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Boss Robs

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Everything posted by Boss Robs

  1. yes it's possible /src/map/atcommand.cpp search for ACMD_FUNC(recall) then find sprintf(atcmd_output, msg_txt(sd,46), pl_sd->status.name); // U WILL FIND THIS AT THE BOTTOM OF RECALL COMMAND add this sprintf(atcmd_output, "%s recalled %s at %s %d %d", sd->status.name,pl_sd->status.name,mapindex_id2name(sd->mapindex), sd->bl.x, sd->bl.y); // I UPDATE IT WITH MAPNAME AND COORDINATES intif_broadcast(atcmd_output, strlen(atcmd_output) + 1, 0); then recompile voila
  2. /*========================================== * *------------------------------------------*/ ACMD_FUNC(monster) { char name[NAME_LENGTH]; char monster[NAME_LENGTH]; char eventname[EVENT_NAME_LENGTH] = ""; int mob_id; int number = 0; int count; int i, range; short mx, my; unsigned int size; nullpo_retr(-1, sd); memset(name, '\0', sizeof(name)); memset(monster, '\0', sizeof(monster)); memset(atcmd_output, '\0', sizeof(atcmd_output)); if (!message || !*message) { clif_displaymessage(fd, msg_txt(sd,80)); // Give the display name or monster name/id please. return -1; } if (sscanf(message, "\"%23[^\"]\" %23s %11d", name, monster, &number) > 1 || sscanf(message, "%23s \"%23[^\"]\" %11d", monster, name, &number) > 1) { //All data can be left as it is. } else if ((count=sscanf(message, "%23s %11d %23s", monster, &number, name)) > 1) { //Here, it is possible name was not given and we are using monster for it. if (count < 3) //Blank mob's name. name[0] = '\0'; } else if (sscanf(message, "%23s %23s %11d", name, monster, &number) > 1) { //All data can be left as it is. } else if (sscanf(message, "%23s", monster) > 0) { //As before, name may be already filled. name[0] = '\0'; } else { clif_displaymessage(fd, msg_txt(sd,80)); // Give a display name and monster name/id please. return -1; } if ((mob_id = mobdb_searchname(monster)) == 0) // check name first (to avoid possible name begining by a number) mob_id = mobdb_checkid(atoi(monster)); if (mob_id == 0) { clif_displaymessage(fd, msg_txt(sd,40)); // Invalid monster ID or name. return -1; } if (mob_id == MOBID_EMPERIUM) { clif_displaymessage(fd, msg_txt(sd,83)); // Monster 'Emperium' cannot be spawned. return -1; } if (number <= 0) number = 1; if( !name[0] ) strcpy(name, "--ja--"); // If value of atcommand_spawn_quantity_limit directive is greater than or equal to 1 and quantity of monsters is greater than value of the directive if (battle_config.atc_spawn_quantity_limit && number > battle_config.atc_spawn_quantity_limit) number = battle_config.atc_spawn_quantity_limit; parent_cmd = atcommand_alias_db.checkAlias(command+1); if (strcmp(parent_cmd, "monstersmall") == 0) size = SZ_MEDIUM; // This is just gorgeous [mkbu95] else if (strcmp(parent_cmd, "monsterbig") == 0) size = SZ_BIG; else size = SZ_SMALL; if (battle_config.etc_log) ShowInfo("%s monster='%s' name='%s' id=%d count=%d (%d,%d)\n", command, monster, name, mob_id, number, sd->bl.x, sd->bl.y); count = 0; range = (int)sqrt((float)number) +2; // calculation of an odd number (+ 4 area around) for (i = 0; i < number; i++) { int k; map_search_freecell(&sd->bl, 0, &mx, &my, range, range, 0); k = mob_once_spawn(sd, sd->bl.m, mx, my, name, mob_id, 1, eventname, size, AI_NONE); if(k) { //mapreg_setreg(reference_uid(add_str("$@mobid"), i),k); //retain created mobid in array uncomment if needed count ++; } } if (count != 0) if (number == count){ if(pc_get_group_level(sd)==99){ // Checks if the GM level is below 99 Announcement is made [Vengeance] clif_displaymessage(fd, msg_txt(sd,39)); // All monster summoned! } else { sprintf(atcmd_output, "%s summoned %d %s in %s,%d,%d", sd->status.name,number, monster, mapindex_id2name(sd->mapindex), sd->bl.x, sd->bl.y); //sprintf(atcmd_output, msg_txt(sd,240), count); // %d monster(s) summoned! // <-- ORIG CODE //clif_displaymessage(fd, atcmd_output); intif_broadcast(atcmd_output, strlen(atcmd_output) + 1, 0); clif_displaymessage(fd, msg_txt(sd,39)); // All monster summoned! } } else { sprintf(atcmd_output, "%s summoned %d %s in %s,%d,%d", sd->status.name,number, monster, mapindex_id2name(sd->mapindex), sd->bl.x, sd->bl.y); intif_broadcast(atcmd_output, strlen(atcmd_output) + 1, 0); sprintf(atcmd_output, msg_txt(sd,240), count); // %d monster(s) summoned! //clif_displaymessage(fd, atcmd_output); } else { clif_displaymessage(fd, msg_txt(sd,40)); // Invalid monster ID or name. return -1; } return 0; } Working in the latest git just replace the Monster Command at /src/map/atcommand.cpp ? Tried and tested
  3. Hi i would like to ask if someone have the solution to this ? after using the Vending Skill the list of currencies is just Unknown Item.. thanks in advance.
  4. Boss Robs

    @afk

    Thanks its still working in latest rA ?
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