

Erebos
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Posts posted by Erebos
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Debe ser el aura verde, eso es un sistema que agregaron hace un tiempo, en el cual ciertos MVP solo reciben un 10% del daño que les hacen. Para cambiarlo a tu gusto vas a db/re/mob_db.yml buscas al monstruo en cuestion y cambias el valor de DamageTaken o si quieres que no sean afectados por este sistema, lo quitas, como dijo cook1e.
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6 hours ago, ffman22 said:
I change it but still has the issue
I had this same problem, Add View: 1 above Refineable: true, then reloaditemdb and unequip-equip the shield and try
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1
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Hi guys, I'm trying to change some things on the forging system. I have managed to change the atk type of star crumbs, but I need support on how to do the following:
- Remove Flame Heart, Mystic Frozen, etc... weapon atribute change, so it does not change the forged weapon's element anymore.
- Add effects like from item_bonus.txt in source. Specifically, I want to know how to call the bonuses for ATK%, MATK%, Freezing chance(marina/stormy knight effect. Not frosty misty effect), and other basic status like ASPD, Flee, Def/MDEF.
Thanks! -
Hi guys, i'm using an achievement unlocked by item script, it does complete the achievement, and supposedly gives the title, but:
1. I have to relog for it to show in equipment window.
2. After equiping it doesn't show at all
I have added it to achievement_db.yml, achievement_list.lub, and added the title in titletable.lub.
It used to work in an emulator from december 2020.
I have showname type 2
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4 hours ago, BeWan said:
did you try the other version file?
Yes, v1.2 works, but 1.3 has that problem.
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On 5/6/2020 at 4:38 AM, Loke said:
The latest update @woe is bug when woe is active. please check
@BeWan I also have this bug when using @woe while is active, an empty menu will appear.
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How can i spawn a mob only visible for the player calling the script?
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2 hours ago, Start_ said:
Try this clientinfo or sclientinfo
<?xml version="1.0" encoding="euc-kr" ?> <clientinfo> <desc>Ragnarok Client Information</desc> <servicetype>korea</servicetype> <servertype>primary</servertype> <connection> <display>Your Server Name</display> <address>127.0.0.1</address> <port>6900</port> <version>55</version> <langtype>5</langtype> <registrationweb></registrationweb> <loading> <image>loading00.jpg</image> </loading> </connection> </clientinfo>
I still can't
i have tried several clients, only my old 2018-06-21aRagexeRE works. I don't know what could possibly be at this point.
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18 hours ago, Start_ said:
- Use 20200401
- No need to define packetver
- No need to modify packet obfuscation
With that client i dont get the notice in logserv.bat nor Disconnected From Server, but i get "Failed to connect to server", what could be causing this?
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Good day, i need help with defining packetver, i know it has been asked a lot in the forum but the answer was always that 2020 clients weren't supported. Now that it is, i have tried 20200304 and i get a notice in logserv.bat:
"Abnormal end of connection (ip: 127.0.0.1) : Unknown packet 0xaf"
I have tried defining packetver in src/custom/defines_pre and defines_post but i keep getting this message and i'm disconnected from server whenever i try to log in with my account. Maybe its simple and i'm not understanding what to do because of my bad english?.My Server is Renewal.
I have already disabled packet obfuscation.
I have rAthena version 48fd0e859b7ae3b640700b7b7c82e1b239805562
Thanks in advance.
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Recuerda agregar los .act y .spr de los items a la carpeta ¾ÆÀÌÅÛ
Todos los items que no son hats se agregan a:
system/iteminfo.lua (o dependiendo de como se llame el iteminfo que tu .exe esta leyendo)
Luego a tu GRF:
data/sprite/¾ÆÀÌÅÛ (.act y .spr)
data/texture/À¯ÀúÀÎÅÍÆäÀ̽º/item (.bmp de icono del item)
data/texture/À¯ÀúÀÎÅÍÆäÀ̽º/collection (.bmp de illustracion del item)
Si son hats o alas, etc... ya es otra cosa, tienes que agregarlos a un par de archivos mas, puedes revisar eso acá:
https://github.com/rathena/rathena/wiki/Custom-Items#defining-items-clientside-for-new-clients -
Hola, intente aplicar un parche a un emulador con git, me salieron errores así que revertí los cambios, pero ahora la carpeta quedó con un error: "rathena is not a working copy", como puedo arreglar esto?
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1 hour ago, Gladius said:
Check if items are added at accessoryid.lub or accname.lub
But Costume Garment/Robes aren't supposed to go in those, instead they go in spriterobename and spriterobeid, i think. I have searched for Fallen Angel Wings in accessoryid and accname and they aren't there.
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Hi, i have a problem with new costume.
I added some new costume items from kRO, for example, Costume Giant Ribbon Bell(20546), but it doesn't show in-game, only in character selection.
I added the item to the following:SpriteRobeName.lua
SpriteRobeId.lua
Iteminfo.lua
"item" folder
"collection" folder
"¾ÆÀÌÅÛ" folder
"·Îºê" folder
And applied the corresponding ViewID (64 in this case).
What am i missing? i'm using client 2018-06~ something, but it shouldn't matter since it is a normal Costume, not one with HATEFFECT.
Thanks in advance guys. -
nope, i didn't change it, just copy pasted for testing, then i changed it and still got error.
edit: i fixed it, now it crashes xD
i changed:
.tombid[.tombcount-1] = getnpcid();
for:
.tombid[.tombcount-1] = getnpcid(0,"TheTomb");
i hope u can help me orz
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17 minutes ago, Litro Endemic said:
untested script... you can try it and if you encounter error i will help as i can and want.
set your list of mob that you want to trigger tomb alike npc in array variable ".moblist" and make duplicate of TheTomb npc as much as ".moblist" count.
- script Main NPC -1,{ end; OnNPCKillEvent: if (.state != 1) end; .@inlist = inarray(.moblist[0], killedrid); if (.@inlist == -1) end; .@npcid = getelementofarray(getvariableofnpc(.tombid, "TheTomb"), .@inlist); getunitdata(killedgid, .@md); setunitdata(.@npcid, UNPC_MAPID, .@md[UMOB_MAPID]); setunitdata(.@npcid, UNPC_X, .@md[UMOB_X]); setunitdata(.@npcid, UNPC_Y, .@md[UMOB_Y]); setunitdata(.@npcid, UNPC_LOOKDIR, 0); end; OnInit: setarray .moblist[0], 1002, 1003, 1004, 1005; .@moblistsize = getarraysize(.moblist); .@tombcount = getvariableofnpc(.tombcount, "TheTomb"); if (.@moblistsize < .@tombcount) { debugmes "The Tomb count isn't match with the mob count in list"; debugmes "Size of Mob List: "+.@moblistsize+", NPC Tomb Count: "+.@tombcount; end; } .state = 1; end; } - script TheTomb -1,{ end; OnInit: if (strnpcinfo(2) == "") end; .tombcount++; .tombid[.tombcount-1] = getnpcid(); end; } - duplicate(TheTomb) Tomb#1 112 - duplicate(TheTomb) Tomb#2 112 - duplicate(TheTomb) Tomb#3 112 - duplicate(TheTomb) Tomb#4 112
Thanks! i get an error:
buildin_getvariableofnpc: can't find the npc TheTomb
idk why, maybe it needs to be in a map. -
6 hours ago, BeWan said:
make a custom mob that same on npc looks and then on your script
OnInit:
monster "MAP_NAME",X,Y,"--ja--",mob_id,mob_quantity,"NpcName::OnMobDead1";
OnMobDead1:
monster "MAP_NAME",X,Y,"--ja--",mob_id,mob_quantity,"NpcName::NpcSpawn"; //this will act as mvp tombThanks but i need this to be an actual script. My idea is to make a chest (sprite id 10005) that gives the MvP killer's party some items when click.
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I want to make a NPC that spawns whenever a player kills a mob from an array list.
I dont know how to make it spawnable multiple times at the same time from different maps and players, like Tombs from MvP.
Also, i dont know how to make it so it doesn't work with instanced mobs.
Could this be done without source modifications? if not, could you guys give me some advice?
Thanks as always for the help. -
Hi, anybody knows where can i get or has palettes for all jobs including Star Emperor and Soul Reaper? every palette i can find doesn't work and i get errors.
Thanks in advance guys. -
I had fixed it a long time ago and forgot about this post sorry! but thank you anyway, maybe this can help others.
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Whenever i try to add new achievements i get this error: [Error]: Cannot read db/re/achievement_db.yml
I carefuly went through it again trying to make 0 typos, still doesn't work.
Here is my achievement_db.yml, i added 15 new achievements that are just for custom titles. I hope u guys can help me.Spoiler# This file is a part of rAthena.
# Copyright(C) 2017 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Renewal Achievement Database
###########################################################################
#
# Achievement Settings
#
###########################################################################
# ID - Unique achievement ID.
###########################################################################
# Group - Achievement group type. Each achievement type calls a specific
# objective check.
# Valid groups:
# AG_ADD_FRIEND
# AG_ADVENTURE
# AG_BABY
# AG_BATTLE
# AG_CHATTING
# AG_CHATTING_COUNT
# AG_CHATTING_CREATE
# AG_CHATTING_DYING
# AG_EAT
# AG_GET_ITEM
# AG_GET_ZENY
# AG_GOAL_ACHIEVE
# AG_GOAL_LEVEL
# AG_GOAL_STATUS
# AG_HEAR
# AG_JOB_CHANGE
# AG_MARRY
# AG_PARTY
# AG_ENCHANT_FAIL
# AG_ENCHANT_SUCCESS
# AG_SEE
# AG_SPEND_ZENY
# AG_TAMING
###########################################################################
# Name - Achievement name. Used when sending rewards through RODEX.
###########################################################################
# Target - A list of monster ID and count values that the achievement
# requires. The target count can also be used for achievements that keep
# a counter while not being related to monster kills.
# Capped at MAX_ACHIEVEMENT_OBJECTIVES.
###########################################################################
# Condition - A conditional statement that must be met for the achievement
# to be considered complete.
###########################################################################
# Map - A map name that is used for the AG_CHATTING type which increments
# the counter based on the player's map.
###########################################################################
# Dependent: - A list of achievement IDs that need to be completed before
# this achievement is considered complete.
###########################################################################
# Reward - A list of rewards that are given on completion. All fields are
# optional.
# ItemID: Item ID
# Amount: Amount of Item ID (default 1)
# Script: Bonus Script
# TitleID: Title ID
###########################################################################
# Score - Achievement points that are given on completion.
###########################################################################Achievements:
- ID: 110000
Group: "AG_EAT"
Name: "At this time I live to eat"
Score: 10
- ID: 110001
Group: "AG_SEE"
Name: "A fan of this polarity"
Score: 10
- ID: 120001
Group: "AG_ADVENTURE"
Name: "North Prontera Field Exploration(1)"
Reward:
ItemID: 22876
Score: 10
- ID: 120002
Group: "AG_ADVENTURE"
Name: "North Prontera Field Exploration(2)"
Reward:
ItemID: 22876
Score: 10
- ID: 120003
Group: "AG_ADVENTURE"
Name: "North Prontera Field Exploration(3)"
Reward:
ItemID: 22876
Score: 10
- ID: 120004
Group: "AG_ADVENTURE"
Name: "West Prontera Field Exploration(1)"
Reward:
ItemID: 22876
Score: 10
- ID: 120005
Group: "AG_ADVENTURE"
Name: "West Prontera Field Exploration(2)"
Reward:
ItemID: 22876
Score: 10
- ID: 120006
Group: "AG_ADVENTURE"
Name: "East Prontera Field Exploration"
Reward:
ItemID: 22876
Score: 10
- ID: 120007
Group: "AG_ADVENTURE"
Name: "South Prontera Field Exploration(1)"
Reward:
ItemID: 22876
Score: 10
- ID: 120008
Group: "AG_ADVENTURE"
Name: "South Prontera Field Exploration(2)"
Reward:
ItemID: 22876
Score: 10
- ID: 120009
Group: "AG_ADVENTURE"
Name: "South Prontera Field Exploration(3)"
Reward:
ItemID: 22876
Score: 10
- ID: 120010
Group: "AG_ADVENTURE"
Name: "South Prontera Field Exploration(4)"
Reward:
ItemID: 22876
Score: 10
- ID: 120011
Group: "AG_ADVENTURE"
Name: "East Geffen Field Exploration"
Reward:
ItemID: 22876
Score: 10
- ID: 120012
Group: "AG_ADVENTURE"
Name: "Southeast Geffen Field Exploration"
Reward:
ItemID: 22876
Score: 10
- ID: 120013
Group: "AG_ADVENTURE"
Name: "Northwest Geffen Field Exploration(1)"
Reward:
ItemID: 22876
Score: 10
- ID: 120014
Group: "AG_ADVENTURE"
Name: "Northwest Geffen Field Exploration(2)"
Reward:
ItemID: 22876
Score: 10
- ID: 120015
Group: "AG_ADVENTURE"
Name: "Northwest Geffen Field Exploration(3)"
Reward:
ItemID: 22876
Score: 10
- ID: 120016
Group: "AG_ADVENTURE"
Name: "South Geffen Field Exploration(1)"
Reward:
ItemID: 22876
Score: 10
- ID: 120017
Group: "AG_ADVENTURE"
Name: "South Geffen Field Exploration(2)"
Reward:
ItemID: 22876
Score: 10
- ID: 120018
Group: "AG_ADVENTURE"
Name: "Sograt Desert Field Exploration(1)"
Reward:
ItemID: 22876
Score: 10
- ID: 120019
Group: "AG_ADVENTURE"
Name: "Sograt Desert Field Exploration(2)"
Reward:
ItemID: 22876
Score: 10
- ID: 120020
Group: "AG_ADVENTURE"
Name: "Sograt Desert Field Exploration(3)"
Reward:
ItemID: 22876
Score: 10
- ID: 120021
Group: "AG_ADVENTURE"
Name: "Sograt Desert Field Exploration(4)"
Reward:
ItemID: 22876
Score: 10
- ID: 120022
Group: "AG_ADVENTURE"
Name: "Sograt Desert Field Exploration(5)"
Reward:
ItemID: 22876
Score: 10
- ID: 120023
Group: "AG_ADVENTURE"
Name: "Sograt Desert Field Exploration(6)"
Reward:
ItemID: 22876
Score: 10
- ID: 120024
Group: "AG_ADVENTURE"
Name: "Southwest Payon Field Exploration(1)"
Reward:
ItemID: 22876
Score: 10
- ID: 120025
Group: "AG_ADVENTURE"
Name: "Southwest Payon Field Exploration(2)"
Reward:
ItemID: 22876
Score: 10
- ID: 120026
Group: "AG_ADVENTURE"
Name: "Southwest Payon Field Exploration(3)"
Reward:
ItemID: 22876
Score: 10
- ID: 120027
Group: "AG_ADVENTURE"
Name: "Southwest Payon Field Exploration(4)"
Reward:
ItemID: 22876
Score: 10
- ID: 120028
Group: "AG_ADVENTURE"
Name: "East Payon Field Exploration(1)"
Reward:
ItemID: 22876
Score: 10
- ID: 120029
Group: "AG_ADVENTURE"
Name: "East Payon Field Exploration(2)"
Reward:
ItemID: 22876
Score: 10
- ID: 120030
Group: "AG_ADVENTURE"
Name: "East Payon Field Exploration(3)"
Reward:
ItemID: 22876
Score: 10
- ID: 120031
Group: "AG_ADVENTURE"
Name: "East Payon Field Exploration(4)"
Reward:
ItemID: 22876
Score: 10
- ID: 120032
Group: "AG_ADVENTURE"
Name: "North Mjolnir Field Exploration(1)"
Reward:
ItemID: 22876
Score: 10
- ID: 120033
Group: "AG_ADVENTURE"
Name: "North Mjolnir Field Exploration(2)"
Reward:
ItemID: 22876
Score: 10
- ID: 120034
Group: "AG_ADVENTURE"
Name: "North Mjolnir Field Exploration(3)"
Reward:
ItemID: 22876
Score: 10
- ID: 120035
Group: "AG_ADVENTURE"
Name: "North Mjolnir Field Exploration(4)"
Reward:
ItemID: 22876
Score: 10
- ID: 120036
Group: "AG_ADVENTURE"
Name: "North Mjolnir Field Exploration(5)"
Reward:
ItemID: 22876
Score: 10
- ID: 120037
Group: "AG_ADVENTURE"
Name: "South Mjolnir Field Exploration(1)"
Reward:
ItemID: 22876
Score: 10
- ID: 120038
Group: "AG_ADVENTURE"
Name: "South Mjolnir Field Exploration(2)"
Reward:
ItemID: 22876
Score: 10
- ID: 120039
Group: "AG_ADVENTURE"
Name: "South Mjolnir Field Exploration(3)"
Reward:
ItemID: 22876
Score: 10
- ID: 120040
Group: "AG_ADVENTURE"
Name: "South Mjolnir Field Exploration(4)"
Reward:
ItemID: 22876
Score: 10
- ID: 120041
Group: "AG_ADVENTURE"
Name: "South Mjolnir Field Exploration(5)"
Reward:
ItemID: 22876
Score: 10
- ID: 120042
Group: "AG_ADVENTURE"
Name: "South Mjolnir Field Exploration(6)"
Reward:
ItemID: 22876
Score: 10
- ID: 120043
Group: "AG_ADVENTURE"
Name: "South Aldebaran Field Exploration"
Reward:
ItemID: 22876
Score: 10
- ID: 120044
Group: "AG_ADVENTURE"
Name: "Comodo Field Exploration(1)"
Reward:
ItemID: 22876
Score: 10
- ID: 120045
Group: "AG_ADVENTURE"
Name: "Comodo Field Exploration(2)"
Reward:
ItemID: 22876
Score: 10
- ID: 120046
Group: "AG_ADVENTURE"
Name: "Comodo Field Exploration(3)"
Reward:
ItemID: 22876
Score: 10
- ID: 120047
Group: "AG_ADVENTURE"
Name: "Comodo Field Exploration(4)"
Reward:
ItemID: 22876
Score: 10
- ID: 120048
Group: "AG_ADVENTURE"
Name: "Comodo Field Exploration(5)"
Reward:
ItemID: 22876
Score: 10
- ID: 120049
Group: "AG_ADVENTURE"
Name: "Comodo Field Exploration(6)"
Reward:
ItemID: 22876
Score: 10
- ID: 120050
Group: "AG_ADVENTURE"
Name: "Comodo Field Exploration(7)"
Reward:
ItemID: 22876
Score: 10
- ID: 120051
Group: "AG_ADVENTURE"
Name: "Comodo Field Exploration(8)"
Reward:
ItemID: 22876
Score: 10
- ID: 120052
Group: "AG_ADVENTURE"
Name: "Border Checkpoint Field Exploration(1)"
Reward:
ItemID: 22876
Score: 10
- ID: 120053
Group: "AG_ADVENTURE"
Name: "Border Checkpoint Field Exploration(2)"
Reward:
ItemID: 22876
Score: 10
- ID: 120054
Group: "AG_ADVENTURE"
Name: "Kiel Hyre Mansion Field Exploration"
Reward:
ItemID: 22876
Score: 10
- ID: 120055
Group: "AG_ADVENTURE"
Name: "El Mes Plateau Field Exploration(1)"
Reward:
ItemID: 22876
Score: 10
- ID: 120056
Group: "AG_ADVENTURE"
Name: "El Mes Plateau Field Exploration(2)"
Reward:
ItemID: 22876
Score: 10
- ID: 120057
Group: "AG_ADVENTURE"
Name: "El Mes Plateau Field Exploration(3)"
Reward:
ItemID: 22876
Score: 10
- ID: 120058
Group: "AG_ADVENTURE"
Name: "El Mes Gorge Field Exploration"
Reward:
ItemID: 22876
Score: 10
- ID: 120059
Group: "AG_ADVENTURE"
Name: "Kiel Hyre Academy Field Exploration"
Reward:
ItemID: 22876
Score: 10
- ID: 120060
Group: "AG_ADVENTURE"
Name: "Guard Camp Field Exploration"
Reward:
ItemID: 22876
Score: 10
- ID: 120061
Group: "AG_ADVENTURE"
Name: "Yuno Field Exploration"
Reward:
ItemID: 22876
Score: 10
- ID: 120062
Group: "AG_ADVENTURE"
Name: "Front of Thanatos Tower Field Exploration"
Reward:
ItemID: 22876
Score: 10
- ID: 120063
Group: "AG_ADVENTURE"
Name: "Hugel Field Exploration(1)"
Reward:
ItemID: 22876
Score: 10
- ID: 120064
Group: "AG_ADVENTURE"
Name: "Hugel Field Exploration(2)"
Reward:
ItemID: 22876
Score: 10
- ID: 120065
Group: "AG_ADVENTURE"
Name: "Hugel Field Exploration(3)"
Reward:
ItemID: 22876
Score: 10
- ID: 120066
Group: "AG_ADVENTURE"
Name: "Abyss Lake Field Exploration(1)"
Reward:
ItemID: 22876
Score: 10
- ID: 120067
Group: "AG_ADVENTURE"
Name: "Einbroch Field Exploration(1)"
Reward:
ItemID: 22876
Score: 10
- ID: 120068
Group: "AG_ADVENTURE"
Name: "Einbroch Field Exploration(2)"
Reward:
ItemID: 22876
Score: 10
- ID: 120069
Group: "AG_ADVENTURE"
Name: "Einbroch Field Exploration(3)"
Reward:
ItemID: 22876
Score: 10
- ID: 120070
Group: "AG_ADVENTURE"
Name: "Einbroch Field Exploration(4)"
Reward:
ItemID: 22876
Score: 10
- ID: 120071
Group: "AG_ADVENTURE"
Name: "Einbroch Field Exploration(5)"
Reward:
ItemID: 22876
Score: 10
- ID: 120072
Group: "AG_ADVENTURE"
Name: "Einbroch Field Exploration(6)"
Reward:
ItemID: 22876
Score: 10
- ID: 120073
Group: "AG_ADVENTURE"
Name: "Einbroch Field Exploration(7)"
Reward:
ItemID: 22876
Score: 10
- ID: 120074
Group: "AG_ADVENTURE"
Name: "Einbroch Field Exploration(8)"
Reward:
ItemID: 22876
Score: 10
- ID: 120075
Group: "AG_ADVENTURE"
Name: "Lighthalzen Field Exploration(1)"
Reward:
ItemID: 22876
Score: 10
- ID: 120076
Group: "AG_ADVENTURE"
Name: "Lighthalzen Field Exploration(2)"
Reward:
ItemID: 22876
Score: 10
- ID: 120077
Group: "AG_ADVENTURE"
Name: "Lighthalzen Field Exploration(3)"
Reward:
ItemID: 22876
Score: 10
- ID: 120078
Group: "AG_ADVENTURE"
Name: "Rachel Audhumbla Plains Field Exploration(1)"
Reward:
ItemID: 22876
Score: 10
- ID: 120079
Group: "AG_ADVENTURE"
Name: "Rachel Plains Field Exploration(1)"
Reward:
ItemID: 22876
Score: 10
- ID: 120080
Group: "AG_ADVENTURE"
Name: "Rachel Plains Field Exploration(2)"
Reward:
ItemID: 22876
Score: 10
- ID: 120081
Group: "AG_ADVENTURE"
Name: "Rachel Plains Field Exploration(3)"
Reward:
ItemID: 22876
Score: 10
- ID: 120082
Group: "AG_ADVENTURE"
Name: "Rachel Audhumbla Grassland Field Exploration(1)"
Reward:
ItemID: 22876
Score: 10
- ID: 120083
Group: "AG_ADVENTURE"
Name: "Rachel Audhumbla Grassland Field Exploration(2)"
Reward:
ItemID: 22876
Score: 10
- ID: 120084
Group: "AG_ADVENTURE"
Name: "Portus Luna Field Exploration"
Reward:
ItemID: 22876
Score: 10
- ID: 120085
Group: "AG_ADVENTURE"
Name: "Veins Field Exploration(1)"
Reward:
ItemID: 22876
Score: 10
- ID: 120086
Group: "AG_ADVENTURE"
Name: "Veins Field Exploration(2)"
Reward:
ItemID: 22876
Score: 10
- ID: 120087
Group: "AG_ADVENTURE"
Name: "Veins Field Exploration(3)"
Reward:
ItemID: 22876
Score: 10
- ID: 120088
Group: "AG_ADVENTURE"
Name: "Veins Field Exploration(4)"
Reward:
ItemID: 22876
Score: 10
- ID: 120089
Group: "AG_ADVENTURE"
Name: "Veins Field Exploration(5)"
Reward:
ItemID: 22876
Score: 10
- ID: 120090
Group: "AG_ADVENTURE"
Name: "Eclage Field Exploration"
Reward:
ItemID: 22876
Score: 10
- ID: 120091
Group: "AG_ADVENTURE"
Name: "North Bitfrost Field Exploration(1)"
Reward:
ItemID: 22876
Score: 10
- ID: 120092
Group: "AG_ADVENTURE"
Name: "South Bitfrost Field Exploration(1)"
Reward:
ItemID: 22876
Score: 10
- ID: 120093
Group: "AG_ADVENTURE"
Name: "Splendide Field Exploration(1)"
Reward:
ItemID: 22876
Score: 10
- ID: 120094
Group: "AG_ADVENTURE"
Name: "Splendide Field Exploration(2)"
Reward:
ItemID: 22876
Score: 10
- ID: 120095
Group: "AG_ADVENTURE"
Name: "Splendide Field Exploration(3)"
Reward:
ItemID: 22876
Score: 10
- ID: 120096
Group: "AG_ADVENTURE"
Name: "Manuk Field Exploration(1)"
Reward:
ItemID: 22876
Score: 10
- ID: 120097
Group: "AG_ADVENTURE"
Name: "Manuk Field Exploration(2)"
Reward:
ItemID: 22876
Score: 10
- ID: 120098
Group: "AG_ADVENTURE"
Name: "Manuk Field Exploration(3)"
Reward:
ItemID: 22876
Score: 10
- ID: 120099
Group: "AG_ADVENTURE"
Name: "Outskirts of Kamidal Field Exploration(1)"
Reward:
ItemID: 22876
Score: 10
- ID: 120100
Group: "AG_ADVENTURE"
Name: "Outskirts of Kamidal Field Exploration(2)"
Reward:
ItemID: 22876
Score: 10
- ID: 120101
Group: "AG_ADVENTURE"
Name: "Amatsu Field Exploration"
Reward:
ItemID: 22876
Score: 10
- ID: 120102
Group: "AG_ADVENTURE"
Name: "Kunlun Field Exploration"
Reward:
ItemID: 22876
Score: 10
- ID: 120103
Group: "AG_ADVENTURE"
Name: "Gonryun Field Exploration"
Reward:
ItemID: 22876
Score: 10
- ID: 120104
Group: "AG_ADVENTURE"
Name: "Ayothaya Field Exploration"
Reward:
ItemID: 22876
Score: 10
- ID: 120105
Group: "AG_ADVENTURE"
Name: "Moscovia Field Exploration"
Reward:
ItemID: 22876
Score: 10
- ID: 120106
Group: "AG_ADVENTURE"
Name: "Brasilis Field Exploration"
Reward:
ItemID: 22876
Score: 10
- ID: 120107
Group: "AG_ADVENTURE"
Name: "Dewata Field Exploration"
Reward:
ItemID: 22876
Score: 10
- ID: 120108
Group: "AG_ADVENTURE"
Name: "Malaya Field Exploration(1)"
Reward:
ItemID: 22876
Score: 10
- ID: 120109
Group: "AG_ADVENTURE"
Name: "Malaya Field Exploration(2)"
Reward:
ItemID: 22876
Score: 10
- ID: 120110
Group: "AG_ADVENTURE"
Name: "Abbey Underground Dungeon Exploration"
Reward:
ItemID: 22876
Score: 20
- ID: 120111
Group: "AG_ADVENTURE"
Name: "Abyss Lake Dungeon Exploration"
Reward:
ItemID: 22876
Score: 20
- ID: 120112
Group: "AG_ADVENTURE"
Name: "Clock Tower Dungeon Exploration"
Reward:
ItemID: 22876
Score: 20
- ID: 120113
Group: "AG_ADVENTURE"
Name: "Amatsu Dungeon Exploration"
Reward:
ItemID: 22876
Score: 20
- ID: 120114
Group: "AG_ADVENTURE"
Name: "Ant Hell Dungeon Exploration"
Reward:
ItemID: 22876
Score: 20
- ID: 120115
Group: "AG_ADVENTURE"
Name: "Ayothaya Dungeon Exploration"
Reward:
ItemID: 22876
Score: 20
- ID: 120116
Group: "AG_ADVENTURE"
Name: "Comodo Dungeon Exploration"
Reward:
ItemID: 22876
Score: 20
- ID: 120117
Group: "AG_ADVENTURE"
Name: "Brasilis Dungeon Exploration"
Reward:
ItemID: 22876
Score: 20
- ID: 120118
Group: "AG_ADVENTURE"
Name: "Clock Tower Dungeon Exploration"
Reward:
ItemID: 22876
Score: 20
- ID: 120119
Group: "AG_ADVENTURE"
Name: "Istana Dungeon Exploration"
Reward:
ItemID: 22876
Score: 20
- ID: 120120
Group: "AG_ADVENTURE"
Name: "Scaraba Hole Dungeon Exploration"
Reward:
ItemID: 22876
Score: 20
- ID: 120121
Group: "AG_ADVENTURE"
Name: "Bitfrost Dungeon Exploration"
Reward:
ItemID: 22876
Score: 20
- ID: 120122
Group: "AG_ADVENTURE"
Name: "Einbroch Dungeon Exploration"
Reward:
ItemID: 22876
Score: 20
- ID: 120123
Group: "AG_ADVENTURE"
Name: "Geffen Underground Dungeon Exploration"
Reward:
ItemID: 22876
Score: 20
- ID: 120124
Group: "AG_ADVENTURE"
Name: "Glastheim Dungeon Exploration(1)"
Reward:
ItemID: 22876
Score: 20
- ID: 120125
Group: "AG_ADVENTURE"
Name: "Glastheim Dungeon Exploration(2)"
Reward:
ItemID: 22876
Score: 20
- ID: 120126
Group: "AG_ADVENTURE"
Name: "Glastheim Dungeon Exploration(3)"
Reward:
ItemID: 22876
Score: 20
- ID: 120127
Group: "AG_ADVENTURE"
Name: "Glastheim Dungeon Exploration(4)"
Reward:
ItemID: 22876
Score: 20
- ID: 120128
Group: "AG_ADVENTURE"
Name: "Kunlun Dungeon Exploration"
Reward:
ItemID: 22876
Score: 20
- ID: 120129
Group: "AG_ADVENTURE"
Name: "Rachel Dungeon Exploration"
Reward:
ItemID: 22876
Score: 20
- ID: 120130
Group: "AG_ADVENTURE"
Name: "Sphinx Dungeon Exploration"
Reward:
ItemID: 22876
Score: 20
- ID: 120131
Group: "AG_ADVENTURE"
Name: "Izlude Dungeon Exploration"
Reward:
ItemID: 22876
Score: 20
- ID: 120132
Group: "AG_ADVENTURE"
Name: "Robot Factory Dungeon Exploration"
Reward:
ItemID: 22876
Score: 20
- ID: 120133
Group: "AG_ADVENTURE"
Name: "Bio Lab Dungeon Exploration"
Reward:
ItemID: 22876
Score: 20
- ID: 120134
Group: "AG_ADVENTURE"
Name: "Gonryun Dungeon Exploration"
Reward:
ItemID: 22876
Score: 20
- ID: 120135
Group: "AG_ADVENTURE"
Name: "Nogg Road Dungeon Exploration"
Reward:
ItemID: 22876
Score: 20
- ID: 120136
Group: "AG_ADVENTURE"
Name: "Coal Mine Dungeon Exploration"
Reward:
ItemID: 22876
Score: 20
- ID: 120137
Group: "AG_ADVENTURE"
Name: "Pyramid Dungeon Exploration"
Reward:
ItemID: 22876
Score: 20
- ID: 120138
Group: "AG_ADVENTURE"
Name: "Orc Dungeon Exploration"
Reward:
ItemID: 22876
Score: 20
- ID: 120139
Group: "AG_ADVENTURE"
Name: "Payon Dungeon Exploration"
Reward:
ItemID: 22876
Score: 20
- ID: 120140
Group: "AG_ADVENTURE"
Name: "Labyrinth Dungeon Exploration"
Reward:
ItemID: 22876
Score: 20
- ID: 120141
Group: "AG_ADVENTURE"
Name: "Undersea Tunnel Dungeon Exploration"
Reward:
ItemID: 22876
Score: 20
- ID: 120142
Group: "AG_ADVENTURE"
Name: "Thanatos Tower Dungeon Exploration"
Reward:
ItemID: 22876
Score: 20
- ID: 120143
Group: "AG_ADVENTURE"
Name: "Thor Volcano Dungeon Exploration"
Reward:
ItemID: 22876
Score: 20
- ID: 120144
Group: "AG_ADVENTURE"
Name: "Sunken Ship Dungeon Exploration"
Reward:
ItemID: 22876
Score: 20
- ID: 120145
Group: "AG_ADVENTURE"
Name: "Turtle Dungeon Exploration"
Reward:
ItemID: 22876
Score: 20
- ID: 120146
Group: "AG_ADVENTURE"
Name: "Toy Factory Dungeon Exploration"
Reward:
ItemID: 22876
Score: 20
- ID: 127001
Group: "AG_CHATTING"
Name: "Prontera Contribution"
Map: "prontera"
Target:
- Count: 100000
Score: 10
- ID: 127002
Group: "AG_CHATTING"
Name: "Geffen Contribution"
Map: "geffen"
Target:
- Count: 100000
Score: 10
- ID: 127003
Group: "AG_CHATTING"
Name: "Morocc Contribution"
Map: "morocc"
Target:
- Count: 100000
Score: 10
- ID: 127004
Group: "AG_CHATTING"
Name: "Payon Contribution"
Map: "payon"
Target:
- Count: 100000
Score: 10
- ID: 127005
Group: "AG_CHATTING"
Name: "Yuno Contribution"
Map: "yuno"
Target:
- Count: 100000
Score: 10
- ID: 127006
Group: "AG_CHATTING"
Name: "Lighthalzen Contribution"
Map: "lighthalzen"
Target:
- Count: 100000
Score: 10
- ID: 127007
Group: "AG_CHATTING"
Name: "Einbroch Contribution"
Map: "einbroch"
Target:
- Count: 100000
Score: 10
- ID: 127008
Group: "AG_CHATTING"
Name: "Rachel Contribution"
Map: "rachel"
Target:
- Count: 100000
Score: 10
- ID: 127009
Group: "AG_CHATTING"
Name: "Veins Contribution"
Map: "veins"
Target:
- Count: 100000
Score: 10
- ID: 128000
Group: "AG_BATTLE"
Name: "Uninvited Guest"
Target:
- MobID: 2996
Count: 1
Score: 10
- ID: 128001
Group: "AG_BATTLE"
Name: "Strange Guest"
Target:
- MobID: 2996
Count: 10
Score: 10
- ID: 128002
Group: "AG_BATTLE"
Name: "Get along with map..."
Target:
- MobID: 2996
Count: 25
Score: 20
- ID: 128003
Group: "AG_BATTLE"
Name: "Welcomed Guest"
Target:
- MobID: 2996
Count: 50
Score: 30
- ID: 128004
Group: "AG_BATTLE"
Name: "Kimmy's best friend"
Target:
- MobID: 2996
Count: 100
Score: 50
- ID: 128005
Group: "AG_BATTLE"
Name: "Novice Angler"
Target:
- MobID: 2322
Count: 1
Score: 10
- ID: 128006
Group: "AG_BATTLE"
Name: "Juicy Hunter"
Target:
- MobID: 2322
Count: 10
Score: 20
- ID: 128007
Group: "AG_BATTLE"
Name: "Rhythm Master"
Target:
- MobID: 2322
Count: 50
Score: 50
- ID: 128008
Group: "AG_BATTLE"
Name: "Bold Adventurer"
Target:
- MobID: 1929
Count: 1
Score: 10
- ID: 128009
Group: "AG_BATTLE"
Name: "Baphomet Hatred"
Target:
- MobID: 1929
Count: 10
Score: 20
- ID: 128010
Group: "AG_BATTLE"
Name: "Goat's Nemesis"
Target:
- MobID: 1929
Count: 50
Score: 50
- ID: 128011
Group: "AG_BATTLE"
Name: "Ordinary Tourist"
#Target:
# - MobID: 3029
# Count: 1
Score: 10
- ID: 128012
Group: "AG_BATTLE"
Name: "Backcountry Expert"
#Target:
# - MobID: 3029
# Count: 10
Score: 20
- ID: 128013
Group: "AG_BATTLE"
Name: "Able to eat more like this"
#Target:
# - MobID: 3029
# Count: 50
Score: 50
- ID: 128014
Group: "AG_BATTLE"
Name: "Digest hard meat"
Target:
- MobID: 2319
Count: 1
Score: 10
- ID: 128015
Group: "AG_BATTLE"
Name: "Master of Escape"
Target:
- MobID: 2319
Count: 10
Score: 20
- ID: 128016
Group: "AG_BATTLE"
Name: "Immortal Hunter"
Target:
- MobID: 2319
Count: 50
Score: 50
- ID: 128017
Group: "AG_BATTLE"
Name: "Stood up and overcame despair"
#Target:
# - MobID: 3097
# Count: 1
Score: 10
- ID: 128018
Group: "AG_BATTLE"
Name: "Ember of Hope"
#Target:
# - MobID: 3097
# Count: 10
Score: 10
- ID: 128019
Group: "AG_BATTLE"
Name: "Pouring Aurora"
#Target:
# - MobID: 3097
# Count: 25
Score: 20
- ID: 128020
Group: "AG_BATTLE"
Name: "Who is desperate? I am hopeless!"
#Target:
# - MobID: 3097
# Count: 50
Score: 30
- ID: 128021
Group: "AG_BATTLE"
Name: "I know god will save the world"
#Target:
# - MobID: 3097
# Count: 100
Score: 50
- ID: 128022
Group: "AG_BATTLE"
Name: "There was mercy in Morocc army"
#Target:
# - MobID: 3000
# Count: 1
Score: 10
- ID: 128023
Group: "AG_BATTLE"
Name: "There was fear in Morocc army"
#Target:
# - MobID: 3000
# Count: 10
Score: 20
- ID: 128024
Group: "AG_BATTLE"
Name: "Guard of weak army"
#Target:
# - MobID: 3000
# Count: 50
Score: 50
- ID: 128025
Group: "AG_BATTLE"
Name: "Audience with the queen"
#Target:
# - MobID: 2529
# Count: 1
Score: 10
- ID: 128026
Group: "AG_BATTLE"
Name: "Warm earth"
#Target:
# - MobID: 2533
# Count: 1
Score: 10
- ID: 128027
Group: "AG_BATTLE"
Name: "Water is very good exactly"
#Target:
# - MobID: 2534
# Count: 1
Score: 10
- ID: 128028
Group: "AG_BATTLE"
Name: "Pleasant breeze"
#Target:
# - MobID: 2535
# Count: 1
Score: 10
- ID: 128029
Group: "AG_BATTLE"
Name: "Visitor of old castle"
Target:
- MobID: 2476
Count: 1
Score: 10
- ID: 128030
Group: "AG_BATTLE"
Name: "Lord of old castle"
Target:
- MobID: 2476
Count: 10
Score: 20
- ID: 128031
Group: "AG_BATTLE"
Name: "Conqueror of old castle"
Target:
- MobID: 2476
Count: 50
Score: 50
- ID: 128032
Group: "AG_BATTLE"
Name: "Haggard sucker"
#Target:
# - MobID: 3150
# Count: 1
Score: 10
- ID: 128033
Group: "AG_BATTLE"
Name: "Hope of the Knight"
#Target:
# - MobID: 3150
# Count: 10
Score: 20
- ID: 128034
Group: "AG_BATTLE"
Name: "Guardian of the Dawn"
#Target:
# - MobID: 3150
# Count: 50
Score: 50
- ID: 128035
Group: "AG_BATTLE"
Name: "Time Traveler"
#Target:
# - MobID: 3190
# Count: 1
Score: 10
- ID: 128036
Group: "AG_BATTLE"
Name: "Restore ancient relic"
#Target:
# - MobID: 3190
# Count: 10
Score: 20
- ID: 128037
Group: "AG_BATTLE"
Name: "Master of relic transport"
#Target:
# - MobID: 3190
# Count: 50
Score: 50
- ID: 128038
Group: "AG_BATTLE"
Name: "Show Jailbreak to the captain"
#Target:
# - MobID: 3181
# Count: 1
Score: 10
- ID: 128039
Group: "AG_BATTLE"
Name: "Show Jailbreak to the weak captain"
#Target:
# - MobID: 3188
# Count: 1
Score: 10
- ID: 128040
Group: "AG_BATTLE"
Name: "Riot on board"
#Target:
# - MobID: 3181
# Count: 1
Score: 20
- ID: 128041
Group: "AG_BATTLE"
Name: "Turmoil on board"
#Target:
# - MobID: 3181
# Count: 10
Score: 20
- ID: 128042
Group: "AG_BATTLE"
Name: "Rebellion on board"
#Target:
# - MobID: 3181
# Count: 50
Score: 50
- ID: 128043
Group: "AG_BATTLE"
Name: "Revolt of Riot"
#Target:
# - MobID: 3188
# Count: 50
Score: 50
- ID: 128044
Group: "AG_BATTLE"
Name: "Magic tournament champion"
Target:
- MobID: 2564
Count: 1
Score: 10
- ID: 128045
Group: "AG_BATTLE"
Name: "Gladiator of Coliseum"
Target:
- MobID: 2564
Count: 10
Score: 20
- ID: 128046
Group: "AG_BATTLE"
Name: "Slayer of Colosseum"
Target:
- MobID: 2564
Count: 50
Score: 50
- ID: 128047
Group: "AG_BATTLE"
Name: "Endless Tower challenger"
Target:
- MobID: 1956
Count: 1
Score: 10
- ID: 128048
Group: "AG_BATTLE"
Name: "Endless Tower Slayer"
Target:
- MobID: 1956
Count: 10
Score: 20
- ID: 128049
Group: "AG_BATTLE"
Name: "Lord of the tower"
Target:
- MobID: 1956
Count: 50
Score: 50
- ID: 128050
Group: "AG_BATTLE"
Name: "Novice Exorcist"
Target:
- MobID: 2327
Count: 1
Score: 10
- ID: 128051
Group: "AG_BATTLE"
Name: "Experienced Exorcist"
Target:
- MobID: 2327
Count: 10
Score: 20
- ID: 128052
Group: "AG_BATTLE"
Name: "Legendary Exorcist"
Target:
- MobID: 2327
Count: 50
Score: 50
- ID: 129001
Group: "AG_ADVENTURE"
Name: "Prontera Explorer"
Dependent: [120001, 120002, 120003, 120004, 120005, 120006, 120007, 120008, 120009, 120010]
Reward:
ItemID: 644
Score: 20
- ID: 129002
Group: "AG_ADVENTURE"
Name: "Geffen Explorer"
Dependent: [120011, 120012, 120013, 120014, 120015, 120016, 120017]
Reward:
ItemID: 644
Score: 20
- ID: 129003
Group: "AG_ADVENTURE"
Name: "Sograt Desert Explorer"
Dependent: [120018, 120019, 120020, 120021, 120022, 120023]
Reward:
ItemID: 644
Score: 20
- ID: 129004
Group: "AG_ADVENTURE"
Name: "Payon Explorer"
Dependent: [120024, 120025, 120026, 120027, 120028, 120029, 120030, 120031]
Reward:
ItemID: 644
Score: 20
- ID: 129005
Group: "AG_ADVENTURE"
Name: "North Mjolnir Explorer"
Dependent: [120032, 120033, 120034, 120035, 120036]
Reward:
ItemID: 644
Score: 20
- ID: 129006
Group: "AG_ADVENTURE"
Name: "South Mjolnir Explorer"
Dependent: [120037, 120038, 120039, 120040, 120041, 120042, 120043]
Reward:
ItemID: 644
Score: 20
- ID: 129007
Group: "AG_ADVENTURE"
Name: "Comodo Explorer"
Dependent: [120044, 120045, 120046, 120047, 120048, 120049, 120050, 120051]
Reward:
ItemID: 644
Score: 20
- ID: 129008
Group: "AG_ADVENTURE"
Name: "Rune Midgard Explorer"
Dependent: [129001, 129002, 129003, 129004, 129005, 129006, 129007]
Reward:
ItemID: 617
Score: 50
- ID: 129009
Group: "AG_ADVENTURE"
Name: "Yuno Explorer"
Dependent: [120052, 120053, 120054, 120055, 120056, 120057, 120058, 120059, 120060, 120061]
Reward:
ItemID: 644
Score: 20
- ID: 129010
Group: "AG_ADVENTURE"
Name: "Hugel Explorer"
Dependent: [120062, 120063, 120064, 120065, 120066]
Reward:
ItemID: 644
Score: 20
- ID: 129011
Group: "AG_ADVENTURE"
Name: "Einbroch Explorer"
Dependent: [120067, 120068, 120069, 120070, 120071, 120072, 120073, 120074]
Reward:
ItemID: 644
Score: 20
- ID: 129012
Group: "AG_ADVENTURE"
Name: "Lighthalzen Explorer"
Dependent: [120075, 120076, 120077]
Reward:
ItemID: 644
Score: 20
- ID: 129013
Group: "AG_ADVENTURE"
Name: "Schwarzwald Explorer"
Dependent: [129009, 129010, 129011, 129012]
Reward:
ItemID: 617
Score: 50
- ID: 129014
Group: "AG_ADVENTURE"
Name: "Rachel Explorer"
Dependent: [120078, 120079, 120080, 120081, 120082, 120083, 120084]
Reward:
ItemID: 644
Score: 20
- ID: 129015
Group: "AG_ADVENTURE"
Name: "Veins Explorer"
Dependent: [120085, 120086, 120087, 120088, 120089]
Reward:
ItemID: 644
Score: 20
- ID: 129016
Group: "AG_ADVENTURE"
Name: "Arunafeltz Explorer"
Dependent: [129014, 129015]
Reward:
ItemID: 617
Score: 50
- ID: 129017
Group: "AG_ADVENTURE"
Name: "Laphine Explorer"
Dependent: [120090, 120091, 120092, 120093, 120094, 120095]
Reward:
ItemID: 644
Score: 20
- ID: 129018
Group: "AG_ADVENTURE"
Name: "Manuk Explorer"
Dependent: [120096, 120097, 120098, 120099, 120100]
Reward:
ItemID: 644
Score: 20
- ID: 129019
Group: "AG_ADVENTURE"
Name: "Eclage Explorer"
Dependent: [129017, 129018]
Reward:
ItemID: 617
Score: 50
- ID: 129020
Group: "AG_ADVENTURE"
Name: "Localizing fields explorer"
Dependent: [120101, 120102, 120103, 120104, 120105, 120106, 120107, 120108, 120109]
Reward:
ItemID: 617
Score: 50
- ID: 130000 # Talk to Prince NPC (npc/quests/quests_morocc.txt L5288)
Group: "AG_CHATTING"
Name: "Socialite debut"
Reward:
TitleID: 1034
Score: 10
- ID: 170000
Group: "AG_HEAR"
Name: "Song chamber is not an accident"
Score: 10
- ID: 190000
Group: "AG_CHATTING"
Name: "Alliance workers of merchant city"
Score: 50
- ID: 200000
Group: "AG_GOAL_LEVEL"
Name: "Acquire the first aura!"
Condition: " BaseLevel >= 99 "
Reward:
ItemID: 12549
Script: " specialeffect2 EF_BLESSING; sc_start SC_BLESSING,30000,10; "
TitleID: 1000
Score: 50
- ID: 200001
Group: "AG_GOAL_LEVEL"
Name: "Acquire the second aura!"
Condition: " BaseLevel >= 150 "
Dependent: [200000]
Reward:
ItemID: 12103
Amount: 3
Script: " specialeffect2 EF_BLESSING; sc_start SC_BLESSING,30000,10; "
TitleID: 1001
Score: 60
- ID: 200002
Group: "AG_GOAL_LEVEL"
Name: "Acquire the third aura!"
Condition: " BaseLevel >= 175 "
Dependent: [200001]
Reward:
ItemID: 18880
Script: " specialeffect2 EF_BLESSING; sc_start SC_BLESSING,30000,10; "
TitleID: 1002
Score: 70
- ID: 200003
Group: "AG_GOAL_LEVEL"
Name: "Master Job level!"
Condition: " JobLevel >= 50 "
Reward:
ItemID: 617
Script: " specialeffect2 EF_BLESSING; sc_start SC_BLESSING,30000,10; "
TitleID: 1003
Score: 30
- ID: 200004
Group: "AG_GOAL_LEVEL"
Name: "Grandmaster Job level!"
Condition: " JobLevel >= 70 "
Dependent: [200003]
Reward:
ItemID: 12817
Script: " specialeffect2 EF_BLESSING; sc_start SC_BLESSING,30000,10; "
TitleID: 1004
Score: 50
- ID: 200005
Group: "AG_JOB_CHANGE"
Name: "Official Adventurer"
Condition: " Class >= JOB_SWORDMAN && Class <= JOB_THIEF "
Reward:
Script: " specialeffect2 EF_INCAGILITY; sc_start SC_INCREASEAGI,30000,10; "
Score: 10
- ID: 200006
Group: "AG_JOB_CHANGE"
Name: "First step of job change!"
Condition: " Class >= JOB_SWORDMAN && Class <= JOB_THIEF "
Reward:
Script: " specialeffect2 EF_INCAGILITY; sc_start SC_INCREASEAGI,30000,10; "
Score: 20
- ID: 200007
Group: "AG_JOB_CHANGE"
Name: "Veteran Adventurer! (1)"
Condition: " Class >= JOB_KNIGHT && Class <= JOB_ASSASSIN "
Reward:
Script: " specialeffect2 EF_INCAGILITY; sc_start SC_INCREASEAGI,30000,10; "
Score: 25
- ID: 200008
Group: "AG_JOB_CHANGE"
Name: "Veteran Adventurer! (2)"
Condition: " Class >= JOB_CRUSADER && Class <= JOB_DANCER "
Reward:
Script: " specialeffect2 EF_INCAGILITY; sc_start SC_INCREASEAGI,30000,10; "
Score: 25
- ID: 200009
Group: "AG_JOB_CHANGE"
Name: "Warrior (1)"
Condition: " Class >= JOB_LORD_KNIGHT && Class <= JOB_ASSASSIN_CROSS "
Reward:
Script: " specialeffect2 EF_INCAGILITY; sc_start SC_INCREASEAGI,30000,10; "
Score: 30
- ID: 200010
Group: "AG_JOB_CHANGE"
Name: "Warrior (2)"
Condition: " Class >= JOB_PALADIN && Class <= JOB_GYPSY "
Reward:
Script: " specialeffect2 EF_INCAGILITY; sc_start SC_INCREASEAGI,30000,10; "
Score: 30
- ID: 200011
Group: "AG_JOB_CHANGE"
Name: "Elite Adventurer! (1)"
Condition: " Class >= JOB_RUNE_KNIGHT && Class <= JOB_GUILLOTINE_CROSS "
Reward:
ItemID: 16483
Script: " specialeffect2 EF_INCAGILITY; sc_start SC_INCREASEAGI,30000,10; "
Score: 50
- ID: 200012
Group: "AG_JOB_CHANGE"
Name: "Transcendentaler! (1)"
Condition: " Class >= JOB_RUNE_KNIGHT_T && Class <= JOB_GUILLOTINE_CROSS_T "
Reward:
ItemID: 16483
Script: " specialeffect2 EF_INCAGILITY; sc_start SC_INCREASEAGI,30000,10; "
Score: 60
- ID: 200013
Group: "AG_JOB_CHANGE"
Name: "Elite Adventurer! (2)"
Condition: " Class >= JOB_ROYAL_GUARD && Class <= JOB_SHADOW_CHASER "
Reward:
ItemID: 16483
Script: " specialeffect2 EF_INCAGILITY; sc_start SC_INCREASEAGI,30000,10; "
Score: 50
- ID: 200014
Group: "AG_JOB_CHANGE"
Name: "Transcendentaler! (2)"
Condition: " Class >= JOB_ROYAL_GUARD_T && Class <= JOB_SHADOW_CHASER_T "
Reward:
ItemID: 16483
Script: " specialeffect2 EF_INCAGILITY; sc_start SC_INCREASEAGI,30000,10; "
Score: 60
- ID: 200015
Group: "AG_JOB_CHANGE"
Name: "The way of exceptional character"
Condition: " Class == JOB_SUPER_NOVICE || Class == JOB_GUNSLINGER || Class == JOB_NINJA || Class == JOB_TAEKWON "
Reward:
Script: " specialeffect2 EF_INCAGILITY; sc_start SC_INCREASEAGI,30000,10; "
Score: 10
- ID: 200016
Group: "AG_JOB_CHANGE"
Name: "This is My way!"
Condition: " Class == JOB_STAR_GLADIATOR || Class == JOB_SOUL_LINKER || Class == JOB_KAGEROU || Class == JOB_OBORO || Class == JOB_REBELLION "
Reward:
ItemID: 16483
Script: " specialeffect2 EF_INCAGILITY; sc_start SC_INCREASEAGI,30000,10; "
Score: 20
- ID: 200017
Group: "AG_GOAL_STATUS"
Name: "Bearish Power!"
Condition: " readparam(bStr) >= 90 "
Score: 10
- ID: 200018
Group: "AG_GOAL_STATUS"
Name: "Overflowing Magic!"
Condition: " readparam(bInt) >= 90 "
Score: 10
- ID: 200019
Group: "AG_GOAL_STATUS"
Name: "Healthy Body and Mental Health!"
Condition: " readparam(bVit) >= 90 "
Score: 10
- ID: 200020
Group: "AG_GOAL_STATUS"
Name: "Speed of Light"
Condition: " readparam(bAgi) >= 90 "
Score: 10
- ID: 200021
Group: "AG_GOAL_STATUS"
Name: "Hawk Eyes"
Condition: " readparam(bDex) >= 90 "
Score: 10
- ID: 200022
Group: "AG_GOAL_STATUS"
Name: "Maximum Luck"
Condition: " readparam(bLuk) >= 90 "
Score: 10
- ID: 200023
Group: "AG_GOAL_STATUS"
Name: "Dragonlike Power!"
Condition: " readparam(bStr) >= 125 "
Reward:
Script: " sc_start SC_GIANTGROWTH,180000,1; "
Score: 20
- ID: 200024
Group: "AG_GOAL_STATUS"
Name: "Magic Insanity"
Condition: " readparam(bInt) >= 125 "
Reward:
Script: " specialeffect2 EF_HASTEUP; bonus_script \"{ bonus2 bHPLossRate,100,10000; bonus bBaseAtk,20; bonus bAspdRate,25; }\",60,0,0,EFST_STEAMPACK; "
Score: 20
- ID: 200025
Group: "AG_GOAL_STATUS"
Name: "Rock Alloy"
Condition: " readparam(bVit) >= 125 "
Reward:
Script: " specialeffect2 EF_HEAL3; sc_start2 SC_S_LIFEPOTION,600000,-5,5; "
Score: 20
- ID: 200026
Group: "AG_GOAL_STATUS"
Name: "Speed of Light"
Condition: " readparam(bAgi) >= 125 "
Reward:
Script: " specialeffect2 EF_STEAL; sc_start SC_INCFLEE2,60000,20; "
Score: 20
- ID: 200027
Group: "AG_GOAL_STATUS"
Name: "Falcon's Eyes"
Condition: " readparam(bDex) >= 125 "
Reward:
Script: " specialeffect2 EF_MAGICALATTHIT; sc_start SC_INCCRI,300000,30; "
Score: 20
- ID: 200028
Group: "AG_GOAL_STATUS"
Name: "Lucky Fever"
Condition: " readparam(bLuk) >= 125 "
Reward:
Script: " specialeffect2 EF_GLORIA; sc_start SC_GLORIA,15000,0; "
Score: 20
- ID: 200029
Group: "AG_GOAL_STATUS"
Name: "Incarnation of Love and Hate"
Condition: " BaseLevel == 99 && Class == JOB_NOVICE "
Reward:
ItemID: 16483
Script: " specialeffect2 EF_BLESSING; sc_start SC_BLESSING,30000,10; "
Score: 30
- ID: 200030
Group: "AG_GOAL_STATUS"
Name: "I really love it!"
Condition: " BaseLevel == 99 && (Class >= JOB_SWORDMAN && Class <= JOB_THIEF) "
Reward:
ItemID: 12103
Amount: 10
Script: " specialeffect2 EF_BLESSING; sc_start SC_BLESSING,30000,10; "
Score: 30
- ID: 200031
Group: "AG_JOB_CHANGE"
Name: "Reborn in Valhalla!"
Condition: " Class == JOB_NOVICE_HIGH "
Reward:
# ItemID: 23575
Script: " specialeffect2 EF_INCAGILITY; sc_start SC_INCREASEAGI,30000,10; "
Score: 10
- ID: 200032
Group: "AG_GOAL_LEVEL"
Name: "The start of another adventure!"
Condition: " BaseLevel == 100 "
#Reward:
# ItemID: 23585
Score: 10
- ID: 230100
Group: "AG_TAMING"
Name: "Poring is Love"
Dependent: [230101, 230102, 230103, 230104]
Reward:
Script: " specialeffect2 EF_INCAGILITY; sc_start SC_INCREASEAGI,30000,10; "
TitleID: 1025
Score: 50
- ID: 230110
Group: "AG_TAMING"
Name: "Entomologist"
Dependent: [230111, 230112, 230113, 230114, 230115, 230116]
Reward:
Script: " specialeffect2 EF_INCAGILITY; sc_start SC_INCREASEAGI,30000,10; "
TitleID: 1026
Score: 50
- ID: 230120
Group: "AG_TAMING"
Name: "Animals are also our friend"
Dependent: [230121, 230122, 230123, 230124, 230125, 230126, 230127, 230128]
Reward:
Script: " specialeffect2 EF_INCAGILITY; sc_start SC_INCREASEAGI,30000,10; "
TitleID: 1027
Score: 50
- ID: 230140
Group: "AG_TAMING"
Name: "Monster Girls Unite!!"
Dependent: [230141, 230142, 230143, 230144, 230145, 230146, 230147]
Reward:
Script: " specialeffect2 EF_INCAGILITY; sc_start SC_INCREASEAGI,30000,10; "
TitleID: 1029
Score: 50
- ID: 230101
Group: "AG_TAMING"
Name: "Poring - taming"
Target:
- MobID: 1002
Count: 1
Score: 10
- ID: 230102
Group: "AG_TAMING"
Name: "Drops - taming"
Target:
- MobID: 1113
Count: 1
Score: 10
- ID: 230103
Group: "AG_TAMING"
Name: "Poporing - taming"
Target:
- MobID: 1031
Count: 1
Score: 10
- ID: 230104
Group: "AG_TAMING"
Name: "Novice Poring - taming"
Target:
- MobID: 2398
Count: 1
Score: 10
- ID: 230111
Group: "AG_TAMING"
Name: "Chonchon - taming"
Target:
- MobID: 1011
Count: 1
Score: 10
- ID: 230112
Group: "AG_TAMING"
Name: "Steel Chonchon - taming"
Target:
- MobID: 1042
Count: 1
Score: 10
- ID: 230113
Group: "AG_TAMING"
Name: "Hunter Fly - taming"
Target:
- MobID: 1035
Count: 1
Score: 10
- ID: 230114
Group: "AG_TAMING"
Name: "Rocker - taming"
Target:
- MobID: 1052
Count: 1
Score: 10
- ID: 230115
Group: "AG_TAMING"
Name: "Spore - taming"
Target:
- MobID: 1014
Count: 1
Score: 10
- ID: 230116
Group: "AG_TAMING"
Name: "Poison Spore - taming"
Target:
- MobID: 1077
Count: 1
Score: 10
- ID: 230121
Group: "AG_TAMING"
Name: "Lunatic - taming"
Target:
- MobID: 1063
Count: 1
Score: 10
- ID: 230122
Group: "AG_TAMING"
Name: "Picky - taming"
Target:
- MobID: 1049
Count: 1
Score: 10
- ID: 230123
Group: "AG_TAMING"
Name: "Savage Bebe - taming"
Target:
- MobID: 1167
Count: 1
Score: 10
- ID: 230124
Group: "AG_TAMING"
Name: "Baby Desert Wolf - taming"
Target:
- MobID: 1107
Count: 1
Score: 10
- ID: 230125
Group: "AG_TAMING"
Name: "Smokie - taming"
Target:
- MobID: 1056
Count: 1
Score: 10
- ID: 230126
Group: "AG_TAMING"
Name: "Yoyo - taming"
Target:
- MobID: 1057
Count: 1
Score: 10
- ID: 230127
Group: "AG_TAMING"
Name: "Peco Peco - taming"
Target:
- MobID: 1019
Count: 1
Score: 10
- ID: 230128
Group: "AG_TAMING"
Name: "Petite - taming"
Target:
- MobID: 1155
Count: 1
Score: 10
- ID: 230141
Group: "AG_TAMING"
Name: "Munak - taming"
Target:
- MobID: 1026
Count: 1
Score: 10
- ID: 230142
Group: "AG_TAMING"
Name: "Isis - taming"
Target:
- MobID: 1029
Count: 1
Score: 10
- ID: 230143
Group: "AG_TAMING"
Name: "Sohee - taming"
Target:
- MobID: 1170
Count: 1
Score: 10
- ID: 230144
Group: "AG_TAMING"
Name: "Zherlthsh - taming"
Target:
- MobID: 1200
Count: 1
Score: 10
- ID: 230145
Group: "AG_TAMING"
Name: "Alice - taming"
Target:
- MobID: 1275
Count: 1
Score: 10
- ID: 230146
Group: "AG_TAMING"
Name: "Succubus - taming"
Target:
- MobID: 1370
Count: 1
Score: 10
- ID: 230147
Group: "AG_TAMING"
Name: "Loli Ruri - taming"
Target:
- MobID: 1505
Count: 1
Score: 10
- ID: 220000
Group: "AG_CHATTING_CREATE"
Name: "Community begin"
Score: 10
- ID: 220001
Group: "AG_CHATTING_DYING"
Name: "A mouth only moment"
Score: 10
- ID: 220002
Group: "AG_CHATTING_COUNT"
Name: "Admiring the chatter"
Condition: " ARG0 == 20 "
Score: 10
- ID: 220003
Group: "AG_ADD_FRIEND"
Name: "My friend's friend~"
Condition: " ARG0 >= 1 "
Score: 10
- ID: 220004
Group: "AG_ADD_FRIEND"
Name: "A competition of popularity"
Condition: " ARG0 >= 10 "
Score: 10
- ID: 220005
Group: "AG_PARTY"
Name: "Let's Party~"
Score: 10
- ID: 220006
Group: "AG_MARRY"
Name: "Married with who..?"
Reward:
TitleID: 1022
Score: 20
- ID: 220007
Group: "AG_BABY"
Name: "Can you grow?"
Condition: " ARG0 == 1 "
Reward:
TitleID: 1032
Score: 20
- ID: 220008
Group: "AG_BABY"
Name: "Being a parent"
Condition: " ARG0 == 2 "
Reward:
TitleID: 1033
Score: 20
- ID: 220009
Group: "AG_SPEND_ZENY"
Name: "Activating the market economy (1)"
Condition: " ARG0 >= 10000 "
Target:
- Count: 10000
Score: 10
- ID: 220010
Group: "AG_SPEND_ZENY"
Name: "Activating the market economy (2)"
Condition: " ARG0 >= 100000 "
Target:
- Count: 100000
Score: 15
- ID: 220011
Group: "AG_SPEND_ZENY"
Name: "Activating the market economy (3)"
Condition: " ARG0 >= 500000 "
Target:
- Count: 500000
Score: 20
- ID: 220012
Group: "AG_SPEND_ZENY"
Name: "Activating the market economy (4)"
Condition: " ARG0 >= 1000000 "
Target:
- Count: 1000000
Score: 30
- ID: 220013
Group: "AG_SPEND_ZENY"
Name: "Activating the market economy (5)"
Condition: " ARG0 >= 5000000 "
Target:
- Count: 5000000
Score: 50
- ID: 220014
Group: "AG_ENCHANT_SUCCESS"
Name: "I can't quit from refining! (1)"
Condition: " ARG0 == 1 && ARG1 >= 7 "
Score: 10
- ID: 220015
Group: "AG_ENCHANT_SUCCESS"
Name: "I can't quit from refining! (2)"
Condition: " ARG0 == 1 && ARG1 >= 12 "
Score: 15
- ID: 220016
Group: "AG_ENCHANT_SUCCESS"
Name: "I can't quit from refining! (3)"
Condition: " ARG0 == 2 && ARG1 >= 7 "
Score: 10
- ID: 220017
Group: "AG_ENCHANT_SUCCESS"
Name: "I can't quit from refining! (4)"
Condition: " ARG0 == 2 && ARG1 >= 12 "
Score: 15
- ID: 220018
Group: "AG_ENCHANT_SUCCESS"
Name: "I can't quit from refining! (5)"
Condition: " ARG0 == 3 && ARG1 >= 7 "
Score: 15
- ID: 220019
Group: "AG_ENCHANT_SUCCESS"
Name: "I can't quit from refining! (6)"
Condition: " ARG0 == 3 && ARG1 >= 12 "
Score: 20
- ID: 220020
Group: "AG_ENCHANT_SUCCESS"
Name: "I can't quit from refining! (7)"
Condition: " ARG0 == 4 && ARG1 >= 7 "
Score: 20
- ID: 220021
Group: "AG_ENCHANT_SUCCESS"
Name: "I can't quit from refining! (8)"
Condition: " ARG0 == 4 && ARG1 >= 12 "
Score: 30
- ID: 220022
Group: "AG_ENCHANT_FAIL"
Name: "Human's greed has no ending.."
Score: 10
- ID: 220023
Group: "AG_GET_ITEM"
Name: "I found it! (1)"
Condition: " ARG0 >= 100 "
Score: 10
- ID: 220024
Group: "AG_GET_ITEM"
Name: "I found it! (2)"
Condition: " ARG0 >= 1000 "
Score: 10
- ID: 220025
Group: "AG_GET_ITEM"
Name: "I found it! (3)"
Condition: " ARG0 >= 5000 "
Score: 15
- ID: 220026
Group: "AG_GET_ITEM"
Name: "I found it! (4)"
Condition: " ARG0 >= 10000 "
Score: 15
- ID: 220027
Group: "AG_GET_ITEM"
Name: "I found it! (5)"
Condition: " ARG0 >= 50000 "
Score: 20
- ID: 220028
Group: "AG_GET_ITEM"
Name: "I found it! (6)"
Condition: " ARG0 >= 100000 "
Score: 20
- ID: 220029
Group: "AG_GET_ITEM"
Name: "I found it! (7)"
Condition: " ARG0 >= 150000 "
Score: 30
- ID: 220030
Group: "AG_GET_ZENY"
Name: "Rich King (1)"
Condition: " ARG0 >= 10000 "
Score: 10
- ID: 220031
Group: "AG_GET_ZENY"
Name: "Rich King (2)"
Condition: " ARG0 >= 100000 "
Score: 15
- ID: 220032
Group: "AG_GET_ZENY"
Name: "Rich King (3)"
Condition: " ARG0 >= 1000000 "
Score: 20
- ID: 220033
Group: "AG_GET_ZENY"
Name: "Rich King (4)"
Condition: " ARG0 >= 10000000 "
Score: 25
- ID: 220034
Group: "AG_GET_ZENY"
Name: "Rich King (5)"
Condition: " ARG0 >= 100000000 "
Score: 30
- ID: 220035
Group: "AG_GET_ZENY"
Name: "Rich King (6)"
Condition: " ARG0 >= 1000000000 "
Score: 40
- ID: 230200
Group: "AG_BATTLE"
Name: "Poring seeker"
Dependent: [230201, 230202, 230203]
Score: 10
- ID: 230201
Group: "AG_BATTLE"
Name: "Exploring Poring's life (1)"
Target:
- MobID: 1002
Count: 10
- MobID: 2398
Count: 10
- MobID: 1113
Count: 10
- MobID: 1031
Count: 10
- MobID: 1242
Count: 10
Score: 10
- ID: 230202
Group: "AG_BATTLE"
Name: "Exploring Poring's life (2)"
Target:
- MobID: 1090
Count: 1
- MobID: 1582
Count: 1
- MobID: 1096
Count: 1
- MobID: 1388
Count: 1
- MobID: 1120
Count: 1
Score: 20
- ID: 230203
Group: "AG_BATTLE"
Name: "Exploring Poring's life (3)"
Target:
- MobID: 1613
Count: 5
- MobID: 1977
Count: 5
- MobID: 1836
Count: 5
Score: 20
- ID: 240000
Group: "AG_GOAL_LEVEL"
Name: "Complete challenges after first introduction"
Score: 10
- ID: 240001
Group: "AG_GOAL_ACHIEVE"
Name: "Reaching Level 1"
Reward:
ItemID: 644
Script: " specialeffect2 EF_INCAGILITY; sc_start SC_INCREASEAGI,30000,10; "
Score: 10
- ID: 240002
Group: "AG_GOAL_ACHIEVE"
Name: "Reaching Level 2"
Dependent: [240001]
Reward:
ItemID: 644
Script: " specialeffect2 EF_INCAGILITY; sc_start SC_INCREASEAGI,30000,10; "
Score: 10
- ID: 240003
Group: "AG_GOAL_ACHIEVE"
Name: "Reaching Level 3"
Dependent: [240002]
Reward:
ItemID: 644
Script: " specialeffect2 EF_INCAGILITY; sc_start SC_INCREASEAGI,30000,10; "
Score: 10
- ID: 240004
Group: "AG_GOAL_ACHIEVE"
Name: "Reaching Level 4"
Dependent: [240003]
Reward:
ItemID: 644
Script: " specialeffect2 EF_INCAGILITY; sc_start SC_INCREASEAGI,30000,10; "
Score: 10
- ID: 240005
Group: "AG_GOAL_ACHIEVE"
Name: "Reaching Level 5"
Dependent: [240004]
Reward:
ItemID: 644
Script: " specialeffect2 EF_INCAGILITY; sc_start SC_INCREASEAGI,30000,10; "
Score: 10
- ID: 240006
Group: "AG_GOAL_ACHIEVE"
Name: "Reaching Level 6"
Dependent: [240005]
Reward:
ItemID: 644
Script: " specialeffect2 EF_INCAGILITY; sc_start SC_INCREASEAGI,30000,10; "
Score: 10
- ID: 240007
Group: "AG_GOAL_ACHIEVE"
Name: "Reaching Level 7"
Dependent: [240006]
Reward:
ItemID: 644
Script: " specialeffect2 EF_INCAGILITY; sc_start SC_INCREASEAGI,30000,10; "
Score: 10
- ID: 240008
Group: "AG_GOAL_ACHIEVE"
Name: "Reaching Level 8"
Dependent: [240007]
Reward:
ItemID: 644
Script: " specialeffect2 EF_INCAGILITY; sc_start SC_INCREASEAGI,30000,10; "
Score: 10
- ID: 240009
Group: "AG_GOAL_ACHIEVE"
Name: "Reaching Level 9"
Dependent: [240008]
Reward:
ItemID: 644
Script: " specialeffect2 EF_INCAGILITY; sc_start SC_INCREASEAGI,30000,10; "
Score: 10
- ID: 240010
Group: "AG_GOAL_ACHIEVE"
Name: "Reaching Level 10"
Dependent: [240009]
Reward:
ItemID: 644
Script: " specialeffect2 EF_INCAGILITY; sc_start SC_INCREASEAGI,30000,10; "
TitleID: 1023
Score: 10
- ID: 240011
Group: "AG_GOAL_ACHIEVE"
Name: "Reaching Level 11"
Dependent: [240010]
Reward:
ItemID: 644
Script: " specialeffect2 EF_INCAGILITY; sc_start SC_INCREASEAGI,30000,10; "
Score: 10
- ID: 240012
Group: "AG_GOAL_ACHIEVE"
Name: "Reaching Level 12"
Dependent: [240011]
Reward:
ItemID: 644
Script: " specialeffect2 EF_INCAGILITY; sc_start SC_INCREASEAGI,30000,10; "
Score: 10
- ID: 240013
Group: "AG_GOAL_ACHIEVE"
Name: "Reaching Level 13"
Dependent: [240012]
Reward:
ItemID: 644
Script: " specialeffect2 EF_INCAGILITY; sc_start SC_INCREASEAGI,30000,10; "
Score: 10
- ID: 240014
Group: "AG_GOAL_ACHIEVE"
Name: "Reaching Level 14"
Dependent: [240013]
Reward:
ItemID: 644
Script: " specialeffect2 EF_INCAGILITY; sc_start SC_INCREASEAGI,30000,10; "
Score: 10
- ID: 240015
Group: "AG_GOAL_ACHIEVE"
Name: "Reaching Level 15"
Dependent: [240014]
Reward:
ItemID: 644
Script: " specialeffect2 EF_INCAGILITY; sc_start SC_INCREASEAGI,30000,10; "
Score: 10
- ID: 240016
Group: "AG_GOAL_ACHIEVE"
Name: "Reaching Level 16"
Dependent: [240015]
Reward:
ItemID: 644
Script: " specialeffect2 EF_INCAGILITY; sc_start SC_INCREASEAGI,30000,10; "
Score: 10
- ID: 240017
Group: "AG_GOAL_ACHIEVE"
Name: "Reaching Level 17"
Dependent: [240016]
Reward:
ItemID: 644
Script: " specialeffect2 EF_INCAGILITY; sc_start SC_INCREASEAGI,30000,10; "
Score: 10
- ID: 240018
Group: "AG_GOAL_ACHIEVE"
Name: "Reaching Level 18"
Dependent: [240017]
Reward:
ItemID: 644
Script: " specialeffect2 EF_INCAGILITY; sc_start SC_INCREASEAGI,30000,10; "
Score: 10
- ID: 240019
Group: "AG_GOAL_ACHIEVE"
Name: "Reaching Level 19"
Dependent: [240018]
Reward:
ItemID: 644
Script: " specialeffect2 EF_INCAGILITY; sc_start SC_INCREASEAGI,30000,10; "
Score: 10
- ID: 240020
Group: "AG_GOAL_ACHIEVE"
Name: "Reaching Level 20"
Dependent: [240019]
Reward:
ItemID: 644
Script: " specialeffect2 EF_INCAGILITY; sc_start SC_INCREASEAGI,30000,10; "
TitleID: 1024
Score: 10
- ID: 300000
Group: "AG_GOAL_ACHIEVE"
Name: "Title Kawaii"
Reward:
TitleID: 2000
Score: 10
- ID: 300001
Group: "AG_GOAL_ACHIEVE"
Name: "Title The Great"
Reward:
TitleID: 2001
Score: 10
- ID: 300002
Group: "AG_GOAL_ACHIEVE"
Name: "Title Grand Master"
Reward:
TitleID: 2002
Score: 10
- ID: 300003
Group: "AG_GOAL_ACHIEVE"
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Reward:
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Score: 10
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Reward:
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Name: "Title War Maiden"
Reward:
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Score: 10 -
19 hours ago, Hijirikawa said:
Use OnPCLoadMapEvent and addtimer
- script asdfjkl -1,{ end; OnTick: getitem itm,itm_qty; dispbottom .sec+" second(s) has passed."; addtimer .time,"asdfjkl::OnTick"; end; OnPCLoadMapEvent: dispbottom "You have entered a special zone."; addtimer .time,"asdfjkl::OnTick"; end; OnInit: .time = 3000; .sec = .time/1000; .itm = 501; .itm_qty = 1; end; } prontera mapflag loadevent
Untested.
Thank you both for the addtimer idea. and thanks for the script although I did it in other way.
-
Hello guys, I want to make a script that affects every player in one map every X seconds, for example, everyone in the map gets healed/damaged/gets an item, every 3 seconds while on that map. I tried several ways but i always get player not attached errors.
Also, how can i damage a player and show damage numbers animation?(without using atcommand "@heal -1000"?)
I know we can manipulate a player's hp with "heal", "itemheal" and "percentheal" but this doesn't show any damage animation. -
I want to delete specifically an equiped item that is supposed to be refined to +7, but when i have 3 jackets and one is equiped, my script keeps deleting the ones in the inventory first even when they are +0, then at last deletes the one equiped. I have tried many ways but i keep getting inventory items deleted or errors. Here's what i tried:
getinventorylist; for(set .@ida,0; .@ida < @inventorylist_count; set .@ida,.@ida+1) if (@inventorylist_refine[.@ida] == 7 && @inventorylist_id[.@ida] == 2304 && @inventorylist_equip[.@ida]) { delitem @inventorylist_id[.@ida],1; }
Thanks in advance
Changing effect for elemental stones on forged weapons.
in Source Support
Posted
Thanks for your answer.
I successfully removed the elements when forging but the weapons lose the Fire/Ice/Earth/Wind prefix, any idea how can i maintain that?
About the item bonus, i'm not trying to create new item bonuses, i'm trying to use the already existing ones that you can use on items scripts as a replacement of the weapon element when using elemental stones when forging.