I am using Annie's custom_bg.txt script. My problem is, inside the Map, when Custom Battle Ground is on goin, when a player died, it will revive in the starting point but with 1 SP and HP. I want it to be, when revive, full HP and SP. Thank you =)
- script custom_bg#control -1,{
OnInit:
set .minplayer2start, 3; // minimum player to start
setarray .rewarditem,
30000, 10, // reward to the winning team
30000, 3; // reward to the losing team
set .startingscore, 15; // score at start
set .eventlasting, 100; // event last 100 seconds
end;
OnStart:
if ( getwaitingroomstate( 0, "red side" ) < .minplayer2start || getwaitingroomstate( 0, "blue side" ) < .minplayer2start ) end;
set .red, waitingroom2bg( "guild_vs3", 13,50, strnpcinfo(0)+"::OnredQuit", strnpcinfo(0)+"::OnredDead", "red side" );
copyarray .team1aid[.@i], $@arenamembers[.@i], $@arenamembersnum;
set .blue, waitingroom2bg( "guild_vs3", 86,50, strnpcinfo(0)+"::OnblueQuit", strnpcinfo(0)+"::OnblueDead", "blue side" );
copyarray .team2aid[.@i], $@arenamembers[.@i], $@arenamembersnum;
delwaitingroom "red side";
delwaitingroom "blue side";
bg_warp .red, "guild_vs3", 13,50;
bg_warp .blue, "guild_vs3", 86,50;
set .score[1], .startingscore;
set .score[2], .startingscore;
bg_updatescore "guild_vs3", .score[1], .score[2];
sleep .eventlasting * 1000;
if ( .score[1] == .score[2] )
mapannounce "guild_vs3", "Draw !", 0;
else if ( .score[1] > .score[2] ) {
mapannounce "guild_vs3", "red side wins !", 0;
callsub L_reward, 1, 0;
callsub L_reward, 2, 2;
}
else if ( .score[1] < .score[2] ) {
mapannounce "guild_vs3", "blue side wins !", 0;
callsub L_reward, 2, 0;
callsub L_reward, 1, 2;
}
bg_warp .red, "revencia", 164,37;
bg_warp .blue, "revencia", 164,37;
bg_destroy .red;
bg_destroy .blue;
donpcevent "red side::OnInit";
donpcevent "blue side::OnInit";
end;
L_reward:
set .@size, getarraysize( getd(".team"+ getarg(0) +"aid") );
for ( set .@i, 0; .@i < .@size; set .@i, .@i +1 )
if ( isloggedin( getd(".team"+ getarg(0) +"aid["+ .@i +"]" ) ) )
getitem .rewarditem[ getarg(1) ], .rewarditem[ getarg(1) +1 ], getd(".team"+ getarg(0) +"aid["+ .@i +"]" );
return;
OnredDead: callsub L_dead, 1;
OnblueDead: callsub L_dead, 2;
L_dead:
set .score[ getarg(0) ], .score[ getarg(0) ] -1;
bg_updatescore "guild_vs3", .score[1], .score[2];
if ( .score[ getarg(0) ] == 0 )
//awake strnpcinfo(0);
areapercentheal "guild_vs3",13,50,86,50,100,100;
end;
OnredQuit: callsub L_quit, 1, .red;
OnblueQuit: callsub L_quit, 2, .blue;
L_quit:
if ( bg_get_data( getarg(1), 0) ) end;
set .score[ getarg(0) ], 0;
awake strnpcinfo(0);
percentheal 100, 100;
end;
}
revencia,143,30,5 script red side 733,{
end;
OnInit:
waitingroom "Red Team", getvariableofnpc( .minplayer2start, "custom_bg#control" ) +1, "custom_bg#control::OnStart", getvariableofnpc( .minplayer2start, "custom_bg#control" );
end;
}
revencia,143,27,5 script blue side 734,{
end;
OnInit:
waitingroom "Blue Team", getvariableofnpc( .minplayer2start, "custom_bg#control" ) +1, "custom_bg#control::OnStart", getvariableofnpc( .minplayer2start, "custom_bg#control" );
end;
}
guild_vs3 mapflag battleground 2
guild_vs3 mapflag nosave SavePoint
guild_vs3 mapflag nowarp
guild_vs3 mapflag nowarpto
guild_vs3 mapflag noteleport
guild_vs3 mapflag nomemo
guild_vs3 mapflag nopenalty