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uDe

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Everything posted by uDe

  1. Well, okay. Thanks for the help. +Rep
  2. Sorry about that. Yes after set it to 'yes' now I can increase the value. Thank you so much. Can I make GM level higher than 100?
  3. I've made Level 100 for Admin. But, I still can't @str 1000 like that. Here's my group for Admin level 100 : { id: 100 name: "Admin" level: 100 inherit: ( "Support", "Law Enforcement" ) commands: { /* not necessary due all_commands: true */ } log_commands: true permissions: { can_trade: true can_party: true all_skill: true all_equipment: true skill_unconditional: true use_check: true use_changemaptype: true all_commands: true any_warp: true view_hpmeter: true view_equipment: true show_bossmobs: true disable_pvm: false disable_pvp: false } }
  4. uDe

    MVP Summon Script

    So, for now I just need to wait? Because I really don't have idea how to fix the problems.
  5. Thanks for the reply. I'm using : //===== rAthena Script ======================================= //= Euphy's WOE Controller //===== By: ================================================== //= Euphy //===== Current Version: ===================================== //= 1.3b //===== Compatible With: ===================================== //= rAthena SVN r16571+ //===== Description: ========================================= //= A controller for War of Emperium designed for //= simplicity and ease of use. //= Many concepts taken from ToastOfDoom's script, //= and "rewards" function originally by Goddameit. //===== Additional Comments: ================================= //= Be sure to disable the default agit controllers! //== npc\guild\agit_controller.txt //== npc\guild2\agit_start_se.txt //============================================================ And my revision is : r16816 That kind of debug doesn't appear when I use @agitstart / @agitend. It's appear when automated WoE time triggered by the NPC and the castle is not active for WOE.
  6. uDe

    MVP Summon Script

    I don't know how to tweak / adjust it to make into list of arrays.. xD So, for future you want to update this script? For rA users?
  7. uDe

    MVP Summon Script

    But I love that script... I've used that script for 2 server (eA).. Now is my first time using rAthena and I hope I can use that script also.. Is there any way to solve that map problems?? About int__ function.. It's same like you. What I mean is, before this on eA server, I've no problems with this scripts at all..
  8. Well, yes. If you're using linux, Stop your server then use ./compile to compile. Others, I don't know. Maybe there's some error while compile?
  9. uDe

    help?

    Your first question is not related to you errors right? Maybe you can attach your script here? I think there's no item ID 1. Maybe it's because your previous task in item_db?
  10. uDe

    MVP Summon Script

    I also don't understand about that. Before, I'm using it at eA server. No problems at all.. Just debug for int__ and the default script is here : http://www.eathena.w...pe=post&id=5277 and no other problems besides that. Maybe it's an old eAthena script function? How about if there's 8 maps? How to adjust it?
  11. Error : How to 'convert' this eA script into rA script? *Script attached*mvp_summon.txt
  12. Euphy, Here's some questions about All-in-One NPC. 1. How to set for only GM Level 1 and above can use the script? 2. How to disable "Refiner and Exchange Coins" from the script? P/S : I've just change to rAthena SVN and this tread I find first!! This happen after I ./compile some src for disable some renewal things ( http://rathena.org/wiki/SRC/config/ ), this happen. Is there something wrong? These what I've disabled : // Copyright (c) rAthena Dev Teams - Licensed under GNU GPL // For more information, see LICENCE in the main folder #ifndef _CONFIG_RENEWAL_H_ #define _CONFIG_RENEWAL_H_ /** * rAthena configuration file (http://rathena.org) * For detailed guidance on these check http://rathena.org/wiki/SRC/config/ **/ /** * @INFO: This file holds general-purpose renewal settings, for class-specific ones check /src/config/classes folder **/ /// game renewal server mode /// (disable by commenting the line) /// /// leave this line to enable renewal specific support such as renewal formulas #define RENEWAL /// renewal cast time /// (disable by commenting the line) /// /// leave this line to enable renewal casting time algorithms /// cast time is decreased by DEX * 2 + INT while 20% of the cast time is not reduced by stats. /// example: /// on a skill whos cast time is 10s, only 8s may be reduced. the other 2s are part of a /// "fixed cast time" which can only be reduced by specialist items and skills //#define RENEWAL_CAST /// renewal drop rate algorithms /// (disable by commenting the line) /// /// leave this line to enable renewal item drop rate algorithms /// while enabled a special modified based on the difference between the player and monster level is applied /// based on the http://irowiki.org/wiki/Drop_System#Level_Factor table //#define RENEWAL_DROP /// renewal exp rate algorithms /// (disable by commenting the line) /// /// leave this line to enable renewal item exp rate algorithms /// while enabled a special modified based on the difference between the player and monster level is applied //#define RENEWAL_EXP /// renewal level modifier on damage /// (disable by commenting the line) /// // leave this line to enable renewal base level modifier on skill damage (selected skills only) //#define RENEWAL_LVDMG /// renewal enchant deadly poison algorithm /// /// leave this line to enable the renewed EDP algorithm /// under renewal mode: /// - damage is NOT increased by 400% /// - it does NOT affect grimtooth /// - weapon and status ATK are increased //#define RENEWAL_EDP /// renewal ASPD [malufett] /// (disable by commenting the line) /// /// leave this line to enable renewal ASPD /// - shield penalty is applied /// - AGI has a greater factor in ASPD increase /// - there is a change in how skills/items give ASPD /// - some skill/item ASPD bonuses won't stack //#define RENEWAL_ASPD #endif // _CONFIG_RENEWAL_H_
  13. uDe

    Map Izlude Error

    I see, so just re-cache and add the map files into data folder. Right?
  14. uDe

    Map Izlude Error

    If I use this pack. Do I need to edit anything else to enable to use this old map for Town and PvP map beside update map_cache, adding the map file into data folder?
  15. uDe

    Replacing a Map

    Alright. Thank you so much.
  16. uDe

    Replacing a Map

    1. Yes, I have. 2. This is the minimap. So, after you said that, I believe that I need to change the NPC's coordinate right?
  17. uDe

    Replacing a Map

    Yes I'm using WeeMapCache Thank you so much for that.. But I still have some roof from previous custom map. How to get rid of those? Screen Shot : What about the warper to enter the church and some place to get into prt_in? Do I need to re-coordinate the npc's? And the minimap also doesn't change. I've already insert the minimap into data exture\map
  18. uDe

    Replacing a Map

    Can you help me to save that map into prontera.rsw?
  19. Hello guys, I have a question about custom Prontera map. The question is, do I still need to add new map in map_index.txt and maps_eathena.conf? If yes, then what is the map name to be add? My new custom prontera map file name is : and is it should be like this? trunk/db/map_index.txt : //====================================================================================== //Place your custom maps with a starting ID here. //====================================================================================== //Example: // //mymap 1250 //mymap-2 custom_prontera 1250 // < this previous prontera map (Valentine theme) prontera001 1251 // <this is the new map and trunk/conf/maps_eathena.conf : //Custom Map map: custom_prontera map: prontera001 And this my map result now. and it should be like this : Map are from : http://insanesoft.or...ads/ro_maps.php
  20. uDe

    Item Script

    Thanks.. But I think I've found it.. Here, bonus3 bAddEffOnSkill,"AS_SONICBLOW",Eff_Freeze,2500; bonus3 bAddEffOnSkill,s,x,n; Adds a n/100% chance to cause status change x on enemy when using skill s (supports skill names)
  21. uDe

    Item Script

    How to make this item script? The chance would be 10%
  22. Thank you. But may I request the script exactly like my request above? Or just give me the function how to make online customizing for Admin to ask NPC to give a player certain 'rentitem'.
  23. Well, I try to fix the accname.lub because got some missing 'custom item name' error while compiling to .lub and I think all the error are gone now because I've successfully compile it to .lub. Then, I add all the drop, male, female sprite one by one in the data file. After search some info about this 'misplaced' customs. I believe it's from ViewID. I've check my view ID at accessoryid.lua and item_db2.txt and didn't found any problems yet..
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