Thanks for the reply.
I'm using :
//===== rAthena Script =======================================
//= Euphy's WOE Controller
//===== By: ==================================================
//= Euphy
//===== Current Version: =====================================
//= 1.3b
//===== Compatible With: =====================================
//= rAthena SVN r16571+
//===== Description: =========================================
//= A controller for War of Emperium designed for
//= simplicity and ease of use.
//= Many concepts taken from ToastOfDoom's script,
//= and "rewards" function originally by Goddameit.
//===== Additional Comments: =================================
//= Be sure to disable the default agit controllers!
//== npc\guild\agit_controller.txt
//== npc\guild2\agit_start_se.txt
//============================================================
And my revision is : r16816
That kind of debug doesn't appear when I use @agitstart / @agitend. It's appear when automated WoE time triggered by the NPC and the castle is not active for WOE.
But I love that script... I've used that script for 2 server (eA).. Now is my first time using rAthena and I hope I can use that script also..
Is there any way to solve that map problems??
About int__ function.. It's same like you. What I mean is, before this on eA server, I've no problems with this scripts at all..
Your first question is not related to you errors right?
Maybe you can attach your script here?
I think there's no item ID 1. Maybe it's because your previous task in item_db?
I also don't understand about that. Before, I'm using it at eA server. No problems at all.. Just debug for int__
and the default script is here : http://www.eathena.w...pe=post&id=5277
and no other problems besides that. Maybe it's an old eAthena script function?
How about if there's 8 maps? How to adjust it?
Euphy,
Here's some questions about All-in-One NPC.
1. How to set for only GM Level 1 and above can use the script?
2. How to disable "Refiner and Exchange Coins" from the script?
P/S : I've just change to rAthena SVN and this tread I find first!!
This happen after I ./compile some src for disable some renewal things ( http://rathena.org/wiki/SRC/config/ ), this happen. Is there something wrong?
These what I've disabled :
// Copyright (c) rAthena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder
#ifndef _CONFIG_RENEWAL_H_
#define _CONFIG_RENEWAL_H_
/**
* rAthena configuration file (http://rathena.org)
* For detailed guidance on these check http://rathena.org/wiki/SRC/config/
**/
/**
* @INFO: This file holds general-purpose renewal settings, for class-specific ones check /src/config/classes folder
**/
/// game renewal server mode
/// (disable by commenting the line)
///
/// leave this line to enable renewal specific support such as renewal formulas
#define RENEWAL
/// renewal cast time
/// (disable by commenting the line)
///
/// leave this line to enable renewal casting time algorithms
/// cast time is decreased by DEX * 2 + INT while 20% of the cast time is not reduced by stats.
/// example:
/// on a skill whos cast time is 10s, only 8s may be reduced. the other 2s are part of a
/// "fixed cast time" which can only be reduced by specialist items and skills
//#define RENEWAL_CAST
/// renewal drop rate algorithms
/// (disable by commenting the line)
///
/// leave this line to enable renewal item drop rate algorithms
/// while enabled a special modified based on the difference between the player and monster level is applied
/// based on the http://irowiki.org/wiki/Drop_System#Level_Factor table
//#define RENEWAL_DROP
/// renewal exp rate algorithms
/// (disable by commenting the line)
///
/// leave this line to enable renewal item exp rate algorithms
/// while enabled a special modified based on the difference between the player and monster level is applied
//#define RENEWAL_EXP
/// renewal level modifier on damage
/// (disable by commenting the line)
///
// leave this line to enable renewal base level modifier on skill damage (selected skills only)
//#define RENEWAL_LVDMG
/// renewal enchant deadly poison algorithm
///
/// leave this line to enable the renewed EDP algorithm
/// under renewal mode:
/// - damage is NOT increased by 400%
/// - it does NOT affect grimtooth
/// - weapon and status ATK are increased
//#define RENEWAL_EDP
/// renewal ASPD [malufett]
/// (disable by commenting the line)
///
/// leave this line to enable renewal ASPD
/// - shield penalty is applied
/// - AGI has a greater factor in ASPD increase
/// - there is a change in how skills/items give ASPD
/// - some skill/item ASPD bonuses won't stack
//#define RENEWAL_ASPD
#endif // _CONFIG_RENEWAL_H_
If I use this pack. Do I need to edit anything else to enable to use this old map for Town and PvP map beside update map_cache, adding the map file into data folder?
Yes I'm using WeeMapCache
Thank you so much for that..
But I still have some roof from previous custom map. How to get rid of those?
Screen Shot :
What about the warper to enter the church and some place to get into prt_in? Do I need to re-coordinate the npc's?
And the minimap also doesn't change. I've already insert the minimap into data exture\map
Hello guys, I have a question about custom Prontera map.
The question is, do I still need to add new map in map_index.txt and maps_eathena.conf?
If yes, then what is the map name to be add?
My new custom prontera map file name is :
and is it should be like this?
trunk/db/map_index.txt :
//======================================================================================
//Place your custom maps with a starting ID here.
//======================================================================================
//Example:
//
//mymap 1250
//mymap-2
custom_prontera 1250 // < this previous prontera map (Valentine theme)
prontera001 1251 // <this is the new map
and
trunk/conf/maps_eathena.conf :
//Custom Map
map: custom_prontera
map: prontera001
And this my map result now.
and it should be like this :
Map are from : http://insanesoft.or...ads/ro_maps.php
Thanks..
But I think I've found it..
Here,
bonus3 bAddEffOnSkill,"AS_SONICBLOW",Eff_Freeze,2500;
bonus3 bAddEffOnSkill,s,x,n; Adds a n/100% chance to cause status change x on enemy when using skill s (supports skill names)
Thank you. But may I request the script exactly like my request above?
Or just give me the function how to make online customizing for Admin to ask NPC to give a player certain 'rentitem'.
Well, I try to fix the accname.lub because got some missing 'custom item name' error while compiling to .lub and I think all the error are gone now because I've successfully compile it to .lub.
Then, I add all the drop, male, female sprite one by one in the data file.
After search some info about this 'misplaced' customs. I believe it's from ViewID. I've check my view ID at accessoryid.lua and item_db2.txt and didn't found any problems yet..