Chun3
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Posts posted by Chun3
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battle/skill.conf
// Emergency Recall Guild Skill setting (add as appropriate).
// Note that for the skill to be usable at all,
// you need at least one of 1/2 and 4/8
// 1: Skill is usable outside of woe.
// 2: Skill is usable during woe.
// 4: Skill is usable outside of GvG grounds
// 8: Skill is usable on GvG grounds
//16: Disable skill from "nowarpto" maps
// (it will work on GVG castles even if they are set to nowarpto, though)emergency_call: 11
db/skill_nocast_db.txt -
9 hours ago, noobzter003 said:
Great release mate!! but it is possible put range the pk mode, not in whole map.
example, 40 Cell near the boss
Will search for it later, since you have x and y from the respawn, just need to know how to set cellflagpvp using src
3 hours ago, Psy Ops said:Great release!
Thanks!
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conf/eamod.conf
bg_logincount_check: no -
PK mode if MVP is alive.
When a mvp spawns on his natural map, the pk mode goes on, when he dies, off.
@monster or script commands doesn't trigger.
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Submitter
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Submitted09/27/2019
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Category
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Video
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Content AuthorChun
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Hi! anyone know where i can change these lateral quest infos?
Is it luafiles or? -
I've searched all types: ring_blue.tga, magic_target.tga,pikapika2.bmp,freezing_circle,bmp, aurafloat.tga auraring.bmp, none of these canceled these bubles. help, please! i know its on effect folder, but it has more than 2000 files, i'm not finding.
edit: freezing circle
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name - permanent character integer variable
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Be more specific.
Use item X -> open a select equipment window -> slot occupied? then what? -
12 hours ago, pueblodefairy said:
i don't know how to recompile after i edit help me much appreciated. thanks a lot
Download Microsoft Visual Studio 2015
Open rAthena.sln at the emulator folder
Build> Build solution (first time)
Build> Rebuild solution after. -
Hi!, just a few questions about ragnarok traffic:
how many players a link of 1mb/s can handle? for calculus base.
many hosters have a mensal traffic, like 1TB. how a server generate that traffic? ex: if i upload a npc, it will count? a sql query count?
a player costs how much per time of the bandwith?
if any1 have anything, or a link that can provide something related i will be grateful, thanks! -
13 hours ago, Mael said:
Add that in your data folder or to your client's data.grf
https://drive.google.com/file/d/1QKmhT9jrJfA_p5zLxSaXXdW_F1alO7Ry/view
Do you have the item_db for those hats?
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Hi, someone has the Pure Patcher ( http://nn.ai4rei.net/dev/rotools/ ) with the .ini files?, i would like to use on my server. Thanks!
2012-04-15rsu-full.zip
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I like this classic patch so much!
Someone could help me configure the files for my server? just a little guide, what to put on WebDeny file? i'm not getting here. Why there is no more pure patcher anymore?
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skill.c
case WZ_WATERBALL:
skill_addtimerskill(src,tick+125,target->id,0,0,skl->skill_id,skl->skill_lv,skl->type-1,skl->flag);
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It is the client, something diff related. not the setup. i changed to 2012 client. thx!
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post the script
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*rentitem <item id>,<time>;
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Oh i see, thanks! i thought it was a variable from bought_x functions.
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- shop custom_seller2 -1,501:-1 prontera,155,148,3 script Poring Seller 476,{ mes "I will sell you items for " + getitemname(.CoinID) + "."; callshop "custom_seller2",1; npcshopattach "custom_seller2"; end; OnBuyItem: mes ""+.Price[.@d]+""; mes ""+@bought_nameid[.@d]+""; for(set .@i,0; .@i<getarraysize(.customs); set .@i,.@i+1) { for(set .@d,0; .@d<getarraysize(@bought_nameid); set .@d,.@d+1) { if(@bought_nameid[.@d]==.customs[.@i]) { if(checkweight(@bought_nameid[.@d],@bought_quantity[.@d])) { if(countitem(.CoinID) >= .Price[.@i]*@bought_quantity[.@d]) { delitem .CoinID,.Price[.@i]*@bought_quantity[.@d]; getitem @bought_nameid[.@d],@bought_quantity[.@d]; } else dispbottom "You don't have enough "+getitemname(.CoinID)+" to purchase that item."; } else dispbottom "Purchasing these items will put you over the weight limit!"; } } } deletearray @bought_quantity, getarraysize(@bought_quantity); deletearray @bought_nameid, getarraysize(@bought_nameid); close; OnInit: setarray .customs[0],12028,607,678;// Enter the ID of customs here setarray .Price[0],10,3,5; // Price for each custom is set to 20 coins set .CoinID,7539; // Enter the ID of the coin here. npcshopitem "custom_seller2",0,0; // Don't touch any coding beyond here for(set .i,0; .customs[.i]; set .i,.i+1) npcshopadditem "custom_seller2",.customs[.i],.Price[.i]; end; }
My question is:
this line mes ""+@bought_nameid[.@d]+""; shows the correct name when a item is bought
this line mes ""+.Price[.@d]+""; doesn't show the right price. its always Price[0]
why? isn't .@d supossed to be a npc variable after the bought?
[RESOLVIDO] Error no map-server em party_update_interval, como resolver ?
in Suporte a Configurações
Posted
Every error you get, just put on > https://github.com/rathena/rathena/search?q=party_update_interval&unscoped_q=party_update_interval
Check that value: