Greetings. So I'm not sure if anybody knows me at all... but that doesn't matter.
What matters is this:
Norectus: Theater of War
Norectus takes place in a world where 5 enemy nations are at war with each other. Alliances between nations can be built based on player actions, and the leaders of each nation (NPCs for the first couple of in-game years). The game is heavily driven by story, and will ultimately give players that roleplay experience (if they choose to). Since the game is driven by story, it will be a persistent world.
Currently I'm understaffed (literally the only person working on this major modification), so any help would be appreciated.
FEATURES
Character
Upon initial login, all players will start out as a 'Nobody'. This is essentially a new recruit unaffiliated with any nation. After an in-game trial, you will be given the option to pick one of the five nations.
All nations have three skill tabs. Character, Weapon, and Misc.
The Character skill tab contains Elemental Skills, Nation Skills, as well as misc abilities (such as Chaser and Quick Escape). These skills can be used with any weapon.
The Weapon skill tab contains three sets of weapon skills, dependent on the nation you select. Only one set of weapon skills can be active at a time, and can be switched whenever you change your current weapon. Both skill levels and experience are saved no matter how many times you switch your weapon.
The Misc skill tab contains unique skills that are obtained after completing a specific condition. All of the skills in this tab are considered "rare abilities" that not everybody may have. There are also some skills which are on a first-come-first-serve basis.
Guilds
Guilds have been renamed to "Unit"
Units hold up to 6 players.
The max level of a unit is 20.
The max level of unit skills are 20.
You can receive bonuses from being in the unit without being near the unit leader.
Account
Initially, you can only have one character per account. Account upgrades will all you to have up to a maximum of three characters.
Combat
Natural HP and SP regeneration is 10 times slower than normal. (HP went from 6 seconds to 60 seconds, SP went from 8 seconds to 80 seconds).
Players can learn unique skills by defeating boss-type monsters.
PvM
Monsters and players from the same nation work together to take on enemies from other nations, as well as neutral ones.
On PvP battlegrounds, there are PvM objectives. Such as taking out a rare monster for its loot before the enemy faction can.
A unique ability will allow a player to tame monsters.
PvP
Video soon to come.
Points and Rankings
There are several point systems built into this game:
PvP points are gained/lost by the amount of kills and deaths you gain while facing another player.
PvM points are gained/lost by the TYPE of monster killed, as well as the amount of deaths you gain while fighting monsters.
Military points are gained/lost by the amount of Campaigns AND Skirmishes won.
Loyalty points are gained/lost by the amount of missions completed/failed. Turning into a mercenary instantly sets your loyalty points to 0, and all gain is reduced by 50%.
Once you become a mercenary, you are not able to rejoin any nation.
Mercenaries can use all weapons, but can only learn up to level 5 of all nation skills.
Weapon Skills
Currently there are over 400 custom skills.
ALL skills in this game level up from usage. Meaning if you want a level 10 skill, you'll need to spam that skill over and over again.
Warning: Before you click that spoiler tag... just be warned. This will be a heavy read.
There ARE videos under Dagger and Knuckle skills! More to come.
Ursana
Musical Instrument
Dagger
Chakram
Chinoron
Bow
Crossbow
Axe
Noritor
Mace
Flail
Staff
Espea
Bo
Knuckle
Fan
Altoson
Sword
Spear
Katar
The list posted here isn't my current list sadly. I'll update it as soon as I get the time.
Questions? Comments? Feedback? HELP? Anything will be appreciated.
Thank you for your time.
- Corrosive