- shop custom_seller2 -1,501:-1
prontera,155,148,3 script Poring Seller 476,{
mes "I will sell you items for " + getitemname(.CoinID) + ".";
callshop "custom_seller2",1;
npcshopattach "custom_seller2";
end;
OnBuyItem:
mes ""+.Price[.@d]+"";
mes ""+@bought_nameid[.@d]+"";
for(set .@i,0; .@i<getarraysize(.customs); set .@i,.@i+1) {
for(set .@d,0; .@d<getarraysize(@bought_nameid); set .@d,.@d+1) {
if(@bought_nameid[.@d]==.customs[.@i]) {
if(checkweight(@bought_nameid[.@d],@bought_quantity[.@d])) {
if(countitem(.CoinID) >= .Price[.@i]*@bought_quantity[.@d]) {
delitem .CoinID,.Price[.@i]*@bought_quantity[.@d];
getitem @bought_nameid[.@d],@bought_quantity[.@d];
} else dispbottom "You don't have enough "+getitemname(.CoinID)+" to purchase that item.";
} else dispbottom "Purchasing these items will put you over the weight limit!";
}
}
}
deletearray @bought_quantity, getarraysize(@bought_quantity);
deletearray @bought_nameid, getarraysize(@bought_nameid);
close;
OnInit:
setarray .customs[0],12028,607,678;// Enter the ID of customs here
setarray .Price[0],10,3,5; // Price for each custom is set to 20 coins
set .CoinID,7539; // Enter the ID of the coin here.
npcshopitem "custom_seller2",0,0; // Don't touch any coding beyond here
for(set .i,0; .customs[.i]; set .i,.i+1) npcshopadditem "custom_seller2",.customs[.i],.Price[.i];
end;
}
My question is:
this line mes ""+@bought_nameid[.@d]+""; shows the correct name when a item is bought
this line mes ""+.Price[.@d]+""; doesn't show the right price. its always Price[0]
why? isn't .@d supossed to be a npc variable after the bought?