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Chaos92

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Everything posted by Chaos92

  1. Before this, this src mod can be seen at eathena but i eathena down/wipe ? =.= I hope you can help me as soon as possible. wanna this src mod :3
  2. [Debug]: mapindex_name2id: Map "" not found in index list![Debug]: mapindex_name2id: Map "" not found in index list![Debug]: mapindex_name2id: Map "" not found in index list![info]: Saved guild (658 - OhMyGoD): members[Debug]: mapindex_name2id: Map "" not found in index list![Debug]: mapindex_name2id: Map "" not found in index list![Debug]: mapindex_name2id: Map "" not found in index list![Debug]: mapindex_name2id: Map "" not found in index list![Debug]: mapindex_name2id: Map "" not found in index list!why this happen?i dont think "" the map is blank sorry [Debug]: mapindex_name2id: Map "" not found in index list! [Debug]: mapindex_name2id: Map "" not found in index list! [Debug]: mapindex_name2id: Map "" not found in index list! [Info]: Saved guild (658 - OhMyGoD): members [Debug]: mapindex_name2id: Map "" not found in index list! [Debug]: mapindex_name2id: Map "" not found in index list! [Debug]: mapindex_name2id: Map "" not found in index list! [Debug]: mapindex_name2id: Map "" not found in index list! [Debug]: mapindex_name2id: Map "" not found in index list!
  3. hurmmmmmmm i tried this from capuche but didnt work // KoE Exit guild_vs1,49,56,5 script Exit#KoE 51,{ mes "[Exit]"; mes "See ya."; next; if ( getcharid(2) == $koegid && getcharid(2) ) { .@size_guild = query_sql( "SELECT `account_id`, `char_id` FROM `guild_member` WHERE `guild_id` = '"+ getcharid(2) +"'", .@account_id, .@char_id ); for( .@i = 0; .@i < .@size_guild; .@i++ ) if( isloggedin( .@account_id[.@i], .@char_id[.@i] ) ) getitem 7227, 1; // configure prize here warpguild "SavePointAll",0,0,getcharid(2); } warp "Save",0,0; close; }
  4. the scripts going well but if it can be changed to this, it will be more nicer : - reward koe given to all guild players that online either using mail OR recall back all player (player that just die a few seconds before koe finish) -after koe finish,other guild must be removed from the map and all winner guildmember will recalled (they can still fight after koe finish -.-) im using this script : - script KoE -1,{ OnInit: disablenpc "The King#KoE"; disablenpc "Exit#KoE"; end; OnWhisperGlobal: if ( getgmlevel() < 99 ) end; else if ( compare ( @whispervar0$, "on" ) ) goto L_start; else if ( compare ( @whispervar0$, "off" ) ) goto L_end; else end; L_end: OnClock2200: OnClock2240: if(gettime(4) == 1 || gettime(4) == 3) end; announce "The King of Emperium Hill is over!", 0; set .koe_start, 0; enablenpc "Exit#KoE"; disablenpc "The King#KoE"; killmonsterall "guild_vs1"; end; L_start: OnClock2130: OnClock2210: if(gettime(4) == 1 || gettime(4) == 3) end; announce "The King of Emperium Hill has begun!", 0; set .koe_start, 1; enablenpc "The King#KoE"; disablenpc "Exit#KoE"; set $koegid, 0; donpcevent "::OnRevKoE"; maprespawnguildid "guild_vs1", $koegid, 6; monster "guild_vs1",49,49,"EMPERIUM",1288,1,"KoE::OnEmpDead"; end; OnEmpDead: set $koegid, getcharid(2); announce "The current King of Emperium Hill is the [" + strcharinfo(2) + "] guild.", 0; donpcevent "::OnRevKoE"; maprespawnguildid "guild_vs1", $koegid, 6; sleep 500; if ( .koe_start ) monster "guild_vs1",49,49,"EMPERIUM",1288,1,"KoE::OnEmpDead"; end; }// KoE Entrance prontera,155,185,4 script The King#KoE 966,{ mes "[The King]"; if ( getcharid(2) == 0 ) { mes "You must have a guild to participate in the ^FF0000King of Emperium Hill Tournament^000000."; close; } mes "Hello."; mes "Would you like to participate in the ^FF0000King of Emperium Hill Tournament^000000?"; if ( select ( "Yes", "No" ) == 2 ) close; switch( rand(1,4) ){ case 1: warp "guild_vs1", 50, 88; end; case 2: warp "guild_vs1", 88, 50; end; case 3: warp "guild_vs1", 50, 11; end; case 4: warp "guild_vs1", 11, 50; end; } } // KoE Exit guild_vs1,49,56,5 script Exit#KoE 51,{ mes "[Exit]"; mes "See ya."; query_sql "SELECT `account_id` and FROM `char` WHERE `last_map`='guild_vs1' AND `online`=1",.@aid; for ( set .@i, 0; .@i < getarraysize(.@aid); set .@i, .@i + 1 ) { if ( getcharid(2) == $koegid ) { attachrid(.@aid); getitem 12704, 100; getitem 14523, 100; } if ( .@i % 10 == 0 ) sleep 100; } next; warp "Save",0,0; close; }// Flags guild_vs1,49,38,4 script King of Emperium Hill#1::koe_flag 722,{ set .@gid, $koegid; if ( .@gid == 0 ) end; mes "[King of Emperium Hill]"; mes "The Current King of Emperium Hill is the ["+ getguildname(.@gid) +"] guild."; close; OnRevKoE: flagemblem $koegid; end; } guild_vs1,61,49,6 duplicate(koe_flag) King of Emperium Hill#2 722 guild_vs1,38,49,2 duplicate(koe_flag) King of Emperium Hill#3 722 guild_vs1,49,61,0 duplicate(koe_flag) King of Emperium Hill#4 722 prontera,164,152,4 duplicate(koe_flag) King of Emperium Hill#5 722 guild_vs1 mapflag gvg guild_vs1 mapflag nobranch guild_vs1 mapflag nomemo guild_vs1 mapflag nopenalty guild_vs1 mapflag noreturn guild_vs1 mapflag nosave SavePoint guild_vs1 mapflag noteleport guild_vs1 mapflag nowarp guild_vs1 mapflag nowarpto
  5. some of the error [info]: request connect - account_id:2000689/login_id1:986616813/login_id2:43360135 [info]: Loading Char Data (2000689) [info]: Saved guild (80 - VendingGroup): level members [info]: Char load request (155975) [Debug]: at char.c:1002 - SELECT `char_id`,`account_id`,`char_num`,`name`,`class`,`base_level`,`job_level`,`base_exp`,`job_exp`,`zeny`,`str`,`agi`,`vit`,`int`,`dex`,`luk`,`max_hp`,`hp`,`max_sp`,`sp`,`status_point`,`skill_point`,`option`,`karma`,`manner`,`party_id`,`guild_id`,`pet_id`,`homun_id`,`elemental_id`,`hair`,`hair_color`,`clothes_color`,`weapon`,`shield`,`head_top`,`head_mid`,`head_bottom`,`last_map`,`last_x`,`last_y`,`save_map`,`save_x`,`save_y`,`partner_id`,`father`,`mother`,`child`,`fame`,`rename`,`delete_date` FROM `char` WHERE `char_id`=? LIMIT 1 [status]: Char-server 'ReUniteRO' has disconnected. [Warning]: Map Server disconnected from Char Server. Info]: Saved char 156404 - H o m e S m i t h: inventory storage status. [info]: Saved guild (80 - VendingGroup): level members [info]: Saved guild (121 - Danok): members [info]: Closed connection from 'XXXXXXXXX. [info]: Closed connection from 'XXXXXXXXX'. [Debug]: at int_homun.c:134 - REPLACE INTO `skill_homunculus` (`homun_id`, `id`, `lv`) VALUES (169, ?, ?) [status]: Char-server 'ReUniteRO' has disconnected. [Warning]: Map Server disconnected from Char Server. [status]: Attempting to connect to Char Server. Please wait. Info]: Closed connection from 'XXXXXXXXX'. nfo]: Closed connection from 'XXXXXXXXX'.nfo]: Closed connection from 'XXXXXXXXX'. [info]: Session #6 timed out [Warning]: Connection to login-server lost (connection #6). [status]: Char-server 'ReUniteRO' has disconnected. [info]: Attempt to connect to login-server... [status]: Connecting to XXXXXXXXXXX [info]: Connection request of the char-server 'ReUniteRO' @ XXXXXXXXX (account: 's1', pass: 'p1', ip: 'XXXXXXXXXX') [Notice]: Authentication accepted (account: s1, id: 1, ip: XXXXXXXXXXX) [status]: Connection of the char-server 'ReUniteRO' accepted. [status]: Connected to login-server (connection #6). [info]: Session #7 timed out [Warning]: Map Server disconnected from Char Server. [status]: Map-server 0 (session #7) has disconnected. [status]: Attempting to connect to Char Server. Please wait. [status]: Connecting to XXXXXXXXXXXX [status]: Logging in to char server... [status]: Successfully logged on to Char Server (Connection: '7'). [status]: Sending maps to char server... [status]: Event 'OnInterIfInit' executed with '0' NPCs. [status]: Map-Server 0 connected: 804 maps, from IP XXXXXXXXX portXXXX. [status]: Map-server 0 loading complete. [status]: Map sending complete. Map Server is now online. Info]: Session #8 timed out [info]: Character 'N I E' logged off. [status]: set users ReUniteRO : 1 [info]: Closed connection from 'XXXXXXXXX'. [info]: Closed connection from 'XXXXXXXXX'. [info]: Closed connection from 'XXXXXXXXX'. [info]: Pinging SQL server to keep connection alive... [info]: Pinging SQL server to keep connection alive... [info]: Pinging SQL server to keep connection alive... [info]: Pinging SQL server to keep connection alive... [info]: Pinging SQL server to keep connection alive... [info]: Pinging SQL server to keep connection alive...
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