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Mice

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Mice last won the day on November 15 2024

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Metaling (6/15)

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  1. Find: for (set .@i, 1; .@i <= .@option_rows; set .@i, .@i + 1) { Replace: for (.@i = 1; .@i <= .@option_rows; .@i++) { Find: makeitem2 .@weapon_id, 1, getcharid(CHAR_ID_ACCOUNT), 0, 0, Replace: makeitem2 .@weapon_id, 1, getcharid(0), 0, 0, Not tested
  2. show fullscript so i can test it
  3. Try this if ( getarraysize(.@liga$) == 0 || .@liga$[0] == "") {
  4. What is the error in the map server after completing the quest and not receiving the reward?
  5. Try it like this case 0: getitem2 5100,1,1,0,0,0,0,0,0; announce "Player has received a reward!",0; break;
  6. Could you please explain what kind of help you need with this script? If there's an issue with it, could you describe the problem in more detail? It would be helpful if you could provide more specifics. Would it be possible to use a code box when posting a script? This way, when the script is shared, there won’t be any confusion regarding spaces and tabbing.
  7. Try add this somewhere in your script maybe before the OnInit OnClock0001: query_sql "UPDATE `acc_reg_num` SET `value` = '0' WHERE `key` = '#lastTimeTalked'"; end;
  8. Header: Type: INTER_SERVER_DB Version: 1 Body: - ID: 1 Name: "Storage 2" Table: storage2 Max: 300 At @storeall, how can I transfer the storeall function to a different storage? I want to move it to the Storage 2 I created, but I just don't understand how to recall openstorage2 1,STOR_MODE_GET|STOR_MODE_PUT; Thank you very much to anyone who can help. storage_storageadd(sd, &sd->storage, i, sd->inventory.u.items_inventory[i].amount);
  9. Hello, where should the basis or points come from to say that it's the top 1 job?
  10. Uncomment this line https://github.com/rathena/rathena/blob/3e14940ee1a837984c19f2e8698cdd7b3e5cec23/src/config/core.hpp#L47 And edit the HP/SP specific job on "job_basepoints.yml" depend if you are renewal or pre-re
  11. Try not tested - script atcommand_main -1,{ OnAtStorage: // Check GM level before proceeding if (getgmlevel() < 90) { dispbottom "You must be GM level 90 or above to use this command!"; end; } .@map$ = strcharinfo(3); // Check if player is in PVP or GVG map if (getmapflag(.@map$, mf_pvp) || getmapflag(.@map$, mf_gvg)) { dispbottom "You cannot use @storage in PVP/GVG maps."; } else { openstorage; } end; OnAtLoad: // Check GM level before proceeding if (getgmlevel() < 90) { dispbottom "You must be GM level 90 or above to use this command!"; end; } .@map$ = strcharinfo(3); // Check if player is in PVP or GVG map if (getmapflag(.@map$, mf_pvp) || getmapflag(.@map$, mf_gvg)) { dispbottom "You cannot use @load in PVP/GVG maps."; } else { warp "SavePoint", 0, 0; } end; OnAtGo: // Check GM level before proceeding if (getgmlevel() < 90) { dispbottom "You must be GM level 90 or above to use this command!"; end; } .@map$ = strcharinfo(3); // Check if player is in PVP or GVG map if (getmapflag(.@map$, mf_pvp) || getmapflag(.@map$, mf_gvg)) { dispbottom "You cannot use @go in PVP/GVG maps."; } else { // Implement go logic if needed } end; // Bind the commands to their respective NPC scripts OnInit: bindatcmd "storage", strnpcinfo(3) + "::OnAtStorage"; bindatcmd "load", strnpcinfo(3) + "::OnAtLoad"; bindatcmd "go", strnpcinfo(3) + "::OnAtGo"; end; }
  12. Did you make any modifications to your SP?
  13. If you can't find a working extended BG script, you will need to create your own function. Think of a way to do it the only solution I can think of is to create a custom mapflag. This mapflag would prevent supplies from a specific box from being used within that mapflag. If you're unable to do this, you can look into third-party services and hire a developer to do it for you. However, I'm not sure if any members here would be willing to do it for you, as it would take up their time to create. So, I'm uncertain if anyone will do this for free here. To be sure about getting a reliable scripter, I recommend checking third-party services, where you can find approved scripters.
  14. Hello, there might be a typo in your refine_db.yml, which is why it failed to read. Please double-check the last edit you made, and you'll also find the refine rates and materials listed there.
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