Jump to content

nanakiwurtz

Members
  • Posts

    1654
  • Joined

  • Last visited

  • Days Won

    66

Everything posted by nanakiwurtz

  1. Are you sure you're using the item_db in pre-re or in re folder?
  2. And.. this is 'Database Support' section
  3. I might reply like your earlier post, because it's hard to guess what does "how do i make it work with range attack?" really means...
  4. Recheck your mmo.h, reupdate your packet_db, rediff your client and recompile your server.
  5. Try it by yourself, and report back it it doesn't work, period.
  6. Yes you're right, that way won't work Or why not add a price to the PVP room entry? The entry price can be set at skull's sell price (original/overcharged).
  7. Why not simply create a check that blocks the (3 times) defeated character from entering the PVP room? So you won't need to save the variables just like Emistry has said.
  8. I think you'll want to do this: zeny = zeny+((!rand(5))?(.@i*-1).@i*5)); Annie's current script is turned upside down, it will make the user to have 20% chance to lose, not 20% to win..
  9. You can reduce the point cost for leveling up stat, edit your src file
  10. Your previous screenshot of 255+0 is for VIT isn't it? Then, you want to compare it with DEX? Or do you want to reduce the point cost?
  11. Hmm you should post your question regarding client translation in the another thread. Anyway, the original strings = 13 chars, so it can be extended up to 15 chars.
  12. It follows your computer time.
  13. I mean, why not like this? sleep2 1000; if ( !rand(5) ) { mes "you win"; zeny = zeny + ( .@i *5 ); } else { zeny -= .@i; mes "you lose"; } close;
  14. Basically yes M45T3R, but not all of the strings can be extended. If the strings is the multiplication of (4-1) such as 19 --> 19 is (20-1) right? Then it can't be extended. But if the string is 8 then it can be extended up to 11 characters, it may be not much, but actually the extra 3 characters are very useful!
  15. @Swadon: When I see at the text // Contributor: @nanakiwurtz // Fixed: @ossi0110 // Location: Monster Element -> Shadow. // Find: ¼ö¼Ó¼º%d [bCF6BCD3BCBA2564] // Replacement: Shdw [53686477] F:BCF6BCD3BCBA2564 R:'Shdw' I think the "%d" isn't supposed to be included in the search string, because %d is used as the Elemental Level, for example 'Fire 1' or 'Fire 4'. And also i think I've made a mistake with the monster element table, because Anolian is Water, but when I use the WDGTranslateClient to do this: F:BCF6BCD3BCBA R:'Water' It always failed and Anolian's element is not translated, can anyone confirm this?
  16. zeny -= .@i; sleep2 1000; if ( !rand(5) ) { mes "you win"; zeny = zeny + ( .@i *5 ); } else mes "you lose"; close; Does it mean if you both win or lose, the zeny is deducted first? For example: .@i = 1, zeny = 500 If win = (500-1)+(1*5) = 504? If lose = (500-1)=499?
  17. @M45T3R: It's the WDGTranslateClient.dll character count, and after Ai4rei confirms my question, I've added that calculation into my nkwz rA Toolkit
  18. Thank you Ai4rei for the confirmation
  19. So it's save to use the global_reg_value for every character in a server? It may be still far from the limitation allowed in the SQL though, but if I may ask, what is the safe limit and the maximum limit for saving in the global_reg_value?
  20. Hi I have a question about this kind of script, I have read lots of script like this and save the value into global_reg_value for each characters. And I read in a post that AnnieRuru said something like this 'saving too much value into global_reg_value will slow your server down', so is it necessary to use the 'set Freebies,1;' for each characters?
  21. Is there a thread that contains a list of brainstormed ideas of rA scripts?

×
×
  • Create New...