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7en

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Everything posted by 7en

  1. How to reduce the chance to fail or break to 0 or just lower it? //===== rAthena Script ======================================= //= Card Removal NPC //===== By: ================================================== //= TyrNemesis^ //===== Current Version: ===================================== //= 1.2 //===== Compatible With: ===================================== //= rAthena SVN //===== Description: ========================================= //= Removes cards from equipped items. //===== Additional Comments: ================================= //= 1.0 First version. [TyrNemesis^] //= 1.2 Optimized and fixed getequipname menu. [Kisuka] //============================================================ prt_in,28,73,4 script Wise Old Woman#eAcustom 78,{ set .zenycost,200000; // Set base cost in zeny of the card remover services set .percardcost,25000; // set cost per card of the card remover services set .faildestroy,1; // Should the card remover have a chance of failure that destroys items? 1 = Yes, 0 = No. mes "[Wise Old Woman]"; mes "Good day, young one. I have the power to remove cards that you have compounded onto your equipment. Does this idea please you?"; next; switch(select("Yes, it does.:What do you charge?:No thanks.")) { case 1: mes "[Wise Old Woman]"; mes "Very well. Which item shall I examine for you?"; next; setarray .@position$[1], "Head","Body","Left hand","Right hand","Robe","Shoes","Accessory 1","Accessory 2","Head 2","Head 3"; set .@menu$,""; for( set .@i,1; .@i <= 10; set .@i,.@i+1 ) { if( getequipisequiped(.@i) ) set .@menu$, .@menu$ + .@position$[.@i] + "-" + "[" + getequipname(.@i) + "]"; set .@menu$, .@menu$ + ":"; } set .@part,select(.@menu$); if(!getequipisequiped(.@part)) { mes "[Wise Old Woman]"; mes "Young one... Your not wearing anything there that I can remove cards from."; close; } if(getequipcardcnt(.@part) == 0) { mes "[Wise Old Woman]"; mes "Young one... There are no cards compounded on this item. I can do nothing with it, I'm afraid."; close; } set .@cardcount,getequipcardcnt(.@part); if (!checkweight(1202,(.@cardcount+1))) { mes "^3355FFJust a minute!"; mes "I can't offer any of my"; mes "services to you because"; mes "you're carrying too much"; mes "stuff. Put your extra items in"; mes "Kafra Storage and come again~"; close; } mes "[Wise Old Woman]"; mes "This item has " + .@cardcount + " cards compounded on it. To perform my magic, I will need " + (.zenycost+(.@cardcount * .percardcost)) + " zeny, a ^0000FFStar Crumb^000000, and a ^0000FFYellow Gemstone^000000."; next; if(select("Very well. Do it.:Nevermind.") == 2) { mes "[Wise Old Woman]"; mes "Very well. Return at once if you seek my services."; close; } if((zeny < (.zenycost+(.@cardcount * .percardcost))) || (countitem(1000) < 1) || (countitem(715) < 1)) { mes "[Wise Old Woman]"; mes "You do not have all the items I require to work my magic, child. Come again when you do."; close; } mes "[Wise Old Woman]"; mes "Before I begin, I must warn you--I may fail. If I do, I may destroy the cards, the item, or both. I do not give refunds. That being said, which is more important to you: The cards, or the item?"; next; switch(select("I changed my mind about this.:The item.:The cards.")) { case 1: mes "[Wise Old Woman]"; mes "Very well. Return at once if you seek my services."; close; case 2: set .@failtype,1; break; case 3: set .@failtype,2; } mes "[Wise Old Woman]"; mes "Very well. I shall begin."; set zeny,zeny - (.zenycost+(.@cardcount * .percardcost)); delitem 1000,1; delitem 715,1; // Replace the constants in the next 3 lines with failure chance values defined in refine_db.txt // First value = Total failure chance (item and cards destroyed) // Second value = Partial failure chance (one or the other is destroyed, player decides which one is safe) // Third value = Harmless failure chance (all that's lost is your investment) set .@failchance,rand(100); if (.faildestroy==1) { if(.@failchance < 2) { next; failedremovecards .@part,0; mes "[Wise Old Woman]"; mes "The process was a total failure. I am afraid the item and the cards were destroyed."; close; } if(.@failchance < 8) { if (.@failtype == 1) { next; failedremovecards .@part,1; mes "[Wise Old Woman]"; mes "While I have managed to remove the cards from the item, they were destroyed in the process. The item, however, is okay."; close; } if (.@failtype == 2) { next; failedremovecards .@part,2; mes "[Wise Old Woman]"; mes "Most unfortunate. I succeeded at removing the cards, but the item itself was destroyed in the process."; close; } } } if(.@failchance < 10) { next; failedremovecards .@part,3; mes "[Wise Old Woman]"; mes "I have failed to remove the cards. Luckily, however, both the item and the cards are still okay."; close; } next; successremovecards .@part; mes "[Wise Old Woman]"; mes "The process was a success. Here are your cards and your item. Farewell."; close; case 2: mes "[Wise Old Woman]"; mes "I charge a flat fee of "+.zenycost+" zeny, plus "+.percardcost+" zeny for each card I remove from the item. In addition, I need a star crumb and a yellow gemstone to work my magic."; close; case 3: mes "[Wise Old Woman]"; mes "Very well. Return at once if you seek my services."; close; } }
  2. As stated above, the quest sealed shrine when the bapho is spawn, no matter if u break the seal or not, the bapho doesn't get out of invincible state
  3. I don't quite get it, let say if i want Normal card drop to be 10% and mvp 5% how do i do it? // The rate at which cards are dropped item_rate_card: 30000 item_rate_card_boss: 5000 item_drop_card_min: 1 item_drop_card_max: 10000
  4. 7en

    Drop Rates

    so is it 10000= 100x or 100000= 100x?
  5. mind teaching on how to edit the guild extension skill?
  6. tried that too, but does this error really affect anything? like if the player exceeds 30 will the server crash or anything?
  7. I'm getting the error, Guild 11:GMRO has capacity for too many guild members (76), max supported is 30, even after deleting all the guild's and guild castle and etc, does the error do any harm?
  8. but still anyway to disable the castle, like prevent the emperium from spawn or anything for uncaptured castle? It's spamming my website for conquered castle
  9. yup. dont need to change anything important? like in phpmyadmin or anything
  10. 7en

    KOE Request

    i tried changing the time but it didnt begin
  11. so do i just download a flux cp and place it over my stargames cp file?
  12. 7en

    KOE Request

    tried the script but the npc just doesnt show
  13. 7en

    KOE Request

    I would like to request for a koe script which happens at guild_vs1 and not the King of HIll Emperium type, i want the emp to be in the middle of guild_vs1 kind, sorry for asking, but i've seen it in some servers.
  14. 7en

    WoE Reward NPC

    what do you mean woe script?
  15. yes unconquered castles, any way to close them? so that the players dont conquer all the castle
  16. 7en

    WoE Reward NPC

    tried but when i @agitstart and @agitend i didnt receive the reward
  17. 7en

    WoE Reward NPC

    so this script automaticly gives the reward straight after the @agitend right?
  18. 7en

    WoE Reward NPC

    As stated above, i would like to request for a WoE Reward Npc which give 30, TCG Card(7227) to all online players of the guild who capture fadhrigdh at the end of WoE, and for castle fadhrigdh only
  19. Is it normal? I turned off WoE but some castle have emperium in them and are able to be broken.
  20. 7en

    Stargames CP Background

    what do i type at the background? $THEME =
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