: 5 MaxValue: 10 Chance: 3400 - Slot: 2 Options: - Option: VAR_STRAMOUNT MinValue: 3 MaxValue: 5 Chance: 3000 - Option: VAR_AGIAMOUNT MinValue: 3 MaxValue: 5 Chance: 3000 - Option: VAR_VITAMOUNT MinValue: 3 MaxValue: 5 Chance: 3000 - Option: VAR_INTAMOUNT MinValue: 3 MaxValue: 5 Chance: 3000 - Option: VAR_DEXAMOUNT MinValue: 3 MaxValue: 5 Chance: 3000 - Option: VAR_LUKAMOUNT MinValue: 3 MaxValue: 5 Chance: 3000 - Option: VAR_MAXHPAMOUNT MinValue: 500 MaxValue: 1000 Chance: 5000 - Option: VAR_MAXSPAMOUNT MinValue: 500 MaxValue: 1000 Chance: 5000 - Option: VAR_MAXHPPERCENT MinValue: 5 MaxValue: 10 Chance: 4000 - Option: VAR_MAXSPPERCENT MinValue: 5 MaxValue: 10 Chance: 4000 - Option: VAR_HPACCELERATION MinValue: 5 MaxValue: 10 Chance: 5000 - Option: VAR_SPACCELERATION MinValue: 5 MaxValue: 10 Chance: 5000 - Option: VAR_ATTPOWER MinValue: 10 MaxValue: 50 Chance: 4000 - Option: VAR_ATTMPOWER MinValue: 10 MaxValue: 50 Chance: 4000 - Option: VAR_ATKPERCENT MinValue: 3 MaxValue: 5 Chance: 4000 - Option: VAR_MAGICATKPERCENT MinValue: 3 MaxValue: 5 Chance: 4000 - Option: VAR_HITSUCCESSVALUE MinValue: 5 MaxValue: 10 Chance: 5000 - Option: VAR_AVOIDSUCCESSVALUE MinValue: 5 MaxValue: 10 Chance: 6000 - Option: VAR_ITEMDEFPOWER MinValue: 10 MaxValue: 30 Chance: 5000 - Option: VAR_MDEFPOWER MinValue: 5 MaxValue: 10 Chance: 5000 - Option: HEAL_VALUE MinValue: 5 MaxValue: 10 Chance: 6000 - Option: HEAL_MODIFY_PERCENT MinValue: 5 MaxValue: 10 Chance: 6000 - Option: DEC_SP_CONSUMPTION MinValue: 5 MaxValue: 10 Chance: 5000 MaxRandom: 1 Random: - Option: VAR_PLUSASPD MinValue: 1 MaxValue: 3 Chance: 10 - Option: VAR_PLUSASPDPERCENT MinValue: 5 MaxValue: 10 Chance: 10 - Option: VAR_PLUSAVOIDSUCCESSVALUE MinValue: 3 MaxValue: 7 Chance: 10 - Option: RANGE_ATTACK_DAMAGE_TARGET MinValue: 10 MaxValue: 15 Chance: 10 - Option: DEC_SPELL_CAST_TIME MinValue: 10 MaxValue: 15 Chance: 10 - Option: DEC_SPELL_DELAY_TIME MinValue: 3 MaxValue: 7 Chance: 10 - Option: ATTR_TOLERACE_NOTHING MinValue: 10 MaxValue: 15 Chance: 10 - Option: CLASS_DAMAGE_BOSS_TARGET MinValue: 5 MaxValue: 10 Chance: 10 - Option: CLASS_MDAMAGE_BOSS MinValue: 5 MaxValue: 10 Chance: 10 - Option: CLASS_DAMAGE_BOSS_USER MinValue: 5 MaxValue: 10 Chance: 10 - Option: CLASS_IGNORE_DEF_PERCENT_BOSS MinValue: 10 MaxValue: 30 Chance: 10 - Option: CLASS_IGNORE_MDEF_PERCENT_BOSS MinValue: 10 MaxValue: 30 Chance: 10 - Option: DAMAGE_SIZE_SMALL_USER MinValue: 5 MaxValue: 10 Chance: 10 - Option: DAMAGE_SIZE_MIDIUM_USER MinValue: 5 MaxValue: 10 Chance: 10 - Option: DAMAGE_SIZE_LARGE_USER MinValue: 5 MaxValue: 10 Chance: 10 - Option: MDAMAGE_SIZE_SMALL_USER MinValue: 5 MaxValue: 10 Chance: 10 - Option: MDAMAGE_SIZE_MIDIUM_USER MinValue: 5 MaxValue: 10 Chance: 10 - Option: MDAMAGE_SIZE_LARGE_USER MinValue: 5 MaxValue: 10 Chance: 10 - Id: 18 Group: RTC_DEF_BOX # Taiwan RTC Event Box DEF Slots: - Slot: 1 Options: - Option: ATTR_TOLERACE_WATER MinValue: 8 MaxValue: 12 Chance: 5300 - Option: ATTR_TOLERACE_GROUND MinValue: 8 MaxValue: 12 Chance: 5300 - Option: ATTR_TOLERACE_FIRE MinValue: 8 MaxValue: 12 Chance: 5300 - Option: ATTR_TOLERACE_WIND MinValue: 8 MaxValue: 12 Chance: 5300 - Option: ATTR_TOLERACE_POISON MinValue: 8 MaxValue: 12 Chance: 5300 - Option: ATTR_TOLERACE_SAINT MinValue: 8 MaxValue: 12 Chance: 5300 - Option: ATTR_TOLERACE_DARKNESS MinValue: 8 MaxValue: 12 Chance: 5300 - Option: ATTR_TOLERACE_TELEKINESIS MinValue: 8 MaxValue: 12 Chance: 5300 - Option: ATTR_TOLERACE_UNDEAD MinValue: 8 MaxValue: 12 Chance: 5300 - Option: RACE_TOLERACE_NOTHING MinValue: 3 MaxValue: 7 Chance: 5300 - Option: RACE_TOLERACE_UNDEAD MinValue: 3 MaxValue: 7 Chance: 5300 - Option: RACE_TOLERACE_ANIMAL MinValue: 3 MaxValue: 7 Chance: 5300 - Option: RACE_TOLERACE_PLANT MinValue: 3 MaxValue: 7 Chance: 5200 - Option: RACE_TOLERACE_INSECT MinValue: 3 MaxValue: 7 Chance: 5200 - Option: RACE_TOLERACE_FISHS MinValue: 3 MaxValue: 7 Chance: 5200 - Option: RACE_TOLERACE_DEVIL MinValue: 3 MaxValue: 7 Chance: 5200 - Option: RACE_TOLERACE_HUMAN MinValue: 3 MaxValue: 7 Chance: 5200 - Option: RACE_TOLERACE_ANGEL MinValue: 3 MaxValue: 7 Chance: 5200 - Option: RACE_TOLERACE_DRAGON MinValue: 3 MaxValue: 7 Chance: 5200 - Slot: 2 Options: - Option: VAR_STRAMOUNT MinValue: 3 MaxValue: 5 Chance: 3000 - Option: VAR_AGIAMOUNT MinValue: 3 MaxValue: 5 Chance: 3000 - Option: VAR_VITAMOUNT MinValue: 3 MaxValue: 5 Chance: 3000 - Option: VAR_INTAMOUNT MinValue: 3 MaxValue: 5 Chance: 3000 - Option: VAR_DEXAMOUNT MinValue: 3 MaxValue: 5 Chance: 3000 - Option: VAR_LUKAMOUNT MinValue: 3 MaxValue: 5 Chance: 3000 - Option: VAR_MAXHPAMOUNT MinValue: 500 MaxValue: 1000 Chance: 5000 - Option: VAR_MAXSPAMOUNT MinValue: 500 MaxValue: 1000 Chance: 5000 - Option: VAR_MAXHPPERCENT MinValue: 5 MaxValue: 10 Chance: 4000 - Option: VAR_MAXSPPERCENT MinValue: 5 MaxValue: 10 Chance: 4000 - Option: VAR_HPACCELERATION MinValue: 5 MaxValue: 10 Chance: 5000 - Option: VAR_SPACCELERATION MinValue: 5 MaxValue: 10 Chance: 5000 - Option: VAR_ATTPOWER MinValue: 10 MaxValue: 50 Chance: 4000 - Option: VAR_ATTMPOWER MinValue: 10 MaxValue: 50 Chance: 4000 - Option: VAR_ATKPERCENT MinValue: 3 MaxValue: 5 Chance: 4000 - Option: VAR_MAGICATKPERCENT MinValue: 3 MaxValue: 5 Chance: 4000 - Option: VAR_HITSUCCESSVALUE MinValue: 5 MaxValue: 10 Chance: 5000 - Option: VAR_AVOIDSUCCESSVALUE MinValue: 5 MaxValue: 10 Chance: 6000 - Option: VAR_ITEMDEFPOWER MinValue: 10 MaxValue: 30 Chance: 5000 - Option: VAR_MDEFPOWER MinValue: 5 MaxValue: 10 Chance: 5000 - Option: HEAL_VALUE MinValue: 5 MaxValue: 10 Chance: 6000 - Option: HEAL_MODIFY_PERCENT MinValue: 5 MaxValue: 10 Chance: 6000 - Option: DEC_SP_CONSUMPTION MinValue: 5 MaxValue: 10 Chance: 5000 MaxRandom: 1 Random: - Option: VAR_PLUSASPD MinValue: 1 MaxValue: 3 Chance: 10 - Option: VAR_PLUSASPDPERCENT MinValue: 5 MaxValue: 10 Chance: 10 - Option: VAR_PLUSAVOIDSUCCESSVALUE MinValue: 3 MaxValue: 7 Chance: 10 - Option: RANGE_ATTACK_DAMAGE_TARGET MinValue: 10 MaxValue: 15 Chance: 10 - Option: DEC_SPELL_CAST_TIME MinValue: 10 MaxValue: 15 Chance: 10 - Option: DEC_SPELL_DELAY_TIME MinValue: 3 MaxValue: 7 Chance: 10 - Option: ATTR_TOLERACE_NOTHING MinValue: 10 MaxValue: 15 Chance: 10 - Option: CLASS_DAMAGE_BOSS_TARGET MinValue: 5 MaxValue: 10 Chance: 10 - Option: CLASS_MDAMAGE_BOSS MinValue: 5 MaxValue: 10 Chance: 10 - Option: CLASS_DAMAGE_BOSS_USER MinValue: 5 MaxValue: 10 Chance: 10 - Option: CLASS_IGNORE_DEF_PERCENT_BOSS MinValue: 10 MaxValue: 30 Chance: 10 - Option: CLASS_IGNORE_MDEF_PERCENT_BOSS MinValue: 10 MaxValue: 30 Chance: 10 - Option: DAMAGE_SIZE_SMALL_USER MinValue: 5 MaxValue: 10 Chance: 10 - Option: DAMAGE_SIZE_MIDIUM_USER MinValue: 5 MaxValue: 10 Chance: 10 - Option: DAMAGE_SIZE_LARGE_USER MinValue: 5 MaxValue: 10 Chance: 10 - Option: MDAMAGE_SIZE_SMALL_USER MinValue: 5 MaxValue: 10 Chance: 10 - Option: MDAMAGE_SIZE_MIDIUM_USER MinValue: 5 MaxValue: 10 Chance: 10 - Option: MDAMAGE_SIZE_LARGE_USER MinValue: 5 MaxValue: 10 Chance: 10 - Id: 19 Group: RTC_PENE_BOX # Taiwan RTC Event Box PENE Slots: - Slot: 1 Options: - Option: RACE_IGNORE_DEF_PERCENT_NOTHING MinValue: 10 MaxValue: 15 Chance: 5000 - Option: RACE_IGNORE_DEF_PERCENT_UNDEAD MinValue: 10 MaxValue: 15 Chance: 5000 - Option: RACE_IGNORE_DEF_PERCENT_ANIMAL MinValue: 10 MaxValue: 15 Chance: 5000 - Option: RACE_IGNORE_DEF_PERCENT_PLANT MinValue: 10 MaxValue: 15 Chance: 5000 - Option: RACE_IGNORE_DEF_PERCENT_INSECT MinValue: 10 MaxValue: 15 Chance: 5000 - Option: RACE_IGNORE_DEF_PERCENT_FISHS MinValue: 10 MaxValue: 15 Chance: 5000 - Option: RACE_IGNORE_DEF_PERCENT_DEVIL MinValue: 10 MaxValue: 15 Chance: 5000 - Option: RACE_IGNORE_DEF_PERCENT_HUMAN MinValue: 10 MaxValue: 15 Chance: 5000 - Option: RACE_IGNORE_DEF_PERCENT_ANGEL MinValue: 10 MaxValue: 15 Chance: 5000 - Option: RACE_IGNORE_DEF_PERCENT_DRAGON MinValue: 10 MaxValue: 15 Chance: 5000 - Option: RACE_IGNORE_MDEF_PERCENT_NOTHING MinValue: 10 MaxValue: 15 Chance: 5000 - Option: RACE_IGNORE_MDEF_PERCENT_UNDEAD MinValue: 10 MaxValue: 15 Chance: 5000 - Option: RACE_IGNORE_MDEF_PERCENT_ANIMAL MinValue: 10 MaxValue: 15 Chance: 5000 - Option: RACE_IGNORE_MDEF_PERCENT_PLANT MinValue: 10 MaxValue: 15 Chance: 5000 - Option: RACE_IGNORE_MDEF_PERCENT_INSECT MinValue: 10 MaxValue: 15 Chance: 5000 - Option: RACE_IGNORE_MDEF_PERCENT_FISHS MinValue: 10 MaxValue: 15 Chance: 5000 - Option: RACE_IGNORE_MDEF_PERCENT_DEVIL MinValue: 10 MaxValue: 15 Chance: 5000 - Option: RACE_IGNORE_MDEF_PERCENT_HUMAN MinValue: 10 MaxValue: 15 Chance: 5000 - Option: RACE_IGNORE_MDEF_PERCENT_ANGEL MinValue: 10 MaxValue: 15 Chance: 5000 - Option: RACE_IGNORE_MDEF_PERCENT_DRAGON MinValue: 10 MaxValue: 15 Chance: 5000 - Slot: 2 Options: - Option: VAR_STRAMOUNT MinValue: 3 MaxValue: 5 Chance: 3000 - Option: VAR_AGIAMOUNT MinValue: 3 MaxValue: 5 Chance: 3000 - Option: VAR_VITAMOUNT MinValue: 3 MaxValue: 5 Chance: 3000 - Option: VAR_INTAMOUNT MinValue: 3 MaxValue: 5 Chance: 3000 - Option: VAR_DEXAMOUNT MinValue: 3 MaxValue: 5 Chance: 3000 - Option: VAR_LUKAMOUNT MinValue: 3 MaxValue: 5 Chance: 3000 - Option: VAR_MAXHPAMOUNT MinValue: 500 MaxValue: 1000 Chance: 5000 - Option: VAR_MAXSPAMOUNT MinValue: 500 MaxValue: 1000 Chance: 5000 - Option: VAR_MAXHPPERCENT MinValue: 5 MaxValue: 10 Chance: 4000 - Option: VAR_MAXSPPERCENT MinValue: 5 MaxValue: 10 Chance: 4000 - Option: VAR_HPACCELERATION MinValue: 5 MaxValue: 10 Chance: 5000 - Option: VAR_SPACCELERATION MinValue: 5 MaxValue: 10 Chance: 5000 - Option: VAR_ATTPOWER MinValue: 10 MaxValue: 50 Chance: 4000 - Option: VAR_ATTMPOWER MinValue: 10 MaxValue: 50 Chance: 4000 - Option: VAR_ATKPERCENT MinValue: 3 MaxValue: 5 Chance: 4000 - Option: VAR_MAGICATKPERCENT MinValue: 3 MaxValue: 5 Chance: 4000 - Option: VAR_HITSUCCESSVALUE MinValue: 5 MaxValue: 10 Chance: 5000 - Option: VAR_AVOIDSUCCESSVALUE MinValue: 5 MaxValue: 10 Chance: 6000 - Option: VAR_ITEMDEFPOWER MinValue: 10 MaxValue: 30 Chance: 5000 - Option: VAR_MDEFPOWER MinValue: 5 MaxValue: 10 Chance: 5000 - Option: HEAL_VALUE MinValue: 5 MaxValue: 10 Chance: 6000 - Option: HEAL_MODIFY_PERCENT MinValue: 5 MaxValue: 10 Chance: 6000 - Option: DEC_SP_CONSUMPTION MinValue: 5 MaxValue: 10 Chance: 5000 MaxRandom: 1 Random: - Option: VAR_PLUSASPD MinValue: 1 MaxValue: 3 Chance: 10 - Option: VAR_PLUSASPDPERCENT MinValue: 5 MaxValue: 10 Chance: 10 - Option: VAR_PLUSAVOIDSUCCESSVALUE MinValue: 3 MaxValue: 7 Chance: 10 - Option: RANGE_ATTACK_DAMAGE_TARGET MinValue: 10 MaxValue: 15 Chance: 10 - Option: DEC_SPELL_CAST_TIME MinValue: 10 MaxValue: 15 Chance: 10 - Option: DEC_SPELL_DELAY_TIME MinValue: 3 MaxValue: 7 Chance: 10 - Option: ATTR_TOLERACE_NOTHING MinValue: 10 MaxValue: 15 Chance: 10 - Option: CLASS_DAMAGE_BOSS_TARGET MinValue: 5 MaxValue: 10 Chance: 10 - Option: CLASS_MDAMAGE_BOSS MinValue: 5 MaxValue: 10 Chance: 10 - Option: CLASS_DAMAGE_BOSS_USER MinValue: 5 MaxValue: 10 Chance: 10 - Option: CLASS_IGNORE_DEF_PERCENT_BOSS MinValue: 10 MaxValue: 30 Chance: 10 - Option: CLASS_IGNORE_MDEF_PERCENT_BOSS MinValue: 10 MaxValue: 30 Chance: 10 - Option: DAMAGE_SIZE_SMALL_USER MinValue: 5 MaxValue: 10 Chance: 10 - Option: DAMAGE_SIZE_MIDIUM_USER MinValue: 5 MaxValue: 10 Chance: 10 - Option: DAMAGE_SIZE_LARGE_USER MinValue: 5 MaxValue: 10 Chance: 10 - Option: MDAMAGE_SIZE_SMALL_USER MinValue: 5 MaxValue: 10 Chance: 10 - Option: MDAMAGE_SIZE_MIDIUM_USER MinValue: 5 MaxValue: 10 Chance: 10 - Option: MDAMAGE_SIZE_LARGE_USER MinValue: 5 MaxValue: 10 Chance: 10 - Id: 20 Group: ATT_S # Shadow Property Box Slots: - Slot: 1 Options: - Option: ATTR_TOLERACE_NOTHING MinValue: 3 MaxValue: 4 Chance: 4600 - Option: ATTR_TOLERACE_WATER MinValue: 4 MaxValue: 6 Chance: 4600 - Option: ATTR_TOLERACE_GROUND MinValue: 4 MaxValue: 6 Chance: 4600 - Option: ATTR_TOLERACE_FIRE MinValue: 4 MaxValue: 6 Chance: 4600 - Option: ATTR_TOLERACE_WIND MinValue: 4 MaxValue: 6 Chance: 4600 - Option: DAMAGE_SIZE_SMALL_USER MinValue: 5 MaxValue: 8 Chance: 4600 - Option: DAMAGE_SIZE_MIDIUM_USER MinValue: 5 MaxValue: 8 Chance: 4600 - Option: DAMAGE_SIZE_LARGE_USER MinValue: 5 MaxValue: 8 Chance: 4600 - Option: MDAMAGE_SIZE_SMALL_USER MinValue: 5 MaxValue: 8 Chance: 4600 - Option: MDAMAGE_SIZE_MIDIUM_USER MinValue: 5 MaxValue: 8 Chance: 4600 - Option: MDAMAGE_SIZE_LARGE_USER MinValue: 5 MaxValue: 8 Chance: 4500 - Option: ATTR_TOLERACE_ALL MinValue: 2 MaxValue: 3 Chance: 4500 - Option: RACE_TOLERACE_NOTHING MinValue: 2 MaxValue: 3 Chance: 4500 - Option: RACE_TOLERACE_UNDEAD MinValue: 2 MaxValue: 3 Chance: 4500 - Option: RACE_TOLERACE_ANIMAL MinValue: 2 MaxValue: 3 Chance: 4500 - Option: RACE_TOLERACE_PLANT MinValue: 2 MaxValue: 3 Chance: 4500 - Option: RACE_TOLERACE_INSECT MinValue: 2 MaxValue: 3 Chance: 4500 - Option: RACE_TOLERACE_FISHS MinValue: 2 MaxValue: 3 Chance: 4500 - Option: RACE_TOLERACE_DEVIL MinValue: 2 MaxValue: 3 Chance: 4500 - Option: RACE_TOLERACE_HUMAN MinValue: 2 MaxValue: 3 Chance: 4500 - Option: RACE_TOLERACE_ANGEL MinValue: 2 MaxValue: 3 Chance: 4500 - Option: RACE_TOLERACE_DRAGON MinValue: 2 MaxValue: 3 Chance: 4500 - Slot: 2 Options: - Option: CLASS_DAMAGE_NORMAL_USER MinValue: 3 MaxValue: 5 Chance: 4600 - Option: CLASS_DAMAGE_BOSS_USER MinValue: 3 MaxValue: 5 Chance: 4600 - Option: DAMAGE_PROPERTY_NOTHING_USER MinValue: 3 MaxValue: 5 Chance: 4600 - Option: DAMAGE_PROPERTY_WATER_USER MinValue: 3 MaxValue: 5 Chance: 4600 - Option: DAMAGE_PROPERTY_GROUND_USER MinValue: 3 MaxValue: 5 Chance: 4600 - Option: DAMAGE_PROPERTY_FIRE_USER MinValue: 3 MaxValue: 5 Chance: 4600 - Option: DAMAGE_PROPERTY_WIND_USER MinValue: 3 MaxValue: 5 Chance: 4600 - Option: DAMAGE_PROPERTY_POISON_USER MinValue: 3 MaxValue: 5 Chance: 4600 - Option: DAMAGE_PROPERTY_SAINT_USER MinValue: 3 MaxValue: 5 Chance: 4600 - Option: DAMAGE_PROPERTY_DARKNESS_USER MinValue: 3 MaxValue: 5 Chance: 4600 - Option: DAMAGE_PROPERTY_TELEKINESIS_USER MinValue: 3 MaxValue: 5 Chance: 4500 - Option: DAMAGE_PROPERTY_UNDEAD_USER MinValue: 3 MaxValue: 5 Chance: 4500 - Option: MDAMAGE_PROPERTY_NOTHING_USER MinValue: 3 MaxValue: 5 Chance: 4500 - Option: MDAMAGE_PROPERTY_WATER_USER MinValue: 3 MaxValue: 5 Chance: 4500 - Option: MDAMAGE_PROPERTY_GROUND_USER MinValue: 3 MaxValue: 5 Chance: 4500 - Option: MDAMAGE_PROPERTY_FIRE_USER MinValue: 3 MaxValue: 5 Chance: 4500 - Option: MDAMAGE_PROPERTY_WIND_USER MinValue: 3 MaxValue: 5 Chance: 4500 - Option: MDAMAGE_PROPERTY_POISON_USER MinValue: 3 MaxValue: 5 Chance: 4500 - Option: MDAMAGE_PROPERTY_SAINT_USER MinValue: 3 MaxValue: 5 Chance: 4500 - Option: MDAMAGE_PROPERTY_DARKNESS_USER MinValue: 3 MaxValue: 5 Chance: 4500 - Option: MDAMAGE_PROPERTY_TELEKINESIS_USER MinValue: 3 MaxValue: 5 Chance: 4500 - Option: MDAMAGE_PROPERTY_UNDEAD_USER MinValue: 3 MaxValue: 5 Chance: 4500 # Rand (1) - Option: VAR_ATKPERCENT MinValue: 2 MaxValue: 3 Chance: 3600 - Option: VAR_MAGICATKPERCENT MinValue: 2 MaxValue: 3 Chance: 3600 - Option: VAR_STRAMOUNT MinValue: 2 MaxValue: 3 Chance: 3600 - Option: VAR_AGIAMOUNT MinValue: 2 MaxValue: 3 Chance: 3600 - Option: VAR_VITAMOUNT MinValue: 2 MaxValue: 3 Chance: 3600 - Option: VAR_INTAMOUNT MinValue: 2 MaxValue: 3 Chance: 3600 - Option: VAR_DEXAMOUNT MinValue: 2 MaxValue: 3 Chance: 3600 - Option: VAR_LUKAMOUNT MinValue: 2 MaxValue: 3 Chance: 3600 - Option: VAR_MAXHPPERCENT MinValue: 2 MaxValue: 3 Chance: 3600 - Option: VAR_MAXSPPERCENT MinValue: 2 MaxValue: 3 Chance: 3600 - Option: VAR_PLUSASPD MinValue: 1 MaxValue: 1 Chance: 3600 - Option: VAR_PLUSASPDPERCENT MinValue: 5 MaxValue: 8 Chance: 3600 - Option: VAR_ATTPOWER MinValue: 10 MaxValue: 30 Chance: 3600 - Option: VAR_HITSUCCESSVALUE MinValue: 10 MaxValue: 20 Chance: 3600 - Option: VAR_ATTMPOWER MinValue: 10 MaxValue: 30 Chance: 3600 - Option: VAR_PLUSAVOIDSUCCESSVALUE MinValue: 2 MaxValue: 3 Chance: 3600 - Option: VAR_CRITICALSUCCESSVALUE MinValue: 2 MaxValue: 3 Chance: 3600 - Option: HEAL_VALUE MinValue: 3 MaxValue: 5 Chance: 3600 - Option: DEC_SPELL_DELAY_TIME MinValue: 1 MaxValue: 2 Chance: 3600 - Option: DEC_SPELL_CAST_TIME MinValue: 2 MaxValue: 3 Chance: 3600 - Option: DEC_SP_CONSUMPTION MinValue: 3 MaxValue: 5 Chance: 3500 - Option: RANGE_ATTACK_DAMAGE_TARGET MinValue: 2 MaxValue: 3 Chance: 3500 - Option: CLASS_IGNORE_DEF_PERCENT_BOSS MinValue: 3 MaxValue: 5 Chance: 3500 - Option: CLASS_IGNORE_MDEF_PERCENT_BOSS MinValue: 3 MaxValue: 5 Chance: 3500 - Option: VAR_ITEMDEFPOWER MinValue: 10 MaxValue: 20 Chance: 3500 - Option: VAR_MDEFPOWER MinValue: 2 MaxValue: 5 Chance: 3500 - Option: CLASS_IGNORE_DEF_PERCENT_NORMAL MinValue: 1 MaxValue: 2 Chance: 3500 - Option: CLASS_IGNORE_MDEF_PERCENT_NORMAL MinValue: 1 MaxValue: 2 Chance: 3500 - Id: 21 Group: ATT_S2 Slots: - Slot: 1 Options: - Option: ATTR_TOLERACE_NOTHING MinValue: 1 MaxValue: 2 Chance: 4000 - Option: ATTR_TOLERACE_WATER MinValue: 2 MaxValue: 3 Chance: 7500 - Option: ATTR_TOLERACE_GROUND MinValue: 2 MaxValue: 3 Chance: 7500 - Option: ATTR_TOLERACE_FIRE MinValue: 2 MaxValue: 3 Chance: 7500 - Option: ATTR_TOLERACE_WIND MinValue: 2 MaxValue: 3 Chance: 7000 - Option: ATTR_TOLERACE_POISON MinValue: 2 MaxValue: 3 Chance: 7000 - Option: ATTR_TOLERACE_SAINT MinValue: 2 MaxValue: 3 Chance: 7000 - Option: ATTR_TOLERACE_DARKNESS MinValue: 2 MaxValue: 3 Chance: 7000 - Option: ATTR_TOLERACE_TELEKINESIS MinValue: 2 MaxValue: 3 Chance: 7000 - Option: ATTR_TOLERACE_UNDEAD MinValue: 2 MaxValue: 3 Chance: 7000 - Option: DAMAGE_SIZE_SMALL_USER MinValue: 2 MaxValue: 3 Chance: 7000 - Option: DAMAGE_SIZE_MIDIUM_USER MinValue: 2 MaxValue: 3 Chance: 4000 - Option: DAMAGE_SIZE_LARGE_USER MinValue: 2 MaxValue: 3 Chance: 7000 - Option: MDAMAGE_SIZE_SMALL_USER MinValue: 2 MaxValue: 3 Chance: 5000 - Option: MDAMAGE_SIZE_MIDIUM_USER MinValue: 2 MaxValue: 3 Chance: 3000 - Option: MDAMAGE_SIZE_LARGE_USER MinValue: 2 MaxValue: 3 Chance: 5000 - Option: ATTR_TOLERACE_ALL MinValue: 1 MaxValue: 2 Chance: 500 - Slot: 2 Options: - Option: CLASS_DAMAGE_NORMAL_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: CLASS_DAMAGE_BOSS_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: DAMAGE_PROPERTY_NOTHING_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: DAMAGE_PROPERTY_WATER_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: DAMAGE_PROPERTY_GROUND_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: DAMAGE_PROPERTY_FIRE_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: DAMAGE_PROPERTY_WIND_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: DAMAGE_PROPERTY_POISON_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: DAMAGE_PROPERTY_SAINT_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: DAMAGE_PROPERTY_DARKNESS_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: DAMAGE_PROPERTY_TELEKINESIS_USER MinValue: 1 MaxValue: 2 Chance: 4500 - Option: DAMAGE_PROPERTY_UNDEAD_USER MinValue: 1 MaxValue: 2 Chance: 4500 - Option: MDAMAGE_PROPERTY_NOTHING_USER MinValue: 1 MaxValue: 2 Chance: 4500 - Option: MDAMAGE_PROPERTY_WATER_USER MinValue: 1 MaxValue: 2 Chance: 4500 - Option: MDAMAGE_PROPERTY_GROUND_USER MinValue: 1 MaxValue: 2 Chance: 4500 - Option: MDAMAGE_PROPERTY_FIRE_USER MinValue: 1 MaxValue: 2 Chance: 4500 - Option: MDAMAGE_PROPERTY_WIND_USER MinValue: 1 MaxValue: 2 Chance: 4500 - Option: MDAMAGE_PROPERTY_POISON_USER MinValue: 1 MaxValue: 2 Chance: 4500 - Option: MDAMAGE_PROPERTY_SAINT_USER MinValue: 1 MaxValue: 2 Chance: 4500 - Option: MDAMAGE_PROPERTY_DARKNESS_USER MinValue: 1 MaxValue: 2 Chance: 4500 - Option: MDAMAGE_PROPERTY_TELEKINESIS_USER MinValue: 1 MaxValue: 2 Chance: 4500 - Option: MDAMAGE_PROPERTY_UNDEAD_USER MinValue: 1 MaxValue: 2 Chance: 4500 MaxRandom: 1 Random: - Option: VAR_MAXHPAMOUNT MinValue: 200 MaxValue: 200 Chance: 13 - Option: VAR_MAXHPAMOUNT MinValue: 400 MaxValue: 400 Chance: 12 - Option: VAR_MAXSPAMOUNT MinValue: 25 MaxValue: 25 Chance: 13 - Option: VAR_MAXSPAMOUNT MinValue: 50 MaxValue: 50 Chance: 12 - Option: VAR_STRAMOUNT MinValue: 1 MaxValue: 1 Chance: 25 - Option: VAR_AGIAMOUNT MinValue: 1 MaxValue: 1 Chance: 25 - Option: VAR_VITAMOUNT MinValue: 1 MaxValue: 1 Chance: 25 - Option: VAR_INTAMOUNT MinValue: 1 MaxValue: 1 Chance: 25 - Option: VAR_DEXAMOUNT MinValue: 1 MaxValue: 1 Chance: 25 - Option: VAR_LUKAMOUNT MinValue: 1 MaxValue: 1 Chance: 25 - Option: VAR_MAXHPPERCENT MinValue: 1 MaxValue: 2 Chance: 25 - Option: VAR_MAXSPPERCENT MinValue: 1 MaxValue: 2 Chance: 25 - Option: VAR_HPACCELERATION MinValue: 5 MaxValue: 10 Chance: 25 - Option: VAR_SPACCELERATION MinValue: 5 MaxValue: 10 Chance: 25 - Option: VAR_ATKPERCENT MinValue: 1 MaxValue: 1 Chance: 25 - Option: VAR_MAGICATKPERCENT MinValue: 1 MaxValue: 1 Chance: 25 - Option: VAR_PLUSASPDPERCENT MinValue: 3 MaxValue: 5 Chance: 26 - Option: VAR_ATTPOWER MinValue: 5 MaxValue: 5 Chance: 13 - Option: VAR_ATTPOWER MinValue: 10 MaxValue: 10 Chance: 13 - Option: VAR_HITSUCCESSVALUE MinValue: 5 MaxValue: 5 Chance: 13 - Option: VAR_HITSUCCESSVALUE MinValue: 10 MaxValue: 10 Chance: 13 - Option: VAR_ATTMPOWER MinValue: 5 MaxValue: 5 Chance: 13 - Option: VAR_ATTMPOWER MinValue: 10 MaxValue: 10 Chance: 13 - Option: VAR_ITEMDEFPOWER MinValue: 10 MaxValue: 10 Chance: 9 - Option: VAR_ITEMDEFPOWER MinValue: 20 MaxValue: 20 Chance: 9 - Option: VAR_ITEMDEFPOWER MinValue: 30 MaxValue: 30 Chance: 8 - Option: VAR_MDEFPOWER MinValue: 2 MaxValue: 3 Chance: 26 - Option: VAR_AVOIDSUCCESSVALUE MinValue: 3 MaxValue: 5 Chance: 26 - Option: VAR_CRITICALSUCCESSVALUE MinValue: 1 MaxValue: 2 Chance: 26 - Option: HEAL_VALUE MinValue: 2 MaxValue: 3 Chance: 26 - Option: HEAL_MODIFY_PERCENT MinValue: 5 MaxValue: 5 Chance: 13 - Option: HEAL_MODIFY_PERCENT MinValue: 10 MaxValue: 10 Chance: 13 - Option: DEC_SPELL_CAST_TIME MinValue: 1 MaxValue: 2 Chance: 26 - Option: DEC_SP_CONSUMPTION MinValue: 2 MaxValue: 3 Chance: 26 - Option: RANGE_ATTACK_DAMAGE_TARGET MinValue: 1 MaxValue: 2 Chance: 26 - Option: RACE_TOLERACE_NOTHING MinValue: 1 MaxValue: 2 Chance: 26 - Option: RACE_TOLERACE_UNDEAD MinValue: 1 MaxValue: 2 Chance: 26 - Option: RACE_TOLERACE_ANIMAL MinValue: 1 MaxValue: 2 Chance: 26 - Option: RACE_TOLERACE_PLANT MinValue: 1 MaxValue: 2 Chance: 26 - Option: RACE_TOLERACE_INSECT MinValue: 1 MaxValue: 2 Chance: 26 - Option: RACE_TOLERACE_FISHS MinValue: 1 MaxValue: 2 Chance: 26 - Option: RACE_TOLERACE_DEVIL MinValue: 1 MaxValue: 2 Chance: 26 - Option: RACE_TOLERACE_ANGEL MinValue: 1 MaxValue: 2 Chance: 26 - Option: RACE_TOLERACE_DRAGON MinValue: 1 MaxValue: 2 Chance: 26 - Option: RACE_TOLERACE_HUMAN MinValue: 1 MaxValue: 2 Chance: 26 - Option: CLASS_IGNORE_DEF_PERCENT_BOSS MinValue: 1 MaxValue: 2 Chance: 26 - Option: CLASS_IGNORE_MDEF_PERCENT_BOSS MinValue: 1 MaxValue: 2 Chance: 26 - Id: 22 Group: CHARLES_WEAPON_1 # Charleston Melee Slots: - Slot: 1 Options: - Option: DAMAGE_PROPERTY_NOTHING_TARGET MinValue: 1 MaxValue: 20 Chance: 2000 - Option: DAMAGE_PROPERTY_WATER_TARGET MinValue: 1 MaxValue: 20 Chance: 2000 - Option: DAMAGE_PROPERTY_GROUND_TARGET MinValue: 1 MaxValue: 20 Chance: 2000 - Option: DAMAGE_PROPERTY_FIRE_TARGET MinValue: 1 MaxValue: 20 Chance: 2000 - Option: DAMAGE_PROPERTY_WIND_TARGET MinValue: 1 MaxValue: 20 Chance: 2000 - Option: DAMAGE_PROPERTY_POISON_TARGET MinValue: 1 MaxValue: 20 Chance: 2000 - Option: DAMAGE_PROPERTY_SAINT_TARGET MinValue: 1 MaxValue: 20 Chance: 2000 - Option: DAMAGE_PROPERTY_DARKNESS_TARGET MinValue: 1 MaxValue: 20 Chance: 2000 - Option: DAMAGE_PROPERTY_TELEKINESIS_TARGET MinValue: 1 MaxValue: 20 Chance: 2000 - Option: DAMAGE_PROPERTY_UNDEAD_TARGET MinValue: 1 MaxValue: 20 Chance: 2000 - Option: DAMAGE_CRI_TARGET MinValue: 5 MaxValue: 20 Chance: 1500 - Option: VAR_PLUSASPDPERCENT MinValue: 5 MaxValue: 15 Chance: 1500 - Option: VAR_HITSUCCESSVALUE MinValue: 1 MaxValue: 15 Chance: 1500 - Option: VAR_CRITICALSUCCESSVALUE MinValue: 1 MaxValue: 15 Chance: 1000 - Option: VAR_ATKPERCENT MinValue: 3 MaxValue: 7 Chance: 1000 - Option: VAR_PLUSASPD MinValue: 1 MaxValue: 1 Chance: 1000 - Option: DAMAGE_SIZE_SMALL_TARGET MinValue: 1 MaxValue: 20 Chance: 1000 - Option: DAMAGE_SIZE_MIDIUM_TARGET MinValue: 1 MaxValue: 20 Chance: 1000 - Option: DAMAGE_SIZE_LARGE_TARGET MinValue: 1 MaxValue: 20 Chance: 1000 - Option: WEAPON_ATTR_WATER MinValue: 0 MaxValue: 0 Chance: 500 - Option: WEAPON_ATTR_GROUND MinValue: 0 MaxValue: 0 Chance: 500 - Option: WEAPON_ATTR_FIRE MinValue: 0 MaxValue: 0 Chance: 500 - Option: WEAPON_ATTR_WIND MinValue: 0 MaxValue: 0 Chance: 500 - Option: WEAPON_ATTR_SAINT MinValue: 0 MaxValue: 0 Chance: 500 - Option: WEAPON_ATTR_DARKNESS MinValue: 0 MaxValue: 0 Chance: 500 - Option: DAMAGE_SIZE_PERFECT MinValue: 0 MaxValue: 0 Chance: 50 - Slot: 2 Options: - Option: RACE_DAMAGE_NOTHING MinValue: 1 MaxValue: 20 Chance: 2000 - Option: RACE_DAMAGE_UNDEAD MinValue: 1 MaxValue: 20 Chance: 2000 - Option: RACE_DAMAGE_ANIMAL MinValue: 1 MaxValue: 20 Chance: 2000 - Option: RACE_DAMAGE_PLANT MinValue: 1 MaxValue: 20 Chance: 2000 - Option: RACE_DAMAGE_INSECT MinValue: 1 MaxValue: 20 Chance: 2000 - Option: RACE_DAMAGE_FISHS MinValue: 1 MaxValue: 20 Chance: 2000 - Option: RACE_DAMAGE_DEVIL MinValue: 1 MaxValue: 20 Chance: 2000 - Option: RACE_DAMAGE_HUMAN MinValue: 1 MaxValue: 20 Chance: 2000 - Option: RACE_DAMAGE_ANGEL MinValue: 1 MaxValue: 20 Chance: 2000 - Option: RACE_DAMAGE_DRAGON MinValue: 1 MaxValue: 20 Chance: 2000 - Option: CLASS_DAMAGE_NORMAL_TARGET MinValue: 1 MaxValue: 10 Chance: 750 - Option: CLASS_DAMAGE_BOSS_TARGET MinValue: 1 MaxValue: 10 Chance: 750 - Option: DEC_SPELL_DELAY_TIME MinValue: 1 MaxValue: 5 Chance: 100 - Id: 23 Group: CHARLES_WEAPON_2 # Charleston Ranged Slots: - Slot: 1 Options: - Option: DAMAGE_PROPERTY_NOTHING_TARGET MinValue: 1 MaxValue: 20 Chance: 2000 - Option: DAMAGE_PROPERTY_WATER_TARGET MinValue: 1 MaxValue: 20 Chance: 2000 - Option: DAMAGE_PROPERTY_GROUND_TARGET MinValue: 1 MaxValue: 20 Chance: 2000 - Option: DAMAGE_PROPERTY_FIRE_TARGET MinValue: 1 MaxValue: 20 Chance: 2000 - Option: DAMAGE_PROPERTY_WIND_TARGET MinValue: 1 MaxValue: 20 Chance: 2000 - Option: DAMAGE_PROPERTY_POISON_TARGET MinValue: 1 MaxValue: 20 Chance: 2000 - Option: DAMAGE_PROPERTY_SAINT_TARGET MinValue: 1 MaxValue: 20 Chance: 2000 - Option: DAMAGE_PROPERTY_DARKNESS_TARGET MinValue: 1 MaxValue: 20 Chance: 2000 - Option: DAMAGE_PROPERTY_TELEKINESIS_TARGET MinValue: 1 MaxValue: 20 Chance: 2000 - Option: DAMAGE_PROPERTY_UNDEAD_TARGET MinValue: 1 MaxValue: 20 Chance: 2000 - Option: VAR_PLUSASPDPERCENT MinValue: 5 MaxValue: 15 Chance: 1500 - Option: VAR_HITSUCCESSVALUE MinValue: 1 MaxValue: 15 Chance: 1500 - Option: VAR_ATTPOWER MinValue: 5 MaxValue: 20 Chance: 1500 - Option: RANGE_ATTACK_DAMAGE_TARGET MinValue: 3 MaxValue: 7 Chance: 1000 - Option: DAMAGE_SIZE_SMALL_TARGET MinValue: 1 MaxValue: 20 Chance: 1000 - Option: VAR_PLUSASPD MinValue: 1 MaxValue: 1 Chance: 1000 - Option: DAMAGE_SIZE_MIDIUM_TARGET MinValue: 1 MaxValue: 20 Chance: 1000 - Option: DAMAGE_SIZE_LARGE_TARGET MinValue: 1 MaxValue: 20 Chance: 1000 - Option: WEAPON_ATTR_WATER MinValue: 0 MaxValue: 0 Chance: 500 - Option: WEAPON_ATTR_GROUND MinValue: 0 MaxValue: 0 Chance: 500 - Option: WEAPON_ATTR_FIRE MinValue: 0 MaxValue: 0 Chance: 500 - Option: WEAPON_ATTR_WIND MinValue: 0 MaxValue: 0 Chance: 500 - Option: WEAPON_ATTR_SAINT MinValue: 0 MaxValue: 0 Chance: 500 - Option: WEAPON_ATTR_DARKNESS MinValue: 0 MaxValue: 0 Chance: 500 - Option: DAMAGE_SIZE_PERFECT MinValue: 0 MaxValue: 0 Chance: 50 - Slot: 2 Options: - Option: RACE_DAMAGE_NOTHING MinValue: 1 MaxValue: 20 Chance: 2000 - Option: RACE_DAMAGE_UNDEAD MinValue: 1 MaxValue: 20 Chance: 2000 - Option: RACE_DAMAGE_ANIMAL MinValue: 1 MaxValue: 20 Chance: 2000 - Option: RACE_DAMAGE_PLANT MinValue: 1 MaxValue: 20 Chance: 2000 - Option: RACE_DAMAGE_INSECT MinValue: 1 MaxValue: 20 Chance: 2000 - Option: RACE_DAMAGE_FISHS MinValue: 1 MaxValue: 20 Chance: 2000 - Option: RACE_DAMAGE_DEVIL MinValue: 1 MaxValue: 20 Chance: 2000 - Option: RACE_DAMAGE_HUMAN MinValue: 1 MaxValue: 20 Chance: 2000 - Option: RACE_DAMAGE_ANGEL MinValue: 1 MaxValue: 20 Chance: 2000 - Option: RACE_DAMAGE_DRAGON MinValue: 1 MaxValue: 20 Chance: 2000 - Option: CLASS_DAMAGE_NORMAL_TARGET MinValue: 1 MaxValue: 10 Chance: 750 - Option: CLASS_DAMAGE_BOSS_TARGET MinValue: 1 MaxValue: 10 Chance: 750 - Option: DEC_SPELL_DELAY_TIME MinValue: 1 MaxValue: 5 Chance: 100 - Id: 24 Group: S_CRIT Slots: - Slot: 1 Options: - Option: ATTR_TOLERACE_NOTHING MinValue: 2 MaxValue: 3 Chance: 4000 - Option: ATTR_TOLERACE_WATER MinValue: 2 MaxValue: 3 Chance: 7500 - Option: ATTR_TOLERACE_GROUND MinValue: 2 MaxValue: 3 Chance: 7500 - Option: ATTR_TOLERACE_FIRE MinValue: 2 MaxValue: 3 Chance: 7500 - Option: ATTR_TOLERACE_WIND MinValue: 2 MaxValue: 3 Chance: 7000 - Option: ATTR_TOLERACE_POISON MinValue: 2 MaxValue: 3 Chance: 7000 - Option: ATTR_TOLERACE_SAINT MinValue: 2 MaxValue: 3 Chance: 7000 - Option: ATTR_TOLERACE_DARKNESS MinValue: 2 MaxValue: 3 Chance: 7000 - Option: ATTR_TOLERACE_TELEKINESIS MinValue: 2 MaxValue: 3 Chance: 7000 - Option: ATTR_TOLERACE_UNDEAD MinValue: 2 MaxValue: 3 Chance: 7000 - Option: ATTR_TOLERACE_ALL MinValue: 1 MaxValue: 2 Chance: 5000 - Option: DAMAGE_SIZE_SMALL_USER MinValue: 3 MaxValue: 5 Chance: 7000 - Option: DAMAGE_SIZE_MIDIUM_USER MinValue: 3 MaxValue: 5 Chance: 4000 - Option: DAMAGE_SIZE_LARGE_USER MinValue: 3 MaxValue: 5 Chance: 7000 - Option: MDAMAGE_SIZE_SMALL_USER MinValue: 2 MaxValue: 3 Chance: 5000 - Option: MDAMAGE_SIZE_MIDIUM_USER MinValue: 2 MaxValue: 3 Chance: 3000 - Option: MDAMAGE_SIZE_LARGE_USER MinValue: 2 MaxValue: 3 Chance: 5000 - Slot: 2 Options: - Option: CLASS_DAMAGE_NORMAL_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: CLASS_DAMAGE_BOSS_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: DAMAGE_PROPERTY_NOTHING_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: DAMAGE_PROPERTY_WATER_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: DAMAGE_PROPERTY_GROUND_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: DAMAGE_PROPERTY_FIRE_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: DAMAGE_PROPERTY_WIND_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: DAMAGE_PROPERTY_POISON_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: DAMAGE_PROPERTY_SAINT_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: DAMAGE_PROPERTY_DARKNESS_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: DAMAGE_PROPERTY_TELEKINESIS_USER MinValue: 1 MaxValue: 2 Chance: 4500 - Option: DAMAGE_PROPERTY_UNDEAD_USER MinValue: 1 MaxValue: 2 Chance: 4500 - Option: MDAMAGE_PROPERTY_NOTHING_USER MinValue: 1 MaxValue: 2 Chance: 4500 - Option: MDAMAGE_PROPERTY_WATER_USER MinValue: 1 MaxValue: 2 Chance: 4500 - Option: MDAMAGE_PROPERTY_GROUND_USER MinValue: 1 MaxValue: 2 Chance: 4500 - Option: MDAMAGE_PROPERTY_FIRE_USER MinValue: 1 MaxValue: 2 Chance: 4500 - Option: MDAMAGE_PROPERTY_WIND_USER MinValue: 1 MaxValue: 2 Chance: 4500 - Option: MDAMAGE_PROPERTY_POISON_USER MinValue: 1 MaxValue: 2 Chance: 4500 - Option: MDAMAGE_PROPERTY_SAINT_USER MinValue: 1 MaxValue: 2 Chance: 4500 - Option: MDAMAGE_PROPERTY_DARKNESS_USER MinValue: 1 MaxValue: 2 Chance: 4500 - Option: MDAMAGE_PROPERTY_TELEKINESIS_USER MinValue: 1 MaxValue: 2 Chance: 4500 - Option: MDAMAGE_PROPERTY_UNDEAD_USER MinValue: 1 MaxValue: 2 Chance: 4500 MaxRandom: 1 Random: - Option: VAR_STRAMOUNT MinValue: 1 MaxValue: 2 Chance: 35 - Option: VAR_AGIAMOUNT MinValue: 1 MaxValue: 2 Chance: 35 - Option: VAR_VITAMOUNT MinValue: 1 MaxValue: 2 Chance: 35 - Option: VAR_INTAMOUNT MinValue: 1 MaxValue: 2 Chance: 35 - Option: VAR_DEXAMOUNT MinValue: 1 MaxValue: 2 Chance: 35 - Option: VAR_LUKAMOUNT MinValue: 1 MaxValue: 2 Chance: 35 - Option: VAR_MAXHPAMOUNT MinValue: 200 MaxValue: 200 Chance: 25 - Option: VAR_MAXHPAMOUNT MinValue: 400 MaxValue: 400 Chance: 15 - Option: VAR_MAXSPAMOUNT MinValue: 25 MaxValue: 25 Chance: 25 - Option: VAR_MAXSPAMOUNT MinValue: 50 MaxValue: 50 Chance: 15 - Option: VAR_MAXHPPERCENT MinValue: 1 MaxValue: 2 Chance: 20 - Option: VAR_MAXSPPERCENT MinValue: 1 MaxValue: 2 Chance: 20 - Option: VAR_HPACCELERATION MinValue: 5 MaxValue: 10 Chance: 25 - Option: VAR_SPACCELERATION MinValue: 5 MaxValue: 10 Chance: 25 - Option: VAR_ATTPOWER MinValue: 5 MaxValue: 5 Chance: 10 - Option: VAR_ATTPOWER MinValue: 10 MaxValue: 10 Chance: 5 - Option: VAR_ATTMPOWER MinValue: 5 MaxValue: 5 Chance: 10 - Option: VAR_ATTMPOWER MinValue: 10 MaxValue: 10 Chance: 5 - Option: VAR_ATKPERCENT MinValue: 1 MaxValue: 1 Chance: 8 - Option: VAR_MAGICATKPERCENT MinValue: 1 MaxValue: 1 Chance: 8 - Option: VAR_PLUSASPD MinValue: 1 MaxValue: 1 Chance: 5 - Option: VAR_PLUSASPDPERCENT MinValue: 3 MaxValue: 5 Chance: 20 - Option: VAR_HITSUCCESSVALUE MinValue: 5 MaxValue: 5 Chance: 11 - Option: VAR_HITSUCCESSVALUE MinValue: 10 MaxValue: 10 Chance: 7 - Option: VAR_AVOIDSUCCESSVALUE MinValue: 3 MaxValue: 5 Chance: 25 - Option: VAR_ITEMDEFPOWER MinValue: 10 MaxValue: 10 Chance: 17 - Option: VAR_ITEMDEFPOWER MinValue: 20 MaxValue: 20 Chance: 13 - Option: VAR_ITEMDEFPOWER MinValue: 30 MaxValue: 30 Chance: 10 - Option: VAR_MDEFPOWER MinValue: 2 MaxValue: 3 Chance: 30 - Option: VAR_PLUSAVOIDSUCCESSVALUE MinValue: 2 MaxValue: 3 Chance: 2 - Option: VAR_CRITICALSUCCESSVALUE MinValue: 1 MaxValue: 2 Chance: 30 - Option: RANGE_ATTACK_DAMAGE_TARGET MinValue: 1 MaxValue: 2 Chance: 3 - Option: HEAL_VALUE MinValue: 2 MaxValue: 3 Chance: 10 - Option: HEAL_MODIFY_PERCENT MinValue: 5 MaxValue: 5 Chance: 8 - Option: HEAL_MODIFY_PERCENT MinValue: 10 MaxValue: 10 Chance: 5 - Option: DEC_SPELL_CAST_TIME MinValue: 1 MaxValue: 2 Chance: 5 - Option: DEC_SP_CONSUMPTION MinValue: 2 MaxValue: 3 Chance: 2 - Option: RACE_TOLERACE_NOTHING MinValue: 1 MaxValue: 2 Chance: 37 - Option: RACE_TOLERACE_UNDEAD MinValue: 1 MaxValue: 2 Chance: 37 - Option: RACE_TOLERACE_ANIMAL MinValue: 1 MaxValue: 2 Chance: 37 - Option: RACE_TOLERACE_PLANT MinValue: 1 MaxValue: 2 Chance: 37 - Option: RACE_TOLERACE_INSECT MinValue: 1 MaxValue: 2 Chance: 37 - Option: RACE_TOLERACE_FISHS MinValue: 1 MaxValue: 2 Chance: 37 - Option: RACE_TOLERACE_DEVIL MinValue: 1 MaxValue: 2 Chance: 37 - Option: RACE_TOLERACE_HUMAN MinValue: 1 MaxValue: 2 Chance: 37 - Option: RACE_TOLERACE_ANGEL MinValue: 1 MaxValue: 2 Chance: 37 - Option: RACE_TOLERACE_DRAGON MinValue: 1 MaxValue: 2 Chance: 38 - Id: 25 Group: TW_S1 Slots: - Slot: 1 Options: - Option: ATTR_TOLERACE_NOTHING MinValue: 2 MaxValue: 3 Chance: 4000 - Option: ATTR_TOLERACE_WATER MinValue: 2 MaxValue: 3 Chance: 7500 - Option: ATTR_TOLERACE_GROUND MinValue: 2 MaxValue: 3 Chance: 7500 - Option: ATTR_TOLERACE_FIRE MinValue: 2 MaxValue: 3 Chance: 7500 - Option: ATTR_TOLERACE_WIND MinValue: 2 MaxValue: 3 Chance: 7000 - Option: ATTR_TOLERACE_POISON MinValue: 2 MaxValue: 3 Chance: 7000 - Option: ATTR_TOLERACE_SAINT MinValue: 2 MaxValue: 3 Chance: 7000 - Option: ATTR_TOLERACE_DARKNESS MinValue: 2 MaxValue: 3 Chance: 7000 - Option: ATTR_TOLERACE_TELEKINESIS MinValue: 2 MaxValue: 3 Chance: 7000 - Option: ATTR_TOLERACE_UNDEAD MinValue: 2 MaxValue: 3 Chance: 7000 - Option: DAMAGE_SIZE_SMALL_USER MinValue: 3 MaxValue: 5 Chance: 7000 - Option: DAMAGE_SIZE_MIDIUM_USER MinValue: 3 MaxValue: 5 Chance: 4000 - Option: DAMAGE_SIZE_LARGE_USER MinValue: 3 MaxValue: 5 Chance: 7000 - Option: MDAMAGE_SIZE_SMALL_USER MinValue: 2 MaxValue: 3 Chance: 5000 - Option: MDAMAGE_SIZE_MIDIUM_USER MinValue: 2 MaxValue: 3 Chance: 3000 - Option: MDAMAGE_SIZE_LARGE_USER MinValue: 2 MaxValue: 3 Chance: 5000 - Option: ATTR_TOLERACE_ALL MinValue: 1 MaxValue: 2 Chance: 500 - Slot: 2 Options: - Option: CLASS_DAMAGE_NORMAL_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: CLASS_DAMAGE_BOSS_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: DAMAGE_PROPERTY_NOTHING_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: DAMAGE_PROPERTY_WATER_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: DAMAGE_PROPERTY_GROUND_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: DAMAGE_PROPERTY_FIRE_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: DAMAGE_PROPERTY_WIND_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: DAMAGE_PROPERTY_POISON_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: DAMAGE_PROPERTY_SAINT_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: DAMAGE_PROPERTY_DARKNESS_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: DAMAGE_PROPERTY_TELEKINESIS_USER MinValue: 1 MaxValue: 2 Chance: 4500 - Option: DAMAGE_PROPERTY_UNDEAD_USER MinValue: 1 MaxValue: 2 Chance: 4500 - Option: MDAMAGE_PROPERTY_NOTHING_USER MinValue: 1 MaxValue: 2 Chance: 4500 - Option: MDAMAGE_PROPERTY_WATER_USER MinValue: 1 MaxValue: 2 Chance: 4500 - Option: MDAMAGE_PROPERTY_GROUND_USER MinValue: 1 MaxValue: 2 Chance: 4500 - Option: MDAMAGE_PROPERTY_FIRE_USER MinValue: 1 MaxValue: 2 Chance: 4500 - Option: MDAMAGE_PROPERTY_WIND_USER MinValue: 1 MaxValue: 2 Chance: 4500 - Option: MDAMAGE_PROPERTY_POISON_USER MinValue: 1 MaxValue: 2 Chance: 4500 - Option: MDAMAGE_PROPERTY_SAINT_USER MinValue: 1 MaxValue: 2 Chance: 4500 - Option: MDAMAGE_PROPERTY_DARKNESS_USER MinValue: 1 MaxValue: 2 Chance: 4500 - Option: MDAMAGE_PROPERTY_TELEKINESIS_USER MinValue: 1 MaxValue: 2 Chance: 4500 - Option: MDAMAGE_PROPERTY_UNDEAD_USER MinValue: 1 MaxValue: 2 Chance: 4500 MaxRandom: 1 Random: - Option: VAR_MAXHPAMOUNT MinValue: 200 MaxValue: 200 Chance: 25 - Option: VAR_MAXHPAMOUNT MinValue: 400 MaxValue: 400 Chance: 15 - Option: VAR_MAXSPAMOUNT MinValue: 25 MaxValue: 25 Chance: 25 - Option: VAR_MAXSPAMOUNT MinValue: 50 MaxValue: 50 Chance: 15 - Option: VAR_STRAMOUNT MinValue: 1 MaxValue: 2 Chance: 35 - Option: VAR_AGIAMOUNT MinValue: 1 MaxValue: 2 Chance: 35 - Option: VAR_VITAMOUNT MinValue: 1 MaxValue: 2 Chance: 35 - Option: VAR_INTAMOUNT MinValue: 1 MaxValue: 2 Chance: 35 - Option: VAR_DEXAMOUNT MinValue: 1 MaxValue: 2 Chance: 35 - Option: VAR_LUKAMOUNT MinValue: 1 MaxValue: 2 Chance: 35 - Option: VAR_MAXHPPERCENT MinValue: 1 MaxValue: 2 Chance: 20 - Option: VAR_MAXSPPERCENT MinValue: 1 MaxValue: 2 Chance: 20 - Option: VAR_HPACCELERATION MinValue: 5 MaxValue: 10 Chance: 25 - Option: VAR_SPACCELERATION MinValue: 5 MaxValue: 10 Chance: 25 - Option: VAR_ATKPERCENT MinValue: 1 MaxValue: 1 Chance: 8 - Option: VAR_MAGICATKPERCENT MinValue: 1 MaxValue: 1 Chance: 8 - Option: VAR_PLUSASPD MinValue: 1 MaxValue: 1 Chance: 5 - Option: VAR_PLUSASPDPERCENT MinValue: 3 MaxValue: 5 Chance: 20 - Option: VAR_ATTPOWER MinValue: 5 MaxValue: 5 Chance: 10 - Option: VAR_ATTPOWER MinValue: 10 MaxValue: 10 Chance: 5 - Option: VAR_HITSUCCESSVALUE MinValue: 5 MaxValue: 5 Chance: 11 - Option: VAR_HITSUCCESSVALUE MinValue: 10 MaxValue: 10 Chance: 7 - Option: VAR_ATTMPOWER MinValue: 5 MaxValue: 5 Chance: 10 - Option: VAR_ATTMPOWER MinValue: 10 MaxValue: 10 Chance: 5 - Option: VAR_ITEMDEFPOWER MinValue: 10 MaxValue: 10 Chance: 17 - Option: VAR_ITEMDEFPOWER MinValue: 20 MaxValue: 20 Chance: 13 - Option: VAR_ITEMDEFPOWER MinValue: 30 MaxValue: 30 Chance: 10 - Option: VAR_MDEFPOWER MinValue: 2 MaxValue: 3 Chance: 30 - Option: VAR_AVOIDSUCCESSVALUE MinValue: 3 MaxValue: 5 Chance: 25 - Option: VAR_PLUSAVOIDSUCCESSVALUE MinValue: 2 MaxValue: 3 Chance: 2 - Option: VAR_CRITICALSUCCESSVALUE MinValue: 1 MaxValue: 2 Chance: 30 - Option: HEAL_VALUE MinValue: 2 MaxValue: 3 Chance: 10 - Option: HEAL_MODIFY_PERCENT MinValue: 5 MaxValue: 5 Chance: 8 - Option: HEAL_MODIFY_PERCENT MinValue: 10 MaxValue: 10 Chance: 5 - Option: DEC_SPELL_CAST_TIME MinValue: 1 MaxValue: 2 Chance: 5 - Option: DEC_SP_CONSUMPTION MinValue: 2 MaxValue: 3 Chance: 2 - Option: RANGE_ATTACK_DAMAGE_TARGET MinValue: 1 MaxValue: 2 Chance: 3 - Option: RACE_TOLERACE_NOTHING MinValue: 1 MaxValue: 2 Chance: 37 - Option: RACE_TOLERACE_UNDEAD MinValue: 1 MaxValue: 2 Chance: 37 - Option: RACE_TOLERACE_ANIMAL MinValue: 1 MaxValue: 2 Chance: 37 - Option: RACE_TOLERACE_PLANT MinValue: 1 MaxValue: 2 Chance: 37 - Option: RACE_TOLERACE_INSECT MinValue: 1 MaxValue: 2 Chance: 37 - Option: RACE_TOLERACE_FISHS MinValue: 1 MaxValue: 2 Chance: 37 - Option: RACE_TOLERACE_DEVIL MinValue: 1 MaxValue: 2 Chance: 37 - Option: RACE_TOLERACE_ANGEL MinValue: 1 MaxValue: 2 Chance: 37 - Option: RACE_TOLERACE_DRAGON MinValue: 1 MaxValue: 2 Chance: 38 - Id: 26 Group: H_Anto_Range Slots: - Slot: 1 Options: - Option: VAR_HITSUCCESSVALUE MinValue: 1 MaxValue: 15 Chance: 4600 - Option: VAR_AVOIDSUCCESSVALUE MinValue: 1 MaxValue: 20 Chance: 4600 - Option: DAMAGE_PROPERTY_NOTHING_TARGET MinValue: 1 MaxValue: 12 Chance: 4600 - Option: DAMAGE_PROPERTY_WATER_TARGET MinValue: 1 MaxValue: 12 Chance: 4600 - Option: DAMAGE_PROPERTY_GROUND_TARGET MinValue: 1 MaxValue: 12 Chance: 4600 - Option: DAMAGE_PROPERTY_FIRE_TARGET MinValue: 1 MaxValue: 12 Chance: 4600 - Option: DAMAGE_PROPERTY_WIND_TARGET MinValue: 1 MaxValue: 12 Chance: 4600 - Option: DAMAGE_PROPERTY_POISON_TARGET MinValue: 1 MaxValue: 12 Chance: 4600 - Option: DAMAGE_PROPERTY_SAINT_TARGET MinValue: 1 MaxValue: 12 Chance: 4600 - Option: DAMAGE_PROPERTY_DARKNESS_TARGET MinValue: 1 MaxValue: 12 Chance: 4600 - Option: DAMAGE_PROPERTY_TELEKINESIS_TARGET MinValue: 1 MaxValue: 12 Chance: 4500 - Option: DAMAGE_PROPERTY_UNDEAD_TARGET MinValue: 1 MaxValue: 12 Chance: 4500 - Option: RACE_DAMAGE_NOTHING MinValue: 1 MaxValue: 12 Chance: 4500 - Option: RACE_DAMAGE_UNDEAD MinValue: 1 MaxValue: 12 Chance: 4500 - Option: RACE_DAMAGE_ANIMAL MinValue: 1 MaxValue: 12 Chance: 4500 - Option: RACE_DAMAGE_PLANT MinValue: 1 MaxValue: 12 Chance: 4500 - Option: RACE_DAMAGE_INSECT MinValue: 1 MaxValue: 12 Chance: 4500 - Option: RACE_DAMAGE_FISHS MinValue: 1 MaxValue: 12 Chance: 4500 - Option: RACE_DAMAGE_DEVIL MinValue: 1 MaxValue: 12 Chance: 4500 - Option: RACE_DAMAGE_HUMAN MinValue: 1 MaxValue: 12 Chance: 4500 - Option: RACE_DAMAGE_ANGEL MinValue: 1 MaxValue: 12 Chance: 4500 - Option: RACE_DAMAGE_DRAGON MinValue: 1 MaxValue: 12 Chance: 4500 - Slot: 2 Options: - Option: VAR_STRAMOUNT MinValue: 1 MaxValue: 3 Chance: 1600 - Option: VAR_AGIAMOUNT MinValue: 1 MaxValue: 3 Chance: 1600 - Option: VAR_VITAMOUNT MinValue: 1 MaxValue: 3 Chance: 1600 - Option: VAR_INTAMOUNT MinValue: 1 MaxValue: 3 Chance: 1600 - Option: VAR_DEXAMOUNT MinValue: 1 MaxValue: 3 Chance: 1600 - Option: VAR_LUKAMOUNT MinValue: 1 MaxValue: 3 Chance: 1600 - Option: DEC_SPELL_DELAY_TIME MinValue: 1 MaxValue: 3 Chance: 400 MaxRandom: 1 Random: - Option: VAR_PLUSASPD MinValue: 1 MaxValue: 1 Chance: 80 - Option: VAR_PLUSASPDPERCENT MinValue: 3 MaxValue: 7 Chance: 80 - Option: RANGE_ATTACK_DAMAGE_TARGET MinValue: 3 MaxValue: 7 Chance: 100 - Option: DEC_SPELL_CAST_TIME MinValue: 3 MaxValue: 7 Chance: 100 - Option: DEC_SPELL_DELAY_TIME MinValue: 1 MaxValue: 5 Chance: 80 - Option: CLASS_DAMAGE_NORMAL_TARGET MinValue: 3 MaxValue: 7 Chance: 80 - Option: CLASS_DAMAGE_BOSS_TARGET MinValue: 5 MaxValue: 10 Chance: 80 - Option: CLASS_IGNORE_DEF_PERCENT_NORMAL MinValue: 10 MaxValue: 20 Chance: 80 - Option: CLASS_IGNORE_DEF_PERCENT_BOSS MinValue: 10 MaxValue: 30 Chance: 80 - Option: DAMAGE_SIZE_SMALL_TARGET MinValue: 5 MaxValue: 10 Chance: 80 - Option: DAMAGE_SIZE_MIDIUM_TARGET MinValue: 5 MaxValue: 10 Chance: 80 - Option: DAMAGE_SIZE_LARGE_TARGET MinValue: 5 MaxValue: 10 Chance: 80 - Id: 27 Group: H_Anto_Melee Slots: - Slot: 1 Option: - Option: VAR_ATTPOWER MinValue: 1 MaxValue: 20 Chance: 4600 - Option: VAR_CRITICALSUCCESSVALUE MinValue: 1 MaxValue: 5 Chance: 4600 - Option: DAMAGE_PROPERTY_NOTHING_TARGET MinValue: 1 MaxValue: 12 Chance: 4600 - Option: DAMAGE_PROPERTY_WATER_TARGET MinValue: 1 MaxValue: 12 Chance: 4600 - Option: DAMAGE_PROPERTY_GROUND_TARGET MinValue: 1 MaxValue: 12 Chance: 4600 - Option: DAMAGE_PROPERTY_FIRE_TARGET MinValue: 1 MaxValue: 12 Chance: 4600 - Option: DAMAGE_PROPERTY_WIND_TARGET MinValue: 1 MaxValue: 12 Chance: 4600 - Option: DAMAGE_PROPERTY_POISON_TARGET MinValue: 1 MaxValue: 12 Chance: 4600 - Option: DAMAGE_PROPERTY_SAINT_TARGET MinValue: 1 MaxValue: 12 Chance: 4600 - Option: DAMAGE_PROPERTY_DARKNESS_TARGET MinValue: 1 MaxValue: 12 Chance: 4600 - Option: DAMAGE_PROPERTY_TELEKINESIS_TARGET MinValue: 1 MaxValue: 12 Chance: 4500 - Option: DAMAGE_PROPERTY_UNDEAD_TARGET MinValue: 1 MaxValue: 12 Chance: 4500 - Option: RACE_DAMAGE_NOTHING MinValue: 1 MaxValue: 12 Chance: 4500 - Option: RACE_DAMAGE_UNDEAD MinValue: 1 MaxValue: 12 Chance: 4500 - Option: RACE_DAMAGE_ANIMAL MinValue: 1 MaxValue: 12 Chance: 4500 - Option: RACE_DAMAGE_PLANT MinValue: 1 MaxValue: 12 Chance: 4500 - Option: RACE_DAMAGE_INSECT MinValue: 1 MaxValue: 12 Chance: 4500 - Option: RACE_DAMAGE_FISHS MinValue: 1 MaxValue: 12 Chance: 4500 - Option: RACE_DAMAGE_DEVIL MinValue: 1 MaxValue: 12 Chance: 4500 - Option: RACE_DAMAGE_HUMAN MinValue: 1 MaxValue: 12 Chance: 4500 - Option: RACE_DAMAGE_ANGEL MinValue: 1 MaxValue: 12 Chance: 4500 - Option: RACE_DAMAGE_DRAGON MinValue: 1 MaxValue: 12 Chance: 4500 - Slot: 2 Options: - Option: VAR_STRAMOUNT MinValue: 1 MaxValue: 3 Chance: 1600 - Option: VAR_AGIAMOUNT MinValue: 1 MaxValue: 3 Chance: 1600 - Option: VAR_VITAMOUNT MinValue: 1 MaxValue: 3 Chance: 1600 - Option: VAR_INTAMOUNT MinValue: 1 MaxValue: 3 Chance: 1600 - Option: VAR_DEXAMOUNT MinValue: 1 MaxValue: 3 Chance: 1600 - Option: VAR_LUKAMOUNT MinValue: 1 MaxValue: 3 Chance: 1600 - Option: DEC_SPELL_DELAY_TIME MinValue: 1 MaxValue: 3 Chance: 400 MaxRandom: 1 Random: - Option: VAR_ATKPERCENT MinValue: 3 MaxValue: 7 Chance: 100 - Option: VAR_PLUSASPD MinValue: 1 MaxValue: 1 Chance: 80 - Option: VAR_PLUSASPDPERCENT MinValue: 3 MaxValue: 7 Chance: 80 - Option: DEC_SPELL_CAST_TIME MinValue: 3 MaxValue: 7 Chance: 100 - Option: DEC_SPELL_DELAY_TIME MinValue: 1 MaxValue: 5 Chance: 80 - Option: CLASS_DAMAGE_NORMAL_TARGET MinValue: 3 MaxValue: 7 Chance: 80 - Option: CLASS_DAMAGE_BOSS_TARGET MinValue: 5 MaxValue: 10 Chance: 80 - Option: CLASS_IGNORE_DEF_PERCENT_NORMAL MinValue: 10 MaxValue: 20 Chance: 80 - Option: CLASS_IGNORE_DEF_PERCENT_BOSS MinValue: 10 MaxValue: 30 Chance: 80 - Option: DAMAGE_SIZE_SMALL_TARGET MinValue: 5 MaxValue: 10 Chance: 80 - Option: DAMAGE_SIZE_MIDIUM_TARGET MinValue: 5 MaxValue: 10 Chance: 80 - Option: DAMAGE_SIZE_LARGE_TARGET MinValue: 5 MaxValue: 10 Chance: 80 - Id: 28 Group: H_Anto_Magic Slots: - Slot: 1 Options: - Option: VAR_ATTMPOWER MinValue: 1 MaxValue: 20 Chance: 4600 - Option: VAR_MDEFPOWER MinValue: 1 MaxValue: 15 Chance: 4600 - Option: MDAMAGE_PROPERTY_NOTHING_TARGET MinValue: 1 MaxValue: 12 Chance: 4600 - Option: MDAMAGE_PROPERTY_WATER_TARGET MinValue: 1 MaxValue: 12 Chance: 4600 - Option: MDAMAGE_PROPERTY_GROUND_TARGET MinValue: 1 MaxValue: 12 Chance: 4600 - Option: MDAMAGE_PROPERTY_FIRE_TARGET MinValue: 1 MaxValue: 12 Chance: 4600 - Option: MDAMAGE_PROPERTY_WIND_TARGET MinValue: 1 MaxValue: 12 Chance: 4600 - Option: MDAMAGE_PROPERTY_POISON_TARGET MinValue: 1 MaxValue: 12 Chance: 4600 - Option: MDAMAGE_PROPERTY_SAINT_TARGET MinValue: 1 MaxValue: 12 Chance: 4600 - Option: MDAMAGE_PROPERTY_DARKNESS_TARGET MinValue: 1 MaxValue: 12 Chance: 4600 - Option: MDAMAGE_PROPERTY_TELEKINESIS_TARGET MinValue: 1 MaxValue: 12 Chance: 4500 - Option: MDAMAGE_PROPERTY_UNDEAD_TARGET MinValue: 1 MaxValue: 12 Chance: 4500 - Option: RACE_MDAMAGE_NOTHING MinValue: 1 MaxValue: 12 Chance: 4500 - Option: RACE_MDAMAGE_UNDEAD MinValue: 1 MaxValue: 12 Chance: 4500 - Option: RACE_MDAMAGE_ANIMAL MinValue: 1 MaxValue: 12 Chance: 4500 - Option: RACE_MDAMAGE_PLANT MinValue: 1 MaxValue: 12 Chance: 4500 - Option: RACE_MDAMAGE_INSECT MinValue: 1 MaxValue: 12 Chance: 4500 - Option: RACE_MDAMAGE_FISHS MinValue: 1 MaxValue: 12 Chance: 4500 - Option: RACE_MDAMAGE_DEVIL MinValue: 1 MaxValue: 12 Chance: 4500 - Option: RACE_MDAMAGE_HUMAN MinValue: 1 MaxValue: 12 Chance: 4500 - Option: RACE_MDAMAGE_ANGEL MinValue: 1 MaxValue: 12 Chance: 4500 - Option: RACE_MDAMAGE_DRAGON MinValue: 1 MaxValue: 12 Chance: 4500 - Slot: 2 Options: - Option: VAR_STRAMOUNT MinValue: 1 MaxValue: 3 Chance: 1600 - Option: VAR_AGIAMOUNT MinValue: 1 MaxValue: 3 Chance: 1600 - Option: VAR_VITAMOUNT MinValue: 1 MaxValue: 3 Chance: 1600 - Option: VAR_INTAMOUNT MinValue: 1 MaxValue: 3 Chance: 1600 - Option: VAR_DEXAMOUNT MinValue: 1 MaxValue: 3 Chance: 1600 - Option: VAR_LUKAMOUNT MinValue: 1 MaxValue: 3 Chance: 1600 - Option: DEC_SPELL_DELAY_TIME MinValue: 1 MaxValue: 3 Chance: 400 MaxRandom: 1 Random: - Option: VAR_MAGICATKPERCENT MinValue: 3 MaxValue: 7 Chance: 100 - Option: VAR_PLUSASPD MinValue: 1 MaxValue: 1 Chance: 80 - Option: VAR_PLUSASPDPERCENT MinValue: 3 MaxValue: 7 Chance: 80 - Option: DEC_SPELL_CAST_TIME MinValue: 3 MaxValue: 7 Chance: 100 - Option: DEC_SPELL_DELAY_TIME MinValue: 1 MaxValue: 5 Chance: 80 - Option: CLASS_MDAMAGE_NORMAL MinValue: 3 MaxValue: 7 Chance: 80 - Option: CLASS_MDAMAGE_BOSS MinValue: 5 MaxValue: 10 Chance: 80 - Option: CLASS_IGNORE_MDEF_PERCENT_NORMAL MinValue: 10 MaxValue: 20 Chance: 100 # TODO: '00'? - Option: CLASS_IGNORE_MDEF_PERCENT_BOSS MinValue: 10 MaxValue: 30 Chance: 80 - Option: MDAMAGE_SIZE_SMALL_TARGET MinValue: 5 MaxValue: 10 Chance: 80 - Option: MDAMAGE_SIZE_MIDIUM_TARGET MinValue: 5 MaxValue: 10 Chance: 80 - Option: MDAMAGE_SIZE_LARGE_TARGET MinValue: 5 MaxValue: 10 Chance: 80 - Id: 29 Group: Anto_Range Slots: - Slot: 1 Options: - Option: VAR_HITSUCCESSVALUE MinValue: 1 MaxValue: 15 Chance: 4600 - Option: VAR_AVOIDSUCCESSVALUE MinValue: 1 MaxValue: 20 Chance: 4600 - Option: DAMAGE_PROPERTY_NOTHING_TARGET MinValue: 1 MaxValue: 10 Chance: 4600 - Option: DAMAGE_PROPERTY_WATER_TARGET MinValue: 1 MaxValue: 10 Chance: 4600 - Option: DAMAGE_PROPERTY_GROUND_TARGET MinValue: 1 MaxValue: 10 Chance: 4600 - Option: DAMAGE_PROPERTY_FIRE_TARGET MinValue: 1 MaxValue: 10 Chance: 4600 - Option: DAMAGE_PROPERTY_WIND_TARGET MinValue: 1 MaxValue: 10 Chance: 4600 - Option: DAMAGE_PROPERTY_POISON_TARGET MinValue: 1 MaxValue: 10 Chance: 4600 - Option: DAMAGE_PROPERTY_SAINT_TARGET MinValue: 1 MaxValue: 10 Chance: 4600 - Option: DAMAGE_PROPERTY_DARKNESS_TARGET MinValue: 1 MaxValue: 10 Chance: 4600 - Option: DAMAGE_PROPERTY_TELEKINESIS_TARGET MinValue: 1 MaxValue: 10 Chance: 4500 - Option: DAMAGE_PROPERTY_UNDEAD_TARGET MinValue: 1 MaxValue: 10 Chance: 4500 - Option: RACE_DAMAGE_NOTHING MinValue: 1 MaxValue: 10 Chance: 4500 - Option: RACE_DAMAGE_UNDEAD MinValue: 1 MaxValue: 10 Chance: 4500 - Option: RACE_DAMAGE_ANIMAL MinValue: 1 MaxValue: 10 Chance: 4500 - Option: RACE_DAMAGE_PLANT MinValue: 1 MaxValue: 10 Chance: 4500 - Option: RACE_DAMAGE_INSECT MinValue: 1 MaxValue: 10 Chance: 4500 - Option: RACE_DAMAGE_FISHS MinValue: 1 MaxValue: 10 Chance: 4500 - Option: RACE_DAMAGE_DEVIL MinValue: 1 MaxValue: 10 Chance: 4500 - Option: RACE_DAMAGE_HUMAN MinValue: 1 MaxValue: 10 Chance: 4500 - Option: RACE_DAMAGE_ANGEL MinValue: 1 MaxValue: 10 Chance: 4500 - Option: RACE_DAMAGE_DRAGON MinValue: 1 MaxValue: 10 Chance: 4500 - Slot: 2 Options: - Option: VAR_STRAMOUNT MinValue: 1 MaxValue: 3 Chance: 1600 - Option: VAR_AGIAMOUNT MinValue: 1 MaxValue: 3 Chance: 1600 - Option: VAR_VITAMOUNT MinValue: 1 MaxValue: 3 Chance: 1600 - Option: VAR_INTAMOUNT MinValue: 1 MaxValue: 3 Chance: 1600 - Option: VAR_DEXAMOUNT MinValue: 1 MaxValue: 3 Chance: 1600 - Option: VAR_LUKAMOUNT MinValue: 1 MaxValue: 3 Chance: 1600 - Option: DEC_SPELL_DELAY_TIME MinValue: 1 MaxValue: 3 Chance: 400 MaxRandom: 1 Random: - Option: VAR_PLUSASPDPERCENT MinValue: 3 MaxValue: 5 Chance: 50 - Option: RANGE_ATTACK_DAMAGE_TARGET MinValue: 3 MaxValue: 5 Chance: 50 - Option: DEC_SPELL_CAST_TIME MinValue: 3 MaxValue: 5 Chance: 50 - Option: CLASS_DAMAGE_NORMAL_TARGET MinValue: 3 MaxValue: 5 Chance: 50 - Option: CLASS_DAMAGE_BOSS_TARGET MinValue: 5 MaxValue: 10 Chance: 50 - Option: CLASS_IGNORE_DEF_PERCENT_NORMAL MinValue: 5 MaxValue: 10 Chance: 50 - Option: CLASS_IGNORE_DEF_PERCENT_BOSS MinValue: 5 MaxValue: 15 Chance: 50 - Option: DAMAGE_SIZE_SMALL_TARGET MinValue: 3 MaxValue: 7 Chance: 50 - Option: DAMAGE_SIZE_MIDIUM_TARGET MinValue: 3 MaxValue: 7 Chance: 50 - Option: DAMAGE_SIZE_LARGE_TARGET MinValue: 3 MaxValue: 7 Chance: 50 - Id: 30 Group: Anto_Melee Slots: - Slot: 1 Options: - Option: VAR_ATTPOWER MinValue: 1 MaxValue: 20 Chance: 4600 - Option: VAR_CRITICALSUCCESSVALUE MinValue: 1 MaxValue: 5 Chance: 4600 - Option: DAMAGE_PROPERTY_NOTHING_TARGET MinValue: 1 MaxValue: 10 Chance: 4600 - Option: DAMAGE_PROPERTY_WATER_TARGET MinValue: 1 MaxValue: 10 Chance: 4600 - Option: DAMAGE_PROPERTY_GROUND_TARGET MinValue: 1 MaxValue: 10 Chance: 4600 - Option: DAMAGE_PROPERTY_FIRE_TARGET MinValue: 1 MaxValue: 10 Chance: 4600 - Option: DAMAGE_PROPERTY_WIND_TARGET MinValue: 1 MaxValue: 10 Chance: 4600 - Option: DAMAGE_PROPERTY_POISON_TARGET MinValue: 1 MaxValue: 10 Chance: 4600 - Option: DAMAGE_PROPERTY_SAINT_TARGET MinValue: 1 MaxValue: 10 Chance: 4600 - Option: DAMAGE_PROPERTY_DARKNESS_TARGET MinValue: 1 MaxValue: 10 Chance: 4600 - Option: DAMAGE_PROPERTY_TELEKINESIS_TARGET MinValue: 1 MaxValue: 10 Chance: 4500 - Option: DAMAGE_PROPERTY_UNDEAD_TARGET MinValue: 1 MaxValue: 10 Chance: 4500 - Option: RACE_DAMAGE_NOTHING MinValue: 1 MaxValue: 10 Chance: 4500 - Option: RACE_DAMAGE_UNDEAD MinValue: 1 MaxValue: 10 Chance: 4500 - Option: RACE_DAMAGE_ANIMAL MinValue: 1 MaxValue: 10 Chance: 4500 - Option: RACE_DAMAGE_PLANT MinValue: 1 MaxValue: 10 Chance: 4500 - Option: RACE_DAMAGE_INSECT MinValue: 1 MaxValue: 10 Chance: 4500 - Option: RACE_DAMAGE_FISHS MinValue: 1 MaxValue: 10 Chance: 4500 - Option: RACE_DAMAGE_DEVIL MinValue: 1 MaxValue: 10 Chance: 4500 - Option: RACE_DAMAGE_HUMAN MinValue: 1 MaxValue: 10 Chance: 4500 - Option: RACE_DAMAGE_ANGEL MinValue: 1 MaxValue: 10 Chance: 4500 - Option: RACE_DAMAGE_DRAGON MinValue: 1 MaxValue: 10 Chance: 4500 - Slot: 2 Options: - Option: VAR_STRAMOUNT MinValue: 1 MaxValue: 3 Chance: 1600 - Option: VAR_AGIAMOUNT MinValue: 1 MaxValue: 3 Chance: 1600 - Option: VAR_VITAMOUNT MinValue: 1 MaxValue: 3 Chance: 1600 - Option: VAR_INTAMOUNT MinValue: 1 MaxValue: 3 Chance: 1700 - Option: VAR_DEXAMOUNT MinValue: 1 MaxValue: 3 Chance: 1700 - Option: VAR_LUKAMOUNT MinValue: 1 MaxValue: 3 Chance: 1700 - Option: DEC_SPELL_DELAY_TIME MinValue: 1 MaxValue: 3 Chance: 100 MaxRandom: 1 Random: - Option: VAR_ATKPERCENT MinValue: 3 MaxValue: 5 Chance: 50 - Option: VAR_PLUSASPDPERCENT MinValue: 3 MaxValue: 5 Chance: 50 - Option: DEC_SPELL_CAST_TIME MinValue: 3 MaxValue: 5 Chance: 50 - Option: CLASS_DAMAGE_NORMAL_TARGET MinValue: 3 MaxValue: 5 Chance: 50 - Option: CLASS_DAMAGE_BOSS_TARGET MinValue: 5 MaxValue: 10 Chance: 50 - Option: CLASS_IGNORE_DEF_PERCENT_NORMAL MinValue: 5 MaxValue: 10 Chance: 50 - Option: CLASS_IGNORE_DEF_PERCENT_BOSS MinValue: 5 MaxValue: 15 Chance: 50 - Option: DAMAGE_SIZE_SMALL_TARGET MinValue: 3 MaxValue: 7 Chance: 50 - Option: DAMAGE_SIZE_MIDIUM_TARGET MinValue: 3 MaxValue: 7 Chance: 50 - Option: DAMAGE_SIZE_LARGE_TARGET MinValue: 3 MaxValue: 7 Chance: 50 - Id: 31 Group: Anto_Magic Slots: - Slot: 1 Options: - Option: VAR_ATTMPOWER MinValue: 1 MaxValue: 20 Chance: 4600 - Option: VAR_MDEFPOWER MinValue: 1 MaxValue: 15 Chance: 4600 - Option: MDAMAGE_PROPERTY_NOTHING_TARGET MinValue: 1 MaxValue: 10 Chance: 4600 - Option: MDAMAGE_PROPERTY_WATER_TARGET MinValue: 1 MaxValue: 10 Chance: 4600 - Option: MDAMAGE_PROPERTY_GROUND_TARGET MinValue: 1 MaxValue: 10 Chance: 4600 - Option: MDAMAGE_PROPERTY_FIRE_TARGET MinValue: 1 MaxValue: 10 Chance: 4600 - Option: MDAMAGE_PROPERTY_WIND_TARGET MinValue: 1 MaxValue: 10 Chance: 4600 - Option: MDAMAGE_PROPERTY_POISON_TARGET MinValue: 1 MaxValue: 10 Chance: 4600 - Option: MDAMAGE_PROPERTY_SAINT_TARGET MinValue: 1 MaxValue: 10 Chance: 4600 - Option: MDAMAGE_PROPERTY_DARKNESS_TARGET MinValue: 1 MaxValue: 10 Chance: 4600 - Option: MDAMAGE_PROPERTY_TELEKINESIS_TARGET MinValue: 1 MaxValue: 10 Chance: 4500 - Option: MDAMAGE_PROPERTY_UNDEAD_TARGET MinValue: 1 MaxValue: 10 Chance: 4500 - Option: RACE_MDAMAGE_NOTHING MinValue: 1 MaxValue: 10 Chance: 4500 - Option: RACE_MDAMAGE_UNDEAD MinValue: 1 MaxValue: 10 Chance: 4500 - Option: RACE_MDAMAGE_ANIMAL MinValue: 1 MaxValue: 10 Chance: 4500 - Option: RACE_MDAMAGE_PLANT MinValue: 1 MaxValue: 10 Chance: 4500 - Option: RACE_MDAMAGE_INSECT MinValue: 1 MaxValue: 10 Chance: 4500 - Option: RACE_MDAMAGE_FISHS MinValue: 1 MaxValue: 10 Chance: 4500 - Option: RACE_MDAMAGE_DEVIL MinValue: 1 MaxValue: 10 Chance: 4500 - Option: RACE_MDAMAGE_HUMAN MinValue: 1 MaxValue: 10 Chance: 4500 - Option: RACE_MDAMAGE_ANGEL MinValue: 1 MaxValue: 10 Chance: 4500 - Option: RACE_MDAMAGE_DRAGON MinValue: 1 MaxValue: 10 Chance: 4500 - Slot: 2 Options: - Option: VAR_STRAMOUNT MinValue: 1 MaxValue: 3 Chance: 1600 - Option: VAR_AGIAMOUNT MinValue: 1 MaxValue: 3 Chance: 1600 - Option: VAR_VITAMOUNT MinValue: 1 MaxValue: 3 Chance: 1600 - Option: VAR_INTAMOUNT MinValue: 1 MaxValue: 3 Chance: 1700 - Option: VAR_DEXAMOUNT MinValue: 1 MaxValue: 3 Chance: 1700 - Option: VAR_LUKAMOUNT MinValue: 1 MaxValue: 3 Chance: 1700 - Option: DEC_SPELL_DELAY_TIME MinValue: 1 MaxValue: 3 Chance: 100 MaxRandom: 1 Random: - Option: VAR_MAGICATKPERCENT MinValue: 3 MaxValue: 5 Chance: 50 - Option: VAR_PLUSASPDPERCENT MinValue: 3 MaxValue: 5 Chance: 50 - Option: DEC_SPELL_CAST_TIME MinValue: 3 MaxValue: 5 Chance: 50 - Option: CLASS_MDAMAGE_NORMAL MinValue: 3 MaxValue: 5 Chance: 50 - Option: CLASS_MDAMAGE_BOSS MinValue: 5 MaxValue: 10 Chance: 50 - Option: CLASS_IGNORE_MDEF_PERCENT_NORMAL MinValue: 5 MaxValue: 10 Chance: 50 - Option: CLASS_IGNORE_MDEF_PERCENT_BOSS MinValue: 5 MaxValue: 15 Chance: 50 - Option: MDAMAGE_SIZE_SMALL_TARGET MinValue: 3 MaxValue: 7 Chance: 50 - Option: MDAMAGE_SIZE_MIDIUM_TARGET MinValue: 3 MaxValue: 7 Chance: 50 - Option: MDAMAGE_SIZE_LARGE_TARGET MinValue: 3 MaxValue: 7 Chance: 50 - Id: 32 Group: BF_Att_Box_TW Slots: - Slot: 1 Options: - Option: DAMAGE_PROPERTY_NOTHING_TARGET MinValue: 5 MaxValue: 10 Chance: 3000 - Option: DAMAGE_PROPERTY_WATER_TARGET MinValue: 5 MaxValue: 10 Chance: 6000 - Option: DAMAGE_PROPERTY_GROUND_TARGET MinValue: 5 MaxValue: 10 Chance: 6000 - Option: DAMAGE_PROPERTY_FIRE_TARGET MinValue: 5 MaxValue: 10 Chance: 6000 - Option: DAMAGE_PROPERTY_WIND_TARGET MinValue: 5 MaxValue: 10 Chance: 6000 - Option: DAMAGE_PROPERTY_POISON_TARGET MinValue: 5 MaxValue: 10 Chance: 6000 - Option: DAMAGE_PROPERTY_SAINT_TARGET MinValue: 5 MaxValue: 10 Chance: 3000 - Option: DAMAGE_PROPERTY_DARKNESS_TARGET MinValue: 5 MaxValue: 10 Chance: 6000 - Option: DAMAGE_PROPERTY_TELEKINESIS_TARGET MinValue: 5 MaxValue: 10 Chance: 3000 - Option: DAMAGE_PROPERTY_UNDEAD_TARGET MinValue: 5 MaxValue: 10 Chance: 6000 - Option: MDAMAGE_PROPERTY_NOTHING_TARGET MinValue: 5 MaxValue: 10 Chance: 3000 - Option: MDAMAGE_PROPERTY_WATER_TARGET MinValue: 5 MaxValue: 10 Chance: 6000 - Option: MDAMAGE_PROPERTY_GROUND_TARGET MinValue: 5 MaxValue: 10 Chance: 6000 - Option: MDAMAGE_PROPERTY_FIRE_TARGET MinValue: 5 MaxValue: 10 Chance: 6000 - Option: MDAMAGE_PROPERTY_WIND_TARGET MinValue: 5 MaxValue: 10 Chance: 6000 - Option: MDAMAGE_PROPERTY_POISON_TARGET MinValue: 5 MaxValue: 10 Chance: 6000 - Option: MDAMAGE_PROPERTY_SAINT_TARGET MinValue: 5 MaxValue: 10 Chance: 3000 - Option: MDAMAGE_PROPERTY_DARKNESS_TARGET MinValue: 5 MaxValue: 10 Chance: 5000 - Option: MDAMAGE_PROPERTY_TELEKINESIS_TARGET MinValue: 5 MaxValue: 10 Chance: 3000 - Option: MDAMAGE_PROPERTY_UNDEAD_TARGET MinValue: 5 MaxValue: 10 Chance: 5000 - Slot: 2 Options: - Option: VAR_STRAMOUNT MinValue: 1 MaxValue: 3 Chance: 8000 - Option: VAR_AGIAMOUNT MinValue: 1 MaxValue: 3 Chance: 8000 - Option: VAR_VITAMOUNT MinValue: 1 MaxValue: 3 Chance: 8000 - Option: VAR_INTAMOUNT MinValue: 1 MaxValue: 3 Chance: 8000 - Option: VAR_DEXAMOUNT MinValue: 1 MaxValue: 3 Chance: 8000 - Option: VAR_LUKAMOUNT MinValue: 1 MaxValue: 3 Chance: 8000 - Option: VAR_MAXHPAMOUNT MinValue: 1 MaxValue: 1000 Chance: 4000 - Option: VAR_MAXSPAMOUNT MinValue: 1 MaxValue: 1000 Chance: 4000 - Option: VAR_MAXHPPERCENT MinValue: 5 MaxValue: 10 Chance: 6000 - Option: VAR_MAXSPPERCENT MinValue: 5 MaxValue: 10 Chance: 6000 - Option: VAR_HPACCELERATION MinValue: 5 MaxValue: 10 Chance: 7000 - Option: VAR_SPACCELERATION MinValue: 5 MaxValue: 10 Chance: 7000 - Option: HEAL_VALUE MinValue: 5 MaxValue: 10 Chance: 6000 - Option: HEAL_MODIFY_PERCENT MinValue: 5 MaxValue: 10 Chance: 6000 - Option: DEC_SP_CONSUMPTION MinValue: 5 MaxValue: 10 Chance: 6000 MaxRandom: 1 Random: - Option: VAR_ATKPERCENT MinValue: 3 MaxValue: 5 Chance: 90 - Option: VAR_MAGICATKPERCENT MinValue: 3 MaxValue: 5 Chance: 90 - Option: VAR_PLUSASPD MinValue: 1 MaxValue: 2 Chance: 40 - Option: VAR_PLUSASPDPERCENT MinValue: 5 MaxValue: 10 Chance: 50 - Option: VAR_AVOIDSUCCESSVALUE MinValue: 5 MaxValue: 10 Chance: 90 - Option: VAR_ITEMDEFPOWER MinValue: 10 MaxValue: 30 Chance: 90 - Option: VAR_MDEFPOWER MinValue: 5 MaxValue: 10 Chance: 70 - Option: VAR_PLUSAVOIDSUCCESSVALUE MinValue: 3 MaxValue: 7 Chance: 40 - Option: RANGE_ATTACK_DAMAGE_TARGET MinValue: 5 MaxValue: 15 Chance: 40 - Option: DEC_SPELL_CAST_TIME MinValue: 5 MaxValue: 15 Chance: 40 - Option: DEC_SPELL_DELAY_TIME MinValue: 1 MaxValue: 5 Chance: 10 - Option: ATTR_TOLERACE_NOTHING MinValue: 5 MaxValue: 15 Chance: 50 - Option: CLASS_IGNORE_DEF_PERCENT_BOSS MinValue: 1 MaxValue: 20 Chance: 30 - Option: CLASS_IGNORE_MDEF_PERCENT_BOSS MinValue: 1 MaxValue: 20 Chance: 30 - Option: DAMAGE_SIZE_SMALL_USER MinValue: 5 MaxValue: 10 Chance: 40 - Option: DAMAGE_SIZE_MIDIUM_USER MinValue: 5 MaxValue: 10 Chance: 40 - Option: DAMAGE_SIZE_LARGE_USER MinValue: 5 MaxValue: 10 Chance: 40 - Option: MDAMAGE_SIZE_SMALL_USER MinValue: 5 MaxValue: 10 Chance: 40 - Option: MDAMAGE_SIZE_MIDIUM_USER MinValue: 5 MaxValue: 10 Chance: 40 - Option: MDAMAGE_SIZE_LARGE_USER MinValue: 5 MaxValue: 10 Chance: 40 - Id: 33 Group: Hasty_Box Slots: - Slot: 1 Options: - Option: ATTR_TOLERACE_NOTHING MinValue: 2 MaxValue: 3 Chance: 40 - Option: ATTR_TOLERACE_WATER MinValue: 2 MaxValue: 3 Chance: 75 - Option: ATTR_TOLERACE_GROUND MinValue: 2 MaxValue: 3 Chance: 75 - Option: ATTR_TOLERACE_FIRE MinValue: 2 MaxValue: 3 Chance: 75 - Option: ATTR_TOLERACE_WIND MinValue: 2 MaxValue: 3 Chance: 70 - Option: ATTR_TOLERACE_POISON MinValue: 2 MaxValue: 3 Chance: 70 - Option: ATTR_TOLERACE_SAINT MinValue: 2 MaxValue: 3 Chance: 70 - Option: ATTR_TOLERACE_DARKNESS MinValue: 2 MaxValue: 3 Chance: 70 - Option: ATTR_TOLERACE_TELEKINESIS MinValue: 2 MaxValue: 3 Chance: 70 - Option: ATTR_TOLERACE_UNDEAD MinValue: 2 MaxValue: 3 Chance: 70 - Option: ATTR_TOLERACE_ALL MinValue: 1 MaxValue: 2 Chance: 5 - Option: DAMAGE_SIZE_SMALL_USER MinValue: 3 MaxValue: 5 Chance: 70 - Option: DAMAGE_SIZE_MIDIUM_USER MinValue: 3 MaxValue: 5 Chance: 40 - Option: DAMAGE_SIZE_LARGE_USER MinValue: 3 MaxValue: 5 Chance: 70 - Option: MDAMAGE_SIZE_SMALL_USER MinValue: 2 MaxValue: 3 Chance: 50 - Option: MDAMAGE_SIZE_MIDIUM_USER MinValue: 2 MaxValue: 3 Chance: 30 - Option: MDAMAGE_SIZE_LARGE_USER MinValue: 2 MaxValue: 3 Chance: 50 - Slot: 2 Options: - Option: DAMAGE_PROPERTY_NOTHING_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: DAMAGE_PROPERTY_WATER_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: DAMAGE_PROPERTY_GROUND_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: DAMAGE_PROPERTY_FIRE_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: DAMAGE_PROPERTY_WIND_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: DAMAGE_PROPERTY_POISON_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: DAMAGE_PROPERTY_SAINT_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: DAMAGE_PROPERTY_DARKNESS_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: DAMAGE_PROPERTY_TELEKINESIS_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: DAMAGE_PROPERTY_UNDEAD_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: MDAMAGE_PROPERTY_NOTHING_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: MDAMAGE_PROPERTY_WATER_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: MDAMAGE_PROPERTY_GROUND_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: MDAMAGE_PROPERTY_FIRE_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: MDAMAGE_PROPERTY_WIND_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: MDAMAGE_PROPERTY_POISON_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: MDAMAGE_PROPERTY_SAINT_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: MDAMAGE_PROPERTY_DARKNESS_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: MDAMAGE_PROPERTY_TELEKINESIS_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: MDAMAGE_PROPERTY_UNDEAD_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: CLASS_DAMAGE_NORMAL_USER MinValue: 1 MaxValue: 2 Chance: 4600 - Option: CLASS_DAMAGE_BOSS_USER MinValue: 1 MaxValue: 2 Chance: 4600 MaxRandom: 1 Random: - Option: VAR_STRAMOUNT MinValue: 1 MaxValue: 2 Chance: 35 - Option: VAR_AGIAMOUNT MinValue: 1 MaxValue: 2 Chance: 35 - Option: VAR_VITAMOUNT MinValue: 1 MaxValue: 2 Chance: 35 - Option: VAR_INTAMOUNT MinValue: 1 MaxValue: 2 Chance: 35 - Option: VAR_DEXAMOUNT MinValue: 1 MaxValue: 2 Chance: 35 - Option: VAR_LUKAMOUNT MinValue: 1 MaxValue: 2 Chance: 35 - Option: VAR_MAXHPAMOUNT MinValue: 200 MaxValue: 200 Chance: 25 - Option: VAR_MAXHPAMOUNT MinValue: 400 MaxValue: 400 Chance: 15 - Option: VAR_MAXSPAMOUNT MinValue: 25 MaxValue: 25 Chance: 25 - Option: VAR_MAXSPAMOUNT MinValue: 50 MaxValue: 50 Chance: 15 - Option: VAR_MAXHPPERCENT MinValue: 1 MaxValue: 2 Chance: 20 - Option: VAR_MAXSPPERCENT MinValue: 1 MaxValue: 2 Chance: 20 - Option: VAR_HPACCELERATION MinValue: 5 MaxValue: 10 Chance: 25 - Option: VAR_SPACCELERATION MinValue: 5 MaxValue: 10 Chance: 25 - Option: VAR_ATTPOWER MinValue: 5 MaxValue: 5 Chance: 10 - Option: VAR_ATTPOWER MinValue: 10 MaxValue: 10 Chance: 5 - Option: VAR_ATTMPOWER MinValue: 5 MaxValue: 5 Chance: 10 - Option: VAR_ATTMPOWER MinValue: 10 MaxValue: 10 Chance: 5 - Option: VAR_ATKPERCENT MinValue: 1 MaxValue: 1 Chance: 8 - Option: VAR_MAGICATKPERCENT MinValue: 1 MaxValue: 1 Chance: 8 - Option: VAR_PLUSASPD MinValue: 1 MaxValue: 1 Chance: 5 - Option: VAR_PLUSASPDPERCENT MinValue: 3 MaxValue: 5 Chance: 20 - Option: VAR_HITSUCCESSVALUE MinValue: 5 MaxValue: 5 Chance: 11 - Option: VAR_HITSUCCESSVALUE MinValue: 10 MaxValue: 10 Chance: 7 - Option: VAR_AVOIDSUCCESSVALUE MinValue: 3 MaxValue: 5 Chance: 30 - Option: VAR_ITEMDEFPOWER MinValue: 10 MaxValue: 10 Chance: 17 - Option: VAR_ITEMDEFPOWER MinValue: 20 MaxValue: 20 Chance: 13 - Option: VAR_ITEMDEFPOWER MinValue: 30 MaxValue: 30 Chance: 10 - Option: VAR_MDEFPOWER MinValue: 2 MaxValue: 3 Chance: 30 - Option: VAR_PLUSAVOIDSUCCESSVALUE MinValue: 2 MaxValue: 3 Chance: 2 - Option: VAR_CRITICALSUCCESSVALUE MinValue: 1 MaxValue: 2 Chance: 30 - Option: RANGE_ATTACK_DAMAGE_TARGET MinValue: 1 MaxValue: 2 Chance: 3 - Option: HEAL_VALUE MinValue: 2 MaxValue: 3 Chance: 10 - Option: HEAL_MODIFY_PERCENT MinValue: 5 MaxValue: 5 Chance: 8 - Option: HEAL_MODIFY_PERCENT MinValue: 1 MaxValue: 10 Chance: 5 - Option: DEC_SPELL_CAST_TIME MinValue: 1 MaxValue: 2 Chance: 5 - Option: DEC_SP_CONSUMPTION MinValue: 2 MaxValue: 3 Chance: 2 - Option: RACE_TOLERACE_NOTHING MinValue: 1 MaxValue: 2 Chance: 37 - Option: RACE_TOLERACE_UNDEAD MinValue: 1 MaxValue: 2 Chance: 37 - Option: RACE_TOLERACE_ANIMAL MinValue: 1 MaxValue: 2 Chance: 37 - Option: RACE_TOLERACE_PLANT MinValue: 1 MaxValue: 2 Chance: 37 - Option: RACE_TOLERACE_INSECT MinValue: 1 MaxValue: 2 Chance: 37 - Option: RACE_TOLERACE_FISHS MinValue: 1 MaxValue: 2 Chance: 37 - Option: RACE_TOLERACE_DEVIL MinValue: 1 MaxValue: 2 Chance: 37 - Option: RACE_TOLERACE_HUMAN MinValue: 1 MaxValue: 2 Chance: 37 - Option: RACE_TOLERACE_ANGEL MinValue: 1 MaxValue: 2 Chance: 37 - Option: RACE_TOLERACE_DRAGON MinValue: 1 MaxValue: 2 Chance: 37 - Id: 99 Group: None MaxRandom: 1 Random: - Option: RACE_IGNORE_DEF_PERCENT_PLANT MinValue: 10 MaxValue: 50 Chance: 625 - Option: RACE_IGNORE_DEF_PERCENT_PLANT MinValue: 10 MaxValue: 50 Chance: 625 - Option: VAR_AGIAMOUNT MinValue: 1 MaxValue: 5 Chance: 625 - Option: VAR_AGIAMOUNT MinValue: 1 MaxValue: 5 Chance: 625 - Option: VAR_DEXAMOUNT MinValue: 1 MaxValue: 5 Chance: 625 - Option: VAR_DEXAMOUNT MinValue: 1 MaxValue: 5 Chance: 625 - Option: VAR_HITSUCCESSVALUE MinValue: 1 MaxValue: 5 Chance: 625 - Option: VAR_HITSUCCESSVALUE MinValue: 1 MaxValue: 5 Chance: 625 - Option: VAR_INTAMOUNT MinValue: 1 MaxValue: 5 Chance: 625 - Option: VAR_INTAMOUNT MinValue: 1 MaxValue: 5 Chance: 625 - Option: VAR_LUKAMOUNT MinValue: 1 MaxValue: 5 Chance: 625 - Option: VAR_LUKAMOUNT MinValue: 1 MaxValue: 5 Chance: 625 - Option: VAR_STRAMOUNT MinValue: 1 MaxValue: 5 Chance: 625 - Option: VAR_STRAMOUNT MinValue: 1 MaxValue: 5 Chance: 625 - Option: VAR_VITAMOUNT MinValue: 1 MaxValue: 5 Chance: 625 - Option: VAR_VITAMOUNT MinValue: 1 MaxValue: 5 Chance: 625
as you can see (mob_drop.txt) is missing a lot of lines. -
7 hours ago, simplexjay2 said:
it's working u just need to edit something
Well, RIP... i don't know what to edit

error in data account settings ???
in General Support
Posted
You can change in your msgstringtable.txt
https://github.com/llchrisll/ROenglishRE/blob/master/Client Support/Renewal/2020-09-02/data/msgstringtable.txt#L3458
Line #3458 replace it for a #