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alexander03

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Posts posted by alexander03

  1. On 3/12/2021 at 6:11 PM, Haruka Mayumi said:

    make sure that your client is patched with "custom aura sprites" from NEMO/WARP

    Is this means that u just only can replace the aura which is when you lvl 99 only?  And not like you have an NPC that you can pick what aura you want in every single player? Im just wondering because aura is hardcoded on client itself ,unless you use it as hateffect and make it str file but strfile cant work on tga files right? 

  2. 27 minutes ago, hendra814 said:

    yes i'm using renewal, but i'm not enable custom aura limit or sprite.

    Ahhh ok its just because only just hateffect, i try this guide paste the file and then it work but the number that on the hateffect.lub its not in order when i put hateffect on equipment its show an aura but not the aura that i put in my custom equipment that i put on

  3. 16 hours ago, Hergel said:

    If you change of Client Version you should to let your server know which version you are using and changed and build your server 

    Trunk/src/config/packets.hpp

    #ifndef PACKETVER
    
        /// Do NOT edit this line! To set your client version, please do this instead:
        /// In Windows: Add this line in your src\custom\defines_pre.hpp file: #define PACKETVER YYYYMMDD
        /// In Linux: The same as above or run the following command: ./configure --enable-packetver=YYYYMMDD
        #define PACKETVER 20220406
    #endif
     

    Thank you sir alot ,thats it right and nothing else? 

  4. On 10/10/2023 at 2:42 AM, AceofSpades said:

    theres alot of guide theres just search and search, and ofcourse google always your best friend

    Yes but i cantfind the answer,however some client i run it then boom the exe wast popup and ready to diff,but lastest client like 2021 above says error and that is method 1 not method 2

     

    This is what happen sir 

    IMG_20231010_124219.jpg

    Any body know how to make this not to error so i can doff new client? Please help

     

  5. On 2/22/2015 at 4:46 PM, Yonko said:

    I've replace the aurafloat.tga auraring.bmp and freezing_circle.bmp the aura where can i find it i mean the effect number on effect_list on doc folder thanks!

    What file all str. Of this sir have you found it? 

     

  6. On 9/30/2023 at 3:29 AM, Harvin said:

    old client, idk from when to when has hardcoded limitation on client side for hat effect, so  you need to lift the hardcoded limit, so far I only know Frost who can patch it, other maybe can but I don't know. you can try contact frost to ask about it.

    Sub? So it mens the ragna exe that i have is hardcoded thats why even i put new hat effect or 160 aura didnt work? 

     

    On 9/27/2023 at 3:24 PM, khyle650 said:

    ...

    Hello sir im here again 🙂 hehe im sorry,can i ask more questions? Sir do i need to enable this diff custom aura limit for your aura hateffect to show this hateffect aura style to my server? I diff a new ragnaexerenewal cause it didnt show the hateffect aura style hateffect in my server,. 

    Sir about this effect,i already put all your files also ur grf ,but the problem is, if i put it on my item_db like hat efect:true .difrrent aura is show haha do you know whats the problem sir? I use renewal client and server

  7. On 9/27/2023 at 3:24 PM, khyle650 said:

    Ragnarok Online Pre-Renewal(Offline) and guide for easy update.

    - Data Folder + Server: Google Drive or MediaFire

    - Client RO: Google Drive or MediaFire

    Guide for start server and Play:

    0. Dowloand Client RO and Update.
    1. Download Data Folder + Server
    2. Copy all files C:/MyServer/Client (In folder Ragnarok Onmline).
    3. Run C:/MyServer/UwAmp/UwAmp.exe
    4. Start Server C:/MyServer/rathena/runserver.exe
    
    Enjoy!!!

    Thanks allot sir thank you very2 much 🙂

     

    Sir do i need to diff enable the custom aura limit for this to work? Because i use 2018-06-21 ragna exe renewal but it didnt work,i try nemo warp and newest nemo but didnt read by newst nemo diff and if i use nemo warp allot of diff error and i cannot activated it even the enable custom aura limit,i try just only 1 aura and id it 3000 but it dfrrent effect show ,i put it in script on my custom garment but dfrrent effect show not the aura,any suggest sir how to make it work?

  8. On 9/27/2023 at 9:16 AM, hendra814 said:

    check at this link, this post give the guide how to create it click this

    Sir thank you very muchhh appreciated thank you thank you soo muchhh you guys have good heart

     

    ry very muchhh i really2 appreciated you guys have good heart thank you allot sir

     

    On 9/27/2023 at 10:18 AM, khyle650 said:

    Update: My project all Auras. (09/27/2023)

    Link only pack Auras: https://www.mediafire.com/file/89cdcv63zctjucl/Auras.7z/file

     

    Too my project Ragnarok Online Pre-Renewal and guide for easy update.

    - Data Folder + Server: https://drive.google.com/file/d/1ZnhVBUOOdFZBRnlJZgaPwECWykqN2gCa/view?usp=drivesdk

    - Client RO: https://drive.google.com/file/d/1yPANTBDcTjYfvZu7A78ct8XXVtO0WEdU/view?usp=drivesdk

    Thanks allot sir you save my life hahaha 🙂 1 more question sir,can i paste all you made into my grf and client side? Cause im using rathena emulator,.the name of iteminfo.lua and item_db is dfrrent aand the script also 🙂

  9. On 3/3/2023 at 3:51 AM, khyle650 said:

    1. rathena/src/map/script.hpp

    Search:

    	HAT_EF_MAX

    Replace:

    	/* Custom Hateffects */
    	HAT_EF_arcane_aura_A,
    	HAT_EF_arcane_aura_B,
    	HAT_EF_gluttony_aura_A,
    	HAT_EF_gluttony_aura_B,
    
    	HAT_EF_MAX = 9999

    2. rathena/src/map/script_constants.hpp

    Search:

    	export_constant(HAT_EF_EFST_C_20TH_ANNIVERSARY_HAT);

    Replace:

    	export_constant(HAT_EF_EFST_C_20TH_ANNIVERSARY_HAT);
    	/* Custom Hateffects */
    	export_constant(HAT_EF_arcane_aura_A);
    	export_constant(HAT_EF_arcane_aura_B);
    	export_constant(HAT_EF_gluttony_aura_A);
    	export_constant(HAT_EF_gluttony_aura_B);

    3. Compile you Server.

    4. Copy in you Data/texture/effect/(arcane_aura) and (gluttony_aura) Data(Example_Auras).zip

    5. Data/luafiles514/lua files/hateffectinfo/hateffectinfo.lub

    Search:

    	HAT_EF_efst_C_20th_Anniversary_Hat = 176
    }

    Replace:

    	HAT_EF_efst_C_20th_Anniversary_Hat = 176,
    	HAT_EF_arcane_aura_A = 177,
    	HAT_EF_arcane_aura_B = 178,
    	HAT_EF_gluttony_aura_A = 179,
    	HAT_EF_gluttony_aura_B = 180
    }

    resourceFileName: route effect(Data/effect/name you effect folder/name you str file.str)
    IsIgnoreRiding: if true when mounting a mount or asking for hateffect will not go up, it will ignore this action
    isRenderBeforeCharacter: If true when using hateffect it will be over the character.
    hatEffectPos: Position the Y anchor (up and down) of the hateffect
    hatEffectPosX: Positions hateffect X anchor (left right)
    isAdjustPositionWhenShrinkState: always true
    isAdjustSizeWhenShrinkState: always true

    Search:

    	[HatEFID.HAT_EF_efst_C_20th_Anniversary_Hat] = {
    		resourceFileName = "efst_C_20th_Anniversary_Hat\\20th_f.str",
    		hatEffectPos = -6,
    		hatEffectPosX = 0,
    		isIgnoreRiding = true,
    		isAdjustPositionWhenShrinkState = true,
    		isAdjustSizeWhenShrinkState = true
    	}
    }

    Replace:

    	[HatEFID.HAT_EF_efst_C_20th_Anniversary_Hat] = {
    		resourceFileName = "efst_C_20th_Anniversary_Hat\\20th_f.str",
    		hatEffectPos = -6,
    		hatEffectPosX = 0,
    		isIgnoreRiding = true,
    		isAdjustPositionWhenShrinkState = true,
    		isAdjustSizeWhenShrinkState = true
    	},
    	[HatEFID.HAT_EF_arcane_aura_A] = {
    		resourceFileName = "arcane_aura\\arcane_aura_particle.str",
    		hatEffectPos = -1,
    		hatEffectPosX = 0,
    		isRenderBeforeCharacter = false,
    		isIgnoreRiding = false,
    		isAdjustPositionWhenShrinkState = true,
    		isAdjustSizeWhenShrinkState = true
    	},
    	[HatEFID.HAT_EF_arcane_aura_B] = {
    		resourceFileName = "arcane_aura\\arcane_aura.str",
    		hatEffectPos = -2,
    		hatEffectPosX = 0.2,
    		isRenderBeforeCharacter = true,
    		isIgnoreRiding = true,
    		isAdjustPositionWhenShrinkState = true,
    		isAdjustSizeWhenShrinkState = true
    	},
    	[HatEFID.HAT_EF_gluttony_aura_A] = {
    		resourceFileName = "gluttony_aura\\gluttony_aura_particle.str",
    		hatEffectPos = -1,
    		hatEffectPosX = 0,
    		isRenderBeforeCharacter = false,
    		isIgnoreRiding = false,
    		isAdjustPositionWhenShrinkState = true,
    		isAdjustSizeWhenShrinkState = true
    	},
    	[HatEFID.HAT_EF_gluttony_aura_B] = {
    		resourceFileName = "gluttony_aura\\gluttony_aura.str",
    		hatEffectPos = -2,
    		hatEffectPosX = 0.2,
    		isRenderBeforeCharacter = true,
    		isIgnoreRiding = true,
    		isAdjustPositionWhenShrinkState = true,
    		isAdjustSizeWhenShrinkState = true
    	}
    }

     

    6. Add Script NPC: rathena\npc\custom\hateffect.txt (Use command @efc in game)

    -	script	HATEFFECT	-1,{
    
    OnHatEffect:
    	if(getgmlevel()>= 80){
    	input .@number;
    	if (.@number < 1) end;
    	if (.@number >= 301) end;
    	for(.@i = 1; .@i < 300; ++.@i)
    		hateffect .@i,false;
    	hateffect .@number,true;
    	end;
    	}
    
    	
    OnInit:
    	bindatcmd "efc",strnpcinfo(3)+"::OnHatEffect";
    	end;
    }

    7. Add npc in rathena\npc\scripts_custom.conf

    npc: npc/custom/hateffect.txt

    8. (OPTIONAL) Add Hateffect in item:
    Example:

      - Id: 2301
        AegisName: Cotton_Shirt
        Name: Cotton Shirt
        Type: Armor
        Buy: 10
        Weight: 100
        Defense: 1
        Locations:
          Armor: true
        ArmorLevel: 1
        Refineable: true
        Script: |
          hateffect HAT_EF_arcane_aura_A,true;
          hateffect HAT_EF_arcane_aura_B,true;
        UnEquipScript: |
          hateffect HAT_EF_arcane_aura_A,false;
          hateffect HAT_EF_arcane_aura_B,false;

    Gluttony Aura:

    FiDaoY3.gif

    Arcane Aura:

    11JApSs.gif

    Credits:
    LCDTheOG
    Frost

    Hello sir can i ask how to make str on aura ? I dont get that you said aura_particle.str and aura.str? 

  10. Mga boss,good day to all,. 

    Mga boss paturo sana ako mga boss kung paano ko ilagay yung mga aura ko sa RO ko mga aura na nadownload ko sa aura compilation mga boss, nagbasa na po ako ng mga guide kung paano ko ilagay sa server side at s client side na edit ko na po 

    Src/map/script_constant.h

    Src/map/scipt.h

    Grf/data/tesxture/effect

    Grf/hateffect/hateffect.lub

     

    Gagawin ko sana po hateffect yung aura po pra ilagay ko sa custom garment para mkapag palit2 ng aura gamit yung garment na edit ko na din po yung custom garment itemdb script pero wla pa rin po mali po yata,patulong naman po ako sa tamang guide mga kabayan kung paano ko gagawin ng tama hirap n po tlga ako,tsala marami n po ako topic tungkol dito kaso wala po mga nagcocomment,.plsss po mga kabayan patulong nmn po 😞

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