Hello everyone,
Currently running on client version 2018-06-21a.
I am running into an issue in which my damage numbers sometimes block the entire screen. It basically looks like the screen is flashing in yellow, white and red. (Colors of crits, damage numbers etc).
The issue happens when using skills but also when simply auto-attacking as shown in the example below:
https://gyazo.com/3d5a336a07811116810e8a2b8ad99c77 I've tried the following things to fix this issue: -Replaced DMG Sprites.-Tried different fonts.-Deleted the Standard sprites from the DMG Sprites.-New Diff with new Zoom - 75% / 50% etc.-Changed DMG numbers from 6 to 10.-Changed DMG numbers back from 10 to 6.
-Tested numerous graphic outputs in the setup.exe/client (Drirect3d, graphic card options etc)
-Tested it on numerous characters/classes and on numerous maps We're still in the process of testing the following: -Using yet another damage font Done, issue persists -Temporarily remove any and all customized graphics we have in place when it comes to Class skills Adjusted my grf to have nothing but lua files and login textures and the issue still continued -Look into our diffed client for any potential problem-causers. The client with only the recommended diffs still had the issue.In the meantime, if anyone has any idea on how to fix this please let me know. I've been stuck on this issue for quite a while :).
Edit: It might be good to add that it doesn't happen constantly. I could be attacking a target without any issues for 30 minutes and the next moment the screen goes ham.
Thank you for your time and support,
Lily