Everytime you kill the Emperium it runs the script again, the result is over spawning of Emperium as you can see in the photo above.
Try this:
- script EMPSPAWN -1,{
OnInit:
killmonster "morocc",strnpcinfo(0)+"::OnInit";
monster "prontera",156,149,"Emperium Test Breaker",1288,1,strnpcinfo(0)+"::OnInit";
monster "prontera",156,143,"Emperium Test Breaker",1288,1,strnpcinfo(0)+"::OnInit";
monster "prontera",156,137,"Emperium Test Breaker",1288,1,strnpcinfo(0)+"::OnInit";
end;
}
This should be moved to scripting support.