Takuyakii
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Posts posted by Takuyakii
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Hello can someone help me to make this
what i want to happen is waiting room on npc
but it will fetch or get the/* Time Events */ /* On<weekday><hour><minute>: */ OnWhisperGlobal: OnSun1200: OnMon1200: OnTue1200: OnWed2233: OnThu1200: OnFri1200: OnSat1200:
for example in waiting room
Example today is Wednesday
it will get the time for Thursday
Activate in (TIME) -
function viewid { function md { while(1) { set .@zt,.@zt+1; if(.@zt&13) sleep2(1); if(strmobinfo(3,set(.@t,rand(1001,1323)))) break; } return .@t; } set .@t,md(); for(set .@i,0;.@i<30;set .@i,.@i+1) if(.@t==.viewid[.@i]||.@t==1285||.@t==1286||.@t==1287||.@t==1288) { set .@t,md(); set .@i,-1; } return .@t; }
function gviewid { set .@n,getarraysize(.viewid); while(1) { set .@zt,.@zt+1; if(.@zt&13) sleep2(1); if(set(.@u,.viewid[set(.@t,rand(.@n))])) break; } for(;.@t<.@n;set .@t,.@t+1) set .viewid[.@t],.viewid[.@t+1]; return .@u; }
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4 hours ago, Alexandrite said:
there used to be accurated amount of monster spawn file in the past from my knowledge
but after 10-15 years pass most of file all vanish, and what left is most likely the monster spawn that i found it most likely get edit on the monster spawn amount so i don't sure if the amount is true anymore
//mag_dun01
mag_dun01.gat,0,0,0,0 monster Explosion 1383,10,0,0,0
mag_dun01.gat,0,0,0,0 monster Blazer 1367,10,0,0,0
mag_dun01.gat,0,0,0,0 monster Diabolic 1382,10,0,0,0
mag_dun01.gat,0,0,0,0 monster Grizzly 1381,5,0,0,0
mag_dun01.gat,0,0,0,0 monster Lava Golem 1366,3,0,0,0
mag_dun01.gat,0,0,0,0 monster Kaho 1072,10,0,0,0//mag_dun02
mag_dun02.gat,0,0,0,0 monster Gig 1387,10,0,0,0
mag_dun02.gat,0,0,0,0 monster Blazer 1367,10,0,0,0
mag_dun02.gat,0,0,0,0 monster Diabolic 1382,10,0,0,0
mag_dun02.gat,0,0,0,0 monster Nightmare Terror 1379,3,0,0,0
mag_dun02.gat,0,0,0,0 monster Sky Deleter 1384,5,0,0,0
mag_dun02.gat,0,0,0,0 monster Earth Deleter 1385,5,0,0,0
mag_dun02.gat,0,0,0,0 monster Kaho 1072,10,0,0,0 -
1 hour ago, dalubhasa333 said:
set your PACKETVER /CLIENT DATE then recompile.
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17 hours ago, Sidy said:
contact @Functor
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On 5/21/2023 at 1:03 AM, xeijvro said:
Sorry if i dont know if im at the right or wrong section of the forum but this is the bug sometimes the gstorage suddenly becomes 0/0
This bug happened after i enable vip system. i try to disable vip system in core.hpp but there is error shown on recompiling after i put comment on
/// Uncomment to enable VIP system.
//#define VIP_ENABLE
Can someone help me Its really frustrating because in able to fix this they need to break guild and create a new guild all bounded items are left in gstorage
have u fix this? im getting this too.
On 6/2/2023 at 9:44 PM, xeijvro said:Still bugged idk what happened
i already fixed this by recompiling.
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is this will work on 2020 Git?
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can i have a copy of this dif for 2020-2021.
thank you. -
2 hours ago, lelouchxv said:
as the title says i want to turn off using bloody branch during woe time and auto starts when WoE Ends
if(agitcheck() || agitcheck2()) end;
monster "this",-1,-1,"--ja--",-1-MOBG_BLOODY_DEAD_BRANCH,1,"";
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2 hours ago, lelouchxv said:
R> Can someone show me or teach me where to edit Flying Side kick Stargladiator or Taekwon Skill
because i want it not debuffing any positive buffs> or not go through GTBcase TK_JUMPKICK: // debuff the following statuses if( dstsd && dstsd->class_ != MAPID_SOUL_LINKER && !tsc->getSCE(SC_PRESERVE) ) { status_change_end(bl, SC_SPIRIT); status_change_end(bl, SC_ADRENALINE2); status_change_end(bl, SC_KAITE); status_change_end(bl, SC_KAAHI); status_change_end(bl, SC_ONEHAND); status_change_end(bl, SC_ASPDPOTION2); // New soul links confirmed to not dispell with this skill // but thats likely a bug since soul links can't stack and // soul cutter skill works on them. So ill add this here for now. [Rytech] status_change_end(bl, SC_SOULGOLEM); status_change_end(bl, SC_SOULSHADOW); status_change_end(bl, SC_SOULFALCON); status_change_end(bl, SC_SOULFAIRY); } break;
skill.cpp
remove this- 1
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Good Day rA,
i dont' know if this is the right question or section to post this. please move this to right section ty
just want to ask is this Sprite edit? or client modification? etc.
the text above of npc,
i know showscript but i think its not. -
3 hours ago, CyanZoldyck said:
Heya! Just wondering if somebody knows how to reduce the SP being drained on enemies of Pressure/Gloria Domini skill? I would like to make it 5% SP drained per hit. Thanks a bunch!
skill.cpp
changecase PA_PRESSURE: status_percent_damage(src, bl, 0, 15+5*skill_lv, false);
to:
case PA_PRESSURE: status_percent_damage(src, bl, 0, 1+5, false);
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27 minutes ago, iFox said:
good day guys. I would like to ask how to fixed this issue on dota 2 pvp ladder by Annieruru.
Thank you so much.
dotapvpladder.txtchanged if (.msg_die) message .@victimaid, "You have been killed by "+ .@killername$; if (.msg_kill) message .@killeraid, "You just killed "+ .@victimname$; to if (.msg_die) message .@victimname$, "You have been killed by "+ .@killername$; if (.msg_kill) message .@killername$, "You just killed "+ .@victimname$;
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6 hours ago, nicolasdemartini said:
I disconnect the server map haha
mine is working.
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20 minutes ago, nicolasdemartini said:
1019,PECOPECO,Peco Peco,Peco Peco,19,531,0,159,72,1,50,64,0,0,1,13,13,25,27,9,10,12,2,2,23,0x1089,200,0,0,576,0,0,0,0,0,0,0,925,9000,2402,20,508,200,507,900,1604,100,0,0,582,1000,0,0,0,0,4031,1
@reloadmobdb
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5 hours ago, Sergardo said:
#ifndef RENEWAL
//else if (skill == AS_SONICBLOW)
// pc_stop_attack(sd); //Special case, Sonic Blow autospell should stop the player attacking.#ifndef RENEWAL
else if (skill == AS_SONICBLOW)
// pc_stop_attack(sd); //Special case, Sonic Blow autospell should stop the player attacking. -
Can u update this on latest Git? Thanks!
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11 hours ago, GM Winter said:
woah thanks but theres an another problem after i remove the homunculus the alchemist can enter the map now but after that he can still use call homunculus skill i just need to disable it on the mapflag thank you so much!
Or you can add check timer, Like these
- script DisabledHomun -1,{ OnInit: set .Map$,"guild_vs1"; setmapflag .Map$,mf_loadevent; end; OnPCLoadMapEvent: if( strcharinfo(3) == .Map$ && gethominfo(0) && checkhomcall() == 0 ){ mes "Sorry, Alchemist are not allowed in this Map. thank you"; close2; warp "SavePoint",0,0; } else { addtimer (1 * 1000), strnpcinfo(3)+"::OnPCLoadMapEvent"; } end; }
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1 hour ago, GM Winter said:
hello sir how can i add that on the script and where
- script DisabledHomun -1,{ OnInit: set .Map$,"guild_vs1"; setmapflag .Map$,mf_loadevent; end; OnPCLoadMapEvent: if( strcharinfo(3) == .Map$ && gethominfo(0) && checkhomcall() == 0 ){ mes "Sorry, Alchemist are not allowed in this Map. thank you"; close2; warp "SavePoint",0,0; } end; }
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Getting error, by using latest git
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2 hours ago, GM Winter said:
hello i try this on my rathena but it didnt work
show the error,
if you're not using latest git use the olddiff.
3 Free Reset NPC
in Script Requests
Posted
Hello guys can i request for a Reset npc
For the first 3 reset is free.
After that you should have to pay zeny.
Thank you in advance.
//===== rAthena Script ======================================= //= Reset NPC //===== Description: ========================================= //= Resets skills, stats, or both. //===== Additional Comments: ================================= //= 1.0 First Version //= 1.1 Optimized for the greater good. [Kisuka] //= 1.2 Cleaning [Euphy] //= 1.3 All statuses removed upon skill reset. [Euphy] //= 1.4 Compressed Script, Added limit use option [Stolao] //= Changed set -> setarray, Improved text with F_InsertPlural //= 1.5 Added sc_end_class to reset related status changes [sader1992] //============================================================ prontera,150,193,4 script Reset Girl 124,{ // Skills, Stats, Both, Limit setarray .@Reset, 5000, 5000, 9000, 0; mes "[Reset Girl]"; if(.@Reset[3] && reset_limit > .@Reset[3]) { mes "Sorry you can only reset "+callfunc("F_InsertPlural",.@Reset[3],"time")+" in your life."; close; } mes "I am the Reset Girl."; mes "Reset Stats: "+ callfunc("F_InsertComma",.@Reset[1]) +"z"; mes "Reset Skills: "+ callfunc("F_InsertComma",.@Reset[0]) +"z"; mes "Reset Both: "+ callfunc("F_InsertComma",.@Reset[2]) +"z"; if(.@Reset[3]) mes "You may only reset "+callfunc("F_InsertPlural",.@Reset[3],"time")+", so use "+((.@Reset[3]>1)?"them":"it")+" wisely."; mes "Please select the service you want:"; next; set .@i,(select("^FF3355Reset Skills:Reset Stats:Reset Both^000000:Cancel")); if(.@i > 3) close; mes "[Reset Girl]"; if (Zeny < .@Reset[.@i-1]) { mes "Sorry, you don't have enough Zeny."; close; } if(.@Reset[3]){ mes "You can only reset "+callfunc("F_InsertPlural",.@Reset[3],"time")+" in your life, are you sure?"; if(select("Let me think:That's fine") == 1) close; } set Zeny, Zeny-.@Reset[.@i-1]; if(.@i&1){ sc_end_class; ResetSkill; } if(.@i&2) ResetStatus; mes "There you go!"; if(.@Reset[3]) set reset_limit,reset_limit + 1; close; }