Brizyous

Members
  • Content Count

    39
  • Avg. Content Per Day

    0
  • Joined

  • Last visited

Community Reputation

2 Neutral

About Brizyous

  • Rank
    Drops

Recent Profile Visitors

220 profile views
  1. I want to delete specifically an equiped item that is supposed to be refined to +7, but when i have 3 jackets and one is equiped, my script keeps deleting the ones in the inventory first even when they are +0, then at last deletes the one equiped. I have tried many ways but i keep getting inventory items deleted or errors. Here's what i tried: getinventorylist; for(set [email protected],0; [email protected] < @inventorylist_count; set [email protected],[email protected]+1) if (@inventorylist_refine[[email protected]] == 7 && @inventorylist_id[[email protected]] == 2304 && @inventorylist_equip[[email protected]]) { delitem @inventorylist_id[[email protected]],1; } Thanks in advance
  2. My server crashes when using Sorcerer skill: Elemental Control, this only happens when using the skill at level 1 and 2. No errors or warning in the console, just an server crash signal without any information.
  3. So clean! with some modifications i made it work at any coordinates, thanks!
  4. I'm trying to do a npc that pushes away the player, whatever the direction the player comes from. I know it can work if i put the specific coordinates but i want to replicate it so i need something that will work in any map. I tried this for start. prontera,50,50,0 script push 99,3,3,{ OnTouch: getmapxy(@mapname$, @mapx, @mapy, BL_PC); getmapxy(@mapnamee$, @x, @y, BL_NPC); if (@mapx = @x - 3 & @mapy = @y | @mapy = @y + 1 | @mapy = @y +2 | @mapy = @y - 1 | @mapy = @y -2 ) { pushpc DIR_WEST, 2; end; } if (@mapx = @x - 2 & @mapy = @y - 3 | @mapx = @x - 1 & @mapy = @y - 3 | @mapx = @x & @mapy = @y - 3 | @mapx = @x + 1 & @mapy = @y - 3 | @mapx = @x + 2 & @mapy = @y - 3) { pushpc DIR_SOUTH, 2; end; } } This is supposed to push west if the player approach the npc from the left and push south if the player approach from below. But only the West push works and the South push is pushing West. Please correct me what im doing wrong, thanks.
  5. As we all know, a player needs high Attack Speed to spam a skill with no After-Cast Delay. For example; a Creator with Poem of Bragi can't spam Acid demonstration effectively without high ASPD. This is called animation delay or amotion delay (as far as i know). I'm having a bug that ignores this ASPD requirement and i can spam very very fast even with less than 100 ASPD. Even when the skills does have After-Cast Delay or Cool Down, i can spam 2 or 3 skills before the delay or CD begins! With an Auto Hotkey i can spam more than 20 skills per sec. I have tried adding Animation delay on "CastEnd" in skill.conf but it doesnt fix the problem itself, i still can cast more than 1 skill before the After-skill delay or cooldown begins. I hope anyone can help me. Thanks in advance.
  6. Thanks everyone, although i would love to understand Annie's script(i'll analyze it later), pajodex is more noob friendly xD.
  7. Thanks for this magic, but how to have differents effect depending on the selected item? if i simply add countitem if they have 2 items the condition will pass.
  8. Thanks! it worked but the arguments replace each other generating a 1 option menu, what i want is if the players have 4 items, they get a 4 option menu, if they have 2 items, they get 2 options, corresponding to the item they have. Tried this, but i get errors: switch(select((countitem(34996) >= 1)?"Insertar Ticket Clase C" , (countitem(34995) >= 1)?"Insertar Ticket Clase B" , (countitem(34994) >= 1)?"Insertar Ticket Clase A" , (countitem(34993) >= 1)?"Insertar Ticket Clase S" , "Cancelar")) { case 1: mes "ticket 1"; close; end; case 2: mes "ticket 2"; close; end; case 3: mes "ticket 3"; close; end; case 4: mes "ticket 4"; close; end; case 5: close; end; }
  9. Two questions about conditions: Conditions for labels: Its possible to add a condition to pass to a Label? like, a condition of groupid 1 for OnPCDieEvent to trigger in the player. (I know i can do it inside the label, but i cant make it work otherwise). Condition inside a menu: IDK how o do it, tried this(i apologize if its stupid xD, i am very new in scripting) : switch(select("+((countitem(34996) >= 1)"wow you have item 34996")+":"some text")) { } its supposed to print case 1 only if the player has the item, otherwise it should only print case 2.
  10. Guys how can i change the range required to use Counter Slash? So, when Weapon Blocking is triggered the attacker needs to be on the next cell(not even counting diagonal cells, the area is a cross) to allow the GX cast Counter Slash. This makes the skill useless against almost every job, (almost every mele skill, even the basic attacks, have at least 2 cells of range). So i want to make it have at least 2 cells of range to cast Counter Slash when Weapon Blocking is triggered. Adding Range or Effect Area in skill_db.txt doesn't work. Thanks in advance.
  11. 1st image: Whenever i zoom in, the sprites get distorted like in the first image. With a different .exe didnt happen to my friend, but it always happened to me. 2nd image: The lower hats are overlapping the upper hats, this ruins the wigs that are lower hats and other combined hats. Thanks in advance.
  12. Yes i'm doing some research about that xD, some other instances script are crashing the server too.
  13. In this Temple of Demon God script when i'm going to start the instance it crashes the map-server, no information in the console, just a "Server received crash signal! attempting to save all online characters". //===== Alayne Scripts ======================================= //= Temple of Demon God Instance //===== By: ================================================== //= Alayne //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== //= rAthena SVN //= hercules SVN //===== Description: ========================================= //= The official instance Temple of Demon God transcription //===== Todo Remaining: ====================================== // //===== Additional Comments: ================================= // // //============================================================ moro_vol,108,88,5 script Commander Hiva Agip::alatdgcha 4_M_REDSWORD,{ set [email protected]$, "[Commander Hiva Agip]"; cutin "ep13_captin_edq", 2; mes [email protected]$; if(checkquest(.questId) == -1) { mes "Hey! You! Come here."; mes "I need you help."; mes "Morocc is regaining his power! We absolutely need to defy him, and defeat him before he raised again."; mes "But I'm affraid we're not strong enough to fight him..."; mes "Can you help us?"; if(select("Yes","No") == 1) { next; mes [email protected]$; mes "Good! I'm couting on you!"; mes "I'll pray for your victory!"; setquest .questId; } } else if(checkquest(.questId, HUNTING) < 2) { //uncomplete quest mes "You didn't fullfill the quest yet, do you?"; } else if(checkquest(.questId, HUNTING) == 2) { //complete quest mes "*Whistle* Good work!"; mes "How's the Temple of Demon God? Still the same?"; getitem 22537,1; //getitem reward completequest .questId; erasequest .questId; } else { mes "Now that we've taken care of the main body, we can take things slow."; mes "Why don't you go rest for now? Leave the rest to us."; } cutin "", 255; close; OnInit: set .questId, 7593; end; } moro_vol,110,90,3 script Abidal::alatdga 4_M_KNIGHT_GOLD,{ set [email protected]$, "[Abidal]"; mes [email protected]$; if(checkquest(.questId) == -1) { mes "Hey! I've heard the Commander gave you a quest."; mes "I have also something to ask you."; mes "Two monsters protect Morocc. Brinaranea and Muspelskoll."; mes "If you defeat them, it'll weakened this Demon..."; mes "Can you handle that?"; if(select("Yes","No") == 1) { next; mes [email protected]$; mes "Good! I'm couting on you!"; mes "I'll pray for your victory!"; setquest .questId; } } else if(checkquest(.questId, HUNTING) < 2) { //uncomplete quest mes "You didn't fullfill the quest yet, do you?"; } else if(checkquest(.questId, HUNTING) == 2) { //complete quest" mes "You did it! I knew you would!"; mes "Congratulations!"; mes "But I'm affraid this is not over yet."; mes "I have this nagging sense of misgiving."; mes "I'm sorry. Maybe I'm thinking irrationally."; next; mes [email protected]$; mes "Take this as a reward, and a thanks from me."; //getitem completequest .questId; erasequest .questId; } else { mes "Take some rest now."; } close; OnInit: set .questId, 7594; end; } moro_cav,43,73,3 script Yggdrasil Lookalike::alatdgyl HIDDEN_NPC,{ OnStart: set [email protected]_id, getcharid(1); set [email protected]_leader, ( getcharid(0) == getpartyleader([email protected]_id,2) ); set [email protected]_instance, TDG_INSTANCE_ID > 0; set [email protected]_delay, ( instance_delay_templedg - gettimetick(2) ); set [email protected]$, "[Yggdrasil Lookalike]"; mes [email protected]$; mes "You touched the tree and felt a strange flow of mana."; mes "Perhaps the flow of mana will guide to the depth of the temple."; if( ep14_3_morse == 0 ) next; if( [email protected]_delay > 0 ) { mes "You have to wait : ^FF0000"[email protected]_delay+" Seconds.^000000"; close; } switch( select( (( [email protected]_id && [email protected]_leader && [email protected]_instance )?"Create " + .instance_name$:""), (( [email protected]_id && [email protected]_instance )?"Enter " + .instance_name$:""), (( [email protected]_id && [email protected]_leader && [email protected]_instance )?"Destroy " + .instance_name$:""), "Nevermind." )){ case 1: getpartymember [email protected]_id,2; if( .min_party_member >= 1 ){ set [email protected], getcharid(3); set [email protected], gettimetick(2); for( set [email protected], 0; [email protected] < [email protected]; set [email protected], [email protected]+1 ) if( attachrid( [email protected][[email protected]] ) ){ set [email protected]_count, [email protected]_count + 1; if( BaseLevel < .base_level[0] || BaseLevel > .base_level[1] ) set [email protected], [email protected]|1; if( Zeny < .instance_zeny ) set [email protected], [email protected]|2; if( instance_delay_templedg > [email protected] ) set [email protected], [email protected]|4; if( [email protected] ){ set [email protected]$, strcharinfo(0); break; } } attachrid( [email protected] ); } //clean any previously remaining instance if(TDG_INSTANCE_ID > 0) { getpartymember getcharid(1),2; for( set [email protected], 0; [email protected] < [email protected]; set [email protected], [email protected]+1 ) if( attachrid( [email protected][[email protected]] ) && TDG_INSTANCE_ID > 0){ set TDG_INSTANCE_ID, -1; } instance_destroy instance_id(); } if( [email protected]$ != "" && [email protected] ){ mes "^FF0000[ Failed ]^000000"; mes "^0055FF"[email protected]$+"^000000, You cannot join right now."; mes " "; mes "^FF0000[ Reason: ]^000000"; if( [email protected] & 1 ) mes "^777777You must be Level: "+.base_level[0]+" - "+.base_level[1]+"^000000"; if( [email protected] & 2 ) mes "^777777You need "+ .instance_zeny +" Zeny^000000"; if( [email protected] & 4 ) mes "^777777You still have cooldown.^000000"; break; } getpartymember getcharid(1),0; if (instance_check_party([email protected]_id, .min_party_member, .base_level[0], .base_level[1]) == 0) { mes "^0055FF[ "+.instance_name$+" ]^000000"; mes "Make or join a party with at least "+.min_party_member+" member and try again, with level between " +.base_level[0] + " and " + .base_level[1] + "."; } else{ set [email protected], instance_create( .instance_name$ ); if( [email protected] < 0 ) { npctalk .instance_name$ + " reservation failed."; mes "^0000FF"+ .instance_name$ +" ^000000 - Reservation Failed!"; close; } mes "^0055FF[ "+.instance_name$+" ]^000000"; mes "^0000FF"+.instance_name$+" ^000000 - Reserved"; set [email protected], gettimetick(2); getpartymember [email protected]_id,2; for( set [email protected], 0; [email protected] < [email protected]; set [email protected], [email protected]+1 ) if( attachrid( [email protected][[email protected]] ) ) set TDG_INSTANCE_ID, [email protected]; attachrid( [email protected] ); npctalk .instance_name$ + " has been generated for Party - " + getpartyname( [email protected]_id ); //disable unused npcs for now disablenpc instance_npcname( "tdgWarp#1", instance_id() ); disablenpc instance_npcname( "tdgWarp#2", instance_id() ); disablenpc instance_npcname( "tdgWarp#3", instance_id() ); disablenpc instance_npcname( "tdgWarp#4", instance_id() ); disablenpc instance_npcname( "tdgWarp#5", instance_id() ); } case 2: if( TDG_INSTANCE_ID <= 0 ){ mes .instance_name$ + " doesn't exist for Party - "+getpartyname( [email protected]_id ); } else{ getmapxy([email protected]$, [email protected], [email protected], UNITTYPE_PC); //save [email protected]$, [email protected], [email protected]; set instance_delay_templedg, ( [email protected] + ( .instance_delay )); switch(instance_enter(.instance_name$)) { default: mes "An unknown error has occurred."; close; case 2: mes "The memorial dungeon " + .instance_name$ + " does not exist."; mes "The party leader did not generate the dungeon yet."; close; case 1: mes "You can enter the dungeon after making the party."; close; case 0: mapannounce [email protected]$, strcharinfo(0)+" from party, " +getpartyname( [email protected]_id )+", tdg entering the dungeon, "+.instance_name$+".",bc_map,"0x00ff99",FW_NORMAL,12; close; } } break; case 3: mes .instance_name$ + " Destroyed."; getpartymember getcharid(1),2; for( set [email protected], 0; [email protected] < [email protected]; set [email protected], [email protected]+1 ) if( attachrid( [email protected][[email protected]] ) && TDG_INSTANCE_ID > 0){ set TDG_INSTANCE_ID, -1; } instance_destroy instance_id(); break; default: break; } close; OnPCLoginEvent: OnPCLogoutEvent: set TDG_INSTANCE_ID, -1; end; OnInit: setarray .base_level[0],145, 175; setarray .map$[0],"[email protected]"; set .map_size, getarraysize( .map$ ); set .min_party_member, 1; set .instance_delay, 7200; set $tdg_timer_delay, 3600; //1 hour to clean the instance set .instance_name$, "Temple of Demon God"; end; } [email protected],101,107,4 script temple_demon_god HIDDEN_WARP_NPC,2,2,{ function summon_normal; function summon_guardian; end; OnInstanceInit: set [email protected]$, strnpcinfo(4); set 'instance_tdg_level, 0; set .max_tdg_level, 6; set .moroccId, -1; instance_announce instance_id(), "[Temple of Demon God] Eliminate the Demon God's Apostles, Ahat and Shnaim.",bc_map,0x00ff99; sleep 1500; instance_announce instance_id(), "[Temple of Demon God] Then collect their Souls. Those are the key to open the Temple.",bc_map,0x00ff99; set 'ahatSoul, 6713; set 'shnaimSoul, 6714; set 'tdgMercenaryOn, 0; set [email protected]_name$, instance_npcname( strnpcinfo(0), instance_id() ); summon_normal( [email protected]$,[email protected]_name$, 1 ); set .timerCount, 0; initnpctimer; end; function summon_normal { set [email protected]$, getarg(0); set [email protected]$, getarg(1); set [email protected], getarg(2); if([email protected] == 1) { 'instance_tdg_level++; } switch( 'instance_tdg_level ){ case 1: //ahat and shnaim setarray [email protected],3041,3039,3040; setarray [email protected],1,1,1; setarray [email protected],89,13,111,49; setarray [email protected]$, "OnAhatDied","OnShnaimDied",0; break; case 2: //dolomedes setarray [email protected],3088; setarray [email protected],5; setarray [email protected],54,97,33,138; break; case 3: //kasa setarray [email protected],3089; setarray [email protected],5; setarray [email protected],153,91,173,140; break; case 4: //two satan morocc setarray [email protected],3098,3099; setarray [email protected],1,1; setarray [email protected],90,208,116,176; break; case 6: //random pop salamander or dolomedes if(rand(0,1) == 1) { setarray [email protected],3088; } else { setarray [email protected],3090; } setarray [email protected],5; setarray [email protected],90,208,116,176; break; } set [email protected]_size, getarraysize( [email protected] ); for( set [email protected], 0; [email protected] < [email protected]_size; set [email protected],[email protected]+1 ){ set [email protected]_amount, ( [email protected][[email protected]] ); set [email protected], 0; if(getarraysize([email protected]$) == 0) { set [email protected]$, [email protected]$ + "::OnNormalDied"; } else { set [email protected]$, [email protected]$ + "::" + [email protected]$[[email protected]]; } areamonster [email protected]$,[email protected][0],[email protected][1],[email protected][2],[email protected][3],"--ja--",[email protected][[email protected]],[email protected]_amount,[email protected]$,[email protected]; } return; } function summon_guardian { set [email protected]$, getarg(0); set [email protected]$, getarg(1); switch( 'instance_tdg_level ){ case 2: //brynarea setarray [email protected],3091; setarray [email protected],54,97,33,138; break; case 3: //muspelskoll setarray [email protected],3092; setarray [email protected],153,91,173,140; break; case 4: //morocc boy setarray [email protected],3096; setarray [email protected],90,208,116,176; break; case 5: //morocc boy, 20% left setarray [email protected],3096; setarray [email protected],90,208,116,176; break; case 6: //morocc adult setarray [email protected],3097; setarray [email protected],90,208,116,176; break; default: mapannounce [email protected]$,"[ Temple of Demon God ] : Cleared!! Congratulation!!",bc_map,0x00FF99; return; } set [email protected]_size, getarraysize( [email protected] ); for( set [email protected], 0; [email protected] < [email protected]_size; set [email protected],[email protected]+1 ){ set [email protected]_amount, 1; set [email protected], 0; if('instance_tdg_level == 4) { //RATHENA areamonster([email protected]$,[email protected][0],[email protected][1],[email protected][2],[email protected][3],"--ja--",[email protected][[email protected]],[email protected]_amount,[email protected]$,[email protected]); set .moroccId, [email protected][0]; //HERCULES //set .moroccId, areamonster([email protected]$,[email protected][0],[email protected][1],[email protected][2],[email protected][3],"--ja--",[email protected][[email protected]],[email protected]_amount,[email protected]$,[email protected]); } else if('instance_tdg_level == 5) { //RATHENA areamonster([email protected]$,[email protected][0],[email protected][1],[email protected][2],[email protected][3],"--ja--",[email protected][[email protected]],[email protected]_amount,[email protected]$,[email protected]); set .moroccId, [email protected][0]; getunitdata(.moroccId, [email protected]); setunitdata .moroccId, 2, [email protected][UMOB_MAXHP] * 20 / 100; //HERCULES //set .moroccId, areamonster([email protected]$,[email protected][0],[email protected][1],[email protected][2],[email protected][3],"--ja--",[email protected][[email protected]],[email protected]_amount,[email protected]$,[email protected]); //set [email protected], getunitdata($moroccId, UDT_MAXHP); //setunitdata $moroccId, UDT_HP, [email protected] * 20 / 100; } else { areamonster([email protected]$,[email protected][0],[email protected][1],[email protected][2],[email protected][3],"--ja--",[email protected][[email protected]],[email protected]_amount,[email protected]$,[email protected]); } } return; } OnAhatDied: //get item getitem 'ahatSoul, 1; set [email protected]$, strnpcinfo(4); set [email protected]_name$, instance_npcname( strnpcinfo(0), instance_id() ); set [email protected]_dead_num, mobcount([email protected]$,[email protected]_name$+"::OnShnaimDied" ); if([email protected]_dead_num == 0) { instance_announce instance_id(), "[Temple of Demon God] Activate the Soul Globe to open the Temple.",bc_map,0x00ff99; enablenpc instance_npcname( "alatdgor", instance_id() ); } end; OnShnaimDied: //get item getitem 'shnaimSoul, 1; set [email protected]$, strnpcinfo(4); set [email protected]_name$, instance_npcname( strnpcinfo(0), instance_id() ); set [email protected]_dead_num, mobcount([email protected]$,[email protected]_name$+"::OnAhatDied" ); if([email protected]_dead_num == 0) { instance_announce instance_id(), "[Temple of Demon God] Activate the Soul Globe to open the Temple.",bc_map,0x00ff99; enablenpc instance_npcname( "alatdgor", instance_id() ); } end; OnNormalDied: set [email protected]$, strnpcinfo(4); set [email protected]_name$, instance_npcname( strnpcinfo(0), instance_id() ); set [email protected]_dead_num, mobcount([email protected]$,[email protected]_name$+"::OnNormalDied" ); if( [email protected]_dead_num == 0 && [email protected]_dead_num2 == 0 ){ if('instance_tdg_level == 4) { 'instance_tdg_level++; //summon morocc boy again summon_guardian( [email protected]$,[email protected]_name$+"::OnGuardianDied" ); } } end; OnGuardianDied: set [email protected]$, strnpcinfo(4); set [email protected]_name$, instance_npcname( strnpcinfo(0), instance_id() ); set [email protected]_dead_num, mobcount([email protected]$,[email protected]_name$+"::OnGuardianDied" ); set [email protected]_id, getcharid(1); if( [email protected]_dead_num ){ if('instance_tdg_level == 2) { killmonster strnpcinfo(4), "All"; //nydhogg pop enablenpc instance_npcname( "alatdgny2", instance_id() ); donpcevent instance_npcname( "alatdgny2", instance_id() ) + "::OnDialog2"; } else if('instance_tdg_level == 3) { killmonster strnpcinfo(4), "All"; //nydhogg pop enablenpc instance_npcname( "alatdgny3", instance_id() ); donpcevent instance_npcname( "alatdgny3", instance_id() ) + "::OnDialog3"; } else if('instance_tdg_level == 5) { 'instance_tdg_level++; //morocc boy death instance_announce instance_id(), "[Morocc] This is getting more interesting, humans!",bc_map,0xFF0000; sleep 1500; instance_announce instance_id(), "[Morocc] You don't think this is already over, do you?!",bc_map,0xFF0000; sleep 1500; set .randomPop, 1; summon_guardian( [email protected]$, [email protected]_name$ + "::OnGuardianDied" ); } else if ('instance_tdg_level == .max_tdg_level) { killmonster strnpcinfo(4), "All"; stopnpctimer; instance_announce instance_id(), "Do...Don't think...It's over...You! You're allready...Dead!!",bc_map,0xFF0000; sleep 1500; //enable portal enablenpc instance_npcname( "alatdgny4", instance_id() ); end; } } end; OnTimer10000: //each 10s, increase timer set .timerCount, .timerCount + 10; if(.timerCount == $tdg_timer_delay) { instance_announce instance_id(), "[ Temple of Demon God ] The Dimension collapse! I have to get you out of there!", bc_map, 0xFF0000; sleep 5000; getpartymember getcharid(1),2; for( set [email protected], 0; [email protected] < [email protected]; set [email protected], [email protected]+1 ) if( attachrid( [email protected][[email protected]] ) && TDG_INSTANCE_ID > 0){ set TDG_INSTANCE_ID, -1; } instance_destroy instance_id(); stopnpctimer; } if(.randomPop == 1) { set [email protected]$, strnpcinfo(4); set [email protected]_name$, instance_npcname( strnpcinfo(0), instance_id() ); set [email protected]_dead_num, mobcount([email protected]$,[email protected]_name$+"::OnNormalDied" ); if([email protected]_dead_num == 0) { summon_normal( [email protected]$,[email protected]_name$, 0 ); } } if(.checkHP == 1) { callsub OnCheckMoroccHP; } setnpctimer 0; end; OnCheckMoroccHP: //RATHENA getunitdata(.moroccId, [email protected]); if([email protected][UMOB_HP] <= [email protected][UMOB_MAXHP] / 2) //HERCULES //set [email protected], getunitdata($stefanId, UDT_HP); //set [email protected], getunitdata($stefanId, UDT_MAXHP); //if([email protected] <= [email protected] / 2) { set [email protected]$, strnpcinfo(4); set [email protected]_name$, strnpcinfo(3); killmonster strnpcinfo(4), "All"; set .checkHP, 0; //stop, kill monster and pop 2 morocc summon_normal( [email protected]$, strnpcinfo(3), 0 ); } return; OnFirstFloorOn: set [email protected]$, strnpcinfo(4); set [email protected]_name$, instance_npcname( strnpcinfo(0), instance_id() ); //pop furious incarnation of morroc summon_normal( [email protected]$, [email protected]_name$, 1 ); end; OnSecondFloorOn: set [email protected]$, strnpcinfo(4); set [email protected]_name$, instance_npcname( strnpcinfo(0), instance_id() ); //pop dolomedes summon_normal( [email protected]$, [email protected]_name$, 1 ); //pop brynarea summon_guardian( [email protected]$, [email protected]_name$ + "::OnGuardianDied" ); enablenpc instance_npcname( "tdgWarp#1", instance_id() ); end; OnThirdFloorOn: set [email protected]$, strnpcinfo(4); set [email protected]_name$, instance_npcname( strnpcinfo(0), instance_id() ); //pop kasa summon_normal( [email protected]$, [email protected]_name$, 1 ); //pop muspelskoll summon_guardian( [email protected]$, [email protected]_name$ + "::OnGuardianDied" ); enablenpc instance_npcname( "tdgWarp#3", instance_id() ); end; OnFourthFloorOn: set [email protected]$, strnpcinfo(4); set [email protected]_name$, instance_npcname( strnpcinfo(0), instance_id() ); 'instance_tdg_level++; //pop morocc boy summon_guardian( [email protected]$, [email protected]_name$ + "::OnGuardianDied"); enablenpc instance_npcname( "tdgWarp#5", instance_id() ); set .checkHP, 1; end; } [email protected],101,62,3 script Temple Entrance::alatdgwe HIDDEN_WARP_NPC,2,2,{ end; OnTouch: warp strnpcinfo(4), 98, 115; end; OnInit: OnInstanceInit: disablenpc strnpcinfo(3); end; } [email protected],98,56,3 script Soul Globe::alatdgor HIDDEN_WARP_NPC,2,2,{ set [email protected]$, "[Soul Globe]"; mes [email protected]$; mes "Do you wish to insert the Souls?"; if(select("Yes","No") == 1) { if(countitem('ahatSoul) > 0) { delitem 'ahatSoul, 1; set .ahat, 1; } if(countitem('shnaimSoul) > 0) { delitem 'shnaimSoul, 1; set .shnaim, 1; } if(.ahat == 1 && .shnaim == 1) { set .warpingOn, 1; npctalk "[Soul Globe] The Door is open."; instance_announce instance_id(), "[Soul Globe] The Door is open.", bc_map, 0x00FF99; //enable warp enablenpc instance_npcname( "alatdgwe", instance_id() ); enablenpc instance_npcname( "alatdge", instance_id() ); enablenpc instance_npcname( "alatdgmo", instance_id() ); enablenpc instance_npcname( "alatdglo", instance_id() ); enablenpc instance_npcname( "alatdgny", instance_id() ); } else { next; mes "[Soul Globe]"; mes "Insert the Ahat and Shnaim Souls to open the Door."; } } close; OnInstanceInit: OnInit: enablenpc strnpcinfo(3); set .ahat, 0; set .shnaim, 0; end; } [email protected],98,115,3 script entrance::alatdge HIDDEN_WARP_NPC,2,2,{ end; OnTouch: if('instance_tdg_level == 1) { sleep 5000; donpcevent instance_npcname( "alatdgmo", instance_id() ) + "::OnDialog1_1"; } end; OnInstanceInit: OnInit: disablenpc strnpcinfo(3); end; } [email protected],102,124,3 script Morocc::alatdgmo 4_F_MOCBOY,2,2,{ end; OnDialog1_1: if(.moTalking == 0) { set .moTalking, 1; npctalk "I'll create a new world and become its creator."; instance_announce instance_id(), "[Morocc] I'll create a new world and become its creator.", bc_map, 0xFF0000; sleep 1500; npctalk "Let me ask you, the first creatures that have stepped in my newborn land."; instance_announce instance_id(), "[Morocc] Let me ask you, the first creatures that have stepped in my newborn land.", bc_map, 0xFF0000; sleep 1500; npctalk "How'd you like to follow me and watch the birth of a new world?"; instance_announce instance_id(), "[Morocc] How'd you like to follow me and watch the birth of a new world?", bc_map, 0xFF0000; sleep 1500; donpcevent instance_npcname( "alatdglo", instance_id() ) + "::OnDialog1_2"; } end; OnDialog1_4: npctalk "Let me ask you, the first creatures that have stepped in my newborn land."; instance_announce instance_id(), "[Morocc] Let me ask you, the first creatures that have stepped in my newborn land.",bc_map, 0xFF0000; sleep 1500; npctalk "How'd you like to follow me and watch the birth of a new world?"; instance_announce instance_id(), "[Morocc] How'd you like to follow me and watch the birth of a new world?",bc_map, 0xFF0000; sleep 1500; donpcevent instance_npcname( "alatdglo", instance_id() ) + "::OnDialog1_5"; end; OnInstanceInit: OnInit: disablenpc strnpcinfo(3); set .moTalking, 0; end; } [email protected],95,125,5 script Loki::alatdglo 4_M_BLACKMAN,2,2,{ end; OnDialog1_2: npctalk "Enough with your nonsense. Just say you like destroying things!"; instance_announce instance_id(), "[Loki] Enough with your nonsense. Just say you like destroying things!", bc_map, 0x00FF99; sleep 1500; npctalk "Create a new world and become its creator? If this is the new world you're talking about, then I'm disappointed!"; instance_announce instance_id(), "[Loki] Create a new world and become its creator? If this is the new world you're talking about, then I'm disappointed!", bc_map, 0x00FF99; sleep 1500; npctalk "Even if you burn your body, you power is not as potent as that of Ymir of the Genesis!"; instance_announce instance_id(), "[Loki] Even if you burn your body, you power is not as potent as that of Ymir of the Genesis!",bc_map, 0x00FF99; sleep 1500; npctalk "Just the fact that you had to steal Yggdrasil shows you lack of creativity!"; instance_announce instance_id(), "[Loki] Just the fact that you had to steal Yggdrasil shows you lack of creativity!",bc_map, 0x00FF99; sleep 1500; npctalk "Take a look at yourself. You're delusional if you think that you look like a creator of any kind!"; instance_announce instance_id(), "[Loki] Take a look at yourself. You're delusional if you think that you look like a creator of any kind!",bc_map, 0x00FF99; sleep 1500; donpcevent instance_npcname( "alatdgny", instance_id() ) + "::OnDialog1_3"; end; OnDialog1_5: disablenpc instance_npcname( "alatdgmo", instance_id() ); npctalk "Are you running?!"; instance_announce instance_id(), "[Loki] Are you running?!",bc_map, 0x00FF99; disablenpc strnpcinfo(3); sleep 1500; set 'tdgMercenaryOn, 1; donpcevent instance_npcname( "temple_demon_god", instance_id() ) + "::OnSecondFloorOn"; end; OnInstanceInit: OnInit: disablenpc strnpcinfo(3); end; } [email protected],93,122,5 script Nydhogg::alatdgny 4_F_NYDHOG,{ if (getcharid(0) == getpartyleader(getcharid(1),2)) { mes "[Nydhogg]"; mes "Listen carefully."; next; mes "[Nydhogg]"; mes "Morocc will soon overpower us all. We need to defeat him before it arrives."; next; mes "[Nydhogg]"; mes "We need your powers to defeat him. We're not strong enough to defeat him by our own."; next; mes "[Nydhogg]"; mes "I will offer you my strength in exchange for you to help me."; close2; summon "Nydhogg",3087,99999999; disablenpc strnpcinfo(3); end; } mes "[Nydhogg]"; mes "I'm talking to your leader."; close; OnDialog1_3: npctalk "I second that. You're unnecessary to this world. You don't belong here!"; instance_announce instance_id(), "[Nydhogg] I second that. You're unnecessary to this world. You don't belong here!",bc_map, 0x0000FF; sleep 1500; npctalk "Even Yggdrasil denies your existence!"; instance_announce instance_id(), "[Nydhogg] Even Yggdrasil denies your existence!",bc_map, 0x0000FF; sleep 1500; npctalk "As the Guardian of Yggdrasil, I have to erase your existence from this world."; instance_announce instance_id(), "[Nydhogg] As the Guardian of Yggdrasil, I have to erase your existence from this world.",bc_map, 0x0000FF; sleep 1500; donpcevent instance_npcname( "alatdgmo", instance_id() ) + "::OnDialog1_4"; end; OnInstanceInit: OnInit: disablenpc strnpcinfo(3); set .endTalking, 0; end; } [email protected],102,124,3 script Morocc::alatdgmoa 3097,2,2,{ end; OnTouch: if(.moTalking == 0) { set .moTalking, 1; npctalk "You exceeded my expectations."; instance_announce instance_id(), "[Morocc] You exceeded my expectations.",bc_map, 0xFF0000; sleep 1500; npctalk "I'll accept your challenge."; instance_announce instance_id(), "[Morocc] I'll accept your challenge.",bc_map, 0xFF0000; sleep 1500; npctalk "I shall drench the land with your flowing blood, and nourish it with your torn flesh."; instance_announce instance_id(), "[Morocc] I shall drench the land with your flowing blood, and nourish it with your torn flesh.",bc_map, 0xFF0000; sleep 1500; npctalk "I'll show you the true depth of despair."; instance_announce instance_id(), "[Morocc] I'll show you the true depth of despair.",bc_map, 0xFF0000; sleep 1500; disablenpc strnpcinfo(3); donpcevent instance_npcname( "temple_demon_god", instance_id() ) + "::OnFourthFloorOn"; } end; OnInstanceInit: OnInit: disablenpc strnpcinfo(3); set .moTalking, 0; end; } [email protected],61,149,3 script Nydhogg::alatdgny2 4_F_NYDHOG,{ set [email protected]$, "[Nydhogg]"; mes [email protected]$; mes "That was a tought battle."; mes "This may not be good enough, but I hope it'll help your growth."; if(NYDBRYN == 0) { //getexp next; mes "Nydhogg rewarded you with a large amount of EXP for defeating Brinnaranea."; set NYDBRYN, 1; } close; OnDialog2: instance_announce instance_id(), "[Nyddhog] Brinnaranea's influence has dissipated, and a new warp gate has appeared.",bc_map, 0x0000FF; enablenpc instance_npcname( "tdgWarp#2", instance_id() ); donpcevent instance_npcname( "temple_demon_god", instance_id() ) + "::OnThirdFloorOn"; end; OnInstanceInit: OnInit: disablenpc strnpcinfo(3); end; } [email protected],154,155,3 script Nydhogg::alatdgny3 4_F_NYDHOG,{ set [email protected]$, "[Nydhogg]"; mes [email protected]$; mes "Good job again."; mes "This may not be good enough, but I hope it'll help your growth."; if(NYDMUS == 0) { //getexp next; mes "Nydhogg rewarded you with a large amount of EXP for defeating Muspelskoll."; set NYDMUS, 1; } close; OnDialog3: instance_announce instance_id(), "[Nyddhog] Muspelskoll's influence has dissipated, and a new warp gate has appeared.",bc_map, 0x0000FF; enablenpc instance_npcname( "tdgWarp#4", instance_id() ); enablenpc instance_npcname( "alatdgmoa", instance_id() ); end; OnInstanceInit: OnInit: disablenpc strnpcinfo(3); end; } [email protected],106,197,3 script Nydhogg::alatdgny4 4_F_NYDHOG,{ set [email protected]$, "[Nydhogg]"; cutin "ep14_nyd01",1; mes [email protected]$; mes "I don't know what to say..."; mes "We stopped the God in waiting."; mes "We ascomplished our goal."; mes "But I'm still unnerved..."; next; mes [email protected]$; mes "This world is created in the mind of Morocc."; mes "He'll live forever in this garden he couldn't finish."; next; mes [email protected]$; mes "He probably doesn't know his body is destroyed forever."; mes "He was far too ambitious, even for him."; mes "He wanted to create a new world and become its creator."; next; mes [email protected]$; mes "But he couldn't create anything on his own."; mes "He abandonned his demon body, just to become a mere facsimile of an existing god."; next; mes [email protected]$; mes "He look the snape of a man."; mes "He wasn't creative enough to reinvent the concept of a God."; mes "He was some kind of paradox."; next; mes [email protected]$; mes "Now we need to get out of this trap in time and get back to reality."; mes "This world only exists in the Demon's mind, and this day will repeat endlessly."; next; mes [email protected]$; mes "Everyone entering this world will be dragged in this loop."; mes "In that sense, he succeeded in making his own world."; next; mes [email protected]$; mes "I've talked to much."; mes "The commander must be waiting. Let me validate your feat so you can report to him."; mes "You did a great job today."; cutin "", 255; next; getpartymember getcharid(1),2; for( set [email protected], 0; [email protected] < [email protected]; set [email protected], [email protected]+1 ) if( attachrid( [email protected][[email protected]] ) && TDG_INSTANCE_ID > 0){ set TDG_INSTANCE_ID, -1; getitem 22537,1; getitem 6715,1; getitem 22567,3; } instance_destroy instance_id(); close; OnInstanceInit: OnInit: disablenpc strnpcinfo(3); end; } [email protected],91,120 warp tdgWarp#1 2,2,[email protected],61,88 [email protected],69,149 warp tdgWarp#2 2,2,[email protected],98, 115 [email protected],105,120 warp tdgWarp#3 2,2,[email protected],133,93 [email protected],147,156 warp tdgWarp#4 2,2,[email protected],98, 115 [email protected],98,127 warp tdgWarp#5 2,2,[email protected],101,176
  14. The job name of Star Emperor and Soul Reaper (just below the character name) appears in Korean, also the AB skills Vituperatum and Convenio descriptions appear in Korean too. I searched through the GRF folders that you mention but i cant find where to add/translate those.