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bakuriyu2

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Everything posted by bakuriyu2

  1. this is what im using now.. http://svn6.assembla.com/svn/ClientSide/Lua_Project/lua%20files/ just change .lua to .lub then your done
  2. packet ver should b 30.. no need to change it when your using 2012-04-10 client just diff it
  3. thats what im doing but finally i make it worked now :PPP tnx bro for the help <solved>
  4. #define PACKETVER 20120410 <--- this is one is the version of your client..
  5. everytime i reload my script the npc will show again.. i just want it to show in the desired time.. and if i reload my server it will just show on the desired time.. // - script guessannouncer -1,{ OnMinute50: announce "Guess the Number: Is starting in 1 Minute in Prontera!",0; sleep 30000; announce "Guess the Number: Is starting in 30 Seconds in Prontera!",0; sleep 20000; announce "Guess the Number: 10 Seconds! Gather up in Prontera quick!",0; sleep 5000; announce "Guess the Number: 5 Seconds Left!",0; sleep 1000; announce "Guess the Number: 4 Seconds!",0; sleep 1000; announce "Guess the Number: 3 Seconds!",0; sleep 1000; announce "Guess the Number: 2 Seconds!",0; sleep 1000; announce "Guess the Number: 1 Second!",0; sleep 1000; announce "Guess the Number: The event has started!",0; enablenpc "guess"; initnpctimer; end; OnTimer100000: disablenpc "guess"; set .guessstart,0; stopnpctimer; announce "No one guessed the number! The event is over!",0; end; } // ============================================================================== prontera,164,188,5 script Guess the Number::guess 723,{ // =================== Setting the NPC Name and Prize and amount ============= set .@n$,"^FF0000[Guess the Number]^000000"; set @prize,7227;//Change the 7227 to your reward item ID set @amoun,10;//Change the 10 to your reward amount // ==================== End of settings ========================================= if(.guessstart==1) goto Oneventevent; set .usednumber, rand(1,100); announce "Guess the Number: Guess the Number Event Started in Prontera!",0; set .guessstart,1; Oneventevent: mes .@n$; mes "Guess the number...It is a number between between 1 and 100!"; input .@guessnumber; next; if(.@guessnumber > .usednumber) { mes .@n$; mes "My number is ^FF0000SMALLER^000000 than the one you guessed!"; close; } else if(.@guessnumber < .usednumber) { mes .@n$; mes "My number is ^FF0000BIGGER^000000 than the one you guessed!"; close; } else if(.@guessnumber == .usednumber) { announce ""+strcharinfo(0)+" has won the Guess the Number Event! My number was "+.usednumber+"!",0; mes .@n$; mes "You have guessed my number! Congratulations!"; getitem @prize,@amoun; disablenpc "guess"; set .guessstart,0; close2; stopnpctimer "guessannouncer"; end; } } help me tnx!
  6. if( sc ) { //SG_FUSION hp penalty [Komurka] if (sc->data[sC_FUSION]) { int hp= sstatus->max_hp; if (sd && tsd) { hp = 8*hp/100; if (100*sstatus->hp <= 20*sstatus->max_hp) hp = sstatus->hp; } else hp = 2*hp/100; //2% hp loss per hit status_zap(src, hp, 0); } hp = 8*hp/100; change 8 to 1 hp = 2*hp/100; change 2 to 1 20*sstatus->max_hp change 20 to 1 .. just try heehhe
  7. oh yan nga hahaha
  8. bka sa renewal.h ? ung casting time doon disable mo
  9. i cant find this in hex editor..im using 2012-04-10 client
  10. i dont know if this is the right section to ask this but.. why is it that when i try to use female sura and open my skill tree my window will get the error... -- but when im using male sura it has no error..
  11. cge dre .. ako rin matotolog na
  12. ahhhhhhh gets ko na.. pero nosebleed parin talga hahaha
  13. pwede penge sample?? d ko tlga maintindhan scripting x.X
  14. tnx bro! its working now.. mwa mwa chups chups!
  15. i got this error ... untitled.bmp
  16. delete ko lang ito if (getgmlevel() < 20) { tapos ito rin? if (!.Event) { set .Event,1; set $@SpecialMVP,17; set $@NormalMVP,10; set $@Amount,50; set $@ItemID,674; set $@Map$,izlude;
  17. i want to set the time.. that after 2minutes the npc will disappear.. - script guessannouncer -1,{ OnMinute09: OnMinute18: OnMinute27: OnMinute36: OnMinute45: OnMinute54: announce "Guess the Number: Is starting in 1 Minute in Prontera!",0; sleep 30000; announce "Guess the Number: Is starting in 30 Seconds in Prontera!",0; sleep 20000; announce "Guess the Number: 10 Seconds! Gather up in Prontera quick!",0; sleep 5000; announce "Guess the Number: 5 Seconds Left!",0; sleep 1000; announce "Guess the Number: 4 Seconds!",0; sleep 1000; announce "Guess the Number: 3 Seconds!",0; sleep 1000; announce "Guess the Number: 2 Seconds!",0; sleep 1000; announce "Guess the Number: 1 Second!",0; sleep 1000; announce "Guess the Number: The event has started!",0; enablenpc "guess"; end; } // ============================================================================== prontera,164,188,5 script Guess the Number::guess 723,{ // =================== Setting the NPC Name and Prize and amount ============= set .@n$,"^FF0000[Guess the Number]^000000"; set @prize,7227;//Change the 7227 to your reward item ID set @amoun,10;//Change the 10 to your reward amount // ==================== End of settings ========================================= if(.guessstart==1) goto Oneventevent; set .usednumber, rand(1,100); announce "Guess the Number: Guess the Number Event Started in Prontera!",0; set .guessstart,1; Oneventevent: mes .@n$; mes "Guess the number...It is a number between between 1 and 100!"; input .@guessnumber; next; if(.@guessnumber > .usednumber) { mes .@n$; mes "My number is ^FF0000SMALLER^000000 than the one you guessed!"; close; } else if(.@guessnumber < .usednumber) { mes .@n$; mes "My number is ^FF0000BIGGER^000000 than the one you guessed!"; close; } else if(.@guessnumber == .usednumber) { announce ""+strcharinfo(0)+" has won the Guess the Number Event! My number was "+.usednumber+"!",0; mes .@n$; mes "You have guessed my number! Congratulations!"; getitem @prize,@amoun; disablenpc "guess"; set .guessstart,0; close2; end; } }
  18. sus pa kiss ako sayo tol! hahaha ito pa boss tol last.. okey lng? yung d na kailangan e configure yan... mag coconfig pa kc para mag start ang mvp event.. //============================================================ //= Auto MVP Summoner //===== By: =======================Modified By:========= //= xMachina / Acetito Emistry / Myzter //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== //= eA SVN 5000+ //===== Additional Comments: ================================= //= v1.0 Testing Mode //============================================================ prontera,156,168,5 script MVP Attack 437,{ if (getgmlevel() < 20) { mes "[ ^0065DFxMachina^000000 ]"; if (!.Event) { mes "There is no MVP Attack Event now."; } else { mes "There is a MVP Attack Event on now!"; mes "Location: ^ff0000" + $@Map$ + "^000000"; } close; } set .@ItsOK,0; set .@SpecialMVP, $@SpecialMVP; set .@NormalMVP, $@NormalMVP; set .@Amount, $@Amount; set .@ItemID, $@ItemID; set .@Map$, $@Map$; while(!.@Configuring) { mes "[ ^0065DFxMachina^000000 ]"; mes "Customizing MVP Attack Event:"; mes "> MVP Item: " + (.@Amount?"^0000ff" + .@Amount:"^ff0000<Undefined>") + "^000000 x " + (getitemname(.@ItemID) == "null"?"^ff0000<Item>":"^0000ff" + getitemname(.@ItemID)) + "^000000"; mes "> Location: " + (getstrlen(.@Map$)?"^0000ff" + .@Map$:"^ff0000<Undefined>") + "^000000"; mes "> Special MVP: " + (.@SpecialMVP?"^0000ff" + .@SpecialMVP:"^ff0000<None>") + "^000000"; mes "> Normal MVP: " + (.@NormalMVP?"^0000ff" + .@NormalMVP:"^ff0000<None>") + "^000000"; mes "> Status: " + (.Event?"^ff44ffActive^000000":"^ff0000Inactive^000000"); next; set .@ItsOK, getitemname(.@ItemID)!="null" && getstrlen(.@Map$) && getstrlen(.@Map$) < 24 && .@Amount && .@SpecialMVP && .@NormalMVP; if (.Event) { set .@Menu$, "^ff0000[·] Stop Event^000000:::::[x] ^ff0000Exit^000000"; } else { set .@Menu$, (.Event?":".@ItsOK?"^0000ff[!] Start Event^000000:":":") + "- Set MVP Item:- Set Location:- Special MVP Count:- Normal MVP Count:[x] ^ff0000Exit^000000"); } switch(select(.@Menu$)) { case 1: mes "[ ^0065DFxMachina^000000 ]"; mes "Are you sure you want to " + (.Event?"Stop the Event":"Start the Event") + "?"; next; set .@Configuring, select("No:Yes")-1; break; case 2: mes "[ ^0065DFxMachina^000000 ]"; mes "What item to be given to MVP Killer ?"; next; do { message strcharinfo(0),"Enter a VALID itemID. Example 501 - Red Potion."; input .@ItemID,501,32767; } while (getitemname(.@ItemID) == "null"); mes "[ ^0065DFxMachina^000000 ]"; mes "Input the Amount of ^0000ff" + getitemname(.@ItemID) + "^000000 to be Rewarded for Special MVP Killer."; next; input .@Amount,1,30000; break; case 3: mes "[ ^0065DFxMachina^000000 ]"; mes "Which map would you like me to host this event?"; mes "Input a ^FF0000VALID^000000 mapname."; next; do { message strcharinfo(0),"Enter a VALID map. Example - izlude."; input .@Map$; monster .@Map$,0,0,".",1084,1,strnpcinfo(3)+"::OnNormalKill"; sleep2 100; set .@MC, mobcount(.@Map$,strnpcinfo(3)+"::OnNormalKill"); killmonster .@Map$,strnpcinfo(3)+"::OnNormalKill"; } while (.@MC<1); break; case 4: mes "[ ^0065DFxMachina^000000 ]"; mes "How many ^FF0000Special^000000 MVP would you like me to summon?"; next; input .@SpecialMVP; break; case 5: mes "[ ^0065DFxMachina^000000 ]"; mes "How many ^FF0000Normal^000000 MVP would you like me to summon?"; next; input .@NormalMVP; break; case 6: mes "[ ^0065DFxMachina^000000 ]"; mes "See you later."; close; } } if (!.Event) { set .Event,1; set $@SpecialMVP,17; set $@NormalMVP,10; set $@Amount,50; set $@ItemID,674; set $@Map$,izlude; monster $@Map$,0,0,"--ja--",-3,$@SpecialMVP,strnpcinfo(3)+"::OnSpecialKill"; monster $@Map$,0,0,"--ja--",-3,$@NormalMVP,strnpcinfo(3)+"::OnNormalKill"; announce "Map Invasion Begin : " + $@SpecialMVP + " Special MVP has invaded in " + $@Map$ + ". Hurry Up..",bc_all,0x98FB98; } else { set .Event,0; announce "The MVP Attack Event is now over!",0,0x98FB98; killmonster $@Map$,"All"; } mes "[ ^0065DFxMachina^000000 ]"; mes (.Event?"Starting":"Stopping") + " the event now..."; close; OnClock0000: OnClock0400: OnClock0800: OnClock1200: OnClock1600: OnClock2000: if (!.Event) { set .Event,1; monster $@Map$,0,0,"--ja--",-3,$@SpecialMVP,strnpcinfo(3)+"::OnSpecialKill"; monster $@Map$,0,0,"--ja--",-3,$@NormalMVP,strnpcinfo(3)+"::OnNormalKill"; announce "Map Invasion Begin : "+$@SpecialMVP+" Special MVP has invaded in " + $@Map$ + ". Hurry Up..",bc_all,0x98FB98; } OnSpecialKill: set .@MobCnt, mobcount($@Map$,strnpcinfo(3)+"::OnSpecialKill"); if (playerattached()) { if (!.@MobCnt) { announce $@Map$ + ": " + strcharinfo(0) + " has killed the last Special MVP",bc_all; } else { announce $@Map$ + ": " + strcharinfo(0) + " has killed 1 Special MVP and Gained Mystery Items - Remaining Special MVP: " + .@MobCnt,(!rand(3)?bc_all:bc_map); } getitem $@ItemID,$@Amount; } if (!.@MobCnt) { set .Event,0; killmonster $@Map$,"All"; sleep 5000; mapannounce $@Map$, "The MVP Attack Event is now over!",bc_all,0x98FB98; } end; OnNormalKill: if (playerattached()) dispbottom "You killed Normal MVP ( No Reward ). Special MVP Left : "+mobcount($@Map$,strnpcinfo(3)+"::OnSpecialKill")+" ."; end; }
  19. once po napatay ung "Correct na Poring" tapos after mo e write ung name mo sa Npc na lalabas ay makaka recieve ka nang Mithril coins..
  20. pano po e change ung price .. to mithril coins? ayaw kc bumibigay ng mithril coins after ko makakill ng poring ehh // - script poring#announcer -1,{ OnInit: disablenpc "poringevent"; hideonnpc "Poring Catcher#evnt2"; end;OnMinute02: OnMinute10: OnMinute20: OnMinute30: OnMinute40: OnMinute50: OnMinute00: // SET THE 30 TO THE MINUTE YOU WANT THE EVENT TO START EACH HOUR. announce "Poring Catcher : It's time to play some Poring Catcher!",0; killmonster "poring_w01","All"; sleep2 10000; announce "Poring Catcher : Please make your way to the centre of Prontera.",0; sleep2 10000; announce "Poring Catcher : After one minute the portal will close.",0; sleep2 10000; announce "Poring Catcher : Enter the warp portal now if you want to join.",0; enablenpc "poringevent"; initnpctimer; end; OnTimer30000: announce "Poring Catcher : Last 30 seconds.",0; sleep2 5000; announce "Poring Catcher : Hurry to the centre of Prontera if you want to join.",0; end; OnTimer50000: announce "Poring Catcher : Last 10 seconds.",0; end; OnTimer55000: announce "Poring Catcher : 5.",0; end; OnTimer56000: announce "Poring Catcher : 4.",0; end; OnTimer57000: announce "Poring Catcher : 3.",0; end; OnTimer58000: announce "Poring Catcher : 2.",0; end; OnTimer59000: announce "Poring Catcher : 1.",0; end; OnTimer60000: announce "Poring Catcher : Time's up. Portal Will Open again when a GM activates it.",0; end; OnTimer61000: disablenpc "poringevent"; donpcevent "Poring Catcher#evnt2::OnEnable"; stopnpctimer; end; } //-------------------------------------------------- prontera,156,163,0 warp poringevent 2,2,poring_w01,106,129 //-------------------------------------------------- poring_w01,100,127,4 script Poring Catcher#evnt2 715,{//-------------------------------------------------- mes "[Poring Catcher]"; if(PORING == 1) goto L_PORING; mes "Please tell me your name"; next; input .@name$; if(.@name$ != strcharinfo(0)) { mes "[Poring Catcher]"; mes "Are you sure thats your character name?"; close; } mes "[Poring Catcher]"; mes "Congrats. You've won."; close2; announce "Poring Catcher : All laugh at, "+.@name$+". - This player tried to cheat the system. Muhahahahaha!",0; warp "prontera",155,182; end;L_PORING: mes "Please tell me your name"; next; input .@name$; if(.@name$ != strcharinfo(0)) { mes "[Poring Catcher]"; mes "Are you sure thats your character name?"; close; } mes "[Poring Catcher]"; mes "Congrats. You've won."; close2; announce "Poring Catcher : We have a winner, "+.@name$+". - 150 Mithril Coins!",0; set @prize,674; //Change the 7227 to your reward item ID set @amoun,150; //Change the 10 to your reward amount dispbottom "You have Won 150 Mithril Coins"; set PORING,0; warp "prontera",155,182; hideonnpc "Poring Catcher#evnt2"; end; OnEnable: mapannounce "poring_w01","Poring Catcher : I will be summoning 100 different Porings.",0; sleep2 10000; mapannounce "poring_w01","Poring Catcher : Only one of these Porings is the correct Poring.",0; sleep2 10000; mapannounce "poring_w01","Poring Catcher : The correct Poring is called [ Poring ], all the other Porings have different names.",0; sleep2 10000; mapannounce "poring_w01","Poring Catcher : Take your time because if you kill the wrong Poring, your out of the game.",0; sleep2 10000; mapannounce "poring_w01","Poring Catcher : The first player to kill the correct Poring wins.",0; sleep2 10000; mapannounce "poring_w01","Poring Catcher : That's that.. Now let's play...",0; goto L_Start; end; L_Start: mapannounce "poring_w01","Poring Catcher : 5",0; sleep2 1000; mapannounce "poring_w01","Poring Catcher : 4",0; sleep2 1000; mapannounce "poring_w01","Poring Catcher : 3",0; sleep2 1000; mapannounce "poring_w01","Poring Catcher : 2",0; sleep2 1000; mapannounce "poring_w01","Poring Catcher : 1",0; sleep2 1000; mapannounce "poring_w01","Poring Catcher : Lets Do This!",0; areamonster "poring_w01",84,119,121,90,"Poring",1002,1,"poringwin::OnMobKilled"; areamonster "poring_w01",84,119,121,90,"Pouring",1002,10,"poringlose::OnMobKilled"; areamonster "poring_w01",84,119,121,90,"Proing",1002,10,"poringlose::OnMobKilled"; areamonster "poring_w01",84,119,121,90,"Poiring",1002,10,"poringlose::OnMobKilled"; areamonster "poring_w01",84,119,121,90,"Poing",1002,10,"poringlose::OnMobKilled"; areamonster "poring_w01",84,119,121,90,"I am not Poring",1002,5,"poringlose::OnMobKilled"; areamonster "poring_w01",84,119,121,90,"Gniriop",1002,1,"poringlose::OnMobKilled"; areamonster "poring_w01",84,119,121,90,"Poring",1113,1,"poringlose::OnMobKilled"; areamonster "poring_w01",84,119,121,90,"Poring",1062,1,"poringlose::OnMobKilled"; areamonster "poring_w01",84,119,121,90,"Poriiing",1002,10,"poringlose::OnMobKilled"; areamonster "poring_w01",84,119,121,90,"PoriNg",1002,10,"poringlose::OnMobKilled"; areamonster "poring_w01",84,119,121,90,"Porong",1002,10,"poringlose::OnMobKilled"; areamonster "poring_w01",84,119,121,90,"P0ring",1002,10,"poringlose::OnMobKilled"; areamonster "poring_w01",84,119,121,90,"Por1ng",1002,10,"poringlose::OnMobKilled"; areamonster "poring_w01",84,119,121,90,"Porng",1002,1,"poringlose::OnMobKilled"; end; } - script poringwin -1,{OnMobKilled: dispbottom "Poring : Congratulations. You've got me."; set PORING,1; atcommand "@doommap"; killmonster "poring_w01","All"; mapannounce "poring_w01","Poring Catcher : Come to me and tell me your name.",0; hideoffnpc "Poring Catcher#evnt2"; end; } - script poringlose -1,{ OnMobKilled: dispbottom "Poring Catcher : Wahaha, your a loser! - I wasn't the correct Poring."; warp "SavePoint",0,0; end; }// -- Mapflags poring_w01 mapflag nowarp poring_w01 mapflag nowarpto poring_w01 mapflag noteleport poring_w01 mapflag nosave poring_w01 mapflag nomemo poring_w01 mapflag nobranch poring_w01 mapflag noloot poring_w01 mapflag noskill poring_w01 mapflag nopenalty bump
  21. i cant even see my aura... ive set max_lv: 320 aura_lv:320 but i cant see it.. im using 2011-11-22
  22. @sir Riki i got problem with the automated dice event.. everytime i reload it it will not hide.. i have set the "OnMinute" so it will just show in that specific time.. can help me?
  23. i can still configure it ryt?
  24. where to put it? after the code? ok i get it now ive searched it here http://rathena.org/b...ent#entry123008 but i have another question.. i want to set the permanent map,rewards,number of mvps and non mvps.. //============================================================ //= Auto MVP Summoner //===== By: =======================Modified By:========= //= xMachina / Acetito Emistry / Myzter //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== //= eA SVN 5000+ //===== Additional Comments: ================================= //= v1.0 Testing Mode //============================================================ prontera,156,168,5 script MVP Attack 437,{ if (getgmlevel() < 20) { mes "[ ^0065DFxMachina^000000 ]"; if (!.Event) { mes "There is no MVP Attack Event now."; } else { mes "There is a MVP Attack Event on now!"; mes "Location: ^ff0000" + $@Map$ + "^000000"; } close; } set .@ItsOK,0; set .@SpecialMVP, $@SpecialMVP; set .@NormalMVP, $@NormalMVP; set .@Amount, $@Amount; set .@ItemID, $@ItemID; set .@Map$, $@Map$; while(!.@Configuring) { mes "[ ^0065DFxMachina^000000 ]"; mes "Customizing MVP Attack Event:"; mes "> MVP Item: " + (.@Amount?"^0000ff" + .@Amount:"^ff0000<Undefined>") + "^000000 x " + (getitemname(.@ItemID) == "null"?"^ff0000<Item>":"^0000ff" + getitemname(.@ItemID)) + "^000000"; mes "> Location: " + (getstrlen(.@Map$)?"^0000ff" + .@Map$:"^ff0000<Undefined>") + "^000000"; mes "> Special MVP: " + (.@SpecialMVP?"^0000ff" + .@SpecialMVP:"^ff0000<None>") + "^000000"; mes "> Normal MVP: " + (.@NormalMVP?"^0000ff" + .@NormalMVP:"^ff0000<None>") + "^000000"; mes "> Status: " + (.Event?"^ff44ffActive^000000":"^ff0000Inactive^000000"); next; set .@ItsOK, getitemname(.@ItemID)!="null" && getstrlen(.@Map$) && getstrlen(.@Map$) < 24 && .@Amount && .@SpecialMVP && .@NormalMVP; if (.Event) { set .@Menu$, "^ff0000[·] Stop Event^000000:::::[x] ^ff0000Exit^000000"; } else { set .@Menu$, (.Event?":".@ItsOK?"^0000ff[!] Start Event^000000:":":") + "- Set MVP Item:- Set Location:- Special MVP Count:- Normal MVP Count:[x] ^ff0000Exit^000000"); } switch(select(.@Menu$)) { case 1: mes "[ ^0065DFxMachina^000000 ]"; mes "Are you sure you want to " + (.Event?"Stop the Event":"Start the Event") + "?"; next; set .@Configuring, select("No:Yes")-1; break; case 2: mes "[ ^0065DFxMachina^000000 ]"; mes "What item to be given to MVP Killer ?"; next; do { message strcharinfo(0),"Enter a VALID itemID. Example 501 - Red Potion."; input .@ItemID,501,32767; } while (getitemname(.@ItemID) == "null"); mes "[ ^0065DFxMachina^000000 ]"; mes "Input the Amount of ^0000ff" + getitemname(.@ItemID) + "^000000 to be Rewarded for Special MVP Killer."; next; input .@Amount,1,30000; break; case 3: mes "[ ^0065DFxMachina^000000 ]"; mes "Which map would you like me to host this event?"; mes "Input a ^FF0000VALID^000000 mapname."; next; do { message strcharinfo(0),"Enter a VALID map. Example - izlude."; input .@Map$; monster .@Map$,0,0,".",1084,1,strnpcinfo(3)+"::OnNormalKill"; sleep2 100; set .@MC, mobcount(.@Map$,strnpcinfo(3)+"::OnNormalKill"); killmonster .@Map$,strnpcinfo(3)+"::OnNormalKill"; } while (.@MC<1); break; case 4: mes "[ ^0065DFxMachina^000000 ]"; mes "How many ^FF0000Special^000000 MVP would you like me to summon?"; next; input .@SpecialMVP; break; case 5: mes "[ ^0065DFxMachina^000000 ]"; mes "How many ^FF0000Normal^000000 MVP would you like me to summon?"; next; input .@NormalMVP; break; case 6: mes "[ ^0065DFxMachina^000000 ]"; mes "See you later."; close; } } if (!.Event) { set .Event,1; set $@SpecialMVP, .@SpecialMVP; set $@NormalMVP, .@NormalMVP; set $@Amount, .@Amount; set $@ItemID, .@ItemID; set $@Map$, .@Map$; monster $@Map$,0,0,"--ja--",-3,$@SpecialMVP,strnpcinfo(3)+"::OnSpecialKill"; monster $@Map$,0,0,"--ja--",-3,$@NormalMVP,strnpcinfo(3)+"::OnNormalKill"; announce "Map Invasion Begin : " + $@SpecialMVP + " Special MVP has invaded in " + $@Map$ + ". Hurry Up..",bc_all,0x98FB98; } else { set .Event,0; announce "The MVP Attack Event is now over!",0,0x98FB98; killmonster $@Map$,"All"; } mes "[ ^0065DFxMachina^000000 ]"; mes (.Event?"Starting":"Stopping") + " the event now..."; close; OnClock0000: OnClock0400: OnClock0800: OnClock1200: OnClock1600: OnClock2000: if (!.Event) { set .Event,1; monster $@Map$,0,0,"--ja--",-3,$@SpecialMVP,strnpcinfo(3)+"::OnSpecialKill"; monster $@Map$,0,0,"--ja--",-3,$@NormalMVP,strnpcinfo(3)+"::OnNormalKill"; announce "Map Invasion Begin : "+$@SpecialMVP+" Special MVP has invaded in " + $@Map$ + ". Hurry Up..",bc_all,0x98FB98; } OnSpecialKill: set .@MobCnt, mobcount($@Map$,strnpcinfo(3)+"::OnSpecialKill"); if (playerattached()) { if (!.@MobCnt) { announce $@Map$ + ": " + strcharinfo(0) + " has killed the last Special MVP",bc_all; } else { announce $@Map$ + ": " + strcharinfo(0) + " has killed 1 Special MVP and Gained Mystery Items - Remaining Special MVP: " + .@MobCnt,(!rand(3)?bc_all:bc_map); } getitem $@ItemID,$@Amount; } if (!.@MobCnt) { set .Event,0; killmonster $@Map$,"All"; sleep 5000; mapannounce $@Map$, "The MVP Attack Event is now over!",bc_all,0x98FB98; } end; OnNormalKill: if (playerattached()) dispbottom "You killed Normal MVP ( No Reward ). Special MVP Left : "+mobcount($@Map$,strnpcinfo(3)+"::OnSpecialKill")+" ."; end; }
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