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miracle

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Posts posted by miracle

  1. 41 minutes ago, Akkarin said:

    The emotes are hardcoded into the client. As far as I know the lua file for them is just for the display window, unless the newer clients support their individual removal.

    how about change the commands ?

    example swt to tws ? its posible ?

  2. On 6/6/2017 at 1:04 AM, Kaze said:

    I'm not sure maybe check, when the Accounts is being registered. seems like it's more likely logical.

     

    On 6/6/2017 at 1:07 AM, Cyro said:

    well some of the old players might be still playing, so we cant call it welcome back when they actually playing

    i got some idea . how if the requirment is from account_id ?? if account_id < 2080000 get reward .

    can someone help me to running this script ?

  3. 7 hours ago, Litro Endemic said:

    I'm sorry but the wiki is outdated, you need 2013 visual studio to compile

    this is pure because the visual studio ? not the .sln file ?

    because i trying compile rathena-14.sln with microsoft visual studio 2012 is runing normaly

  4. 8 hours ago, Cyro said:

    query_sql "select date_format( lastlogin , '%l.%i%p %e/%c/%Y' ) from login right join `char` on `char`.account_id = login.account_id where `char`.name ="

    hello thanks for the querry ,

    but the npc ignoring the date condition, so the npc still give reward  . maybe have error condition

    if ( getd("$" + .@lip$ + "_NG") < 02-06-2016 || #NewbieGift > 0)
    {
    mes .@n$;
    mes "I'm sorry, the rewards are exclusively for new players.";
    close;
    }

  5. im trying to change this freebies script by ip into if lastlogin < 2016-06-02 date but not work . can help me to fix it ?

    Spoiler

     

    amatsu,116,146,3    script    Seyra    90,{

    set .@n$, "[Seyra]";
    setarray .@rwd[0],2115,1,2357,1,2421,1,2524,1; // Rewards: <item id>,<item amount>

    query_sql ("SELECT account_id FROM login WHERE lastlogin =" + getcharid(3) + "", .@lip$);

    if ( getd("$" + .@lip$ + "_NG") < 2016-06-02 || #NewbieGift > 0)
    {
    mes .@n$;
    mes "I'm sorry, the rewards are exclusively for new players.";
    close;
    }

    mes .@n$;
    mes "Welcome! Here are some free gifts"; 
    mes "for newcomers:";

    for ( set .@i, 0; .@i < getarraysize(.@rwd); set .@i, .@i + 2 )
    mes .@rwd[.@i+1] + " x " + getitemname(.@rwd[.@i]);

    close2;
    set #NewbieGift, 1;
    setd "$" + .@lip$ + "_NG", getd("$" + .@lip$ + "_NG") + 1;

    for ( set .@i, 0; .@i < getarraysize(.@rwd); set .@i, .@i + 2 )
    getitem .@rwd[.@i], .@rwd[.@i+1];

    end;

    OnInit:

    waitingroom "Newbie Gift!",0;
    end;

    }

     

    thanks

  6. Hi im a newbee,

    i try make rathena server for offline server , im using windows OS

    but i got stuck when i want to compile "rathena.sln" file.

    the first is when i compile is the version is v120 but im already change it to v110 ( im using visual studio 2012 )

    after change the version and build again got error " c1083 cannot open include file 'inttypes.h' "

    but when i compile some file from download ( ragnarok offline file "rathena-14.sln" ) the visual studio running normaly .

    maybe someone can help me ?

     

    nb : im following this tutorial https://github.com/rathena/rathena/wiki/Install-on-Windows and that my ss for my folder after cloning rathena

    thanks before

    Untitled.png

  7. Hello im from indonesian, and have problem in server RO private server.

    Server name : Return

    Hackshield : Gepard (functor)
    Rathena version GIT. Lastert Github (april 2016 update)

    Scrypter 
    1st build : LordAkbare (windows server, GIT)
    2nd build : Aica 
    3rb modification : Kevin Sylus (linux, centos 6.4)


    Since end of march we have trouble in flooding server, i dont know this is server leak or ddos indication,
    because before already 3 ISP (data center) complain about my server
    So my server get flooding if near WOE time, i dont know what is this,
    DDOS or server leak.

    Any solution for us?


     

  8. inter_athena

    
    inter_athena
    Quote
    // Athena InterServer configuration.
    // Contains settings shared/used by more than 1 server.
    
    // Options for both versions
    
    // Log Inter Connections, etc.?
    log_inter: 1
    
    // Inter Log Filename
    inter_log_filename: log/inter.log
    
    // Level range for sharing within a party
    party_share_level: 10
    
    // You can specify the codepage to use in your MySQL tables here.
    // (Note that this feature requires MySQL 4.1+)
    //default_codepage:
    
    // For IPs, ideally under linux, you want to use localhost instead of 127.0.0.1
    // Under windows, you want to use 127.0.0.1.  If you see a message like
    // "Can't connect to local MySQL server through socket '/tmp/mysql.sock' (2)"
    // and you have localhost, switch it to 127.0.0.1
    
    // Global SQL settings
    // overridden by local settings when the hostname is defined there
    // (currently only the login-server reads/obeys these settings)
    
    // MySQL Login server
    login_server_ip: 127.0.0.1
    login_server_port: 3306
    login_server_id: P1
    login_server_pw: S1
    login_server_db: root
    login_codepage:
    login_case_sensitive: no
    
    ipban_db_ip: 127.0.0.1
    ipban_db_port: 3306
    ipban_db_id: P1
    ipban_db_pw: S1
    ipban_db_db: root
    ipban_codepage:
    
    // MySQL Character server
    char_server_ip: 127.0.0.1
    char_server_port: 3306
    char_server_id: P1
    char_server_pw: S1
    char_server_db: root
    
    // MySQL Map Server
    map_server_ip: 127.0.0.1
    map_server_port: 3306
    map_server_id: P1
    map_server_pw: S1
    map_server_db: root
    
    // MySQL Log Database
    log_db_ip: 127.0.0.1
    log_db_port: 3306
    log_db_id: P1
    log_db_pw: S1
    log_db_db: rootlog
    log_codepage:
    log_login_db: loginlog
    
    // MySQL Reconnect Settings
    // - mysql_reconnect_type:
    //   1: When MySQL disconnects during runtime, the server tries to reconnect
    //      mysql_reconnect_count times and shuts down if unsuccessful.
    //   2: When mysql disconnects during runtime, it tries to reconnect indefinitely.
    mysql_reconnect_type: 2
    mysql_reconnect_count: 1
    
    // DO NOT CHANGE ANYTHING BEYOND THIS LINE UNLESS YOU KNOW YOUR DATABASE DAMN WELL
    // this is meant for people who KNOW their stuff, and for some reason want to change their
    // database layout. [CLOWNISIUS]
    
    // ALL MySQL Database Table names
    
    // Login Database Tables
    login_server_account_db: login
    ipban_table: ipbanlist
    
    // Shared
    global_acc_reg_num_table: global_acc_reg_num
    global_acc_reg_str_table: global_acc_reg_str
    
    // Char Database Tables
    char_db: char
    hotkey_db: hotkey
    scdata_db: sc_data
    cart_db: cart_inventory
    inventory_db: inventory
    charlog_db: charlog
    storage_db: storage
    skill_db: skill
    interlog_db: interlog
    memo_db: memo
    guild_db: guild
    guild_alliance_db: guild_alliance
    guild_castle_db: guild_castle
    guild_expulsion_db: guild_expulsion
    guild_member_db: guild_member
    guild_skill_db: guild_skill
    guild_position_db: guild_position
    guild_storage_db: guild_storage
    party_db: party
    pet_db: pet
    friend_db: friends
    mail_db: mail
    auction_db: auction
    quest_db: quest
    homunculus_db: homunculus
    skill_homunculus_db: skill_homunculus
    mercenary_db: mercenary
    mercenary_owner_db: mercenary_owner
    elemental_db: elemental
    ragsrvinfo_db: ragsrvinfo
    skillcooldown_db: skillcooldown
    bonus_script_db: bonus_script
    acc_reg_num_table: acc_reg_num
    acc_reg_str_table: acc_reg_str
    char_reg_str_table: char_reg_str
    char_reg_num_table: char_reg_num
    
    // Map Database Tables
    buyingstore_db: buyingstores
    buyingstore_items_db: buyingstore_items
    item_db_db: item_db
    item_db_re_db: item_db_re
    item_db2_db: item_db2
    item_db2_db: item_db2_re
    item_cash_db_db: item_cash_db
    item_cash_db2_db: item_cash_db2
    mob_db_db: mob_db
    mob_db_re_db: mob_db_re
    mob_db2_db: mob_db2
    mob_db2_db: mob_db2_re
    mob_skill_db_db: mob_skill_db
    mob_skill_db_re_db: mob_skill_db_re
    mob_skill_db2_db: mob_skill_db2
    mob_skill_db2_db: mob_skill_db2_re
    mapreg_table: mapreg
    vending_db: vendings
    vending_items_db: vending_items
    market_table: market
    db_roulette_table: db_roulette
    
    // Use SQL item_db, mob_db and mob_skill_db for the map server? (yes/no)
    use_sql_db: no
    
    import: conf/import/inter_conf.txt
    

     

     
     
     

    char_athena

    
    // Athena Character configuration file.
    
    // Note: "Comments" are all text on the right side of a double slash "//"
    // Whatever text is commented will not be parsed by the servers, and serves
    // only as information/reference.
    
    // Server Communication username and password.
    userid: P1
    passwd: S1
    
    // Server name, use alternative character such as ASCII 160 for spaces.
    // NOTE: Do not use spaces or any of these characters which are not allowed in
    //       Windows filenames \/:*?"<>|
    //       ... or else guild emblems won't work client-side!
    server_name: RagnarokOffline
    
    // Wisp name for server: used to send wisp from server to players (between 4 to 23 characters)
    wisp_server_name: Server
    
    // Login Server IP
    // The character server connects to the login server using this IP address.
    // NOTE: This is useful when you are running behind a firewall or are on
    // a machine with multiple interfaces.
    //login_ip: 127.0.0.1
    
    // The character server listens on the interface with this IP address.
    // NOTE: This allows you to run multiple servers on multiple interfaces
    // while using the same ports for each server.
    //bind_ip: 127.0.0.1
    
    // Login Server Port
    login_port: 6900
    
    // Character Server IP
    // The IP address which clients will use to connect.
    // Set this to what your server's public IP address is.
    //char_ip: 127.0.0.1
    
    // Character Server Port
    char_port: 6121
    
    //Time-stamp format which will be printed before all messages.
    //Can at most be 20 characters long.
    //Common formats:
    // %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format)
    // %H:%M:%S (hour:minute:second, 24 hour format)
    // %d/%b/%Y (day/Month/year)
    //For full format information, consult the strftime() manual.
    //timestamp_format: [%d/%b %H:%M]
    
    //If redirected output contains escape sequences (color codes)
    stdout_with_ansisequence: no
    
    //Makes server log selected message types to a file in the /log/ folder
    //1: Log Warning Messages
    //2: Log Error and SQL Error messages.
    //4: Log Debug Messages
    //Example: "console_msg_log: 7" logs all 3 kinds
    //Messages logged by this overrides console_silent setting
    console_msg_log: 0
    
    // File path to store the console messages above
    console_log_filepath: ./log/char-msg_log.log
    
    //Makes server output more silent by ommitting certain types of messages:
    //1: Hide Information messages
    //2: Hide Status messages
    //4: Hide Notice Messages
    //8: Hide Warning Messages
    //16: Hide Error and SQL Error messages.
    //32: Hide Debug Messages
    //Example: "console_silent: 7" Hides information, status and notice messages (1+2+4)
    console_silent: 0
    
    // Console Commands
    // Allow for console commands to be used on/off
    // This prevents usage of >& log.file
    console: off
    
    // Type of server.
    // No functional side effects at the moment.
    // Displayed next to the server name in the client.
    // 0=normal, 1=maintenance, 2=over 18, 3=paying, 4=P2P
    char_maintenance: 0
    
    // Enable or disable creation of new characters.
    // Now it is actually supported [Kevin]
    char_new: 1
    
    // Display (New) in the server list.
    char_new_display: 0
    
    // Maximum users able to connect to the server.
    // Set to 0 to disable users to log-in. (-1 means unlimited)
    max_connect_user: -1
    
    // Group ID that is allowed to bypass the server limit of users.
    // Or to connect when the char is in maintenance mode (groupid >= allow)
    // Default: -1 = nobody (there are no groups with ID < 0)
    // See: conf/groups.conf
    gm_allow_group: 99
    
    // How often should the server save guild infos? (In seconds)
    // (character save interval is defined on the map config (autosave_time))
    autosave_time: 10
    
    // Display information on the console whenever characters/guilds/parties/pets are loaded/saved?
    save_log: yes
    
    // Starting point for new characters
    // Format: <map_name>,<x>,<y>{:<map_name>,<x>,<y>...}
    // Max number of start points is MAX_STARTPOINT in char.h (default 5)
    // Location is randomly picked on character creation.
    start_point: new_1-1,53,111
    start_point_pre: new_1-1,53,111
    
    // Starting items for new characters
    // Max number of items is MAX_STARTITEM in char.c (default 32)
    // Format: <id>,<amount>,<position>:<id>,<amount>,<position>:...
    // To auto-equip an item, include the position where it will be equipped; otherwise, use zero.
    start_items: 1201,1,2:2301,1,16
    
    // Starting zeny for new characters
    start_zeny: 0
    
    // Size for the fame-lists
    fame_list_alchemist: 10
    fame_list_blacksmith: 10
    fame_list_taekwon: 10
    
    // Guild earned exp modifier.
    // Adjusts taxed exp before adding it to the guild's exp. For example, if set
    // to 200, the guild receives double the player's taxed exp.
    guild_exp_rate: 100
    
    // Name used for unknown characters
    unknown_char_name: Unknown
    
    // To log the character server?
    log_char: 1
    
    // Allow or not identical name for characters but with a different case (upper/lower):
    // example: Test-test-TEST-TesT; Value: 0 not allowed (default), 1 allowed
    name_ignoring_case: no
    
    // Manage possible letters/symbol in the name of charater. Control character (0x00-0x1f) are never accepted. Possible values are:
    // NOTE: Applies to character, party and guild names.
    // 0: no restriction (default)
    // 1: only letters/symbols in 'char_name_letters' option.
    // 2: Letters/symbols in 'char_name_letters' option are forbidden. All others are possibles.
    char_name_option: 1
    
    // Set the letters/symbols that you want use with the 'char_name_option' option.
    // Note: Don't add spaces unless you mean to add 'space' to the list.
    char_name_letters: abcdefghijklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890
    
    // Restrict character deletion by BaseLevel
    // 0: no restriction (players can delete characters of any level)
    // -X: you can't delete chars with BaseLevel <= X
    // Y: you can't delete chars with BaseLevel >= Y
    // e.g. char_del_level: 80 (players can't delete characters with 80+ BaseLevel)
    char_del_level: 0
    
    // Amount of time in seconds by which the character deletion is delayed.
    // Default: 86400 (24 hours)
    // NOTE: Requires client 2010-08-03aragexeRE or newer.
    char_del_delay: 86400
    
    // Restrict character deletion by email address or birthdate.
    // This restricts players from changing the langtype and deleting characters.
    // For birthdate, the client must be 20100803 or newer.
    // Defaults based on client date.
    // 1: Email address
    // 2: Birthdate
    // 3: Email address or Birthdate
    char_del_option: 2
    
    // What folder the DB files are in (item_db.txt, etc.)
    db_path: db
    
    //===================================
    // Pincode system
    //===================================
    // NOTE: Requires client 2011-03-09aragexeRE or newer.
    // A window is opened before you can select your character and you will have to enter a pincode by using only your mouse.
    // Default: yes
    pincode_enabled: no
    
    // How often does a user have to change his pincode?
    // 0: never (default)
    // X: every X days
    pincode_changetime: 0
    
    // How often can a user enter the wrong pincode?
    // Default: 3 (client maximum)
    pincode_maxtry: 3
    
    // Are users forced to use a pincode when the system is enabled?
    // Default: yes
    pincode_force: yes
    
    // Are repeated numbers allowed?
    // Default: no
    pincode_allow_repeated: no
    
    // Are sequential numbers allowed?
    // Default: no
    pincode_allow_sequential: no
    
    //===================================
    // Addon system
    //===================================
    // Character moving
    // NOTE: Requires client 2011-09-28aragexeRE or newer.
    // Allows users to move their characters between slots.
    // Default: yes
    char_move_enabled: yes
    
    // Allow users to move a character to a used slot?
    // If enabled the characters are exchanged.
    // Default: yes
    char_movetoused: yes
    
    // Allow users to move characters as often as they like?
    char_moves_unlimited: no
    
    // Should we check if sql-tables are correct on server startup ?
    char_checkdb: yes
    
    // Default map if character is in not-existing map when loaded.
    default_map: prontera
    default_map_x: 156
    default_map_y: 191
    
    import: conf/import/char_conf.txt
    
    

    clientinfo

    
    <?xml version="1.0" encoding="euc-kr" ?>
    <clientinfo>
        <servicetype>korea</servicetype>
        <servertype>primary</servertype>
        <connection>
            <display>RagnarokOffline</display>
            <desc>Trans Class</desc>
            <address>127.0.0.1</address>
            <port>6900</port>
            <version>30</version>
            <langtype>6</langtype>
            <balloon>Click here</balloon>
            <aid>
    <admin>2000001</admin>
            </aid>
    <yellow>
    <admin>2000001</admin>
    <yellow>
    <loading>
    <image>loading00.jpg</image>
    <image>loading01.jpg</image>
    <image>loading02.jpg</image>
    <image>loading03.jpg</image>
    <image>loading04.jpg</image>
    <image>loading05.jpg</image>
    <image>loading06.jpg</image>
    <image>loading07.jpg</image>
    <image>loading08.jpg</image>
    </loading>
        </connection>
     </clientinfo>
    

    this is my setting.

  9. Beside That you have a problem with the name of a kafra, your server its already running! Its ready and you can test to log in it. (if you cant login see the logserver console and post what it says here. If it dont say anything you have not configurate it correctly t he clien

     

    if the server not have problem, what must i setting to client side ? i just change clientinfo.xml ip to 127.0.0.1 and still not connect to server ..

  10. @^ char_athena.conf

    
    // Wisp name for server: used to send wisp from server to players (between 4 to 23 characters)
    wisp_server_name: Server
    
    // Login Server IP
    // The character server connects to the login server using this IP address.
    // NOTE: This is useful when you are running behind a firewall or are on
    // a machine with multiple interfaces.
    //login_ip: 127.0.0.1
    
    // The character server listens on the interface with this IP address.
    // NOTE: This allows you to run multiple servers on multiple interfaces
    // while using the same ports for each server.
    //bind_ip: 127.0.0.1
    
    // Login Server Port
    login_port: 6900
    
    // Character Server IP
    // The IP address which clients will use to connect.
    // Set this to what your server's public IP address is.
    //char_ip: 127.0.0.1
    
    // Character Server Port
    char_port: 6121
    
    //Time-stamp format which will be printed before all messages.
    //Can at most be 20 characters long.
    //Common formats:
    // %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format)
    // %H:%M:%S (hour:minute:second, 24 hour format)
    // %d/%b/%Y (day/Month/year)
    //For full format information, consult the strftime() manual.
    //timestamp_format: [%d/%b %H:%M]
    
    //If redirected output contains escape sequences (color codes)
    stdout_with_ansisequence: no
    
    //Makes server log selected message types to a file in the /log/ folder
    //1: Log Warning Messages
    //2: Log Error and SQL Error messages.
    //4: Log Debug Messages
    //Example: "console_msg_log: 7" logs all 3 kinds
    //Messages logged by this overrides console_silent setting
    console_msg_log: 0
    
    // File path to store the console messages above
    console_log_filepath: ./log/char-msg_log.log
    
    //Makes server output more silent by ommitting certain types of messages:
    //1: Hide Information messages
    //2: Hide Status messages
    //4: Hide Notice Messages
    //8: Hide Warning Messages
    //16: Hide Error and SQL Error messages.
    //32: Hide Debug Messages
    //Example: "console_silent: 7" Hides information, status and notice messages (1+2+4)
    console_silent: 0
    
    // Console Commands
    // Allow for console commands to be used on/off
    // This prevents usage of >& log.file
    console: off
    
    // Type of server.
    // No functional side effects at the moment.
    // Displayed next to the server name in the client.
    // 0=normal, 1=maintenance, 2=over 18, 3=paying, 4=P2P
    char_maintenance: 0
    
    // Enable or disable creation of new characters.
    // Now it is actually supported [Kevin]
    char_new: 1
    
    // Display (New) in the server list.
    char_new_display: 0
    
    // Maximum users able to connect to the server.
    // Set to 0 to disable users to log-in. (-1 means unlimited)
    max_connect_user: -1
    
    // Group ID that is allowed to bypass the server limit of users.
    // Or to connect when the char is in maintenance mode (groupid >= allow)
    // Default: -1 = nobody (there are no groups with ID < 0)
    // See: conf/groups.conf
    gm_allow_group: 99
    
    // How often should the server save guild infos? (In seconds)
    // (character save interval is defined on the map config (autosave_time))
    autosave_time: 10
    
    // Display information on the console whenever characters/guilds/parties/pets are loaded/saved?
    save_log: yes
    
    // Starting point for new characters
    // Format: <map_name>,<x>,<y>{:<map_name>,<x>,<y>...}
    // Max number of start points is MAX_STARTPOINT in char.h (default 5)
    // Location is randomly picked on character creation.
    start_point: new_1-1,53,111
    start_point_pre: new_1-1,53,111
    
    // Starting items for new characters
    // Max number of items is MAX_STARTITEM in char.c (default 32)
    // Format: <id>,<amount>,<position>:<id>,<amount>,<position>:...
    // To auto-equip an item, include the position where it will be equipped; otherwise, use zero.
    start_items: 1201,1,2:2301,1,16
    
    // Starting zeny for new characters
    start_zeny: 0
    
    // Size for the fame-lists
    fame_list_alchemist: 10
    fame_list_blacksmith: 10
    fame_list_taekwon: 10
    
    // Guild earned exp modifier.
    // Adjusts taxed exp before adding it to the guild's exp. For example, if set
    // to 200, the guild receives double the player's taxed exp.
    guild_exp_rate: 100
    
    // Name used for unknown characters
    unknown_char_name: Unknown
    
    // To log the character server?
    log_char: 1
    
    // Allow or not identical name for characters but with a different case (upper/lower):
    // example: Test-test-TEST-TesT; Value: 0 not allowed (default), 1 allowed
    name_ignoring_case: no
    
    // Manage possible letters/symbol in the name of charater. Control character (0x00-0x1f) are never accepted. Possible values are:
    // NOTE: Applies to character, party and guild names.
    // 0: no restriction (default)
    // 1: only letters/symbols in 'char_name_letters' option.
    // 2: Letters/symbols in 'char_name_letters' option are forbidden. All others are possibles.
    char_name_option: 1
    
    // Set the letters/symbols that you want use with the 'char_name_option' option.
    // Note: Don't add spaces unless you mean to add 'space' to the list.
    char_name_letters: abcdefghijklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890
    
    // Restrict character deletion by BaseLevel
    // 0: no restriction (players can delete characters of any level)
    // -X: you can't delete chars with BaseLevel <= X
    // Y: you can't delete chars with BaseLevel >= Y
    // e.g. char_del_level: 80 (players can't delete characters with 80+ BaseLevel)
    char_del_level: 0
    
    // Amount of time in seconds by which the character deletion is delayed.
    // Default: 86400 (24 hours)
    // NOTE: Requires client 2010-08-03aragexeRE or newer.
    char_del_delay: 86400
    
    // Restrict character deletion by email address or birthdate.
    // This restricts players from changing the langtype and deleting characters.
    // For birthdate, the client must be 20100803 or newer.
    // Defaults based on client date.
    // 1: Email address
    // 2: Birthdate
    // 3: Email address or Birthdate
    char_del_option: 2
    
    // What folder the DB files are in (item_db.txt, etc.)
    db_path: db
    
    //===================================
    // Pincode system
    //===================================
    // NOTE: Requires client 2011-03-09aragexeRE or newer.
    // A window is opened before you can select your character and you will have to enter a pincode by using only your mouse.
    // Default: yes
    pincode_enabled: no
    
    // How often does a user have to change his pincode?
    // 0: never (default)
    // X: every X days
    pincode_changetime: 0
    
    // How often can a user enter the wrong pincode?
    // Default: 3 (client maximum)
    pincode_maxtry: 3
    
    // Are users forced to use a pincode when the system is enabled?
    // Default: yes
    pincode_force: yes
    
    // Are repeated numbers allowed?
    // Default: no
    pincode_allow_repeated: no
    
    // Are sequential numbers allowed?
    // Default: no
    pincode_allow_sequential: no
    
    //===================================
    // Addon system
    //===================================
    // Character moving
    // NOTE: Requires client 2011-09-28aragexeRE or newer.
    // Allows users to move their characters between slots.
    // Default: yes
    char_move_enabled: yes
    
    // Allow users to move a character to a used slot?
    // If enabled the characters are exchanged.
    // Default: yes
    char_movetoused: yes
    
    // Allow users to move characters as often as they like?
    char_moves_unlimited: no
    
    // Should we check if sql-tables are correct on server startup ?
    char_checkdb: yes
    
    // Default map if character is in not-existing map when loaded.
    default_map: prontera
    default_map_x: 156
    default_map_y: 191
    
    import: conf/import/char_conf.txt
    

    @login_athena.conf
     

    
    // Athena Login Server configuration file.
    // Translated by Peter Kieser <[email protected]>
    
    // Note: "Comments" are all text on the right side of a double slash "//"
    // Whatever text is commented will not be parsed by the servers, and serves
    // only as information/reference.
    
    // The login server listens on the interface with this IP address.
    // NOTE: This allows you to run multiple servers on multiple interfaces
    // while using the same ports for each server.
    //bind_ip: 127.0.0.1
    
    // Login Server Port
    login_port: 6900
    
    //Time-stamp format which will be printed before all messages.
    //Can at most be 20 characters long.
    //Common formats:
    // %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format)
    // %H:%M:%S (hour:minute:second, 24 hour format)
    // %d/%b/%Y (day/Month/year)
    //For full format information, consult the strftime() manual.
    //timestamp_format: [%d/%b %H:%M]
    
    //If redirected output contains escape sequences (color codes)
    stdout_with_ansisequence: no
    
    //Makes server log selected message types to a file in the /log/ folder
    //1: Log Warning Messages
    //2: Log Error and SQL Error messages.
    //4: Log Debug Messages
    //Example: "console_msg_log: 7" logs all 3 kinds
    //Messages logged by this overrides console_silent setting
    console_msg_log: 0
    
    // File path to store the console messages above
    console_log_filepath: ./log/login-msg_log.log
    
    //Makes server output more silent by omitting certain types of messages:
    //1: Hide Information messages
    //2: Hide Status messages
    //4: Hide Notice Messages
    //8: Hide Warning Messages
    //16: Hide Error and SQL Error messages.
    //32: Hide Debug Messages
    //Example: "console_silent: 7" Hides information, status and notice messages (1+2+4)
    console_silent: 0
    
    // Console Commands
    // Allow for console commands to be used on/off
    // This prevents usage of >& log.file
    console: off
    
    // Can you use _M/_F to make new accounts on the server?
    new_account: yes
    
    //If new_account is enabled, minimum length to userid and passwords should be 4?
    //Must be 'Yes' unless your client uses both 'Disable 4 LetterUserID/Password' Diffs
    new_acc_length_limit: yes
    
    // Account registration flood protection system
    // allowed_regs is the number of registrations allowed in time_allowed (in seconds)
    allowed_regs: 1
    time_allowed: 10
    
    // Log Filename. All operations received by the server are logged in this file. 
    login_log_filename: log/login.log
    
    // To log the login server?
    // NOTE: The login server needs the login logs to enable dynamic pass failure bans.
    log_login: yes
    
    // Indicate how to display date in logs, to players, etc.
    date_format: %Y-%m-%d %H:%M:%S
    
    // Required account group id to connect to server.
    // -1: disabled
    // 0 or more: group id
    group_id_to_connect: 1
    
    // Minimum account group id required to connect to server.
    // Will not function if group_id_to_connect config is enabled.
    // -1: disabled
    // 0 or more: group id
    min_group_id_to_connect: -1
    
    // Which group (ID) will be denoted as the VIP group?
    // Default: 5
    vip_group: 5
    
    // How many characters are allowed per account?
    // You cannot exceed the limit of MAX_CHARS slots, defined in mmo.h, or chars_per_account
    // will default to MAX_CHARS.
    // 0 will default to the value of MIN_CHARS. (default)
    chars_per_account: 0
    
    // Max character limit increase for VIP accounts (0 to disable)
    // Increase the value of MAX_CHARS if you want to increase vip_char_increase.
    // Note: The amount of VIP characters = MAX_CHARS - chars_per_account.
    // Note 2: This setting must be set after chars_per_account.
    // Default: 6
    vip_char_increase: 6
    
    // Create accounts with limited time?
    // -1: new accounts are created with unlimited time (default)
    // 0 or more: new accounts automatically expire after the given value, in seconds
    start_limited_time: -1
    
    // Check the clientversion field set in clientinfo.xml?
    check_client_version: no
    
    // What version is allowed to connect? (if the option above is enabled)
    client_version_to_connect: 20
    
    // Store passwords as MD5 hashes instead of plain text?
    // NOTE: Will not work with clients that use <passwordencrypt>
    use_MD5_passwords: no
    
    // Ipban features
    ipban_enable: yes
    // Dynamic password failure ipban system
    // Ban user after a number of failed attempts?
    ipban_dynamic_pass_failure_ban: yes
    // Interval (in minutes) to calculate how many failed attempts.
    ipban_dynamic_pass_failure_ban_interval: 5
    // Maximum amount of failed attempts before banning.
    ipban_dynamic_pass_failure_ban_limit: 7
    // Time (in minutes) for ban duration.
    ipban_dynamic_pass_failure_ban_duration: 5
    // Interval (in seconds) to clean up expired IP bans. 0 = disabled. default = 60.
    // NOTE: Even if this is disabled, expired IP bans will be cleaned up on login server start/stop.
    // Players will still be able to login if an ipban entry exists but the expiration time has already passed.
    ipban_cleanup_interval: 60
    
    // Interval (in minutes) to execute a DNS/IP update. Disabled by default.
    // Enable it if your server uses a dynamic IP which changes with time.
    //ip_sync_interval: 10
    
    // DNS Blacklist Blocking
    // If enabled, each incoming connection will be tested against the blacklists 
    // on the specified dnsbl_servers (comma-separated list)
    use_dnsbl: no
    dnsbl_servers: bl.blocklist.de, socks.dnsbl.sorbs.net
    // Here are some free DNS Blacklist Services: http://en.wikipedia.org/wiki/Comparison_of_DNS_blacklists
    //==============================================================================
    //   dnsbl_servers                 Description
    // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    // bl.blocklist.de                 IP-Addresses who attack other servers/honeypots over SSH, FTP, IMAP, etc.
    // ircbl.ahbl.org                  AHBL (open proxies, compromised machines, comment spammers)
    // safe.dnsbl.sorbs.net            All zones in dnsbl.sorbs.net except "recent" and "escalations"
    // sbl-xbl.spamhaus.org            Spamhaus blacklist (spammers, open proxies)
    // socks.dnsbl.sorbs.net           Open SOCKS proxy servers
    // tor.ahbl.org                    Current tor relay and exit nodes
    
    // Client MD5 hash check
    // If turned on, the login server will check if the client's hash matches
    // the value below, and will not connect tampered clients.
    // Note: see 'doc/md5_hashcheck.txt' for more details.
    client_hash_check: off
    
    // Client MD5 hashes
    // The client with the specified hash can be used to log in by players with
    // a group_id equal to or greater than the given value.
    // If you specify 'disabled' as hash, players with a group_id greater than or
    // equal to the given value will be able to log in regardless of hash (and even
    // if their client does not send a hash at all.)
    // Format: group_id, hash
    // Note: see 'doc/md5_hashcheck.txt' for more details.
    //client_hash: 0, 113e195e6c051bb1cfb12a644bb084c5
    //client_hash: 10, cb1ea78023d337c38e8ba5124e2338ae
    //client_hash: 99, disabled
    
    //New registration flood protection [Kevin]
    //Number of new registration allowed
    allowed_regs: 1
    //Time in second before the counter for the number of registration is reset
    time_allowed: 10
    
    import: conf/inter_athena.conf
    import: conf/import/login_conf.txt
    
    

    @Map_athena.conf
     

    
    //--------------------------------------------------------------
    //rAthena Map-Server Configuration File
    //--------------------------------------------------------------
    
    // Note: "Comments" are all text on the right side of a double slash "//"
    // Whatever text is commented will not be parsed by the servers, and serves
    // only as information/reference.
    
    //--------------------------------------------------------------
    //                     Configuration Info
    //--------------------------------------------------------------
    // Interserver communication passwords, set in account.txt (or equiv.)
    userid: 
    passwd: 
    
    // Character Server IP
    // The map server connects to the character server using this IP address.
    // NOTE: This is useful when you are running behind a firewall or are on
    // a machine with multiple interfaces.
    //char_ip: 127.0.0.1
    
    // The map server listens on the interface with this IP address.
    // NOTE: This allows you to run multiple servers on multiple interfaces
    // while using the same ports for each server.
    //bind_ip: 127.0.0.1
    
    // Character Server Port
    char_port: 6121
    
    // Map Server IP
    // The IP address which clients will use to connect.
    // Set this to what your server's public IP address is.
    //map_ip: 127.0.0.1
    
    // Map Server Port
    map_port: 5121
    
    //Time-stamp format which will be printed before all messages.
    //Can at most be 20 characters long.
    //Common formats:
    // %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format)
    // %H:%M:%S (hour:minute:second, 24 hour format)
    // %d/%b/%Y (day/Month/year)
    //For full format information, consult the strftime() manual.
    //timestamp_format: [%d/%b %H:%M]
    
    //If redirected output contains escape sequences (color codes)
    stdout_with_ansisequence: no
    
    //Makes server log selected message types to a file in the /log/ folder
    //1: Log Warning Messages
    //2: Log Error and SQL Error messages.
    //4: Log Debug Messages
    //Example: "console_msg_log: 7" logs all 3 kinds
    //Messages logged by this overrides console_silent setting
    console_msg_log: 0
    
    // File path to store the console messages above
    console_log_filepath: ./log/map-msg_log.log
    
    //Makes server output more silent by omitting certain types of messages:
    //1: Hide Information messages
    //2: Hide Status messages
    //4: Hide Notice Messages
    //8: Hide Warning Messages
    //16: Hide Error and SQL Error messages.
    //32: Hide Debug Messages
    //Example: "console_silent: 7" Hides information, status and notice messages (1+2+4)
    console_silent: 0
    
    //Where should all database data be read from?
    db_path: db
    
    // Enable the @guildspy and @partyspy at commands?
    // Note that enabling them decreases packet sending performance.
    enable_spy: no
    
    // Read map data from GATs and RSWs in GRF files or a data directory
    // as referenced by grf-files.txt rather than from the mapcache?
    use_grf: no
    
    // Console Commands
    // Allow for console commands to be used on/off
    // This prevents usage of >& log.file
    console: off
    
    // Database autosave time
    // All characters are saved on this time in seconds (example:
    // autosave of 60 secs with 60 characters online -> one char is saved every 
    // second)
    autosave_time: 60
    
    // Min database save intervals (in ms)
    // Prevent saving characters faster than at this rate (prevents char-server 
    // save-load getting too high as character-count increases)
    minsave_time: 100
    
    // Apart from the autosave_time, players will also get saved when involved
    // in the following (add as needed):
    // 1: after every successful trade
    // 2: after opening vending/every vending transaction
    // 4: after closing storage/guild storage.
    // 8: After hatching/returning to egg a pet.
    // 16: After successfully sending a mail with attachment
    // 32: After successfully submitting an item for auction
    // 64: After successfully get/delete/complete a quest
    // 128: After every bank transaction (deposit/withdraw)
    // NOTE: These settings decrease the chance of dupes/lost items when there's a
    // server crash at the expense of increasing the map/char server lag. If your 
    // server rarely crashes, but experiences interserver lag, you may want to set
    // these off.
    save_settings: 255
    
    // Message of the day file, when a character logs on, this message is displayed.
    motd_txt: conf/motd.txt
    
    // When @help or @h is typed when you are a gm, this is displayed for helping new gms understand gm commands.
    help_txt: conf/help.txt
    help2_txt: conf/help2.txt
    charhelp_txt: conf/charhelp.txt
    
    // Maps:
    import: conf/maps_athena.conf
    
    import: conf/import/map_conf.txt
    
     

     

    subnet_athena

    
    // Subnet support file
    // Format is:
    // subnet: net-submask:char_ip:map_ip
    // you can add more than one subnet (max 16)
    // check is if((net-submask & char_ip ) == (net-submask & servip)) => ok
    
    subnet: 255.0.0.0:127.0.0.1:127.0.0.1
    

     

     
    and my clientinfo.xml
    already change to 127.0.0.1
     
    but when i running server
    always like that.

    28son4g.png

  11. when im teleport to payon i got crash . 

    i replace new payon with old payon . 

    have any idea to replace it ? or add new ?

     

    my step for replace :

    1. replace at my grf.

    2. copy map_cache.dat and map_index from server

    3. using mapcache

     

    and i replace my grf at folder ragnarok.

     

    i must copy map_cache.dat and map_index to server again ?

     

    i try change morocc but same like payon got crash when login to map.

  12. help.jpg

    /home/kloxo/httpd/default/lib/Flux.php line 335 > self::raise('At least one server configuration must be present.');

    /home/kloxo/httpd/default/lib/Flux.php line 121 > self::$serversConfig = self::parseServersConfigFile($options['serversConfigFile']);

    /home/kloxo/httpd/default/index.php line 65 - 70 > // Initialize Flux.

    Flux::initialize(array(

    'appConfigFile' => FLUX_CONFIG_DIR.'/application.php',

    'serversConfigFile' => FLUX_CONFIG_DIR.'/servers.php',

    //'messagesConfigFile' => FLUX_CONFIG_DIR.'/messages.php' // No longer needed (Deprecated)

    ));

    maybe someone can help me ??

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