

lShinel
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View File Runes A simple system of runes, each time you kill a monster there will be a chance to activate one of them: Double Damage Regeneration Movement Speed Attack Speed Illusions Kyrie Eleison Full Critical Configuration: set .Duration,60; // Duration of runes set .Chance,7; // Chance to get a rune set .Sounds,0; // Use of custom sounds 1 = Enabled, 0 = Disabled Submitter lShinel Submitted 03/01/2021 Category Utilities Video Content Author Placid (lShinel)
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Version 1.0.1
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A simple system of runes, each time you kill a monster there will be a chance to activate one of them: Double Damage Regeneration Movement Speed Attack Speed Illusions Kyrie Eleison Full Critical Configuration: set .Duration,60; // Duration of runes set .Chance,7; // Chance to get a rune set .Sounds,0; // Use of custom sounds 1 = Enabled, 0 = DisabledFree
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[Showcase] Yggdrasil Discord Bot
lShinel replied to Mastagoon's topic in Project Concepts & In Progress
Gj, nice usabilty. -
Created Healing Item return as "Apple"
lShinel replied to norightinfo's question in Scripting Support
Why would you use so large itemids? theres really no need at all. -
Created Healing Item return as "Apple"
lShinel replied to norightinfo's question in Scripting Support
Did you try reducing your ItemId? 2000001 --> 30000 -
As the title, i just want to get mob attackers, its for the mining script by stolao, just want to add a disguise while someone is attacking the ores. The only way i found to do it till now was to give a disguise when player equips the pickaxe, illustrative screenshot
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Multi-Language Server(You can choose between Portuguese PT-BR and English) It's an on-going project, still not 100% Chooseable XP Rate: from 1x to 200x The higher your XP, the lower is your DROP rate There's also a HARDCORE mod which gives you a 5x DROP rate bonus and if you die in this mod, your char gets deleted with all items!! Obs: Any monster can drop his respective item with random options , for example, a poring can drop a knife with random options, also a valkyrie can drop a shield with random options Don't forget to change to english language in the site.
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Questions about obtaining this enchant info UI
lShinel replied to Reinheit's question in Scripting Support
These are not enchants, they are from the random option system -
@Edit found it in doc sample leaving an example here if someone wants to use it. set [email protected],512; //your item id mes "Item: ^nItemID^" + [email protected]; //Returns name from itemInfo.lua [512] = { unidentifiedDisplayName = "Applee", unidentifiedResourceName = "»ç°ú", unidentifiedDescriptionName = { "" }, identifiedDisplayName = "Fu*** beautiful apple", //<<--------- returns this name identifiedResourceName = "»ç°ú", identifiedDescriptionName = { "A round, edible fruit that, when eaten once a day, keeps the doctor away.", "________________________", "^0000CCType:^000000 Restaurative", "^0000CCHeal:^000000 16 ~ 22 HP", "^0000CCWeight:^000000 2" }, slotCount = 0, ClassNum = 0, costume = false },
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As the title, i want to get the item name by client, if u have an iteminfo which apple is named "gorgeouuus appple" it will display like that I've seen the code some months before but forgot how to do it, and didnt find anymore, hope someone can help me
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anyone knows how to use new databases (yaml) in fluxcp? seems that is missing some tables Message: SQLSTATE[42S22]: Column not found: 1054 Unknown column 'items.name_japanese' in 'field list'
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I dont think theres a bonus script to add weight limit, but you can use the merchant skill skill "ALL_INCCARRY", skill level here;
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I want to specialeffect2 in party members off the player who kill the monster, example: OnNPCKillEvent: specialeffect2 xx; something like a loop i guess gettingpartymembers specialeffect2 xx; adding specialeffect to them