Jump to content

lShinel

Members
  • Posts

    14
  • Joined

  • Last visited

Recent Profile Visitors

1299 profile views

lShinel's Achievements

Poring

Poring (1/15)

  • Week One Done
  • One Month Later
  • One Year In

Recent Badges

2

Reputation

1

Community Answers

  1. View File Runes A simple system of runes, each time you kill a monster there will be a chance to activate one of them: Double Damage Regeneration Movement Speed Attack Speed Illusions Kyrie Eleison Full Critical Configuration: set .Duration,60; // Duration of runes set .Chance,7; // Chance to get a rune set .Sounds,0; // Use of custom sounds 1 = Enabled, 0 = Disabled Submitter lShinel Submitted 03/01/2021 Category Utilities Video Content Author Placid (lShinel)  
  2. lShinel

    Runes

    Version 1.0.1

    652 downloads

    A simple system of runes, each time you kill a monster there will be a chance to activate one of them: Double Damage Regeneration Movement Speed Attack Speed Illusions Kyrie Eleison Full Critical Configuration: set .Duration,60; // Duration of runes set .Chance,7; // Chance to get a rune set .Sounds,0; // Use of custom sounds 1 = Enabled, 0 = Disabled
    Free
  3. Why would you use so large itemids? theres really no need at all.
  4. Did you try reducing your ItemId? 2000001 --> 30000
  5. As the title, i just want to get mob attackers, its for the mining script by stolao, just want to add a disguise while someone is attacking the ores. The only way i found to do it till now was to give a disguise when player equips the pickaxe, illustrative screenshot
  6. These are not enchants, they are from the random option system
  7. @Edit found it in doc sample leaving an example here if someone wants to use it. set .@value,512; //your item id mes "Item: ^nItemID^" + .@value; //Returns name from itemInfo.lua [512] = { unidentifiedDisplayName = "Applee", unidentifiedResourceName = "»ç°ú", unidentifiedDescriptionName = { "" }, identifiedDisplayName = "Fu*** beautiful apple", //<<--------- returns this name identifiedResourceName = "»ç°ú", identifiedDescriptionName = { "A round, edible fruit that, when eaten once a day, keeps the doctor away.", "________________________", "^0000CCType:^000000 Restaurative", "^0000CCHeal:^000000 16 ~ 22 HP", "^0000CCWeight:^000000 2" }, slotCount = 0, ClassNum = 0, costume = false },
  8. As the title, i want to get the item name by client, if u have an iteminfo which apple is named "gorgeouuus appple" it will display like that I've seen the code some months before but forgot how to do it, and didnt find anymore, hope someone can help me
  9. anyone knows how to use new databases (yaml) in fluxcp? seems that is missing some tables Message: SQLSTATE[42S22]: Column not found: 1054 Unknown column 'items.name_japanese' in 'field list'
  10. I dont think theres a bonus script to add weight limit, but you can use the merchant skill skill "ALL_INCCARRY", skill level here;
  11. I want to specialeffect2 in party members off the player who kill the monster, example: OnNPCKillEvent: specialeffect2 xx; something like a loop i guess gettingpartymembers specialeffect2 xx; adding specialeffect to them
×
×
  • Create New...