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Everything posted by retroflav
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auto execute @command when a player enters a map
retroflav replied to retroflav's question in Script Requests
Help, There was a very weird problem. Why is it applying on "ALL" maps whenever I enter a portal it executes all command LOL it should only apply on that specific map but it happens on every map, every portal >_< -
a complete guide would be useful. Im planning to build a test server too.
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Item script that will change a player's race (instead of element)
retroflav posted a question in Database Requests
Is this possible? I always want this.. Like, I wanted to change a player's race whenever he wears this particular item. Like it changes the race from demi-human to plant, something like that. -
auto execute @command when a player enters a map
retroflav replied to retroflav's question in Script Requests
thanks that helps! -
Hello can someone make me a simple auto execute @command when a player enters a map script? Thanks
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It could be better if there's a way to adjust damage on every specific class, not just a global adjustment. For my own opinion, some classes needs their physical damage to be boosted while some classes's damage are way too high, and global adjustment would boost overall damage for all classes. Specific adjustments should be very very cool. Like an audio equalizer
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How about spamming it directly to the player? And it should work when a player is on pnuema, arrow shower should push it back at 100% sure shot. Watch the video I've attached below:
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wearing eqs restriction when characters enter to a map
retroflav replied to retroflav's question in Source Requests
There's a problem... After applying the patch, compile went fine, start went fine, but it's not working at all. It's not even recognized as a mapflag when I use @mapflag noequip it's not being recognized at all So, I made it work... the actual mapflag works. You're not able to equip any item, but the problem is, when you enter on that map, it doesnt automatically remove all your eqs, and secondly, it's not recognized in @mapflag, when you do @mapflag, theres no such mapflag named "noequip" it doesnt recognize it. And lastly, theres a typo error in your patch mf_noequip should be all caps. -
Oh at first it still fails.. But I tried to analyze your code to mine and there are some differences.. I need to add this line : status_change_end(bl, (sc_type)i, INVALID_TIMER); } and it worked. no more compilation errors, let's see if it works in game confirmed. It works now. Sweet!
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I did exactly as it is and it gave me this bunch of errors when compiling it. Im using latest revision It's found in here, and actually there are two of them, here's the first one: case SC_ASSUMPTIO: if( bl->type == BL_MOB ) continue; break; } if(i==SC_BERSERK || i==SC_SATURDAYNIGHTFEVER) { tsc->data[i]->val2=0; //Mark a dispelled berserk to avoid setting hp to 100 by setting hp penalty to 0. status_damage(NULL, bl, status_get_hp(bl), 0, 0, 1); } break; } //Affect all targets on splash area. map_foreachinrange(skill_area_sub, bl, i, BL_CHAR, src, skill_id, skill_lv, tick, flag|1, skill_castend_damage_id); break; and another one found in skill.c continue; case SC_ASSUMPTIO: if( bl->type == BL_MOB ) continue; break; } if(i==SC_BERSERK || i==SC_SATURDAYNIGHTFEVER) tsc->data[i]->val2=0; //Mark a dispelled berserk to avoid setting hp to 100 by setting hp penalty to 0. status_change_end(bl,(sc_type)i,INVALID_TIMER); } break; } map_foreachinrange(skill_area_sub, bl, i, BL_CHAR, src, skill_id, skill_lv, tick, flag|1, skill_castend_damage_id); break; Okay, so I tried placing your code either of the two but still shows the error below. I even tried to put the code on both but still gives me the error below. skill.c: In function âskill_castend_nodamage_idâ: skill.c:9768: error: invalid storage class for function âskill_count_wosâ skill.c:10617: error: invalid storage class for function âskill_dance_overlap_subâ skill.c:10666: error: invalid storage class for function âskill_dance_switchâ skill.c:10719: error: invalid storage class for function âskill_icewall_blockâ skill.c:11218: error: invalid storage class for function âskill_unit_onplaceâ skill.c:12366: error: invalid storage class for function âskill_unit_effectâ skill.c:12447: error: invalid storage class for function âskill_check_condition_char_subâ skill.c:12598: error: invalid storage class for function âskill_check_condition_mob_master_subâ skill.c:14301: error: invalid storage class for function âskill_brandishspear_firstâ skill.c:14404: error: invalid storage class for function âskill_brandishspear_dirâ skill.c:14660: error: invalid storage class for function âskill_sit_countâ skill.c:14678: error: invalid storage class for function âskill_sit_inâ skill.c:14701: error: invalid storage class for function âskill_sit_outâ skill.c:14790: error: invalid storage class for function âskill_unitsetmapcellâ skill.c:14988: error: invalid storage class for function âskill_cell_overlapâ skill.c:15114: error: invalid storage class for function âskill_trap_splashâ skill.c:15405: error: invalid storage class for function âskill_get_new_group_idâ skill.c:15698: error: invalid storage class for function âskill_unit_timer_subâ skill.c:16865: error: invalid storage class for function âskill_toggle_magicpowerâ skill.c:17114: error: invalid storage class for function âskill_destroy_trapâ skill.c:17792: error: invalid storage class for function âskill_parse_row_skilldamageâ skill.c:17816: error: invalid storage class for function âskill_parse_row_skilldbâ skill.c:17864: error: invalid storage class for function âskill_parse_row_requiredbâ skill.c:17947: error: invalid storage class for function âskill_parse_row_castdbâ skill.c:17966: error: invalid storage class for function âskill_parse_row_castnodexdbâ skill.c:17980: error: invalid storage class for function âskill_parse_row_nocastdbâ skill.c:17992: error: invalid storage class for function âskill_parse_row_unitdbâ skill.c:18033: error: invalid storage class for function âskill_parse_row_producedbâ skill.c:18054: error: invalid storage class for function âskill_parse_row_createarrowdbâ skill.c:18071: error: invalid storage class for function âskill_parse_row_spellbookdbâ skill.c:18094: error: invalid storage class for function âskill_parse_row_improvisedbâ skill.c:18119: error: invalid storage class for function âskill_parse_row_magicmushroomdbâ skill.c:18138: error: invalid storage class for function âskill_parse_row_reproducedbâ skill.c:18151: error: invalid storage class for function âskill_parse_row_abradbâ skill.c:18172: error: invalid storage class for function âskill_parse_row_changematerialdbâ skill.c:18216: error: invalid storage class for function âskill_readdbâ skill.c:18309: error: expected declaration or statement at end of input But when I try to put it back to default, it compiles normally.
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didnt worked. bunch of compiling errors
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anyone could update this? I need the irc bot badly
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How to make LK berserk when dispelled automatically dies?
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So how will I able to see/monitor what's happening to my server on putty without restarting the server again to see the initialization log?
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can you also do a cell no vend patch? Thanks
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wearing eqs restriction when characters enter to a map
retroflav replied to retroflav's question in Source Requests
wow thanks. -
wearing eqs restriction when characters enter to a map
retroflav replied to retroflav's question in Source Requests
all equips will be automatically removed upon entering on that map, and at the same time, you won't be able to wear any of them. -
I know about that. But like I said, when you spam it. It's very hard to hit the enemy. You have to spam it a million times to hit the enemy and push it away which is really annoying.
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wearing eqs restriction when characters enter to a map
retroflav posted a question in Source Requests
I hope someone could make a custom command that acts like a mapflag, that whenever players enter on that specific map, all equipped items will be automatically removed and they're not allowed to wear any. -
Job Master with Skill point remover and unlimited job rebirth
retroflav replied to retroflav's question in Script Requests
clarify it for me please? -
It doesnt really say "miss" but what I mean is, whenever you spam arrow shower, sometimes it hits (pushes enemy) sometimes it doesn't. To sum it up, 10%chance to hit 90% chance not hitting at all.
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I've noticed that arrow shower hits by chance and I want it to always hit when being used so it could be more useful. Thanks
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bio cannibalize stats should be connected on the creator's stats
retroflav posted a question in Database Requests
Hello, about the bio cannibalize skill in creator, how to make their stats connected to the creator itself. The issue is, they always miss, and they're useless at all. Also how to change WoE guardians stats? Thank you! -
This is such a great help. Thank you! It works finally!
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aw thanks a lot! This really helps!