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Chaos92

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Posts posted by Chaos92

  1. 1 hour ago, WhiteEagle said:

    It does.
    image.png.6e032c55d159cd9ea19b5201bc0c49dc.png

    well, it shouldn't as far as I know, because that's not how the calculation works.

    https://github.com/rathena/rathena/issues/2203

    @autoloot and @mobinfo are intentionally not affected by SC_ITEMBOOST. You will always autoloot the "original" items. Also it's not possible to get a loot chance of 100% (if it's not original) with SC_ITEMBOOST the maximum is 90%.

    Try it again, by just counting your loot with and without SC_ITEMBOOST. You should see the effect.

    Just a little addition to what @Jeybla said, "increased by" is different from "increased to"
    https://www.divine-pride.net/database/item/12210/bubble-gum
    What I mean is that "Item drop rate
    increases by 100%" is not really raising the drop to 100% but instead it adds 100% of the current drop rate. In mathematical terms, if item1 currently has 1% chance of dropping, when you use bubble gum, it will be increased by another 1%
    Hence,
    Final drop rate = (100 + bubblegum_drop_mod)/100 x 1%
    Final drop rate = (100 + 100)/100 x 1%
    Final drop rate = 2 x 1%
    Final drop rate = 2%

    It's a different story when you say "Item drop rate is increased TO 100%" as sets the Final drop rate directly to 100%.

    Just my 2 cents for future references.

    Please correct me if I'm wrong since I referring to old issues that has been asked before in rathena.

  2. 4 hours ago, morrigon9 said:

    hi,

     

    good day everyone,

    as stated on the title im having issue with @mi while using bubblegum.

     

    i tried changing it in renewal.hpp and in conf/battle/gm.conf but still it changes nothing in @mi command

     

    this is before using bubblegum

    image.png.cbfb03dc70a108790390c673a006791b.png

     

    and this is after using bubblegum

     

    image.png.57f83bffe561f3a9acb92f4af223d9b5.png

     

    im using ragexe 20180530 

    its not changing at @mi or @monsterinfo if u are using bubble gum or HE gum.

  3. 3 hours ago, Heero12 said:


    sorry, I'll try
    a generator that calculates based on the level or exp placed
    in the stats points, enter the maximum amount you want to have at level X, and the generator will calculate for you until you reach the minimum.
    In the job generator, it would calculate the amount of exp to get to X level, for example, you put in level 300, it already calculates to get to that level.
    something more or less like this

    oh, so you are saying about the max level changes for exp and stat parts for it, am I right ? the job stat and job exp yml

  4. 3 hours ago, Dolphin86 said:

    1.png.4ca19cc0eab8bc6da9ffaeedbe6dfec7.png2.png.acb5134d06f6584f56b4c7e663b8565a.png

     

    i had no idea how to solve this problem, but chris did mention on how to solve it, but i guess i am too dumb to understand how should i do it,

    i had copy a fresh new of  This and repatch it to my GRF, that is all i did but there are some more but i had no idea how, can someone guide me?

    copy the whole folder and rename it "service_usa"
    and ExternalSettings, same, instead of ExternalSettings_kr -->  ExternalSettings_usa
    Also modify twitter configuration

     

    That's only needed if:
    Langtype in s/clientinfo.xml is 1
    Always load kRO ExternalSettings patch is not available

     

    One of the changes I did ages ago thanks to secret, was to implement both ways for compatiblity.
    So no matter what client you are using, especially 2020-03-04+ clients when it started, they work as well.
    More on that matter:

    https://llchrisll.github.io/ROTPDocs/guides/webservice/

    if you copied the file, you shouldn't get that error anymore anyway, the rest is just the functionality about it.

     

    soo can someone tell me step by step how can i fix this?

    my server was running smoothly without an error, and then i thought maybe i should try 

    Product version : 1.2.1.9
    Assembly version : 1.0.3.419
    Author : Tokeiburu

    right after im done editing ( Adding custom robe ) i save it, and repatch the server with all the update files, next thing i get was those error, please help i had no idea how to fix this even when had a solution in my face but i dont understand how to do it..

    adding custom robe doesnt affect this files. that extern settings isnt affected by robe related files, also with the twitter part which is also externalsettings part.

    So if it works correctly before, go check your old externalsetting parts, or get it from chris english translation project.

  5. 2 hours ago, Yukaiii said:

    Good morning guys!!!
    I wish someone could explain to me how this works.
    I usually change the damage of skills in src, here I tried every way, but I never managed to make it work.
    I wanted to increase Magic Crash's damage here and reduce Asura by 100% on MVP's.
    I've tried it several times and I don't know if it's really working.

    MO_EXTREMITYFIST,2,1,-100

    If anyone can give me a more concrete explanation...
    thank you very much.

    Hello, as the example

     

    // Examples:
    // MC_MAMMONITE,BL_PC,1,50 // In normal maps, players deal +50% damage to other players with Mammonite.
    // MO_EXTREMITYFIST,BL_PC,6,-50 // In PVP and GVG, players deal -50% (half) damage to other players with Asura Strike.
    // AB_ADORAMUS,BL_PC,6,50,0,10,15 // In PVP and GVG, players deal +50% damage to other players, +0% to mobs, +10% to bosses, and +15% to other with Adoramus.

     

    https://github.com/rathena/rathena/blob/master/db/skill_damage_db.txt

     

    see the adoramus lines, that might help a lot.

    • Like 1
  6. 1 hour ago, ManokStreZ said:

    already but nothing happen

    read the wiki at the translation, make sure u patch the client with the correct files, have nemo profiles also there.

  7. create an account in login table, fill in the username, password, and also the groupID, which is 99 if u want it to be admin account.

    and as above, if you enable _M _F registration, u also can do that in the client.

  8. 1 hour ago, Gigo said:

    Long story short. Im having some issues, and im finally able to explain when its happening.

    When players see a third job class mounting, sometimes, and some players, crashes leaving a resource error, specific to a pallet wich, did not exist, not in oficial grf or custom grf. Im asuming, that is a intermitent fault, and i manage to get a crash report from one of my players. Im using 2022 04 06 client.

    Edit: It only happen in cities and cities´ inn maps.

    here is the crash report

    game_crash_log.txt 14.26 kB · 1 download

     

     

    most probably because of palettes I think.

    Try to mount and unmount using official palette.

  9. On 3/17/2024 at 3:24 PM, LearningRO said:

    yeah on item_db.yml doesnt need to produce 
    Script: |
    since we leave blank on that box

    Hello, ive update this for weapon, robe and headgear generator, so when there is no script, its not generated at iteminfo. too.

    Let me know if you found any issue or anymore improvements/ideas to make this tools better.

    Ive been planning to add the SQL part too, but maybe later.

    • Love 1
    • MVP 1
  10. 1 hour ago, vitox said:

    hi, this only works with headgears? can i try with armors or accesories?

    pd: maybe you can show the source code if for any reason you leave this project or your website go offline

    thanks for everything

    There's a few generators stated there, but I didn't add armors or accessories since mostly this just need itemdb and iteminfo.lua only (including the sprites that you need to make sure it is exist) and rarely people add this.

    But maybe I'll add for it soon.

    About the source code, I think the website will be up for a quite long time since I've been using the domain for years and I'm planning to actively using it in the future. Anything happens, I'll release the source code later on.

    On 3/16/2024 at 1:54 AM, Rynbef said:

    Maybe u can add an option to generate an item DB for SQL too. Would be nice

     

    Rynbef~

    I've been thinking about this too before to add or run it easily so that FluxCP can have the items in the database. Maybe later on. Btw thanks for the suggestion.

    • Upvote 1
  11. 5 hours ago, poorman13 said:

    Weapon Script

        Refineable: yes

    Should be

        Refineable: true

     

    Itemlua Description

    it puts Scripts in the description.

    suggestion to add description panel.

    Yeah, I didn't tried the weapon part before this and thanks for the respond.

    I've fix the refinable part.

    But for the description, this is just multiple generator so u can edit all of it at iteminfo. Actually I add the script in description because its easier to edit by searching the scripts part.

    But, Ive added that part too. Enjoy.

    4 hours ago, LearningRO said:

    Suggest if we leave blank on script area doenst need to produce on item_db,yml

    I didn't understand. Do you mean its generating item_db yml without scripts, or wont generate item_db.yml at all ?

    • Upvote 1
  12. 14 minutes ago, ManokStreZ said:

     can someone help me what's wrong with this ? i got this error while add item in cash shop

     

    image.thumb.jpeg.2499cf8e7f9edb19f14f839d46ac7396.jpeg

     

    try add a few first and see. most probably something is wrong/incorrect in what you add there.

  13. Before I saw a few of servers having issue because of groups.yml that written incorrectly, which can makes server couldnt start (stuck at reading groups.yml), or account cannot login because of group ID didnt exist (cant be read by rathena emulator).

    So I hope this helps, Commands Generator.

    image.thumb.png.40110a8b3f9922f56e4aa91152d1bcd0.png

    The list of commands are parsed directly from doc/atcommands.txt so if there is any updates of commands, it should be automatically added too.

    Let me know if you have any suggestion or improvement ideas for any of this generator.

    • Upvote 1
    • Like 1
  14. 5 hours ago, Questune said:

    Hi everyone, can someone help me to fix this problem?

    image.png.50de1cba74a9e9e8dc3d52edec5744aa.png

    I was trying to make my server max base lvl 175 job lvl 70 but i always get this error, Can someone tell me what's wrong? I'm using yml format btw

    it just skipping it because you set your server max as 175, but the server can reach more than that. Most probably the jobclass max base and job level also at max which is 250 in job exp yml, maybe you didnt change it to 175 yet.

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