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Kudo

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  1. yes i already message the owner of that script but no reply. i was just thinking if that script can run on latest rA and also the patch file. i guess that the script i used is same.. but not 100% sure.
  2. requesting for world boss script that is compatible with latest rA? i tried 1 script of world boss in 2 different ways 1 is with patched but it has an error. 2 with no patch working but no rankings recorded. are the paid world boss script and patch can run in latest rA? if yes can you suggest 1
  3. did you guys experience this issue? when entering any portal in guild castle? please see photos for reference. question: how to fix or remove this message when warping in guild castle portals
  4. bump. i need help on this
  5. bump. can someone knows how to fix my problem?
  6. is there a separate script of pvp ladder and dota announcer only? cause i have script of pvp ladder with battle points system + announcer the problem is the announcer is not fully work like no kill streak announcement and no continues announce after the godlike.. + no announcement of where he/she killed the player. i want the features of my pvp ladder and i will just off the announce thats why i need a separate announce like annieRuru dota announcer
  7. // ------------------------------------------------------------------------------- // Script Name : Headgear to Costume converter >> Costume to Headgear converter // ------------------------------------------------------------------------------- // Description : // - Allows a user to convert the equipped headgear (on Top, Mid or Low) into a // costume item. It will remove any card and refine of the Item. // - Allows a user to restore the equipped costume headgear (on Top, Mid or Low) // into its original form. It will not return any card or refine of the item. // ------------------------------------------------------------------------------- function script costume { .@npc_name$ = getarg(0); disable_items; mes "["+ .@npc_name$ +"]"; mes "Here you can convert your headgears into a Costume Headgear or restore to its Original form."; next; switch(select("I want to convert.:I want to restore.:No thanks.")) { case 1: setarray .@indices[1], EQI_HEAD_TOP, EQI_HEAD_MID, EQI_HEAD_LOW; for (.@i = 1; .@i<=3; ++.@i) { if (getequipisequiped(.@indices[.@i])) { .@menu$ = .@menu$ + F_getpositionname(.@indices[.@i]) + "-[" + getequipname(.@indices[.@i]) + "]"; .@equipped = 1; } .@menu$ = .@menu$ + ":"; } if (.@equipped == 0) { mes "["+ .@npc_name$ +"]"; mes "You need to wear headgears that I can costume..."; close; } mes "["+ .@npc_name$ +"]"; mes "Please select what to convert."; mes "Remember, cards and refine will be removed."; next; .@part = .@indices[ select(.@menu$) ]; if (!getequipisequiped(.@part)) { mes "["+ .@npc_name$ +"]"; mes "You're not wearing anything there..."; close; } if (getequiprefinerycnt(.@part)) { mes "["+ .@npc_name$ +"]"; mes "Sorry, I don't convert refined items!"; close; } mes "["+ .@npc_name$ +"]"; mes "You want to Costume your " + getitemname(getequipid(.@part)) + "?"; next; if (select("Yes, proceed:No, sorry.") == 2) { mes "["+ .@npc_name$ + "]"; mes "Need some time to think about it, huh?"; mes "Alright, I can understand."; close; } getinventorylist; for (set .@i,0; .@i<@inventorylist_count; set .@i,.@i+1) if (@inventorylist_expire[.@i] != 0 && @inventorylist_equip[.@i] != 0) { // If rental or bound don't convert mes @header$; mes "Sorry, I don't convert a rental or bound headgear!"; emotion ET_SCRATCH; close2; end; } costume .@part; // Convert the Headgear mes "["+ .@npc_name$ +"]"; mes "Done, enjoy your costume headgear."; close; case 2: setarray .@indices[1], EQI_COSTUME_HEAD_TOP, EQI_COSTUME_HEAD_MID, EQI_COSTUME_HEAD_LOW; for (.@i = 1; .@i<=3; ++.@i) { if (getequipisequiped(.@indices[.@i])) { .@menu$ = .@menu$ + F_getpositionname(.@indices$[.@i]) + "-[" + getequipname(.@indices[.@i]) + "]"; .@equipped = 1; } .@menu$ = .@menu$ + ":"; } if (.@equipped == 0) { mes "["+ .@npc_name$ +"]"; mes "You need to wear costumed headgears that I can restore..."; close; } mes "["+ .@npc_name$ +"]"; mes "Please select what to restore."; mes "Remember, I will only restore it back without refine and cards."; next; .@part = .@indices[ select(.@menu$) ]; if (!getequipisequiped(.@part)) { mes "["+ .@npc_name$ +"]"; mes "You're not wearing anything there..."; close; } if (isequippedcnt(getequipid(.@part)) > 1) { mes "["+ .@npc_name$ +"]"; mes "You're wearing too many of the same headgear!"; mes "How am I supposed to know which one to restore?"; mes "See me when you have one equipped."; close; } if (countitem(getequipid(.@part)) > 1) { mes "["+ .@npc_name$ +"]"; mes "You have another " + getitemname(getequipid(.@part)) + " with you."; mes "Put it away before restoring."; close; } mes "[" + .@npc_name$ + "]"; mes "You want to restore your " + getitemname(getequipid(.@part)) + "?"; next; if (select("Yes, proceed:No, sorry.") == 2) { mes "["+ .@npc_name$ +"]"; mes "Need some time to think about it, huh?"; mes "Alright, I can understand."; close; } // Restore headgear by recreating a = getequipid(.@part); delitem a,1; getitem a,1; mes "["+ .@npc_name$ +"]"; mes "Done, enjoy your restored headgear."; close; case 3: mes "["+ .@npc_name$ +"]"; mes "Very well. Return at once if you seek my services."; close; } } // --------------------------------------------------------------------------- // Add more lines to put your npc on different cities (adjust name if desired) // --------------------------------------------------------------------------- arlandria,165,175,4 script Costume Clown#1 715,{ callfunc "costume","Costume Clown",0; end; OnInit: PUBTITLE: showscript "Costume Converter"; sleep 3000; goto PUBTITLE; end; } this is my costume clown script. it works fine but i have 1 problem when converting Item effect combo remains when converted into costume For example: Phoenix Wings + Fist of Fury combo = splash damage If you converted the phoenix wings into costume the splash damage effect remains can someone help me with this script. that if i change the wings into costume the item effect combo will disappear since i convert it as costume.
  8. this is the error in my map server, everytime i hit refresh it will disconnected from server.
  9. every time i click the refresh button my client will disconnected from server. does any one encounter this problem? and how to fix this?
  10. i already found the core.hpp and manage to solve my problem thanks to you sir.. another question? what is the advantage and disadvantage of enabling this features? it will affect the new cash shop or something?
  11. is this in src/common/core.hpp? sorry sir but i cant fine the define enable_old_cashshop_preview_patch inside the core.hpp
  12. i use Sader's Hunting Quest NPC and this is what happens in item shop when add item in npc only the apple will show in npc. my 2nd item did not show can someone know how to fix this thing?
  13. how to add items on npc? i already add the reward item ID but still no items appear on npc.
  14. already fixed this one thanks for your help guys!...
  15. i already found the problem when adjusting [Label:Status] AutoResize = false Width=369 Height= Left=10 Top=550 Alignment='center' FontColor=$000000 FontName = '' FontSize = Text='' Hook='StatusChange' it will disappear and it will not show the label status after you use config generator. how to fix this?
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