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reigneil

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Posts posted by reigneil

  1. changing langtype must also change lua files by default kRO uses ..\Lua Files\service_korea\ExternalSettings_kr

    viewing hexed unpack 2018 client to your native language:

    Lua Files\service_brazil\ExternalSettings_br_sak
    Lua Files\service_brazil\ExternalSettings_br

    in order to use it create folder name service_brazil inside it paste ExternalSettings_kr.lub and rename it as ExternalSettings_br_sak.lub if you are using sakray or ExternalSettings_br.lub if you are using primary. To be safe use sakray

    this must be on your sclientinfo.xml

    	<servicetype>brazil</servicetype>
    	<servertype>sakray</servertype>
    	<langtype>12</langtype>

    if your not aware what i'm talking about see:

    https://github.com/Asheraf/Translation/tree/master/data/luafiles514/lua files/service_korea

    • Upvote 4
    • Like 1
  2. On 3/12/2017 at 10:05 AM, Badarosk0 said:

     

    Did not work. Keep sending non-existent packet.

    are you sure it load the right packet_ver?

    did you recompile after editing clif.c?

    also make sure you use 20161228 in mmo.h because i use "==" in the code i provide.

  3. On 2/26/2017 at 10:36 AM, Badarosk0 said:

     

    Has anyone managed the packets for the 2016-12-28aRagexeRE Client yet?

    I select the character from the failed connection.

    I am using these packets, however it seems not functional or something is missing.

      Hide contents

    //2016-12-28eRagexeRE
    packet_ver: 57
    packet_keys: 0x09366971,0x005672F1,0x6F3712AE
    0x093D,7,actionrequest,2:6
    0x08A2,10,useskilltoid,2:4:6
    0x0886,5,walktoxy,2
    0x0944,6,ticksend,2
    0x0871,5,changedir,2:4
    0x086C,6,takeitem,2
    0x0893,6,dropitem,2:4
    0x089F,8,movetokafra,2:4
    0x08AB,8,movefromkafra,2:4
    0x0929,10,useskilltopos,2:4:6:8
    0x0865,90,useskilltoposmoreinfo,2:4:6:8:10
    0x085A,6,getcharnamerequest,2
    0x08AC,6,solvecharname,2
    0x087F,12,searchstoreinfolistitemclick,2:6:10
    0x092C,2,searchstoreinfonextpage,0
    0x0870,-1,searchstoreinfo,2:4:5:9:13:14:15
    0x0362,-1,reqtradebuyingstore,2:4:8:12
    0x08A3,6,reqclickbuyingstore,2
    0x0875,2,reqclosebuyingstore,0
    0x086A,-1,reqopenbuyingstore,2:4:8:9:89
    0x08A5,18,partybookingregisterreq,2:4
    0x0935,8
    0x0889,-1,itemlistwindowselected,2:4:8
    0x086D,19,wanttoconnection,2:6:10:14:18
    0x0934,26,partyinvite2,2
    0x0938,4
    0x091C,26,friendslistadd,2
    0x085E,5,hommenu,4
    0x08AD,36,storagepassword,0

    // New Packet
    //0x0A18,14        // ZC_ACCEPT_ENTER3
    0x02e8,-1
    0x02e9,-1
    0x02ea,-1
    0x02eb,13
    0x02ec,67
    0x02ed,59
    0x02ee,60
    0x02ef,8

     

    Has anyone gotten any other packets?

    if you want to try this thing out edit your clif.c., add something like this next to else statement under ZC_ACCEPT_ENTER code block.

    #elif PACKETVER == 20161228
    	const int cmd = 0x2eb;

     

    • Upvote 3
  4. judging it using that skill description tell us that it is the same concept as Platinum Shield.

    2122,Platinum_Shield,Platinum Shield,4,20,,1200,,95,,0,0xFFFFFFFE,18,2,32,,68,1,4,{ bonus bMdef,5; bonus2 bSubSize,Size_Medium,15; bonus2 bSubSize,Size_Large,15; bonus2 bSubRace,RC_Undead,10; bonus5 bAutoSpellWhenHit,"NPC_MAGICMIRROR",7,150,BF_MAGIC,0; },{},{}
    
    • Upvote 1
  5. would you mind tell us more about this weapon? what it is look like in item_db.txt

     

    // ID,AegisName,Name,Type,Buy,Sell,Weight,ATK[:MATK],DEF,Range,Slots,Job,Class,Gender,Loc,wLV,eLV[:maxLevel],Refineable,View,{ Script },{ OnEquip_Script },{ OnUnequip_Script }

    one possible problem would be the view of this weapon.

  6. heres an example data needed to item id 13197 "Mini_Mei" that must be found into your grf.

     

    data\sprite\¾ÆÀÌÅÛ\¹Ì´Ï¸ÞÀÌ.act

    data\sprite\¾ÆÀÌÅÛ\¹Ì´Ï¸ÞÀÌ.spr

    data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\collection\¹Ì´Ï¸ÞÀÌ.bmp

    data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\¹Ì´Ï¸ÞÀÌ.bmp

    and heres the script looks like in itemInfo.lub

     

        [13197] = {
            unidentifiedDisplayName = "Gatling Gun",
            unidentifiedResourceName = "µå¸®ÇÁÅÍ",
            unidentifiedDescriptionName = {
                "Unknown Item, can be identified by ^6A5ACDMagnifier^000000."
            },
            identifiedDisplayName = "Mini Mei",
            identifiedResourceName = "¹Ì´Ï¸ÞÀÌ",
            identifiedDescriptionName = {
                "A modified version of mass-produced gatling gun. It's quite useful considering it's quality.",
                "Class: ^777777Gatling Gun^000000",
                "Attack: ^777777220^000000",
                "Weight: ^777777250^000000",
                "Weapon Level: ^7777772^000000",
                "Required Level: ^777777106^000000",
                "Jobs: ^777777Rebellion^000000"
            },
            slotCount = 2,
            ClassNum = 19
        },

    this is only applies to client that support itemInfo.lub else must manually update your idnum2item and num2item text files.

    if you find this hard to do then disable that vending machine.

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